1 /* 2 * Generic gameport layer 3 * 4 * Copyright (c) 1999-2002 Vojtech Pavlik 5 * Copyright (c) 2005 Dmitry Torokhov 6 */ 7 8 /* 9 * This program is free software; you can redistribute it and/or modify it 10 * under the terms of the GNU General Public License version 2 as published by 11 * the Free Software Foundation. 12 */ 13 14 #include <linux/stddef.h> 15 #include <linux/module.h> 16 #include <linux/ioport.h> 17 #include <linux/init.h> 18 #include <linux/gameport.h> 19 #include <linux/wait.h> 20 #include <linux/slab.h> 21 #include <linux/delay.h> 22 #include <linux/kthread.h> 23 #include <linux/sched.h> /* HZ */ 24 #include <linux/mutex.h> 25 #include <linux/freezer.h> 26 27 /*#include <asm/io.h>*/ 28 29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 30 MODULE_DESCRIPTION("Generic gameport layer"); 31 MODULE_LICENSE("GPL"); 32 33 EXPORT_SYMBOL(__gameport_register_port); 34 EXPORT_SYMBOL(gameport_unregister_port); 35 EXPORT_SYMBOL(__gameport_register_driver); 36 EXPORT_SYMBOL(gameport_unregister_driver); 37 EXPORT_SYMBOL(gameport_open); 38 EXPORT_SYMBOL(gameport_close); 39 EXPORT_SYMBOL(gameport_rescan); 40 EXPORT_SYMBOL(gameport_set_phys); 41 EXPORT_SYMBOL(gameport_start_polling); 42 EXPORT_SYMBOL(gameport_stop_polling); 43 44 /* 45 * gameport_mutex protects entire gameport subsystem and is taken 46 * every time gameport port or driver registrered or unregistered. 47 */ 48 static DEFINE_MUTEX(gameport_mutex); 49 50 static LIST_HEAD(gameport_list); 51 52 static struct bus_type gameport_bus; 53 54 static void gameport_add_driver(struct gameport_driver *drv); 55 static void gameport_add_port(struct gameport *gameport); 56 static void gameport_destroy_port(struct gameport *gameport); 57 static void gameport_reconnect_port(struct gameport *gameport); 58 static void gameport_disconnect_port(struct gameport *gameport); 59 60 #if defined(__i386__) 61 62 #include <asm/i8253.h> 63 64 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 65 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 66 67 static unsigned int get_time_pit(void) 68 { 69 unsigned long flags; 70 unsigned int count; 71 72 spin_lock_irqsave(&i8253_lock, flags); 73 outb_p(0x00, 0x43); 74 count = inb_p(0x40); 75 count |= inb_p(0x40) << 8; 76 spin_unlock_irqrestore(&i8253_lock, flags); 77 78 return count; 79 } 80 81 #endif 82 83 84 85 /* 86 * gameport_measure_speed() measures the gameport i/o speed. 87 */ 88 89 static int gameport_measure_speed(struct gameport *gameport) 90 { 91 #if defined(__i386__) 92 93 unsigned int i, t, t1, t2, t3, tx; 94 unsigned long flags; 95 96 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 97 return 0; 98 99 tx = 1 << 30; 100 101 for(i = 0; i < 50; i++) { 102 local_irq_save(flags); 103 GET_TIME(t1); 104 for (t = 0; t < 50; t++) gameport_read(gameport); 105 GET_TIME(t2); 106 GET_TIME(t3); 107 local_irq_restore(flags); 108 udelay(i * 10); 109 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 110 } 111 112 gameport_close(gameport); 113 return 59659 / (tx < 1 ? 1 : tx); 114 115 #elif defined (__x86_64__) 116 117 unsigned int i, t; 118 unsigned long tx, t1, t2, flags; 119 120 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 121 return 0; 122 123 tx = 1 << 30; 124 125 for(i = 0; i < 50; i++) { 126 local_irq_save(flags); 127 rdtscl(t1); 128 for (t = 0; t < 50; t++) gameport_read(gameport); 129 rdtscl(t2); 130 local_irq_restore(flags); 131 udelay(i * 10); 132 if (t2 - t1 < tx) tx = t2 - t1; 133 } 134 135 gameport_close(gameport); 136 return (cpu_data(raw_smp_processor_id()).loops_per_jiffy * 137 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 138 139 #else 140 141 unsigned