xref: /openbmc/linux/drivers/input/joystick/a3d.c (revision 8fdff1dc)
1 /*
2  *  Copyright (c) 1998-2001 Vojtech Pavlik
3  */
4 
5 /*
6  * FP-Gaming Assassin 3D joystick driver for Linux
7  */
8 
9 /*
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  *
24  * Should you need to contact me, the author, you can do so either by
25  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
27  */
28 
29 #include <linux/kernel.h>
30 #include <linux/module.h>
31 #include <linux/slab.h>
32 #include <linux/init.h>
33 #include <linux/gameport.h>
34 #include <linux/input.h>
35 #include <linux/jiffies.h>
36 
37 #define DRIVER_DESC	"FP-Gaming Assassin 3D joystick driver"
38 
39 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
40 MODULE_DESCRIPTION(DRIVER_DESC);
41 MODULE_LICENSE("GPL");
42 
43 #define A3D_MAX_START		600	/* 600 us */
44 #define A3D_MAX_STROBE		80	/* 80 us */
45 #define A3D_MAX_LENGTH		40	/* 40*3 bits */
46 
47 #define A3D_MODE_A3D		1	/* Assassin 3D */
48 #define A3D_MODE_PAN		2	/* Panther */
49 #define A3D_MODE_OEM		3	/* Panther OEM version */
50 #define A3D_MODE_PXL		4	/* Panther XL */
51 
52 static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
53 			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
54 
55 struct a3d {
56 	struct gameport *gameport;
57 	struct gameport *adc;
58 	struct input_dev *dev;
59 	int axes[4];
60 	int buttons;
61 	int mode;
62 	int length;
63 	int reads;
64 	int bads;
65 	char phys[32];
66 };
67 
68 /*
69  * a3d_read_packet() reads an Assassin 3D packet.
70  */
71 
72 static int a3d_read_packet(struct gameport *gameport, int length, char *data)
73 {
74 	unsigned long flags;
75 	unsigned char u, v;
76 	unsigned int t, s;
77 	int i;
78 
79 	i = 0;
80 	t = gameport_time(gameport, A3D_MAX_START);
81 	s = gameport_time(gameport, A3D_MAX_STROBE);
82 
83 	local_irq_save(flags);
84 	gameport_trigger(gameport);
85 	v = gameport_read(gameport);
86 
87 	while (t > 0 && i < length) {
88 		t--;
89 		u = v; v = gameport_read(gameport);
90 		if (~v & u & 0x10) {
91 			data[i++] = v >> 5;
92 			t = s;
93 		}
94 	}
95 
96 	local_irq_restore(flags);
97 
98 	return i;
99 }
100 
101 /*
102  * a3d_csum() computes checksum of triplet packet
103  */
104 
105 static int a3d_csum(char *data, int count)
106 {
107 	int i, csum = 0;
108 
109 	for (i = 0; i < count - 2; i++)
110 		csum += data[i];
111 	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
112 }
113 
114 static void a3d_read(struct a3d *a3d, unsigned char *data)
115 {
116 	struct input_dev *dev = a3d->dev;
117 
118 	switch (a3d->mode) {
119 
120 		case A3D_MODE_A3D:
121 		case A3D_MODE_OEM:
122 		case A3D_MODE_PAN:
123 
124 			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
125 			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
126 
127 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
128 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
129 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
130 
131 			input_sync(dev);
132 
133 			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
134 			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
135 			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
136 			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
137 
138 			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
139 
140 			break;
141 
142 		case A3D_MODE_PXL:
143 
144 			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
145 			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
146 
147 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
148 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
149 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
150 			input_report_key(dev, BTN_SIDE,   data[7] & 2);
151 			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
152 
153 			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
154 			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
155 			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
156 			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
157 
158 			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
159 			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
160 			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
161 			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
162 
163 			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
164 			input_report_key(dev, BTN_THUMB,   data[8] & 2);
165 			input_report_key(dev, BTN_TOP,     data[8] & 4);
166 			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
167 
168 			input_sync(dev);
169 
170 			break;
171 	}
172 }
173 
174 
175 /*
176  * a3d_poll() reads and analyzes A3D joystick data.
177  */
178 
179 static void a3d_poll(struct gameport *gameport)
180 {
181 	struct a3d *a3d = gameport_get_drvdata(gameport);
182 	unsigned char data[A3D_MAX_LENGTH];
183 
184 	a3d->reads++;
185 	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
186 	    data[0] != a3d->mode || a3d_csum(data, a3d->length))
187 		a3d->bads++;
188 	else
189 		a3d_read(a3d, data);
190 }
191 
192 /*
193  * a3d_adc_cooked_read() copies the acis and button data to the
194  * callers arrays. It could do the read itself, but the caller could
195  * call this more than 50 times a second, which would use too much CPU.
196  */
197 
198 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
199 {
200 	struct a3d *a3d = gameport->port_data;
201 	int i;
202 
203 	for (i = 0; i < 4; i++)
204 		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
205 	*buttons = a3d->buttons;
206 	return 0;
207 }
208 
209 /*
210  * a3d_adc_open() is the gameport open routine. It refuses to serve
211  * any but cooked data.
212  */
213 
214 static int a3d_adc_open(struct gameport *gameport, int mode)
215 {
216 	struct a3d *a3d = gameport->port_data;
217 
218 	if (mode != GAMEPORT_MODE_COOKED)
219 		return -1;
220 
221 	gameport_start_polling(a3d->gameport);
222 	return 0;
223 }
224 
225 /*
226  * a3d_adc_close() is a callback from the input close routine.
