xref: /openbmc/linux/drivers/input/joystick/a3d.c (revision 4e57b681)
11da177e4SLinus Torvalds /*
21da177e4SLinus Torvalds  * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $
31da177e4SLinus Torvalds  *
41da177e4SLinus Torvalds  *  Copyright (c) 1998-2001 Vojtech Pavlik
51da177e4SLinus Torvalds  */
61da177e4SLinus Torvalds 
71da177e4SLinus Torvalds /*
81da177e4SLinus Torvalds  * FP-Gaming Assasin 3D joystick driver for Linux
91da177e4SLinus Torvalds  */
101da177e4SLinus Torvalds 
111da177e4SLinus Torvalds /*
121da177e4SLinus Torvalds  * This program is free software; you can redistribute it and/or modify
131da177e4SLinus Torvalds  * it under the terms of the GNU General Public License as published by
141da177e4SLinus Torvalds  * the Free Software Foundation; either version 2 of the License, or
151da177e4SLinus Torvalds  * (at your option) any later version.
161da177e4SLinus Torvalds  *
171da177e4SLinus Torvalds  * This program is distributed in the hope that it will be useful,
181da177e4SLinus Torvalds  * but WITHOUT ANY WARRANTY; without even the implied warranty of
191da177e4SLinus Torvalds  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
201da177e4SLinus Torvalds  * GNU General Public License for more details.
211da177e4SLinus Torvalds  *
221da177e4SLinus Torvalds  * You should have received a copy of the GNU General Public License
231da177e4SLinus Torvalds  * along with this program; if not, write to the Free Software
241da177e4SLinus Torvalds  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
251da177e4SLinus Torvalds  *
261da177e4SLinus Torvalds  * Should you need to contact me, the author, you can do so either by
271da177e4SLinus Torvalds  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
281da177e4SLinus Torvalds  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
291da177e4SLinus Torvalds  */
301da177e4SLinus Torvalds 
311da177e4SLinus Torvalds #include <linux/kernel.h>
321da177e4SLinus Torvalds #include <linux/module.h>
331da177e4SLinus Torvalds #include <linux/slab.h>
341da177e4SLinus Torvalds #include <linux/init.h>
351da177e4SLinus Torvalds #include <linux/gameport.h>
361da177e4SLinus Torvalds #include <linux/input.h>
374e57b681STim Schmielau #include <linux/jiffies.h>
381da177e4SLinus Torvalds 
391da177e4SLinus Torvalds #define DRIVER_DESC	"FP-Gaming Assasin 3D joystick driver"
401da177e4SLinus Torvalds 
411da177e4SLinus Torvalds MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
421da177e4SLinus Torvalds MODULE_DESCRIPTION(DRIVER_DESC);
431da177e4SLinus Torvalds MODULE_LICENSE("GPL");
441da177e4SLinus Torvalds 
451da177e4SLinus Torvalds #define A3D_MAX_START		600	/* 600 us */
461da177e4SLinus Torvalds #define A3D_MAX_STROBE		80	/* 80 us */
471da177e4SLinus Torvalds #define A3D_MAX_LENGTH		40	/* 40*3 bits */
481da177e4SLinus Torvalds 
491da177e4SLinus Torvalds #define A3D_MODE_A3D		1	/* Assassin 3D */
501da177e4SLinus Torvalds #define A3D_MODE_PAN		2	/* Panther */
511da177e4SLinus Torvalds #define A3D_MODE_OEM		3	/* Panther OEM version */
521da177e4SLinus Torvalds #define A3D_MODE_PXL		4	/* Panther XL */
531da177e4SLinus Torvalds 
541da177e4SLinus Torvalds static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
551da177e4SLinus Torvalds 			"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
561da177e4SLinus Torvalds 
571da177e4SLinus Torvalds struct a3d {
581da177e4SLinus Torvalds 	struct gameport *gameport;
591da177e4SLinus Torvalds 	struct gameport *adc;
601da177e4SLinus Torvalds 	struct input_dev dev;
611da177e4SLinus Torvalds 	int axes[4];
621da177e4SLinus Torvalds 	int buttons;
631da177e4SLinus Torvalds 	int mode;
641da177e4SLinus Torvalds 	int length;
651da177e4SLinus Torvalds 	int reads;
661da177e4SLinus Torvalds 	int bads;
671da177e4SLinus Torvalds 	char phys[32];
681da177e4SLinus Torvalds };
691da177e4SLinus Torvalds 
701da177e4SLinus Torvalds /*
711da177e4SLinus Torvalds  * a3d_read_packet() reads an Assassin 3D packet.
