1dff96888SDirk Hohndel (VMware) // SPDX-License-Identifier: GPL-2.0 OR MIT
2c74c162fSThomas Hellstrom /**************************************************************************
3c74c162fSThomas Hellstrom  *
409881d29SZack Rusin  * Copyright 2009-2023 VMware, Inc., Palo Alto, CA., USA
5c74c162fSThomas Hellstrom  *
6c74c162fSThomas Hellstrom  * Permission is hereby granted, free of charge, to any person obtaining a
7c74c162fSThomas Hellstrom  * copy of this software and associated documentation files (the
8c74c162fSThomas Hellstrom  * "Software"), to deal in the Software without restriction, including
9c74c162fSThomas Hellstrom  * without limitation the rights to use, copy, modify, merge, publish,
10c74c162fSThomas Hellstrom  * distribute, sub license, and/or sell copies of the Software, and to
11c74c162fSThomas Hellstrom  * permit persons to whom the Software is furnished to do so, subject to
12c74c162fSThomas Hellstrom  * the following conditions:
13c74c162fSThomas Hellstrom  *
14c74c162fSThomas Hellstrom  * The above copyright notice and this permission notice (including the
15c74c162fSThomas Hellstrom  * next paragraph) shall be included in all copies or substantial portions
16c74c162fSThomas Hellstrom  * of the Software.
17c74c162fSThomas Hellstrom  *
18c74c162fSThomas Hellstrom  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19c74c162fSThomas Hellstrom  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20c74c162fSThomas Hellstrom  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21c74c162fSThomas Hellstrom  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22c74c162fSThomas Hellstrom  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23c74c162fSThomas Hellstrom  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24c74c162fSThomas Hellstrom  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25c74c162fSThomas Hellstrom  *
26c74c162fSThomas Hellstrom  **************************************************************************/
27c74c162fSThomas Hellstrom 
28008be682SMasahiro Yamada #include <drm/ttm/ttm_placement.h>
29008be682SMasahiro Yamada 
3009881d29SZack Rusin #include "vmwgfx_binding.h"
3109881d29SZack Rusin #include "vmwgfx_bo.h"
32c74c162fSThomas Hellstrom #include "vmwgfx_drv.h"
33c74c162fSThomas Hellstrom #include "vmwgfx_resource_priv.h"
34c74c162fSThomas Hellstrom 
35c74c162fSThomas Hellstrom struct vmw_shader {
36c74c162fSThomas Hellstrom 	struct vmw_resource res;
37c74c162fSThomas Hellstrom 	SVGA3dShaderType type;
38c74c162fSThomas Hellstrom 	uint32_t size;
39d80efd5cSThomas Hellstrom 	uint8_t num_input_sig;
40d80efd5cSThomas Hellstrom 	uint8_t num_output_sig;
41c74c162fSThomas Hellstrom };
42c74c162fSThomas Hellstrom 
43c74c162fSThomas Hellstrom struct vmw_user_shader {
44c74c162fSThomas Hellstrom 	struct ttm_base_object base;
45c74c162fSThomas Hellstrom 	struct vmw_shader shader;
46c74c162fSThomas Hellstrom };
47c74c162fSThomas Hellstrom 
48d80efd5cSThomas Hellstrom struct vmw_dx_shader {
49d80efd5cSThomas Hellstrom 	struct vmw_resource res;
50d80efd5cSThomas Hellstrom 	struct vmw_resource *ctx;
51d80efd5cSThomas Hellstrom 	struct vmw_resource *cotable;
52d80efd5cSThomas Hellstrom 	u32 id;
53d80efd5cSThomas Hellstrom 	bool committed;
54d80efd5cSThomas Hellstrom 	struct list_head cotable_head;
55d80efd5cSThomas Hellstrom };
56d80efd5cSThomas Hellstrom 
57c74c162fSThomas Hellstrom static void vmw_user_shader_free(struct vmw_resource *res);
58c74c162fSThomas Hellstrom static struct vmw_resource *
59c74c162fSThomas Hellstrom vmw_user_shader_base_to_res(struct ttm_base_object *base);
60c74c162fSThomas Hellstrom 
61c74c162fSThomas Hellstrom static int vmw_gb_shader_create(struct vmw_resource *res);
62c74c162fSThomas Hellstrom static int vmw_gb_shader_bind(struct vmw_resource *res,
63c74c162fSThomas Hellstrom 			       struct ttm_validate_buffer *val_buf);
64c74c162fSThomas Hellstrom static int vmw_gb_shader_unbind(struct vmw_resource *res,
65c74c162fSThomas Hellstrom 				 bool readback,
66c74c162fSThomas Hellstrom 				 struct ttm_validate_buffer *val_buf);
67c74c162fSThomas Hellstrom static int vmw_gb_shader_destroy(struct vmw_resource *res);
68c74c162fSThomas Hellstrom 
69d80efd5cSThomas Hellstrom static int vmw_dx_shader_create(struct vmw_resource *res);
70d80efd5cSThomas Hellstrom static int vmw_dx_shader_bind(struct vmw_resource *res,
71d80efd5cSThomas Hellstrom 			       struct ttm_validate_buffer *val_buf);
72d80efd5cSThomas Hellstrom static int vmw_dx_shader_unbind(struct vmw_resource *res,
73d80efd5cSThomas Hellstrom 				 bool readback,
74d80efd5cSThomas Hellstrom 				 struct ttm_validate_buffer *val_buf);
75d80efd5cSThomas Hellstrom static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
76d80efd5cSThomas Hellstrom 					enum vmw_cmdbuf_res_state state);
77d80efd5cSThomas Hellstrom static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
78d80efd5cSThomas Hellstrom static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
79d80efd5cSThomas Hellstrom 
80c74c162fSThomas Hellstrom static const struct vmw_user_resource_conv user_shader_conv = {
81c74c162fSThomas Hellstrom 	.object_type = VMW_RES_SHADER,
82c74c162fSThomas Hellstrom 	.base_obj_to_res = vmw_user_shader_base_to_res,
83c74c162fSThomas Hellstrom 	.res_free = vmw_user_shader_free
84c74c162fSThomas Hellstrom };
85c74c162fSThomas Hellstrom 
86c74c162fSThomas Hellstrom const struct vmw_user_resource_conv *user_shader_converter =
87c74c162fSThomas Hellstrom 	&user_shader_conv;
88c74c162fSThomas Hellstrom 
89c74c162fSThomas Hellstrom 
90c74c162fSThomas Hellstrom static const struct vmw_res_func vmw_gb_shader_func = {
91c74c162fSThomas Hellstrom 	.res_type = vmw_res_shader,
92668b2066SZack Rusin 	.needs_guest_memory = true,
93c74c162fSThomas Hellstrom 	.may_evict = true,
94a0a63940SThomas Hellstrom 	.prio = 3,
95a0a63940SThomas Hellstrom 	.dirty_prio = 3,
96c74c162fSThomas Hellstrom 	.type_name = "guest backed shaders",
9739985eeaSZack Rusin 	.domain = VMW_BO_DOMAIN_MOB,
9839985eeaSZack Rusin 	.busy_domain = VMW_BO_DOMAIN_MOB,
99c74c162fSThomas Hellstrom 	.create = vmw_gb_shader_create,
100c74c162fSThomas Hellstrom 	.destroy = vmw_gb_shader_destroy,
101c74c162fSThomas Hellstrom 	.bind = vmw_gb_shader_bind,
102c74c162fSThomas Hellstrom 	.unbind = vmw_gb_shader_unbind
103c74c162fSThomas Hellstrom };
104c74c162fSThomas Hellstrom 
105d80efd5cSThomas Hellstrom static const struct vmw_res_func vmw_dx_shader_func = {
106d80efd5cSThomas Hellstrom 	.res_type = vmw_res_shader,
107668b2066SZack Rusin 	.needs_guest_memory = true,
108a0a63940SThomas Hellstrom 	.may_evict = true,
109a0a63940SThomas Hellstrom 	.prio = 3,
110a0a63940SThomas Hellstrom 	.dirty_prio = 3,
111d80efd5cSThomas Hellstrom 	.type_name = "dx shaders",
11239985eeaSZack Rusin 	.domain = VMW_BO_DOMAIN_MOB,
11339985eeaSZack Rusin 	.busy_domain = VMW_BO_DOMAIN_MOB,
114d80efd5cSThomas Hellstrom 	.create = vmw_dx_shader_create,
115d80efd5cSThomas Hellstrom 	/*
116d80efd5cSThomas Hellstrom 	 * The destroy callback is only called with a committed resource on
117d80efd5cSThomas Hellstrom 	 * context destroy, in which case we destroy the cotable anyway,
118d80efd5cSThomas Hellstrom 	 * so there's no need to destroy DX shaders separately.
