1 /* 2 * Generic gameport layer 3 * 4 * Copyright (c) 1999-2002 Vojtech Pavlik 5 * Copyright (c) 2005 Dmitry Torokhov 6 */ 7 8 /* 9 * This program is free software; you can redistribute it and/or modify it 10 * under the terms of the GNU General Public License version 2 as published by 11 * the Free Software Foundation. 12 */ 13 14 #include <linux/stddef.h> 15 #include <linux/module.h> 16 #include <linux/ioport.h> 17 #include <linux/init.h> 18 #include <linux/gameport.h> 19 #include <linux/wait.h> 20 #include <linux/slab.h> 21 #include <linux/delay.h> 22 #include <linux/kthread.h> 23 #include <linux/sched.h> /* HZ */ 24 #include <linux/mutex.h> 25 #include <linux/freezer.h> 26 27 /*#include <asm/io.h>*/ 28 29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 30 MODULE_DESCRIPTION("Generic gameport layer"); 31 MODULE_LICENSE("GPL"); 32 33 /* 34 * gameport_mutex protects entire gameport subsystem and is taken 35 * every time gameport port or driver registrered or unregistered. 36 */ 37 static DEFINE_MUTEX(gameport_mutex); 38 39 static LIST_HEAD(gameport_list); 40 41 static struct bus_type gameport_bus; 42 43 static void gameport_add_port(struct gameport *gameport); 44 static void gameport_attach_driver(struct gameport_driver *drv); 45 static void gameport_reconnect_port(struct gameport *gameport); 46 static void gameport_disconnect_port(struct gameport *gameport); 47 48 #if defined(__i386__) 49 50 #include <asm/i8253.h> 51 52 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 53 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 54 55 static unsigned int get_time_pit(void) 56 { 57 unsigned long flags; 58 unsigned int count; 59 60 spin_lock_irqsave(&i8253_lock, flags); 61 outb_p(0x00, 0x43); 62 count = inb_p(0x40); 63 count |= inb_p(0x40) << 8; 64 spin_unlock_irqrestore(&i8253_lock, flags); 65 66 return count; 67 } 68 69 #endif 70 71 72 73 /* 74 * gameport_measure_speed() measures the gameport i/o speed. 75 */ 76 77 static int gameport_measure_speed(struct gameport *gameport) 78 { 79 #if defined(__i386__) 80 81 unsigned int i, t, t1, t2, t3, tx; 82 unsigned long flags; 83 84 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 85 return 0; 86 87 tx = 1 << 30; 88 89 for(i = 0; i < 50; i++) { 90 local_irq_save(flags); 91 GET_TIME(t1); 92 for (t = 0; t < 50; t++) gameport_read(gameport); 93 GET_TIME(t2); 94 GET_TIME(t3); 95 local_irq_restore(flags); 96 udelay(i * 10); 97 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 98 } 99 100 gameport_close(gameport); 101 return 59659 / (tx < 1 ? 1 : tx); 102 103 #elif defined (__x86_64__) 104 105 unsigned int i, t; 106 unsigned long tx, t1, t2, flags; 107 108 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 109 return 0; 110 111 tx = 1 << 30; 112 113 for(i = 0; i < 50; i++) { 114 local_irq_save(flags); 115 rdtscl(t1); 116 for (t = 0; t < 50; t++) gameport_read(gameport); 117 rdtscl(t2); 118 local_irq_restore(flags); 119 udelay(i * 10); 120 if (t2 - t1 < tx) tx = t2 - t1; 121 } 122 123 gameport_close(gameport); 124 return (cpu_data(raw_smp_processor_id()).loops_per_jiffy * 125 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 126 127 #else 128 129 unsigned int j, t = 0; 130 131 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 132 return 0; 133 134 j = jiffies; while (j == jiffies); 135 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 136 137 gameport_close(gameport); 138 return t * HZ / 1000; 139 140 #endif 141 } 142 143 void gameport_start_polling(struct gameport *gameport) 144 { 145 spin_lock(&gameport->timer_lock); 146 147 if (!gameport->poll_cnt++) { 148 BUG_ON(!gameport->poll_handler); 149 BUG_ON(!gameport->poll_interval); 150 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 151 } 152 153 spin_unlock(&gameport->timer_lock); 154 } 155 EXPORT_SYMBOL(gameport_start_polling); 156 157 void gameport_stop_polling(struct gameport *gameport) 158 { 159 spin_lock(&gameport->timer_lock); 160 161 if (!