1 /* 2 * Generic gameport layer 3 * 4 * Copyright (c) 1999-2002 Vojtech Pavlik 5 * Copyright (c) 2005 Dmitry Torokhov 6 */ 7 8 /* 9 * This program is free software; you can redistribute it and/or modify it 10 * under the terms of the GNU General Public License version 2 as published by 11 * the Free Software Foundation. 12 */ 13 14 #include <linux/stddef.h> 15 #include <linux/module.h> 16 #include <linux/ioport.h> 17 #include <linux/init.h> 18 #include <linux/gameport.h> 19 #include <linux/wait.h> 20 #include <linux/slab.h> 21 #include <linux/delay.h> 22 #include <linux/kthread.h> 23 #include <linux/sched.h> /* HZ */ 24 #include <linux/mutex.h> 25 #include <linux/freezer.h> 26 27 /*#include <asm/io.h>*/ 28 29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 30 MODULE_DESCRIPTION("Generic gameport layer"); 31 MODULE_LICENSE("GPL"); 32 33 EXPORT_SYMBOL(__gameport_register_port); 34 EXPORT_SYMBOL(gameport_unregister_port); 35 EXPORT_SYMBOL(__gameport_register_driver); 36 EXPORT_SYMBOL(gameport_unregister_driver); 37 EXPORT_SYMBOL(gameport_open); 38 EXPORT_SYMBOL(gameport_close); 39 EXPORT_SYMBOL(gameport_set_phys); 40 EXPORT_SYMBOL(gameport_start_polling); 41 EXPORT_SYMBOL(gameport_stop_polling); 42 43 /* 44 * gameport_mutex protects entire gameport subsystem and is taken 45 * every time gameport port or driver registrered or unregistered. 46 */ 47 static DEFINE_MUTEX(gameport_mutex); 48 49 static LIST_HEAD(gameport_list); 50 51 static struct bus_type gameport_bus; 52 53 static void gameport_add_driver(struct gameport_driver *drv); 54 static void gameport_add_port(struct gameport *gameport); 55 static void gameport_destroy_port(struct gameport *gameport); 56 static void gameport_reconnect_port(struct gameport *gameport); 57 static void gameport_disconnect_port(struct gameport *gameport); 58 59 #if defined(__i386__) 60 61 #include <asm/i8253.h> 62 63 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 64 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 65 66 static unsigned int get_time_pit(void) 67 { 68 unsigned long flags; 69 unsigned int count; 70 71 spin_lock_irqsave(&i8253_lock, flags); 72 outb_p(0x00, 0x43); 73 count = inb_p(0x40); 74 count |= inb_p(0x40) << 8; 75 spin_unlock_irqrestore(&i8253_lock, flags); 76 77 return count; 78 } 79 80 #endif 81 82 83 84 /* 85 * gameport_measure_speed() measures the gameport i/o speed. 86 */ 87 88 static int gameport_measure_speed(struct gameport *gameport) 89 { 90 #if defined(__i386__) 91 92 unsigned int i, t, t1, t2, t3, tx; 93 unsigned long flags; 94 95 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 96 return 0; 97 98 tx = 1 << 30; 99 100 for(i = 0; i < 50; i++) { 101 local_irq_save(flags); 102 GET_TIME(t1); 103 for (t = 0; t < 50; t++) gameport_read(gameport); 104 GET_TIME(t2); 105 GET_TIME(t3); 106 local_irq_restore(flags); 107 udelay(i * 10); 108 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 109 } 110 111 gameport_close(gameport); 112 return 59659 / (tx < 1 ? 1 : tx); 113 114 #elif defined (__x86_64__) 115 116 unsigned int i, t; 117 unsigned long tx, t1, t2, flags; 118 119 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 120 return 0; 121 122 tx = 1 << 30; 123 124 for(i = 0; i < 50; i++) { 125 local_irq_save(flags); 126 rdtscl(t1); 127 for (t = 0; t < 50; t++) gameport_read(gameport); 128 rdtscl(t2); 129 local_irq_restore(flags); 130 udelay(i * 10); 131 if (t2 - t1 < tx) tx = t2 - t1; 132 } 133 134 gameport_close(gameport); 135 return (cpu_data(raw_smp_processor_id()).loops_per_jiffy * 136 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 137 138 #else 139 140 unsigned int j, t = 0; 141 142 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 143 return 0; 144 