xref: /openbmc/linux/drivers/input/joystick/a3d.c (revision 98a84131)
11da177e4SLinus Torvalds /*
21da177e4SLinus Torvalds  *  Copyright (c) 1998-2001 Vojtech Pavlik
31da177e4SLinus Torvalds  */
41da177e4SLinus Torvalds 
51da177e4SLinus Torvalds /*
625985edcSLucas De Marchi  * FP-Gaming Assassin 3D joystick driver for Linux
71da177e4SLinus Torvalds  */
81da177e4SLinus Torvalds 
91da177e4SLinus Torvalds /*
101da177e4SLinus Torvalds  * This program is free software; you can redistribute it and/or modify
111da177e4SLinus Torvalds  * it under the terms of the GNU General Public License as published by
121da177e4SLinus Torvalds  * the Free Software Foundation; either version 2 of the License, or
131da177e4SLinus Torvalds  * (at your option) any later version.
141da177e4SLinus Torvalds  *
151da177e4SLinus Torvalds  * This program is distributed in the hope that it will be useful,
161da177e4SLinus Torvalds  * but WITHOUT ANY WARRANTY; without even the implied warranty of
171da177e4SLinus Torvalds  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
181da177e4SLinus Torvalds  * GNU General Public License for more details.
191da177e4SLinus Torvalds  *
201da177e4SLinus Torvalds  * You should have received a copy of the GNU General Public License
211da177e4SLinus Torvalds  * along with this program; if not, write to the Free Software
221da177e4SLinus Torvalds  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
231da177e4SLinus Torvalds  *
241da177e4SLinus Torvalds  * Should you need to contact me, the author, you can do so either by
251da177e4SLinus Torvalds  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
261da177e4SLinus Torvalds  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
271da177e4SLinus Torvalds  */
281da177e4SLinus Torvalds 
291da177e4SLinus Torvalds #include <linux/kernel.h>
301da177e4SLinus Torvalds #include <linux/module.h>
311da177e4SLinus Torvalds #include <linux/slab.h>
321da177e4SLinus Torvalds #include <linux/init.h>
331da177e4SLinus Torvalds #include <linux/gameport.h>
341da177e4SLinus Torvalds #include <linux/input.h>
354e57b681STim Schmielau #include <linux/jiffies.h>
361da177e4SLinus Torvalds 
3725985edcSLucas De Marchi #define DRIVER_DESC	"FP-Gaming Assassin 3D joystick driver"
381da177e4SLinus Torvalds 
391da177e4SLinus Torvalds MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
401da177e4SLinus Torvalds MODULE_DESCRIPTION(DRIVER_DESC);
411da177e4SLinus Torvalds MODULE_LICENSE("GPL");
421da177e4SLinus Torvalds 
431da177e4SLinus Torvalds #define A3D_MAX_START		600	/* 600 us */
441da177e4SLinus Torvalds #define A3D_MAX_STROBE		80	/* 80 us */
451da177e4SLinus Torvalds #define A3D_MAX_LENGTH		40	/* 40*3 bits */
461da177e4SLinus Torvalds 
471da177e4SLinus Torvalds #define A3D_MODE_A3D		1	/* Assassin 3D */
481da177e4SLinus Torvalds #define A3D_MODE_PAN		2	/* Panther */
491da177e4SLinus Torvalds #define A3D_MODE_OEM		3	/* Panther OEM version */
501da177e4SLinus Torvalds #define A3D_MODE_PXL		4	/* Panther XL */
511da177e4SLinus Torvalds 
521da177e4SLinus Torvalds static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
531da177e4SLinus Torvalds 			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
541da177e4SLinus Torvalds 
551da177e4SLinus Torvalds struct a3d {
561da177e4SLinus Torvalds 	struct gameport *gameport;
571da177e4SLinus Torvalds 	struct gameport *adc;
58275c6ce2SDmitry Torokhov 	struct input_dev *dev;
591da177e4SLinus Torvalds 	int axes[4];
601da177e4SLinus Torvalds 	int buttons;
611da177e4SLinus Torvalds 	int mode;
621da177e4SLinus Torvalds 	int length;
631da177e4SLinus Torvalds 	int reads;
641da177e4SLinus Torvalds 	int bads;
651da177e4SLinus Torvalds 	char phys[32];
661da177e4SLinus Torvalds };
671da177e4SLinus Torvalds 
681da177e4SLinus Torvalds /*
691da177e4SLinus Torvalds  * a3d_read_packet() reads an Assassin 3D packet.