119d80efd5cSThomas Hellstrom 	 */
120d80efd5cSThomas Hellstrom 	.destroy = NULL,
121d80efd5cSThomas Hellstrom 	.bind = vmw_dx_shader_bind,
122d80efd5cSThomas Hellstrom 	.unbind = vmw_dx_shader_unbind,
123d80efd5cSThomas Hellstrom 	.commit_notify = vmw_dx_shader_commit_notify,
124d80efd5cSThomas Hellstrom };
125d80efd5cSThomas Hellstrom 
126ad2ae415SLee Jones /*
127c74c162fSThomas Hellstrom  * Shader management:
128c74c162fSThomas Hellstrom  */
129c74c162fSThomas Hellstrom 
130c74c162fSThomas Hellstrom static inline struct vmw_shader *
vmw_res_to_shader(struct vmw_resource * res)131c74c162fSThomas Hellstrom vmw_res_to_shader(struct vmw_resource *res)
132c74c162fSThomas Hellstrom {
133c74c162fSThomas Hellstrom 	return container_of(res, struct vmw_shader, res);
134c74c162fSThomas Hellstrom }
135c74c162fSThomas Hellstrom 
136d80efd5cSThomas Hellstrom /**
137d80efd5cSThomas Hellstrom  * vmw_res_to_dx_shader - typecast a struct vmw_resource to a
138d80efd5cSThomas Hellstrom  * struct vmw_dx_shader
139d80efd5cSThomas Hellstrom  *
140d80efd5cSThomas Hellstrom  * @res: Pointer to the struct vmw_resource.
141d80efd5cSThomas Hellstrom  */
142d80efd5cSThomas Hellstrom static inline struct vmw_dx_shader *
vmw_res_to_dx_shader(struct vmw_resource * res)143d80efd5cSThomas Hellstrom vmw_res_to_dx_shader(struct vmw_resource *res)
144d80efd5cSThomas Hellstrom {
145d80efd5cSThomas Hellstrom 	return container_of(res, struct vmw_dx_shader, res);
146d80efd5cSThomas Hellstrom }
147d80efd5cSThomas Hellstrom 
vmw_hw_shader_destroy(struct vmw_resource * res)148c74c162fSThomas Hellstrom static void vmw_hw_shader_destroy(struct vmw_resource *res)
149c74c162fSThomas Hellstrom {
150d80efd5cSThomas Hellstrom 	if (likely(res->func->destroy))
151d80efd5cSThomas Hellstrom 		(void) res->func->destroy(res);
152d80efd5cSThomas Hellstrom 	else
153d80efd5cSThomas Hellstrom 		res->id = -1;
154c74c162fSThomas Hellstrom }
155c74c162fSThomas Hellstrom 
156d80efd5cSThomas Hellstrom 
vmw_gb_shader_init(struct vmw_private * dev_priv,struct vmw_resource * res,uint32_t size,uint64_t offset,SVGA3dShaderType type,uint8_t num_input_sig,uint8_t num_output_sig,struct vmw_bo * byte_code,void (* res_free)(struct vmw_resource * res))157c74c162fSThomas Hellstrom static int vmw_gb_shader_init(struct vmw_private *dev_priv,
158c74c162fSThomas Hellstrom 			      struct vmw_resource *res,
159c74c162fSThomas Hellstrom 			      uint32_t size,
160c74c162fSThomas Hellstrom 			      uint64_t offset,
161c74c162fSThomas Hellstrom 			      SVGA3dShaderType type,
162d80efd5cSThomas Hellstrom 			      uint8_t num_input_sig,
163d80efd5cSThomas Hellstrom 			      uint8_t num_output_sig,
16409881d29SZack Rusin 			      struct vmw_bo *byte_code,
165c74c162fSThomas Hellstrom 			      void (*res_free) (struct vmw_resource *res))
166c74c162fSThomas Hellstrom {
167c74c162fSThomas Hellstrom 	struct vmw_shader *shader = vmw_res_to_shader(res);
168c74c162fSThomas Hellstrom 	int ret;
169c74c162fSThomas Hellstrom 
170d80efd5cSThomas Hellstrom 	ret = vmw_resource_init(dev_priv, res, true, res_free,
171d80efd5cSThomas Hellstrom 				&vmw_gb_shader_func);
172c74c162fSThomas Hellstrom 
173c74c162fSThomas Hellstrom 	if (unlikely(ret != 0)) {
174c74c162fSThomas Hellstrom 		if (res_free)
175c74c162fSThomas Hellstrom 			res_free(res);
176c74c162fSThomas Hellstrom 		else
177c74c162fSThomas Hellstrom 			kfree(res);
178c74c162fSThomas Hellstrom 		return ret;
179c74c162fSThomas Hellstrom 	}
180c74c162fSThomas Hellstrom 
181668b2066SZack Rusin 	res->guest_memory_size = size;
182c74c162fSThomas Hellstrom 	if (byte_code) {
183*91398b41SZack Rusin 		res->guest_memory_bo = vmw_user_bo_ref(byte_code);
184668b2066SZack Rusin 		res->guest_memory_offset = offset;
185c74c162fSThomas Hellstrom 	}
186c74c162fSThomas Hellstrom 	shader->size = size;
187c74c162fSThomas Hellstrom 	shader->type = type;
188d80efd5cSThomas Hellstrom 	shader->num_input_sig = num_input_sig;
189d80efd5cSThomas Hellstrom 	shader->num_output_sig = num_output_sig;
190c74c162fSThomas Hellstrom 
19113289241SThomas Hellstrom 	res->hw_destroy = vmw_hw_shader_destroy;
192c74c162fSThomas Hellstrom 	return 0;
193c74c162fSThomas Hellstrom }
194c74c162fSThomas Hellstrom 
195d80efd5cSThomas Hellstrom /*
196d80efd5cSThomas Hellstrom  * GB shader code:
197d80efd5cSThomas Hellstrom  */
198d80efd5cSThomas Hellstrom 
vmw_gb_shader_create(struct vmw_resource * res)199c74c162fSThomas Hellstrom static int vmw_gb_shader_create(struct vmw_resource *res)
200c74c162fSThomas Hellstrom {
201c74c162fSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
202c74c162fSThomas Hellstrom 	struct vmw_shader *shader = vmw_res_to_shader(res);
203c74c162fSThomas Hellstrom 	int ret;
204c74c162fSThomas Hellstrom 	struct {
205c74c162fSThomas Hellstrom 		SVGA3dCmdHeader header;
206c74c162fSThomas Hellstrom 		SVGA3dCmdDefineGBShader body;
207c74c162fSThomas Hellstrom 	} *cmd;
208c74c162fSThomas Hellstrom 
209c74c162fSThomas Hellstrom 	if (likely(res->id != -1))
210c74c162fSThomas Hellstrom 		return 0;
211c74c162fSThomas Hellstrom 
212c74c162fSThomas Hellstrom 	ret = vmw_resource_alloc_id(res);
213c74c162fSThomas Hellstrom 	if (unlikely(ret != 0)) {
214c74c162fSThomas Hellstrom 		DRM_ERROR("Failed to allocate a shader id.\n");
215c74c162fSThomas Hellstrom 		goto out_no_id;
216c74c162fSThomas Hellstrom 	}
217c74c162fSThomas Hellstrom 
218c74c162fSThomas Hellstrom 	if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) {
219c74c162fSThomas Hellstrom 		ret = -EBUSY;
220c74c162fSThomas Hellstrom 		goto out_no_fifo;
221c74c162fSThomas Hellstrom 	}
222c74c162fSThomas Hellstrom 
2238426ed9cSZack Rusin 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
224c74c162fSThomas Hellstrom 	if (unlikely(cmd == NULL)) {
225c74c162fSThomas Hellstrom 		ret = -ENOMEM;
226c74c162fSThomas Hellstrom 		goto out_no_fifo;
227c74c162fSThomas Hellstrom 	}
228c74c162fSThomas Hellstrom 
229c74c162fSThomas Hellstrom 	cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER;
230c74c162fSThomas Hellstrom 	cmd->header.size = sizeof(cmd->body);
231c74c162fSThomas Hellstrom 	cmd->body.shid = res->id;
232c74c162fSThomas Hellstrom 	cmd->body.type = shader->type;
233c74c162fSThomas Hellstrom 	cmd->body.sizeInBytes = shader->size;
2348426ed9cSZack Rusin 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
235153b3d5bSThomas Hellstrom 	vmw_fifo_resource_inc(dev_priv);
236c74c162fSThomas Hellstrom 
237c74c162fSThomas Hellstrom 	return 0;
238c74c162fSThomas Hellstrom 
239c74c162fSThomas Hellstrom out_no_fifo:
240c74c162fSThomas Hellstrom 	vmw_resource_release_id(res);
241c74c162fSThomas Hellstrom out_no_id:
242c74c162fSThomas Hellstrom 	return ret;
243c74c162fSThomas Hellstrom }
244c74c162fSThomas Hellstrom 
vmw_gb_shader_bind(struct vmw_resource * res,struct ttm_validate_buffer * val_buf)245c74c162fSThomas Hellstrom static int vmw_gb_shader_bind(struct vmw_resource *res,
246c74c162fSThomas Hellstrom 			      struct ttm_validate_buffer *val_buf)
247c74c162fSThomas Hellstrom {
248c74c162fSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
249c74c162fSThomas Hellstrom 	struct {
