1 /* 2 * Generic gameport layer 3 * 4 * Copyright (c) 1999-2002 Vojtech Pavlik 5 * Copyright (c) 2005 Dmitry Torokhov 6 */ 7 8 /* 9 * This program is free software; you can redistribute it and/or modify it 10 * under the terms of the GNU General Public License version 2 as published by 11 * the Free Software Foundation. 12 */ 13 14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt 15 16 #include <linux/stddef.h> 17 #include <linux/module.h> 18 #include <linux/ioport.h> 19 #include <linux/init.h> 20 #include <linux/gameport.h> 21 #include <linux/slab.h> 22 #include <linux/delay.h> 23 #include <linux/workqueue.h> 24 #include <linux/sched.h> /* HZ */ 25 #include <linux/mutex.h> 26 #include <linux/timekeeping.h> 27 28 /*#include <asm/io.h>*/ 29 30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 31 MODULE_DESCRIPTION("Generic gameport layer"); 32 MODULE_LICENSE("GPL"); 33 34 static bool use_ktime = true; 35 module_param(use_ktime, bool, 0400); 36 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed"); 37 38 /* 39 * gameport_mutex protects entire gameport subsystem and is taken 40 * every time gameport port or driver registrered or unregistered. 41 */ 42 static DEFINE_MUTEX(gameport_mutex); 43 44 static LIST_HEAD(gameport_list); 45 46 static struct bus_type gameport_bus; 47 48 static void gameport_add_port(struct gameport *gameport); 49 static void gameport_attach_driver(struct gameport_driver *drv); 50 static void gameport_reconnect_port(struct gameport *gameport); 51 static void gameport_disconnect_port(struct gameport *gameport); 52 53 #if defined(__i386__) 54 55 #include <linux/i8253.h> 56 57 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 58 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 59 60 static unsigned int get_time_pit(void) 61 { 62 unsigned long flags; 63 unsigned int count; 64 65 raw_spin_lock_irqsave(&i8253_lock, flags); 66 outb_p(0x00, 0x43); 67 count = inb_p(0x40); 68 count |= inb_p(0x40) << 8; 69 raw_spin_unlock_irqrestore(&i8253_lock, flags); 70 71 return count; 72 } 73 74 #endif 75 76 77 78 /* 79 * gameport_measure_speed() measures the gameport i/o speed. 80 */ 81 82 static int gameport_measure_speed(struct gameport *gameport) 83 { 84 unsigned int i, t, tx; 85 u64 t1, t2, t3; 86 unsigned long flags; 87 88 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 89 return 0; 90 91 tx = ~0; 92 93 for (i = 0; i < 50; i++) { 94 local_irq_save(flags); 95 t1 = ktime_get_ns(); 96 for (t = 0; t < 50; t++) 97 gameport_read(gameport); 98 t2 = ktime_get_ns(); 99 t3 = ktime_get_ns(); 100 local_irq_restore(flags); 101 udelay(i * 10); 102 t = (t2 - t1) - (t3 - t2); 103 if (t < tx) 104 tx = t; 105 } 106 107 gameport_close(gameport); 108 t = 1000000 * 50; 109 if (tx) 110 t /= tx; 111 return t; 112 } 113 114 static int old_gameport_measure_speed(struct gameport *gameport) 115 { 116 #if defined(__i386__) 117 118 unsigned int i, t, t1, t2, t3, tx; 119 unsigned long flags; 120 121 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 122 return 0; 123 124 tx = 1 << 30; 125 126 for(i = 0; i < 50; i++) { 127 local_irq_save(flags); 128 GET_TIME(t1); 129 for (t = 0; t < 50; t++) gameport_read(gameport); 130 GET_TIME(t2); 131 GET_TIME(t3); 132 local_irq_restore(flags); 133 udelay(i * 10); 134 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 135 } 136 137 gameport_close(gameport); 138 return 59659 / (tx < 1 ? 