1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7 
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13 
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15 
16 #include <linux/stddef.h>
17 #include <linux/module.h>
18 #include <linux/ioport.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21 #include <linux/wait.h>
22 #include <linux/slab.h>
23 #include <linux/delay.h>
24 #include <linux/kthread.h>
25 #include <linux/sched.h>	/* HZ */
26 #include <linux/mutex.h>
27 #include <linux/freezer.h>
28 
29 /*#include <asm/io.h>*/
30 
31 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
32 MODULE_DESCRIPTION("Generic gameport layer");
33 MODULE_LICENSE("GPL");
34 
35 /*
36  * gameport_mutex protects entire gameport subsystem and is taken
37  * every time gameport port or driver registrered or unregistered.
38  */
39 static DEFINE_MUTEX(gameport_mutex);
40 
41 static LIST_HEAD(gameport_list);
42 
43 static struct bus_type gameport_bus;
44 
45 static void gameport_add_port(struct gameport *gameport);
46 static void gameport_attach_driver(struct gameport_driver *drv);
47 static void gameport_reconnect_port(struct gameport *gameport);
48 static void gameport_disconnect_port(struct gameport *gameport);
49 
50 #if defined(__i386__)
51 
52 #include <asm/i8253.h>
53 
54 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
55 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
56 
57 static unsigned int get_time_pit(void)
58 {
59 	unsigned long flags;
60 	unsigned int count;
61 
62 	raw_spin_lock_irqsave(&i8253_lock, flags);
63 	outb_p(0x00, 0x43);
64 	count = inb_p(0x40);
65 	count |= inb_p(0x40) << 8;
66 	raw_spin_unlock_irqrestore(&i8253_lock, flags);
67 
68 	return count;
69 }
70 
71 #endif
72 
73 
74 
75 /*
76  * gameport_measure_speed() measures the gameport i/o speed.
77  */
78 
79 static int gameport_measure_speed(struct gameport *gameport)
80 {
81 #if defined(__i386__)
82 
83 	unsigned int i, t, t1, t2, t3, tx;
84 	unsigned long flags;
85 
86 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
87 		return 0;
88 
89 	tx = 1 << 30;
90 
91 	for(i = 0; i < 50; i++) {
92 		local_irq_save(flags);
93 		GET_TIME(t1);
94 		for (t = 0; t < 50; t++) gameport_read(gameport);
95 		GET_TIME(t2);
96 		GET_TIME(t3);
97 		local_irq_restore(flags);
98 		udelay(i * 10);
99 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
100 	}
101 
102 	gameport_close(gameport);
103 	return 59659 / (tx < 1 ? 1 : tx);
104 
105 #elif defined (__x86_64__)
106 
107 	unsigned int i, t;
108 	unsigned long tx, t1, t2, flags;
109 
110 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
111 		return 0;
112 
113 	tx = 1 << 30;
114 
115 	for(i = 0; i < 50; i++) {
116 		local_irq_save(flags);
117 		rdtscl(t1);
118 		for (t = 0; t < 50; t++) gameport_read(gameport);
119 		rdtscl(t2);
120 		local_irq_restore(flags);
121 		udelay(i * 10);
122 		if (t2 - t1 < tx) tx = t2 - t1;
123 	}
124 
125 	gameport_close(gameport);
126 	return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
127 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
128 
129 #else
130 
131 	unsigned int j, t = 0;
132 
133 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
134 		return 0;
135 
136 	j = jiffies; while (j == jiffies);
137 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
138 
139 	gameport_close(gameport);
140 	return t * HZ / 1000;
141 
142 #endif
143 }
144 
145 void gameport_start_polling(struct gameport *gameport)
146 {
147 	spin_lock(&gameport->timer_lock);
148 
149 	if (!gameport->poll_cnt++) {
150 		BUG_ON(!gameport->poll_handler);
151 		BUG_ON(!gameport->poll_interval);
152 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
153 	}
154 
155 	spin_unlock(&gameport->timer_lock);
156 }
157 EXPORT_SYMBOL(gameport_start_polling);
158 
159 void gameport_stop_polling(struct gameport *gameport)
160 {
161 	spin_lock(&gameport->timer_lock);
162 
163 	if (!--gameport->poll_cnt)
164 		del_timer(&gameport->poll_timer);
