1 /*
2  * $Id: interact.c,v 1.16 2002/01/22 20:28:25 vojtech Exp $
3  *
4  *  Copyright (c) 2001 Vojtech Pavlik
5  *
6  *  Based on the work of:
7  *	Toby Deshane
8  */
9 
10 /*
11  * InterAct digital gamepad/joystick driver for Linux
12  */
13 
14 /*
15  * This program is free software; you can redistribute it and/or modify
16  * it under the terms of the GNU General Public License as published by
17  * the Free Software Foundation; either version 2 of the License, or
18  * (at your option) any later version.
19  *
20  * This program is distributed in the hope that it will be useful,
21  * but WITHOUT ANY WARRANTY; without even the implied warranty of
22  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
23  * GNU General Public License for more details.
24  *
25  * You should have received a copy of the GNU General Public License
26  * along with this program; if not, write to the Free Software
27  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28  *
29  * Should you need to contact me, the author, you can do so either by
30  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
31  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
32  */
33 
34 #include <linux/kernel.h>
35 #include <linux/slab.h>
36 #include <linux/module.h>
37 #include <linux/delay.h>
38 #include <linux/init.h>
39 #include <linux/gameport.h>
40 #include <linux/input.h>
41 
42 #define DRIVER_DESC	"InterAct digital joystick driver"
43 
44 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
45 MODULE_DESCRIPTION(DRIVER_DESC);
46 MODULE_LICENSE("GPL");
47 
48 #define INTERACT_MAX_START	600	/* 400 us */
49 #define INTERACT_MAX_STROBE	60	/* 40 us */
50 #define INTERACT_MAX_LENGTH	32	/* 32 bits */
51 
52 #define INTERACT_TYPE_HHFX	0	/* HammerHead/FX */
53 #define INTERACT_TYPE_PP8D	1	/* ProPad 8 */
54 
55 struct interact {
56 	struct gameport *gameport;
57 	struct input_dev *dev;
58 	int bads;
59 	int reads;
60 	unsigned char type;
61 	unsigned char length;
62 	char phys[32];
63 };
64 
65 static short interact_abs_hhfx[] =
66 	{ ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
67 static short interact_abs_pp8d[] =
68 	{ ABS_X, ABS_Y, -1 };
69 
70 static short interact_btn_hhfx[] =
71 	{ BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
72 static short interact_btn_pp8d[] =
73 	{ BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
74 
75 struct interact_type {
76 	int id;
77 	short *abs;
78 	short *btn;
79 	char *name;
80 	unsigned char length;
81 	unsigned char b8;
82 };
83 
84 static struct interact_type interact_type[] = {
85 	{ 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX",    32, 4 },
86 	{ 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
87 	{ 0 }};
88 
89 /*
90  * interact_read_packet() reads and InterAct joystick data.
91  */
92 
93 static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
94 {
95 	unsigned long flags;
96 	unsigned char u, v;
97 	unsigned int t, s;
98 	int i;
99 
100 	i = 0;
101 	data[0] = data[1] = data[2] = 0;
102 	t = gameport_time(gameport, INTERACT_MAX_START);
103 	s = gameport_time(gameport, INTERACT_MAX_STROBE);
104 
105 	local_irq_save(flags);
106 	gameport_trigger(gameport);
107 	v = gameport_read(gameport);
108 
109 	while (t > 0 && i < length) {
110 		t--;
111 		u = v; v = gameport_read(gameport);
112 		if (v & ~u & 0x40) {
113 			data[0] = (data[0] << 1) | ((v >> 4) & 1);
114 			data[1] = (data[1] << 1) | ((v >> 5) & 1);
115 			data[2] = (data[2] << 1) | ((v >> 7) & 1);
116 			i++;
117 			t = s;
118 		}
119 	}
120 
121 	local_irq_restore(flags);
122 
123 	return i;
124 }
125 
126 /*
127  * interact_poll() reads and analyzes InterAct joystick data.
128  */
129 
130 static void interact_poll(struct gameport *gameport)
131 {
132 	struct interact *interact = gameport_get_drvdata(gameport);
133 	struct input_dev *dev = interact->dev;
134 	u32 data[3];
135 	int i;
136 
137 	interact->reads++;
138 
139 	if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
140 		interact->bads++;
141 	} else {
142 
143 		for (i = 0; i < 3; i++)
144 			data[i] <<= INTERACT_MAX_LENGTH - interact->length;
145 
146 		switch (interact->type) {
147 
148 			case INTERACT_TYPE_HHFX:
149 
150 				for (i = 0; i < 4; i++)
151 					input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
152 
153 				for (i = 0; i < 2; i++)
154 					input_report_abs(dev, ABS_HAT0Y - i,
155 						((data[1] >> ((i << 1) + 17)) & 1)  - ((data[1] >> ((i << 1) + 16)) & 1));
156 
157 				for (i = 0; i < 8; i++)
158 					input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
159 
160 				for (i = 0; i < 4; i++)
161 					input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
162 
163 				break;
164 
165 			case INTERACT_TYPE_PP8D:
166 
167 				for (i = 0; i < 2; i++)
168 					input_report_abs(dev, interact_abs_pp8d[i],
169 						((data[0] >> ((i << 1) + 20)) & 1)  - ((data[0] >> ((i << 1) + 21)) & 1));
170 
171 				for (i = 0; i < 8; i++)
172 					input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
173 
174 				break;
175 		}
176 	}
177 
178 	input_sync(dev);
179 }
180 
181 /*
182  * interact_open() is a callback from the input open routine.
