xref: /openbmc/linux/drivers/input/joystick/analog.c (revision d0e22329)
1 /*
2  *  Copyright (c) 1996-2001 Vojtech Pavlik
3  */
4 
5 /*
6  * Analog joystick and gamepad driver for Linux
7  */
8 
9 /*
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  */
24 
25 #include <linux/delay.h>
26 #include <linux/kernel.h>
27 #include <linux/module.h>
28 #include <linux/slab.h>
29 #include <linux/bitops.h>
30 #include <linux/init.h>
31 #include <linux/input.h>
32 #include <linux/gameport.h>
33 #include <linux/jiffies.h>
34 #include <linux/timex.h>
35 #include <linux/timekeeping.h>
36 
37 #define DRIVER_DESC	"Analog joystick and gamepad driver"
38 
39 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
40 MODULE_DESCRIPTION(DRIVER_DESC);
41 MODULE_LICENSE("GPL");
42 
43 static bool use_ktime = true;
44 module_param(use_ktime, bool, 0400);
45 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
46 
47 /*
48  * Option parsing.
49  */
50 
51 #define ANALOG_PORTS		16
52 
53 static char *js[ANALOG_PORTS];
54 static unsigned int js_nargs;
55 static int analog_options[ANALOG_PORTS];
56 module_param_array_named(map, js, charp, &js_nargs, 0);
57 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
58 
59 /*
60  * Times, feature definitions.
61  */
62 
63 #define ANALOG_RUDDER		0x00004
64 #define ANALOG_THROTTLE		0x00008
65 #define ANALOG_AXES_STD		0x0000f
66 #define ANALOG_BTNS_STD		0x000f0
67 
68 #define ANALOG_BTNS_CHF		0x00100
69 #define ANALOG_HAT1_CHF		0x00200
70 #define ANALOG_HAT2_CHF		0x00400
71 #define ANALOG_HAT_FCS		0x00800
72 #define ANALOG_HATS_ALL		0x00e00
73 #define ANALOG_BTN_TL		0x01000
74 #define ANALOG_BTN_TR		0x02000
75 #define ANALOG_BTN_TL2		0x04000
76 #define ANALOG_BTN_TR2		0x08000
77 #define ANALOG_BTNS_TLR		0x03000
78 #define ANALOG_BTNS_TLR2	0x0c000
79 #define ANALOG_BTNS_GAMEPAD	0x0f000
80 
81 #define ANALOG_HBTN_CHF		0x10000
82 #define ANALOG_ANY_CHF		0x10700
83 #define ANALOG_SAITEK		0x20000
84 #define ANALOG_EXTENSIONS	0x7ff00
85 #define ANALOG_GAMEPAD		0x80000
86 
87 #define ANALOG_MAX_TIME		3	/* 3 ms */
88 #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
89 #define ANALOG_SAITEK_DELAY	200	/* 200 us */
90 #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
91 #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
92 #define ANALOG_INIT_RETRIES	8	/* 8 times */
93 #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
94 #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
95 
96 #define ANALOG_MAX_NAME_LENGTH  128
97 #define ANALOG_MAX_PHYS_LENGTH	32
98 
99 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
100 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
101 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
102 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
103 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
104 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
105 				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
106 
107 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
108 
109 struct analog {
110 	struct input_dev *dev;
111 	int mask;
112 	short *buttons;
113 	char name[ANALOG_MAX_NAME_LENGTH];
114 	char phys[ANALOG_MAX_PHYS_LENGTH];
115 };
116 
117 struct analog_port {
118 	struct gameport *gameport;
119 	struct analog analog[2];
120 	unsigned char mask;
121 	char saitek;
122 	char cooked;
123 	int bads;
124 	int reads;
125 	int speed;
126 	int loop;
127 	int fuzz;
128 	int axes[4];
129 	int buttons;
130 	int initial[4];
131 	int axtime;
132 };
133 
134 /*
135  * Time macros.