145 j = jiffies; while (j == jiffies); 146 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 147 148 gameport_close(gameport); 149 return t * HZ / 1000; 150 151 #endif 152 } 153 154 void gameport_start_polling(struct gameport *gameport) 155 { 156 spin_lock(&gameport->timer_lock); 157 158 if (!gameport->poll_cnt++) { 159 BUG_ON(!gameport->poll_handler); 160 BUG_ON(!gameport->poll_interval); 161 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 162 } 163 164 spin_unlock(&gameport->timer_lock); 165 } 166 167 void gameport_stop_polling(struct gameport *gameport) 168 { 169 spin_lock(&gameport->timer_lock); 170 171 if (!--gameport->poll_cnt) 172 del_timer(&gameport->poll_timer); 173 174 spin_unlock(&gameport->timer_lock); 175 } 176 177 static void gameport_run_poll_handler(unsigned long d) 178 { 179 struct gameport *gameport = (struct gameport *)d; 180 181 gameport->poll_handler(gameport); 182 if (gameport->poll_cnt) 183 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 184 } 185 186 /* 187 * Basic gameport -> driver core mappings 188 */ 189 190 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 191 { 192 int error; 193 194 gameport->dev.driver = &drv->driver; 195 if (drv->connect(gameport, drv)) { 196 gameport->dev.driver = NULL; 197 return -ENODEV; 198 } 199 200 error = device_bind_driver(&gameport->dev); 201 if (error) { 202 printk(KERN_WARNING 203 "gameport: device_bind_driver() failed " 204 "for %s (%s) and %s, error: %d\n", 205 gameport->phys, gameport->name, 206 drv->description, error); 207 drv->disconnect(gameport); 208 gameport->dev.driver = NULL; 209 return error; 210 } 211 212 return 0; 213 } 214 215 static void gameport_find_driver(struct gameport *gameport) 216 { 217 int error; 218 219 error = device_attach(&gameport->dev); 220 if (error < 0) 221 printk(KERN_WARNING 222 "gameport: device_attach() failed for %s (%s), error: %d\n", 223 gameport->phys, gameport->name, error); 224 } 225 226 227 /* 228 * Gameport event processing. 229 */ 230 231 enum gameport_event_type { 232 GAMEPORT_REGISTER_PORT, 233 GAMEPORT_REGISTER_DRIVER, 234 GAMEPORT_ATTACH_DRIVER, 235 }; 236 237 struct gameport_event { 238 enum gameport_event_type type; 239 void *object; 240 struct module *owner; 241 struct list_head node; 242 }; 243 244 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 245 static LIST_HEAD(gameport_event_list); 246 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); 247 static struct task_struct *gameport_task; 248 249 static int gameport_queue_event(void *object, struct module *owner, 250 enum gameport_event_type event_type) 251 { 252 unsigned long flags; 253 struct gameport_event *event; 254 int retval = 0; 255 256 spin_lock_irqsave(&gameport_event_lock, flags); 257 258 /* 259 * Scan event list for the other events for the same gameport port, 260 * starting with the most recent one. If event is the same we 261 * do not need add new one. If event is of different type we 262 * need to add this event and should not look further because 263 * we need to preseve sequence of distinct events. 264 */ 265 list_for_each_entry_reverse(event, &gameport_event_list, node) { 266 if (event->object == object) { 267 if (event->type == event_type) 268 goto out; 269 break; 270 } 271 } 272 273 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); 274 if (!event) { 275 printk(KERN_ERR 276 "gameport: Not enough memory to queue event %d\n", 277 event_type); 278 retval = -ENOMEM; 279 goto out; 280 } 281 282 if (!try_module_get(owner)) { 283 printk(KERN_WARNING 284 "gameport: Can't get module reference, dropping event %d\n", 285 event_type); 286 kfree(event); 287 retval = -EINVAL; 288 goto out; 289 } 290 291 event->type = event_type; 292 