1 /* 2 * Generic gameport layer 3 * 4 * Copyright (c) 1999-2002 Vojtech Pavlik 5 * Copyright (c) 2005 Dmitry Torokhov 6 */ 7 8 /* 9 * This program is free software; you can redistribute it and/or modify it 10 * under the terms of the GNU General Public License version 2 as published by 11 * the Free Software Foundation. 12 */ 13 14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt 15 16 #include <linux/stddef.h> 17 #include <linux/module.h> 18 #include <linux/ioport.h> 19 #include <linux/init.h> 20 #include <linux/gameport.h> 21 #include <linux/slab.h> 22 #include <linux/delay.h> 23 #include <linux/workqueue.h> 24 #include <linux/sched.h> /* HZ */ 25 #include <linux/mutex.h> 26 27 /*#include <asm/io.h>*/ 28 29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 30 MODULE_DESCRIPTION("Generic gameport layer"); 31 MODULE_LICENSE("GPL"); 32 33 /* 34 * gameport_mutex protects entire gameport subsystem and is taken 35 * every time gameport port or driver registrered or unregistered. 36 */ 37 static DEFINE_MUTEX(gameport_mutex); 38 39 static LIST_HEAD(gameport_list); 40 41 static struct bus_type gameport_bus; 42 43 static void gameport_add_port(struct gameport *gameport); 44 static void gameport_attach_driver(struct gameport_driver *drv); 45 static void gameport_reconnect_port(struct gameport *gameport); 46 static void gameport_disconnect_port(struct gameport *gameport); 47 48 #if defined(__i386__) 49 50 #include <linux/i8253.h> 51 52 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 53 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 54 55 static unsigned int get_time_pit(void) 56 { 57 unsigned long flags; 58 unsigned int count; 59 60 raw_spin_lock_irqsave(&i8253_lock, flags); 61 outb_p(0x00, 0x43); 62 count = inb_p(0x40); 63 count |= inb_p(0x40) << 8; 64 raw_spin_unlock_irqrestore(&i8253_lock, flags); 65 66 return count; 67 } 68 69 #endif 70 71 72 73 /* 74 * gameport_measure_speed() measures the gameport i/o speed. 75 */ 76 77 static int gameport_measure_speed(struct gameport *gameport) 78 { 79 #if defined(__i386__) 80 81 unsigned int i, t, t1, t2, t3, tx; 82 unsigned long flags; 83 84 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 85 return 0; 86 87 tx = 1 << 30; 88 89 for(i = 0; i < 50; i++) { 90 local_irq_save(flags); 91 GET_TIME(t1); 92 for (t = 0; t < 50; t++) gameport_read(gameport); 93 GET_TIME(t2); 94 GET_TIME(t3); 95 local_irq_restore(flags); 96 udelay(i * 10); 97 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 98 } 99 100 gameport_close(gameport); 101 return 59659 / (tx < 1 ? 1 : tx); 102 103 #elif defined (__x86_64__) 104 105 unsigned int i, t; 106 unsigned long tx, t1, t2, flags; 107 108 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 109 return 0; 110 111 tx = 1 << 30; 112 113 for(i = 0; i < 50; i++) { 114 local_irq_save(flags); 115 rdtscl(t1); 116 for (t = 0; t < 50; t++) gameport_read(gameport); 117 rdtscl(t2); 118 local_irq_restore(flags); 119 udelay(i * 10); 120 if (t2 - t1 < tx) tx = t2 - t1; 121 } 122 123 gameport_close(gameport); 124 return (this_cpu_read(cpu_info.loops_per_jiffy) * 125 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 126 127 #else 128 129 unsigned int j, t = 0; 130 131 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 132 return 0; 133 134 j = jiffies; while (j == jiffies); 135 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 136 137 gameport_close(gameport); 138 return t * HZ / 1000; 139 140 #endif 141 } 142 143 void gameport_start_polling(struct gameport *gameport) 144 { 145 spin_lock(&gameport->timer_lock); 146 147 if (!gameport->poll_cnt++) { 148 BUG_ON(!gameport->poll_handler); 149 BUG_ON(!gameport->poll_interval); 150 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 151 } 152 153 spin_unlock(&gameport->timer_lock); 154 } 155 EXPORT_SYMBOL(gameport_start_polling); 156 157 void gameport_stop_polling(struct gameport *gameport) 158 { 159 spin_lock(&gameport->timer_lock); 160 161 if (!