701da177e4SLinus Torvalds  */
711da177e4SLinus Torvalds 
721da177e4SLinus Torvalds static int a3d_read_packet(struct gameport *gameport, int length, char *data)
731da177e4SLinus Torvalds {
741da177e4SLinus Torvalds 	unsigned long flags;
751da177e4SLinus Torvalds 	unsigned char u, v;
761da177e4SLinus Torvalds 	unsigned int t, s;
771da177e4SLinus Torvalds 	int i;
781da177e4SLinus Torvalds 
791da177e4SLinus Torvalds 	i = 0;
801da177e4SLinus Torvalds 	t = gameport_time(gameport, A3D_MAX_START);
811da177e4SLinus Torvalds 	s = gameport_time(gameport, A3D_MAX_STROBE);
821da177e4SLinus Torvalds 
831da177e4SLinus Torvalds 	local_irq_save(flags);
841da177e4SLinus Torvalds 	gameport_trigger(gameport);
851da177e4SLinus Torvalds 	v = gameport_read(gameport);
861da177e4SLinus Torvalds 
871da177e4SLinus Torvalds 	while (t > 0 && i < length) {
881da177e4SLinus Torvalds 		t--;
891da177e4SLinus Torvalds 		u = v; v = gameport_read(gameport);
901da177e4SLinus Torvalds 		if (~v & u & 0x10) {
911da177e4SLinus Torvalds 			data[i++] = v >> 5;
921da177e4SLinus Torvalds 			t = s;
931da177e4SLinus Torvalds 		}
941da177e4SLinus Torvalds 	}
951da177e4SLinus Torvalds 
961da177e4SLinus Torvalds 	local_irq_restore(flags);
971da177e4SLinus Torvalds 
981da177e4SLinus Torvalds 	return i;
991da177e4SLinus Torvalds }
1001da177e4SLinus Torvalds 
1011da177e4SLinus Torvalds /*
1021da177e4SLinus Torvalds  * a3d_csum() computes checksum of triplet packet
1031da177e4SLinus Torvalds  */
1041da177e4SLinus Torvalds 
1051da177e4SLinus Torvalds static int a3d_csum(char *data, int count)
1061da177e4SLinus Torvalds {
1071da177e4SLinus Torvalds 	int i, csum = 0;
1081da177e4SLinus Torvalds 
1091da177e4SLinus Torvalds 	for (i = 0; i < count - 2; i++)
1101da177e4SLinus Torvalds 		csum += data[i];
1111da177e4SLinus Torvalds 	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
1121da177e4SLinus Torvalds }
1131da177e4SLinus Torvalds 
1141da177e4SLinus Torvalds static void a3d_read(struct a3d *a3d, unsigned char *data)
1151da177e4SLinus Torvalds {
116275c6ce2SDmitry Torokhov 	struct input_dev *dev = a3d->dev;
1171da177e4SLinus Torvalds 
1181da177e4SLinus Torvalds 	switch (a3d->mode) {
1191da177e4SLinus Torvalds 
1201da177e4SLinus Torvalds 		case A3D_MODE_A3D:
1211da177e4SLinus Torvalds 		case A3D_MODE_OEM:
1221da177e4SLinus Torvalds 		case A3D_MODE_PAN:
1231da177e4SLinus Torvalds 
1241da177e4SLinus Torvalds 			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
1251da177e4SLinus Torvalds 			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
1261da177e4SLinus Torvalds 
1271da177e4SLinus Torvalds 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
1281da177e4SLinus Torvalds 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
1291da177e4SLinus Torvalds 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
1301da177e4SLinus Torvalds 
1311da177e4SLinus Torvalds 			input_sync(dev);
1321da177e4SLinus Torvalds 
1331da177e4SLinus Torvalds 			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
1341da177e4SLinus Torvalds 			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
1351da177e4SLinus Torvalds 			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
1361da177e4SLinus Torvalds 			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
1371da177e4SLinus Torvalds 
1381da177e4SLinus Torvalds 			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
1391da177e4SLinus Torvalds 
1401da177e4SLinus Torvalds 			break;
1411da177e4SLinus Torvalds 
1421da177e4SLinus Torvalds 		case A3D_MODE_PXL:
1431da177e4SLinus Torvalds 
1441da177e4SLinus Torvalds 			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
1451da177e4SLinus Torvalds 			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