1 : tx); 139 140 #elif defined (__x86_64__) 141 142 unsigned int i, t; 143 unsigned long tx, t1, t2, flags; 144 145 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 146 return 0; 147 148 tx = 1 << 30; 149 150 for(i = 0; i < 50; i++) { 151 local_irq_save(flags); 152 t1 = rdtsc(); 153 for (t = 0; t < 50; t++) gameport_read(gameport); 154 t2 = rdtsc(); 155 local_irq_restore(flags); 156 udelay(i * 10); 157 if (t2 - t1 < tx) tx = t2 - t1; 158 } 159 160 gameport_close(gameport); 161 return (this_cpu_read(cpu_info.loops_per_jiffy) * 162 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 163 164 #else 165 166 unsigned int j, t = 0; 167 168 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 169 return 0; 170 171 j = jiffies; while (j == jiffies); 172 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 173 174 gameport_close(gameport); 175 return t * HZ / 1000; 176 177 #endif 178 } 179 180 void gameport_start_polling(struct gameport *gameport) 181 { 182 spin_lock(&gameport->timer_lock); 183 184 if (!gameport->poll_cnt++) { 185 BUG_ON(!gameport->poll_handler); 186 BUG_ON(!gameport->poll_interval); 187 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 188 } 189 190 spin_unlock(&gameport->timer_lock); 191 } 192 EXPORT_SYMBOL(gameport_start_polling); 193 194 void gameport_stop_polling(struct gameport *gameport) 195 { 196 spin_lock(&gameport->timer_lock); 197 198 if (!--gameport->poll_cnt) 199 del_timer(&gameport->poll_timer); 200 201 spin_unlock(&gameport->timer_lock); 202 } 203 EXPORT_SYMBOL(gameport_stop_polling); 204 205 static void gameport_run_poll_handler(unsigned long d) 206 { 207 struct gameport *gameport = (struct gameport *)d; 208 209 gameport->poll_handler(gameport); 210 if (gameport->poll_cnt) 211 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 212 } 213 214 /* 215 * Basic gameport -> driver core mappings 216 */ 217 218 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 219 { 220 int error; 221 222 gameport->dev.driver = &drv->driver; 223 if (drv->connect(gameport, drv)) { 224 gameport->dev.driver = NULL; 225 return -ENODEV; 226 } 227 228 error = device_bind_driver(&gameport->dev); 229 if (error) { 230 dev_warn(&gameport->dev, 231 "device_bind_driver() failed for %s (%s) and %s, error: %d\n", 232 gameport->phys, gameport->name, 233 drv->description, error); 234 drv->disconnect(gameport); 235 gameport->dev.driver = NULL; 236 return error; 237 } 238 239 return 0; 240 } 241 242 static void gameport_find_driver(struct gameport *gameport) 243 { 244 int error; 245 246 error = device_attach(&gameport->dev); 247 if (error < 0) 248 dev_warn(&gameport->dev, 249 "device_attach() failed for %s (%s), error: %d\n", 250 gameport->phys, gameport->name, error); 251 } 252 253 254 /* 255 * Gameport event processing. 256 */ 257 258 enum gameport_event_type { 259 GAMEPORT_REGISTER_PORT, 260 GAMEPORT_ATTACH_DRIVER, 261 }; 262 263 struct gameport_event { 264 enum gameport_event_type type; 265 void *object; 266 struct module *owner; 267 struct list_head node; 268 }; 269 270 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 271 static LIST_HEAD(gameport_event_list); 272 273 static struct gameport_event *gameport_get_event(void) 274 { 275 struct gameport_event *event = NULL; 276 unsigned long flags; 277 278 spin_lock_irqsave(&gameport_event_lock, flags); 279 280 if (!list_empty(&gameport_event_list)) { 281 event = list_first_entry(&gameport_event_list, 282 struct gameport_event, node); 283 list_del_init(&event->node); 284 } 285 286 spin_unlock_irqrestore(&gameport_event_lock, flags); 287 return event; 288 } 289 290 static void gameport_free_event(struct gameport_event *event) 291 { 292 module_put(event->owner); 293 kfree(event); 294 } 295 296 static void gameport_remove_duplicate_events(struct gameport_event *event) 297 { 298 struct gameport_event *e, *next; 299 unsigned long flags; 300 301 spin_lock_irqsave(&gameport_event_lock, flags); 302 303 list_for_each_entry_safe(e, next, &gameport_event_list, node) { 304 if (event->object == e->object) { 305 /* 