xref: /openbmc/linux/drivers/input/joystick/analog.c (revision 31b90347)
1 /*
2  *  Copyright (c) 1996-2001 Vojtech Pavlik
3  */
4 
5 /*
6  * Analog joystick and gamepad driver for Linux
7  */
8 
9 /*
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  *
24  * Should you need to contact me, the author, you can do so either by
25  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
27  */
28 
29 #include <linux/delay.h>
30 #include <linux/kernel.h>
31 #include <linux/module.h>
32 #include <linux/slab.h>
33 #include <linux/bitops.h>
34 #include <linux/init.h>
35 #include <linux/input.h>
36 #include <linux/gameport.h>
37 #include <linux/jiffies.h>
38 #include <linux/timex.h>
39 
40 #define DRIVER_DESC	"Analog joystick and gamepad driver"
41 
42 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
43 MODULE_DESCRIPTION(DRIVER_DESC);
44 MODULE_LICENSE("GPL");
45 
46 /*
47  * Option parsing.
48  */
49 
50 #define ANALOG_PORTS		16
51 
52 static char *js[ANALOG_PORTS];
53 static unsigned int js_nargs;
54 static int analog_options[ANALOG_PORTS];
55 module_param_array_named(map, js, charp, &js_nargs, 0);
56 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
57 
58 /*
59  * Times, feature definitions.
60  */
61 
62 #define ANALOG_RUDDER		0x00004
63 #define ANALOG_THROTTLE		0x00008
64 #define ANALOG_AXES_STD		0x0000f
65 #define ANALOG_BTNS_STD		0x000f0
66 
67 #define ANALOG_BTNS_CHF		0x00100
68 #define ANALOG_HAT1_CHF		0x00200
69 #define ANALOG_HAT2_CHF		0x00400
70 #define ANALOG_HAT_FCS		0x00800
71 #define ANALOG_HATS_ALL		0x00e00
72 #define ANALOG_BTN_TL		0x01000
73 #define ANALOG_BTN_TR		0x02000
74 #define ANALOG_BTN_TL2		0x04000
75 #define ANALOG_BTN_TR2		0x08000
76 #define ANALOG_BTNS_TLR		0x03000
77 #define ANALOG_BTNS_TLR2	0x0c000
78 #define ANALOG_BTNS_GAMEPAD	0x0f000
79 
80 #define ANALOG_HBTN_CHF		0x10000
81 #define ANALOG_ANY_CHF		0x10700
82 #define ANALOG_SAITEK		0x20000
83 #define ANALOG_EXTENSIONS	0x7ff00
84 #define ANALOG_GAMEPAD		0x80000
85 
86 #define ANALOG_MAX_TIME		3	/* 3 ms */
87 #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
88 #define ANALOG_SAITEK_DELAY	200	/* 200 us */
89 #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
90 #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
91 #define ANALOG_INIT_RETRIES	8	/* 8 times */
92 #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
93 #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
94 
95 #define ANALOG_MAX_NAME_LENGTH  128
96 #define ANALOG_MAX_PHYS_LENGTH	32
97 
98 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
99 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
100 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
101 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
102 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
103 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
104 				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
105 
106 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
107 
108 struct analog {
109 	struct input_dev *dev;
110 	int mask;
111 	short *buttons;
112 	char name[ANALOG_MAX_NAME_LENGTH];
113 	char phys[ANALOG_MAX_PHYS_LENGTH];
114 };
115 
116 struct analog_port {
117 	struct gameport *gameport;
118 	struct analog analog[2];
119 	unsigned char mask;
120 	char saitek;
121 	char cooked;
122 	int bads;
123 	int reads;
124 	int speed;
125 	int loop;
126 	int fuzz;
127 	int axes[4];
128 	int buttons;
129 	int initial[4];
130 	int axtime;
131 };
132 
133 /*
134  * Time macros.