165 
166 	spin_unlock(&gameport->timer_lock);
167 }
168 EXPORT_SYMBOL(gameport_stop_polling);
169 
170 static void gameport_run_poll_handler(unsigned long d)
171 {
172 	struct gameport *gameport = (struct gameport *)d;
173 
174 	gameport->poll_handler(gameport);
175 	if (gameport->poll_cnt)
176 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
177 }
178 
179 /*
180  * Basic gameport -> driver core mappings
181  */
182 
183 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
184 {
185 	int error;
186 
187 	gameport->dev.driver = &drv->driver;
188 	if (drv->connect(gameport, drv)) {
189 		gameport->dev.driver = NULL;
190 		return -ENODEV;
191 	}
192 
193 	error = device_bind_driver(&gameport->dev);
194 	if (error) {
195 		dev_warn(&gameport->dev,
196 			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
197 			gameport->phys, gameport->name,
198 			drv->description, error);
199 		drv->disconnect(gameport);
200 		gameport->dev.driver = NULL;
201 		return error;
202 	}
203 
204 	return 0;
205 }
206 
207 static void gameport_find_driver(struct gameport *gameport)
208 {
209 	int error;
210 
211 	error = device_attach(&gameport->dev);
212 	if (error < 0)
213 		dev_warn(&gameport->dev,
214 			 "device_attach() failed for %s (%s), error: %d\n",
215 			 gameport->phys, gameport->name, error);
216 }
217 
218 
219 /*
220  * Gameport event processing.
221  */
222 
223 enum gameport_event_type {
224 	GAMEPORT_REGISTER_PORT,
225 	GAMEPORT_ATTACH_DRIVER,
226 };
227 
228 struct gameport_event {
229 	enum gameport_event_type type;
230 	void *object;
231 	struct module *owner;
232 	struct list_head node;
233 };
234 
235 static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
236 static LIST_HEAD(gameport_event_list);
237 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
238 static struct task_struct *gameport_task;
239 
240 static int gameport_queue_event(void *object, struct module *owner,
241 				enum gameport_event_type event_type)
242 {
243 	unsigned long flags;
244 	struct gameport_event *event;
245 	int retval = 0;
246 
247 	spin_lock_irqsave(&gameport_event_lock, flags);
248 
249 	/*
250 	 * Scan event list for the other events for the same gameport port,
251 	 * starting with the most recent one. If event is the same we
252 	 * do not need add new one. If event is of different type we
253 	 * need to add this event and should not look further because
254 	 * we need to preseve sequence of distinct events.
255 	 */
256 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
257 		if (event->object == object) {
258 			if (event->type == event_type)
259 				goto out;
260 			break;
261 		}
262 	}
263 
264 	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
265 	if (!event) {
266 		pr_err("Not enough memory to queue event %d\n", event_type);
267 		retval = -ENOMEM;
268 		goto out;
269 	}
270 
271 	if (!try_module_get(owner)) {
272 		pr_warning("Can't get module reference, dropping event %d\n",
273 			   event_type);
274 		kfree(event);
275 		retval = -EINVAL;
276 		goto out;
277 	}
278 
279 	event->type = event_type;
280 	event->object = object;
281 	event->owner = owner;
282 
283 	list_add_tail(&event->node, &gameport_event_list);
284 	wake_up(&gameport_wait);
285 
286 out:
287 	spin_unlock_irqrestore(&gameport_event_lock, flags);
288 	return retval;
289 }
290 
291 static void gameport_free_event(struct gameport_event *event)
292 {
293 	module_put(event->owner);
294 	kfree(event);
295 }
296 
297 static void gameport_remove_duplicate_events(struct gameport_event *event)
298 {
299 	struct gameport_event *e, *next;
300 	unsigned long flags;
301 
302 	spin_lock_irqsave(&gameport_event_lock, flags);
303 
304 	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
305 		if (event->object == e->object) {
306 			/*
307 			 * If this event is of different type we should not
308 			 * look further - we only suppress duplicate events
309 			 * that were sent back-to-back.