event->object = object; 293 event->owner = owner; 294 295 list_add_tail(&event->node, &gameport_event_list); 296 wake_up(&gameport_wait); 297 298 out: 299 spin_unlock_irqrestore(&gameport_event_lock, flags); 300 return retval; 301 } 302 303 static void gameport_free_event(struct gameport_event *event) 304 { 305 module_put(event->owner); 306 kfree(event); 307 } 308 309 static void gameport_remove_duplicate_events(struct gameport_event *event) 310 { 311 struct list_head *node, *next; 312 struct gameport_event *e; 313 unsigned long flags; 314 315 spin_lock_irqsave(&gameport_event_lock, flags); 316 317 list_for_each_safe(node, next, &gameport_event_list) { 318 e = list_entry(node, struct gameport_event, node); 319 if (event->object == e->object) { 320 /* 321 * If this event is of different type we should not 322 * look further - we only suppress duplicate events 323 * that were sent back-to-back. 324 */ 325 if (event->type != e->type) 326 break; 327 328 list_del_init(node); 329 gameport_free_event(e); 330 } 331 } 332 333 spin_unlock_irqrestore(&gameport_event_lock, flags); 334 } 335 336 static struct gameport_event *gameport_get_event(void) 337 { 338 struct gameport_event *event; 339 struct list_head *node; 340 unsigned long flags; 341 342 spin_lock_irqsave(&gameport_event_lock, flags); 343 344 if (list_empty(&gameport_event_list)) { 345 spin_unlock_irqrestore(&gameport_event_lock, flags); 346 return NULL; 347 } 348 349 node = gameport_event_list.next; 350 event = list_entry(node, struct gameport_event, node); 351 list_del_init(node); 352 353 spin_unlock_irqrestore(&gameport_event_lock, flags); 354 355 return event; 356 } 357 358 static void gameport_handle_event(void) 359 { 360 struct gameport_event *event; 361 362 mutex_lock(&gameport_mutex); 363 364 /* 365 * Note that we handle only one event here to give swsusp 366 * a chance to freeze kgameportd thread. Gameport events 367 * should be pretty rare so we are not concerned about 368 * taking performance hit. 369 */ 370 if ((event = gameport_get_event())) { 371 372 switch (event->type) { 373 case GAMEPORT_REGISTER_PORT: 374 gameport_add_port(event->object); 375 break; 376 377 case GAMEPORT_REGISTER_DRIVER: 378 gameport_add_driver(event->object); 379 break; 380 381 default: 382 break; 383 } 384 385 gameport_remove_duplicate_events(event); 386 gameport_free_event(event); 387 } 388 389 mutex_unlock(&gameport_mutex); 390 } 391 392 /* 393 * Remove all events that have been submitted for a given object, 394 * be it a gameport port or a driver. 395 */ 396 static void gameport_remove_pending_events(void *object) 397 { 398 struct list_head *node, *next; 399 struct gameport_event *event; 400 unsigned long flags; 401 402 spin_lock_irqsave(&gameport_event_lock, flags); 403 404 list_for_each_safe(node, next, &gameport_event_list) { 405 event = list_entry(node, struct gameport_event, node); 406 if (event->object == object) { 407 list_del_init(node); 408 gameport_free_event(event); 409 } 410 } 411 412 spin_unlock_irqrestore(&gameport_event_lock, flags); 413 } 414 415 /* 416 * Destroy child gameport port (if any) that has not been fully registered yet. 417 * 418 * Note that we rely on the fact that port can have only one child and therefore 419 * only one child registration request can be pending. Additionally, children 420 * are registered by driver's connect() handler so there can't be a grandchild 421 * pending registration together with a child. 