135  */
136 
137 #ifdef __i386__
138 
139 #include <linux/i8253.h>
140 
141 #define GET_TIME(x)	do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
142 #define DELTA(x,y)	(cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
143 #define TIME_NAME	(cpu_has_tsc?"TSC":"PIT")
144 static unsigned int get_time_pit(void)
145 {
146         unsigned long flags;
147         unsigned int count;
148 
149         raw_spin_lock_irqsave(&i8253_lock, flags);
150         outb_p(0x00, 0x43);
151         count = inb_p(0x40);
152         count |= inb_p(0x40) << 8;
153         raw_spin_unlock_irqrestore(&i8253_lock, flags);
154 
155         return count;
156 }
157 #elif defined(__x86_64__)
158 #define GET_TIME(x)	rdtscl(x)
159 #define DELTA(x,y)	((y)-(x))
160 #define TIME_NAME	"TSC"
161 #elif defined(__alpha__) || defined(CONFIG_MN10300) || defined(CONFIG_ARM) || defined(CONFIG_TILE)
162 #define GET_TIME(x)	do { x = get_cycles(); } while (0)
163 #define DELTA(x,y)	((y)-(x))
164 #define TIME_NAME	"get_cycles"
165 #else
166 #define FAKE_TIME
167 static unsigned long analog_faketime = 0;
168 #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
169 #define DELTA(x,y)	((y)-(x))
170 #define TIME_NAME	"Unreliable"
171 #warning Precise timer not defined for this architecture.
172 #endif
173 
174 /*
175  * analog_decode() decodes analog joystick data and reports input events.
176  */
177 
178 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
179 {
180 	struct input_dev *dev = analog->dev;
181 	int i, j;
182 
183 	if (analog->mask & ANALOG_HAT_FCS)
184 		for (i = 0; i < 4; i++)
185 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
186 				buttons |= 1 << (i + 14);
187 				break;
188 			}
189 
190 	for (i = j = 0; i < 6; i++)
191 		if (analog->mask & (0x10 << i))
192 			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
193 
194 	if (analog->mask & ANALOG_HBTN_CHF)
195 		for (i = 0; i < 4; i++)
196 			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
197 
198 	if (analog->mask & ANALOG_BTN_TL)
199 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
200 	if (analog->mask & ANALOG_BTN_TR)
201 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
202 	if (analog->mask & ANALOG_BTN_TL2)
203 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
204 	if (analog->mask & ANALOG_BTN_TR2)
205 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
206 
207 	for (i = j = 0; i < 4; i++)
208 		if (analog->mask & (1 << i))
209 			input_report_abs(dev, analog_axes[j++], axes[i]);
210 
211 	for (i = j = 0; i < 3; i++)
212 		if (analog->mask & analog_exts[i]) {
213 			input_report_abs(dev, analog_hats[j++],
214 				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
215 			input_report_abs(dev, analog_hats[j++],
216 				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
217 		}
218 
219 	input_sync(dev);
220 }
221 
222 /*
223  * analog_cooked_read() reads analog joystick data.
224  */
225 
226 static int analog_cooked_read(struct analog_port *port)
227 {
228 	struct gameport *gameport = port->gameport;
229 	unsigned int time[4], start, loop, now, loopout, timeout;
230 	unsigned char data[4], this, last;
231 	unsigned long flags;
232 	int i, j;
233 
234 	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
235 	timeout = ANALOG_MAX_TIME * port->speed;
236 
237 	local_irq_save(flags);
238 	gameport_trigger(gameport);
239 	GET_TIME(now);
240 	local_irq_restore(flags);
241 
242 	start = now;
243 	this = port->mask;
244 	i = 0;
245 
246 	do {
247 		loop = now;
248 		last = this;
249 
250 		local_irq_disable();
251 		this = gameport_read(gameport) & port->mask;
252 		GET_TIME(now);
253 		local_irq_restore(flags);
254 
255 		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
256 			data[i] = last ^ this;
257 			time[i] = now;
258 			i++;
259 		}
260 
261 	} while (this && (i < 4) && (DELTA(start, now) < timeout));
262 
263 	this <<= 4;
264 
265 	for (--i; i >= 0; i--) {
266 		this |= data[i];
267 		for (j = 0; j < 4; j++)
268 			if (data[i] & (1 << j))
269 				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
270 	}
271 
272 	return -(this != port->mask);
273 }
274 
275 static int analog_button_read(struct analog_port *port, char saitek, char chf)
276 {
277 	unsigned char u;
278 	int t = 1, i = 0;
279 	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
280 
281 	u = gameport_read(port->gameport);
282 
283 	if (!chf) {
284 		port->buttons = (~u >> 4) & 0xf;
285 		return 0;
286 	}
287 
288 	port->buttons = 0;
289 
290 	while ((~u & 0xf0) && (i < 16) && t) {
291 		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
292 		if (!saitek) return 0;
293 		udelay(ANALOG_SAITEK_DELAY);
294 		t = strobe;
295 		gameport_trigger(port->gameport);
296 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
297 		i++;
298 	}
299 
300 	return -(!t || (i == 16));
301 }
302 
303 /*
304  * analog_poll() repeatedly polls the Analog joysticks.
