1 /* 2 * Generic gameport layer 3 * 4 * Copyright (c) 1999-2002 Vojtech Pavlik 5 * Copyright (c) 2005 Dmitry Torokhov 6 */ 7 8 /* 9 * This program is free software; you can redistribute it and/or modify it 10 * under the terms of the GNU General Public License version 2 as published by 11 * the Free Software Foundation. 12 */ 13 14 #include <linux/stddef.h> 15 #include <linux/module.h> 16 #include <linux/ioport.h> 17 #include <linux/init.h> 18 #include <linux/gameport.h> 19 #include <linux/wait.h> 20 #include <linux/sched.h> 21 #include <linux/slab.h> 22 #include <linux/delay.h> 23 #include <linux/kthread.h> 24 #include <linux/sched.h> /* HZ */ 25 #include <linux/mutex.h> 26 #include <linux/freezer.h> 27 28 /*#include <asm/io.h>*/ 29 30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 31 MODULE_DESCRIPTION("Generic gameport layer"); 32 MODULE_LICENSE("GPL"); 33 34 EXPORT_SYMBOL(__gameport_register_port); 35 EXPORT_SYMBOL(gameport_unregister_port); 36 EXPORT_SYMBOL(__gameport_register_driver); 37 EXPORT_SYMBOL(gameport_unregister_driver); 38 EXPORT_SYMBOL(gameport_open); 39 EXPORT_SYMBOL(gameport_close); 40 EXPORT_SYMBOL(gameport_rescan); 41 EXPORT_SYMBOL(gameport_cooked_read); 42 EXPORT_SYMBOL(gameport_set_name); 43 EXPORT_SYMBOL(gameport_set_phys); 44 EXPORT_SYMBOL(gameport_start_polling); 45 EXPORT_SYMBOL(gameport_stop_polling); 46 47 /* 48 * gameport_mutex protects entire gameport subsystem and is taken 49 * every time gameport port or driver registrered or unregistered. 50 */ 51 static DEFINE_MUTEX(gameport_mutex); 52 53 static LIST_HEAD(gameport_list); 54 55 static struct bus_type gameport_bus; 56 57 static void gameport_add_driver(struct gameport_driver *drv); 58 static void gameport_add_port(struct gameport *gameport); 59 static void gameport_destroy_port(struct gameport *gameport); 60 static void gameport_reconnect_port(struct gameport *gameport); 61 static void gameport_disconnect_port(struct gameport *gameport); 62 63 #if defined(__i386__) 64 65 #include <asm/i8253.h> 66 67 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 68 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 69 70 static unsigned int get_time_pit(void) 71 { 72 unsigned long flags; 73 unsigned int count; 74 75 spin_lock_irqsave(&i8253_lock, flags); 76 outb_p(0x00, 0x43); 77 count = inb_p(0x40); 78 count |= inb_p(0x40) << 8; 79 spin_unlock_irqrestore(&i8253_lock, flags); 80 81 return count; 82 } 83 84 #endif 85 86 87 88 /* 89 * gameport_measure_speed() measures the gameport i/o speed. 90 */ 91 92 static int gameport_measure_speed(struct gameport *gameport) 93 { 94 #if defined(__i386__) 95 96 unsigned int i, t, t1, t2, t3, tx; 97 unsigned long flags; 98 99 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 100 return 0; 101 102 tx = 1 << 30; 103 104 for(i = 0; i < 50; i++) { 105 local_irq_save(flags); 106 GET_TIME(t1); 107 for (t = 0; t < 50; t++) gameport_read(gameport); 108 GET_TIME(t2); 109 GET_TIME(t3); 110 local_irq_restore(flags); 111 udelay(i * 10); 112 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 113 } 114 115 gameport_close(gameport); 116 return 59659 / (tx < 1 ? 