1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7 
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13 
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h>	/* HZ */
25 
26 /*#include <asm/io.h>*/
27 
28 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
29 MODULE_DESCRIPTION("Generic gameport layer");
30 MODULE_LICENSE("GPL");
31 
32 EXPORT_SYMBOL(__gameport_register_port);
33 EXPORT_SYMBOL(gameport_unregister_port);
34 EXPORT_SYMBOL(__gameport_register_driver);
35 EXPORT_SYMBOL(gameport_unregister_driver);
36 EXPORT_SYMBOL(gameport_open);
37 EXPORT_SYMBOL(gameport_close);
38 EXPORT_SYMBOL(gameport_rescan);
39 EXPORT_SYMBOL(gameport_cooked_read);
40 EXPORT_SYMBOL(gameport_set_name);
41 EXPORT_SYMBOL(gameport_set_phys);
42 EXPORT_SYMBOL(gameport_start_polling);
43 EXPORT_SYMBOL(gameport_stop_polling);
44 
45 /*
46  * gameport_sem protects entire gameport subsystem and is taken
47  * every time gameport port or driver registrered or unregistered.
48  */
49 static DECLARE_MUTEX(gameport_sem);
50 
51 static LIST_HEAD(gameport_list);
52 
53 static struct bus_type gameport_bus = {
54 	.name =	"gameport",
55 };
56 
57 static void gameport_add_port(struct gameport *gameport);
58 static void gameport_destroy_port(struct gameport *gameport);
59 static void gameport_reconnect_port(struct gameport *gameport);
60 static void gameport_disconnect_port(struct gameport *gameport);
61 
62 #if defined(__i386__)
63 
64 #include <asm/i8253.h>
65 
66 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
67 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
68 
69 static unsigned int get_time_pit(void)
70 {
71 	unsigned long flags;
72 	unsigned int count;
73 
74 	spin_lock_irqsave(&i8253_lock, flags);
75 	outb_p(0x00, 0x43);
76 	count = inb_p(0x40);
77 	count |= inb_p(0x40) << 8;
78 	spin_unlock_irqrestore(&i8253_lock, flags);
79 
80 	return count;
81 }
82 
83 #endif
84 
85 
86 
87 /*
88  * gameport_measure_speed() measures the gameport i/o speed.
89  */
90 
91 static int gameport_measure_speed(struct gameport *gameport)
92 {
93 #if defined(__i386__)
94 
95 	unsigned int i, t, t1, t2, t3, tx;
96 	unsigned long flags;
97 
98 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
99 		return 0;
100 
101 	tx = 1 << 30;
102 
103 	for(i = 0; i < 50; i++) {
104 		local_irq_save(flags);
105 		GET_TIME(t1);
106 		for (t = 0; t < 50; t++) gameport_read(gameport);
107 		GET_TIME(t2);
108 		GET_TIME(t3);
109 		local_irq_restore(flags);
110 		udelay(i * 10);
111 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
112 	}
113 
114 	gameport_close(gameport);
115 	return 59659 / (tx < 1 ? 1 : tx);
116 
117 #elif defined (__x86_64__)
118 
119 	unsigned int i, t;
120 	unsigned long tx, t1, t2, flags;
121 
122 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
123 		return 0;
124 
125 	tx = 1 << 30;
126 
127 	for(i = 0; i < 50; i++) {
128 		local_irq_save(flags);
129 		rdtscl(t1);
130 		for (t = 0; t < 50; t++) gameport_read(gameport);
131 		rdtscl(t2);
132 		local_irq_restore(flags);
133 		udelay(i * 10);
134 		if (t2 - t1 < tx) tx = t2 - t1;
135 	}
136 
137 	gameport_close(gameport);
138 	return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
139 
140 #else
141 
142 	unsigned int j, t = 0;
143 
144 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
145 		return 0;
146 
147 	j = jiffies; while (j == jiffies);
148 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
149 
150 	gameport_close(gameport);
151 	return t * HZ / 1000;
152 
153 #endif
154 }
155 
156 void gameport_start_polling(struct gameport *gameport)
157 {
158 	spin_lock(&gameport->timer_lock);
159 
160 	if (!gameport->poll_cnt++) {
161 		BUG_ON(!gameport->poll_handler);
162 		BUG_ON(!gameport->poll_interval);
163 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
164 	}
165 
166 	spin_unlock(&gameport->timer_lock);
167 }
168 
169 void gameport_stop_polling(struct gameport *gameport)