--gameport->poll_cnt) 162 del_timer(&gameport->poll_timer); 163 164 spin_unlock(&gameport->timer_lock); 165 } 166 EXPORT_SYMBOL(gameport_stop_polling); 167 168 static void gameport_run_poll_handler(unsigned long d) 169 { 170 struct gameport *gameport = (struct gameport *)d; 171 172 gameport->poll_handler(gameport); 173 if (gameport->poll_cnt) 174 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 175 } 176 177 /* 178 * Basic gameport -> driver core mappings 179 */ 180 181 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 182 { 183 int error; 184 185 gameport->dev.driver = &drv->driver; 186 if (drv->connect(gameport, drv)) { 187 gameport->dev.driver = NULL; 188 return -ENODEV; 189 } 190 191 error = device_bind_driver(&gameport->dev); 192 if (error) { 193 dev_warn(&gameport->dev, 194 "device_bind_driver() failed for %s (%s) and %s, error: %d\n", 195 gameport->phys, gameport->name, 196 drv->description, error); 197 drv->disconnect(gameport); 198 gameport->dev.driver = NULL; 199 return error; 200 } 201 202 return 0; 203 } 204 205 static void gameport_find_driver(struct gameport *gameport) 206 { 207 int error; 208 209 error = device_attach(&gameport->dev); 210 if (error < 0) 211 dev_warn(&gameport->dev, 212 "device_attach() failed for %s (%s), error: %d\n", 213 gameport->phys, gameport->name, error); 214 } 215 216 217 /* 218 * Gameport event processing. 219 */ 220 221 enum gameport_event_type { 222 GAMEPORT_REGISTER_PORT, 223 GAMEPORT_ATTACH_DRIVER, 224 }; 225 226 struct gameport_event { 227 enum gameport_event_type type; 228 void *object; 229 struct module *owner; 230 struct list_head node; 231 }; 232 233 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 234 static LIST_HEAD(gameport_event_list); 235 236 static struct gameport_event *gameport_get_event(void) 237 { 238 struct gameport_event *event = NULL; 239 unsigned long flags; 240 241 spin_lock_irqsave(&gameport_event_lock, flags); 242 243 if (!list_empty(&gameport_event_list)) { 244 event = list_first_entry(&gameport_event_list, 245 struct gameport_event, node); 246 list_del_init(&event->node); 247 } 248 249 spin_unlock_irqrestore(&gameport_event_lock, flags); 250 return event; 251 } 252 253 static void gameport_free_event(struct gameport_event *event) 254 { 255 module_put(event->owner); 256 kfree(event); 257 } 258 259 static void gameport_remove_duplicate_events(struct gameport_event *event) 260 { 261 struct gameport_event *e, *next; 262 unsigned long flags; 263 264 spin_lock_irqsave(&gameport_event_lock, flags); 265 266 list_for_each_entry_safe(e, next, &gameport_event_list, node) { 267 if (event->object == e->object) { 268 /* 269 * If this event is of different type we should not 270 * look further - we only suppress duplicate events 271 * that were sent back-to-back. 272 */ 273 if (event->type != e->type) 274 break; 275 276 list_del_init(&e->node); 277 gameport_free_event(e); 278 } 279 } 280 281 spin_unlock_irqrestore(&gameport_event_lock, flags); 282 } 283 284 285 static void gameport_handle_events(struct work_struct *work) 286 { 287 struct gameport_event *event; 288 289 mutex_lock(&gameport_mutex); 290 291 /* 292 * Note that we handle only one event here to give swsusp 293 * a chance to freeze kgameportd thread. Gameport events 294 * should be pretty rare so we are not concerned about 295 * taking performance hit. 296 */ 297 if ((event = gameport_get_event())) { 298 299 switch (event->type) { 300 301 case GAMEPORT_REGISTER_PORT: 302 gameport_add_port(event->object); 303 break; 304 305 case GAMEPORT_ATTACH_DRIVER: 306 gameport_attach_driver(event->object); 307 break; 308 } 309 310 gameport_remove_duplicate_events(event); 311 gameport_free_event(event); 312 } 313 314 mutex_unlock(&gameport_mutex); 315 } 316 317 static DECLARE_WORK(gameport_event_work, gameport_handle_events); 318 319 static int gameport_queue_event(void *object, struct module *owner, 320 enum gameport_event_type event_type) 321 { 322 unsigned long flags; 323 struct gameport_event *event; 324 int retval = 0; 325 326 spin_lock_irqsave(&gameport_event_lock, flags); 327 328 /* 329 * Scan event list for the other events for the same gameport port, 330 * starting with the most recent one. If event is the same we 331 * do not need add new one. If event is of different type we 332 * need to add this event and should not look further because 333 * we need to preserve sequence of distinct events. 