1 : tx); 117 118 #elif defined (__x86_64__) 119 120 unsigned int i, t; 121 unsigned long tx, t1, t2, flags; 122 123 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 124 return 0; 125 126 tx = 1 << 30; 127 128 for(i = 0; i < 50; i++) { 129 local_irq_save(flags); 130 rdtscl(t1); 131 for (t = 0; t < 50; t++) gameport_read(gameport); 132 rdtscl(t2); 133 local_irq_restore(flags); 134 udelay(i * 10); 135 if (t2 - t1 < tx) tx = t2 - t1; 136 } 137 138 gameport_close(gameport); 139 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 140 141 #else 142 143 unsigned int j, t = 0; 144 145 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 146 return 0; 147 148 j = jiffies; while (j == jiffies); 149 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 150 151 gameport_close(gameport); 152 return t * HZ / 1000; 153 154 #endif 155 } 156 157 void gameport_start_polling(struct gameport *gameport) 158 { 159 spin_lock(&gameport->timer_lock); 160 161 if (!gameport->poll_cnt++) { 162 BUG_ON(!gameport->poll_handler); 163 BUG_ON(!gameport->poll_interval); 164 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 165 } 166 167 spin_unlock(&gameport->timer_lock); 168 } 169 170 void gameport_stop_polling(struct gameport *gameport) 171 { 172 spin_lock(&gameport->timer_lock); 173 174 if (!--gameport->poll_cnt) 175 del_timer(&gameport->poll_timer); 176 177 spin_unlock(&gameport->timer_lock); 178 } 179 180 static void gameport_run_poll_handler(unsigned long d) 181 { 182 struct gameport *gameport = (struct gameport *)d; 183 184 gameport->poll_handler(gameport); 185 if (gameport->poll_cnt) 186 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 187 } 188 189 /* 190 * Basic gameport -> driver core mappings 191 */ 192 193 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 194 { 195 int error; 196 197 gameport->dev.driver = &drv->driver; 198 if (drv->connect(gameport, drv)) { 199 gameport->dev.driver = NULL; 200 return -ENODEV; 201 } 202 203 error = device_bind_driver(&gameport->dev); 204 if (error) { 205 printk(KERN_WARNING 206 "gameport: device_bind_driver() failed " 207 "for %s (%s) and %s, error: %d\n", 208 gameport->phys, gameport->name, 209 drv->description, error); 210 drv->disconnect(gameport); 211 gameport->dev.driver = NULL; 212 return error; 213 } 214 215 return 0; 216 } 217 218 static void gameport_find_driver(struct gameport *gameport) 219 { 220 int error; 221 222 error = device_attach(&gameport->dev); 223 if (error < 0) 224 printk(KERN_WARNING 225 "gameport: device_attach() failed for %s (%s), error: %d\n", 226 gameport->phys, gameport->name, error); 227 } 228 229 230 /* 231 * Gameport event processing. 232 */ 233 234 enum gameport_event_type { 235 GAMEPORT_RESCAN, 236 GAMEPORT_RECONNECT, 237 GAMEPORT_REGISTER_PORT, 238 GAMEPORT_REGISTER_DRIVER, 239 }; 240 241 struct gameport_event { 242 enum gameport_event_type type; 243 void *object; 244 struct module *owner; 245 struct list_head node; 246 }; 247 248 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 249 static LIST_HEAD(gameport_event_list); 250 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); 251 static struct task_struct *gameport_task; 252 253 static void gameport_queue_event(void *object, struct module *owner, 254 enum gameport_event_type event_type) 255 { 256 unsigned long flags; 257 struct gameport_event *event; 258 259 spin_lock_irqsave(&gameport_event_lock, flags); 260 261 /* 262 * Scan event list for the other events for the same gameport port, 263 * starting with the most recent one. If event is the same we 264 * do not need add new one. If event is of different type we 265 * need to add this event and should not look further because 266 * we need to preseve sequence of distinct events. 