xref: /openbmc/linux/drivers/input/ff-memless.c (revision 2d09ac95)
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Force feedback support for memoryless devices
4  *
5  *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
6  *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
7  */
8 
9 /* #define DEBUG */
10 
11 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
12 
13 #include <linux/slab.h>
14 #include <linux/input.h>
15 #include <linux/module.h>
16 #include <linux/mutex.h>
17 #include <linux/spinlock.h>
18 #include <linux/jiffies.h>
19 #include <linux/fixp-arith.h>
20 
21 MODULE_LICENSE("GPL");
22 MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
23 MODULE_DESCRIPTION("Force feedback support for memoryless devices");
24 
25 /* Number of effects handled with memoryless devices */
26 #define FF_MEMLESS_EFFECTS	16
27 
28 /* Envelope update interval in ms */
29 #define FF_ENVELOPE_INTERVAL	50
30 
31 #define FF_EFFECT_STARTED	0
32 #define FF_EFFECT_PLAYING	1
33 #define FF_EFFECT_ABORTING	2
34 
35 struct ml_effect_state {
36 	struct ff_effect *effect;
37 	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */
38 	int count;		/* loop count of the effect */
39 	unsigned long play_at;	/* start time */
40 	unsigned long stop_at;	/* stop time */
41 	unsigned long adj_at;	/* last time the effect was sent */
42 };
43 
44 struct ml_device {
45 	void *private;
46 	struct ml_effect_state states[FF_MEMLESS_EFFECTS];
47 	int gain;
48 	struct timer_list timer;
49 	struct input_dev *dev;
50 
51 	int (*play_effect)(struct input_dev *dev, void *data,
52 			   struct ff_effect *effect);
53 };
54 
get_envelope(const struct ff_effect * effect)55 static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
56 {
57 	static const struct ff_envelope empty_envelope;
58 
59 	switch (effect->type) {
60 	case FF_PERIODIC:
61 		return &effect->u.periodic.envelope;
62 
63 	case FF_CONSTANT:
64 		return &effect->u.constant.envelope;
65 
66 	default:
67 		return &empty_envelope;
68 	}
69 }
70 
71 /*
72  * Check for the next time envelope requires an update on memoryless devices
73  */
calculate_next_time(struct ml_effect_state * state)74 static unsigned long calculate_next_time(struct ml_effect_state *state)
75 {
76 	const struct ff_envelope *envelope = get_envelope(state->effect);
77 	unsigned long attack_stop, fade_start, next_fade;
78 
79 	if (envelope->attack_length) {
80 		attack_stop = state->play_at +
81 			msecs_to_jiffies(envelope->attack_length);
82 		if (time_before(state->adj_at, attack_stop))
83 			return state->adj_at +
84 					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
85 	}
86 
87 	if (state->effect->replay.length) {
88 		if (envelope->fade_length) {
89 			/* check when fading should start */
90 			fade_start = state->stop_at -
91 					msecs_to_jiffies(envelope->fade_length);
92 
93 			if (time_before(state->adj_at, fade_start))
94 				return fade_start;
95 
96 			/* already fading, advance to next checkpoint */
97 			next_fade = state->adj_at +
98 					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
99 			if (time_before(next_fade, state->stop_at))
100 				return next_fade;
101 		}
102 
103 		return state->stop_at;
104 	}
105 
106 	return state->play_at;
107 }
108 
ml_schedule_timer(struct ml_device * ml)109 static void ml_schedule_timer(struct ml_device *ml)
110 {
111 	struct ml_effect_state *state;
112 	unsigned long now = jiffies;
113 	unsigned long earliest = 0;
114 	unsigned long next_at;
115 	int events = 0;
116 	int i;
117 
118 	pr_debug("calculating next timer\n");
119 
120 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
121 
122 		state = &ml->states[i];
123 
124 		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
125 			continue;
126 
127 		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
128 			next_at = calculate_next_time(state);
129 		else
130 			next_at = state->play_at;
131 
132 		if (time_before_eq(now, next_at) &&
133 		    (++events == 1 || time_before(next_at, earliest)))
134 			earliest = next_at;
135 	}
136 
137 	if (!events) {
138 		pr_debug("no actions\n");
139 		del_timer(&ml->timer);
140 	} else {
141 		pr_debug("timer set\n");
142 		mod_timer(&ml->timer, earliest);
143 	}
144 }
145 
146 /*
147  * Apply an envelope to a value
148  */
apply_envelope(struct ml_effect_state * state,int value,struct ff_envelope * envelope)149 static int apply_envelope(struct ml_effect_state *state, int value,
150 			  struct ff_envelope *envelope)
151 {
152 	struct ff_effect *effect = state->effect;
153 	unsigned long now = jiffies;
154 	int time_from_level;
155 	int time_of_envelope;
156 	int envelope_level;
157 	int difference;
158 
159 	if (envelope->attack_length &&
160 	    time_before(now,
161 			state->play_at + msecs_to_jiffies(envelope->attack_length))) {
162 		pr_debug("value = 0x%x, attack_level = 0x%x\n",
163 			 value, envelope->attack_level);
164 		time_from_level = jiffies_to_msecs(now - state->play_at);
165 		time_of_envelope = envelope->attack_length;
166 		envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
167 
168 	} else if (envelope->fade_length && effect->replay.length &&
169 		   time_after(now,
170 			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
171 		   time_before(now, state->stop_at)) {
172 		time_from_level = jiffies_to_msecs(state->stop_at - now);
173 		time_of_envelope = envelope->fade_length;
174 		envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
175 	} else
176 		return value;
177 
178 	difference = abs(value) - envelope_level;
179 
180 	pr_debug("difference = %d\n", difference);
181 	pr_debug("time_from_level = 0x%x\n", time_from_level);
182 	pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
183 
184 	difference = difference * time_from_level / time_of_envelope;
185 
186 	pr_debug("difference = %d\n", difference);
187 
188 	return value < 0 ?