305  */
306 
307 static void analog_poll(struct gameport *gameport)
308 {
309 	struct analog_port *port = gameport_get_drvdata(gameport);
310 	int i;
311 
312 	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
313 	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
314 
315 	if (port->cooked) {
316 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
317 		if (chf)
318 			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
319 		port->reads++;
320 	} else {
321 		if (!port->axtime--) {
322 			port->bads -= analog_cooked_read(port);
323 			port->bads -= analog_button_read(port, saitek, chf);
324 			port->reads++;
325 			port->axtime = ANALOG_AXIS_TIME - 1;
326 		} else {
327 			if (!saitek)
328 				analog_button_read(port, saitek, chf);
329 		}
330 	}
331 
332 	for (i = 0; i < 2; i++)
333 		if (port->analog[i].mask)
334 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
335 }
336 
337 /*
338  * analog_open() is a callback from the input open routine.
339  */
340 
341 static int analog_open(struct input_dev *dev)
342 {
343 	struct analog_port *port = input_get_drvdata(dev);
344 
345 	gameport_start_polling(port->gameport);
346 	return 0;
347 }
348 
349 /*
350  * analog_close() is a callback from the input close routine.
351  */
352 
353 static void analog_close(struct input_dev *dev)
354 {
355 	struct analog_port *port = input_get_drvdata(dev);
356 
357 	gameport_stop_polling(port->gameport);
358 }
359 
360 /*
361  * analog_calibrate_timer() calibrates the timer and computes loop
362  * and timeout values for a joystick port.
363  */
364 
365 static void analog_calibrate_timer(struct analog_port *port)
366 {
367 	struct gameport *gameport = port->gameport;
368 	unsigned int i, t, tx, t1, t2, t3;
369 	unsigned long flags;
370 
371 	local_irq_save(flags);
372 	GET_TIME(t1);
373 #ifdef FAKE_TIME
374 	analog_faketime += 830;
375 #endif
376 	mdelay(1);
377 	GET_TIME(t2);
378 	GET_TIME(t3);
379 	local_irq_restore(flags);
380 
381 	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
382 
383 	tx = ~0;
384 
385 	for (i = 0; i < 50; i++) {
386 		local_irq_save(flags);
387 		GET_TIME(t1);
388 		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
389 		GET_TIME(t3);
390 		local_irq_restore(flags);
391 		udelay(i);
392 		t = DELTA(t1, t2) - DELTA(t2, t3);
393 		if (t < tx) tx = t;
394 	}
395 
396         port->loop = tx / 50;
397 }
398 
399 /*
400  * analog_name() constructs a name for an analog joystick.
401  */
402 
403 static void analog_name(struct analog *analog)
404 {
405 	snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
406 		 hweight8(analog->mask & ANALOG_AXES_STD),
407 		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
408 		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
409 
410 	if (analog->mask & ANALOG_HATS_ALL)
411 		snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
412 			 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
413 
414 	if (analog->mask & ANALOG_HAT_FCS)
415 		strlcat(analog->name, " FCS", sizeof(analog->name));
416 	if (analog->mask & ANALOG_ANY_CHF)
417 		strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
418 			sizeof(analog->name));
419 
420 	strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
421 		sizeof(analog->name));
422 }
423 
424 /*
425  * analog_init_device()
426  */
427 
428 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
429 {
430 	struct input_dev *input_dev;
431 	int i, j, t, v, w, x, y, z;
432 	int error;
433 
434 	analog_name(analog);
435 	snprintf(analog->phys, sizeof(analog->phys),
436 		 "%s/input%d", port->gameport->phys, index);
437 	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
438 
439 	analog->dev = input_dev = input_allocate_device();
440 	if (!input_dev)
441 		return -ENOMEM;
442 
443 	input_dev->name = analog->name;
444 	input_dev->phys = analog->phys;
445 	input_dev->id.bustype = BUS_GAMEPORT;
446 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
447 	input_dev->id.product = analog->mask >> 4;
448 	input_dev->id.version = 0x0100;
449 	input_dev->dev.parent = &port->gameport->dev;
450 
451 	input_set_drvdata(input_dev, port);
452 
453 	input_dev->open = analog_open;
454 	input_dev->close = analog_close;
455 
456 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
457 
458 	for (i = j = 0; i < 4; i++)