334 */ 335 list_for_each_entry_reverse(event, &gameport_event_list, node) { 336 if (event->object == object) { 337 if (event->type == event_type) 338 goto out; 339 break; 340 } 341 } 342 343 event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC); 344 if (!event) { 345 pr_err("Not enough memory to queue event %d\n", event_type); 346 retval = -ENOMEM; 347 goto out; 348 } 349 350 if (!try_module_get(owner)) { 351 pr_warning("Can't get module reference, dropping event %d\n", 352 event_type); 353 kfree(event); 354 retval = -EINVAL; 355 goto out; 356 } 357 358 event->type = event_type; 359 event->object = object; 360 event->owner = owner; 361 362 list_add_tail(&event->node, &gameport_event_list); 363 queue_work(system_long_wq, &gameport_event_work); 364 365 out: 366 spin_unlock_irqrestore(&gameport_event_lock, flags); 367 return retval; 368 } 369 370 /* 371 * Remove all events that have been submitted for a given object, 372 * be it a gameport port or a driver. 373 */ 374 static void gameport_remove_pending_events(void *object) 375 { 376 struct gameport_event *event, *next; 377 unsigned long flags; 378 379 spin_lock_irqsave(&gameport_event_lock, flags); 380 381 list_for_each_entry_safe(event, next, &gameport_event_list, node) { 382 if (event->object == object) { 383 list_del_init(&event->node); 384 gameport_free_event(event); 385 } 386 } 387 388 spin_unlock_irqrestore(&gameport_event_lock, flags); 389 } 390 391 /* 392 * Destroy child gameport port (if any) that has not been fully registered yet. 393 * 394 * Note that we rely on the fact that port can have only one child and therefore 395 * only one child registration request can be pending. Additionally, children 396 * are registered by driver's connect() handler so there can't be a grandchild 397 * pending registration together with a child. 398 */ 399 static struct gameport *gameport_get_pending_child(struct gameport *parent) 400 { 401 struct gameport_event *event; 402 struct gameport *gameport, *child = NULL; 403 unsigned long flags; 404 405 spin_lock_irqsave(&gameport_event_lock, flags); 406 407 list_for_each_entry(event, &gameport_event_list, node) { 408 if (event->type == GAMEPORT_REGISTER_PORT) { 409 gameport = event->object; 410 if (gameport->parent == parent) { 411 child = gameport; 412 break; 413 } 414 } 415 } 416 417 spin_unlock_irqrestore(&gameport_event_lock, flags); 418 return child; 419 } 420 421 /* 422 * Gameport port operations 423 */ 424 425 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf) 426 { 427 struct gameport *gameport = to_gameport_port(dev); 428 429 return sprintf(buf, "%s\n", gameport->name); 430 } 431 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL); 432 433 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 434 { 435 struct gameport *gameport = to_gameport_port(dev); 436 struct device_driver *drv; 437 int error; 438 439 error = mutex_lock_interruptible(&gameport_mutex); 440 if (error) 441 return error; 442 443 if (!strncmp(buf, "none", count)) { 444 gameport_disconnect_port(gameport); 445 } else if (!strncmp(buf, "reconnect", count)) { 446 gameport_reconnect_port(gameport); 447 } else if (!strncmp(buf, "rescan", count)) { 448 gameport_disconnect_port(gameport); 449 gameport_find_driver(gameport); 450 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 451 gameport_disconnect_port(gameport); 452 error = gameport_bind_driver(gameport, to_gameport_driver(drv)); 453 } else { 454 error = -EINVAL; 455 } 456 457 mutex_unlock(&gameport_mutex); 458 459 return error ? error : count; 460 } 461 static DEVICE_ATTR_WO(drvctl); 462 463 static struct attribute *gameport_device_attrs[] = { 464 &dev_attr_description.attr, 465 &dev_attr_drvctl.attr, 466 NULL, 467 }; 468 ATTRIBUTE_GROUPS(gameport_device); 469 470 static void gameport_release_port(struct device *dev) 471 { 472 struct gameport *gameport = to_gameport_port(dev); 473 474 kfree(gameport); 475 module_put(THIS_MODULE); 476 } 477 478 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 479 { 480 va_list args; 481 482 va_start(args, fmt); 483 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 484 va_end(args); 485 } 486 EXPORT_SYMBOL(gameport_set_phys); 487 488 /* 489 * Prepare gameport port for registration. 