250c74c162fSThomas Hellstrom 		SVGA3dCmdHeader header;
251c74c162fSThomas Hellstrom 		SVGA3dCmdBindGBShader body;
252c74c162fSThomas Hellstrom 	} *cmd;
253c74c162fSThomas Hellstrom 	struct ttm_buffer_object *bo = val_buf->bo;
254c74c162fSThomas Hellstrom 
255d3116756SChristian König 	BUG_ON(bo->resource->mem_type != VMW_PL_MOB);
256c74c162fSThomas Hellstrom 
2578426ed9cSZack Rusin 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
25811c45419SDeepak Rawat 	if (unlikely(cmd == NULL))
259c74c162fSThomas Hellstrom 		return -ENOMEM;
260c74c162fSThomas Hellstrom 
261c74c162fSThomas Hellstrom 	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
262c74c162fSThomas Hellstrom 	cmd->header.size = sizeof(cmd->body);
263c74c162fSThomas Hellstrom 	cmd->body.shid = res->id;
264d3116756SChristian König 	cmd->body.mobid = bo->resource->start;
265668b2066SZack Rusin 	cmd->body.offsetInBytes = res->guest_memory_offset;
266668b2066SZack Rusin 	res->guest_memory_dirty = false;
2678426ed9cSZack Rusin 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
268c74c162fSThomas Hellstrom 
269c74c162fSThomas Hellstrom 	return 0;
270c74c162fSThomas Hellstrom }
271c74c162fSThomas Hellstrom 
vmw_gb_shader_unbind(struct vmw_resource * res,bool readback,struct ttm_validate_buffer * val_buf)272c74c162fSThomas Hellstrom static int vmw_gb_shader_unbind(struct vmw_resource *res,
273c74c162fSThomas Hellstrom 				bool readback,
274c74c162fSThomas Hellstrom 				struct ttm_validate_buffer *val_buf)
275c74c162fSThomas Hellstrom {
276c74c162fSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
277c74c162fSThomas Hellstrom 	struct {
278c74c162fSThomas Hellstrom 		SVGA3dCmdHeader header;
279c74c162fSThomas Hellstrom 		SVGA3dCmdBindGBShader body;
280c74c162fSThomas Hellstrom 	} *cmd;
281c74c162fSThomas Hellstrom 	struct vmw_fence_obj *fence;
282c74c162fSThomas Hellstrom 
283668b2066SZack Rusin 	BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB);
284c74c162fSThomas Hellstrom 
2858426ed9cSZack Rusin 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
28611c45419SDeepak Rawat 	if (unlikely(cmd == NULL))
287c74c162fSThomas Hellstrom 		return -ENOMEM;
288c74c162fSThomas Hellstrom 
289c74c162fSThomas Hellstrom 	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
290c74c162fSThomas Hellstrom 	cmd->header.size = sizeof(cmd->body);
291c74c162fSThomas Hellstrom 	cmd->body.shid = res->id;
292c74c162fSThomas Hellstrom 	cmd->body.mobid = SVGA3D_INVALID_ID;
293c74c162fSThomas Hellstrom 	cmd->body.offsetInBytes = 0;
2948426ed9cSZack Rusin 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
295c74c162fSThomas Hellstrom 
296c74c162fSThomas Hellstrom 	/*
297c74c162fSThomas Hellstrom 	 * Create a fence object and fence the backup buffer.
298c74c162fSThomas Hellstrom 	 */
299c74c162fSThomas Hellstrom 
300c74c162fSThomas Hellstrom 	(void) vmw_execbuf_fence_commands(NULL, dev_priv,
301c74c162fSThomas Hellstrom 					  &fence, NULL);
302c74c162fSThomas Hellstrom 
303e9431ea5SThomas Hellstrom 	vmw_bo_fence_single(val_buf->bo, fence);
304c74c162fSThomas Hellstrom 
305c74c162fSThomas Hellstrom 	if (likely(fence != NULL))
306c74c162fSThomas Hellstrom 		vmw_fence_obj_unreference(&fence);
307c74c162fSThomas Hellstrom 
308c74c162fSThomas Hellstrom 	return 0;
309c74c162fSThomas Hellstrom }
310c74c162fSThomas Hellstrom 
vmw_gb_shader_destroy(struct vmw_resource * res)311c74c162fSThomas Hellstrom static int vmw_gb_shader_destroy(struct vmw_resource *res)
312c74c162fSThomas Hellstrom {
313c74c162fSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
314c74c162fSThomas Hellstrom 	struct {
315c74c162fSThomas Hellstrom 		SVGA3dCmdHeader header;
316c74c162fSThomas Hellstrom 		SVGA3dCmdDestroyGBShader body;
317c74c162fSThomas Hellstrom 	} *cmd;
318c74c162fSThomas Hellstrom 
319c74c162fSThomas Hellstrom 	if (likely(res->id == -1))
320c74c162fSThomas Hellstrom 		return 0;
321c74c162fSThomas Hellstrom 
322173fb7d4SThomas Hellstrom 	mutex_lock(&dev_priv->binding_mutex);
323d80efd5cSThomas Hellstrom 	vmw_binding_res_list_scrub(&res->binding_head);
324173fb7d4SThomas Hellstrom 
3258426ed9cSZack Rusin 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
326c74c162fSThomas Hellstrom 	if (unlikely(cmd == NULL)) {
3273e894a62SThomas Hellstrom 		mutex_unlock(&dev_priv->binding_mutex);
328c74c162fSThomas Hellstrom 		return -ENOMEM;
329c74c162fSThomas Hellstrom 	}
330c74c162fSThomas Hellstrom 
331c74c162fSThomas Hellstrom 	cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER;
332c74c162fSThomas Hellstrom 	cmd->header.size = sizeof(cmd->body);
333c74c162fSThomas Hellstrom 	cmd->body.shid = res->id;
3348426ed9cSZack Rusin 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
335173fb7d4SThomas Hellstrom 	mutex_unlock(&dev_priv->binding_mutex);
336c74c162fSThomas Hellstrom 	vmw_resource_release_id(res);
337153b3d5bSThomas Hellstrom 	vmw_fifo_resource_dec(dev_priv);
338c74c162fSThomas Hellstrom 
339c74c162fSThomas Hellstrom 	return 0;
340c74c162fSThomas Hellstrom }
341c74c162fSThomas Hellstrom 
342d80efd5cSThomas Hellstrom /*
343d80efd5cSThomas Hellstrom  * DX shader code:
344d80efd5cSThomas Hellstrom  */
345d80efd5cSThomas Hellstrom 
346d80efd5cSThomas Hellstrom /**
347d80efd5cSThomas Hellstrom  * vmw_dx_shader_commit_notify - Notify that a shader operation has been
348d80efd5cSThomas Hellstrom  * committed to hardware from a user-supplied command stream.
349d80efd5cSThomas Hellstrom  *
350d80efd5cSThomas Hellstrom  * @res: Pointer to the shader resource.
351d80efd5cSThomas Hellstrom  * @state: Indicating whether a creation or removal has been committed.
352d80efd5cSThomas Hellstrom  *
353d80efd5cSThomas Hellstrom  */
vmw_dx_shader_commit_notify(struct vmw_resource * res,enum vmw_cmdbuf_res_state state)354d80efd5cSThomas Hellstrom static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
355d80efd5cSThomas Hellstrom 					enum vmw_cmdbuf_res_state state)
356d80efd5cSThomas Hellstrom {
357d80efd5cSThomas Hellstrom 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
358d80efd5cSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
359d80efd5cSThomas Hellstrom 
360d80efd5cSThomas Hellstrom 	if (state == VMW_CMDBUF_RES_ADD) {
361d80efd5cSThomas Hellstrom 		mutex_lock(&dev_priv->binding_mutex);
362d80efd5cSThomas Hellstrom 		vmw_cotable_add_resource(shader->cotable,
363d80efd5cSThomas Hellstrom 					 &shader->cotable_head);
364d80efd5cSThomas Hellstrom 		shader->committed = true;
365d80efd5cSThomas Hellstrom 		res->id = shader->id;
366d80efd5cSThomas Hellstrom 		mutex_unlock(&dev_priv->binding_mutex);
367d80efd5cSThomas Hellstrom 	} else {
368d80efd5cSThomas Hellstrom 		mutex_lock(&dev_priv->binding_mutex);
369d80efd5cSThomas Hellstrom 		list_del_init(&shader->cotable_head);
370d80efd5cSThomas Hellstrom 		shader->committed = false;
371d80efd5cSThomas Hellstrom 		res->id = -1;
372d80efd5cSThomas Hellstrom 		mutex_unlock(&dev_priv->binding_mutex);
373d80efd5cSThomas Hellstrom 	}
374d80efd5cSThomas Hellstrom }
375d80efd5cSThomas Hellstrom 
376d80efd5cSThomas Hellstrom /**
377d80efd5cSThomas Hellstrom  * vmw_dx_shader_unscrub - Have the device reattach a MOB to a DX shader.