306 * If this event is of different type we should not 307 * look further - we only suppress duplicate events 308 * that were sent back-to-back. 309 */ 310 if (event->type != e->type) 311 break; 312 313 list_del_init(&e->node); 314 gameport_free_event(e); 315 } 316 } 317 318 spin_unlock_irqrestore(&gameport_event_lock, flags); 319 } 320 321 322 static void gameport_handle_events(struct work_struct *work) 323 { 324 struct gameport_event *event; 325 326 mutex_lock(&gameport_mutex); 327 328 /* 329 * Note that we handle only one event here to give swsusp 330 * a chance to freeze kgameportd thread. Gameport events 331 * should be pretty rare so we are not concerned about 332 * taking performance hit. 333 */ 334 if ((event = gameport_get_event())) { 335 336 switch (event->type) { 337 338 case GAMEPORT_REGISTER_PORT: 339 gameport_add_port(event->object); 340 break; 341 342 case GAMEPORT_ATTACH_DRIVER: 343 gameport_attach_driver(event->object); 344 break; 345 } 346 347 gameport_remove_duplicate_events(event); 348 gameport_free_event(event); 349 } 350 351 mutex_unlock(&gameport_mutex); 352 } 353 354 static DECLARE_WORK(gameport_event_work, gameport_handle_events); 355 356 static int gameport_queue_event(void *object, struct module *owner, 357 enum gameport_event_type event_type) 358 { 359 unsigned long flags; 360 struct gameport_event *event; 361 int retval = 0; 362 363 spin_lock_irqsave(&gameport_event_lock, flags); 364 365 /* 366 * Scan event list for the other events for the same gameport port, 367 * starting with the most recent one. If event is the same we 368 * do not need add new one. If event is of different type we 369 * need to add this event and should not look further because 370 * we need to preserve sequence of distinct events. 371 */ 372 list_for_each_entry_reverse(event, &gameport_event_list, node) { 373 if (event->object == object) { 374 if (event->type == event_type) 375 goto out; 376 break; 377 } 378 } 379 380 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); 381 if (!event) { 382 pr_err("Not enough memory to queue event %d\n", event_type); 383 retval = -ENOMEM; 384 goto out; 385 } 386 387 if (!try_module_get(owner)) { 388 pr_warn("Can't get module reference, dropping event %d\n", 389 event_type); 390 kfree(event); 391 retval = -EINVAL; 392 goto out; 393 } 394 395 event->type = event_type; 396 event->object = object; 397 event->owner = owner; 398 399 list_add_tail(&event->node, &gameport_event_list); 400 queue_work(system_long_wq, &gameport_event_work); 401 402 out: 403 spin_unlock_irqrestore(&gameport_event_lock, flags); 404 return retval; 405 } 406 407 /* 408 * Remove all events that have been submitted for a given object, 409 * be it a gameport port or a driver. 410 */ 411 static void gameport_remove_pending_events(void *object) 412 { 413 struct gameport_event *event, *next; 414 unsigned long flags; 415 416 spin_lock_irqsave(&gameport_event_lock, flags); 417 418 list_for_each_entry_safe(event, next, &gameport_event_list, node) { 419 if (event->object == object) { 420 list_del_init(&event->node); 421 gameport_free_event(event); 422 } 423 } 424 425 spin_unlock_irqrestore(&gameport_event_lock, flags); 426 } 427 428 /* 429 * Destroy child gameport port (if any) that has not been fully registered yet. 430 * 431 * Note that we rely on the fact that port can have only one child and therefore 432 * only one child registration request can be pending. Additionally, children 433 * are registered by driver's connect() handler so there can't be a grandchild 434 * pending registration together with a child. 