490 */ 491 static void gameport_init_port(struct gameport *gameport) 492 { 493 static atomic_t gameport_no = ATOMIC_INIT(0); 494 495 __module_get(THIS_MODULE); 496 497 mutex_init(&gameport->drv_mutex); 498 device_initialize(&gameport->dev); 499 dev_set_name(&gameport->dev, "gameport%lu", 500 (unsigned long)atomic_inc_return(&gameport_no) - 1); 501 gameport->dev.bus = &gameport_bus; 502 gameport->dev.release = gameport_release_port; 503 if (gameport->parent) 504 gameport->dev.parent = &gameport->parent->dev; 505 506 INIT_LIST_HEAD(&gameport->node); 507 spin_lock_init(&gameport->timer_lock); 508 init_timer(&gameport->poll_timer); 509 gameport->poll_timer.function = gameport_run_poll_handler; 510 gameport->poll_timer.data = (unsigned long)gameport; 511 } 512 513 /* 514 * Complete gameport port registration. 515 * Driver core will attempt to find appropriate driver for the port. 516 */ 517 static void gameport_add_port(struct gameport *gameport) 518 { 519 int error; 520 521 if (gameport->parent) 522 gameport->parent->child = gameport; 523 524 gameport->speed = gameport_measure_speed(gameport); 525 526 list_add_tail(&gameport->node, &gameport_list); 527 528 if (gameport->io) 529 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n", 530 gameport->name, gameport->phys, gameport->io, gameport->speed); 531 else 532 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n", 533 gameport->name, gameport->phys, gameport->speed); 534 535 error = device_add(&gameport->dev); 536 if (error) 537 dev_err(&gameport->dev, 538 "device_add() failed for %s (%s), error: %d\n", 539 gameport->phys, gameport->name, error); 540 } 541 542 /* 543 * gameport_destroy_port() completes deregistration process and removes 544 * port from the system 545 */ 546 static void gameport_destroy_port(struct gameport *gameport) 547 { 548 struct gameport *child; 549 550 child = gameport_get_pending_child(gameport); 551 if (child) { 552 gameport_remove_pending_events(child); 553 put_device(&child->dev); 554 } 555 556 if (gameport->parent) { 557 gameport->parent->child = NULL; 558 gameport->parent = NULL; 559 } 560 561 if (device_is_registered(&gameport->dev)) 562 device_del(&gameport->dev); 563 564 list_del_init(&gameport->node); 565 566 gameport_remove_pending_events(gameport); 567 put_device(&gameport->dev); 568 } 569 570 /* 571 * Reconnect gameport port and all its children (re-initialize attached devices) 572 */ 573 static void gameport_reconnect_port(struct gameport *gameport) 574 { 575 do { 576 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 577 gameport_disconnect_port(gameport); 578 gameport_find_driver(gameport); 579 /* Ok, old children are now gone, we are done */ 580 break; 581 } 582 gameport = gameport->child; 583 } while (gameport); 584 } 585 586 /* 587 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 588 * all child ports are unbound and destroyed. 589 */ 590 static void gameport_disconnect_port(struct gameport *gameport) 591 { 592 struct gameport *s, *parent; 593 594 if (gameport->child) { 595 /* 596 * Children ports should be disconnected and destroyed 597 * first, staring with the leaf one, since we don't want 598 * to do recursion 599 */ 600 for (s = gameport; s->child; s = s->child) 601 /* empty */; 602 603 do { 604 parent = s->parent; 605 606 device_release_driver(&s->dev); 607 gameport_destroy_port(s); 608 } while ((s = parent) != gameport); 609 } 610 611 /* 612 * Ok, no children left, now disconnect this port 613 */ 614 device_release_driver(&gameport->dev); 615 } 616 617 /* 618 * Submits register request to kgameportd for subsequent execution. 619 * Note that port registration is always asynchronous. 620 */ 621 void __gameport_register_port(struct gameport *gameport, struct module *owner) 622 { 623 gameport_init_port(gameport); 624 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 625 } 626 EXPORT_SYMBOL(__gameport_register_port); 627 628 /* 629 * Synchronously unregisters gameport port. 630 */ 631 void gameport_unregister_port(struct gameport *gameport) 632 { 633 mutex_lock(&gameport_mutex); 634 gameport_disconnect_port(gameport); 635 gameport_destroy_port(gameport); 636 mutex_unlock(&gameport_mutex); 637 } 638 EXPORT_SYMBOL(gameport_unregister_port); 639 640 641 /* 642 * Gameport driver operations 643 */ 644 645 static ssize_t description_show(struct device_driver *drv, char *buf) 646 { 647 struct gameport_driver *driver = to_gameport_driver(drv); 648 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 649 } 650 static DRIVER_ATTR_RO(description); 651 652 static struct attribute *gameport_driver_attrs[] = { 653 &driver_attr_description.attr, 654 NULL 655 }; 656 ATTRIBUTE_GROUPS(gameport_driver); 657 658 static int gameport_driver_probe(struct device *dev) 659 { 660 struct gameport *gameport = to_gameport_port(dev); 661 struct gameport_driver *drv = to_gameport_driver(dev->driver); 662 663 drv->connect(gameport, drv); 664 return gameport->drv ? 