378d80efd5cSThomas Hellstrom  *
379d80efd5cSThomas Hellstrom  * @res: The shader resource
380d80efd5cSThomas Hellstrom  *
381d80efd5cSThomas Hellstrom  * This function reverts a scrub operation.
382d80efd5cSThomas Hellstrom  */
vmw_dx_shader_unscrub(struct vmw_resource * res)383d80efd5cSThomas Hellstrom static int vmw_dx_shader_unscrub(struct vmw_resource *res)
384d80efd5cSThomas Hellstrom {
385d80efd5cSThomas Hellstrom 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
386d80efd5cSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
387d80efd5cSThomas Hellstrom 	struct {
388d80efd5cSThomas Hellstrom 		SVGA3dCmdHeader header;
389d80efd5cSThomas Hellstrom 		SVGA3dCmdDXBindShader body;
390d80efd5cSThomas Hellstrom 	} *cmd;
391d80efd5cSThomas Hellstrom 
392d80efd5cSThomas Hellstrom 	if (!list_empty(&shader->cotable_head) || !shader->committed)
393d80efd5cSThomas Hellstrom 		return 0;
394d80efd5cSThomas Hellstrom 
3958426ed9cSZack Rusin 	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), shader->ctx->id);
39611c45419SDeepak Rawat 	if (unlikely(cmd == NULL))
397d80efd5cSThomas Hellstrom 		return -ENOMEM;
398d80efd5cSThomas Hellstrom 
399d80efd5cSThomas Hellstrom 	cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
400d80efd5cSThomas Hellstrom 	cmd->header.size = sizeof(cmd->body);
401d80efd5cSThomas Hellstrom 	cmd->body.cid = shader->ctx->id;
402d80efd5cSThomas Hellstrom 	cmd->body.shid = shader->id;
403668b2066SZack Rusin 	cmd->body.mobid = res->guest_memory_bo->tbo.resource->start;
404668b2066SZack Rusin 	cmd->body.offsetInBytes = res->guest_memory_offset;
4058426ed9cSZack Rusin 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
406d80efd5cSThomas Hellstrom 
407d80efd5cSThomas Hellstrom 	vmw_cotable_add_resource(shader->cotable, &shader->cotable_head);
408d80efd5cSThomas Hellstrom 
409d80efd5cSThomas Hellstrom 	return 0;
410d80efd5cSThomas Hellstrom }
411d80efd5cSThomas Hellstrom 
412d80efd5cSThomas Hellstrom /**
413d80efd5cSThomas Hellstrom  * vmw_dx_shader_create - The DX shader create callback
414d80efd5cSThomas Hellstrom  *
415d80efd5cSThomas Hellstrom  * @res: The DX shader resource
416d80efd5cSThomas Hellstrom  *
417d80efd5cSThomas Hellstrom  * The create callback is called as part of resource validation and
418d80efd5cSThomas Hellstrom  * makes sure that we unscrub the shader if it's previously been scrubbed.
419d80efd5cSThomas Hellstrom  */
vmw_dx_shader_create(struct vmw_resource * res)420d80efd5cSThomas Hellstrom static int vmw_dx_shader_create(struct vmw_resource *res)
421d80efd5cSThomas Hellstrom {
422d80efd5cSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
423d80efd5cSThomas Hellstrom 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
424d80efd5cSThomas Hellstrom 	int ret = 0;
425d80efd5cSThomas Hellstrom 
426d80efd5cSThomas Hellstrom 	WARN_ON_ONCE(!shader->committed);
427d80efd5cSThomas Hellstrom 
428a0a63940SThomas Hellstrom 	if (vmw_resource_mob_attached(res)) {
429d80efd5cSThomas Hellstrom 		mutex_lock(&dev_priv->binding_mutex);
430d80efd5cSThomas Hellstrom 		ret = vmw_dx_shader_unscrub(res);
431d80efd5cSThomas Hellstrom 		mutex_unlock(&dev_priv->binding_mutex);
432d80efd5cSThomas Hellstrom 	}
433d80efd5cSThomas Hellstrom 
434d80efd5cSThomas Hellstrom 	res->id = shader->id;
435d80efd5cSThomas Hellstrom 	return ret;
436d80efd5cSThomas Hellstrom }
437d80efd5cSThomas Hellstrom 
438d80efd5cSThomas Hellstrom /**
439d80efd5cSThomas Hellstrom  * vmw_dx_shader_bind - The DX shader bind callback
440d80efd5cSThomas Hellstrom  *
441d80efd5cSThomas Hellstrom  * @res: The DX shader resource
442d80efd5cSThomas Hellstrom  * @val_buf: Pointer to the validate buffer.
443d80efd5cSThomas Hellstrom  *
444d80efd5cSThomas Hellstrom  */
vmw_dx_shader_bind(struct vmw_resource * res,struct ttm_validate_buffer * val_buf)445d80efd5cSThomas Hellstrom static int vmw_dx_shader_bind(struct vmw_resource *res,
446d80efd5cSThomas Hellstrom 			      struct ttm_validate_buffer *val_buf)
447d80efd5cSThomas Hellstrom {
448d80efd5cSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
449d80efd5cSThomas Hellstrom 	struct ttm_buffer_object *bo = val_buf->bo;
450d80efd5cSThomas Hellstrom 
451d3116756SChristian König 	BUG_ON(bo->resource->mem_type != VMW_PL_MOB);
452d80efd5cSThomas Hellstrom 	mutex_lock(&dev_priv->binding_mutex);
453d80efd5cSThomas Hellstrom 	vmw_dx_shader_unscrub(res);
454d80efd5cSThomas Hellstrom 	mutex_unlock(&dev_priv->binding_mutex);
455d80efd5cSThomas Hellstrom 
456d80efd5cSThomas Hellstrom 	return 0;
457d80efd5cSThomas Hellstrom }
458d80efd5cSThomas Hellstrom 
459d80efd5cSThomas Hellstrom /**
460d80efd5cSThomas Hellstrom  * vmw_dx_shader_scrub - Have the device unbind a MOB from a DX shader.
461d80efd5cSThomas Hellstrom  *
462d80efd5cSThomas Hellstrom  * @res: The shader resource
463d80efd5cSThomas Hellstrom  *
464d80efd5cSThomas Hellstrom  * This function unbinds a MOB from the DX shader without requiring the
465d80efd5cSThomas Hellstrom  * MOB dma_buffer to be reserved. The driver still considers the MOB bound.
466d80efd5cSThomas Hellstrom  * However, once the driver eventually decides to unbind the MOB, it doesn't
467d80efd5cSThomas Hellstrom  * need to access the context.
468d80efd5cSThomas Hellstrom  */
vmw_dx_shader_scrub(struct vmw_resource * res)469d80efd5cSThomas Hellstrom static int vmw_dx_shader_scrub(struct vmw_resource *res)
470d80efd5cSThomas Hellstrom {
471d80efd5cSThomas Hellstrom 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
472d80efd5cSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
473d80efd5cSThomas Hellstrom 	struct {
474d80efd5cSThomas Hellstrom 		SVGA3dCmdHeader header;
475d80efd5cSThomas Hellstrom 		SVGA3dCmdDXBindShader body;
476d80efd5cSThomas Hellstrom 	} *cmd;
477d80efd5cSThomas Hellstrom 
478d80efd5cSThomas Hellstrom 	if (list_empty(&shader->cotable_head))
479d80efd5cSThomas Hellstrom 		return 0;
480d80efd5cSThomas Hellstrom 
481d80efd5cSThomas Hellstrom 	WARN_ON_ONCE(!shader->committed);
4828426ed9cSZack Rusin 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
48311c45419SDeepak Rawat 	if (unlikely(cmd == NULL))
484d80efd5cSThomas Hellstrom 		return -ENOMEM;
485d80efd5cSThomas Hellstrom 
486d80efd5cSThomas Hellstrom 	cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER;
487d80efd5cSThomas Hellstrom 	cmd->header.size = sizeof(cmd->body);
488d80efd5cSThomas Hellstrom 	cmd->body.cid = shader->ctx->id;
489d80efd5cSThomas Hellstrom 	cmd->body.shid = res->id;
490d80efd5cSThomas Hellstrom 	cmd->body.mobid = SVGA3D_INVALID_ID;
491d80efd5cSThomas Hellstrom 	cmd->body.offsetInBytes = 0;
4928426ed9cSZack Rusin 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
493d80efd5cSThomas Hellstrom 	res->id = -1;
494d80efd5cSThomas Hellstrom 	list_del_init(&shader->cotable_head);
495d80efd5cSThomas Hellstrom 
496d80efd5cSThomas Hellstrom 	return 0;
497d80efd5cSThomas Hellstrom }
498d80efd5cSThomas Hellstrom 
499d80efd5cSThomas Hellstrom /**
500d80efd5cSThomas Hellstrom  * vmw_dx_shader_unbind - The dx shader unbind callback.