int j, t = 0; 142 143 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 144 return 0; 145 146 j = jiffies; while (j == jiffies); 147 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 148 149 gameport_close(gameport); 150 return t * HZ / 1000; 151 152 #endif 153 } 154 155 void gameport_start_polling(struct gameport *gameport) 156 { 157 spin_lock(&gameport->timer_lock); 158 159 if (!gameport->poll_cnt++) { 160 BUG_ON(!gameport->poll_handler); 161 BUG_ON(!gameport->poll_interval); 162 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 163 } 164 165 spin_unlock(&gameport->timer_lock); 166 } 167 168 void gameport_stop_polling(struct gameport *gameport) 169 { 170 spin_lock(&gameport->timer_lock); 171 172 if (!--gameport->poll_cnt) 173 del_timer(&gameport->poll_timer); 174 175 spin_unlock(&gameport->timer_lock); 176 } 177 178 static void gameport_run_poll_handler(unsigned long d) 179 { 180 struct gameport *gameport = (struct gameport *)d; 181 182 gameport->poll_handler(gameport); 183 if (gameport->poll_cnt) 184 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 185 } 186 187 /* 188 * Basic gameport -> driver core mappings 189 */ 190 191 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 192 { 193 int error; 194 195 gameport->dev.driver = &drv->driver; 196 if (drv->connect(gameport, drv)) { 197 gameport->dev.driver = NULL; 198 return -ENODEV; 199 } 200 201 error = device_bind_driver(&gameport->dev); 202 if (error) { 203 printk(KERN_WARNING 204 "gameport: device_bind_driver() failed " 205 "for %s (%s) and %s, error: %d\n", 206 gameport->phys, gameport->name, 207 drv->description, error); 208 drv->disconnect(gameport); 209 gameport->dev.driver = NULL; 210 return error; 211 } 212 213 return 0; 214 } 215 216 static void gameport_find_driver(struct gameport *gameport) 217 { 218 int error; 219 220 error = device_attach(&gameport->dev); 221 if (error < 0) 222 printk(KERN_WARNING 223 "gameport: device_attach() failed for %s (%s), error: %d\n", 224 gameport->phys, gameport->name, error); 225 } 226 227 228 /* 229 * Gameport event processing. 230 */ 231 232 enum gameport_event_type { 233 GAMEPORT_RESCAN, 234 GAMEPORT_RECONNECT, 235 GAMEPORT_REGISTER_PORT, 236 GAMEPORT_REGISTER_DRIVER, 237 }; 238 239 struct gameport_event { 240 enum gameport_event_type type; 241 void *object; 242 struct module *owner; 243 struct list_head node; 244 }; 245 246 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 247 static LIST_HEAD(gameport_event_list); 248 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); 249 static struct task_struct *gameport_task; 250 251 static void gameport_queue_event(void *object, struct module *owner, 252 enum gameport_event_type event_type) 253 { 254 unsigned long flags; 255 struct gameport_event *event; 256 257 spin_lock_irqsave(&gameport_event_lock, flags); 258 259 /* 260 * Scan event list for the other events for the same gameport port, 261 * starting with the most recent one. If event is the same we 262 * do not need add new one. If event is of different type we 263 * need to add this event and should not look further because 264 * we need to preseve sequence of distinct events. 