1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */ 2 /************************************************************************** 3 * 4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 24 * USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 #ifndef _VMWGFX_BINDING_H_ 28 #define _VMWGFX_BINDING_H_ 29 30 #include <linux/list.h> 31 32 #include "device_include/svga3d_reg.h" 33 34 #define VMW_MAX_VIEW_BINDINGS 128 35 36 #define VMW_MAX_UAV_BIND_TYPE 2 37 38 struct vmw_private; 39 struct vmw_ctx_binding_state; 40 41 /* 42 * enum vmw_ctx_binding_type - abstract resource to context binding types 43 */ 44 enum vmw_ctx_binding_type { 45 vmw_ctx_binding_shader, 46 vmw_ctx_binding_rt, 47 vmw_ctx_binding_tex, 48 vmw_ctx_binding_cb, 49 vmw_ctx_binding_dx_shader, 50 vmw_ctx_binding_dx_rt, 51 vmw_ctx_binding_sr, 52 vmw_ctx_binding_ds, 53 vmw_ctx_binding_so_target, 54 vmw_ctx_binding_vb, 55 vmw_ctx_binding_ib, 56 vmw_ctx_binding_uav, 57 vmw_ctx_binding_cs_uav, 58 vmw_ctx_binding_so, 59 vmw_ctx_binding_max 60 }; 61 62 /** 63 * struct vmw_ctx_bindinfo - single binding metadata 64 * 65 * @ctx_list: List head for the context's list of bindings. 66 * @res_list: List head for a resource's list of bindings. 67 * @ctx: Non-refcounted pointer to the context that owns the binding. NULL 68 * indicates no binding present. 69 * @res: Non-refcounted pointer to the resource the binding points to. This 70 * is typically a surface or a view. 71 * @bt: Binding type. 72 * @scrubbed: Whether the binding has been scrubbed from the context. 73 */ 74 struct vmw_ctx_bindinfo { 75 struct list_head ctx_list; 76 struct list_head res_list; 77 struct vmw_resource *ctx; 78 struct vmw_resource *res; 79 enum vmw_ctx_binding_type bt; 80 bool scrubbed; 81 }; 82 83 /** 84 * struct vmw_ctx_bindinfo_tex - texture stage binding metadata 85 * 86 * @bi: struct vmw_ctx_bindinfo we derive from. 87 * @texture_stage: Device data used to reconstruct binding command. 88 */ 89 struct vmw_ctx_bindinfo_tex { 90 struct vmw_ctx_bindinfo bi; 91 uint32 texture_stage; 92 }; 93 94 /** 95 * struct vmw_ctx_bindinfo_shader - Shader binding metadata 96 * 97 * @bi: struct vmw_ctx_bindinfo we derive from. 98 * @shader_slot: Device data used to reconstruct binding command. 99 */ 100 struct vmw_ctx_bindinfo_shader { 101 struct vmw_ctx_bindinfo bi; 102 SVGA3dShaderType shader_slot; 103 }; 104 105 /** 106 * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata 107 * 108 * @bi: struct vmw_ctx_bindinfo we derive from. 109 * @shader_slot: Device data used to reconstruct binding command. 110 * @offset: Device data used to reconstruct binding command. 111 * @size: Device data used to reconstruct binding command. 112 * @slot: Device data used to reconstruct binding command. 113 */ 114 struct vmw_ctx_bindinfo_cb { 115 struct vmw_ctx_bindinfo bi; 116 SVGA3dShaderType shader_slot; 117 uint32 offset; 118 uint32 size; 119 uint32 slot; 120 }; 121 122 /** 123 * struct vmw_ctx_bindinfo_view - View binding metadata 124 * 125 * @bi: struct vmw_ctx_bindinfo we derive from. 126 * @shader_slot: Device data used to reconstruct binding command. 127 * @slot: Device data used to reconstruct binding command. 128 */ 129 struct vmw_ctx_bindinfo_view { 130 struct vmw_ctx_bindinfo bi; 131 SVGA3dShaderType shader_slot; 132 uint32 slot; 133 }; 134 135 /** 136 * struct vmw_ctx_bindinfo_so_target - StreamOutput binding metadata 137 * 138 * @bi: struct vmw_ctx_bindinfo we derive from. 139 * @offset: Device data used to reconstruct binding command. 140 * @size: Device data used to reconstruct binding command. 141 * @slot: Device data used to reconstruct binding command. 