422 */ 423 static struct gameport *gameport_get_pending_child(struct gameport *parent) 424 { 425 struct gameport_event *event; 426 struct gameport *gameport, *child = NULL; 427 unsigned long flags; 428 429 spin_lock_irqsave(&gameport_event_lock, flags); 430 431 list_for_each_entry(event, &gameport_event_list, node) { 432 if (event->type == GAMEPORT_REGISTER_PORT) { 433 gameport = event->object; 434 if (gameport->parent == parent) { 435 child = gameport; 436 break; 437 } 438 } 439 } 440 441 spin_unlock_irqrestore(&gameport_event_lock, flags); 442 return child; 443 } 444 445 static int gameport_thread(void *nothing) 446 { 447 set_freezable(); 448 do { 449 gameport_handle_event(); 450 wait_event_freezable(gameport_wait, 451 kthread_should_stop() || !list_empty(&gameport_event_list)); 452 } while (!kthread_should_stop()); 453 454 printk(KERN_DEBUG "gameport: kgameportd exiting\n"); 455 return 0; 456 } 457 458 459 /* 460 * Gameport port operations 461 */ 462 463 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) 464 { 465 struct gameport *gameport = to_gameport_port(dev); 466 return sprintf(buf, "%s\n", gameport->name); 467 } 468 469 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 470 { 471 struct gameport *gameport = to_gameport_port(dev); 472 struct device_driver *drv; 473 int error; 474 475 error = mutex_lock_interruptible(&gameport_mutex); 476 if (error) 477 return error; 478 479 if (!strncmp(buf, "none", count)) { 480 gameport_disconnect_port(gameport); 481 } else if (!strncmp(buf, "reconnect", count)) { 482 gameport_reconnect_port(gameport); 483 } else if (!strncmp(buf, "rescan", count)) { 484 gameport_disconnect_port(gameport); 485 gameport_find_driver(gameport); 486 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 487 gameport_disconnect_port(gameport); 488 error = gameport_bind_driver(gameport, to_gameport_driver(drv)); 489 put_driver(drv); 490 } else { 491 error = -EINVAL; 492 } 493 494 mutex_unlock(&gameport_mutex); 495 496 return error ? error : count; 497 } 498 499 static struct device_attribute gameport_device_attrs[] = { 500 __ATTR(description, S_IRUGO, gameport_show_description, NULL), 501 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver), 502 __ATTR_NULL 503 }; 504 505 static void gameport_release_port(struct device *dev) 506 { 507 struct gameport *gameport = to_gameport_port(dev); 508 509 kfree(gameport); 510 module_put(THIS_MODULE); 511 } 512 513 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 514 { 515 va_list args; 516 517 va_start(args, fmt); 518 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 519 va_end(args); 520 } 521 522 /* 523 * Prepare gameport port for registration. 524 */ 525 static void gameport_init_port(struct gameport *gameport) 526 { 527 static atomic_t gameport_no = ATOMIC_INIT(0); 528 529 __module_get(THIS_MODULE); 530 531 mutex_init(&gameport->drv_mutex); 532 device_initialize(&gameport->dev); 533 dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); 534 gameport->dev.bus = &gameport_bus; 535 gameport->dev.release = gameport_release_port; 536 if (gameport->parent) 537 gameport->dev.parent = &gameport->parent->dev; 538 539 INIT_LIST_HEAD(&gameport->node); 540 spin_lock_init(&gameport->timer_lock); 541 init_timer(&gameport->poll_timer); 542 gameport->poll_timer.function = gameport_run_poll_handler; 543 gameport->poll_timer.data = (unsigned long)gameport; 544 } 545 546 /* 547 * Complete gameport port registration. 