265 */ 266 list_for_each_entry_reverse(event, &gameport_event_list, node) { 267 if (event->object == object) { 268 if (event->type == event_type) 269 goto out; 270 break; 271 } 272 } 273 274 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) { 275 if (!try_module_get(owner)) { 276 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type); 277 kfree(event); 278 goto out; 279 } 280 281 event->type = event_type; 282 event->object = object; 283 event->owner = owner; 284 285 list_add_tail(&event->node, &gameport_event_list); 286 wake_up(&gameport_wait); 287 } else { 288 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type); 289 } 290 out: 291 spin_unlock_irqrestore(&gameport_event_lock, flags); 292 } 293 294 static void gameport_free_event(struct gameport_event *event) 295 { 296 module_put(event->owner); 297 kfree(event); 298 } 299 300 static void gameport_remove_duplicate_events(struct gameport_event *event) 301 { 302 struct list_head *node, *next; 303 struct gameport_event *e; 304 unsigned long flags; 305 306 spin_lock_irqsave(&gameport_event_lock, flags); 307 308 list_for_each_safe(node, next, &gameport_event_list) { 309 e = list_entry(node, struct gameport_event, node); 310 if (event->object == e->object) { 311 /* 312 * If this event is of different type we should not 313 * look further - we only suppress duplicate events 314 * that were sent back-to-back. 315 */ 316 if (event->type != e->type) 317 break; 318 319 list_del_init(node); 320 gameport_free_event(e); 321 } 322 } 323 324 spin_unlock_irqrestore(&gameport_event_lock, flags); 325 } 326 327 static struct gameport_event *gameport_get_event(void) 328 { 329 struct gameport_event *event; 330 struct list_head *node; 331 unsigned long flags; 332 333 spin_lock_irqsave(&gameport_event_lock, flags); 334 335 if (list_empty(&gameport_event_list)) { 336 spin_unlock_irqrestore(&gameport_event_lock, flags); 337 return NULL; 338 } 339 340 node = gameport_event_list.next; 341 event = list_entry(node, struct gameport_event, node); 342 list_del_init(node); 343 344 spin_unlock_irqrestore(&gameport_event_lock, flags); 345 346 return event; 347 } 348 349 static void gameport_handle_event(void) 350 { 351 struct gameport_event *event; 352 353 mutex_lock(&gameport_mutex); 354 355 /* 356 * Note that we handle only one event here to give swsusp 357 * a chance to freeze kgameportd thread. Gameport events 358 * should be pretty rare so we are not concerned about 359 * taking performance hit. 360 */ 361 if ((event = gameport_get_event())) { 362 363 switch (event->type) { 364 case GAMEPORT_REGISTER_PORT: 365 gameport_add_port(event->object); 366 break; 367 368 case GAMEPORT_RECONNECT: 369 gameport_reconnect_port(event->object); 370 break; 371 372 case GAMEPORT_RESCAN: 373 gameport_disconnect_port(event->object); 374 gameport_find_driver(event->object); 375 break; 376 377 case GAMEPORT_REGISTER_DRIVER: 378 gameport_add_driver(event->object); 379 break; 380 381 default: 382 break; 383 } 384 385 gameport_remove_duplicate_events(event); 386 gameport_free_event(event); 387 } 388 389 mutex_unlock(&gameport_mutex); 390 } 391 392 /* 393 * Remove all events that have been submitted for a given gameport port. 394 */ 395 static void gameport_remove_pending_events(struct gameport *gameport) 396 { 397 struct list_head *node, *next; 398 struct gameport_event *event; 399 unsigned long flags; 400 401 spin_lock_irqsave(&gameport_event_lock, flags); 402 403 list_for_each_safe(node, next, &gameport_event_list) { 404 event = list_entry(node, struct gameport_event, node); 405 if (event->object == gameport) { 406 list_del_init(node); 407 gameport_free_event(event); 408 } 409 } 410 411 spin_unlock_irqrestore(&gameport_event_lock, flags); 412 } 413 414 /* 415 * Destroy child gameport port (if any) that has not been fully registered yet. 416 * 417 * Note that we rely on the fact that port can have only one child and therefore 418 * only one child registration request can be pending. Additionally, children 419 * are registered by driver's connect() handler so there can't be a grandchild 420 * pending registration together with a child. 