721da177e4SLinus Torvalds  */
731da177e4SLinus Torvalds 
741da177e4SLinus Torvalds static int a3d_read_packet(struct gameport *gameport, int length, char *data)
751da177e4SLinus Torvalds {
761da177e4SLinus Torvalds 	unsigned long flags;
771da177e4SLinus Torvalds 	unsigned char u, v;
781da177e4SLinus Torvalds 	unsigned int t, s;
791da177e4SLinus Torvalds 	int i;
801da177e4SLinus Torvalds 
811da177e4SLinus Torvalds 	i = 0;
821da177e4SLinus Torvalds 	t = gameport_time(gameport, A3D_MAX_START);
831da177e4SLinus Torvalds 	s = gameport_time(gameport, A3D_MAX_STROBE);
841da177e4SLinus Torvalds 
851da177e4SLinus Torvalds 	local_irq_save(flags);
861da177e4SLinus Torvalds 	gameport_trigger(gameport);
871da177e4SLinus Torvalds 	v = gameport_read(gameport);
881da177e4SLinus Torvalds 
891da177e4SLinus Torvalds 	while (t > 0 && i < length) {
901da177e4SLinus Torvalds 		t--;
911da177e4SLinus Torvalds 		u = v; v = gameport_read(gameport);
921da177e4SLinus Torvalds 		if (~v & u & 0x10) {
931da177e4SLinus Torvalds 			data[i++] = v >> 5;
941da177e4SLinus Torvalds 			t = s;
951da177e4SLinus Torvalds 		}
961da177e4SLinus Torvalds 	}
971da177e4SLinus Torvalds 
981da177e4SLinus Torvalds 	local_irq_restore(flags);
991da177e4SLinus Torvalds 
1001da177e4SLinus Torvalds 	return i;
1011da177e4SLinus Torvalds }
1021da177e4SLinus Torvalds 
1031da177e4SLinus Torvalds /*
1041da177e4SLinus Torvalds  * a3d_csum() computes checksum of triplet packet
1051da177e4SLinus Torvalds  */
1061da177e4SLinus Torvalds 
1071da177e4SLinus Torvalds static int a3d_csum(char *data, int count)
1081da177e4SLinus Torvalds {
1091da177e4SLinus Torvalds 	int i, csum = 0;
1101da177e4SLinus Torvalds 
1111da177e4SLinus Torvalds 	for (i = 0; i < count - 2; i++)
1121da177e4SLinus Torvalds 		csum += data[i];
1131da177e4SLinus Torvalds 	return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
1141da177e4SLinus Torvalds }
1151da177e4SLinus Torvalds 
1161da177e4SLinus Torvalds static void a3d_read(struct a3d *a3d, unsigned char *data)
1171da177e4SLinus Torvalds {
1181da177e4SLinus Torvalds 	struct input_dev *dev = &a3d->dev;
1191da177e4SLinus Torvalds 
1201da177e4SLinus Torvalds 	switch (a3d->mode) {
1211da177e4SLinus Torvalds 
1221da177e4SLinus Torvalds 		case A3D_MODE_A3D:
1231da177e4SLinus Torvalds 		case A3D_MODE_OEM:
1241da177e4SLinus Torvalds 		case A3D_MODE_PAN:
1251da177e4SLinus Torvalds 
1261da177e4SLinus Torvalds 			input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
1271da177e4SLinus Torvalds 			input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
1281da177e4SLinus Torvalds 
1291da177e4SLinus Torvalds 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
1301da177e4SLinus Torvalds 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
1311da177e4SLinus Torvalds 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
1321da177e4SLinus Torvalds 
1331da177e4SLinus Torvalds 			input_sync(dev);
1341da177e4SLinus Torvalds 
1351da177e4SLinus Torvalds 			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
1361da177e4SLinus Torvalds 			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
1371da177e4SLinus Torvalds 			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
1381da177e4SLinus Torvalds 			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
1391da177e4SLinus Torvalds 
1401da177e4SLinus Torvalds 			a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
1411da177e4SLinus Torvalds 
1421da177e4SLinus Torvalds 			break;
1431da177e4SLinus Torvalds 
1441da177e4SLinus Torvalds 		case A3D_MODE_PXL:
1451da177e4SLinus Torvalds 
1461da177e4SLinus Torvalds 			input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
1471da177e4SLinus Torvalds 			input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