136  */
137 
138 #ifdef __i386__
139 
140 #include <linux/i8253.h>
141 
142 #define GET_TIME(x)	do { if (boot_cpu_has(X86_FEATURE_TSC)) x = (unsigned int)rdtsc(); else x = get_time_pit(); } while (0)
143 #define DELTA(x,y)	(boot_cpu_has(X86_FEATURE_TSC) ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
144 #define TIME_NAME	(boot_cpu_has(X86_FEATURE_TSC)?"TSC":"PIT")
145 static unsigned int get_time_pit(void)
146 {
147         unsigned long flags;
148         unsigned int count;
149 
150         raw_spin_lock_irqsave(&i8253_lock, flags);
151         outb_p(0x00, 0x43);
152         count = inb_p(0x40);
153         count |= inb_p(0x40) << 8;
154         raw_spin_unlock_irqrestore(&i8253_lock, flags);
155 
156         return count;
157 }
158 #elif defined(__x86_64__)
159 #define GET_TIME(x)	do { x = (unsigned int)rdtsc(); } while (0)
160 #define DELTA(x,y)	((y)-(x))
161 #define TIME_NAME	"TSC"
162 #elif defined(__alpha__) || defined(CONFIG_ARM) || defined(CONFIG_ARM64) || defined(CONFIG_PPC) || defined(CONFIG_RISCV)
163 #define GET_TIME(x)	do { x = get_cycles(); } while (0)
164 #define DELTA(x,y)	((y)-(x))
165 #define TIME_NAME	"get_cycles"
166 #else
167 #define FAKE_TIME
168 static unsigned long analog_faketime = 0;
169 #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
170 #define DELTA(x,y)	((y)-(x))
171 #define TIME_NAME	"Unreliable"
172 #warning Precise timer not defined for this architecture.
173 #endif
174 
175 static inline u64 get_time(void)
176 {
177 	if (use_ktime) {
178 		return ktime_get_ns();
179 	} else {
180 		unsigned int x;
181 		GET_TIME(x);
182 		return x;
183 	}
184 }
185 
186 static inline unsigned int delta(u64 x, u64 y)
187 {
188 	if (use_ktime)
189 		return y - x;
190 	else
191 		return DELTA((unsigned int)x, (unsigned int)y);
192 }
193 
194 /*
195  * analog_decode() decodes analog joystick data and reports input events.
196  */
197 
198 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
199 {
200 	struct input_dev *dev = analog->dev;
201 	int i, j;
202 
203 	if (analog->mask & ANALOG_HAT_FCS)
204 		for (i = 0; i < 4; i++)
205 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
206 				buttons |= 1 << (i + 14);
207 				break;
208 			}
209 
210 	for (i = j = 0; i < 6; i++)
211 		if (analog->mask & (0x10 << i))
212 			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
213 
214 	if (analog->mask & ANALOG_HBTN_CHF)
215 		for (i = 0; i < 4; i++)
216 			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
217 
218 	if (analog->mask & ANALOG_BTN_TL)
219 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
220 	if (analog->mask & ANALOG_BTN_TR)
221 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
222 	if (analog->mask & ANALOG_BTN_TL2)
223 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
224 	if (analog->mask & ANALOG_BTN_TR2)
225 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
226 
227 	for (i = j = 0; i < 4; i++)
228 		if (analog->mask & (1 << i))
229 			input_report_abs(dev, analog_axes[j++], axes[i]);
230 
231 	for (i = j = 0; i < 3; i++)
232 		if (analog->mask & analog_exts[i]) {
233 			input_report_abs(dev, analog_hats[j++],
234 				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
235 			input_report_abs(dev, analog_hats[j++],
236 				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
237 		}
238 
239 	input_sync(dev);
240 }
241 
242 /*
243  * analog_cooked_read() reads analog joystick data.
244  */
245 
246 static int analog_cooked_read(struct analog_port *port)
247 {
248 	struct gameport *gameport = port->gameport;
249 	u64 time[4], start, loop, now;
250 	unsigned int loopout, timeout;
251 	unsigned char data[4], this, last;
252 	unsigned long flags;
253 	int i, j;
254 
255 	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
256 	timeout = ANALOG_MAX_TIME * port->speed;
257 
258 	local_irq_save(flags);
259 	gameport_trigger(gameport);
260 	now = get_time();
261 	local_irq_restore(flags);
262 
263 	start = now;
264 	this = port->mask;
265 	i = 0;
266 
267 	do {
268 		loop = now;
269 		last = this;
270 
271 		local_irq_disable();
272 		this = gameport_read(gameport) & port->mask;
273 		now = get_time();
274 		local_irq_restore(flags);
275 
276 		if ((last ^ this) && (delta(loop, now) < loopout)) {
277 			data[i] = last ^ this;
278 			time[i] = now;
279 			i++;
280 		}
281 
282 	} while (this && (i < 4) && (delta(start, now) < timeout));
283 
284 	this <<= 4;
285 
286 	for (--i; i >= 0; i--) {
287 		this |= data[i];
288 		for (j = 0; j < 4; j++)
289 			if (data[i] & (1 << j))
290 				port->axes[j] = (delta(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
291 	}
292 
293 	return -(this != port->mask);
294 }
295 
296 static int analog_button_read(struct analog_port *port, char saitek, char chf)
297 {
298 	unsigned char u;
299 	int t = 1, i = 0;
300 	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
301 
302 	u = gameport_read(port->gameport);
303 
304 	if (!chf) {
305 		port->buttons = (~u >> 4) & 0xf;
306 		return 0;
307 	}
308 
309 	port->buttons = 0;
310 
311 	while ((~u & 0xf0) && (i < 16) && t) {
312 		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
313 		if (!saitek) return 0;
314 		udelay(ANALOG_SAITEK_DELAY);
315 		t = strobe;
316 		gameport_trigger(port->gameport);
317 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
318 		i++;
319 	}
320 
321 	return -(!t || (i == 16));
322 }
323 
324 /*
325  * analog_poll() repeatedly polls the Analog joysticks.