501d80efd5cSThomas Hellstrom  *
502d80efd5cSThomas Hellstrom  * @res: The shader resource
503d80efd5cSThomas Hellstrom  * @readback: Whether this is a readback unbind. Currently unused.
504d80efd5cSThomas Hellstrom  * @val_buf: MOB buffer information.
505d80efd5cSThomas Hellstrom  */
vmw_dx_shader_unbind(struct vmw_resource * res,bool readback,struct ttm_validate_buffer * val_buf)506d80efd5cSThomas Hellstrom static int vmw_dx_shader_unbind(struct vmw_resource *res,
507d80efd5cSThomas Hellstrom 				bool readback,
508d80efd5cSThomas Hellstrom 				struct ttm_validate_buffer *val_buf)
509d80efd5cSThomas Hellstrom {
510d80efd5cSThomas Hellstrom 	struct vmw_private *dev_priv = res->dev_priv;
511d80efd5cSThomas Hellstrom 	struct vmw_fence_obj *fence;
512d80efd5cSThomas Hellstrom 	int ret;
513d80efd5cSThomas Hellstrom 
514668b2066SZack Rusin 	BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB);
515d80efd5cSThomas Hellstrom 
516d80efd5cSThomas Hellstrom 	mutex_lock(&dev_priv->binding_mutex);
517d80efd5cSThomas Hellstrom 	ret = vmw_dx_shader_scrub(res);
518d80efd5cSThomas Hellstrom 	mutex_unlock(&dev_priv->binding_mutex);
519d80efd5cSThomas Hellstrom 
520d80efd5cSThomas Hellstrom 	if (ret)
521d80efd5cSThomas Hellstrom 		return ret;
522d80efd5cSThomas Hellstrom 
523d80efd5cSThomas Hellstrom 	(void) vmw_execbuf_fence_commands(NULL, dev_priv,
524d80efd5cSThomas Hellstrom 					  &fence, NULL);
525e9431ea5SThomas Hellstrom 	vmw_bo_fence_single(val_buf->bo, fence);
526d80efd5cSThomas Hellstrom 
527d80efd5cSThomas Hellstrom 	if (likely(fence != NULL))
528d80efd5cSThomas Hellstrom 		vmw_fence_obj_unreference(&fence);
529d80efd5cSThomas Hellstrom 
530d80efd5cSThomas Hellstrom 	return 0;
531d80efd5cSThomas Hellstrom }
532d80efd5cSThomas Hellstrom 
533d80efd5cSThomas Hellstrom /**
534d80efd5cSThomas Hellstrom  * vmw_dx_shader_cotable_list_scrub - The cotable unbind_func callback for
535d80efd5cSThomas Hellstrom  * DX shaders.
536d80efd5cSThomas Hellstrom  *
537d80efd5cSThomas Hellstrom  * @dev_priv: Pointer to device private structure.
538d80efd5cSThomas Hellstrom  * @list: The list of cotable resources.
539d80efd5cSThomas Hellstrom  * @readback: Whether the call was part of a readback unbind.
540d80efd5cSThomas Hellstrom  *
541d80efd5cSThomas Hellstrom  * Scrubs all shader MOBs so that any subsequent shader unbind or shader
542d80efd5cSThomas Hellstrom  * destroy operation won't need to swap in the context.
543d80efd5cSThomas Hellstrom  */
vmw_dx_shader_cotable_list_scrub(struct vmw_private * dev_priv,struct list_head * list,bool readback)544d80efd5cSThomas Hellstrom void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv,
545d80efd5cSThomas Hellstrom 				      struct list_head *list,
546d80efd5cSThomas Hellstrom 				      bool readback)
547d80efd5cSThomas Hellstrom {
548d80efd5cSThomas Hellstrom 	struct vmw_dx_shader *entry, *next;
549d80efd5cSThomas Hellstrom 
550d76ce03eSThomas Hellstrom 	lockdep_assert_held_once(&dev_priv->binding_mutex);
551d80efd5cSThomas Hellstrom 
552d80efd5cSThomas Hellstrom 	list_for_each_entry_safe(entry, next, list, cotable_head) {
553d80efd5cSThomas Hellstrom 		WARN_ON(vmw_dx_shader_scrub(&entry->res));
554d80efd5cSThomas Hellstrom 		if (!readback)
555d80efd5cSThomas Hellstrom 			entry->committed = false;
556d80efd5cSThomas Hellstrom 	}
557d80efd5cSThomas Hellstrom }
558d80efd5cSThomas Hellstrom 
559d80efd5cSThomas Hellstrom /**
560d80efd5cSThomas Hellstrom  * vmw_dx_shader_res_free - The DX shader free callback
561d80efd5cSThomas Hellstrom  *
562d80efd5cSThomas Hellstrom  * @res: The shader resource
563d80efd5cSThomas Hellstrom  *
5648aadeb8aSZack Rusin  * Frees the DX shader resource.
565d80efd5cSThomas Hellstrom  */
vmw_dx_shader_res_free(struct vmw_resource * res)566d80efd5cSThomas Hellstrom static void vmw_dx_shader_res_free(struct vmw_resource *res)
567d80efd5cSThomas Hellstrom {
568d80efd5cSThomas Hellstrom 	struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res);
569d80efd5cSThomas Hellstrom 
570d80efd5cSThomas Hellstrom 	vmw_resource_unreference(&shader->cotable);
571d80efd5cSThomas Hellstrom 	kfree(shader);
572d80efd5cSThomas Hellstrom }
573d80efd5cSThomas Hellstrom 
574d80efd5cSThomas Hellstrom /**
575d80efd5cSThomas Hellstrom  * vmw_dx_shader_add - Add a shader resource as a command buffer managed
576d80efd5cSThomas Hellstrom  * resource.
577d80efd5cSThomas Hellstrom  *
578d80efd5cSThomas Hellstrom  * @man: The command buffer resource manager.
579d80efd5cSThomas Hellstrom  * @ctx: Pointer to the context resource.
580d80efd5cSThomas Hellstrom  * @user_key: The id used for this shader.
581d80efd5cSThomas Hellstrom  * @shader_type: The shader type.
582d80efd5cSThomas Hellstrom  * @list: The list of staged command buffer managed resources.
583d80efd5cSThomas Hellstrom  */
vmw_dx_shader_add(struct vmw_cmdbuf_res_manager * man,struct vmw_resource * ctx,u32 user_key,SVGA3dShaderType shader_type,struct list_head * list)584d80efd5cSThomas Hellstrom int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
585d80efd5cSThomas Hellstrom 		      struct vmw_resource *ctx,
586d80efd5cSThomas Hellstrom 		      u32 user_key,
587d80efd5cSThomas Hellstrom 		      SVGA3dShaderType shader_type,
588d80efd5cSThomas Hellstrom 		      struct list_head *list)
589d80efd5cSThomas Hellstrom {
590d80efd5cSThomas Hellstrom 	struct vmw_dx_shader *shader;
591d80efd5cSThomas Hellstrom 	struct vmw_resource *res;
592d80efd5cSThomas Hellstrom 	struct vmw_private *dev_priv = ctx->dev_priv;
593d80efd5cSThomas Hellstrom 	int ret;
594d80efd5cSThomas Hellstrom 
595d80efd5cSThomas Hellstrom 	if (!vmw_shader_id_ok(user_key, shader_type))
596d80efd5cSThomas Hellstrom 		return -EINVAL;
597d80efd5cSThomas Hellstrom 
598d80efd5cSThomas Hellstrom 	shader = kmalloc(sizeof(*shader), GFP_KERNEL);
599d80efd5cSThomas Hellstrom 	if (!shader) {
600d80efd5cSThomas Hellstrom 		return -ENOMEM;
601d80efd5cSThomas Hellstrom 	}
602d80efd5cSThomas Hellstrom 
603d80efd5cSThomas Hellstrom 	res = &shader->res;
604d80efd5cSThomas Hellstrom 	shader->ctx = ctx;
6051b9a01d6SThomas Hellstrom 	shader->cotable = vmw_resource_reference
6061b9a01d6SThomas Hellstrom 		(vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER));
607d80efd5cSThomas Hellstrom 	shader->id = user_key;
608d80efd5cSThomas Hellstrom 	shader->committed = false;
609d80efd5cSThomas Hellstrom 	INIT_LIST_HEAD(&shader->cotable_head);
610d80efd5cSThomas Hellstrom 	ret = vmw_resource_init(dev_priv, res, true,
611d80efd5cSThomas Hellstrom 				vmw_dx_shader_res_free, &vmw_dx_shader_func);
612d80efd5cSThomas Hellstrom 	if (ret)
613d80efd5cSThomas Hellstrom 		goto out_resource_init;
614d80efd5cSThomas Hellstrom 
615d80efd5cSThomas Hellstrom 	/*
616d80efd5cSThomas Hellstrom 	 * The user_key name-space is not per shader type for DX shaders,
617d80efd5cSThomas Hellstrom 	 * so when hashing, use a single zero shader type.