310 			 */
311 			if (event->type != e->type)
312 				break;
313 
314 			list_del_init(&e->node);
315 			gameport_free_event(e);
316 		}
317 	}
318 
319 	spin_unlock_irqrestore(&gameport_event_lock, flags);
320 }
321 
322 static struct gameport_event *gameport_get_event(void)
323 {
324 	struct gameport_event *event = NULL;
325 	unsigned long flags;
326 
327 	spin_lock_irqsave(&gameport_event_lock, flags);
328 
329 	if (!list_empty(&gameport_event_list)) {
330 		event = list_first_entry(&gameport_event_list,
331 					 struct gameport_event, node);
332 		list_del_init(&event->node);
333 	}
334 
335 	spin_unlock_irqrestore(&gameport_event_lock, flags);
336 	return event;
337 }
338 
339 static void gameport_handle_event(void)
340 {
341 	struct gameport_event *event;
342 
343 	mutex_lock(&gameport_mutex);
344 
345 	/*
346 	 * Note that we handle only one event here to give swsusp
347 	 * a chance to freeze kgameportd thread. Gameport events
348 	 * should be pretty rare so we are not concerned about
349 	 * taking performance hit.
350 	 */
351 	if ((event = gameport_get_event())) {
352 
353 		switch (event->type) {
354 
355 		case GAMEPORT_REGISTER_PORT:
356 			gameport_add_port(event->object);
357 			break;
358 
359 		case GAMEPORT_ATTACH_DRIVER:
360 			gameport_attach_driver(event->object);
361 			break;
362 		}
363 
364 		gameport_remove_duplicate_events(event);
365 		gameport_free_event(event);
366 	}
367 
368 	mutex_unlock(&gameport_mutex);
369 }
370 
371 /*
372  * Remove all events that have been submitted for a given object,
373  * be it a gameport port or a driver.
374  */
375 static void gameport_remove_pending_events(void *object)
376 {
377 	struct gameport_event *event, *next;
378 	unsigned long flags;
379 
380 	spin_lock_irqsave(&gameport_event_lock, flags);
381 
382 	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
383 		if (event->object == object) {
384 			list_del_init(&event->node);
385 			gameport_free_event(event);
386 		}
387 	}
388 
389 	spin_unlock_irqrestore(&gameport_event_lock, flags);
390 }
391 
392 /*
393  * Destroy child gameport port (if any) that has not been fully registered yet.
394  *
395  * Note that we rely on the fact that port can have only one child and therefore
396  * only one child registration request can be pending. Additionally, children
397  * are registered by driver's connect() handler so there can't be a grandchild
398  * pending registration together with a child.