326  */
327 
328 static void analog_poll(struct gameport *gameport)
329 {
330 	struct analog_port *port = gameport_get_drvdata(gameport);
331 	int i;
332 
333 	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
334 	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
335 
336 	if (port->cooked) {
337 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
338 		if (chf)
339 			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
340 		port->reads++;
341 	} else {
342 		if (!port->axtime--) {
343 			port->bads -= analog_cooked_read(port);
344 			port->bads -= analog_button_read(port, saitek, chf);
345 			port->reads++;
346 			port->axtime = ANALOG_AXIS_TIME - 1;
347 		} else {
348 			if (!saitek)
349 				analog_button_read(port, saitek, chf);
350 		}
351 	}
352 
353 	for (i = 0; i < 2; i++)
354 		if (port->analog[i].mask)
355 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
356 }
357 
358 /*
359  * analog_open() is a callback from the input open routine.
360  */
361 
362 static int analog_open(struct input_dev *dev)
363 {
364 	struct analog_port *port = input_get_drvdata(dev);
365 
366 	gameport_start_polling(port->gameport);
367 	return 0;
368 }
369 
370 /*
371  * analog_close() is a callback from the input close routine.
372  */
373 
374 static void analog_close(struct input_dev *dev)
375 {
376 	struct analog_port *port = input_get_drvdata(dev);
377 
378 	gameport_stop_polling(port->gameport);
379 }
380 
381 /*
382  * analog_calibrate_timer() calibrates the timer and computes loop
383  * and timeout values for a joystick port.
384  */
385 
386 static void analog_calibrate_timer(struct analog_port *port)
387 {
388 	struct gameport *gameport = port->gameport;
389 	unsigned int i, t, tx;
390 	u64 t1, t2, t3;
391 	unsigned long flags;
392 
393 	if (use_ktime) {
394 		port->speed = 1000000;
395 	} else {
396 		local_irq_save(flags);
397 		t1 = get_time();
398 #ifdef FAKE_TIME
399 		analog_faketime += 830;
400 #endif
401 		mdelay(1);
402 		t2 = get_time();
403 		t3 = get_time();
404 		local_irq_restore(flags);
405 
406 		port->speed = delta(t1, t2) - delta(t2, t3);
407 	}
408 
409 	tx = ~0;
410 
411 	for (i = 0; i < 50; i++) {
412 		local_irq_save(flags);
413 		t1 = get_time();
414 		for (t = 0; t < 50; t++) {
415 			gameport_read(gameport);
416 			t2 = get_time();
417 		}
418 		t3 = get_time();
419 		local_irq_restore(flags);
420 		udelay(i);
421 		t = delta(t1, t2) - delta(t2, t3);
422 		if (t < tx) tx = t;
423 	}
424 
425         port->loop = tx / 50;
426 }
427 
428 /*
429  * analog_name() constructs a name for an analog joystick.