267 */ 268 list_for_each_entry_reverse(event, &gameport_event_list, node) { 269 if (event->object == object) { 270 if (event->type == event_type) 271 goto out; 272 break; 273 } 274 } 275 276 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) { 277 if (!try_module_get(owner)) { 278 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type); 279 kfree(event); 280 goto out; 281 } 282 283 event->type = event_type; 284 event->object = object; 285 event->owner = owner; 286 287 list_add_tail(&event->node, &gameport_event_list); 288 wake_up(&gameport_wait); 289 } else { 290 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type); 291 } 292 out: 293 spin_unlock_irqrestore(&gameport_event_lock, flags); 294 } 295 296 static void gameport_free_event(struct gameport_event *event) 297 { 298 module_put(event->owner); 299 kfree(event); 300 } 301 302 static void gameport_remove_duplicate_events(struct gameport_event *event) 303 { 304 struct list_head *node, *next; 305 struct gameport_event *e; 306 unsigned long flags; 307 308 spin_lock_irqsave(&gameport_event_lock, flags); 309 310 list_for_each_safe(node, next, &gameport_event_list) { 311 e = list_entry(node, struct gameport_event, node); 312 if (event->object == e->object) { 313 /* 314 * If this event is of different type we should not 315 * look further - we only suppress duplicate events 316 * that were sent back-to-back. 317 */ 318 if (event->type != e->type) 319 break; 320 321 list_del_init(node); 322 gameport_free_event(e); 323 } 324 } 325 326 spin_unlock_irqrestore(&gameport_event_lock, flags); 327 } 328 329 static struct gameport_event *gameport_get_event(void) 330 { 331 struct gameport_event *event; 332 struct list_head *node; 333 unsigned long flags; 334 335 spin_lock_irqsave(&gameport_event_lock, flags); 336 337 if (list_empty(&gameport_event_list)) { 338 spin_unlock_irqrestore(&gameport_event_lock, flags); 339 return NULL; 340 } 341 342 node = gameport_event_list.next; 343 event = list_entry(node, struct gameport_event, node); 344 list_del_init(node); 345 346 spin_unlock_irqrestore(&gameport_event_lock, flags); 347 348 return event; 349 } 350 351 static void gameport_handle_event(void) 352 { 353 struct gameport_event *event; 354 355 mutex_lock(&gameport_mutex); 356 357 /* 358 * Note that we handle only one event here to give swsusp 359 * a chance to freeze kgameportd thread. Gameport events 360 * should be pretty rare so we are not concerned about 361 * taking performance hit. 362 */ 363 if ((event = gameport_get_event())) { 364 365 switch (event->type) { 366 case GAMEPORT_REGISTER_PORT: 367 gameport_add_port(event->object); 368 break; 369 370 case GAMEPORT_RECONNECT: 371 gameport_reconnect_port(event->object); 372 break; 373 374 case GAMEPORT_RESCAN: 375 gameport_disconnect_port(event->object); 376 gameport_find_driver(event->object); 377 break; 378 379 case GAMEPORT_REGISTER_DRIVER: 380 gameport_add_driver(event->object); 381 break; 382 383 default: 384 break; 385 } 386 387 gameport_remove_duplicate_events(event); 388 gameport_free_event(event); 389 } 390 391 mutex_unlock(&gameport_mutex); 392 } 393 394 /* 395 * Remove all events that have been submitted for a given gameport port. 396 */ 397 static void gameport_remove_pending_events(struct gameport *gameport) 398 { 399 struct list_head *node, *next; 400 struct gameport_event *event; 401 unsigned long flags; 402 403 spin_lock_irqsave(&gameport_event_lock, flags); 404 405 list_for_each_safe(node, next, &gameport_event_list) { 406 event = list_entry(node, struct gameport_event, node); 407 if (event->object == gameport) { 408 list_del_init(node); 409 gameport_free_event(event); 410 } 411 } 412 413 spin_unlock_irqrestore(&gameport_event_lock, flags); 414 } 415 416 /* 417 * Destroy child gameport port (if any) that has not been fully registered yet. 418 * 419 * Note that we rely on the fact that port can have only one child and therefore 420 * only one child registration request can be pending. Additionally, children 421 * are registered by driver's connect() handler so there can't be a grandchild 422 * pending registration together with a child. 