1461da177e4SLinus Torvalds 
1471da177e4SLinus Torvalds 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
1481da177e4SLinus Torvalds 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
1491da177e4SLinus Torvalds 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
1501da177e4SLinus Torvalds 			input_report_key(dev, BTN_SIDE,   data[7] & 2);
1511da177e4SLinus Torvalds 			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
1521da177e4SLinus Torvalds 
1531da177e4SLinus Torvalds 			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
1541da177e4SLinus Torvalds 			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
1551da177e4SLinus Torvalds 			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
1561da177e4SLinus Torvalds 			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
1571da177e4SLinus Torvalds 
1581da177e4SLinus Torvalds 			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
1591da177e4SLinus Torvalds 			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
1601da177e4SLinus Torvalds 			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
1611da177e4SLinus Torvalds 			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
1621da177e4SLinus Torvalds 
1631da177e4SLinus Torvalds 			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
1641da177e4SLinus Torvalds 			input_report_key(dev, BTN_THUMB,   data[8] & 2);
1651da177e4SLinus Torvalds 			input_report_key(dev, BTN_TOP,     data[8] & 4);
1661da177e4SLinus Torvalds 			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
1671da177e4SLinus Torvalds 
1681da177e4SLinus Torvalds 			input_sync(dev);
1691da177e4SLinus Torvalds 
1701da177e4SLinus Torvalds 			break;
1711da177e4SLinus Torvalds 	}
1721da177e4SLinus Torvalds }
1731da177e4SLinus Torvalds 
1741da177e4SLinus Torvalds 
1751da177e4SLinus Torvalds /*
1761da177e4SLinus Torvalds  * a3d_poll() reads and analyzes A3D joystick data.
1771da177e4SLinus Torvalds  */
1781da177e4SLinus Torvalds 
1791da177e4SLinus Torvalds static void a3d_poll(struct gameport *gameport)
1801da177e4SLinus Torvalds {
1811da177e4SLinus Torvalds 	struct a3d *a3d = gameport_get_drvdata(gameport);
1821da177e4SLinus Torvalds 	unsigned char data[A3D_MAX_LENGTH];
1831da177e4SLinus Torvalds 
1841da177e4SLinus Torvalds 	a3d->reads++;
1851da177e4SLinus Torvalds 	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
1861da177e4SLinus Torvalds 	    data[0] != a3d->mode || a3d_csum(data, a3d->length))
1871da177e4SLinus Torvalds 		a3d->bads++;
1881da177e4SLinus Torvalds 	else
1891da177e4SLinus Torvalds 		a3d_read(a3d, data);
1901da177e4SLinus Torvalds }
1911da177e4SLinus Torvalds 
1921da177e4SLinus Torvalds /*
1931da177e4SLinus Torvalds  * a3d_adc_cooked_read() copies the acis and button data to the
1941da177e4SLinus Torvalds  * callers arrays. It could do the read itself, but the caller could
1951da177e4SLinus Torvalds  * call this more than 50 times a second, which would use too much CPU.
1961da177e4SLinus Torvalds  */
1971da177e4SLinus Torvalds 
1981da177e4SLinus Torvalds static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
1991da177e4SLinus Torvalds {
2001da177e4SLinus Torvalds 	struct a3d *a3d = gameport->port_data;
2011da177e4SLinus Torvalds 	int i;
2021da177e4SLinus Torvalds 
2031da177e4SLinus Torvalds 	for (i = 0; i < 4; i++)
2041da177e4SLinus Torvalds 		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
2051da177e4SLinus Torvalds 	*buttons = a3d->buttons;
2061da177e4SLinus Torvalds 	return 0;
2071da177e4SLinus Torvalds }
2081da177e4SLinus Torvalds 
2091da177e4SLinus Torvalds /*
2101da177e4SLinus Torvalds  * a3d_adc_open() is the gameport open routine. It refuses to serve
2111da177e4SLinus Torvalds  * any but cooked data.