618d80efd5cSThomas Hellstrom 	 */
619d80efd5cSThomas Hellstrom 	ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
620d80efd5cSThomas Hellstrom 				 vmw_shader_key(user_key, 0),
621d80efd5cSThomas Hellstrom 				 res, list);
622d80efd5cSThomas Hellstrom 	if (ret)
623d80efd5cSThomas Hellstrom 		goto out_resource_init;
624d80efd5cSThomas Hellstrom 
625d80efd5cSThomas Hellstrom 	res->id = shader->id;
62613289241SThomas Hellstrom 	res->hw_destroy = vmw_hw_shader_destroy;
627d80efd5cSThomas Hellstrom 
628d80efd5cSThomas Hellstrom out_resource_init:
629d80efd5cSThomas Hellstrom 	vmw_resource_unreference(&res);
630d80efd5cSThomas Hellstrom 
631d80efd5cSThomas Hellstrom 	return ret;
632d80efd5cSThomas Hellstrom }
633d80efd5cSThomas Hellstrom 
634d80efd5cSThomas Hellstrom 
635d80efd5cSThomas Hellstrom 
636ad2ae415SLee Jones /*
637c74c162fSThomas Hellstrom  * User-space shader management:
638c74c162fSThomas Hellstrom  */
639c74c162fSThomas Hellstrom 
640c74c162fSThomas Hellstrom static struct vmw_resource *
vmw_user_shader_base_to_res(struct ttm_base_object * base)641c74c162fSThomas Hellstrom vmw_user_shader_base_to_res(struct ttm_base_object *base)
642c74c162fSThomas Hellstrom {
643c74c162fSThomas Hellstrom 	return &(container_of(base, struct vmw_user_shader, base)->
644c74c162fSThomas Hellstrom 		 shader.res);
645c74c162fSThomas Hellstrom }
646c74c162fSThomas Hellstrom 
vmw_user_shader_free(struct vmw_resource * res)647c74c162fSThomas Hellstrom static void vmw_user_shader_free(struct vmw_resource *res)
648c74c162fSThomas Hellstrom {
649c74c162fSThomas Hellstrom 	struct vmw_user_shader *ushader =
650c74c162fSThomas Hellstrom 		container_of(res, struct vmw_user_shader, shader.res);
651c74c162fSThomas Hellstrom 
652c74c162fSThomas Hellstrom 	ttm_base_object_kfree(ushader, base);
653c74c162fSThomas Hellstrom }
654c74c162fSThomas Hellstrom 
vmw_shader_free(struct vmw_resource * res)65518e4a466SThomas Hellstrom static void vmw_shader_free(struct vmw_resource *res)
65618e4a466SThomas Hellstrom {
65718e4a466SThomas Hellstrom 	struct vmw_shader *shader = vmw_res_to_shader(res);
65818e4a466SThomas Hellstrom 
65918e4a466SThomas Hellstrom 	kfree(shader);
66018e4a466SThomas Hellstrom }
66118e4a466SThomas Hellstrom 
662ad2ae415SLee Jones /*
663c74c162fSThomas Hellstrom  * This function is called when user space has no more references on the
664c74c162fSThomas Hellstrom  * base object. It releases the base-object's reference on the resource object.
665c74c162fSThomas Hellstrom  */
666c74c162fSThomas Hellstrom 
vmw_user_shader_base_release(struct ttm_base_object ** p_base)667c74c162fSThomas Hellstrom static void vmw_user_shader_base_release(struct ttm_base_object **p_base)
668c74c162fSThomas Hellstrom {
669c74c162fSThomas Hellstrom 	struct ttm_base_object *base = *p_base;
670c74c162fSThomas Hellstrom 	struct vmw_resource *res = vmw_user_shader_base_to_res(base);
671c74c162fSThomas Hellstrom 
672c74c162fSThomas Hellstrom 	*p_base = NULL;
673c74c162fSThomas Hellstrom 	vmw_resource_unreference(&res);
674c74c162fSThomas Hellstrom }
675c74c162fSThomas Hellstrom 
vmw_shader_destroy_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)676c74c162fSThomas Hellstrom int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
677c74c162fSThomas Hellstrom 			      struct drm_file *file_priv)
678c74c162fSThomas Hellstrom {
679c74c162fSThomas Hellstrom 	struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data;
680c74c162fSThomas Hellstrom 	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
681c74c162fSThomas Hellstrom 
6828afa13a0SZack Rusin 	return ttm_ref_object_base_unref(tfile, arg->handle);
683c74c162fSThomas Hellstrom }
684c74c162fSThomas Hellstrom 
vmw_user_shader_alloc(struct vmw_private * dev_priv,struct vmw_bo * buffer,size_t shader_size,size_t offset,SVGA3dShaderType shader_type,uint8_t num_input_sig,uint8_t num_output_sig,struct ttm_object_file * tfile,u32 * handle)68518e4a466SThomas Hellstrom static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
68609881d29SZack Rusin 				 struct vmw_bo *buffer,
687d5bde956SThomas Hellstrom 				 size_t shader_size,
688d5bde956SThomas Hellstrom 				 size_t offset,
689d5bde956SThomas Hellstrom 				 SVGA3dShaderType shader_type,
690d80efd5cSThomas Hellstrom 				 uint8_t num_input_sig,
691d80efd5cSThomas Hellstrom 				 uint8_t num_output_sig,
692d5bde956SThomas Hellstrom 				 struct ttm_object_file *tfile,
693d5bde956SThomas Hellstrom 				 u32 *handle)
694d5bde956SThomas Hellstrom {
695d5bde956SThomas Hellstrom 	struct vmw_user_shader *ushader;
696d5bde956SThomas Hellstrom 	struct vmw_resource *res, *tmp;
697d5bde956SThomas Hellstrom 	int ret;
698d5bde956SThomas Hellstrom 
699d5bde956SThomas Hellstrom 	ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
7001a4adb05SRavikant B Sharma 	if (unlikely(!ushader)) {
701d5bde956SThomas Hellstrom 		ret = -ENOMEM;
702d5bde956SThomas Hellstrom 		goto out;
703d5bde956SThomas Hellstrom 	}
704d5bde956SThomas Hellstrom 
705d5bde956SThomas Hellstrom 	res = &ushader->shader.res;
706d5bde956SThomas Hellstrom 	ushader->base.shareable = false;
707d5bde956SThomas Hellstrom 	ushader->base.tfile = NULL;
708d5bde956SThomas Hellstrom 
709d5bde956SThomas Hellstrom 	/*
710d5bde956SThomas Hellstrom 	 * From here on, the destructor takes over resource freeing.
711d5bde956SThomas Hellstrom 	 */
712d5bde956SThomas Hellstrom 
713d5bde956SThomas Hellstrom 	ret = vmw_gb_shader_init(dev_priv, res, shader_size,
714d80efd5cSThomas Hellstrom 				 offset, shader_type, num_input_sig,
715d80efd5cSThomas Hellstrom 				 num_output_sig, buffer,
716d5bde956SThomas Hellstrom 				 vmw_user_shader_free);
717d5bde956SThomas Hellstrom 	if (unlikely(ret != 0))
718d5bde956SThomas Hellstrom 		goto out;
719d5bde956SThomas Hellstrom 
720d5bde956SThomas Hellstrom 	tmp = vmw_resource_reference(res);
721d5bde956SThomas Hellstrom 	ret = ttm_base_object_init(tfile, &ushader->base, false,
722d5bde956SThomas Hellstrom 				   VMW_RES_SHADER,
7238afa13a0SZack Rusin 				   &vmw_user_shader_base_release);
724d5bde956SThomas Hellstrom 
725d5bde956SThomas Hellstrom 	if (unlikely(ret != 0)) {
726d5bde956SThomas Hellstrom 		vmw_resource_unreference(&tmp);
727d5bde956SThomas Hellstrom 		goto out_err;
728d5bde956SThomas Hellstrom 	}
729d5bde956SThomas Hellstrom 
730d5bde956SThomas Hellstrom 	if (handle)
731c7eae626SThomas Hellstrom 		*handle = ushader->base.handle;
732d5bde956SThomas Hellstrom out_err:
733d5bde956SThomas Hellstrom 	vmw_resource_unreference(&res);
734d5bde956SThomas Hellstrom out:
735d5bde956SThomas Hellstrom 	return ret;
736d5bde956SThomas Hellstrom }
737d5bde956SThomas Hellstrom 
738d5bde956SThomas Hellstrom 
vmw_shader_alloc(struct vmw_private * dev_priv,struct vmw_bo * buffer,size_t shader_size,size_t offset,SVGA3dShaderType shader_type)739b9eb1a61SThomas Hellstrom static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
74009881d29SZack Rusin 					     struct vmw_bo *buffer,
74118e4a466SThomas Hellstrom 					     size_t shader_size,
74218e4a466SThomas Hellstrom 					     size_t offset,
74318e4a466SThomas Hellstrom 					     SVGA3dShaderType shader_type)
74418e4a466SThomas Hellstrom {
74518e4a466SThomas Hellstrom 	struct vmw_shader *shader;
74618e4a466SThomas Hellstrom 	struct vmw_resource *res;
74718e4a466SThomas Hellstrom 	int ret;
74818e4a466SThomas Hellstrom 
74918e4a466SThomas Hellstrom 	shader = kzalloc(sizeof(*shader), GFP_KERNEL);
7501a4adb05SRavikant B Sharma 	if (unlikely(!shader)) {
75118e4a466SThomas Hellstrom 		ret = -ENOMEM;
75218e4a466SThomas Hellstrom 		goto out_err;
75318e4a466SThomas Hellstrom 	}
75418e4a466SThomas Hellstrom 
75518e4a466SThomas Hellstrom 	res = &shader->res;
75618e4a466SThomas Hellstrom 
75718e4a466SThomas Hellstrom 	/*
75818e4a466SThomas Hellstrom 	 * From here on, the destructor takes over resource freeing.