421 */ 422 static struct gameport *gameport_get_pending_child(struct gameport *parent) 423 { 424 struct gameport_event *event; 425 struct gameport *gameport, *child = NULL; 426 unsigned long flags; 427 428 spin_lock_irqsave(&gameport_event_lock, flags); 429 430 list_for_each_entry(event, &gameport_event_list, node) { 431 if (event->type == GAMEPORT_REGISTER_PORT) { 432 gameport = event->object; 433 if (gameport->parent == parent) { 434 child = gameport; 435 break; 436 } 437 } 438 } 439 440 spin_unlock_irqrestore(&gameport_event_lock, flags); 441 return child; 442 } 443 444 static int gameport_thread(void *nothing) 445 { 446 set_freezable(); 447 do { 448 gameport_handle_event(); 449 wait_event_freezable(gameport_wait, 450 kthread_should_stop() || !list_empty(&gameport_event_list)); 451 } while (!kthread_should_stop()); 452 453 printk(KERN_DEBUG "gameport: kgameportd exiting\n"); 454 return 0; 455 } 456 457 458 /* 459 * Gameport port operations 460 */ 461 462 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) 463 { 464 struct gameport *gameport = to_gameport_port(dev); 465 return sprintf(buf, "%s\n", gameport->name); 466 } 467 468 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 469 { 470 struct gameport *gameport = to_gameport_port(dev); 471 struct device_driver *drv; 472 int error; 473 474 error = mutex_lock_interruptible(&gameport_mutex); 475 if (error) 476 return error; 477 478 if (!strncmp(buf, "none", count)) { 479 gameport_disconnect_port(gameport); 480 } else if (!strncmp(buf, "reconnect", count)) { 481 gameport_reconnect_port(gameport); 482 } else if (!strncmp(buf, "rescan", count)) { 483 gameport_disconnect_port(gameport); 484 gameport_find_driver(gameport); 485 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 486 gameport_disconnect_port(gameport); 487 error = gameport_bind_driver(gameport, to_gameport_driver(drv)); 488 put_driver(drv); 489 } else { 490 error = -EINVAL; 491 } 492 493 mutex_unlock(&gameport_mutex); 494 495 return error ? error : count; 496 } 497 498 static struct device_attribute gameport_device_attrs[] = { 499 __ATTR(description, S_IRUGO, gameport_show_description, NULL), 500 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver), 501 __ATTR_NULL 502 }; 503 504 static void gameport_release_port(struct device *dev) 505 { 506 struct gameport *gameport = to_gameport_port(dev); 507 508 kfree(gameport); 509 module_put(THIS_MODULE); 510 } 511 512 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 513 { 514 va_list args; 515 516 va_start(args, fmt); 517 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 518 va_end(args); 519 } 520 521 /* 522 * Prepare gameport port for registration. 523 */ 524 static void gameport_init_port(struct gameport *gameport) 525 { 526 static atomic_t gameport_no = ATOMIC_INIT(0); 527 528 __module_get(THIS_MODULE); 529 530 mutex_init(&gameport->drv_mutex); 531 device_initialize(&gameport->dev); 532 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id), 533 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); 534 gameport->dev.bus = &gameport_bus; 535 gameport->dev.release = gameport_release_port; 536 if (gameport->parent) 537 gameport->dev.parent = &gameport->parent->dev; 538 539 INIT_LIST_HEAD(&gameport->node); 540 spin_lock_init(&gameport->timer_lock); 541 init_timer(&gameport->poll_timer); 542 gameport->poll_timer.function = gameport_run_poll_handler; 543 gameport->poll_timer.data = (unsigned long)gameport; 544 } 545 546 /* 547 * Complete gameport port registration. 