142 */ 143 struct vmw_ctx_bindinfo_so_target { 144 struct vmw_ctx_bindinfo bi; 145 uint32 offset; 146 uint32 size; 147 uint32 slot; 148 }; 149 150 /** 151 * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata 152 * 153 * @bi: struct vmw_ctx_bindinfo we derive from. 154 * @offset: Device data used to reconstruct binding command. 155 * @stride: Device data used to reconstruct binding command. 156 * @slot: Device data used to reconstruct binding command. 157 */ 158 struct vmw_ctx_bindinfo_vb { 159 struct vmw_ctx_bindinfo bi; 160 uint32 offset; 161 uint32 stride; 162 uint32 slot; 163 }; 164 165 /** 166 * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata 167 * 168 * @bi: struct vmw_ctx_bindinfo we derive from. 169 * @offset: Device data used to reconstruct binding command. 170 * @format: Device data used to reconstruct binding command. 171 */ 172 struct vmw_ctx_bindinfo_ib { 173 struct vmw_ctx_bindinfo bi; 174 uint32 offset; 175 uint32 format; 176 }; 177 178 /** 179 * struct vmw_dx_shader_bindings - per shader type context binding state 180 * 181 * @shader: The shader binding for this shader type 182 * @const_buffer: Const buffer bindings for this shader type. 183 * @shader_res: Shader resource view bindings for this shader type. 184 * @dirty_sr: Bitmap tracking individual shader resource bindings changes 185 * that have not yet been emitted to the device. 186 * @dirty: Bitmap tracking per-binding type binding changes that have not 187 * yet been emitted to the device. 188 */ 189 struct vmw_dx_shader_bindings { 190 struct vmw_ctx_bindinfo_shader shader; 191 struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS]; 192 struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS]; 193 DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS); 194 unsigned long dirty; 195 }; 196 197 /** 198 * struct vmw_ctx_bindinfo_uav - UAV context binding state. 199 * @views: UAV view bindings. 200 * @splice_index: The device splice index set by user-space. 201 */ 202 struct vmw_ctx_bindinfo_uav { 203 struct vmw_ctx_bindinfo_view views[SVGA3D_DX11_1_MAX_UAVIEWS]; 204 uint32 index; 205 }; 206 207 /** 208 * struct vmw_ctx_bindinfo_so - Stream output binding metadata. 209 * @bi: struct vmw_ctx_bindinfo we derive from. 210 * @slot: Device data used to reconstruct binding command. 211 */ 212 struct vmw_ctx_bindinfo_so { 213 struct vmw_ctx_bindinfo bi; 214 uint32 slot; 215 }; 216 217 extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs, 218 const struct vmw_ctx_bindinfo *ci, 219 u32 shader_slot, u32 slot); 220 extern void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs, 221 u32 shader_slot, u32 slot, u32 offsetInBytes); 222 extern void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, 223 uint32 slot, uint32 splice_index); 224 extern void 225 vmw_binding_state_commit(struct vmw_ctx_binding_state *to, 226 struct vmw_ctx_binding_state *from); 227 extern void vmw_binding_res_list_kill(struct list_head *head); 228 extern void vmw_binding_res_list_scrub(struct list_head *head); 229 extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs); 230 extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs); 231 extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs); 232 extern struct vmw_ctx_binding_state * 233 vmw_binding_state_alloc(struct vmw_private *dev_priv); 234 extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs); 235 extern struct list_head * 236 vmw_binding_state_list(struct vmw_ctx_binding_state *cbs); 237 extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs); 238 extern u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type); 239 240 241 #endif 242