75918e4a466SThomas Hellstrom 	 */
76018e4a466SThomas Hellstrom 	ret = vmw_gb_shader_init(dev_priv, res, shader_size,
761d80efd5cSThomas Hellstrom 				 offset, shader_type, 0, 0, buffer,
76218e4a466SThomas Hellstrom 				 vmw_shader_free);
76318e4a466SThomas Hellstrom 
76418e4a466SThomas Hellstrom out_err:
76518e4a466SThomas Hellstrom 	return ret ? ERR_PTR(ret) : res;
76618e4a466SThomas Hellstrom }
76718e4a466SThomas Hellstrom 
76818e4a466SThomas Hellstrom 
vmw_shader_define(struct drm_device * dev,struct drm_file * file_priv,enum drm_vmw_shader_type shader_type_drm,u32 buffer_handle,size_t size,size_t offset,uint8_t num_input_sig,uint8_t num_output_sig,uint32_t * shader_handle)769d80efd5cSThomas Hellstrom static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
770d80efd5cSThomas Hellstrom 			     enum drm_vmw_shader_type shader_type_drm,
771d80efd5cSThomas Hellstrom 			     u32 buffer_handle, size_t size, size_t offset,
772d80efd5cSThomas Hellstrom 			     uint8_t num_input_sig, uint8_t num_output_sig,
773d80efd5cSThomas Hellstrom 			     uint32_t *shader_handle)
774c74c162fSThomas Hellstrom {
775c74c162fSThomas Hellstrom 	struct vmw_private *dev_priv = vmw_priv(dev);
776c74c162fSThomas Hellstrom 	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
77709881d29SZack Rusin 	struct vmw_bo *buffer = NULL;
778c74c162fSThomas Hellstrom 	SVGA3dShaderType shader_type;
779c74c162fSThomas Hellstrom 	int ret;
780c74c162fSThomas Hellstrom 
781d80efd5cSThomas Hellstrom 	if (buffer_handle != SVGA3D_INVALID_ID) {
7828afa13a0SZack Rusin 		ret = vmw_user_bo_lookup(file_priv, buffer_handle, &buffer);
783c74c162fSThomas Hellstrom 		if (unlikely(ret != 0)) {
7845724f899SDeepak Rawat 			VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n");
785c74c162fSThomas Hellstrom 			return ret;
786c74c162fSThomas Hellstrom 		}
787c74c162fSThomas Hellstrom 
788668b2066SZack Rusin 		if ((u64)buffer->tbo.base.size < (u64)size + (u64)offset) {
7895724f899SDeepak Rawat 			VMW_DEBUG_USER("Illegal buffer- or shader size.\n");
790c74c162fSThomas Hellstrom 			ret = -EINVAL;
791c74c162fSThomas Hellstrom 			goto out_bad_arg;
792c74c162fSThomas Hellstrom 		}
793c74c162fSThomas Hellstrom 	}
794c74c162fSThomas Hellstrom 
795d80efd5cSThomas Hellstrom 	switch (shader_type_drm) {
796c74c162fSThomas Hellstrom 	case drm_vmw_shader_type_vs:
797c74c162fSThomas Hellstrom 		shader_type = SVGA3D_SHADERTYPE_VS;
798c74c162fSThomas Hellstrom 		break;
799c74c162fSThomas Hellstrom 	case drm_vmw_shader_type_ps:
800c74c162fSThomas Hellstrom 		shader_type = SVGA3D_SHADERTYPE_PS;
801c74c162fSThomas Hellstrom 		break;
802c74c162fSThomas Hellstrom 	default:
8035724f899SDeepak Rawat 		VMW_DEBUG_USER("Illegal shader type.\n");
804c74c162fSThomas Hellstrom 		ret = -EINVAL;
805c74c162fSThomas Hellstrom 		goto out_bad_arg;
806c74c162fSThomas Hellstrom 	}
807c74c162fSThomas Hellstrom 
808d80efd5cSThomas Hellstrom 	ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset,
809d80efd5cSThomas Hellstrom 				    shader_type, num_input_sig,
810d80efd5cSThomas Hellstrom 				    num_output_sig, tfile, shader_handle);
811c74c162fSThomas Hellstrom out_bad_arg:
812*91398b41SZack Rusin 	vmw_user_bo_unref(&buffer);
813d5bde956SThomas Hellstrom 	return ret;
814d5bde956SThomas Hellstrom }
815c74c162fSThomas Hellstrom 
816d5bde956SThomas Hellstrom /**
817d80efd5cSThomas Hellstrom  * vmw_shader_id_ok - Check whether a compat shader user key and
81818e4a466SThomas Hellstrom  * shader type are within valid bounds.
819d5bde956SThomas Hellstrom  *
82018e4a466SThomas Hellstrom  * @user_key: User space id of the shader.
82118e4a466SThomas Hellstrom  * @shader_type: Shader type.
822d5bde956SThomas Hellstrom  *
82318e4a466SThomas Hellstrom  * Returns true if valid false if not.
824d5bde956SThomas Hellstrom  */
vmw_shader_id_ok(u32 user_key,SVGA3dShaderType shader_type)825d80efd5cSThomas Hellstrom static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
826d5bde956SThomas Hellstrom {
82718e4a466SThomas Hellstrom 	return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
828d5bde956SThomas Hellstrom }
829d5bde956SThomas Hellstrom 
830d5bde956SThomas Hellstrom /**
831d80efd5cSThomas Hellstrom  * vmw_shader_key - Compute a hash key suitable for a compat shader.
832d5bde956SThomas Hellstrom  *
83318e4a466SThomas Hellstrom  * @user_key: User space id of the shader.
83418e4a466SThomas Hellstrom  * @shader_type: Shader type.
835d5bde956SThomas Hellstrom  *
83618e4a466SThomas Hellstrom  * Returns a hash key suitable for a command buffer managed resource
83718e4a466SThomas Hellstrom  * manager hash table.
838d5bde956SThomas Hellstrom  */
vmw_shader_key(u32 user_key,SVGA3dShaderType shader_type)839d80efd5cSThomas Hellstrom static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type)
840d5bde956SThomas Hellstrom {
84118e4a466SThomas Hellstrom 	return user_key | (shader_type << 20);
842d5bde956SThomas Hellstrom }
843d5bde956SThomas Hellstrom 
844d5bde956SThomas Hellstrom /**
845d80efd5cSThomas Hellstrom  * vmw_shader_remove - Stage a compat shader for removal.
846d5bde956SThomas Hellstrom  *
84718e4a466SThomas Hellstrom  * @man: Pointer to the compat shader manager identifying the shader namespace.
848d5bde956SThomas Hellstrom  * @user_key: The key that is used to identify the shader. The key is
849d5bde956SThomas Hellstrom  * unique to the shader type.
850d5bde956SThomas Hellstrom  * @shader_type: Shader type.
85118e4a466SThomas Hellstrom  * @list: Caller's list of staged command buffer resource actions.