430  */
431 
432 static void analog_name(struct analog *analog)
433 {
434 	snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
435 		 hweight8(analog->mask & ANALOG_AXES_STD),
436 		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
437 		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
438 
439 	if (analog->mask & ANALOG_HATS_ALL)
440 		snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
441 			 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
442 
443 	if (analog->mask & ANALOG_HAT_FCS)
444 		strlcat(analog->name, " FCS", sizeof(analog->name));
445 	if (analog->mask & ANALOG_ANY_CHF)
446 		strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
447 			sizeof(analog->name));
448 
449 	strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
450 		sizeof(analog->name));
451 }
452 
453 /*
454  * analog_init_device()
455  */
456 
457 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
458 {
459 	struct input_dev *input_dev;
460 	int i, j, t, v, w, x, y, z;
461 	int error;
462 
463 	analog_name(analog);
464 	snprintf(analog->phys, sizeof(analog->phys),
465 		 "%s/input%d", port->gameport->phys, index);
466 	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
467 
468 	analog->dev = input_dev = input_allocate_device();
469 	if (!input_dev)
470 		return -ENOMEM;
471 
472 	input_dev->name = analog->name;
473 	input_dev->phys = analog->phys;
474 	input_dev->id.bustype = BUS_GAMEPORT;
475 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
476 	input_dev->id.product = analog->mask >> 4;
477 	input_dev->id.version = 0x0100;
478 	input_dev->dev.parent = &port->gameport->dev;
479 
480 	input_set_drvdata(input_dev, port);
481 
482 	input_dev->open = analog_open;
483 	input_dev->close = analog_close;
484 
485 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
486 
487 	for (i = j = 0; i < 4; i++)
488 		if (analog->mask & (1 << i)) {
489 
490 			t = analog_axes[j];
491 			x = port->axes[i];
492 			y = (port->axes[0] + port->axes[1]) >> 1;
493 			z = y - port->axes[i];
494 			z = z > 0 ? z : -z;
495 			v = (x >> 3);
496 			w = (x >> 3);
497 
498 			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
499 				x = y;
500 
501 			if (analog->mask & ANALOG_SAITEK) {
502 				if (i == 2) x = port->axes[i];
503 				v = x - (x >> 2);
504 				w = (x >> 4);
505 			}
506 
507 			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
508 			j++;
509 		}
510 
511 	for (i = j = 0; i < 3; i++)
512 		if (analog->mask & analog_exts[i])
513 			for (x = 0; x < 2; x++) {
514 				t = analog_hats[j++];
515 				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
516 			}
517 
518 	for (i = j = 0; i < 4; i++)
519 		if (analog->mask & (0x10 << i))
520 			set_bit(analog->buttons[j++], input_dev->keybit);
521 
522 	if (analog->mask & ANALOG_BTNS_CHF)
523 		for (i = 0; i < 2; i++)
524 			set_bit(analog->buttons[j++], input_dev->keybit);
525 
526 	if (analog->mask & ANALOG_HBTN_CHF)
527 		for (i = 0; i < 4; i++)
528 			set_bit(analog->buttons[j++], input_dev->keybit);
529 
530 	for (i = 0; i < 4; i++)
531 		if (analog->mask & (ANALOG_BTN_TL << i))
532 			set_bit(analog_pads[i], input_dev->keybit);
533 
534 	analog_decode(analog, port->axes, port->initial, port->buttons);
535 
536 	error = input_register_device(analog->dev);
537 	if (error) {
538 		input_free_device(analog->dev);
539 		return error;
540 	}
541 
542 	return 0;
543 }
544 
545 /*
546  * analog_init_devices() sets up device-specific values and registers the input devices.
547  */
548 
549 static int analog_init_masks(struct analog_port *port)
550 {
551 	int i;
552 	struct analog *analog = port->analog;
553 	int max[4];
554 
555 	if (!port->mask)
556 		return -1;
557 
558 	if ((port->mask & 3) != 3 && port->mask != 0xc) {
559 		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
560 			"(data=%#x, %s), probably not analog joystick.\n",
561 			port->mask, port->gameport->phys);
562 		return -1;
563 	}
564 
565 
566 	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
567 
568 	analog[0].mask = i & 0xfffff;
569 
570 	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
571 			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
572 			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
573 
574 	analog[0].mask &= ~(ANALOG_HAT2_CHF)
575 			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
576 
577 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
578 			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
579 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
580 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
581 
582 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
583 			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
584 			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
585 
586 	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
587 
588 	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
589 			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
590 
591 	if (port->cooked) {
592 
593 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
594 
595 		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
596 		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
597 		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