183  */
184 
185 static int interact_open(struct input_dev *dev)
186 {
187 	struct interact *interact = dev->private;
188 
189 	gameport_start_polling(interact->gameport);
190 	return 0;
191 }
192 
193 /*
194  * interact_close() is a callback from the input close routine.
195  */
196 
197 static void interact_close(struct input_dev *dev)
198 {
199 	struct interact *interact = dev->private;
200 
201 	gameport_stop_polling(interact->gameport);
202 }
203 
204 /*
205  * interact_connect() probes for InterAct joysticks.
206  */
207 
208 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
209 {
210 	struct interact *interact;
211 	struct input_dev *input_dev;
212 	__u32 data[3];
213 	int i, t;
214 	int err;
215 
216 	interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
217 	input_dev = input_allocate_device();
218 	if (!interact || !input_dev) {
219 		err = -ENOMEM;
220 		goto fail1;
221 	}
222 
223 	interact->gameport = gameport;
224 	interact->dev = input_dev;
225 
226 	gameport_set_drvdata(gameport, interact);
227 
228 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
229 	if (err)
230 		goto fail1;
231 
232 	i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
233 
234 	if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
235 		err = -ENODEV;
236 		goto fail2;
237 	}
238 
239 	for (i = 0; interact_type[i].length; i++)
240 		if (interact_type[i].id == (data[2] >> 16))
241 			break;
242 
243 	if (!interact_type[i].length) {
244 		printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
245 			gameport->phys, i, data[0], data[1], data[2]);
246 		err = -ENODEV;
247 		goto fail2;
248 	}
249 
250 	gameport_set_poll_handler(gameport, interact_poll);
251 	gameport_set_poll_interval(gameport, 20);
252 
253 	sprintf(interact->phys, "%s/input0", gameport->phys);
254 
255 	interact->type = i;
256 	interact->length = interact_type[i].length;
257 
258 	input_dev->name = interact_type[i].name;
259 	input_dev->phys = interact->phys;
260 	input_dev->id.bustype = BUS_GAMEPORT;
261 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
262 	input_dev->id.product = interact_type[i].id;
263 	input_dev->id.version = 0x0100;
264 	input_dev->private = interact;
265 
266 	input_dev->open = interact_open;
267 	input_dev->close = interact_close;
268 
269 	input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
270 
271 	for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
272 		set_bit(t, input_dev->absbit);
273 		if (i < interact_type[interact->type].b8) {
274 			input_dev->absmin[t] = 0;
275 			input_dev->absmax[t] = 255;
276 		} else {
277 			input_dev->absmin[t] = -1;
278 			input_dev->absmax[t] = 1;
279 		}
280 	}
281 
282 	for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
283 		set_bit(t, input_dev->keybit);
284 
285 	input_register_device(interact->dev);
286 
287 	return 0;
288 
289 fail2:	gameport_close(gameport);
290 fail1:  gameport_set_drvdata(gameport, NULL);
291 	input_free_device(input_dev);
292 	kfree(interact);
293 	return err;
294 }
295 
296 static void interact_disconnect(struct gameport *gameport)
297 {
298 	struct interact *interact = gameport_get_drvdata(gameport);
299 
300 	input_unregister_device(interact->dev);
301 	gameport_close(gameport);
302 	gameport_set_drvdata(gameport, NULL);
303 	kfree(interact);
304 }
305 
306 static struct gameport_driver interact_drv = {
307 	.driver		= {
308 		.name	= "interact",
309 	},
310 	.description	= DRIVER_DESC,
311 	.connect	= interact_connect,
312 	.disconnect	= interact_disconnect,
313 };
314 
315 static int __init interact_init(void)
316 {
317 	gameport_register_driver(&interact_drv);
318 	return 0;
319 }
320 
321 static void __exit interact_exit(void)
322 {
323 	gameport_unregister_driver(&interact_drv);
324 }
325 
326 module_init(interact_init);
327 module_exit(interact_exit);
328