1 /*
2  *  Copyright (c) 2001 Vojtech Pavlik
3  *
4  *  Based on the work of:
5  *	Toby Deshane
6  */
7 
8 /*
9  * InterAct digital gamepad/joystick driver for Linux
10  */
11 
12 /*
13  * This program is free software; you can redistribute it and/or modify
14  * it under the terms of the GNU General Public License as published by
15  * the Free Software Foundation; either version 2 of the License, or
16  * (at your option) any later version.
17  *
18  * This program is distributed in the hope that it will be useful,
19  * but WITHOUT ANY WARRANTY; without even the implied warranty of
20  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
21  * GNU General Public License for more details.
22  *
23  * You should have received a copy of the GNU General Public License
24  * along with this program; if not, write to the Free Software
25  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26  *
27  * Should you need to contact me, the author, you can do so either by
28  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
29  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
30  */
31 
32 #include <linux/kernel.h>
33 #include <linux/slab.h>
34 #include <linux/module.h>
35 #include <linux/delay.h>
36 #include <linux/init.h>
37 #include <linux/gameport.h>
38 #include <linux/input.h>
39 #include <linux/jiffies.h>
40 
41 #define DRIVER_DESC	"InterAct digital joystick driver"
42 
43 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
44 MODULE_DESCRIPTION(DRIVER_DESC);
45 MODULE_LICENSE("GPL");
46 
47 #define INTERACT_MAX_START	600	/* 400 us */
48 #define INTERACT_MAX_STROBE	60	/* 40 us */
49 #define INTERACT_MAX_LENGTH	32	/* 32 bits */
50 
51 #define INTERACT_TYPE_HHFX	0	/* HammerHead/FX */
52 #define INTERACT_TYPE_PP8D	1	/* ProPad 8 */
53 
54 struct interact {
55 	struct gameport *gameport;
56 	struct input_dev *dev;
57 	int bads;
58 	int reads;
59 	unsigned char type;
60 	unsigned char length;
61 	char phys[32];
62 };
63 
64 static short interact_abs_hhfx[] =
65 	{ ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
66 static short interact_abs_pp8d[] =
67 	{ ABS_X, ABS_Y, -1 };
68 
69 static short interact_btn_hhfx[] =
70 	{ BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
71 static short interact_btn_pp8d[] =
72 	{ BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
73 
74 struct interact_type {
75 	int id;
76 	short *abs;
77 	short *btn;
78 	char *name;
79 	unsigned char length;
80 	unsigned char b8;
81 };
82 
83 static struct interact_type interact_type[] = {
84 	{ 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX",    32, 4 },
85 	{ 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
86 	{ 0 }};
87 
88 /*
89  * interact_read_packet() reads and InterAct joystick data.
90  */
91 
92 static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
93 {
94 	unsigned long flags;
95 	unsigned char u, v;
96 	unsigned int t, s;
97 	int i;
98 
99 	i = 0;
100 	data[0] = data[1] = data[2] = 0;
101 	t = gameport_time(gameport, INTERACT_MAX_START);
102 	s = gameport_time(gameport, INTERACT_MAX_STROBE);
103 
104 	local_irq_save(flags);
105 	gameport_trigger(gameport);
106 	v = gameport_read(gameport);
107 
108 	while (t > 0 && i < length) {
109 		t--;
110 		u = v; v = gameport_read(gameport);
111 		if (v & ~u & 0x40) {
112 			data[0] = (data[0] << 1) | ((v >> 4) & 1);
113 			data[1] = (data[1] << 1) | ((v >> 5) & 1);
114 			data[2] = (data[2] << 1) | ((v >> 7) & 1);
115 			i++;
116 			t = s;
117 		}
118 	}
119 
120 	local_irq_restore(flags);
121 
122 	return i;
123 }
124 
125 /*
126  * interact_poll() reads and analyzes InterAct joystick data.