399  */
400 static struct gameport *gameport_get_pending_child(struct gameport *parent)
401 {
402 	struct gameport_event *event;
403 	struct gameport *gameport, *child = NULL;
404 	unsigned long flags;
405 
406 	spin_lock_irqsave(&gameport_event_lock, flags);
407 
408 	list_for_each_entry(event, &gameport_event_list, node) {
409 		if (event->type == GAMEPORT_REGISTER_PORT) {
410 			gameport = event->object;
411 			if (gameport->parent == parent) {
412 				child = gameport;
413 				break;
414 			}
415 		}
416 	}
417 
418 	spin_unlock_irqrestore(&gameport_event_lock, flags);
419 	return child;
420 }
421 
422 static int gameport_thread(void *nothing)
423 {
424 	set_freezable();
425 	do {
426 		gameport_handle_event();
427 		wait_event_freezable(gameport_wait,
428 			kthread_should_stop() || !list_empty(&gameport_event_list));
429 	} while (!kthread_should_stop());
430 
431 	return 0;
432 }
433 
434 
435 /*
436  * Gameport port operations
437  */
438 
439 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
440 {
441 	struct gameport *gameport = to_gameport_port(dev);
442 
443 	return sprintf(buf, "%s\n", gameport->name);
444 }
445 
446 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
447 {
448 	struct gameport *gameport = to_gameport_port(dev);
449 	struct device_driver *drv;
450 	int error;
451 
452 	error = mutex_lock_interruptible(&gameport_mutex);
453 	if (error)
454 		return error;
455 
456 	if (!strncmp(buf, "none", count)) {
457 		gameport_disconnect_port(gameport);
458 	} else if (!strncmp(buf, "reconnect", count)) {
459 		gameport_reconnect_port(gameport);
460 	} else if (!strncmp(buf, "rescan", count)) {
461 		gameport_disconnect_port(gameport);
462 		gameport_find_driver(gameport);
463 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
464 		gameport_disconnect_port(gameport);
465 		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
466 		put_driver(drv);
467 	} else {
468 		error = -EINVAL;
469 	}
470 
471 	mutex_unlock(&gameport_mutex);
472 
473 	return error ? error : count;
474 }
475 
476 static struct device_attribute gameport_device_attrs[] = {
477 	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
478 	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
479 	__ATTR_NULL
480 };
481 
482 static void gameport_release_port(struct device *dev)
483 {
484 	struct gameport *gameport = to_gameport_port(dev);
485 
486 	kfree(gameport);
487 	module_put(THIS_MODULE);
488 }
489 
490 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
491 {
492 	va_list args;
493 
494 	va_start(args, fmt);
495 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
496 	va_end(args);
497 }
498 EXPORT_SYMBOL(gameport_set_phys);
499 
500 /*
501  * Prepare gameport port for registration.
502  */
503 static void gameport_init_port(struct gameport *gameport)
504 {
505 	static atomic_t gameport_no = ATOMIC_INIT(0);
506 
507 	__module_get(THIS_MODULE);
508 
509 	mutex_init(&gameport->drv_mutex);
510 	device_initialize(&gameport->dev);
511 	dev_set_name(&gameport->dev, "gameport%lu",
512 			(unsigned long)atomic_inc_return(&gameport_no) - 1);
513 	gameport->dev.bus = &gameport_bus;
514 	gameport->dev.release = gameport_release_port;
515 	if (gameport->parent)
516 		gameport->dev.parent = &gameport->parent->dev;
517 
518 	INIT_LIST_HEAD(&gameport->node);
519 	spin_lock_init(&gameport->timer_lock);
520 	init_timer(&gameport->poll_timer);
521 	gameport->poll_timer.function = gameport_run_poll_handler;
522 	gameport->poll_timer.data = (unsigned long)gameport;
523 }
524 
525 /*
526  * Complete gameport port registration.
527  * Driver core will attempt to find appropriate driver for the port.