--gameport->poll_cnt) 162 del_timer(&gameport->poll_timer); 163 164 spin_unlock(&gameport->timer_lock); 165 } 166 EXPORT_SYMBOL(gameport_stop_polling); 167 168 static void gameport_run_poll_handler(unsigned long d) 169 { 170 struct gameport *gameport = (struct gameport *)d; 171 172 gameport->poll_handler(gameport); 173 if (gameport->poll_cnt) 174 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 175 } 176 177 /* 178 * Basic gameport -> driver core mappings 179 */ 180 181 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 182 { 183 int error; 184 185 gameport->dev.driver = &drv->driver; 186 if (drv->connect(gameport, drv)) { 187 gameport->dev.driver = NULL; 188 return -ENODEV; 189 } 190 191 error = device_bind_driver(&gameport->dev); 192 if (error) { 193 printk(KERN_WARNING 194 "gameport: device_bind_driver() failed " 195 "for %s (%s) and %s, error: %d\n", 196 gameport->phys, gameport->name, 197 drv->description, error); 198 drv->disconnect(gameport); 199 gameport->dev.driver = NULL; 200 return error; 201 } 202 203 return 0; 204 } 205 206 static void gameport_find_driver(struct gameport *gameport) 207 { 208 int error; 209 210 error = device_attach(&gameport->dev); 211 if (error < 0) 212 printk(KERN_WARNING 213 "gameport: device_attach() failed for %s (%s), error: %d\n", 214 gameport->phys, gameport->name, error); 215 } 216 217 218 /* 219 * Gameport event processing. 220 */ 221 222 enum gameport_event_type { 223 GAMEPORT_REGISTER_PORT, 224 GAMEPORT_ATTACH_DRIVER, 225 }; 226 227 struct gameport_event { 228 enum gameport_event_type type; 229 void *object; 230 struct module *owner; 231 struct list_head node; 232 }; 233 234 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 235 static LIST_HEAD(gameport_event_list); 236 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); 237 static struct task_struct *gameport_task; 238 239 static int gameport_queue_event(void *object, struct module *owner, 240 enum gameport_event_type event_type) 241 { 242 unsigned long flags; 243 struct gameport_event *event; 244 int retval = 0; 245 246 spin_lock_irqsave(&gameport_event_lock, flags); 247 248 /* 249 * Scan event list for the other events for the same gameport port, 250 * starting with the most recent one. If event is the same we 251 * do not need add new one. If event is of different type we 252 * need to add this event and should not look further because 253 * we need to preseve sequence of distinct events. 254 */ 255 list_for_each_entry_reverse(event, &gameport_event_list, node) { 256 if (event->object == object) { 257 if (event->type == event_type) 258 goto out; 259 break; 260 } 261 } 262 263 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); 264 if (!event) { 265 printk(KERN_ERR 266 "gameport: Not enough memory to queue event %d\n", 267 event_type); 268 retval = -ENOMEM; 269 goto out; 270 } 271 272 if (!try_module_get(owner)) { 273 printk(KERN_WARNING 274 "gameport: Can't get module reference, dropping event %d\n", 275 event_type); 276 kfree(event); 277 retval = -EINVAL; 278 goto out; 279 } 280 281 event->type = event_type; 282 event->object = object; 283 event->owner = owner; 284 285 list_add_tail(&event->node, &gameport_event_list); 286 wake_up(&gameport_wait); 287 288 out: 289 spin_unlock_irqrestore(&gameport_event_lock, flags); 290 return retval; 291 } 292 293 static void gameport_free_event(struct gameport_event *event) 294 { 295 module_put(event->owner); 296 kfree(event); 297 } 