1 #ifndef _BCACHE_BSET_H 2 #define _BCACHE_BSET_H 3 4 #include <linux/slab.h> 5 6 /* 7 * BKEYS: 8 * 9 * A bkey contains a key, a size field, a variable number of pointers, and some 10 * ancillary flag bits. 11 * 12 * We use two different functions for validating bkeys, bch_ptr_invalid and 13 * bch_ptr_bad(). 14 * 15 * bch_ptr_invalid() primarily filters out keys and pointers that would be 16 * invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and 17 * pointer that occur in normal practice but don't point to real data. 18 * 19 * The one exception to the rule that ptr_invalid() filters out invalid keys is 20 * that it also filters out keys of size 0 - these are keys that have been 21 * completely overwritten. It'd be safe to delete these in memory while leaving 22 * them on disk, just unnecessary work - so we filter them out when resorting 23 * instead. 24 * 25 * We can't filter out stale keys when we're resorting, because garbage 26 * collection needs to find them to ensure bucket gens don't wrap around - 27 * unless we're rewriting the btree node those stale keys still exist on disk. 28 * 29 * We also implement functions here for removing some number of sectors from the 30 * front or the back of a bkey - this is mainly used for fixing overlapping 31 * extents, by removing the overlapping sectors from the older key. 32 * 33 * BSETS: 34 * 35 * A bset is an array of bkeys laid out contiguously in memory in sorted order, 36 * along with a header. A btree node is made up of a number of these, written at 37 * different times. 38 * 39 * There could be many of them on disk, but we never allow there to be more than 40 * 4 in memory - we lazily resort as needed. 41 * 42 * We implement code here for creating and maintaining auxiliary search trees 43 * (described below) for searching an individial bset, and on top of that we 44 * implement a btree iterator. 45 * 46 * BTREE ITERATOR: 47 * 48 * Most of the code in bcache doesn't care about an individual bset - it needs 49 * to search entire btree nodes and iterate over them in sorted order. 50 * 51 * The btree iterator code serves both functions; it iterates through the keys 52 * in a btree node in sorted order, starting from either keys after a specific 53 * point (if you pass it a search key) or the start of the btree node. 54 * 55 * AUXILIARY SEARCH TREES: 56 * 57 * Since keys are variable length, we can't use a binary search on a bset - we 58 * wouldn't be able to find the start of the next key. But binary searches are 59 * slow anyways, due to terrible cache behaviour; bcache originally used binary 60 * searches and that code topped out at under 50k lookups/second. 61 * 62 * So we need to construct some sort of lookup table. Since we only insert keys 63 * into the last (unwritten) set, most of the keys within a given btree node are 64 * usually in sets that are mostly constant. We use two different types of 65 * lookup tables to take advantage of this. 66 * 67 * Both lookup tables share in common that they don't index every key in the 68 * set; they index one key every BSET_CACHELINE bytes, and then a linear search 69 * is used for the rest. 70 * 71 * For sets that have been written to disk and are no longer being inserted 72 * into, we construct a binary search tree in an array - traversing a binary 73 * search tree in an array gives excellent locality of reference and is very 74 * fast, since both children of any node are adjacent to each other in memory 75 * (and their grandchildren, and great grandchildren...) - this means 76 * prefetching can be used to great effect. 77 * 78 * It's quite useful performance wise to keep these nodes small - not just 79 * because they're more likely to be in L2, but also because we can prefetch 80 * more nodes on a single cacheline and thus prefetch more iterations in advance 81 * when traversing this tree. 82 * 83 * Nodes in the auxiliary search tree must contain both a key to compare against 84 * (we don't want to fetch the key from the set, that would defeat the purpose), 85 * and a pointer to the key. We use a few tricks to compress both of these. 86 * 87 * To compress the pointer, we take advantage of the fact that one node in the 88 * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have 89 * a function (to_inorder()) that takes the index of a node in a binary tree and 90 * returns what its index would be in an inorder traversal, so we only have to 91 * store the low bits of the offset. 92 * 93 * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To 94 * compress that, we take advantage of the fact that when we're traversing the 95 * search tree at every iteration we know that both our search key and the key 96 * we're looking for lie within some range - bounded by our previous 97 * comparisons. (We special case the start of a search so that this is true even 98 * at the root of the tree). 99 * 100 * So we know the key we're looking for is between a and b, and a and b don't 101 * differ higher than bit 50, we don't need to check anything higher than bit 102 * 50. 