1# 2# Joystick driver configuration 3# 4menuconfig INPUT_JOYSTICK 5 bool "Joysticks/Gamepads" 6 help 7 If you have a joystick, 6dof controller, gamepad, steering wheel, 8 weapon control system or something like that you can say Y here 9 and the list of supported devices will be displayed. This option 10 doesn't affect the kernel. 11 12 Please read the file <file:Documentation/input/joystick.txt> which 13 contains more information. 14 15if INPUT_JOYSTICK 16 17config JOYSTICK_ANALOG 18 tristate "Classic PC analog joysticks and gamepads" 19 select GAMEPORT 20 ---help--- 21 Say Y here if you have a joystick that connects to the PC 22 gameport. In addition to the usual PC analog joystick, this driver 23 supports many extensions, including joysticks with throttle control, 24 with rudders, additional hats and buttons compatible with CH 25 Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or 26 Saitek Cyborg joysticks. 27 28 Please read the file <file:Documentation/input/joystick.txt> which 29 contains more information. 30 31 To compile this driver as a module, choose M here: the 32 module will be called analog. 33 34config JOYSTICK_A3D 35 tristate "Assassin 3D and MadCatz Panther devices" 36 select GAMEPORT 37 help 38 Say Y here if you have an FPGaming or MadCatz controller using the 39 A3D protocol over the PC gameport. 40 41 To compile this driver as a module, choose M here: the 42 module will be called a3d. 43 44config JOYSTICK_ADI 45 tristate "Logitech ADI digital joysticks and gamepads" 46 select GAMEPORT 47 help 48 Say Y here if you have a Logitech controller using the ADI 49 protocol over the PC gameport. 50 51 To compile this driver as a module, choose M here: the 52 module will be called adi. 53 54config JOYSTICK_COBRA 55 tristate "Creative Labs Blaster Cobra gamepad" 56 select GAMEPORT 57 help 58 Say Y here if you have a Creative Labs Blaster Cobra gamepad. 59 60 To compile this driver as a module, choose M here: the 61 module will be called cobra. 62 63config JOYSTICK_GF2K 64 tristate "Genius Flight2000 Digital joysticks and gamepads" 65 select GAMEPORT 66 help 67 Say Y here if you have a Genius Flight2000 or MaxFighter digitally 68 communicating joystick or gamepad. 69 70 To compile this driver as a module, choose M here: the 71 module will be called gf2k. 72 73config JOYSTICK_GRIP 74 tristate "Gravis GrIP joysticks and gamepads" 75 select GAMEPORT 76 help 77 Say Y here if you have a Gravis controller using the GrIP protocol 78 over the PC gameport. 79 80 To compile this driver as a module, choose M here: the 81 module will be called grip. 82 83config JOYSTICK_GRIP_MP 84 tristate "Gravis GrIP MultiPort" 85 select GAMEPORT 86 help 87 Say Y here if you have the original Gravis GrIP MultiPort, a hub 88 that connects to the gameport and you connect gamepads to it. 89 90 To compile this driver as a module, choose M here: the 91 module will be called grip_mp. 92 93config JOYSTICK_GUILLEMOT 94 tristate "Guillemot joysticks and gamepads" 95 select GAMEPORT 96 help 97 Say Y here if you have a Guillemot joystick using a digital 98 protocol over the PC gameport. 99 100 To compile this driver as a module, choose M here: the 101 module will be called guillemot. 102 103config JOYSTICK_INTERACT 104 tristate "InterAct digital joysticks and gamepads" 105 select GAMEPORT 106 help 107 Say Y here if you have an InterAct gameport or joystick 108 communicating digitally over the gameport. 109 110 To compile this driver as a module, choose M here: the 111 module will be called interact. 112 113config JOYSTICK_SIDEWINDER 114 tristate "Microsoft SideWinder digital joysticks and gamepads" 115 select GAMEPORT 116 help 117 Say Y here if you have a Microsoft controller using the Digital 118 Overdrive protocol over PC gameport. 119 120 To compile this driver as a module, choose M here: the 121 module will be called sidewinder. 