170 {
171 	spin_lock(&gameport->timer_lock);
172 
173 	if (!--gameport->poll_cnt)
174 		del_timer(&gameport->poll_timer);
175 
176 	spin_unlock(&gameport->timer_lock);
177 }
178 
179 static void gameport_run_poll_handler(unsigned long d)
180 {
181 	struct gameport *gameport = (struct gameport *)d;
182 
183 	gameport->poll_handler(gameport);
184 	if (gameport->poll_cnt)
185 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
186 }
187 
188 /*
189  * Basic gameport -> driver core mappings
190  */
191 
192 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
193 {
194 	down_write(&gameport_bus.subsys.rwsem);
195 
196 	gameport->dev.driver = &drv->driver;
197 	if (drv->connect(gameport, drv)) {
198 		gameport->dev.driver = NULL;
199 		goto out;
200 	}
201 	device_bind_driver(&gameport->dev);
202 out:
203 	up_write(&gameport_bus.subsys.rwsem);
204 }
205 
206 static void gameport_release_driver(struct gameport *gameport)
207 {
208 	down_write(&gameport_bus.subsys.rwsem);
209 	device_release_driver(&gameport->dev);
210 	up_write(&gameport_bus.subsys.rwsem);
211 }
212 
213 static void gameport_find_driver(struct gameport *gameport)
214 {
215 	down_write(&gameport_bus.subsys.rwsem);
216 	device_attach(&gameport->dev);
217 	up_write(&gameport_bus.subsys.rwsem);
218 }
219 
220 
221 /*
222  * Gameport event processing.
223  */
224 
225 enum gameport_event_type {
226 	GAMEPORT_RESCAN,
227 	GAMEPORT_RECONNECT,
228 	GAMEPORT_REGISTER_PORT,
229 	GAMEPORT_REGISTER_DRIVER,
230 };
231 
232 struct gameport_event {
233 	enum gameport_event_type type;
234 	void *object;
235 	struct module *owner;
236 	struct list_head node;
237 };
238 
239 static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
240 static LIST_HEAD(gameport_event_list);
241 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
242 static struct task_struct *gameport_task;
243 
244 static void gameport_queue_event(void *object, struct module *owner,
245 			      enum gameport_event_type event_type)
246 {
247 	unsigned long flags;
248 	struct gameport_event *event;
249 
250 	spin_lock_irqsave(&gameport_event_lock, flags);
251 
252 	/*
253 	 * Scan event list for the other events for the same gameport port,
254 	 * starting with the most recent one. If event is the same we
255 	 * do not need add new one. If event is of different type we
256 	 * need to add this event and should not look further because
257 	 * we need to preseve sequence of distinct events.
258 	 */
259 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
260 		if (event->object == object) {
261 			if (event->type == event_type)
262 				goto out;
263 			break;
264 		}
265 	}
266 
267 	if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
268 		if (!try_module_get(owner)) {
269 			printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
270 			goto out;
271 		}
272 
273 		event->type = event_type;
274 		event->object = object;
275 		event->owner = owner;
276 
277 		list_add_tail(&event->node, &gameport_event_list);
278 		wake_up(&gameport_wait);
279 	} else {
280 		printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
281 	}
282 out:
283 	spin_unlock_irqrestore(&gameport_event_lock, flags);
284 }
285 
286 static void gameport_free_event(struct gameport_event *event)
287 {
288 	module_put(event->owner);
289 	kfree(event);
290 }
291 
292 static void gameport_remove_duplicate_events(struct gameport_event *event)
293 {
294 	struct list_head *node, *next;
295 	struct gameport_event *e;
296 	unsigned long flags;
297 
298 	spin_lock_irqsave(&gameport_event_lock, flags);
299 
300 	list_for_each_safe(node, next, &gameport_event_list) {
301 		e = list_entry(node, struct gameport_event, node);
302 		if (event->object == e->object) {
303 			/*
304 			 * If this event is of different type we should not
305 			 * look further - we only suppress duplicate events
306 			 * that were sent back-to-back.