0 : -ENODEV; 665 } 666 667 static int gameport_driver_remove(struct device *dev) 668 { 669 struct gameport *gameport = to_gameport_port(dev); 670 struct gameport_driver *drv = to_gameport_driver(dev->driver); 671 672 drv->disconnect(gameport); 673 return 0; 674 } 675 676 static void gameport_attach_driver(struct gameport_driver *drv) 677 { 678 int error; 679 680 error = driver_attach(&drv->driver); 681 if (error) 682 pr_err("driver_attach() failed for %s, error: %d\n", 683 drv->driver.name, error); 684 } 685 686 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner, 687 const char *mod_name) 688 { 689 int error; 690 691 drv->driver.bus = &gameport_bus; 692 drv->driver.owner = owner; 693 drv->driver.mod_name = mod_name; 694 695 /* 696 * Temporarily disable automatic binding because probing 697 * takes long time and we are better off doing it in kgameportd 698 */ 699 drv->ignore = true; 700 701 error = driver_register(&drv->driver); 702 if (error) { 703 pr_err("driver_register() failed for %s, error: %d\n", 704 drv->driver.name, error); 705 return error; 706 } 707 708 /* 709 * Reset ignore flag and let kgameportd bind the driver to free ports 710 */ 711 drv->ignore = false; 712 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); 713 if (error) { 714 driver_unregister(&drv->driver); 715 return error; 716 } 717 718 return 0; 719 } 720 EXPORT_SYMBOL(__gameport_register_driver); 721 722 void gameport_unregister_driver(struct gameport_driver *drv) 723 { 724 struct gameport *gameport; 725 726 mutex_lock(&gameport_mutex); 727 728 drv->ignore = true; /* so gameport_find_driver ignores it */ 729 gameport_remove_pending_events(drv); 730 731 start_over: 732 list_for_each_entry(gameport, &gameport_list, node) { 733 if (gameport->drv == drv) { 734 gameport_disconnect_port(gameport); 735 gameport_find_driver(gameport); 736 /* we could've deleted some ports, restart */ 737 goto start_over; 738 } 739 } 740 741 driver_unregister(&drv->driver); 742 743 mutex_unlock(&gameport_mutex); 744 } 745 EXPORT_SYMBOL(gameport_unregister_driver); 746 747 static int gameport_bus_match(struct device *dev, struct device_driver *drv) 748 { 749 struct gameport_driver *gameport_drv = to_gameport_driver(drv); 750 751 return !gameport_drv->ignore; 752 } 753 754 static struct bus_type gameport_bus = { 755 .name = "gameport", 756 .dev_groups = gameport_device_groups, 757 .drv_groups = gameport_driver_groups, 758 .match = gameport_bus_match, 759 .probe = gameport_driver_probe, 760 .remove = gameport_driver_remove, 761 }; 762 763 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 764 { 765 mutex_lock(&gameport->drv_mutex); 766 gameport->drv = drv; 767 mutex_unlock(&gameport->drv_mutex); 768 } 769 770 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 771 { 772 if (gameport->open) { 773 if (gameport->open(gameport, mode)) { 774 return -1; 775 } 776 } else { 777 if (mode != GAMEPORT_MODE_RAW) 778 return -1; 779 } 780 781 gameport_set_drv(gameport, drv); 782 return 0; 783 } 784 EXPORT_SYMBOL(gameport_open); 785 786 void gameport_close(struct gameport *gameport) 787 { 788 del_timer_sync(&gameport->poll_timer); 789 gameport->poll_handler = NULL; 790 gameport->poll_interval = 0; 791 gameport_set_drv(gameport, NULL); 792 if (gameport->close) 793 gameport->close(gameport); 794 } 795 EXPORT_SYMBOL(gameport_close); 796 797 static int __init gameport_init(void) 798 { 799 int error; 800 801 error = bus_register(&gameport_bus); 802 if (error) { 803 pr_err("failed to register gameport bus, error: %d\n", error); 804 return error; 805 } 806 807 808 return 0; 809 } 810 811 static void __exit gameport_exit(void) 812 { 813 bus_unregister(&gameport_bus); 814 815 /* 816 * There should not be any outstanding events but work may 817 * still be scheduled so simply cancel it. 818 */ 819 cancel_work_sync(&gameport_event_work); 820 } 821 822 subsys_initcall(gameport_init); 823 module_exit(gameport_exit); 824