298 299 static void gameport_remove_duplicate_events(struct gameport_event *event) 300 { 301 struct list_head *node, *next; 302 struct gameport_event *e; 303 unsigned long flags; 304 305 spin_lock_irqsave(&gameport_event_lock, flags); 306 307 list_for_each_safe(node, next, &gameport_event_list) { 308 e = list_entry(node, struct gameport_event, node); 309 if (event->object == e->object) { 310 /* 311 * If this event is of different type we should not 312 * look further - we only suppress duplicate events 313 * that were sent back-to-back. 314 */ 315 if (event->type != e->type) 316 break; 317 318 list_del_init(node); 319 gameport_free_event(e); 320 } 321 } 322 323 spin_unlock_irqrestore(&gameport_event_lock, flags); 324 } 325 326 static struct gameport_event *gameport_get_event(void) 327 { 328 struct gameport_event *event; 329 struct list_head *node; 330 unsigned long flags; 331 332 spin_lock_irqsave(&gameport_event_lock, flags); 333 334 if (list_empty(&gameport_event_list)) { 335 spin_unlock_irqrestore(&gameport_event_lock, flags); 336 return NULL; 337 } 338 339 node = gameport_event_list.next; 340 event = list_entry(node, struct gameport_event, node); 341 list_del_init(node); 342 343 spin_unlock_irqrestore(&gameport_event_lock, flags); 344 345 return event; 346 } 347 348 static void gameport_handle_event(void) 349 { 350 struct gameport_event *event; 351 352 mutex_lock(&gameport_mutex); 353 354 /* 355 * Note that we handle only one event here to give swsusp 356 * a chance to freeze kgameportd thread. Gameport events 357 * should be pretty rare so we are not concerned about 358 * taking performance hit. 359 */ 360 if ((event = gameport_get_event())) { 361 362 switch (event->type) { 363 case GAMEPORT_REGISTER_PORT: 364 gameport_add_port(event->object); 365 break; 366 367 case GAMEPORT_ATTACH_DRIVER: 368 gameport_attach_driver(event->object); 369 break; 370 371 default: 372 break; 373 } 374 375 gameport_remove_duplicate_events(event); 376 gameport_free_event(event); 377 } 378 379 mutex_unlock(&gameport_mutex); 380 } 381 382 /* 383 * Remove all events that have been submitted for a given object, 384 * be it a gameport port or a driver. 385 */ 386 static void gameport_remove_pending_events(void *object) 387 { 388 struct list_head *node, *next; 389 struct gameport_event *event; 390 unsigned long flags; 391 392 spin_lock_irqsave(&gameport_event_lock, flags); 393 394 list_for_each_safe(node, next, &gameport_event_list) { 395 event = list_entry(node, struct gameport_event, node); 396 if (event->object == object) { 397 list_del_init(node); 398 gameport_free_event(event); 399 } 400 } 401 402 spin_unlock_irqrestore(&gameport_event_lock, flags); 403 } 404 405 /* 406 * Destroy child gameport port (if any) that has not been fully registered yet. 407 * 408 * Note that we rely on the fact that port can have only one child and therefore 409 * only one child registration request can be pending. Additionally, children 410 * are registered by driver's connect() handler so there can't be a grandchild 411 * pending registration together with a child. 412 */ 413 static struct gameport *gameport_get_pending_child(struct gameport *parent) 414 { 415 struct gameport_event *event; 416 struct gameport *gameport, *child = NULL; 417 unsigned long flags; 418 419 spin_lock_irqsave(&gameport_event_lock, flags); 420 421 list_for_each_entry(event, &gameport_event_list, node) { 422 if (event->type == GAMEPORT_REGISTER_PORT) { 423 gameport = event->object; 424 if (gameport->parent == parent) { 425 child = gameport; 426 break; 427 } 428 } 429 } 430 431 spin_unlock_irqrestore(&gameport_event_lock, flags); 432 return child; 433 } 434 435 static int gameport_thread(void *nothing) 436 { 437 set_freezable(); 438 do { 439 gameport_handle_event(); 440 wait_event_freezable(gameport_wait, 441 kthread_should_stop() || !list_empty(&gameport_event_list)); 442 } while (!kthread_should_stop()); 443 444 printk(KERN_DEBUG "gameport: kgameportd exiting\n"); 445 return 0; 446 } 447 448 449 /* 450 * Gameport port operations 451 */ 452 453 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) 454 { 455 struct gameport *gameport = to_gameport_port(dev); 456 return sprintf(buf, "%s\n", gameport->name); 457 } 458 459 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 460 { 461 struct gameport *gameport = to_gameport_port(dev); 462 struct device_driver *drv; 463 int error; 464 465 error = mutex_lock_interruptible(&gameport_mutex); 466 if (error) 467 return error; 468 469 if (!strncmp(buf, "none", count)) { 470 gameport_disconnect_port(gameport); 471 } else if (!strncmp(buf, "reconnect", count)) { 472 gameport_reconnect_port(gameport); 473 } else if (!strncmp(buf, "rescan", count)) { 474 gameport_disconnect_port(gameport); 475 gameport_find_driver(gameport); 476 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 477 gameport_disconnect_port(gameport); 478 error = gameport_bind_driver(gameport, to_gameport_driver(drv)); 479 put_driver(drv); 480 } else { 481 error = -EINVAL; 482 } 483 484 mutex_unlock(&gameport_mutex); 485 486 return error ? error : count; 487 } 488 489 static struct device_attribute gameport_device_attrs[] = { 490 __ATTR(description, S_IRUGO, gameport_show_description, NULL), 491 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver), 492 __ATTR_NULL 493 }; 494 495 static void gameport_release_port(struct device *dev) 496 { 497 struct gameport *gameport = to_gameport_port(dev); 498 499 kfree(gameport); 500 module_put(THIS_MODULE); 501 } 502 503 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 504 { 505 va_list args; 506 507 va_start(args, fmt); 508 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 509 va_end(args); 510 } 511 EXPORT_SYMBOL(gameport_set_phys); 512 513 /* 514 * Prepare gameport port for registration. 515 */ 516 static void gameport_init_port(struct gameport *gameport) 517 { 518 static atomic_t gameport_no = ATOMIC_INIT(0); 519 520 __module_get(THIS_MODULE); 521 522 mutex_init(&gameport->drv_mutex); 523 device_initialize(&gameport->dev); 524 dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); 525 gameport->dev.bus = &gameport_bus; 526 gameport->dev.release = gameport_release_port; 527 if (gameport->parent) 528 gameport->dev.parent = &gameport->parent->dev; 529 530 INIT_LIST_HEAD(&gameport->node); 531 spin_lock_init(&gameport->timer_lock); 532 init_timer(&gameport->poll_timer); 533 gameport->poll_timer.function = gameport_run_poll_handler; 534 gameport->poll_timer.data = (unsigned long)gameport; 535 } 536 537 /* 538 * Complete gameport port registration. 539 * Driver core will attempt to find appropriate driver for the port. 540 */ 541 static void gameport_add_port(struct gameport *gameport) 542 { 543 int error; 544 545 if (gameport->parent) 546 gameport->parent->child = gameport; 547 548 gameport->speed = gameport_measure_speed(gameport); 549 550 list_add_tail(&gameport->node, &gameport_list); 551 552 if (gameport->io) 553 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n", 554 gameport->name, gameport->phys, gameport->io, gameport->speed); 555 else 556 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n", 557 gameport->name, gameport->phys, gameport->speed); 558 559 error = device_add(&gameport->dev); 560 if (error) 561 printk(KERN_ERR 562 "gameport: device_add() failed for %s (%s), error: %d\n", 563 gameport->phys, gameport->name, error); 564 else 