1# SPDX-License-Identifier: GPL-2.0-only 2# 3# Input device configuration 4# 5 6menu "Input device support" 7 8config INPUT 9 tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT 10 default y 11 help 12 Say Y here if you have any input device (mouse, keyboard, tablet, 13 joystick, steering wheel ...) connected to your system and want 14 it to be available to applications. This includes standard PS/2 15 keyboard and mouse. 16 17 Say N here if you have a headless (no monitor, no keyboard) system. 18 19 More information is available: <file:Documentation/input/input.rst> 20 21 If unsure, say Y. 22 23 To compile this driver as a module, choose M here: the 24 module will be called input. 25 26if INPUT 27 28config INPUT_LEDS 29 tristate "Export input device LEDs in sysfs" 30 depends on LEDS_CLASS 31 default INPUT 32 help 33 Say Y here if you would like to export LEDs on input devices 34 as standard LED class devices in sysfs. 35 36 If unsure, say Y. 37 38 To compile this driver as a module, choose M here: the 39 module will be called input-leds. 40 41config INPUT_FF_MEMLESS 42 tristate "Support for memoryless force-feedback devices" 43 help 44 Say Y here if you have memoryless force-feedback input device 45 such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual 46 Power 2, or similar. You will also need to enable hardware-specific 47 driver. 48 49 If unsure, say N. 50 51 To compile this driver as a module, choose M here: the 52 module will be called ff-memless. 53 54config INPUT_SPARSEKMAP 55 tristate "Sparse keymap support library" 56 help 57 Say Y here if you are using a driver for an input 58 device that uses sparse keymap. This option is only 59 useful for out-of-tree drivers since in-tree drivers 60 select it automatically. 61 62 If unsure, say N. 63 64 To compile this driver as a module, choose M here: the 65 module will be called sparse-keymap. 66 67config INPUT_MATRIXKMAP 68 tristate "Matrix keymap support library" 69 help 70 Say Y here if you are using a driver for an input 71 device that uses matrix keymap. This option is only 72 useful for out-of-tree drivers since in-tree drivers 73 select it automatically. 74 75 If unsure, say N. 76 77 To compile this driver as a module, choose M here: the 78 module will be called matrix-keymap. 79 80comment "Userland interfaces" 81 82config INPUT_MOUSEDEV 83 tristate "Mouse interface" 84 help 85 Say Y here if you want your mouse to be accessible as char devices 86 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an 87 emulated IntelliMouse Explorer PS/2 mouse. That way, all user space 88 programs (including SVGAlib, GPM and X) will be able to use your 89 mouse. 90 91 If unsure, say Y. 92 93 To compile this driver as a module, choose M here: the 94 module will be called mousedev. 95 96config INPUT_MOUSEDEV_PSAUX 97 bool "Provide legacy /dev/psaux device" 98 depends on INPUT_MOUSEDEV 99 help 100 Say Y here if you want your mouse also be accessible as char device 101 10:1 - /dev/psaux. The data available through /dev/psaux is exactly 102 the same as the data from /dev/input/mice. 103 104 If unsure, say Y. 105 106config INPUT_MOUSEDEV_SCREEN_X 107 int "Horizontal screen resolution" 108 depends on INPUT_MOUSEDEV 109 default "1024" 110 help 111 If you're using a digitizer, or a graphic tablet, and want to use 112 it as a mouse then the mousedev driver needs to know the X window 113 screen resolution you are using to correctly scale the data. If 114 you're not using a digitizer, this value is ignored. 115 116config INPUT_MOUSEDEV_SCREEN_Y 117 int "Vertical screen resolution" 118 depends on INPUT_MOUSEDEV 119 default "768" 120 help 121 If you're using a digitizer, or a graphic tablet, and want to use 122 it as a mouse then the mousedev driver needs to know the X window 123 screen resolution you are using to correctly scale the data. If 124 you're not using a digitizer, this value is ignored. 125 126config INPUT_JOYDEV 127 tristate "Joystick interface" 128 help 129 Say Y here if you want your joystick or gamepad to be 130 accessible as char device 13:0+ - /dev/input/jsX device. 131 132 If unsure, say Y. 133 134 More information is available: <file:Documentation/input/joydev/joystick.rst> 135 136 To compile this driver as a module, choose M here: the 137 module will be called joydev. 138 139config INPUT_EVDEV 140 tristate "Event interface" 141 help 142 Say Y here if you want your input device events be accessible 143 under char device 13:64+ - /dev/input/eventX in a generic way. 144 145 To compile this driver as a module, choose M here: the 146 module will be called evdev. 147 148config INPUT_EVBUG 149 tristate "Event debugging" 150 help 151 Say Y here if you have a problem with the input subsystem and 152 want all events (keypresses, mouse movements), to be output to 153 the system log. While this is useful for debugging, it's also 154 a security threat - your keypresses include your passwords, of 155 course. 156 157 If unsure, say N. 158 159 To compile this driver as a module, choose M here: the 160 module will be called evbug. 161 162config INPUT_APMPOWER 163 tristate "Input Power Event -> APM Bridge" if EXPERT 164 depends on INPUT && APM_EMULATION 165 help 166 Say Y here if you want suspend key events to trigger a user 167 requested suspend through APM. This is useful on embedded 168 systems where such behaviour is desired without userspace 169 interaction. If unsure, say N. 170 171 To compile this driver as a module, choose M here: the 172 module will be called apm-power. 173 174comment "Input Device Drivers" 175 176source "drivers/input/keyboard/Kconfig" 177 178source "drivers/input/mouse/Kconfig" 179 180source "drivers/input/joystick/Kconfig" 181 182source "drivers/input/tablet/Kconfig" 183 184source "drivers/input/touchscreen/Kconfig" 185 186source "drivers/input/misc/Kconfig" 187 188source "drivers/input/rmi4/Kconfig" 189 190endif 191 192menu "Hardware I/O ports" 193 194source "drivers/input/serio/Kconfig" 195 196source "drivers/input/gameport/Kconfig" 197 198endmenu 199 200endmenu 201 202