189 		-(difference + envelope_level) : (difference + envelope_level);
190 }
191 
192 /*
193  * Return the type the effect has to be converted into (memless devices)
194  */
get_compatible_type(struct ff_device * ff,int effect_type)195 static int get_compatible_type(struct ff_device *ff, int effect_type)
196 {
197 
198 	if (test_bit(effect_type, ff->ffbit))
199 		return effect_type;
200 
201 	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
202 		return FF_RUMBLE;
203 
204 	pr_err("invalid type in get_compatible_type()\n");
205 
206 	return 0;
207 }
208 
209 /*
210  * Only left/right direction should be used (under/over 0x8000) for
211  * forward/reverse motor direction (to keep calculation fast & simple).
212  */
ml_calculate_direction(u16 direction,u16 force,u16 new_direction,u16 new_force)213 static u16 ml_calculate_direction(u16 direction, u16 force,
214 				  u16 new_direction, u16 new_force)
215 {
216 	if (!force)
217 		return new_direction;
218 	if (!new_force)
219 		return direction;
220 	return (((u32)(direction >> 1) * force +
221 		 (new_direction >> 1) * new_force) /
222 		(force + new_force)) << 1;
223 }
224 
225 #define FRAC_N 8
fixp_new16(s16 a)226 static inline s16 fixp_new16(s16 a)
227 {
228 	return ((s32)a) >> (16 - FRAC_N);
229 }
230 
fixp_mult(s16 a,s16 b)231 static inline s16 fixp_mult(s16 a, s16 b)
232 {
233 	a = ((s32)a * 0x100) / 0x7fff;
234 	return ((s32)(a * b)) >> FRAC_N;
235 }
236 
237 /*
238  * Combine two effects and apply gain.
239  */
ml_combine_effects(struct ff_effect * effect,struct ml_effect_state * state,int gain)240 static void ml_combine_effects(struct ff_effect *effect,
241 			       struct ml_effect_state *state,
242 			       int gain)
243 {
244 	struct ff_effect *new = state->effect;
245 	unsigned int strong, weak, i;
246 	int x, y;
247 	s16 level;
248 
249 	switch (new->type) {
250 	case FF_CONSTANT:
251 		i = new->direction * 360 / 0xffff;
252 		level = fixp_new16(apply_envelope(state,
253 					new->u.constant.level,
254 					&new->u.constant.envelope));
255 		x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
256 		y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
257 		/*
258 		 * here we abuse ff_ramp to hold x and y of constant force
259 		 * If in future any driver wants something else than x and y
260 		 * in s8, this should be changed to something more generic
261 		 */
262 		effect->u.ramp.start_level =
263 			clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
264 		effect->u.ramp.end_level =
265 			clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
266 		break;
267 
268 	case FF_RUMBLE:
269 		strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
270 		weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
271 
272 		if (effect->u.rumble.strong_magnitude + strong)
273 			effect->direction = ml_calculate_direction(
274 				effect->direction,
275 				effect->u.rumble.strong_magnitude,
276 				new->direction, strong);
277 		else if (effect->u.rumble.weak_magnitude + weak)
278 			effect->direction = ml_calculate_direction(
279 				effect->direction,
280 				effect->u.rumble.weak_magnitude,
281 				new->direction, weak);
282 		else
283 			effect->direction = 0;
284 		effect->u.rumble.strong_magnitude =
285 			min(strong + effect->u.rumble.strong_magnitude,
286 			    0xffffU);
287 		effect->u.rumble.weak_magnitude =
288 			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
289 		break;
290 
291 	case FF_PERIODIC:
292 		i = apply_envelope(state, abs(new->u.periodic.magnitude),
293 				   &new->u.periodic.envelope);
294 
295 		/* here we also scale it 0x7fff => 0xffff */
296 		i = i * gain / 0x7fff;
297 
298 		if (effect->u.rumble.strong_magnitude + i)
299 			effect->direction = ml_calculate_direction(
300 				effect->direction,
301 				effect->u.rumble.strong_magnitude,
302 				new->direction, i);
303 		else
304 			effect->direction = 0;