2121da177e4SLinus Torvalds  */
2131da177e4SLinus Torvalds 
2141da177e4SLinus Torvalds static int a3d_adc_open(struct gameport *gameport, int mode)
2151da177e4SLinus Torvalds {
2161da177e4SLinus Torvalds 	struct a3d *a3d = gameport->port_data;
2171da177e4SLinus Torvalds 
2181da177e4SLinus Torvalds 	if (mode != GAMEPORT_MODE_COOKED)
2191da177e4SLinus Torvalds 		return -1;
2201da177e4SLinus Torvalds 
2211da177e4SLinus Torvalds 	gameport_start_polling(a3d->gameport);
2221da177e4SLinus Torvalds 	return 0;
2231da177e4SLinus Torvalds }
2241da177e4SLinus Torvalds 
2251da177e4SLinus Torvalds /*
2261da177e4SLinus Torvalds  * a3d_adc_close() is a callback from the input close routine.
2271da177e4SLinus Torvalds  */
2281da177e4SLinus Torvalds 
2291da177e4SLinus Torvalds static void a3d_adc_close(struct gameport *gameport)
2301da177e4SLinus Torvalds {
2311da177e4SLinus Torvalds 	struct a3d *a3d = gameport->port_data;
2321da177e4SLinus Torvalds 
2331da177e4SLinus Torvalds 	gameport_stop_polling(a3d->gameport);
2341da177e4SLinus Torvalds }
2351da177e4SLinus Torvalds 
2361da177e4SLinus Torvalds /*
2371da177e4SLinus Torvalds  * a3d_open() is a callback from the input open routine.
2381da177e4SLinus Torvalds  */
2391da177e4SLinus Torvalds 
2401da177e4SLinus Torvalds static int a3d_open(struct input_dev *dev)
2411da177e4SLinus Torvalds {
2428715c1cfSDmitry Torokhov 	struct a3d *a3d = input_get_drvdata(dev);
2431da177e4SLinus Torvalds 
2441da177e4SLinus Torvalds 	gameport_start_polling(a3d->gameport);
2451da177e4SLinus Torvalds 	return 0;
2461da177e4SLinus Torvalds }
2471da177e4SLinus Torvalds 
2481da177e4SLinus Torvalds /*
2491da177e4SLinus Torvalds  * a3d_close() is a callback from the input close routine.
2501da177e4SLinus Torvalds  */
2511da177e4SLinus Torvalds 
2521da177e4SLinus Torvalds static void a3d_close(struct input_dev *dev)
2531da177e4SLinus Torvalds {
2548715c1cfSDmitry Torokhov 	struct a3d *a3d = input_get_drvdata(dev);
2551da177e4SLinus Torvalds 
2561da177e4SLinus Torvalds 	gameport_stop_polling(a3d->gameport);
2571da177e4SLinus Torvalds }
2581da177e4SLinus Torvalds 
2591da177e4SLinus Torvalds /*
2601da177e4SLinus Torvalds  * a3d_connect() probes for A3D joysticks.
2611da177e4SLinus Torvalds  */
2621da177e4SLinus Torvalds 
2631da177e4SLinus Torvalds static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
2641da177e4SLinus Torvalds {
2651da177e4SLinus Torvalds 	struct a3d *a3d;
266275c6ce2SDmitry Torokhov 	struct input_dev *input_dev;
2671da177e4SLinus Torvalds 	struct gameport *adc;
2681da177e4SLinus Torvalds 	unsigned char data[A3D_MAX_LENGTH];
2691da177e4SLinus Torvalds 	int i;
2701da177e4SLinus Torvalds 	int err;
2711da177e4SLinus Torvalds 
272275c6ce2SDmitry Torokhov 	a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
273275c6ce2SDmitry Torokhov 	input_dev = input_allocate_device();
274275c6ce2SDmitry Torokhov 	if (!a3d || !input_dev) {
275275c6ce2SDmitry Torokhov 		err = -ENOMEM;
276275c6ce2SDmitry Torokhov 		goto fail1;
277275c6ce2SDmitry Torokhov 	}
2781da177e4SLinus Torvalds 
279275c6ce2SDmitry Torokhov 	a3d->dev = input_dev;
2801da177e4SLinus Torvalds 	a3d->gameport = gameport;
2811da177e4SLinus Torvalds 
2821da177e4SLinus Torvalds 	gameport_set_drvdata(gameport, a3d);
2831da177e4SLinus Torvalds 
2841da177e4SLinus Torvalds 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
2851da177e4SLinus Torvalds 	if (err)
2861da177e4SLinus Torvalds 		goto fail1;
2871da177e4SLinus Torvalds 