423 */ 424 static struct gameport *gameport_get_pending_child(struct gameport *parent) 425 { 426 struct gameport_event *event; 427 struct gameport *gameport, *child = NULL; 428 unsigned long flags; 429 430 spin_lock_irqsave(&gameport_event_lock, flags); 431 432 list_for_each_entry(event, &gameport_event_list, node) { 433 if (event->type == GAMEPORT_REGISTER_PORT) { 434 gameport = event->object; 435 if (gameport->parent == parent) { 436 child = gameport; 437 break; 438 } 439 } 440 } 441 442 spin_unlock_irqrestore(&gameport_event_lock, flags); 443 return child; 444 } 445 446 static int gameport_thread(void *nothing) 447 { 448 set_freezable(); 449 do { 450 gameport_handle_event(); 451 wait_event_interruptible(gameport_wait, 452 kthread_should_stop() || !list_empty(&gameport_event_list)); 453 try_to_freeze(); 454 } while (!kthread_should_stop()); 455 456 printk(KERN_DEBUG "gameport: kgameportd exiting\n"); 457 return 0; 458 } 459 460 461 /* 462 * Gameport port operations 463 */ 464 465 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) 466 { 467 struct gameport *gameport = to_gameport_port(dev); 468 return sprintf(buf, "%s\n", gameport->name); 469 } 470 471 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 472 { 473 struct gameport *gameport = to_gameport_port(dev); 474 struct device_driver *drv; 475 int error; 476 477 error = mutex_lock_interruptible(&gameport_mutex); 478 if (error) 479 return error; 480 481 if (!strncmp(buf, "none", count)) { 482 gameport_disconnect_port(gameport); 483 } else if (!strncmp(buf, "reconnect", count)) { 484 gameport_reconnect_port(gameport); 485 } else if (!strncmp(buf, "rescan", count)) { 486 gameport_disconnect_port(gameport); 487 gameport_find_driver(gameport); 488 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 489 gameport_disconnect_port(gameport); 490 error = gameport_bind_driver(gameport, to_gameport_driver(drv)); 491 put_driver(drv); 492 } else { 493 error = -EINVAL; 494 } 495 496 mutex_unlock(&gameport_mutex); 497 498 return error ? error : count; 499 } 500 501 static struct device_attribute gameport_device_attrs[] = { 502 __ATTR(description, S_IRUGO, gameport_show_description, NULL), 503 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver), 504 __ATTR_NULL 505 }; 506 507 static void gameport_release_port(struct device *dev) 508 { 509 struct gameport *gameport = to_gameport_port(dev); 510 511 kfree(gameport); 512 module_put(THIS_MODULE); 513 } 514 515 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 516 { 517 va_list args; 518 519 va_start(args, fmt); 520 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 521 va_end(args); 522 } 523 524 /* 525 * Prepare gameport port for registration. 526 */ 527 static void gameport_init_port(struct gameport *gameport) 528 { 529 static atomic_t gameport_no = ATOMIC_INIT(0); 530 531 __module_get(THIS_MODULE); 532 533 mutex_init(&gameport->drv_mutex); 534 device_initialize(&gameport->dev); 535 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id), 536 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); 537 gameport->dev.bus = &gameport_bus; 538 gameport->dev.release = gameport_release_port; 539 if (gameport->parent) 540 gameport->dev.parent = &gameport->parent->dev; 541 542 INIT_LIST_HEAD(&gameport->node); 543 spin_lock_init(&gameport->timer_lock); 544 init_timer(&gameport->poll_timer); 545 gameport->poll_timer.function = gameport_run_poll_handler; 546 gameport->poll_timer.data = (unsigned long)gameport; 547 } 548 549 /* 550 * Complete gameport port registration. 