122 123config JOYSTICK_TMDC 124 tristate "ThrustMaster DirectConnect joysticks and gamepads" 125 select GAMEPORT 126 help 127 Say Y here if you have a ThrustMaster controller using the 128 DirectConnect (BSP) protocol over the PC gameport. 129 130 To compile this driver as a module, choose M here: the 131 module will be called tmdc. 132 133source "drivers/input/joystick/iforce/Kconfig" 134 135config JOYSTICK_WARRIOR 136 tristate "Logitech WingMan Warrior joystick" 137 select SERIO 138 help 139 Say Y here if you have a Logitech WingMan Warrior joystick connected 140 to your computer's serial port. 141 142 To compile this driver as a module, choose M here: the 143 module will be called warrior. 144 145config JOYSTICK_MAGELLAN 146 tristate "LogiCad3d Magellan/SpaceMouse 6dof controllers" 147 select SERIO 148 help 149 Say Y here if you have a Magellan or Space Mouse 6DOF controller 150 connected to your computer's serial port. 151 152 To compile this driver as a module, choose M here: the 153 module will be called magellan. 154 155config JOYSTICK_SPACEORB 156 tristate "SpaceTec SpaceOrb/Avenger 6dof controllers" 157 select SERIO 158 help 159 Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF 160 controller connected to your computer's serial port. 161 162 To compile this driver as a module, choose M here: the 163 module will be called spaceorb. 164 165config JOYSTICK_SPACEBALL 166 tristate "SpaceTec SpaceBall 6dof controllers" 167 select SERIO 168 help 169 Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX 170 controller connected to your computer's serial port. For the 171 SpaceBall 4000 USB model, use the USB HID driver. 172 173 To compile this driver as a module, choose M here: the 174 module will be called spaceball. 175 176config JOYSTICK_STINGER 177 tristate "Gravis Stinger gamepad" 178 select SERIO 179 help 180 Say Y here if you have a Gravis Stinger connected to one of your 181 serial ports. 182 183 To compile this driver as a module, choose M here: the 184 module will be called stinger. 185 186config JOYSTICK_TWIDJOY 187 tristate "Twiddler as a joystick" 188 select SERIO 189 help 190 Say Y here if you have a Handykey Twiddler connected to your 191 computer's serial port and want to use it as a joystick. 192 193 To compile this driver as a module, choose M here: the 194 module will be called twidjoy. 195 196config JOYSTICK_ZHENHUA 197 tristate "5-byte Zhenhua RC transmitter" 198 select SERIO 199 select BITREVERSE 200 help 201 Say Y here if you have a Zhen Hua PPM-4CH transmitter which is 202 supplied with a ready to fly micro electric indoor helicopters 203 such as EasyCopter, Lama, MiniCopter, DragonFly or Jabo and want 204 to use it via serial cable as a joystick. 205 206 To compile this driver as a module, choose M here: the 207 module will be called zhenhua. 208 209config JOYSTICK_DB9 210 tristate "Multisystem, Sega Genesis, Saturn joysticks and gamepads" 211 depends on PARPORT 212 help 213 Say Y here if you have a Sega Master System gamepad, Sega Genesis 214 gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga, 215 Commodore, Amstrad CPC joystick connected to your parallel port. 216 For more information on how to use the driver please read 217 <file:Documentation/input/joystick-parport.txt>. 218 219 To compile this driver as a module, choose M here: the 220 module will be called db9. 221 222config JOYSTICK_GAMECON 223 tristate "Multisystem, NES, SNES, N64, PSX joysticks and gamepads" 224 depends on PARPORT 225 select INPUT_FF_MEMLESS 226 ---help--- 227 Say Y here if you have a Nintendo Entertainment System gamepad, 228 Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad, 229 Sony PlayStation gamepad or a Multisystem -- Atari, Amiga, 230 Commodore, Amstrad CPC joystick connected to your parallel port. 231 For more information on how to use the driver please read 232 <file:Documentation/input/joystick-parport.txt>. 233 234 To compile this driver as a module, choose M here: the 235 module will be called gamecon. 