2881da177e4SLinus Torvalds 	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
2891da177e4SLinus Torvalds 
2901da177e4SLinus Torvalds 	if (!i || a3d_csum(data, i)) {
2911da177e4SLinus Torvalds 		err = -ENODEV;
2921da177e4SLinus Torvalds 		goto fail2;
2931da177e4SLinus Torvalds 	}
2941da177e4SLinus Torvalds 
2951da177e4SLinus Torvalds 	a3d->mode = data[0];
2961da177e4SLinus Torvalds 
2971da177e4SLinus Torvalds 	if (!a3d->mode || a3d->mode > 5) {
2981da177e4SLinus Torvalds 		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
2991da177e4SLinus Torvalds 			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
3001da177e4SLinus Torvalds 		err = -ENODEV;
3011da177e4SLinus Torvalds 		goto fail2;
3021da177e4SLinus Torvalds 	}
3031da177e4SLinus Torvalds 
3041da177e4SLinus Torvalds 	gameport_set_poll_handler(gameport, a3d_poll);
3051da177e4SLinus Torvalds 	gameport_set_poll_interval(gameport, 20);
3061da177e4SLinus Torvalds 
30710ca4c0aSDmitry Torokhov 	snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
3081da177e4SLinus Torvalds 
309275c6ce2SDmitry Torokhov 	input_dev->name = a3d_names[a3d->mode];
310275c6ce2SDmitry Torokhov 	input_dev->phys = a3d->phys;
311275c6ce2SDmitry Torokhov 	input_dev->id.bustype = BUS_GAMEPORT;
312275c6ce2SDmitry Torokhov 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
313275c6ce2SDmitry Torokhov 	input_dev->id.product = a3d->mode;
314275c6ce2SDmitry Torokhov 	input_dev->id.version = 0x0100;
315935e658eSDmitry Torokhov 	input_dev->dev.parent = &gameport->dev;
316275c6ce2SDmitry Torokhov 	input_dev->open = a3d_open;
317275c6ce2SDmitry Torokhov 	input_dev->close = a3d_close;
318275c6ce2SDmitry Torokhov 
3198715c1cfSDmitry Torokhov 	input_set_drvdata(input_dev, a3d);
3208715c1cfSDmitry Torokhov 
3211da177e4SLinus Torvalds 	if (a3d->mode == A3D_MODE_PXL) {
3221da177e4SLinus Torvalds 
3231da177e4SLinus Torvalds 		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
3241da177e4SLinus Torvalds 
3251da177e4SLinus Torvalds 		a3d->length = 33;
3261da177e4SLinus Torvalds 
3277b19ada2SJiri Slaby 		input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
3287b19ada2SJiri Slaby 			BIT_MASK(EV_REL);
3297b19ada2SJiri Slaby 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
3307b19ada2SJiri Slaby 		input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
3317b19ada2SJiri Slaby 			BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
3327b19ada2SJiri Slaby 			BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
3337b19ada2SJiri Slaby 			BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
3347b19ada2SJiri Slaby 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
3357b19ada2SJiri Slaby 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
3367b19ada2SJiri Slaby 			BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
3377b19ada2SJiri Slaby 		input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
3387b19ada2SJiri Slaby 			BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
3397b19ada2SJiri Slaby 			BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
3401da177e4SLinus Torvalds 
3411da177e4SLinus Torvalds 		a3d_read(a3d, data);
3421da177e4SLinus Torvalds 
3431da177e4SLinus Torvalds 		for (i = 0; i < 4; i++) {
3441da177e4SLinus Torvalds 			if (i < 2)
345987a6c02SDaniel Mack 				input_set_abs_params(input_dev, axes[i],
346987a6c02SDaniel Mack 					48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
3471da177e4SLinus Torvalds 			else
348275c6ce2SDmitry Torokhov 				input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
