xref: /openbmc/linux/drivers/input/joystick/Kconfig (revision 82e6fdd6)
1#
2# Joystick driver configuration
3#
4menuconfig INPUT_JOYSTICK
5	bool "Joysticks/Gamepads"
6	help
7	  If you have a joystick, 6dof controller, gamepad, steering wheel,
8	  weapon control system or something like that you can say Y here
9	  and the list of supported devices will be displayed. This option
10	  doesn't affect the kernel.
11
12	  Please read the file <file:Documentation/input/joystick.txt> which
13	  contains more information.
14
15if INPUT_JOYSTICK
16
17config JOYSTICK_ANALOG
18	tristate "Classic PC analog joysticks and gamepads"
19	select GAMEPORT
20	---help---
21	  Say Y here if you have a joystick that connects to the PC
22	  gameport. In addition to the usual PC analog joystick, this driver
23	  supports many extensions, including joysticks with throttle control,
24	  with rudders, additional hats and buttons compatible with CH
25	  Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or
26	  Saitek Cyborg joysticks.
27
28	  Please read the file <file:Documentation/input/joystick.txt> which
29	  contains more information.
30
31	  To compile this driver as a module, choose M here: the
32	  module will be called analog.
33
34config JOYSTICK_A3D
35	tristate "Assassin 3D and MadCatz Panther devices"
36	select GAMEPORT
37	help
38	  Say Y here if you have an FPGaming or MadCatz controller using the
39	  A3D protocol over the PC gameport.
40
41	  To compile this driver as a module, choose M here: the
42	  module will be called a3d.
43
44config JOYSTICK_ADI
45	tristate "Logitech ADI digital joysticks and gamepads"
46	select GAMEPORT
47	help
48	  Say Y here if you have a Logitech controller using the ADI
49	  protocol over the PC gameport.
50
51	  To compile this driver as a module, choose M here: the
52	  module will be called adi.
53
54config JOYSTICK_COBRA
55	tristate "Creative Labs Blaster Cobra gamepad"
56	select GAMEPORT
57	help
58	  Say Y here if you have a Creative Labs Blaster Cobra gamepad.
59
60	  To compile this driver as a module, choose M here: the
61	  module will be called cobra.
62
63config JOYSTICK_GF2K
64	tristate "Genius Flight2000 Digital joysticks and gamepads"
65	select GAMEPORT
66	help
67	  Say Y here if you have a Genius Flight2000 or MaxFighter digitally
68	  communicating joystick or gamepad.
69
70	  To compile this driver as a module, choose M here: the
71	  module will be called gf2k.
72
73config JOYSTICK_GRIP
74	tristate "Gravis GrIP joysticks and gamepads"
75	select GAMEPORT
76	help
77	  Say Y here if you have a Gravis controller using the GrIP protocol
78	  over the PC gameport.
79
80	  To compile this driver as a module, choose M here: the
81	  module will be called grip.
82
83config JOYSTICK_GRIP_MP
84	tristate "Gravis GrIP MultiPort"
85	select GAMEPORT
86	help
87	  Say Y here if you have the original Gravis GrIP MultiPort, a hub
88	  that connects to the gameport and you connect gamepads to it.
89
90	  To compile this driver as a module, choose M here: the
91	  module will be called grip_mp.
92
93config JOYSTICK_GUILLEMOT
94	tristate "Guillemot joysticks and gamepads"
95	select GAMEPORT
96	help
97	  Say Y here if you have a Guillemot joystick using a digital
98	  protocol over the PC gameport.
99
100	  To compile this driver as a module, choose M here: the
101	  module will be called guillemot.
102
103config JOYSTICK_INTERACT
104	tristate "InterAct digital joysticks and gamepads"
105	select GAMEPORT
106	help
107	  Say Y here if you have an InterAct gameport or joystick
108	  communicating digitally over the gameport.
109
110	  To compile this driver as a module, choose M here: the
111	  module will be called interact.
112
113config JOYSTICK_SIDEWINDER
114	tristate "Microsoft SideWinder digital joysticks and gamepads"
115	select GAMEPORT
116	help
117	  Say Y here if you have a Microsoft controller using the Digital
118	  Overdrive protocol over PC gameport.
119
120	  To compile this driver as a module, choose M here: the
121	  module will be called sidewinder.