307 			 */
308 			if (event->type != e->type)
309 				break;
310 
311 			list_del_init(node);
312 			gameport_free_event(e);
313 		}
314 	}
315 
316 	spin_unlock_irqrestore(&gameport_event_lock, flags);
317 }
318 
319 
320 static struct gameport_event *gameport_get_event(void)
321 {
322 	struct gameport_event *event;
323 	struct list_head *node;
324 	unsigned long flags;
325 
326 	spin_lock_irqsave(&gameport_event_lock, flags);
327 
328 	if (list_empty(&gameport_event_list)) {
329 		spin_unlock_irqrestore(&gameport_event_lock, flags);
330 		return NULL;
331 	}
332 
333 	node = gameport_event_list.next;
334 	event = list_entry(node, struct gameport_event, node);
335 	list_del_init(node);
336 
337 	spin_unlock_irqrestore(&gameport_event_lock, flags);
338 
339 	return event;
340 }
341 
342 static void gameport_handle_event(void)
343 {
344 	struct gameport_event *event;
345 	struct gameport_driver *gameport_drv;
346 
347 	down(&gameport_sem);
348 
349 	/*
350 	 * Note that we handle only one event here to give swsusp
351 	 * a chance to freeze kgameportd thread. Gameport events
352 	 * should be pretty rare so we are not concerned about
353 	 * taking performance hit.
354 	 */
355 	if ((event = gameport_get_event())) {
356 
357 		switch (event->type) {
358 			case GAMEPORT_REGISTER_PORT:
359 				gameport_add_port(event->object);
360 				break;
361 
362 			case GAMEPORT_RECONNECT:
363 				gameport_reconnect_port(event->object);
364 				break;
365 
366 			case GAMEPORT_RESCAN:
367 				gameport_disconnect_port(event->object);
368 				gameport_find_driver(event->object);
369 				break;
370 
371 			case GAMEPORT_REGISTER_DRIVER:
372 				gameport_drv = event->object;
373 				driver_register(&gameport_drv->driver);
374 				break;
375 
376 			default:
377 				break;
378 		}
379 
380 		gameport_remove_duplicate_events(event);
381 		gameport_free_event(event);
382 	}
383 
384 	up(&gameport_sem);
385 }
386 
387 /*
388  * Remove all events that have been submitted for a given gameport port.
389  */
390 static void gameport_remove_pending_events(struct gameport *gameport)
391 {
392 	struct list_head *node, *next;
393 	struct gameport_event *event;
394 	unsigned long flags;
395 
396 	spin_lock_irqsave(&gameport_event_lock, flags);
397 
398 	list_for_each_safe(node, next, &gameport_event_list) {
399 		event = list_entry(node, struct gameport_event, node);
400 		if (event->object == gameport) {
401 			list_del_init(node);
402 			gameport_free_event(event);
403 		}
404 	}
405 
406 	spin_unlock_irqrestore(&gameport_event_lock, flags);
407 }
408 
409 /*
410  * Destroy child gameport port (if any) that has not been fully registered yet.
411  *
412  * Note that we rely on the fact that port can have only one child and therefore
413  * only one child registration request can be pending. Additionally, children
414  * are registered by driver's connect() handler so there can't be a grandchild
415  * pending registration together with a child.
416  */
417 static struct gameport *gameport_get_pending_child(struct gameport *parent)
418 {
419 	struct gameport_event *event;
420 	struct gameport *gameport, *child = NULL;
421 	unsigned long flags;
422 
423 	spin_lock_irqsave(&gameport_event_lock, flags);
424 
425 	list_for_each_entry(event, &gameport_event_list, node) {
426 		if (event->type == GAMEPORT_REGISTER_PORT) {
427 			gameport = event->object;
428 			if (gameport->parent == parent) {
429 				child = gameport;
430 				break;
431 			}
432 		}
433 	}
434 
435 	spin_unlock_irqrestore(&gameport_event_lock, flags);
436 	return child;
437 }
438 
439 static int gameport_thread(void *nothing)
440 {
441 	do {
442 		gameport_handle_event();
443 		wait_event_interruptible(gameport_wait,
444 			kthread_should_stop() || !list_empty(&gameport_event_list));
445 		try_to_freeze();
446 	} while (!kthread_should_stop());
447 
448 	printk(KERN_DEBUG "gameport: kgameportd exiting\n");
449 	return 0;
450 }
451 
452 
453 /*
454  * Gameport port operations
455  */
456 
457 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
458 {
459 	struct gameport *gameport = to_gameport_port(dev);
460 	return sprintf(buf, "%s\n", gameport->name);
461 }
462 
463 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
464 {
465 	struct gameport *gameport = to_gameport_port(dev);
466 	struct device_driver *drv;
467 	int retval;
468 
469 	retval = down_interruptible(&gameport_sem);
470 	if (retval)
471 		return retval;
472 
473 	retval = count;
474 	if (!strncmp(buf, "none", count)) {
475 		gameport_disconnect_port(gameport);
476 	} else if (!strncmp(buf, "reconnect", count)) {
477 		gameport_reconnect_port(gameport);
478 	} else if (!strncmp(buf, "rescan", count)) {
479 		gameport_disconnect_port(gameport);
480 		gameport_find_driver(gameport);
481 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
482 		gameport_disconnect_port(gameport);
483 		gameport_bind_driver(gameport, to_gameport_driver(drv));
484 		put_driver(drv);
485 	} else {
486 		retval = -EINVAL;
487 	}
488 
489 	up(&gameport_sem);
490 
491 	return retval;
492 }
493 
494 static struct device_attribute gameport_device_attrs[] = {
495 	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
496 	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
497 	__ATTR_NULL
498 };
499 
500 static void gameport_release_port(struct device *dev)
501 {
502 	struct gameport *gameport = to_gameport_port(dev);
503 
504 	kfree(gameport);
505 	module_put(THIS_MODULE);
506 }
507 
508 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
509 {
510 	va_list args;
511 
512 	va_start(args, fmt);
513 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
514 	va_end(args);
515 }
516 
517 /*
518  * Prepare gameport port for registration.