435 */ 436 static struct gameport *gameport_get_pending_child(struct gameport *parent) 437 { 438 struct gameport_event *event; 439 struct gameport *gameport, *child = NULL; 440 unsigned long flags; 441 442 spin_lock_irqsave(&gameport_event_lock, flags); 443 444 list_for_each_entry(event, &gameport_event_list, node) { 445 if (event->type == GAMEPORT_REGISTER_PORT) { 446 gameport = event->object; 447 if (gameport->parent == parent) { 448 child = gameport; 449 break; 450 } 451 } 452 } 453 454 spin_unlock_irqrestore(&gameport_event_lock, flags); 455 return child; 456 } 457 458 /* 459 * Gameport port operations 460 */ 461 462 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf) 463 { 464 struct gameport *gameport = to_gameport_port(dev); 465 466 return sprintf(buf, "%s\n", gameport->name); 467 } 468 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL); 469 470 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 471 { 472 struct gameport *gameport = to_gameport_port(dev); 473 struct device_driver *drv; 474 int error; 475 476 error = mutex_lock_interruptible(&gameport_mutex); 477 if (error) 478 return error; 479 480 if (!strncmp(buf, "none", count)) { 481 gameport_disconnect_port(gameport); 482 } else if (!strncmp(buf, "reconnect", count)) { 483 gameport_reconnect_port(gameport); 484 } else if (!strncmp(buf, "rescan", count)) { 485 gameport_disconnect_port(gameport); 486 gameport_find_driver(gameport); 487 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 488 gameport_disconnect_port(gameport); 489 error = gameport_bind_driver(gameport, to_gameport_driver(drv)); 490 } else { 491 error = -EINVAL; 492 } 493 494 mutex_unlock(&gameport_mutex); 495 496 return error ? error : count; 497 } 498 static DEVICE_ATTR_WO(drvctl); 499 500 static struct attribute *gameport_device_attrs[] = { 501 &dev_attr_description.attr, 502 &dev_attr_drvctl.attr, 503 NULL, 504 }; 505 ATTRIBUTE_GROUPS(gameport_device); 506 507 static void gameport_release_port(struct device *dev) 508 { 509 struct gameport *gameport = to_gameport_port(dev); 510 511 kfree(gameport); 512 module_put(THIS_MODULE); 513 } 514 515 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 516 { 517 va_list args; 518 519 va_start(args, fmt); 520 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 521 va_end(args); 522 } 523 EXPORT_SYMBOL(gameport_set_phys); 524 525 /* 526 * Prepare gameport port for registration. 527 */ 528 static void gameport_init_port(struct gameport *gameport) 529 { 530 static atomic_t gameport_no = ATOMIC_INIT(-1); 531 532 __module_get(THIS_MODULE); 533 534 mutex_init(&gameport->drv_mutex); 535 device_initialize(&gameport->dev); 536 dev_set_name(&gameport->dev, "gameport%lu", 537 (unsigned long)atomic_inc_return(&gameport_no)); 538 gameport->dev.bus = &gameport_bus; 539 gameport->dev.release = gameport_release_port; 540 if (gameport->parent) 541 gameport->dev.parent = &gameport->parent->dev; 542 543 INIT_LIST_HEAD(&gameport->node); 544 spin_lock_init(&gameport->timer_lock); 545 setup_timer(&gameport->poll_timer, gameport_run_poll_handler, 546 (unsigned long)gameport); 547 } 548 549 /* 550 * Complete gameport port registration. 551 * Driver core will attempt to find appropriate driver for the port. 552 */ 553 static void gameport_add_port(struct gameport *gameport) 554 { 555 int error; 556 557 if (gameport->parent) 558 gameport->parent->child = gameport; 559 560 gameport->speed = use_ktime ? 