305 		effect->u.rumble.strong_magnitude =
306 			min(i + effect->u.rumble.strong_magnitude, 0xffffU);
307 		effect->u.rumble.weak_magnitude =
308 			min(i + effect->u.rumble.weak_magnitude, 0xffffU);
309 		break;
310 
311 	default:
312 		pr_err("invalid type in ml_combine_effects()\n");
313 		break;
314 	}
315 
316 }
317 
318 
319 /*
320  * Because memoryless devices have only one effect per effect type active
321  * at one time we have to combine multiple effects into one
322  */
ml_get_combo_effect(struct ml_device * ml,unsigned long * effect_handled,struct ff_effect * combo_effect)323 static int ml_get_combo_effect(struct ml_device *ml,
324 			       unsigned long *effect_handled,
325 			       struct ff_effect *combo_effect)
326 {
327 	struct ff_effect *effect;
328 	struct ml_effect_state *state;
329 	int effect_type;
330 	int i;
331 
332 	memset(combo_effect, 0, sizeof(struct ff_effect));
333 
334 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
335 		if (__test_and_set_bit(i, effect_handled))
336 			continue;
337 
338 		state = &ml->states[i];
339 		effect = state->effect;
340 
341 		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
342 			continue;
343 
344 		if (time_before(jiffies, state->play_at))
345 			continue;
346 
347 		/*
348 		 * here we have started effects that are either
349 		 * currently playing (and may need be aborted)
350 		 * or need to start playing.
351 		 */
352 		effect_type = get_compatible_type(ml->dev->ff, effect->type);
353 		if (combo_effect->type != effect_type) {
354 			if (combo_effect->type != 0) {
355 				__clear_bit(i, effect_handled);
356 				continue;
357 			}
358 			combo_effect->type = effect_type;
359 		}
360 
361 		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
362 			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
363 			__clear_bit(FF_EFFECT_STARTED, &state->flags);
364 		} else if (effect->replay.length &&
365 			   time_after_eq(jiffies, state->stop_at)) {
366 
367 			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
368 
369 			if (--state->count <= 0) {
370 				__clear_bit(FF_EFFECT_STARTED, &state->flags);
371 			} else {
372 				state->play_at = jiffies +
373 					msecs_to_jiffies(effect->replay.delay);
374 				state->stop_at = state->play_at +
375 					msecs_to_jiffies(effect->replay.length);
376 			}
377 		} else {
378 			__set_bit(FF_EFFECT_PLAYING, &state->flags);
379 			state->adj_at = jiffies;
380 			ml_combine_effects(combo_effect, state, ml->gain);
381 		}
382 	}
383 
384 	return combo_effect->type != 0;
385 }
386 
ml_play_effects(struct ml_device * ml)387 static void ml_play_effects(struct ml_device *ml)
388 {
389 	struct ff_effect effect;
390 	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
391 
392 	memset(handled_bm, 0, sizeof(handled_bm));
393 
394 	while (ml_get_combo_effect(ml, handled_bm, &effect))
395 		ml->play_effect(ml->dev, ml->private, &effect);
396 
397 	ml_schedule_timer(ml);
398 }
399 
ml_effect_timer(struct timer_list * t)400 static void ml_effect_timer(struct timer_list *t)
401 {
402 	struct ml_device *ml = from_timer(ml, t, timer);
403 	struct input_dev *dev = ml->dev;
404 	unsigned long flags;
405 
406 	pr_debug("timer: updating effects\n");
407 
408 	spin_lock_irqsave(&dev->event_lock, flags);
409 	ml_play_effects(ml);
410 	spin_unlock_irqrestore(&dev->event_lock, flags);
411 }
412 
413 /*
414  * Sets requested gain for FF effects. Called with dev->event_lock held.
415  */
ml_ff_set_gain(struct input_dev * dev,u16 gain)416 static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
417 {
418 	struct ml_device *ml = dev->ff->private;
419 	int i;
420 
421 	ml->gain = gain;
422 
423 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
424 		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
425 
426 	ml_play_effects(ml);
427 }
428 
429 /*
430  * Start/stop specified FF effect. Called with dev->event_lock held.