528  */
529 static void gameport_add_port(struct gameport *gameport)
530 {
531 	int error;
532 
533 	if (gameport->parent)
534 		gameport->parent->child = gameport;
535 
536 	gameport->speed = gameport_measure_speed(gameport);
537 
538 	list_add_tail(&gameport->node, &gameport_list);
539 
540 	if (gameport->io)
541 		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
542 			 gameport->name, gameport->phys, gameport->io, gameport->speed);
543 	else
544 		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
545 			gameport->name, gameport->phys, gameport->speed);
546 
547 	error = device_add(&gameport->dev);
548 	if (error)
549 		dev_err(&gameport->dev,
550 			"device_add() failed for %s (%s), error: %d\n",
551 			gameport->phys, gameport->name, error);
552 }
553 
554 /*
555  * gameport_destroy_port() completes deregistration process and removes
556  * port from the system
557  */
558 static void gameport_destroy_port(struct gameport *gameport)
559 {
560 	struct gameport *child;
561 
562 	child = gameport_get_pending_child(gameport);
563 	if (child) {
564 		gameport_remove_pending_events(child);
565 		put_device(&child->dev);
566 	}
567 
568 	if (gameport->parent) {
569 		gameport->parent->child = NULL;
570 		gameport->parent = NULL;
571 	}
572 
573 	if (device_is_registered(&gameport->dev))
574 		device_del(&gameport->dev);
575 
576 	list_del_init(&gameport->node);
577 
578 	gameport_remove_pending_events(gameport);
579 	put_device(&gameport->dev);
580 }
581 
582 /*
583  * Reconnect gameport port and all its children (re-initialize attached devices)
584  */
585 static void gameport_reconnect_port(struct gameport *gameport)
586 {
587 	do {
588 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
589 			gameport_disconnect_port(gameport);
590 			gameport_find_driver(gameport);
591 			/* Ok, old children are now gone, we are done */
592 			break;
593 		}
594 		gameport = gameport->child;
595 	} while (gameport);
596 }
597 
598 /*
599  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
600  * all child ports are unbound and destroyed.
601  */
602 static void gameport_disconnect_port(struct gameport *gameport)
603 {
604 	struct gameport *s, *parent;
605 
606 	if (gameport->child) {
607 		/*
608 		 * Children ports should be disconnected and destroyed
609 		 * first, staring with the leaf one, since we don't want
610 		 * to do recursion
611 		 */
612 		for (s = gameport; s->child; s = s->child)
613 			/* empty */;
614 
615 		do {
616 			parent = s->parent;
617 
618 			device_release_driver(&s->dev);
619 			gameport_destroy_port(s);
620 		} while ((s = parent) != gameport);
621 	}
622 
623 	/*
624 	 * Ok, no children left, now disconnect this port
625 	 */
626 	device_release_driver(&gameport->dev);
627 }
628 
629 /*
630  * Submits register request to kgameportd for subsequent execution.
631  * Note that port registration is always asynchronous.
632  */
633 void __gameport_register_port(struct gameport *gameport, struct module *owner)
634 {
635 	gameport_init_port(gameport);
636 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
637 }
638 EXPORT_SYMBOL(__gameport_register_port);
639 
640 /*
641  * Synchronously unregisters gameport port.
642  */
643 void gameport_unregister_port(struct gameport *gameport)
644 {
645 	mutex_lock(&gameport_mutex);
646 	gameport_disconnect_port(gameport);
647 	gameport_destroy_port(gameport);
648 	mutex_unlock(&gameport_mutex);
649 }
650 EXPORT_SYMBOL(gameport_unregister_port);
651 
652 
653 /*
654  * Gameport driver operations
655  */
656 
657 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
658 {
659 	struct gameport_driver *driver = to_gameport_driver(drv);
660 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
661 }
662 
663 static struct driver_attribute gameport_driver_attrs[] = {
664 	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
665 	__ATTR_NULL
666 };
667 
668 static int gameport_driver_probe(struct device *dev)
669 {
670 	struct gameport *gameport = to_gameport_port(dev);
671 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
672 
673 	drv->connect(gameport, drv);
674 	return gameport->drv ? 0 : -ENODEV;