127  */
128 
129 static void interact_poll(struct gameport *gameport)
130 {
131 	struct interact *interact = gameport_get_drvdata(gameport);
132 	struct input_dev *dev = interact->dev;
133 	u32 data[3];
134 	int i;
135 
136 	interact->reads++;
137 
138 	if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
139 		interact->bads++;
140 	} else {
141 
142 		for (i = 0; i < 3; i++)
143 			data[i] <<= INTERACT_MAX_LENGTH - interact->length;
144 
145 		switch (interact->type) {
146 
147 			case INTERACT_TYPE_HHFX:
148 
149 				for (i = 0; i < 4; i++)
150 					input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
151 
152 				for (i = 0; i < 2; i++)
153 					input_report_abs(dev, ABS_HAT0Y - i,
154 						((data[1] >> ((i << 1) + 17)) & 1)  - ((data[1] >> ((i << 1) + 16)) & 1));
155 
156 				for (i = 0; i < 8; i++)
157 					input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
158 
159 				for (i = 0; i < 4; i++)
160 					input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
161 
162 				break;
163 
164 			case INTERACT_TYPE_PP8D:
165 
166 				for (i = 0; i < 2; i++)
167 					input_report_abs(dev, interact_abs_pp8d[i],
168 						((data[0] >> ((i << 1) + 20)) & 1)  - ((data[0] >> ((i << 1) + 21)) & 1));
169 
170 				for (i = 0; i < 8; i++)
171 					input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
172 
173 				break;
174 		}
175 	}
176 
177 	input_sync(dev);
178 }
179 
180 /*
181  * interact_open() is a callback from the input open routine.
182  */
183 
184 static int interact_open(struct input_dev *dev)
185 {
186 	struct interact *interact = input_get_drvdata(dev);
187 
188 	gameport_start_polling(interact->gameport);
189 	return 0;
190 }
191 
192 /*
193  * interact_close() is a callback from the input close routine.
194  */
195 
196 static void interact_close(struct input_dev *dev)
197 {
198 	struct interact *interact = input_get_drvdata(dev);
199 
200 	gameport_stop_polling(interact->gameport);
201 }
202 
203 /*
204  * interact_connect() probes for InterAct joysticks.
205  */
206 
207 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
208 {
209 	struct interact *interact;
210 	struct input_dev *input_dev;
211 	__u32 data[3];
212 	int i, t;
213 	int err;
214 
215 	interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
216 	input_dev = input_allocate_device();
217 	if (!interact || !input_dev) {
218 		err = -ENOMEM;
219 		goto fail1;
220 	}
221 
222 	interact->gameport = gameport;
223 	interact->dev = input_dev;
224 
225 	gameport_set_drvdata(gameport, interact);
226 
227 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
228 	if (err)
229 		goto fail1;
230 
231 	i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
232 
233 	if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
234 		err = -ENODEV;
235 		goto fail2;
236 	}
237 
238 	for (i = 0; interact_type[i].length; i++)
239 		if (interact_type[i].id == (data[2] >> 16))
240 			break;
241 
242 	if (!interact_type[i].length) {
243 		printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
244 			gameport->phys, i, data[0], data[1], data[2]);
245 		err = -ENODEV;
246 		goto fail2;
247 	}
248 
249 	gameport_set_poll_handler(gameport, interact_poll);
250 	gameport_set_poll_interval(gameport, 20);
251 
252 	snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
253 
254 	interact->type = i;
255 	interact->length = interact_type[i].length;
256 
257 	input_dev->name = interact_type[i].name;
258 	input_dev->phys = interact->phys;
259 	input_dev->id.bustype = BUS_GAMEPORT;
260 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
261 	input_dev->id.product = interact_type[i].id;
262 	input_dev->id.version = 0x0100;
263 	input_dev->dev.parent = &gameport->dev;
264 
265 	input_set_drvdata(input_dev, interact);
266 
267 	input_dev->open = interact_open;
268 	input_dev->close = interact_close;
269 
270 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
271 
272 	for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
273 		if (i < interact_type[interact->type].b8)
274 			input_set_abs_params(input_dev, t, 0, 255, 0, 0);
275 		else
276 			input_set_abs_params(input_dev, t, -1, 1, 0, 0);
277 	}
278 
279 	for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
280 		__set_bit(t, input_dev->keybit);
281 
282 	err = input_register_device(interact->dev);
283 	if (err)
284 		goto fail2;
285 
286 	return 0;
287 
288 fail2:	gameport_close(gameport);
289 fail1:  gameport_set_drvdata(gameport, NULL);
290 	input_free_device(input_dev);
291 	kfree(interact);
292 	return err;
293 }
294 
295 static void interact_disconnect(struct gameport *gameport)
296 {
297 	struct interact *interact = gameport_get_drvdata(gameport);
298 
299 	input_unregister_device(interact->dev);
300 	gameport_close(gameport);
301 	gameport_set_drvdata(gameport, NULL);
302 	kfree(interact);
303 }
304 
305 static struct gameport_driver interact_drv = {
306 	.driver		= {
307 		.name	= "interact",
308 	},
309 	.description	= DRIVER_DESC,
310 	.connect	= interact_connect,
311 	.disconnect	= interact_disconnect,
312 };
313 
314 module_gameport_driver(interact_drv);
315