431  */
ml_ff_playback(struct input_dev * dev,int effect_id,int value)432 static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
433 {
434 	struct ml_device *ml = dev->ff->private;
435 	struct ml_effect_state *state = &ml->states[effect_id];
436 
437 	if (value > 0) {
438 		pr_debug("initiated play\n");
439 
440 		__set_bit(FF_EFFECT_STARTED, &state->flags);
441 		state->count = value;
442 		state->play_at = jiffies +
443 				 msecs_to_jiffies(state->effect->replay.delay);
444 		state->stop_at = state->play_at +
445 				 msecs_to_jiffies(state->effect->replay.length);
446 		state->adj_at = state->play_at;
447 
448 	} else {
449 		pr_debug("initiated stop\n");
450 
451 		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
452 			__set_bit(FF_EFFECT_ABORTING, &state->flags);
453 		else
454 			__clear_bit(FF_EFFECT_STARTED, &state->flags);
455 	}
456 
457 	ml_play_effects(ml);
458 
459 	return 0;
460 }
461 
ml_ff_upload(struct input_dev * dev,struct ff_effect * effect,struct ff_effect * old)462 static int ml_ff_upload(struct input_dev *dev,
463 			struct ff_effect *effect, struct ff_effect *old)
464 {
465 	struct ml_device *ml = dev->ff->private;
466 	struct ml_effect_state *state = &ml->states[effect->id];
467 
468 	spin_lock_irq(&dev->event_lock);
469 
470 	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
471 		__clear_bit(FF_EFFECT_PLAYING, &state->flags);
472 		state->play_at = jiffies +
473 				 msecs_to_jiffies(state->effect->replay.delay);
474 		state->stop_at = state->play_at +
475 				 msecs_to_jiffies(state->effect->replay.length);
476 		state->adj_at = state->play_at;
477 		ml_schedule_timer(ml);
478 	}
479 
480 	spin_unlock_irq(&dev->event_lock);
481 
482 	return 0;
483 }
484 
ml_ff_destroy(struct ff_device * ff)485 static void ml_ff_destroy(struct ff_device *ff)
486 {
487 	struct ml_device *ml = ff->private;
488 
489 	/*
490 	 * Even though we stop all playing effects when tearing down
491 	 * an input device (via input_device_flush() that calls into
492 	 * input_ff_flush() that stops and erases all effects), we
493 	 * do not actually stop the timer, and therefore we should
494 	 * do it here.
495 	 */
496 	del_timer_sync(&ml->timer);
497 
498 	kfree(ml->private);
499 }
500 
501 /**
502  * input_ff_create_memless() - create memoryless force-feedback device
503  * @dev: input device supporting force-feedback
504  * @data: driver-specific data to be passed into @play_effect
505  * @play_effect: driver-specific method for playing FF effect
506  */
input_ff_create_memless(struct input_dev * dev,void * data,int (* play_effect)(struct input_dev *,void *,struct ff_effect *))507 int input_ff_create_memless(struct input_dev *dev, void *data,
508 		int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
509 {
510 	struct ml_device *ml;
511 	struct ff_device *ff;
512 	int error;
513 	int i;
514 
515 	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
516 	if (!ml)
517 		return -ENOMEM;
518 
519 	ml->dev = dev;
520 	ml->private = data;
521 	ml->play_effect = play_effect;
522 	ml->gain = 0xffff;
523 	timer_setup(&ml->timer, ml_effect_timer, 0);
524 
525 	set_bit(FF_GAIN, dev->ffbit);
526 
527 	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
528 	if (error) {
529 		kfree(ml);
530 		return error;
531 	}
532 
533 	ff = dev->ff;
534 	ff->private = ml;
535 	ff->upload = ml_ff_upload;
536 	ff->playback = ml_ff_playback;
537 	ff->set_gain = ml_ff_set_gain;
538 	ff->destroy = ml_ff_destroy;
539 
540 	/* we can emulate periodic effects with RUMBLE */
541 	if (test_bit(FF_RUMBLE, ff->ffbit)) {
542 		set_bit(FF_PERIODIC, dev->ffbit);
543 		set_bit(FF_SINE, dev->ffbit);
544 		set_bit(FF_TRIANGLE, dev->ffbit);
545 		set_bit(FF_SQUARE, dev->ffbit);
546 	}
547 
548 	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
549 		ml->states[i].effect = &ff->effects[i];
550 
551 	return 0;
552 }
553 EXPORT_SYMBOL_GPL(input_ff_create_memless);
554