675 }
676 
677 static int gameport_driver_remove(struct device *dev)
678 {
679 	struct gameport *gameport = to_gameport_port(dev);
680 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
681 
682 	drv->disconnect(gameport);
683 	return 0;
684 }
685 
686 static void gameport_attach_driver(struct gameport_driver *drv)
687 {
688 	int error;
689 
690 	error = driver_attach(&drv->driver);
691 	if (error)
692 		pr_err("driver_attach() failed for %s, error: %d\n",
693 			drv->driver.name, error);
694 }
695 
696 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
697 				const char *mod_name)
698 {
699 	int error;
700 
701 	drv->driver.bus = &gameport_bus;
702 	drv->driver.owner = owner;
703 	drv->driver.mod_name = mod_name;
704 
705 	/*
706 	 * Temporarily disable automatic binding because probing
707 	 * takes long time and we are better off doing it in kgameportd
708 	 */
709 	drv->ignore = true;
710 
711 	error = driver_register(&drv->driver);
712 	if (error) {
713 		pr_err("driver_register() failed for %s, error: %d\n",
714 			drv->driver.name, error);
715 		return error;
716 	}
717 
718 	/*
719 	 * Reset ignore flag and let kgameportd bind the driver to free ports
720 	 */
721 	drv->ignore = false;
722 	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
723 	if (error) {
724 		driver_unregister(&drv->driver);
725 		return error;
726 	}
727 
728 	return 0;
729 }
730 EXPORT_SYMBOL(__gameport_register_driver);
731 
732 void gameport_unregister_driver(struct gameport_driver *drv)
733 {
734 	struct gameport *gameport;
735 
736 	mutex_lock(&gameport_mutex);
737 
738 	drv->ignore = true;	/* so gameport_find_driver ignores it */
739 	gameport_remove_pending_events(drv);
740 
741 start_over:
742 	list_for_each_entry(gameport, &gameport_list, node) {
743 		if (gameport->drv == drv) {
744 			gameport_disconnect_port(gameport);
745 			gameport_find_driver(gameport);
746 			/* we could've deleted some ports, restart */
747 			goto start_over;
748 		}
749 	}
750 
751 	driver_unregister(&drv->driver);
752 
753 	mutex_unlock(&gameport_mutex);
754 }
755 EXPORT_SYMBOL(gameport_unregister_driver);
756 
757 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
758 {
759 	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
760 
761 	return !gameport_drv->ignore;
762 }
763 
764 static struct bus_type gameport_bus = {
765 	.name		= "gameport",
766 	.dev_attrs	= gameport_device_attrs,
767 	.drv_attrs	= gameport_driver_attrs,
768 	.match		= gameport_bus_match,
769 	.probe		= gameport_driver_probe,
770 	.remove		= gameport_driver_remove,
771 };
772 
773 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
774 {
775 	mutex_lock(&gameport->drv_mutex);
776 	gameport->drv = drv;
777 	mutex_unlock(&gameport->drv_mutex);
778 }
779 
780 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
781 {
782 	if (gameport->open) {
783 		if (gameport->open(gameport, mode)) {
784 			return -1;
785 		}
786 	} else {
787 		if (mode != GAMEPORT_MODE_RAW)
788 			return -1;
789 	}
790 
791 	gameport_set_drv(gameport, drv);
792 	return 0;
793 }
794 EXPORT_SYMBOL(gameport_open);
795 
796 void gameport_close(struct gameport *gameport)
797 {
798 	del_timer_sync(&gameport->poll_timer);
799 	gameport->poll_handler = NULL;
800 	gameport->poll_interval = 0;
801 	gameport_set_drv(gameport, NULL);
802 	if (gameport->close)
803 		gameport->close(gameport);
804 }
805 EXPORT_SYMBOL(gameport_close);
806 
807 static int __init gameport_init(void)
808 {
809 	int error;
810 
811 	error = bus_register(&gameport_bus);
812 	if (error) {
813 		pr_err("failed to register gameport bus, error: %d\n", error);
814 		return error;
815 	}
816 
817 	gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
818 	if (IS_ERR(gameport_task)) {
819 		bus_unregister(&gameport_bus);
820 		error = PTR_ERR(gameport_task);
821 		pr_err("Failed to start kgameportd, error: %d\n", error);
822 		return error;
823 	}
824 
825 	return 0;
826 }
827 
828 static void __exit gameport_exit(void)
829 {
830 	bus_unregister(&gameport_bus);
831 	kthread_stop(gameport_task);
832 }
833 
834 subsys_initcall(gameport_init);
835 module_exit(gameport_exit);
836