548 * Driver core will attempt to find appropriate driver for the port. 549 */ 550 static void gameport_add_port(struct gameport *gameport) 551 { 552 int error; 553 554 if (gameport->parent) 555 gameport->parent->child = gameport; 556 557 gameport->speed = gameport_measure_speed(gameport); 558 559 list_add_tail(&gameport->node, &gameport_list); 560 561 if (gameport->io) 562 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n", 563 gameport->name, gameport->phys, gameport->io, gameport->speed); 564 else 565 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n", 566 gameport->name, gameport->phys, gameport->speed); 567 568 error = device_add(&gameport->dev); 569 if (error) 570 printk(KERN_ERR 571 "gameport: device_add() failed for %s (%s), error: %d\n", 572 gameport->phys, gameport->name, error); 573 else 574 gameport->registered = 1; 575 } 576 577 /* 578 * gameport_destroy_port() completes deregistration process and removes 579 * port from the system 580 */ 581 static void gameport_destroy_port(struct gameport *gameport) 582 { 583 struct gameport *child; 584 585 child = gameport_get_pending_child(gameport); 586 if (child) { 587 gameport_remove_pending_events(child); 588 put_device(&child->dev); 589 } 590 591 if (gameport->parent) { 592 gameport->parent->child = NULL; 593 gameport->parent = NULL; 594 } 595 596 if (gameport->registered) { 597 device_del(&gameport->dev); 598 gameport->registered = 0; 599 } 600 601 list_del_init(&gameport->node); 602 603 gameport_remove_pending_events(gameport); 604 put_device(&gameport->dev); 605 } 606 607 /* 608 * Reconnect gameport port and all its children (re-initialize attached devices) 609 */ 610 static void gameport_reconnect_port(struct gameport *gameport) 611 { 612 do { 613 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 614 gameport_disconnect_port(gameport); 615 gameport_find_driver(gameport); 616 /* Ok, old children are now gone, we are done */ 617 break; 618 } 619 gameport = gameport->child; 620 } while (gameport); 621 } 622 623 /* 624 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 625 * all child ports are unbound and destroyed. 626 */ 627 static void gameport_disconnect_port(struct gameport *gameport) 628 { 629 struct gameport *s, *parent; 630 631 if (gameport->child) { 632 /* 633 * Children ports should be disconnected and destroyed 634 * first, staring with the leaf one, since we don't want 635 * to do recursion 636 */ 637 for (s = gameport; s->child; s = s->child) 638 /* empty */; 639 640 do { 641 parent = s->parent; 642 643 device_release_driver(&s->dev); 644 gameport_destroy_port(s); 645 } while ((s = parent) != gameport); 646 } 647 648 /* 649 * Ok, no children left, now disconnect this port 650 */ 651 device_release_driver(&gameport->dev); 652 } 653 654 /* 655 * Submits register request to kgameportd for subsequent execution. 656 * Note that port registration is always asynchronous. 657 */ 658 void __gameport_register_port(struct gameport *gameport, struct module *owner) 659 { 660 gameport_init_port(gameport); 661 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 662 } 663 664 /* 665 * Synchronously unregisters gameport port. 666 */ 667 void gameport_unregister_port(struct gameport *gameport) 668 { 669 mutex_lock(&gameport_mutex); 670 gameport_disconnect_port(gameport); 671 gameport_destroy_port(gameport); 672 mutex_unlock(&gameport_mutex); 673 } 674 675 676 /* 677 * Gameport driver operations 678 */ 679 680 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf) 681 { 682 struct gameport_driver *driver = to_gameport_driver(drv); 683 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 684 } 685 686 static struct driver_attribute gameport_driver_attrs[] = { 687 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL), 688 __ATTR_NULL 689 }; 690 691 static int gameport_driver_probe(struct device *dev) 692 { 693 struct gameport *gameport = to_gameport_port(dev); 694 struct gameport_driver *drv = to_gameport_driver(dev->driver); 695 696 drv->connect(gameport, drv); 697 return gameport->drv ? 