459 		if (analog->mask & (1 << i)) {
460 
461 			t = analog_axes[j];
462 			x = port->axes[i];
463 			y = (port->axes[0] + port->axes[1]) >> 1;
464 			z = y - port->axes[i];
465 			z = z > 0 ? z : -z;
466 			v = (x >> 3);
467 			w = (x >> 3);
468 
469 			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
470 				x = y;
471 
472 			if (analog->mask & ANALOG_SAITEK) {
473 				if (i == 2) x = port->axes[i];
474 				v = x - (x >> 2);
475 				w = (x >> 4);
476 			}
477 
478 			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
479 			j++;
480 		}
481 
482 	for (i = j = 0; i < 3; i++)
483 		if (analog->mask & analog_exts[i])
484 			for (x = 0; x < 2; x++) {
485 				t = analog_hats[j++];
486 				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
487 			}
488 
489 	for (i = j = 0; i < 4; i++)
490 		if (analog->mask & (0x10 << i))
491 			set_bit(analog->buttons[j++], input_dev->keybit);
492 
493 	if (analog->mask & ANALOG_BTNS_CHF)
494 		for (i = 0; i < 2; i++)
495 			set_bit(analog->buttons[j++], input_dev->keybit);
496 
497 	if (analog->mask & ANALOG_HBTN_CHF)
498 		for (i = 0; i < 4; i++)
499 			set_bit(analog->buttons[j++], input_dev->keybit);
500 
501 	for (i = 0; i < 4; i++)
502 		if (analog->mask & (ANALOG_BTN_TL << i))
503 			set_bit(analog_pads[i], input_dev->keybit);
504 
505 	analog_decode(analog, port->axes, port->initial, port->buttons);
506 
507 	error = input_register_device(analog->dev);
508 	if (error) {
509 		input_free_device(analog->dev);
510 		return error;
511 	}
512 
513 	return 0;
514 }
515 
516 /*
517  * analog_init_devices() sets up device-specific values and registers the input devices.
518  */
519 
520 static int analog_init_masks(struct analog_port *port)
521 {
522 	int i;
523 	struct analog *analog = port->analog;
524 	int max[4];
525 
526 	if (!port->mask)
527 		return -1;
528 
529 	if ((port->mask & 3) != 3 && port->mask != 0xc) {
530 		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
531 			"(data=%#x, %s), probably not analog joystick.\n",
532 			port->mask, port->gameport->phys);
533 		return -1;
534 	}
535 
536 
537 	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
538 
539 	analog[0].mask = i & 0xfffff;
540 
541 	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
542 			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
543 			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
544 
545 	analog[0].mask &= ~(ANALOG_HAT2_CHF)
546 			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
547 
548 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
549 			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
550 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
551 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
552 
553 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
554 			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
555 			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
556 
557 	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
558 
559 	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
560 			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
561 
562 	if (port->cooked) {
563 
564 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
565 
566 		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
567 		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
568 		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
569 		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
570 		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
571 
572 		gameport_calibrate(port->gameport, port->axes, max);
573 	}
574 
575 	for (i = 0; i < 4; i++)
576 		port->initial[i] = port->axes[i];
577 
578 	return -!(analog[0].mask || analog[1].mask);
579 }
580 
581 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
582 {
583 	int i, t, u, v;
584 
585 	port->gameport = gameport;
586 
587 	gameport_set_drvdata(gameport, port);
588 
589 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
590 
591 		analog_calibrate_timer(port);
592 
593 		gameport_trigger(gameport);
594 		t = gameport_read(gameport);
595 		msleep(ANALOG_MAX_TIME);
596 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
597 		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
598 
599 		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
600 			if (!analog_cooked_read(port))