103 * 104 * We don't usually need the rest of the bits, either; we only need enough bits 105 * to partition the key range we're currently checking. Consider key n - the 106 * key our auxiliary search tree node corresponds to, and key p, the key 107 * immediately preceding n. The lowest bit we need to store in the auxiliary 108 * search tree is the highest bit that differs between n and p. 109 * 110 * Note that this could be bit 0 - we might sometimes need all 80 bits to do the 111 * comparison. But we'd really like our nodes in the auxiliary search tree to be 112 * of fixed size. 113 * 114 * The solution is to make them fixed size, and when we're constructing a node 115 * check if p and n differed in the bits we needed them to. If they don't we 116 * flag that node, and when doing lookups we fallback to comparing against the 117 * real key. As long as this doesn't happen to often (and it seems to reliably 118 * happen a bit less than 1% of the time), we win - even on failures, that key 119 * is then more likely to be in cache than if we were doing binary searches all 120 * the way, since we're touching so much less memory. 121 * 122 * The keys in the auxiliary search tree are stored in (software) floating 123 * point, with an exponent and a mantissa. The exponent needs to be big enough 124 * to address all the bits in the original key, but the number of bits in the 125 * mantissa is somewhat arbitrary; more bits just gets us fewer failures. 126 * 127 * We need 7 bits for the exponent and 3 bits for the key's offset (since keys 128 * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes. 129 * We need one node per 128 bytes in the btree node, which means the auxiliary 130 * search trees take up 3% as much memory as the btree itself. 131 * 132 * Constructing these auxiliary search trees is moderately expensive, and we 133 * don't want to be constantly rebuilding the search tree for the last set 134 * whenever we insert another key into it. For the unwritten set, we use a much 135 * simpler lookup table - it's just a flat array, so index i in the lookup table 136 * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing 137 * within each byte range works the same as with the auxiliary search trees. 138 * 139 * These are much easier to keep up to date when we insert a key - we do it 140 * somewhat lazily; when we shift a key up we usually just increment the pointer 141 * to it, only when it would overflow do we go to the trouble of finding the 142 * first key in that range of bytes again. 143 */ 144 145 /* Btree key comparison/iteration */ 146 147 #define MAX_BSETS 4U 148 149 struct btree_iter { 150 size_t size, used; 151 struct btree_iter_set { 152 struct bkey *k, *end; 153 } data[MAX_BSETS]; 154 }; 155 156 struct bset_tree { 157 /* 158 * We construct a binary tree in an array as if the array 159 * started at 1, so that things line up on the same cachelines 160 * better: see comments in bset.c at cacheline_to_bkey() for 161 * details 162 */ 163 164 /* size of the binary tree and prev array */ 165 unsigned size; 166 167 /* function of size - precalculated for to_inorder() */ 168 unsigned extra; 169 170 /* copy of the last key in the set */ 171 struct bkey end; 172 struct bkey_float *tree; 173 174 /* 175 * The nodes in the bset tree point to specific keys - this 176 * array holds the sizes of the previous key. 177 * 178 * Conceptually it's a member of struct bkey_float, but we want 179 * to keep bkey_float to 4 bytes and prev isn't used in the fast 180 * path. 181 */ 182 uint8_t *prev; 183 184 /* The actual btree node, with pointers to each sorted set */ 185 struct bset *data; 186 }; 187 188 static __always_inline int64_t bkey_cmp(const struct bkey *l, 189 const struct bkey *r) 190 { 191 return unlikely(KEY_INODE(l) != KEY_INODE(r)) 192 ? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r) 193 : (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r); 194 } 195 196 static inline size_t bkey_u64s(const struct bkey *k) 197 { 198 BUG_ON(KEY_CSUM(k) > 1); 199 return 2 + KEY_PTRS(k) + (KEY_CSUM(k) ? 1 : 0); 200 } 201 202 static inline size_t bkey_bytes(const struct bkey *k) 203 { 204 return bkey_u64s(k) * sizeof(uint64_t); 205 } 206 207 static inline void bkey_copy(struct bkey *dest, const struct bkey *src) 208 { 209 memcpy(dest, src, bkey_bytes(src)); 210 } 211 212 static inline void bkey_copy_key(struct bkey *dest, const struct bkey *src) 213 { 214 if (!src) 215 src = &KEY(0, 0, 0); 216 217 SET_KEY_INODE(dest, KEY_INODE(src)); 218 SET_KEY_OFFSET(dest, KEY_OFFSET(src)); 219 } 220 221 static inline struct bkey *bkey_next(const struct bkey *k) 222 { 223 uint64_t *d = (void *) k; 224 return (struct bkey *) (d + bkey_u64s(k)); 225 } 226 227 /* Keylists */ 228 229 struct keylist { 230 struct bkey *top; 231 union { 232 uint64_t *list; 233 struct bkey *bottom; 234 }; 235 236 /* Enough room for btree_split's keys without realloc */ 