561 gameport_measure_speed(gameport) : 562 old_gameport_measure_speed(gameport); 563 564 list_add_tail(&gameport->node, &gameport_list); 565 566 if (gameport->io) 567 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n", 568 gameport->name, gameport->phys, gameport->io, gameport->speed); 569 else 570 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n", 571 gameport->name, gameport->phys, gameport->speed); 572 573 error = device_add(&gameport->dev); 574 if (error) 575 dev_err(&gameport->dev, 576 "device_add() failed for %s (%s), error: %d\n", 577 gameport->phys, gameport->name, error); 578 } 579 580 /* 581 * gameport_destroy_port() completes deregistration process and removes 582 * port from the system 583 */ 584 static void gameport_destroy_port(struct gameport *gameport) 585 { 586 struct gameport *child; 587 588 child = gameport_get_pending_child(gameport); 589 if (child) { 590 gameport_remove_pending_events(child); 591 put_device(&child->dev); 592 } 593 594 if (gameport->parent) { 595 gameport->parent->child = NULL; 596 gameport->parent = NULL; 597 } 598 599 if (device_is_registered(&gameport->dev)) 600 device_del(&gameport->dev); 601 602 list_del_init(&gameport->node); 603 604 gameport_remove_pending_events(gameport); 605 put_device(&gameport->dev); 606 } 607 608 /* 609 * Reconnect gameport port and all its children (re-initialize attached devices) 610 */ 611 static void gameport_reconnect_port(struct gameport *gameport) 612 { 613 do { 614 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 615 gameport_disconnect_port(gameport); 616 gameport_find_driver(gameport); 617 /* Ok, old children are now gone, we are done */ 618 break; 619 } 620 gameport = gameport->child; 621 } while (gameport); 622 } 623 624 /* 625 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 626 * all child ports are unbound and destroyed. 627 */ 628 static void gameport_disconnect_port(struct gameport *gameport) 629 { 630 struct gameport *s, *parent; 631 632 if (gameport->child) { 633 /* 634 * Children ports should be disconnected and destroyed 635 * first, staring with the leaf one, since we don't want 636 * to do recursion 637 */ 638 for (s = gameport; s->child; s = s->child) 639 /* empty */; 640 641 do { 642 parent = s->parent; 643 644 device_release_driver(&s->dev); 645 gameport_destroy_port(s); 646 } while ((s = parent) != gameport); 647 } 648 649 /* 650 * Ok, no children left, now disconnect this port 651 */ 652 device_release_driver(&gameport->dev); 653 } 654 655 /* 656 * Submits register request to kgameportd for subsequent execution. 657 * Note that port registration is always asynchronous. 658 */ 659 void __gameport_register_port(struct gameport *gameport, struct module *owner) 660 { 661 gameport_init_port(gameport); 662 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 663 } 664 EXPORT_SYMBOL(__gameport_register_port); 665 666 /* 667 * Synchronously unregisters gameport port. 668 */ 669 void gameport_unregister_port(struct gameport *gameport) 670 { 671 mutex_lock(&gameport_mutex); 672 gameport_disconnect_port(gameport); 673 gameport_destroy_port(gameport); 674 mutex_unlock(&gameport_mutex); 675 } 676 EXPORT_SYMBOL(gameport_unregister_port); 677 678 679 /* 680 * Gameport driver operations 681 */ 682 683 static ssize_t description_show(struct device_driver *drv, char *buf) 684 { 685 struct gameport_driver *driver = to_gameport_driver(drv); 686 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 687 } 688 static DRIVER_ATTR_RO(description); 689 690 static struct attribute *gameport_driver_attrs[] = { 691 &driver_attr_description.attr, 692 NULL 693 }; 694 ATTRIBUTE_GROUPS(gameport_driver); 695 696 static int gameport_driver_probe(struct device *dev) 697 { 698 struct gameport *gameport = to_gameport_port(dev); 699 struct gameport_driver *drv = to_gameport_driver(dev->driver); 700 701 drv->connect(gameport, drv); 702 return gameport->drv ? 