601 				break;
602 			msleep(ANALOG_MAX_TIME);
603 		}
604 
605 		u = v = 0;
606 
607 		msleep(ANALOG_MAX_TIME);
608 		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
609 		gameport_trigger(gameport);
610 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
611 			u++;
612 		udelay(ANALOG_SAITEK_DELAY);
613 		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
614 		gameport_trigger(gameport);
615 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
616 			v++;
617 
618 		if (v < (u >> 1)) { /* FIXME - more than one port */
619 			analog_options[0] |= /* FIXME - more than one port */
620 				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
621 			return 0;
622 		}
623 
624 		gameport_close(gameport);
625 	}
626 
627 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
628 
629 		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
630 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
631 				break;
632 		for (i = 0; i < 4; i++)
633 			if (port->axes[i] != -1)
634 				port->mask |= 1 << i;
635 
636 		port->fuzz = gameport->fuzz;
637 		port->cooked = 1;
638 		return 0;
639 	}
640 
641 	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
642 }
643 
644 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
645 {
646 	struct analog_port *port;
647 	int i;
648 	int err;
649 
650 	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
651 		return - ENOMEM;
652 
653 	err = analog_init_port(gameport, drv, port);
654 	if (err)
655 		goto fail1;
656 
657 	err = analog_init_masks(port);
658 	if (err)
659 		goto fail2;
660 
661 	gameport_set_poll_handler(gameport, analog_poll);
662 	gameport_set_poll_interval(gameport, 10);
663 
664 	for (i = 0; i < 2; i++)
665 		if (port->analog[i].mask) {
666 			err = analog_init_device(port, port->analog + i, i);
667 			if (err)
668 				goto fail3;
669 		}
670 
671 	return 0;
672 
673  fail3: while (--i >= 0)
674 		if (port->analog[i].mask)
675 			input_unregister_device(port->analog[i].dev);
676  fail2:	gameport_close(gameport);
677  fail1:	gameport_set_drvdata(gameport, NULL);
678 	kfree(port);
679 	return err;
680 }
681 
682 static void analog_disconnect(struct gameport *gameport)
683 {
684 	struct analog_port *port = gameport_get_drvdata(gameport);
685 	int i;
686 
687 	for (i = 0; i < 2; i++)
688 		if (port->analog[i].mask)
689 			input_unregister_device(port->analog[i].dev);
690 	gameport_close(gameport);
691 	gameport_set_drvdata(gameport, NULL);
692 	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
693 		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
694 		port->gameport->phys);
695 	kfree(port);
696 }
697 
698 struct analog_types {
699 	char *name;
700 	int value;
701 };
702 
703 static struct analog_types analog_types[] = {
704 	{ "none",	0x00000000 },
705 	{ "auto",	0x000000ff },
706 	{ "2btn",	0x0000003f },
707 	{ "y-joy",	0x0cc00033 },
708 	{ "y-pad",	0x8cc80033 },
709 	{ "fcs",	0x000008f7 },
710 	{ "chf",	0x000002ff },
711 	{ "fullchf",	0x000007ff },
712 	{ "gamepad",	0x000830f3 },
713 	{ "gamepad8",	0x0008f0f3 },
714 	{ NULL, 0 }
715 };
716 
717 static void analog_parse_options(void)
718 {
719 	int i, j;
720 	char *end;
721 
722 	for (i = 0; i < js_nargs; i++) {
723 
724 		for (j = 0; analog_types[j].name; j++)
725 			if (!strcmp(analog_types[j].name, js[i])) {
726 				analog_options[i] = analog_types[j].value;
727 				break;
728 			}
729 		if (analog_types[j].name) continue;
730 
731 		analog_options[i] = simple_strtoul(js[i], &end, 0);
732 		if (end != js[i]) continue;
733 
734 		analog_options[i] = 0xff;
735 		if (!strlen(js[i])) continue;
736 
737 		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
738 	}
739 
740 	for (; i < ANALOG_PORTS; i++)
741 		analog_options[i] = 0xff;
742 }
743 
744 /*
745  * The gameport device structure.
746  */
747 
748 static struct gameport_driver analog_drv = {
749 	.driver		= {
750 		.name	= "analog",
751 	},
752 	.description	= DRIVER_DESC,
753 	.connect	= analog_connect,
754 	.disconnect	= analog_disconnect,
755 };
756 
757 static int __init analog_init(void)
758 {
759 	analog_parse_options();
760 	return gameport_register_driver(&analog_drv);
761 }
762 
763 static void __exit analog_exit(void)
764 {
765 	gameport_unregister_driver(&analog_drv);
766 }
767 
768 module_init(analog_init);
769 module_exit(analog_exit);
770