852d5bde956SThomas Hellstrom  */
vmw_shader_remove(struct vmw_cmdbuf_res_manager * man,u32 user_key,SVGA3dShaderType shader_type,struct list_head * list)853d80efd5cSThomas Hellstrom int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man,
854d5bde956SThomas Hellstrom 		      u32 user_key, SVGA3dShaderType shader_type,
855d5bde956SThomas Hellstrom 		      struct list_head *list)
856d5bde956SThomas Hellstrom {
857d80efd5cSThomas Hellstrom 	struct vmw_resource *dummy;
858d80efd5cSThomas Hellstrom 
859d80efd5cSThomas Hellstrom 	if (!vmw_shader_id_ok(user_key, shader_type))
860d5bde956SThomas Hellstrom 		return -EINVAL;
861d5bde956SThomas Hellstrom 
862d80efd5cSThomas Hellstrom 	return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_shader,
863d80efd5cSThomas Hellstrom 				     vmw_shader_key(user_key, shader_type),
864d80efd5cSThomas Hellstrom 				     list, &dummy);
865d5bde956SThomas Hellstrom }
866d5bde956SThomas Hellstrom 
867d5bde956SThomas Hellstrom /**
86818e4a466SThomas Hellstrom  * vmw_compat_shader_add - Create a compat shader and stage it for addition
86918e4a466SThomas Hellstrom  * as a command buffer managed resource.
870d5bde956SThomas Hellstrom  *
871ad2ae415SLee Jones  * @dev_priv: Pointer to device private structure.
87218e4a466SThomas Hellstrom  * @man: Pointer to the compat shader manager identifying the shader namespace.
873d5bde956SThomas Hellstrom  * @user_key: The key that is used to identify the shader. The key is
874d5bde956SThomas Hellstrom  * unique to the shader type.
875d5bde956SThomas Hellstrom  * @bytecode: Pointer to the bytecode of the shader.
876d5bde956SThomas Hellstrom  * @shader_type: Shader type.
877ad2ae415SLee Jones  * @size: Command size.
87818e4a466SThomas Hellstrom  * @list: Caller's list of staged command buffer resource actions.
879d5bde956SThomas Hellstrom  *
880d5bde956SThomas Hellstrom  */
vmw_compat_shader_add(struct vmw_private * dev_priv,struct vmw_cmdbuf_res_manager * man,u32 user_key,const void * bytecode,SVGA3dShaderType shader_type,size_t size,struct list_head * list)88118e4a466SThomas Hellstrom int vmw_compat_shader_add(struct vmw_private *dev_priv,
88218e4a466SThomas Hellstrom 			  struct vmw_cmdbuf_res_manager *man,
883d5bde956SThomas Hellstrom 			  u32 user_key, const void *bytecode,
884d5bde956SThomas Hellstrom 			  SVGA3dShaderType shader_type,
885d5bde956SThomas Hellstrom 			  size_t size,
886d5bde956SThomas Hellstrom 			  struct list_head *list)
887d5bde956SThomas Hellstrom {
88819be5570SChristian König 	struct ttm_operation_ctx ctx = { false, true };
88909881d29SZack Rusin 	struct vmw_bo *buf;
890d5bde956SThomas Hellstrom 	struct ttm_bo_kmap_obj map;
891d5bde956SThomas Hellstrom 	bool is_iomem;
892d5bde956SThomas Hellstrom 	int ret;
89318e4a466SThomas Hellstrom 	struct vmw_resource *res;
894668b2066SZack Rusin 	struct vmw_bo_params bo_params = {
895668b2066SZack Rusin 		.domain = VMW_BO_DOMAIN_SYS,
896668b2066SZack Rusin 		.busy_domain = VMW_BO_DOMAIN_SYS,
897668b2066SZack Rusin 		.bo_type = ttm_bo_type_device,
898668b2066SZack Rusin 		.size = size,
899668b2066SZack Rusin 		.pin = true
900668b2066SZack Rusin 	};
901d5bde956SThomas Hellstrom 
902d80efd5cSThomas Hellstrom 	if (!vmw_shader_id_ok(user_key, shader_type))
903d5bde956SThomas Hellstrom 		return -EINVAL;
904d5bde956SThomas Hellstrom 
905668b2066SZack Rusin 	ret = vmw_bo_create(dev_priv, &bo_params, &buf);
906d5bde956SThomas Hellstrom 	if (unlikely(ret != 0))
907d5bde956SThomas Hellstrom 		goto out;
908d5bde956SThomas Hellstrom 
909668b2066SZack Rusin 	ret = ttm_bo_reserve(&buf->tbo, false, true, NULL);
910d5bde956SThomas Hellstrom 	if (unlikely(ret != 0))
911d5bde956SThomas Hellstrom 		goto no_reserve;
912d5bde956SThomas Hellstrom 
913d5bde956SThomas Hellstrom 	/* Map and copy shader bytecode. */
914668b2066SZack Rusin 	ret = ttm_bo_kmap(&buf->tbo, 0, PFN_UP(size), &map);
915d5bde956SThomas Hellstrom 	if (unlikely(ret != 0)) {
916668b2066SZack Rusin 		ttm_bo_unreserve(&buf->tbo);
917d5bde956SThomas Hellstrom 		goto no_reserve;
918d5bde956SThomas Hellstrom 	}
919d5bde956SThomas Hellstrom 
920d5bde956SThomas Hellstrom 	memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size);
921d5bde956SThomas Hellstrom 	WARN_ON(is_iomem);
922d5bde956SThomas Hellstrom 
923d5bde956SThomas Hellstrom 	ttm_bo_kunmap(&map);
924668b2066SZack Rusin 	ret = ttm_bo_validate(&buf->tbo, &buf->placement, &ctx);
925d5bde956SThomas Hellstrom 	WARN_ON(ret != 0);
926668b2066SZack Rusin 	ttm_bo_unreserve(&buf->tbo);
927d5bde956SThomas Hellstrom 
92818e4a466SThomas Hellstrom 	res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
929d5bde956SThomas Hellstrom 	if (unlikely(ret != 0))
930d5bde956SThomas Hellstrom 		goto no_reserve;
931d5bde956SThomas Hellstrom 
932d80efd5cSThomas Hellstrom 	ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
933d80efd5cSThomas Hellstrom 				 vmw_shader_key(user_key, shader_type),
93418e4a466SThomas Hellstrom 				 res, list);
93518e4a466SThomas Hellstrom 	vmw_resource_unreference(&res);
936d5bde956SThomas Hellstrom no_reserve:
937f1d34bfdSThomas Hellstrom 	vmw_bo_unreference(&buf);
938d5bde956SThomas Hellstrom out:
939d5bde956SThomas Hellstrom 	return ret;
940d5bde956SThomas Hellstrom }
941d5bde956SThomas Hellstrom 
942d5bde956SThomas Hellstrom /**
943d80efd5cSThomas Hellstrom  * vmw_shader_lookup - Look up a compat shader
944d5bde956SThomas Hellstrom  *
94518e4a466SThomas Hellstrom  * @man: Pointer to the command buffer managed resource manager identifying
94618e4a466SThomas Hellstrom  * the shader namespace.
94718e4a466SThomas Hellstrom  * @user_key: The user space id of the shader.
94818e4a466SThomas Hellstrom  * @shader_type: The shader type.
949d5bde956SThomas Hellstrom  *
95018e4a466SThomas Hellstrom  * Returns a refcounted pointer to a struct vmw_resource if the shader was
95118e4a466SThomas Hellstrom  * found. An error pointer otherwise.
952d5bde956SThomas Hellstrom  */
95318e4a466SThomas Hellstrom struct vmw_resource *
vmw_shader_lookup(struct vmw_cmdbuf_res_manager * man,u32 user_key,SVGA3dShaderType shader_type)954d80efd5cSThomas Hellstrom vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man,
95518e4a466SThomas Hellstrom 		  u32 user_key,
95618e4a466SThomas Hellstrom 		  SVGA3dShaderType shader_type)
957d5bde956SThomas Hellstrom {
958d80efd5cSThomas Hellstrom 	if (!vmw_shader_id_ok(user_key, shader_type))
95918e4a466SThomas Hellstrom 		return ERR_PTR(-EINVAL);
960d5bde956SThomas Hellstrom 
961d80efd5cSThomas Hellstrom 	return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_shader,
962d80efd5cSThomas Hellstrom 				     vmw_shader_key(user_key, shader_type));
963d80efd5cSThomas Hellstrom }
964d80efd5cSThomas Hellstrom 
vmw_shader_define_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)965d80efd5cSThomas Hellstrom int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
966d80efd5cSThomas Hellstrom 			     struct drm_file *file_priv)
967d80efd5cSThomas Hellstrom {
968d80efd5cSThomas Hellstrom 	struct drm_vmw_shader_create_arg *arg =
969d80efd5cSThomas Hellstrom 		(struct drm_vmw_shader_create_arg *)data;
970d80efd5cSThomas Hellstrom 
971d80efd5cSThomas Hellstrom 	return vmw_shader_define(dev, file_priv, arg->shader_type,
972d80efd5cSThomas Hellstrom 				 arg->buffer_handle,
973d80efd5cSThomas Hellstrom 				 arg->size, arg->offset,
974d80efd5cSThomas Hellstrom 				 0, 0,
975d80efd5cSThomas Hellstrom 				 &arg->shader_handle);
976c74c162fSThomas Hellstrom }
977