237 #define KEYLIST_INLINE 16 238 uint64_t d[KEYLIST_INLINE]; 239 }; 240 241 static inline void bch_keylist_init(struct keylist *l) 242 { 243 l->top = (void *) (l->list = l->d); 244 } 245 246 static inline void bch_keylist_push(struct keylist *l) 247 { 248 l->top = bkey_next(l->top); 249 } 250 251 static inline void bch_keylist_add(struct keylist *l, struct bkey *k) 252 { 253 bkey_copy(l->top, k); 254 bch_keylist_push(l); 255 } 256 257 static inline bool bch_keylist_empty(struct keylist *l) 258 { 259 return l->top == (void *) l->list; 260 } 261 262 static inline void bch_keylist_free(struct keylist *l) 263 { 264 if (l->list != l->d) 265 kfree(l->list); 266 } 267 268 void bch_keylist_copy(struct keylist *, struct keylist *); 269 struct bkey *bch_keylist_pop(struct keylist *); 270 int bch_keylist_realloc(struct keylist *, int, struct cache_set *); 271 272 void bch_bkey_copy_single_ptr(struct bkey *, const struct bkey *, 273 unsigned); 274 bool __bch_cut_front(const struct bkey *, struct bkey *); 275 bool __bch_cut_back(const struct bkey *, struct bkey *); 276 277 static inline bool bch_cut_front(const struct bkey *where, struct bkey *k) 278 { 279 BUG_ON(bkey_cmp(where, k) > 0); 280 return __bch_cut_front(where, k); 281 } 282 283 static inline bool bch_cut_back(const struct bkey *where, struct bkey *k) 284 { 285 BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0); 286 return __bch_cut_back(where, k); 287 } 288 289 const char *bch_ptr_status(struct cache_set *, const struct bkey *); 290 bool __bch_ptr_invalid(struct cache_set *, int level, const struct bkey *); 291 bool bch_ptr_bad(struct btree *, const struct bkey *); 292 293 static inline uint8_t gen_after(uint8_t a, uint8_t b) 294 { 295 uint8_t r = a - b; 296 return r > 128U ? 0 : r; 297 } 298 299 static inline uint8_t ptr_stale(struct cache_set *c, const struct bkey *k, 300 unsigned i) 301 { 302 return gen_after(PTR_BUCKET(c, k, i)->gen, PTR_GEN(k, i)); 303 } 304 305 static inline bool ptr_available(struct cache_set *c, const struct bkey *k, 306 unsigned i) 307 { 308 return (PTR_DEV(k, i) < MAX_CACHES_PER_SET) && PTR_CACHE(c, k, i); 309 } 310 311 312 typedef bool (*ptr_filter_fn)(struct btree *, const struct bkey *); 313 314 struct bkey *bch_next_recurse_key(struct btree *, struct bkey *); 315 struct bkey *bch_btree_iter_next(struct btree_iter *); 316 struct bkey *bch_btree_iter_next_filter(struct btree_iter *, 317 struct btree *, ptr_filter_fn); 318 319 void bch_btree_iter_push(struct btree_iter *, struct bkey *, struct bkey *); 320 struct bkey *__bch_btree_iter_init(struct btree *, struct btree_iter *, 321 struct bkey *, struct bset_tree *); 322 323 /* 32 bits total: */ 324 #define BKEY_MID_BITS 3 325 #define BKEY_EXPONENT_BITS 7 326 #define BKEY_MANTISSA_BITS 22 327 #define BKEY_MANTISSA_MASK ((1 << BKEY_MANTISSA_BITS) - 1) 328 329 struct bkey_float { 330 unsigned exponent:BKEY_EXPONENT_BITS; 331 unsigned m:BKEY_MID_BITS; 332 unsigned mantissa:BKEY_MANTISSA_BITS; 333 } __packed; 334 335 /* 336 * BSET_CACHELINE was originally intended to match the hardware cacheline size - 337 * it used to be 64, but I realized the lookup code would touch slightly less 338 * memory if it was 128. 339 * 340 * It definites the number of bytes (in struct bset) per struct bkey_float in 341 * the auxiliar search tree - when we're done searching the bset_float tree we 342 * have this many bytes left that we do a linear search over. 343 * 344 * Since (after level 5) every level of the bset_tree is on a new cacheline, 345 * we're touching one fewer cacheline in the bset tree in exchange for one more 346 * cacheline in the linear search - but the linear search might stop before it 347 * gets to the second cacheline. 348 */ 349 350 #define BSET_CACHELINE 128 351 #define bset_tree_space(b) (btree_data_space(b) / BSET_CACHELINE) 352 353 #define bset_tree_bytes(b) (bset_tree_space(b) * sizeof(struct bkey_float)) 354 #define bset_prev_bytes(b) (bset_tree_space(b) * sizeof(uint8_t)) 355 356 void bch_bset_init_next(struct btree *); 357 358 void bch_bset_fix_invalidated_key(struct btree *, struct bkey *); 359 void bch_bset_fix_lookup_table(struct btree *, struct bkey *); 360 361 struct bkey *__bch_bset_search(struct btree *, struct bset_tree *, 362 const struct bkey *); 363 364 static inline struct bkey *bch_bset_search(struct btree *b, struct bset_tree *t, 365 const struct bkey *search) 366 { 367 return search ? __bch_bset_search(b, t, search) : t->data->start; 368 } 369 370 bool bch_bkey_try_merge(struct btree *, struct bkey *, struct bkey *); 371 void bch_btree_sort_lazy(struct btree *); 372 void bch_btree_sort_into(struct btree *, struct btree *); 373 void bch_btree_sort_and_fix_extents(struct btree *, struct btree_iter *); 374 void bch_btree_sort_partial(struct btree *, unsigned); 375 376 static inline void bch_btree_sort(struct btree *b) 377 { 378 bch_btree_sort_partial(b, 0); 379 } 380 381 int bch_bset_print_stats(struct cache_set *, char *); 382 383 #endif 384