1481da177e4SLinus Torvalds 
1491da177e4SLinus Torvalds 			input_report_key(dev, BTN_RIGHT,  data[2] & 1);
1501da177e4SLinus Torvalds 			input_report_key(dev, BTN_LEFT,   data[3] & 2);
1511da177e4SLinus Torvalds 			input_report_key(dev, BTN_MIDDLE, data[3] & 4);
1521da177e4SLinus Torvalds 			input_report_key(dev, BTN_SIDE,   data[7] & 2);
1531da177e4SLinus Torvalds 			input_report_key(dev, BTN_EXTRA,  data[7] & 4);
1541da177e4SLinus Torvalds 
1551da177e4SLinus Torvalds 			input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
1561da177e4SLinus Torvalds 			input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
1571da177e4SLinus Torvalds 			input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
1581da177e4SLinus Torvalds 			input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
1591da177e4SLinus Torvalds 
1601da177e4SLinus Torvalds 			input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
1611da177e4SLinus Torvalds 			input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
1621da177e4SLinus Torvalds 			input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
1631da177e4SLinus Torvalds 			input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
1641da177e4SLinus Torvalds 
1651da177e4SLinus Torvalds 			input_report_key(dev, BTN_TRIGGER, data[8] & 1);
1661da177e4SLinus Torvalds 			input_report_key(dev, BTN_THUMB,   data[8] & 2);
1671da177e4SLinus Torvalds 			input_report_key(dev, BTN_TOP,     data[8] & 4);
1681da177e4SLinus Torvalds 			input_report_key(dev, BTN_PINKIE,  data[7] & 1);
1691da177e4SLinus Torvalds 
1701da177e4SLinus Torvalds 			input_sync(dev);
1711da177e4SLinus Torvalds 
1721da177e4SLinus Torvalds 			break;
1731da177e4SLinus Torvalds 	}
1741da177e4SLinus Torvalds }
1751da177e4SLinus Torvalds 
1761da177e4SLinus Torvalds 
1771da177e4SLinus Torvalds /*
1781da177e4SLinus Torvalds  * a3d_poll() reads and analyzes A3D joystick data.
1791da177e4SLinus Torvalds  */
1801da177e4SLinus Torvalds 
1811da177e4SLinus Torvalds static void a3d_poll(struct gameport *gameport)
1821da177e4SLinus Torvalds {
1831da177e4SLinus Torvalds 	struct a3d *a3d = gameport_get_drvdata(gameport);
1841da177e4SLinus Torvalds 	unsigned char data[A3D_MAX_LENGTH];
1851da177e4SLinus Torvalds 
1861da177e4SLinus Torvalds 	a3d->reads++;
1871da177e4SLinus Torvalds 	if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
1881da177e4SLinus Torvalds 	    data[0] != a3d->mode || a3d_csum(data, a3d->length))
1891da177e4SLinus Torvalds 		a3d->bads++;
1901da177e4SLinus Torvalds 	else
1911da177e4SLinus Torvalds 		a3d_read(a3d, data);
1921da177e4SLinus Torvalds }
1931da177e4SLinus Torvalds 
1941da177e4SLinus Torvalds /*
1951da177e4SLinus Torvalds  * a3d_adc_cooked_read() copies the acis and button data to the
1961da177e4SLinus Torvalds  * callers arrays. It could do the read itself, but the caller could
1971da177e4SLinus Torvalds  * call this more than 50 times a second, which would use too much CPU.
1981da177e4SLinus Torvalds  */
1991da177e4SLinus Torvalds 
2001da177e4SLinus Torvalds static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
2011da177e4SLinus Torvalds {
2021da177e4SLinus Torvalds 	struct a3d *a3d = gameport->port_data;
2031da177e4SLinus Torvalds 	int i;
2041da177e4SLinus Torvalds 
2051da177e4SLinus Torvalds 	for (i = 0; i < 4; i++)
2061da177e4SLinus Torvalds 		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
2071da177e4SLinus Torvalds 	*buttons = a3d->buttons;
2081da177e4SLinus Torvalds 	return 0;
2091da177e4SLinus Torvalds }
2101da177e4SLinus Torvalds 
2111da177e4SLinus Torvalds /*
2121da177e4SLinus Torvalds  * a3d_adc_open() is the gameport open routine. It refuses to serve
2131da177e4SLinus Torvalds  * any but cooked data.