236 237config JOYSTICK_TURBOGRAFX 238 tristate "Multisystem joysticks via TurboGraFX device" 239 depends on PARPORT 240 help 241 Say Y here if you have the TurboGraFX interface by Steffen Schwenke, 242 and want to use it with Multisystem -- Atari, Amiga, Commodore, 243 Amstrad CPC joystick. For more information on how to use the driver 244 please read <file:Documentation/input/joystick-parport.txt>. 245 246 To compile this driver as a module, choose M here: the 247 module will be called turbografx. 248 249config JOYSTICK_AMIGA 250 tristate "Amiga joysticks" 251 depends on AMIGA 252 help 253 Say Y here if you have an Amiga with a digital joystick connected 254 to it. 255 256 To compile this driver as a module, choose M here: the 257 module will be called amijoy. 258 259config JOYSTICK_AS5011 260 tristate "Austria Microsystem AS5011 joystick" 261 depends on I2C 262 help 263 Say Y here if you have an AS5011 digital joystick connected to your 264 system. 265 266 To compile this driver as a module, choose M here: the 267 module will be called as5011. 268 269config JOYSTICK_JOYDUMP 270 tristate "Gameport data dumper" 271 select GAMEPORT 272 help 273 Say Y here if you want to dump data from your joystick into the system 274 log for debugging purposes. Say N if you are making a production 275 configuration or aren't sure. 276 277 To compile this driver as a module, choose M here: the 278 module will be called joydump. 279 280config JOYSTICK_XPAD 281 tristate "X-Box gamepad support" 282 depends on USB_ARCH_HAS_HCD 283 select USB 284 help 285 Say Y here if you want to use the X-Box pad with your computer. 286 Make sure to say Y to "Joystick support" (CONFIG_INPUT_JOYDEV) 287 and/or "Event interface support" (CONFIG_INPUT_EVDEV) as well. 288 289 For information about how to connect the X-Box pad to USB, see 290 <file:Documentation/input/xpad.txt>. 291 292 To compile this driver as a module, choose M here: the 293 module will be called xpad. 294 295config JOYSTICK_XPAD_FF 296 bool "X-Box gamepad rumble support" 297 depends on JOYSTICK_XPAD && INPUT 298 select INPUT_FF_MEMLESS 299 ---help--- 300 Say Y here if you want to take advantage of xbox 360 rumble features. 301 302config JOYSTICK_XPAD_LEDS 303 bool "LED Support for Xbox360 controller 'BigX' LED" 304 depends on JOYSTICK_XPAD && (LEDS_CLASS=y || LEDS_CLASS=JOYSTICK_XPAD) 305 ---help--- 306 This option enables support for the LED which surrounds the Big X on 307 XBox 360 controller. 308 309config JOYSTICK_WALKERA0701 310 tristate "Walkera WK-0701 RC transmitter" 311 depends on HIGH_RES_TIMERS && PARPORT 312 help 313 Say Y or M here if you have a Walkera WK-0701 transmitter which is 314 supplied with a ready to fly Walkera helicopters such as HM36, 315 HM37, HM60 and want to use it via parport as a joystick. More 316 information is available: <file:Documentation/input/walkera0701.txt> 317 318 To compile this driver as a module, choose M here: the 319 module will be called walkera0701. 320 321config JOYSTICK_MAPLE 322 tristate "Dreamcast control pad" 323 depends on MAPLE 324 help 325 Say Y here if you have a SEGA Dreamcast and want to use your 326 controller as a joystick. 327 328 Most Dreamcast users will say Y. 329 330 To compile this as a module choose M here: the module will be called 331 maplecontrol. 332 333config JOYSTICK_PSXPAD_SPI 334 tristate "PlayStation 1/2 joypads via SPI interface" 335 depends on SPI 336 select INPUT_POLLDEV 337 help 338 Say Y here if you wish to connect PlayStation 1/2 joypads 339 via SPI interface. 340 341 To compile this driver as a module, choose M here: the 342 module will be called psxpad-spi. 343 344config JOYSTICK_PSXPAD_SPI_FF 345 bool "PlayStation 1/2 joypads force feedback (rumble) support" 346 depends on JOYSTICK_PSXPAD_SPI 347 select INPUT_FF_MEMLESS 348 help 349 Say Y here if you want to take advantage of PlayStation 1/2 350 joypads rumble features. 351 352 To drive rumble motor a dedicated power supply is required. 353 354endif 355