227  */
228 
229 static void a3d_adc_close(struct gameport *gameport)
230 {
231 	struct a3d *a3d = gameport->port_data;
232 
233 	gameport_stop_polling(a3d->gameport);
234 }
235 
236 /*
237  * a3d_open() is a callback from the input open routine.
238  */
239 
240 static int a3d_open(struct input_dev *dev)
241 {
242 	struct a3d *a3d = input_get_drvdata(dev);
243 
244 	gameport_start_polling(a3d->gameport);
245 	return 0;
246 }
247 
248 /*
249  * a3d_close() is a callback from the input close routine.
250  */
251 
252 static void a3d_close(struct input_dev *dev)
253 {
254 	struct a3d *a3d = input_get_drvdata(dev);
255 
256 	gameport_stop_polling(a3d->gameport);
257 }
258 
259 /*
260  * a3d_connect() probes for A3D joysticks.
261  */
262 
263 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
264 {
265 	struct a3d *a3d;
266 	struct input_dev *input_dev;
267 	struct gameport *adc;
268 	unsigned char data[A3D_MAX_LENGTH];
269 	int i;
270 	int err;
271 
272 	a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
273 	input_dev = input_allocate_device();
274 	if (!a3d || !input_dev) {
275 		err = -ENOMEM;
276 		goto fail1;
277 	}
278 
279 	a3d->dev = input_dev;
280 	a3d->gameport = gameport;
281 
282 	gameport_set_drvdata(gameport, a3d);
283 
284 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
285 	if (err)
286 		goto fail1;
287 
288 	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
289 
290 	if (!i || a3d_csum(data, i)) {
291 		err = -ENODEV;
292 		goto fail2;
293 	}
294 
295 	a3d->mode = data[0];
296 
297 	if (!a3d->mode || a3d->mode > 5) {
298 		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
299 			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
300 		err = -ENODEV;
301 		goto fail2;
302 	}
303 
304 	gameport_set_poll_handler(gameport, a3d_poll);
305 	gameport_set_poll_interval(gameport, 20);
306 
307 	snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
308 
309 	input_dev->name = a3d_names[a3d->mode];
310 	input_dev->phys = a3d->phys;
311 	input_dev->id.bustype = BUS_GAMEPORT;
312 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
313 	input_dev->id.product = a3d->mode;
314 	input_dev->id.version = 0x0100;
315 	input_dev->dev.parent = &gameport->dev;
316 	input_dev->open = a3d_open;
317 	input_dev->close = a3d_close;
318 
319 	input_set_drvdata(input_dev, a3d);
320 
321 	if (a3d->mode == A3D_MODE_PXL) {
322 
323 		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
324 
325 		a3d->length = 33;
326 
327 		input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
328 			BIT_MASK(EV_REL);
329 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
330 		input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
331 			BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
332 			BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
333 			BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
334 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
335 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
336 			BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
337 		input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
338 			BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
339 			BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
340 
341 		a3d_read(a3d, data);
342 
343 		for (i = 0; i < 4; i++) {
344 			if (i < 2)
345 				input_set_abs_params(input_dev, axes[i],
346 					48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
347 			else
348 				input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
349 			input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
350 		}
351 
352 	} else {
353 		a3d->length = 29;
354 
355 		input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
356 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
357 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
358 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
359 
360 		a3d_read(a3d, data);
361 
362 		if (!(a3d->adc = adc = gameport_allocate_port()))
363 			printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
364 		else {
365 			adc->port_data = a3d;
366 			adc->open = a3d_adc_open;
367 			adc->close = a3d_adc_close;
368 			adc->cooked_read = a3d_adc_cooked_read;
369 			adc->fuzz = 1;
370 
371 			gameport_set_name(adc, a3d_names[a3d->mode]);
372 			gameport_set_phys(adc, "%s/gameport0", gameport->phys);
373 			adc->dev.parent = &gameport->dev;
374 
375 			gameport_register_port(adc);
376 		}
377 	}
378 
379 	err = input_register_device(a3d->dev);
380 	if (err)
381 		goto fail3;
382 
383 	return 0;
384 
385  fail3:	if (a3d->adc)
386 		gameport_unregister_port(a3d->adc);
387  fail2:	gameport_close(gameport);
388  fail1:	gameport_set_drvdata(gameport, NULL);
389 	input_free_device(input_dev);
390 	kfree(a3d);
391 	return err;
392 }
393 
394 static void a3d_disconnect(struct gameport *gameport)
395 {
396 	struct a3d *a3d = gameport_get_drvdata(gameport);
397 
398 	input_unregister_device(a3d->dev);
399 	if (a3d->adc)
400 		gameport_unregister_port(a3d->adc);
401 	gameport_close(gameport);
402 	gameport_set_drvdata(gameport, NULL);
403 	kfree(a3d);
404 }
405 
406 static struct gameport_driver a3d_drv = {
407 	.driver		= {
408 		.name	= "adc",
409 		.owner	= THIS_MODULE,
410 	},
411 	.description	= DRIVER_DESC,
412 	.connect	= a3d_connect,
413 	.disconnect	= a3d_disconnect,
414 };
415 
416 module_gameport_driver(a3d_drv);
417