2141da177e4SLinus Torvalds  */
2151da177e4SLinus Torvalds 
2161da177e4SLinus Torvalds static int a3d_adc_open(struct gameport *gameport, int mode)
2171da177e4SLinus Torvalds {
2181da177e4SLinus Torvalds 	struct a3d *a3d = gameport->port_data;
2191da177e4SLinus Torvalds 
2201da177e4SLinus Torvalds 	if (mode != GAMEPORT_MODE_COOKED)
2211da177e4SLinus Torvalds 		return -1;
2221da177e4SLinus Torvalds 
2231da177e4SLinus Torvalds 	gameport_start_polling(a3d->gameport);
2241da177e4SLinus Torvalds 	return 0;
2251da177e4SLinus Torvalds }
2261da177e4SLinus Torvalds 
2271da177e4SLinus Torvalds /*
2281da177e4SLinus Torvalds  * a3d_adc_close() is a callback from the input close routine.
2291da177e4SLinus Torvalds  */
2301da177e4SLinus Torvalds 
2311da177e4SLinus Torvalds static void a3d_adc_close(struct gameport *gameport)
2321da177e4SLinus Torvalds {
2331da177e4SLinus Torvalds 	struct a3d *a3d = gameport->port_data;
2341da177e4SLinus Torvalds 
2351da177e4SLinus Torvalds 	gameport_stop_polling(a3d->gameport);
2361da177e4SLinus Torvalds }
2371da177e4SLinus Torvalds 
2381da177e4SLinus Torvalds /*
2391da177e4SLinus Torvalds  * a3d_open() is a callback from the input open routine.
2401da177e4SLinus Torvalds  */
2411da177e4SLinus Torvalds 
2421da177e4SLinus Torvalds static int a3d_open(struct input_dev *dev)
2431da177e4SLinus Torvalds {
2441da177e4SLinus Torvalds 	struct a3d *a3d = dev->private;
2451da177e4SLinus Torvalds 
2461da177e4SLinus Torvalds 	gameport_start_polling(a3d->gameport);
2471da177e4SLinus Torvalds 	return 0;
2481da177e4SLinus Torvalds }
2491da177e4SLinus Torvalds 
2501da177e4SLinus Torvalds /*
2511da177e4SLinus Torvalds  * a3d_close() is a callback from the input close routine.
2521da177e4SLinus Torvalds  */
2531da177e4SLinus Torvalds 
2541da177e4SLinus Torvalds static void a3d_close(struct input_dev *dev)
2551da177e4SLinus Torvalds {
2561da177e4SLinus Torvalds 	struct a3d *a3d = dev->private;
2571da177e4SLinus Torvalds 
2581da177e4SLinus Torvalds 	gameport_stop_polling(a3d->gameport);
2591da177e4SLinus Torvalds }
2601da177e4SLinus Torvalds 
2611da177e4SLinus Torvalds /*
2621da177e4SLinus Torvalds  * a3d_connect() probes for A3D joysticks.
2631da177e4SLinus Torvalds  */
2641da177e4SLinus Torvalds 
2651da177e4SLinus Torvalds static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
2661da177e4SLinus Torvalds {
2671da177e4SLinus Torvalds 	struct a3d *a3d;
2681da177e4SLinus Torvalds 	struct gameport *adc;
2691da177e4SLinus Torvalds 	unsigned char data[A3D_MAX_LENGTH];
2701da177e4SLinus Torvalds 	int i;
2711da177e4SLinus Torvalds 	int err;
2721da177e4SLinus Torvalds 
273a97e148aSPekka Enberg 	if (!(a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL)))
2741da177e4SLinus Torvalds 		return -ENOMEM;
2751da177e4SLinus Torvalds 
2761da177e4SLinus Torvalds 	a3d->gameport = gameport;
2771da177e4SLinus Torvalds 
2781da177e4SLinus Torvalds 	gameport_set_drvdata(gameport, a3d);
2791da177e4SLinus Torvalds 
2801da177e4SLinus Torvalds 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
2811da177e4SLinus Torvalds 	if (err)
2821da177e4SLinus Torvalds 		goto fail1;
2831da177e4SLinus Torvalds 
2841da177e4SLinus Torvalds 	i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
2851da177e4SLinus Torvalds 
2861da177e4SLinus Torvalds 	if (!i || a3d_csum(data, i)) {
2871da177e4SLinus Torvalds 		err = -ENODEV;