122
123config JOYSTICK_TMDC
124	tristate "ThrustMaster DirectConnect joysticks and gamepads"
125	select GAMEPORT
126	help
127	  Say Y here if you have a ThrustMaster controller using the
128	  DirectConnect (BSP) protocol over the PC gameport.
129
130	  To compile this driver as a module, choose M here: the
131	  module will be called tmdc.
132
133source "drivers/input/joystick/iforce/Kconfig"
134
135config JOYSTICK_WARRIOR
136	tristate "Logitech WingMan Warrior joystick"
137	select SERIO
138	help
139	  Say Y here if you have a Logitech WingMan Warrior joystick connected
140	  to your computer's serial port.
141
142	  To compile this driver as a module, choose M here: the
143	  module will be called warrior.
144
145config JOYSTICK_MAGELLAN
146	tristate "LogiCad3d Magellan/SpaceMouse 6dof controllers"
147	select SERIO
148	help
149	  Say Y here if you have a Magellan or Space Mouse 6DOF controller
150	  connected to your computer's serial port.
151
152	  To compile this driver as a module, choose M here: the
153	  module will be called magellan.
154
155config JOYSTICK_SPACEORB
156	tristate "SpaceTec SpaceOrb/Avenger 6dof controllers"
157	select SERIO
158	help
159	  Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF
160	  controller connected to your computer's serial port.
161
162	  To compile this driver as a module, choose M here: the
163	  module will be called spaceorb.
164
165config JOYSTICK_SPACEBALL
166	tristate "SpaceTec SpaceBall 6dof controllers"
167	select SERIO
168	help
169	  Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX
170	  controller connected to your computer's serial port. For the
171	  SpaceBall 4000 USB model, use the USB HID driver.
172
173	  To compile this driver as a module, choose M here: the
174	  module will be called spaceball.
175
176config JOYSTICK_STINGER
177	tristate "Gravis Stinger gamepad"
178	select SERIO
179	help
180	  Say Y here if you have a Gravis Stinger connected to one of your
181	  serial ports.
182
183	  To compile this driver as a module, choose M here: the
184	  module will be called stinger.
185
186config JOYSTICK_TWIDJOY
187	tristate "Twiddler as a joystick"
188	select SERIO
189	help
190	  Say Y here if you have a Handykey Twiddler connected to your
191	  computer's serial port and want to use it as a joystick.
192
193	  To compile this driver as a module, choose M here: the
194	  module will be called twidjoy.
195
196config JOYSTICK_ZHENHUA
197	tristate "5-byte Zhenhua RC transmitter"
198	select SERIO
199	select BITREVERSE
200	help
201	  Say Y here if you have a Zhen Hua PPM-4CH transmitter which is
202	  supplied with a ready to fly micro electric indoor helicopters
203	  such as EasyCopter, Lama, MiniCopter, DragonFly or Jabo and want
204	  to use it via serial cable as a joystick.
205
206	  To compile this driver as a module, choose M here: the
207	  module will be called zhenhua.
208
209config JOYSTICK_DB9
210	tristate "Multisystem, Sega Genesis, Saturn joysticks and gamepads"
211	depends on PARPORT
212	help
213	  Say Y here if you have a Sega Master System gamepad, Sega Genesis
214	  gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga,
215	  Commodore, Amstrad CPC joystick connected to your parallel port.
216	  For more information on how to use the driver please read
217	  <file:Documentation/input/joystick-parport.txt>.
218
219	  To compile this driver as a module, choose M here: the
220	  module will be called db9.
221
222config JOYSTICK_GAMECON
223	tristate "Multisystem, NES, SNES, N64, PSX joysticks and gamepads"
224	depends on PARPORT
225	select INPUT_FF_MEMLESS
226	---help---
227	  Say Y here if you have a Nintendo Entertainment System gamepad,
228	  Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad,
229	  Sony PlayStation gamepad or a Multisystem -- Atari, Amiga,
230	  Commodore, Amstrad CPC joystick connected to your parallel port.
231	  For more information on how to use the driver please read
232	  <file:Documentation/input/joystick-parport.txt>.
233
234	  To compile this driver as a module, choose M here: the
235	  module will be called gamecon.