548 * Driver core will attempt to find appropriate driver for the port. 549 */ 550 static void gameport_add_port(struct gameport *gameport) 551 { 552 int error; 553 554 if (gameport->parent) 555 gameport->parent->child = gameport; 556 557 gameport->speed = gameport_measure_speed(gameport); 558 559 list_add_tail(&gameport->node, &gameport_list); 560 561 if (gameport->io) 562 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n", 563 gameport->name, gameport->phys, gameport->io, gameport->speed); 564 else 565 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n", 566 gameport->name, gameport->phys, gameport->speed); 567 568 error = device_add(&gameport->dev); 569 if (error) 570 printk(KERN_ERR 571 "gameport: device_add() failed for %s (%s), error: %d\n", 572 gameport->phys, gameport->name, error); 573 else 574 gameport->registered = 1; 575 } 576 577 /* 578 * gameport_destroy_port() completes deregistration process and removes 579 * port from the system 580 */ 581 static void gameport_destroy_port(struct gameport *gameport) 582 { 583 struct gameport *child; 584 585 child = gameport_get_pending_child(gameport); 586 if (child) { 587 gameport_remove_pending_events(child); 588 put_device(&child->dev); 589 } 590 591 if (gameport->parent) { 592 gameport->parent->child = NULL; 593 gameport->parent = NULL; 594 } 595 596 if (gameport->registered) { 597 device_del(&gameport->dev); 598 gameport->registered = 0; 599 } 600 601 list_del_init(&gameport->node); 602 603 gameport_remove_pending_events(gameport); 604 put_device(&gameport->dev); 605 } 606 607 /* 608 * Reconnect gameport port and all its children (re-initialize attached devices) 609 */ 610 static void gameport_reconnect_port(struct gameport *gameport) 611 { 612 do { 613 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 614 gameport_disconnect_port(gameport); 615 gameport_find_driver(gameport); 616 /* Ok, old children are now gone, we are done */ 617 break; 618 } 619 gameport = gameport->child; 620 } while (gameport); 621 } 622 623 /* 624 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 625 * all child ports are unbound and destroyed. 626 */ 627 static void gameport_disconnect_port(struct gameport *gameport) 628 { 629 struct gameport *s, *parent; 630 631 if (gameport->child) { 632 /* 633 * Children ports should be disconnected and destroyed 634 * first, staring with the leaf one, since we don't want 635 * to do recursion 636 */ 637 for (s = gameport; s->child; s = s->child) 638 /* empty */; 639 640 do { 641 parent = s->parent; 642 643 device_release_driver(&s->dev); 644 gameport_destroy_port(s); 645 } while ((s = parent) != gameport); 646 } 647 648 /* 649 * Ok, no children left, now disconnect this port 650 */ 651 device_release_driver(&gameport->dev); 652 } 653 654 void gameport_rescan(struct gameport *gameport) 655 { 656 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN); 657 } 658 659 void gameport_reconnect(struct gameport *gameport) 660 { 661 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT); 662 } 663 664 /* 665 * Submits register request to kgameportd for subsequent execution. 666 * Note that port registration is always asynchronous. 667 */ 668 void __gameport_register_port(struct gameport *gameport, struct module *owner) 669 { 670 gameport_init_port(gameport); 671 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 672 } 673 674 /* 675 * Synchronously unregisters gameport port. 676 */ 677 void gameport_unregister_port(struct gameport *gameport) 678 { 679 mutex_lock(&gameport_mutex); 680 gameport_disconnect_port(gameport); 681 gameport_destroy_port(gameport); 682 mutex_unlock(&gameport_mutex); 683 } 684 685 686 /* 687 * Gameport driver operations 688 */ 689 690 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf) 691 { 692 struct gameport_driver *driver = to_gameport_driver(drv); 693 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 694 } 695 696 static struct driver_attribute gameport_driver_attrs[] = { 697 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL), 698 __ATTR_NULL 699 }; 700 701 static int gameport_driver_probe(struct device *dev) 702 { 703 struct gameport *gameport = to_gameport_port(dev); 704 struct gameport_driver *drv = to_gameport_driver(dev->driver); 705 706 drv->connect(gameport, drv); 707 return gameport->drv ? 