551 * Driver core will attempt to find appropriate driver for the port. 552 */ 553 static void gameport_add_port(struct gameport *gameport) 554 { 555 int error; 556 557 if (gameport->parent) 558 gameport->parent->child = gameport; 559 560 gameport->speed = gameport_measure_speed(gameport); 561 562 list_add_tail(&gameport->node, &gameport_list); 563 564 if (gameport->io) 565 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n", 566 gameport->name, gameport->phys, gameport->io, gameport->speed); 567 else 568 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n", 569 gameport->name, gameport->phys, gameport->speed); 570 571 error = device_add(&gameport->dev); 572 if (error) 573 printk(KERN_ERR 574 "gameport: device_add() failed for %s (%s), error: %d\n", 575 gameport->phys, gameport->name, error); 576 else 577 gameport->registered = 1; 578 } 579 580 /* 581 * gameport_destroy_port() completes deregistration process and removes 582 * port from the system 583 */ 584 static void gameport_destroy_port(struct gameport *gameport) 585 { 586 struct gameport *child; 587 588 child = gameport_get_pending_child(gameport); 589 if (child) { 590 gameport_remove_pending_events(child); 591 put_device(&child->dev); 592 } 593 594 if (gameport->parent) { 595 gameport->parent->child = NULL; 596 gameport->parent = NULL; 597 } 598 599 if (gameport->registered) { 600 device_del(&gameport->dev); 601 gameport->registered = 0; 602 } 603 604 list_del_init(&gameport->node); 605 606 gameport_remove_pending_events(gameport); 607 put_device(&gameport->dev); 608 } 609 610 /* 611 * Reconnect gameport port and all its children (re-initialize attached devices) 612 */ 613 static void gameport_reconnect_port(struct gameport *gameport) 614 { 615 do { 616 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 617 gameport_disconnect_port(gameport); 618 gameport_find_driver(gameport); 619 /* Ok, old children are now gone, we are done */ 620 break; 621 } 622 gameport = gameport->child; 623 } while (gameport); 624 } 625 626 /* 627 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 628 * all child ports are unbound and destroyed. 629 */ 630 static void gameport_disconnect_port(struct gameport *gameport) 631 { 632 struct gameport *s, *parent; 633 634 if (gameport->child) { 635 /* 636 * Children ports should be disconnected and destroyed 637 * first, staring with the leaf one, since we don't want 638 * to do recursion 639 */ 640 for (s = gameport; s->child; s = s->child) 641 /* empty */; 642 643 do { 644 parent = s->parent; 645 646 device_release_driver(&s->dev); 647 gameport_destroy_port(s); 648 } while ((s = parent) != gameport); 649 } 650 651 /* 652 * Ok, no children left, now disconnect this port 653 */ 654 device_release_driver(&gameport->dev); 655 } 656 657 void gameport_rescan(struct gameport *gameport) 658 { 659 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN); 660 } 661 662 void gameport_reconnect(struct gameport *gameport) 663 { 664 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT); 665 } 666 667 /* 668 * Submits register request to kgameportd for subsequent execution. 669 * Note that port registration is always asynchronous. 670 */ 671 void __gameport_register_port(struct gameport *gameport, struct module *owner) 672 { 673 gameport_init_port(gameport); 674 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 675 } 676 677 /* 678 * Synchronously unregisters gameport port. 679 */ 680 void gameport_unregister_port(struct gameport *gameport) 681 { 682 mutex_lock(&gameport_mutex); 683 gameport_disconnect_port(gameport); 684 gameport_destroy_port(gameport); 685 mutex_unlock(&gameport_mutex); 686 } 687 688 689 /* 690 * Gameport driver operations 691 */ 692 693 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf) 694 { 695 struct gameport_driver *driver = to_gameport_driver(drv); 696 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 697 } 698 699 static struct driver_attribute gameport_driver_attrs[] = { 700 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL), 701 __ATTR_NULL 702 }; 703 704 static int gameport_driver_probe(struct device *dev) 705 { 706 struct gameport *gameport = to_gameport_port(dev); 707 struct gameport_driver *drv = to_gameport_driver(dev->driver); 708 709 drv->connect(gameport, drv); 710 return gameport->drv ? 