0 : -ENODEV; 698 } 699 700 static int gameport_driver_remove(struct device *dev) 701 { 702 struct gameport *gameport = to_gameport_port(dev); 703 struct gameport_driver *drv = to_gameport_driver(dev->driver); 704 705 drv->disconnect(gameport); 706 return 0; 707 } 708 709 static void gameport_add_driver(struct gameport_driver *drv) 710 { 711 int error; 712 713 error = driver_register(&drv->driver); 714 if (error) 715 printk(KERN_ERR 716 "gameport: driver_register() failed for %s, error: %d\n", 717 drv->driver.name, error); 718 } 719 720 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner, 721 const char *mod_name) 722 { 723 int error; 724 725 drv->driver.bus = &gameport_bus; 726 drv->driver.owner = owner; 727 drv->driver.mod_name = mod_name; 728 729 /* 730 * Temporarily disable automatic binding because probing 731 * takes long time and we are better off doing it in kgameportd 732 */ 733 drv->ignore = 1; 734 735 error = driver_register(&drv->driver); 736 if (error) { 737 printk(KERN_ERR 738 "gameport: driver_register() failed for %s, error: %d\n", 739 drv->driver.name, error); 740 return error; 741 } 742 743 /* 744 * Reset ignore flag and let kgameportd bind the driver to free ports 745 */ 746 drv->ignore = 0; 747 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); 748 if (error) { 749 driver_unregister(&drv->driver); 750 return error; 751 } 752 753 return 0; 754 } 755 756 void gameport_unregister_driver(struct gameport_driver *drv) 757 { 758 struct gameport *gameport; 759 760 mutex_lock(&gameport_mutex); 761 762 drv->ignore = 1; /* so gameport_find_driver ignores it */ 763 gameport_remove_pending_events(drv); 764 765 start_over: 766 list_for_each_entry(gameport, &gameport_list, node) { 767 if (gameport->drv == drv) { 768 gameport_disconnect_port(gameport); 769 gameport_find_driver(gameport); 770 /* we could've deleted some ports, restart */ 771 goto start_over; 772 } 773 } 774 775 driver_unregister(&drv->driver); 776 777 mutex_unlock(&gameport_mutex); 778 } 779 780 static int gameport_bus_match(struct device *dev, struct device_driver *drv) 781 { 782 struct gameport_driver *gameport_drv = to_gameport_driver(drv); 783 784 return !gameport_drv->ignore; 785 } 786 787 static struct bus_type gameport_bus = { 788 .name = "gameport", 789 .dev_attrs = gameport_device_attrs, 790 .drv_attrs = gameport_driver_attrs, 791 .match = gameport_bus_match, 792 .probe = gameport_driver_probe, 793 .remove = gameport_driver_remove, 794 }; 795 796 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 797 { 798 mutex_lock(&gameport->drv_mutex); 799 gameport->drv = drv; 800 mutex_unlock(&gameport->drv_mutex); 801 } 802 803 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 804 { 805 if (gameport->open) { 806 if (gameport->open(gameport, mode)) { 807 return -1; 808 } 809 } else { 810 if (mode != GAMEPORT_MODE_RAW) 811 return -1; 812 } 813 814 gameport_set_drv(gameport, drv); 815 return 0; 816 } 817 818 void gameport_close(struct gameport *gameport) 819 { 820 del_timer_sync(&gameport->poll_timer); 821 gameport->poll_handler = NULL; 822 gameport->poll_interval = 0; 823 gameport_set_drv(gameport, NULL); 824 if (gameport->close) 825 gameport->close(gameport); 826 } 827 828 static int __init gameport_init(void) 829 { 830 int error; 831 832 error = bus_register(&gameport_bus); 833 if (error) { 834 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error); 835 return error; 836 } 837 838 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd"); 839 if (IS_ERR(gameport_task)) { 840 bus_unregister(&gameport_bus); 841 error = PTR_ERR(gameport_task); 842 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error); 843 return error; 844 } 845 846 return 0; 847 } 848 849 static void __exit gameport_exit(void) 850 { 851 bus_unregister(&gameport_bus); 852 kthread_stop(gameport_task); 853 } 854 855 subsys_initcall(gameport_init); 856 module_exit(gameport_exit); 857