349275c6ce2SDmitry Torokhov 			input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
3501da177e4SLinus Torvalds 		}
3511da177e4SLinus Torvalds 
3521da177e4SLinus Torvalds 	} else {
3531da177e4SLinus Torvalds 		a3d->length = 29;
3541da177e4SLinus Torvalds 
3557b19ada2SJiri Slaby 		input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
3567b19ada2SJiri Slaby 		input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
3577b19ada2SJiri Slaby 		input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
3587b19ada2SJiri Slaby 			BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
3591da177e4SLinus Torvalds 
3601da177e4SLinus Torvalds 		a3d_read(a3d, data);
3611da177e4SLinus Torvalds 
3621da177e4SLinus Torvalds 		if (!(a3d->adc = adc = gameport_allocate_port()))
3631da177e4SLinus Torvalds 			printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
3641da177e4SLinus Torvalds 		else {
3651da177e4SLinus Torvalds 			adc->port_data = a3d;
3661da177e4SLinus Torvalds 			adc->open = a3d_adc_open;
3671da177e4SLinus Torvalds 			adc->close = a3d_adc_close;
3681da177e4SLinus Torvalds 			adc->cooked_read = a3d_adc_cooked_read;
3691da177e4SLinus Torvalds 			adc->fuzz = 1;
3701da177e4SLinus Torvalds 
3711da177e4SLinus Torvalds 			gameport_set_name(adc, a3d_names[a3d->mode]);
3721da177e4SLinus Torvalds 			gameport_set_phys(adc, "%s/gameport0", gameport->phys);
3731da177e4SLinus Torvalds 			adc->dev.parent = &gameport->dev;
3741da177e4SLinus Torvalds 
3751da177e4SLinus Torvalds 			gameport_register_port(adc);
3761da177e4SLinus Torvalds 		}
3771da177e4SLinus Torvalds 	}
3781da177e4SLinus Torvalds 
379275c6ce2SDmitry Torokhov 	err = input_register_device(a3d->dev);
380275c6ce2SDmitry Torokhov 	if (err)
381275c6ce2SDmitry Torokhov 		goto fail3;
3821da177e4SLinus Torvalds 
3831da177e4SLinus Torvalds 	return 0;
3841da177e4SLinus Torvalds 
385275c6ce2SDmitry Torokhov  fail3:	if (a3d->adc)
386275c6ce2SDmitry Torokhov 		gameport_unregister_port(a3d->adc);
3871da177e4SLinus Torvalds  fail2:	gameport_close(gameport);
3881da177e4SLinus Torvalds  fail1:	gameport_set_drvdata(gameport, NULL);
389275c6ce2SDmitry Torokhov 	input_free_device(input_dev);
3901da177e4SLinus Torvalds 	kfree(a3d);
3911da177e4SLinus Torvalds 	return err;
3921da177e4SLinus Torvalds }
3931da177e4SLinus Torvalds 
3941da177e4SLinus Torvalds static void a3d_disconnect(struct gameport *gameport)
3951da177e4SLinus Torvalds {
3961da177e4SLinus Torvalds 	struct a3d *a3d = gameport_get_drvdata(gameport);
3971da177e4SLinus Torvalds 
398275c6ce2SDmitry Torokhov 	input_unregister_device(a3d->dev);
399275c6ce2SDmitry Torokhov 	if (a3d->adc)
4001da177e4SLinus Torvalds 		gameport_unregister_port(a3d->adc);
4011da177e4SLinus Torvalds 	gameport_close(gameport);
4021da177e4SLinus Torvalds 	gameport_set_drvdata(gameport, NULL);
4031da177e4SLinus Torvalds 	kfree(a3d);
4041da177e4SLinus Torvalds }
4051da177e4SLinus Torvalds 
4061da177e4SLinus Torvalds static struct gameport_driver a3d_drv = {
4071da177e4SLinus Torvalds 	.driver		= {
4081da177e4SLinus Torvalds 		.name	= "adc",
409275c6ce2SDmitry Torokhov 		.owner	= THIS_MODULE,
4101da177e4SLinus Torvalds 	},
4111da177e4SLinus Torvalds 	.description	= DRIVER_DESC,
4121da177e4SLinus Torvalds 	.connect	= a3d_connect,
4131da177e4SLinus Torvalds 	.disconnect	= a3d_disconnect,
4141da177e4SLinus Torvalds };
4151da177e4SLinus Torvalds 
41698a84131SAxel Lin module_gameport_driver(a3d_drv);
417