0 : -ENODEV; 708 } 709 710 static int gameport_driver_remove(struct device *dev) 711 { 712 struct gameport *gameport = to_gameport_port(dev); 713 struct gameport_driver *drv = to_gameport_driver(dev->driver); 714 715 drv->disconnect(gameport); 716 return 0; 717 } 718 719 static void gameport_add_driver(struct gameport_driver *drv) 720 { 721 int error; 722 723 error = driver_register(&drv->driver); 724 if (error) 725 printk(KERN_ERR 726 "gameport: driver_register() failed for %s, error: %d\n", 727 drv->driver.name, error); 728 } 729 730 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner) 731 { 732 drv->driver.bus = &gameport_bus; 733 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER); 734 } 735 736 void gameport_unregister_driver(struct gameport_driver *drv) 737 { 738 struct gameport *gameport; 739 740 mutex_lock(&gameport_mutex); 741 drv->ignore = 1; /* so gameport_find_driver ignores it */ 742 743 start_over: 744 list_for_each_entry(gameport, &gameport_list, node) { 745 if (gameport->drv == drv) { 746 gameport_disconnect_port(gameport); 747 gameport_find_driver(gameport); 748 /* we could've deleted some ports, restart */ 749 goto start_over; 750 } 751 } 752 753 driver_unregister(&drv->driver); 754 mutex_unlock(&gameport_mutex); 755 } 756 757 static int gameport_bus_match(struct device *dev, struct device_driver *drv) 758 { 759 struct gameport_driver *gameport_drv = to_gameport_driver(drv); 760 761 return !gameport_drv->ignore; 762 } 763 764 static struct bus_type gameport_bus = { 765 .name = "gameport", 766 .dev_attrs = gameport_device_attrs, 767 .drv_attrs = gameport_driver_attrs, 768 .match = gameport_bus_match, 769 .probe = gameport_driver_probe, 770 .remove = gameport_driver_remove, 771 }; 772 773 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 774 { 775 mutex_lock(&gameport->drv_mutex); 776 gameport->drv = drv; 777 mutex_unlock(&gameport->drv_mutex); 778 } 779 780 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 781 { 782 if (gameport->open) { 783 if (gameport->open(gameport, mode)) { 784 return -1; 785 } 786 } else { 787 if (mode != GAMEPORT_MODE_RAW) 788 return -1; 789 } 790 791 gameport_set_drv(gameport, drv); 792 return 0; 793 } 794 795 void gameport_close(struct gameport *gameport) 796 { 797 del_timer_sync(&gameport->poll_timer); 798 gameport->poll_handler = NULL; 799 gameport->poll_interval = 0; 800 gameport_set_drv(gameport, NULL); 801 if (gameport->close) 802 gameport->close(gameport); 803 } 804 805 static int __init gameport_init(void) 806 { 807 int error; 808 809 error = bus_register(&gameport_bus); 810 if (error) { 811 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error); 812 return error; 813 } 814 815 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd"); 816 if (IS_ERR(gameport_task)) { 817 bus_unregister(&gameport_bus); 818 error = PTR_ERR(gameport_task); 819 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error); 820 return error; 821 } 822 823 return 0; 824 } 825 826 static void __exit gameport_exit(void) 827 { 828 bus_unregister(&gameport_bus); 829 kthread_stop(gameport_task); 830 } 831 832 subsys_initcall(gameport_init); 833 module_exit(gameport_exit); 834