2881da177e4SLinus Torvalds 		goto fail2;
2891da177e4SLinus Torvalds 	}
2901da177e4SLinus Torvalds 
2911da177e4SLinus Torvalds 	a3d->mode = data[0];
2921da177e4SLinus Torvalds 
2931da177e4SLinus Torvalds 	if (!a3d->mode || a3d->mode > 5) {
2941da177e4SLinus Torvalds 		printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
2951da177e4SLinus Torvalds 			"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
2961da177e4SLinus Torvalds 		err = -ENODEV;
2971da177e4SLinus Torvalds 		goto fail2;
2981da177e4SLinus Torvalds 	}
2991da177e4SLinus Torvalds 
3001da177e4SLinus Torvalds 	gameport_set_poll_handler(gameport, a3d_poll);
3011da177e4SLinus Torvalds 	gameport_set_poll_interval(gameport, 20);
3021da177e4SLinus Torvalds 
3031da177e4SLinus Torvalds 	sprintf(a3d->phys, "%s/input0", gameport->phys);
3041da177e4SLinus Torvalds 
3051da177e4SLinus Torvalds 	if (a3d->mode == A3D_MODE_PXL) {
3061da177e4SLinus Torvalds 
3071da177e4SLinus Torvalds 		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
3081da177e4SLinus Torvalds 
3091da177e4SLinus Torvalds 		a3d->length = 33;
3101da177e4SLinus Torvalds 
3111da177e4SLinus Torvalds 		init_input_dev(&a3d->dev);
3121da177e4SLinus Torvalds 
3131da177e4SLinus Torvalds 		a3d->dev.evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
3141da177e4SLinus Torvalds 		a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
3151da177e4SLinus Torvalds 		a3d->dev.absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
3161da177e4SLinus Torvalds 				   | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
3171da177e4SLinus Torvalds 
3181da177e4SLinus Torvalds 		a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
3191da177e4SLinus Torvalds 						 | BIT(BTN_SIDE) | BIT(BTN_EXTRA);
3201da177e4SLinus Torvalds 
3211da177e4SLinus Torvalds 		a3d->dev.keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_PINKIE);
3221da177e4SLinus Torvalds 
3231da177e4SLinus Torvalds 		a3d_read(a3d, data);
3241da177e4SLinus Torvalds 
3251da177e4SLinus Torvalds 		for (i = 0; i < 4; i++) {
3261da177e4SLinus Torvalds 			if (i < 2)
3271da177e4SLinus Torvalds 				input_set_abs_params(&a3d->dev, axes[i], 48, a3d->dev.abs[axes[i]] * 2 - 48, 0, 8);
3281da177e4SLinus Torvalds 			else
3291da177e4SLinus Torvalds 				input_set_abs_params(&a3d->dev, axes[i], 2, 253, 0, 0);
3301da177e4SLinus Torvalds 			input_set_abs_params(&a3d->dev, ABS_HAT0X + i, -1, 1, 0, 0);
3311da177e4SLinus Torvalds 		}
3321da177e4SLinus Torvalds 
3331da177e4SLinus Torvalds 	} else {
3341da177e4SLinus Torvalds 		a3d->length = 29;
3351da177e4SLinus Torvalds 
3361da177e4SLinus Torvalds 		init_input_dev(&a3d->dev);
3371da177e4SLinus Torvalds 
3381da177e4SLinus Torvalds 		a3d->dev.evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
3391da177e4SLinus Torvalds 		a3d->dev.relbit[0] |= BIT(REL_X) | BIT(REL_Y);
3401da177e4SLinus Torvalds 		a3d->dev.keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
3411da177e4SLinus Torvalds 
3421da177e4SLinus Torvalds 		a3d_read(a3d, data);
3431da177e4SLinus Torvalds 
3441da177e4SLinus Torvalds 		if (!(a3d->adc = adc = gameport_allocate_port()))
3451da177e4SLinus Torvalds 			printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
3461da177e4SLinus Torvalds 		else {
3471da177e4SLinus Torvalds 			adc->port_data = a3d;
3481da177e4SLinus Torvalds 			adc->open = a3d_adc_open;
3491da177e4SLinus Torvalds 			adc->close = a3d_adc_close;