519  */
520 static void gameport_init_port(struct gameport *gameport)
521 {
522 	static atomic_t gameport_no = ATOMIC_INIT(0);
523 
524 	__module_get(THIS_MODULE);
525 
526 	init_MUTEX(&gameport->drv_sem);
527 	device_initialize(&gameport->dev);
528 	snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
529 		 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
530 	gameport->dev.bus = &gameport_bus;
531 	gameport->dev.release = gameport_release_port;
532 	if (gameport->parent)
533 		gameport->dev.parent = &gameport->parent->dev;
534 
535 	spin_lock_init(&gameport->timer_lock);
536 	init_timer(&gameport->poll_timer);
537 	gameport->poll_timer.function = gameport_run_poll_handler;
538 	gameport->poll_timer.data = (unsigned long)gameport;
539 }
540 
541 /*
542  * Complete gameport port registration.
543  * Driver core will attempt to find appropriate driver for the port.
544  */
545 static void gameport_add_port(struct gameport *gameport)
546 {
547 	if (gameport->parent)
548 		gameport->parent->child = gameport;
549 
550 	gameport->speed = gameport_measure_speed(gameport);
551 
552 	list_add_tail(&gameport->node, &gameport_list);
553 
554 	if (gameport->io)
555 		printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
556 			gameport->name, gameport->phys, gameport->io, gameport->speed);
557 	else
558 		printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
559 			gameport->name, gameport->phys, gameport->speed);
560 
561 	device_add(&gameport->dev);
562 	gameport->registered = 1;
563 }
564 
565 /*
566  * gameport_destroy_port() completes deregistration process and removes
567  * port from the system
568  */
569 static void gameport_destroy_port(struct gameport *gameport)
570 {
571 	struct gameport *child;
572 
573 	child = gameport_get_pending_child(gameport);
574 	if (child) {
575 		gameport_remove_pending_events(child);
576 		put_device(&child->dev);
577 	}
578 
579 	if (gameport->parent) {
580 		gameport->parent->child = NULL;
581 		gameport->parent = NULL;
582 	}
583 
584 	if (gameport->registered) {
585 		device_del(&gameport->dev);
586 		list_del_init(&gameport->node);
587 		gameport->registered = 0;
588 	}
589 
590 	gameport_remove_pending_events(gameport);
591 	put_device(&gameport->dev);
592 }
593 
594 /*
595  * Reconnect gameport port and all its children (re-initialize attached devices)
596  */
597 static void gameport_reconnect_port(struct gameport *gameport)
598 {
599 	do {
600 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
601 			gameport_disconnect_port(gameport);
602 			gameport_find_driver(gameport);
603 			/* Ok, old children are now gone, we are done */
604 			break;
605 		}
606 		gameport = gameport->child;
607 	} while (gameport);
608 }
609 
610 /*
611  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
612  * all child ports are unbound and destroyed.