598 		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
599 		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
600 
601 		gameport_calibrate(port->gameport, port->axes, max);
602 	}
603 
604 	for (i = 0; i < 4; i++)
605 		port->initial[i] = port->axes[i];
606 
607 	return -!(analog[0].mask || analog[1].mask);
608 }
609 
610 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
611 {
612 	int i, t, u, v;
613 
614 	port->gameport = gameport;
615 
616 	gameport_set_drvdata(gameport, port);
617 
618 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
619 
620 		analog_calibrate_timer(port);
621 
622 		gameport_trigger(gameport);
623 		t = gameport_read(gameport);
624 		msleep(ANALOG_MAX_TIME);
625 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
626 		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
627 
628 		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
629 			if (!analog_cooked_read(port))
630 				break;
631 			msleep(ANALOG_MAX_TIME);
632 		}
633 
634 		u = v = 0;
635 
636 		msleep(ANALOG_MAX_TIME);
637 		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
638 		gameport_trigger(gameport);
639 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
640 			u++;
641 		udelay(ANALOG_SAITEK_DELAY);
642 		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
643 		gameport_trigger(gameport);
644 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
645 			v++;
646 
647 		if (v < (u >> 1)) { /* FIXME - more than one port */
648 			analog_options[0] |= /* FIXME - more than one port */
649 				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
650 			return 0;
651 		}
652 
653 		gameport_close(gameport);
654 	}
655 
656 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
657 
658 		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
659 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
660 				break;
661 		for (i = 0; i < 4; i++)
662 			if (port->axes[i] != -1)
663 				port->mask |= 1 << i;
664 
665 		port->fuzz = gameport->fuzz;
666 		port->cooked = 1;
667 		return 0;
668 	}
669 
670 	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
671 }
672 
673 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
674 {
675 	struct analog_port *port;
676 	int i;
677 	int err;
678 
679 	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
680 		return - ENOMEM;
681 
682 	err = analog_init_port(gameport, drv, port);
683 	if (err)
684 		goto fail1;
685 
686 	err = analog_init_masks(port);
687 	if (err)
688 		goto fail2;
689 
690 	gameport_set_poll_handler(gameport, analog_poll);
691 	gameport_set_poll_interval(gameport, 10);
692 
693 	for (i = 0; i < 2; i++)
694 		if (port->analog[i].mask) {
695 			err = analog_init_device(port, port->analog + i, i);
696 			if (err)
697 				goto fail3;
698 		}
699 
700 	return 0;
701 
702  fail3: while (--i >= 0)
703 		if (port->analog[i].mask)
704 			input_unregister_device(port->analog[i].dev);
705  fail2:	gameport_close(gameport);
706  fail1:	gameport_set_drvdata(gameport, NULL);
707 	kfree(port);
708 	return err;
709 }
710 
711 static void analog_disconnect(struct gameport *gameport)
712 {
713 	struct analog_port *port = gameport_get_drvdata(gameport);
714 	int i;
715 
716 	for (i = 0; i < 2; i++)
717 		if (port->analog[i].mask)
718 			input_unregister_device(port->analog[i].dev);
719 	gameport_close(gameport);
720 	gameport_set_drvdata(gameport, NULL);
721 	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
722 		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
723 		port->gameport->phys);
724 	kfree(port);
725 }
726 
727 struct analog_types {
728 	char *name;
729 	int value;
730 };
731 
732 static struct analog_types analog_types[] = {
733 	{ "none",	0x00000000 },
734 	{ "auto",	0x000000ff },
735 	{ "2btn",	0x0000003f },
736 	{ "y-joy",	0x0cc00033 },
737 	{ "y-pad",	0x8cc80033 },
738 	{ "fcs",	0x000008f7 },
739 	{ "chf",	0x000002ff },
740 	{ "fullchf",	0x000007ff },
741 	{ "gamepad",	0x000830f3 },
742 	{ "gamepad8",	0x0008f0f3 },
743 	{ NULL, 0 }
744 };
745 
746 static void analog_parse_options(void)
747 {
748 	int i, j;
749 	char *end;
750 
751 	for (i = 0; i < js_nargs; i++) {
752 
753 		for (j = 0; analog_types[j].name; j++)
754 			if (!strcmp(analog_types[j].name, js[i])) {
755 				analog_options[i] = analog_types[j].value;
756 				break;
757 			}
758 		if (analog_types[j].name) continue;
759 
760 		analog_options[i] = simple_strtoul(js[i], &end, 0);
761 		if (end != js[i]) continue;
762 
763 		analog_options[i] = 0xff;
764 		if (!strlen(js[i])) continue;
765 
766 		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
767 	}
768 
769 	for (; i < ANALOG_PORTS; i++)
770 		analog_options[i] = 0xff;
771 }
772 
773 /*
774  * The gameport device structure.
775  */
776 
777 static struct gameport_driver analog_drv = {
778 	.driver		= {
779 		.name	= "analog",
780 	},
781 	.description	= DRIVER_DESC,
782 	.connect	= analog_connect,
783 	.disconnect	= analog_disconnect,
784 };
785 
786 static int __init analog_init(void)
787 {
788 	analog_parse_options();
789 	return gameport_register_driver(&analog_drv);
790 }
791 
792 static void __exit analog_exit(void)
793 {
794 	gameport_unregister_driver(&analog_drv);
795 }
796 
797 module_init(analog_init);
798 module_exit(analog_exit);
799