565 gameport->registered = 1; 566 } 567 568 /* 569 * gameport_destroy_port() completes deregistration process and removes 570 * port from the system 571 */ 572 static void gameport_destroy_port(struct gameport *gameport) 573 { 574 struct gameport *child; 575 576 child = gameport_get_pending_child(gameport); 577 if (child) { 578 gameport_remove_pending_events(child); 579 put_device(&child->dev); 580 } 581 582 if (gameport->parent) { 583 gameport->parent->child = NULL; 584 gameport->parent = NULL; 585 } 586 587 if (gameport->registered) { 588 device_del(&gameport->dev); 589 gameport->registered = 0; 590 } 591 592 list_del_init(&gameport->node); 593 594 gameport_remove_pending_events(gameport); 595 put_device(&gameport->dev); 596 } 597 598 /* 599 * Reconnect gameport port and all its children (re-initialize attached devices) 600 */ 601 static void gameport_reconnect_port(struct gameport *gameport) 602 { 603 do { 604 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 605 gameport_disconnect_port(gameport); 606 gameport_find_driver(gameport); 607 /* Ok, old children are now gone, we are done */ 608 break; 609 } 610 gameport = gameport->child; 611 } while (gameport); 612 } 613 614 /* 615 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 616 * all child ports are unbound and destroyed. 617 */ 618 static void gameport_disconnect_port(struct gameport *gameport) 619 { 620 struct gameport *s, *parent; 621 622 if (gameport->child) { 623 /* 624 * Children ports should be disconnected and destroyed 625 * first, staring with the leaf one, since we don't want 626 * to do recursion 627 */ 628 for (s = gameport; s->child; s = s->child) 629 /* empty */; 630 631 do { 632 parent = s->parent; 633 634 device_release_driver(&s->dev); 635 gameport_destroy_port(s); 636 } while ((s = parent) != gameport); 637 } 638 639 /* 640 * Ok, no children left, now disconnect this port 641 */ 642 device_release_driver(&gameport->dev); 643 } 644 645 /* 646 * Submits register request to kgameportd for subsequent execution. 647 * Note that port registration is always asynchronous. 648 */ 649 void __gameport_register_port(struct gameport *gameport, struct module *owner) 650 { 651 gameport_init_port(gameport); 652 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 653 } 654 EXPORT_SYMBOL(__gameport_register_port); 655 656 /* 657 * Synchronously unregisters gameport port. 658 */ 659 void gameport_unregister_port(struct gameport *gameport) 660 { 661 mutex_lock(&gameport_mutex); 662 gameport_disconnect_port(gameport); 663 gameport_destroy_port(gameport); 664 mutex_unlock(&gameport_mutex); 665 } 666 EXPORT_SYMBOL(gameport_unregister_port); 667 668 669 /* 670 * Gameport driver operations 671 */ 672 673 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf) 674 { 675 struct gameport_driver *driver = to_gameport_driver(drv); 676 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 677 } 678 679 static struct driver_attribute gameport_driver_attrs[] = { 680 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL), 681 __ATTR_NULL 682 }; 683 684 static int gameport_driver_probe(struct device *dev) 685 { 686 struct gameport *gameport = to_gameport_port(dev); 687 struct gameport_driver *drv = to_gameport_driver(dev->driver); 688 689 drv->connect(gameport, drv); 690 return gameport->drv ? 