613  */
614 static void gameport_disconnect_port(struct gameport *gameport)
615 {
616 	struct gameport *s, *parent;
617 
618 	if (gameport->child) {
619 		/*
620 		 * Children ports should be disconnected and destroyed
621 		 * first, staring with the leaf one, since we don't want
622 		 * to do recursion
623 		 */
624 		for (s = gameport; s->child; s = s->child)
625 			/* empty */;
626 
627 		do {
628 			parent = s->parent;
629 
630 			gameport_release_driver(s);
631 			gameport_destroy_port(s);
632 		} while ((s = parent) != gameport);
633 	}
634 
635 	/*
636 	 * Ok, no children left, now disconnect this port
637 	 */
638 	gameport_release_driver(gameport);
639 }
640 
641 void gameport_rescan(struct gameport *gameport)
642 {
643 	gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
644 }
645 
646 void gameport_reconnect(struct gameport *gameport)
647 {
648 	gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
649 }
650 
651 /*
652  * Submits register request to kgameportd for subsequent execution.
653  * Note that port registration is always asynchronous.
654  */
655 void __gameport_register_port(struct gameport *gameport, struct module *owner)
656 {
657 	gameport_init_port(gameport);
658 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
659 }
660 
661 /*
662  * Synchronously unregisters gameport port.
663  */
664 void gameport_unregister_port(struct gameport *gameport)
665 {
666 	down(&gameport_sem);
667 	gameport_disconnect_port(gameport);
668 	gameport_destroy_port(gameport);
669 	up(&gameport_sem);
670 }
671 
672 
673 /*
674  * Gameport driver operations
675  */
676 
677 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
678 {
679 	struct gameport_driver *driver = to_gameport_driver(drv);
680 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
681 }
682 
683 static struct driver_attribute gameport_driver_attrs[] = {
684 	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
685 	__ATTR_NULL
686 };
687 
688 static int gameport_driver_probe(struct device *dev)
689 {
690 	struct gameport *gameport = to_gameport_port(dev);
691 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
692 
693 	drv->connect(gameport, drv);
694 	return gameport->drv ? 0 : -ENODEV;
695 }
696 
697 static int gameport_driver_remove(struct device *dev)
698 {
699 	struct gameport *gameport = to_gameport_port(dev);
700 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
701 
702 	drv->disconnect(gameport);
703 	return 0;
704 }
705 
706 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
707 {
708 	drv->driver.bus = &gameport_bus;
709 	drv->driver.probe = gameport_driver_probe;
710 	drv->driver.remove = gameport_driver_remove;
711 	gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
712 }
713 
714 void gameport_unregister_driver(struct gameport_driver *drv)
715 {
716 	struct gameport *gameport;
717 
718 	down(&gameport_sem);
719 	drv->ignore = 1;	/* so gameport_find_driver ignores it */
720 
721 start_over:
722 	list_for_each_entry(gameport, &gameport_list, node) {
723 		if (gameport->drv == drv) {
724 			gameport_disconnect_port(gameport);
725 			gameport_find_driver(gameport);
726 			/* we could've deleted some ports, restart */
727 			goto start_over;
728 		}
729 	}
730 
731 	driver_unregister(&drv->driver);
732 	up(&gameport_sem);
733 }
734 
735 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
736 {
737 	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
738 
739 	return !gameport_drv->ignore;
740 }
741 
742 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
743 {
744 	down(&gameport->drv_sem);
745 	gameport->drv = drv;
746 	up(&gameport->drv_sem);
747 }
748 
749 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
750 {
751 
752 	if (gameport->open) {
753 		if (gameport->open(gameport, mode)) {
754 			return -1;
755 		}
756 	} else {
757 		if (mode != GAMEPORT_MODE_RAW)
758 			return -1;
759 	}
760 
761 	gameport_set_drv(gameport, drv);
762 	return 0;
763 }
764 
765 void gameport_close(struct gameport *gameport)
766 {
767 	del_timer_sync(&gameport->poll_timer);
768 	gameport->poll_handler = NULL;
769 	gameport->poll_interval = 0;
770 	gameport_set_drv(gameport, NULL);
771 	if (gameport->close)
772 		gameport->close(gameport);
773 }
774 
775 static int __init gameport_init(void)
776 {
777 	gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
778 	if (IS_ERR(gameport_task)) {
779 		printk(KERN_ERR "gameport: Failed to start kgameportd\n");
780 		return PTR_ERR(gameport_task);
781 	}
782 
783 	gameport_bus.dev_attrs = gameport_device_attrs;
784 	gameport_bus.drv_attrs = gameport_driver_attrs;
785 	gameport_bus.match = gameport_bus_match;
786 	bus_register(&gameport_bus);
787 
788 	return 0;
789 }
790 
791 static void __exit gameport_exit(void)
792 {
793 	bus_unregister(&gameport_bus);
794 	kthread_stop(gameport_task);
795 }
796 
797 module_init(gameport_init);
798 module_exit(gameport_exit);
799