0 : -ENODEV; 703 } 704 705 static int gameport_driver_remove(struct device *dev) 706 { 707 struct gameport *gameport = to_gameport_port(dev); 708 struct gameport_driver *drv = to_gameport_driver(dev->driver); 709 710 drv->disconnect(gameport); 711 return 0; 712 } 713 714 static void gameport_attach_driver(struct gameport_driver *drv) 715 { 716 int error; 717 718 error = driver_attach(&drv->driver); 719 if (error) 720 pr_err("driver_attach() failed for %s, error: %d\n", 721 drv->driver.name, error); 722 } 723 724 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner, 725 const char *mod_name) 726 { 727 int error; 728 729 drv->driver.bus = &gameport_bus; 730 drv->driver.owner = owner; 731 drv->driver.mod_name = mod_name; 732 733 /* 734 * Temporarily disable automatic binding because probing 735 * takes long time and we are better off doing it in kgameportd 736 */ 737 drv->ignore = true; 738 739 error = driver_register(&drv->driver); 740 if (error) { 741 pr_err("driver_register() failed for %s, error: %d\n", 742 drv->driver.name, error); 743 return error; 744 } 745 746 /* 747 * Reset ignore flag and let kgameportd bind the driver to free ports 748 */ 749 drv->ignore = false; 750 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); 751 if (error) { 752 driver_unregister(&drv->driver); 753 return error; 754 } 755 756 return 0; 757 } 758 EXPORT_SYMBOL(__gameport_register_driver); 759 760 void gameport_unregister_driver(struct gameport_driver *drv) 761 { 762 struct gameport *gameport; 763 764 mutex_lock(&gameport_mutex); 765 766 drv->ignore = true; /* so gameport_find_driver ignores it */ 767 gameport_remove_pending_events(drv); 768 769 start_over: 770 list_for_each_entry(gameport, &gameport_list, node) { 771 if (gameport->drv == drv) { 772 gameport_disconnect_port(gameport); 773 gameport_find_driver(gameport); 774 /* we could've deleted some ports, restart */ 775 goto start_over; 776 } 777 } 778 779 driver_unregister(&drv->driver); 780 781 mutex_unlock(&gameport_mutex); 782 } 783 EXPORT_SYMBOL(gameport_unregister_driver); 784 785 static int gameport_bus_match(struct device *dev, struct device_driver *drv) 786 { 787 struct gameport_driver *gameport_drv = to_gameport_driver(drv); 788 789 return !gameport_drv->ignore; 790 } 791 792 static struct bus_type gameport_bus = { 793 .name = "gameport", 794 .dev_groups = gameport_device_groups, 795 .drv_groups = gameport_driver_groups, 796 .match = gameport_bus_match, 797 .probe = gameport_driver_probe, 798 .remove = gameport_driver_remove, 799 }; 800 801 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 802 { 803 mutex_lock(&gameport->drv_mutex); 804 gameport->drv = drv; 805 mutex_unlock(&gameport->drv_mutex); 806 } 807 808 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 809 { 810 if (gameport->open) { 811 if (gameport->open(gameport, mode)) { 812 return -1; 813 } 814 } else { 815 if (mode != GAMEPORT_MODE_RAW) 816 return -1; 817 } 818 819 gameport_set_drv(gameport, drv); 820 return 0; 821 } 822 EXPORT_SYMBOL(gameport_open); 823 824 void gameport_close(struct gameport *gameport) 825 { 826 del_timer_sync(&gameport->poll_timer); 827 gameport->poll_handler = NULL; 828 gameport->poll_interval = 0; 829 gameport_set_drv(gameport, NULL); 830 if (gameport->close) 831 gameport->close(gameport); 832 } 833 EXPORT_SYMBOL(gameport_close); 834 835 static int __init gameport_init(void) 836 { 837 int error; 838 839 error = bus_register(&gameport_bus); 840 if (error) { 841 pr_err("failed to register gameport bus, error: %d\n", error); 842 return error; 843 } 844 845 846 return 0; 847 } 848 849 static void __exit gameport_exit(void) 850 { 851 bus_unregister(&gameport_bus); 852 853 /* 854 * There should not be any outstanding events but work may 855 * still be scheduled so simply cancel it. 856 */ 857 cancel_work_sync(&gameport_event_work); 858 } 859 860 subsys_initcall(gameport_init); 861 module_exit(gameport_exit); 862