3501da177e4SLinus Torvalds 			adc->cooked_read = a3d_adc_cooked_read;
3511da177e4SLinus Torvalds 			adc->fuzz = 1;
3521da177e4SLinus Torvalds 
3531da177e4SLinus Torvalds 			gameport_set_name(adc, a3d_names[a3d->mode]);
3541da177e4SLinus Torvalds 			gameport_set_phys(adc, "%s/gameport0", gameport->phys);
3551da177e4SLinus Torvalds 			adc->dev.parent = &gameport->dev;
3561da177e4SLinus Torvalds 
3571da177e4SLinus Torvalds 			gameport_register_port(adc);
3581da177e4SLinus Torvalds 		}
3591da177e4SLinus Torvalds 	}
3601da177e4SLinus Torvalds 
3611da177e4SLinus Torvalds 	a3d->dev.private = a3d;
3621da177e4SLinus Torvalds 	a3d->dev.open = a3d_open;
3631da177e4SLinus Torvalds 	a3d->dev.close = a3d_close;
3641da177e4SLinus Torvalds 
3651da177e4SLinus Torvalds 	a3d->dev.name = a3d_names[a3d->mode];
3661da177e4SLinus Torvalds 	a3d->dev.phys = a3d->phys;
3671da177e4SLinus Torvalds 	a3d->dev.id.bustype = BUS_GAMEPORT;
3681da177e4SLinus Torvalds 	a3d->dev.id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
3691da177e4SLinus Torvalds 	a3d->dev.id.product = a3d->mode;
3701da177e4SLinus Torvalds 	a3d->dev.id.version = 0x0100;
3711da177e4SLinus Torvalds 
3721da177e4SLinus Torvalds 	input_register_device(&a3d->dev);
3731da177e4SLinus Torvalds 	printk(KERN_INFO "input: %s on %s\n", a3d_names[a3d->mode], a3d->phys);
3741da177e4SLinus Torvalds 
3751da177e4SLinus Torvalds 	return 0;
3761da177e4SLinus Torvalds 
3771da177e4SLinus Torvalds fail2:	gameport_close(gameport);
3781da177e4SLinus Torvalds fail1:  gameport_set_drvdata(gameport, NULL);
3791da177e4SLinus Torvalds 	kfree(a3d);
3801da177e4SLinus Torvalds 	return err;
3811da177e4SLinus Torvalds }
3821da177e4SLinus Torvalds 
3831da177e4SLinus Torvalds static void a3d_disconnect(struct gameport *gameport)
3841da177e4SLinus Torvalds {
3851da177e4SLinus Torvalds 	struct a3d *a3d = gameport_get_drvdata(gameport);
3861da177e4SLinus Torvalds 
3871da177e4SLinus Torvalds 	input_unregister_device(&a3d->dev);
3881da177e4SLinus Torvalds 	if (a3d->adc) {
3891da177e4SLinus Torvalds 		gameport_unregister_port(a3d->adc);
3901da177e4SLinus Torvalds 		a3d->adc = NULL;
3911da177e4SLinus Torvalds 	}
3921da177e4SLinus Torvalds 	gameport_close(gameport);
3931da177e4SLinus Torvalds 	gameport_set_drvdata(gameport, NULL);
3941da177e4SLinus Torvalds 	kfree(a3d);
3951da177e4SLinus Torvalds }
3961da177e4SLinus Torvalds 
3971da177e4SLinus Torvalds static struct gameport_driver a3d_drv = {
3981da177e4SLinus Torvalds 	.driver		= {
3991da177e4SLinus Torvalds 		.name	= "adc",
4001da177e4SLinus Torvalds 	},
4011da177e4SLinus Torvalds 	.description	= DRIVER_DESC,
4021da177e4SLinus Torvalds 	.connect	= a3d_connect,
4031da177e4SLinus Torvalds 	.disconnect	= a3d_disconnect,
4041da177e4SLinus Torvalds };
4051da177e4SLinus Torvalds 
4061da177e4SLinus Torvalds static int __init a3d_init(void)
4071da177e4SLinus Torvalds {
4081da177e4SLinus Torvalds 	gameport_register_driver(&a3d_drv);
4091da177e4SLinus Torvalds 	return 0;
4101da177e4SLinus Torvalds }
4111da177e4SLinus Torvalds 
4121da177e4SLinus Torvalds static void __exit a3d_exit(void)
4131da177e4SLinus Torvalds {
4141da177e4SLinus Torvalds 	gameport_unregister_driver(&a3d_drv);
4151da177e4SLinus Torvalds }
4161da177e4SLinus Torvalds 
4171da177e4SLinus Torvalds module_init(a3d_init);
4181da177e4SLinus Torvalds module_exit(a3d_exit);
419