0 : -ENODEV; 691 } 692 693 static int gameport_driver_remove(struct device *dev) 694 { 695 struct gameport *gameport = to_gameport_port(dev); 696 struct gameport_driver *drv = to_gameport_driver(dev->driver); 697 698 drv->disconnect(gameport); 699 return 0; 700 } 701 702 static void gameport_attach_driver(struct gameport_driver *drv) 703 { 704 int error; 705 706 error = driver_attach(&drv->driver); 707 if (error) 708 printk(KERN_ERR 709 "gameport: driver_attach() failed for %s, error: %d\n", 710 drv->driver.name, error); 711 } 712 713 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner, 714 const char *mod_name) 715 { 716 int error; 717 718 drv->driver.bus = &gameport_bus; 719 drv->driver.owner = owner; 720 drv->driver.mod_name = mod_name; 721 722 /* 723 * Temporarily disable automatic binding because probing 724 * takes long time and we are better off doing it in kgameportd 725 */ 726 drv->ignore = true; 727 728 error = driver_register(&drv->driver); 729 if (error) { 730 printk(KERN_ERR 731 "gameport: driver_register() failed for %s, error: %d\n", 732 drv->driver.name, error); 733 return error; 734 } 735 736 /* 737 * Reset ignore flag and let kgameportd bind the driver to free ports 738 */ 739 drv->ignore = false; 740 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); 741 if (error) { 742 driver_unregister(&drv->driver); 743 return error; 744 } 745 746 return 0; 747 } 748 EXPORT_SYMBOL(__gameport_register_driver); 749 750 void gameport_unregister_driver(struct gameport_driver *drv) 751 { 752 struct gameport *gameport; 753 754 mutex_lock(&gameport_mutex); 755 756 drv->ignore = true; /* so gameport_find_driver ignores it */ 757 gameport_remove_pending_events(drv); 758 759 start_over: 760 list_for_each_entry(gameport, &gameport_list, node) { 761 if (gameport->drv == drv) { 762 gameport_disconnect_port(gameport); 763 gameport_find_driver(gameport); 764 /* we could've deleted some ports, restart */ 765 goto start_over; 766 } 767 } 768 769 driver_unregister(&drv->driver); 770 771 mutex_unlock(&gameport_mutex); 772 } 773 EXPORT_SYMBOL(gameport_unregister_driver); 774 775 static int gameport_bus_match(struct device *dev, struct device_driver *drv) 776 { 777 struct gameport_driver *gameport_drv = to_gameport_driver(drv); 778 779 return !gameport_drv->ignore; 780 } 781 782 static struct bus_type gameport_bus = { 783 .name = "gameport", 784 .dev_attrs = gameport_device_attrs, 785 .drv_attrs = gameport_driver_attrs, 786 .match = gameport_bus_match, 787 .probe = gameport_driver_probe, 788 .remove = gameport_driver_remove, 789 }; 790 791 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 792 { 793 mutex_lock(&gameport->drv_mutex); 794 gameport->drv = drv; 795 mutex_unlock(&gameport->drv_mutex); 796 } 797 798 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 799 { 800 if (gameport->open) { 801 if (gameport->open(gameport, mode)) { 802 return -1; 803 } 804 } else { 805 if (mode != GAMEPORT_MODE_RAW) 806 return -1; 807 } 808 809 gameport_set_drv(gameport, drv); 810 return 0; 811 } 812 EXPORT_SYMBOL(gameport_open); 813 814 void gameport_close(struct gameport *gameport) 815 { 816 del_timer_sync(&gameport->poll_timer); 817 gameport->poll_handler = NULL; 818 gameport->poll_interval = 0; 819 gameport_set_drv(gameport, NULL); 820 if (gameport->close) 821 gameport->close(gameport); 822 } 823 EXPORT_SYMBOL(gameport_close); 824 825 static int __init gameport_init(void) 826 { 827 int error; 828 829 error = bus_register(&gameport_bus); 830 if (error) { 831 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error); 832 return error; 833 } 834 835 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd"); 836 if (IS_ERR(gameport_task)) { 837 bus_unregister(&gameport_bus); 838 error = PTR_ERR(gameport_task); 839 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error); 840 return error; 841 } 842 843 return 0; 844 } 845 846 static void __exit gameport_exit(void) 847 { 848 bus_unregister(&gameport_bus); 849 kthread_stop(gameport_task); 850 } 851 852 subsys_initcall(gameport_init); 853 module_exit(gameport_exit); 854