0 : -ENODEV; 711 } 712 713 static int gameport_driver_remove(struct device *dev) 714 { 715 struct gameport *gameport = to_gameport_port(dev); 716 struct gameport_driver *drv = to_gameport_driver(dev->driver); 717 718 drv->disconnect(gameport); 719 return 0; 720 } 721 722 static void gameport_add_driver(struct gameport_driver *drv) 723 { 724 int error; 725 726 error = driver_register(&drv->driver); 727 if (error) 728 printk(KERN_ERR 729 "gameport: driver_register() failed for %s, error: %d\n", 730 drv->driver.name, error); 731 } 732 733 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner) 734 { 735 drv->driver.bus = &gameport_bus; 736 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER); 737 } 738 739 void gameport_unregister_driver(struct gameport_driver *drv) 740 { 741 struct gameport *gameport; 742 743 mutex_lock(&gameport_mutex); 744 drv->ignore = 1; /* so gameport_find_driver ignores it */ 745 746 start_over: 747 list_for_each_entry(gameport, &gameport_list, node) { 748 if (gameport->drv == drv) { 749 gameport_disconnect_port(gameport); 750 gameport_find_driver(gameport); 751 /* we could've deleted some ports, restart */ 752 goto start_over; 753 } 754 } 755 756 driver_unregister(&drv->driver); 757 mutex_unlock(&gameport_mutex); 758 } 759 760 static int gameport_bus_match(struct device *dev, struct device_driver *drv) 761 { 762 struct gameport_driver *gameport_drv = to_gameport_driver(drv); 763 764 return !gameport_drv->ignore; 765 } 766 767 static struct bus_type gameport_bus = { 768 .name = "gameport", 769 .dev_attrs = gameport_device_attrs, 770 .drv_attrs = gameport_driver_attrs, 771 .match = gameport_bus_match, 772 .probe = gameport_driver_probe, 773 .remove = gameport_driver_remove, 774 }; 775 776 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 777 { 778 mutex_lock(&gameport->drv_mutex); 779 gameport->drv = drv; 780 mutex_unlock(&gameport->drv_mutex); 781 } 782 783 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 784 { 785 if (gameport->open) { 786 if (gameport->open(gameport, mode)) { 787 return -1; 788 } 789 } else { 790 if (mode != GAMEPORT_MODE_RAW) 791 return -1; 792 } 793 794 gameport_set_drv(gameport, drv); 795 return 0; 796 } 797 798 void gameport_close(struct gameport *gameport) 799 { 800 del_timer_sync(&gameport->poll_timer); 801 gameport->poll_handler = NULL; 802 gameport->poll_interval = 0; 803 gameport_set_drv(gameport, NULL); 804 if (gameport->close) 805 gameport->close(gameport); 806 } 807 808 static int __init gameport_init(void) 809 { 810 int error; 811 812 error = bus_register(&gameport_bus); 813 if (error) { 814 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error); 815 return error; 816 } 817 818 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd"); 819 if (IS_ERR(gameport_task)) { 820 bus_unregister(&gameport_bus); 821 error = PTR_ERR(gameport_task); 822 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error); 823 return error; 824 } 825 826 return 0; 827 } 828 829 static void __exit gameport_exit(void) 830 { 831 bus_unregister(&gameport_bus); 832 kthread_stop(gameport_task); 833 } 834 835 subsys_initcall(gameport_init); 836 module_exit(gameport_exit); 837