236
237config JOYSTICK_TURBOGRAFX
238	tristate "Multisystem joysticks via TurboGraFX device"
239	depends on PARPORT
240	help
241	  Say Y here if you have the TurboGraFX interface by Steffen Schwenke,
242	  and want to use it with Multisystem -- Atari, Amiga, Commodore,
243	  Amstrad CPC joystick. For more information on how to use the driver
244	  please read <file:Documentation/input/joystick-parport.txt>.
245
246	  To compile this driver as a module, choose M here: the
247	  module will be called turbografx.
248
249config JOYSTICK_AMIGA
250	tristate "Amiga joysticks"
251	depends on AMIGA
252	help
253	  Say Y here if you have an Amiga with a digital joystick connected
254	  to it.
255
256	  To compile this driver as a module, choose M here: the
257	  module will be called amijoy.
258
259config JOYSTICK_AS5011
260	tristate "Austria Microsystem AS5011 joystick"
261	depends on I2C
262	help
263	  Say Y here if you have an AS5011 digital joystick connected to your
264	  system.
265
266	  To compile this driver as a module, choose M here: the
267	  module will be called as5011.
268
269config JOYSTICK_JOYDUMP
270	tristate "Gameport data dumper"
271	select GAMEPORT
272	help
273	  Say Y here if you want to dump data from your joystick into the system
274	  log for debugging purposes. Say N if you are making a production
275	  configuration or aren't sure.
276
277	  To compile this driver as a module, choose M here: the
278	  module will be called joydump.
279
280config JOYSTICK_XPAD
281	tristate "X-Box gamepad support"
282	depends on USB_ARCH_HAS_HCD
283	select USB
284	help
285	  Say Y here if you want to use the X-Box pad with your computer.
286	  Make sure to say Y to "Joystick support" (CONFIG_INPUT_JOYDEV)
287	  and/or "Event interface support" (CONFIG_INPUT_EVDEV) as well.
288
289	  For information about how to connect the X-Box pad to USB, see
290	  <file:Documentation/input/xpad.txt>.
291
292	  To compile this driver as a module, choose M here: the
293	  module will be called xpad.
294
295config JOYSTICK_XPAD_FF
296	bool "X-Box gamepad rumble support"
297	depends on JOYSTICK_XPAD && INPUT
298	select INPUT_FF_MEMLESS
299	---help---
300	  Say Y here if you want to take advantage of xbox 360 rumble features.
301
302config JOYSTICK_XPAD_LEDS
303	bool "LED Support for Xbox360 controller 'BigX' LED"
304	depends on JOYSTICK_XPAD && (LEDS_CLASS=y || LEDS_CLASS=JOYSTICK_XPAD)
305	---help---
306	  This option enables support for the LED which surrounds the Big X on
307	  XBox 360 controller.
308
309config JOYSTICK_WALKERA0701
310	tristate "Walkera WK-0701 RC transmitter"
311	depends on HIGH_RES_TIMERS && PARPORT
312	help
313	  Say Y or M here if you have a Walkera WK-0701 transmitter which is
314	  supplied with a ready to fly Walkera helicopters such as HM36,
315	  HM37, HM60 and want to use it via parport as a joystick. More
316	  information is available: <file:Documentation/input/walkera0701.txt>
317
318	  To compile this driver as a module, choose M here: the
319	  module will be called walkera0701.
320
321config JOYSTICK_MAPLE
322	tristate "Dreamcast control pad"
323	depends on MAPLE
324	help
325	  Say Y here if you have a SEGA Dreamcast and want to use your
326	  controller as a joystick.
327
328	  Most Dreamcast users will say Y.
329
330	  To compile this as a module choose M here: the module will be called
331	  maplecontrol.
332
333config JOYSTICK_PSXPAD_SPI
334	tristate "PlayStation 1/2 joypads via SPI interface"
335	depends on SPI
336	select INPUT_POLLDEV
337	help
338	  Say Y here if you wish to connect PlayStation 1/2 joypads
339	  via SPI interface.
340
341	  To compile this driver as a module, choose M here: the
342	  module will be called psxpad-spi.
343
344config JOYSTICK_PSXPAD_SPI_FF
345	bool "PlayStation 1/2 joypads force feedback (rumble) support"
346	depends on JOYSTICK_PSXPAD_SPI
347	select INPUT_FF_MEMLESS
348	help
349	  Say Y here if you want to take advantage of PlayStation 1/2
350	  joypads rumble features.
351
352	  To drive rumble motor a dedicated power supply is required.
353
354endif
355