1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
3  *
4  * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 /*
28  * This file implements the vmwgfx context binding manager,
29  * The sole reason for having to use this code is that vmware guest
30  * backed contexts can be swapped out to their backing mobs by the device
31  * at any time, also swapped in at any time. At swapin time, the device
32  * validates the context bindings to make sure they point to valid resources.
33  * It's this outside-of-drawcall validation (that can happen at any time),
34  * that makes this code necessary.
35  *
36  * We therefore need to kill any context bindings pointing to a resource
37  * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38  * swapped out the context we can't swap it in again to kill bindings because
39  * of backing mob reservation lockdep violations, so as part of
40  * context swapout, also kill all bindings of a context, so that they are
41  * already killed if a resource to which a binding points
42  * needs to be swapped out.
43  *
44  * Note that a resource can be pointed to by bindings from multiple contexts,
45  * Therefore we can't easily protect this data by a per context mutex
46  * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47  * to protect all binding manager data.
48  *
49  * Finally, any association between a context and a global resource
50  * (surface, shader or even DX query) is conceptually a context binding that
51  * needs to be tracked by this code.
52  */
53 
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
57 
58 #define VMW_BINDING_RT_BIT     0
59 #define VMW_BINDING_PS_BIT     1
60 #define VMW_BINDING_SO_T_BIT   2
61 #define VMW_BINDING_VB_BIT     3
62 #define VMW_BINDING_UAV_BIT    4
63 #define VMW_BINDING_CS_UAV_BIT 5
64 #define VMW_BINDING_NUM_BITS   6
65 
66 #define VMW_BINDING_PS_SR_BIT  0
67 
68 /**
69  * struct vmw_ctx_binding_state - per context binding state
70  *
71  * @dev_priv: Pointer to device private structure.
72  * @list: linked list of individual active bindings.
73  * @render_targets: Render target bindings.
74  * @texture_units: Texture units bindings.
75  * @ds_view: Depth-stencil view binding.
76  * @so_targets: StreamOutput target bindings.
77  * @vertex_buffers: Vertex buffer bindings.
78  * @index_buffer: Index buffer binding.
79  * @per_shader: Per shader-type bindings.
80  * @ua_views: UAV bindings.
81  * @so_state: StreamOutput bindings.
82  * @dirty: Bitmap tracking per binding-type changes that have not yet
83  * been emitted to the device.
84  * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
85  * have not yet been emitted to the device.
86  * @bind_cmd_buffer: Scratch space used to construct binding commands.
87  * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
88  * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
89  * device binding slot of the first command data entry in @bind_cmd_buffer.
90  *
91  * Note that this structure also provides storage space for the individual
92  * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
93  * for individual bindings.
94  *
95  */
96 struct vmw_ctx_binding_state {
97 	struct vmw_private *dev_priv;
98 	struct list_head list;
99 	struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
100 	struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
101 	struct vmw_ctx_bindinfo_view ds_view;
102 	struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
103 	struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
104 	struct vmw_ctx_bindinfo_ib index_buffer;
105 	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
106 	struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
107 	struct vmw_ctx_bindinfo_so so_state;
108 
109 	unsigned long dirty;
110 	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
111 
112 	u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
113 	u32 bind_cmd_count;
114 	u32 bind_first_slot;
115 };
116 
117 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
118 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
119 					   bool rebind);
120 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
121 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
122 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
125 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
126 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
127 				       bool rebind);
128 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
129 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
130 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
131 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
132 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
133 
134 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
135 
136 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
137 
138 /**
139  * struct vmw_binding_info - Per binding type information for the binding
140  * manager
141  *
142  * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
143  * @offsets: array[shader_slot] of offsets to the array[slot]
144  * of struct bindings for the binding type.
145  * @scrub_func: Pointer to the scrub function for this binding type.
146  *
147  * Holds static information to help optimize the binding manager and avoid
148  * an excessive amount of switch statements.
149  */
150 struct vmw_binding_info {
151 	size_t size;
152 	const size_t *offsets;
153 	vmw_scrub_func scrub_func;
154 };
155 
156 /*
157  * A number of static variables that help determine the scrub func and the
158  * location of the struct vmw_ctx_bindinfo slots for each binding type.
159  */
160 static const size_t vmw_binding_shader_offsets[] = {
161 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
162 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
163 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
164 	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
165 	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
166 	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
167 };
168 static const size_t vmw_binding_rt_offsets[] = {
169 	offsetof(struct vmw_ctx_binding_state, render_targets),
170 };
171 static const size_t vmw_binding_tex_offsets[] = {
172 	offsetof(struct vmw_ctx_binding_state, texture_units),
173 };
174 static const size_t vmw_binding_cb_offsets[] = {
175 	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
176 	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
177 	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
178 	offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
179 	offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
180 	offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
181 };
182 static const size_t vmw_binding_dx_ds_offsets[] = {
183 	offsetof(struct vmw_ctx_binding_state, ds_view),
184 };
185 static const size_t vmw_binding_sr_offsets[] = {
186 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
187 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
188 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
189 	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
190 	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
191 	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
192 };
193 static const size_t vmw_binding_so_target_offsets[] = {
194 	offsetof(struct vmw_ctx_binding_state, so_targets),
195 };
196 static const size_t vmw_binding_vb_offsets[] = {
197 	offsetof(struct vmw_ctx_binding_state, vertex_buffers),
198 };
199 static const size_t vmw_binding_ib_offsets[] = {
200 	offsetof(struct vmw_ctx_binding_state, index_buffer),
201 };
202 static const size_t vmw_binding_uav_offsets[] = {
203 	offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
204 };
205 static const size_t vmw_binding_cs_uav_offsets[] = {
206 	offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
207 };
208 static const size_t vmw_binding_so_offsets[] = {
209 	offsetof(struct vmw_ctx_binding_state, so_state),
210 };
211 
212 static const struct vmw_binding_info vmw_binding_infos[] = {
213 	[vmw_ctx_binding_shader] = {
214 		.size = sizeof(struct vmw_ctx_bindinfo_shader),
215 		.offsets = vmw_binding_shader_offsets,
216 		.scrub_func = vmw_binding_scrub_shader},
217 	[vmw_ctx_binding_rt] = {
218 		.size = sizeof(struct vmw_ctx_bindinfo_view),
219 		.offsets = vmw_binding_rt_offsets,
220 		.scrub_func = vmw_binding_scrub_render_target},
221 	[vmw_ctx_binding_tex] = {
222 		.size = sizeof(struct vmw_ctx_bindinfo_tex),
223 		.offsets = vmw_binding_tex_offsets,
224 		.scrub_func = vmw_binding_scrub_texture},
225 	[vmw_ctx_binding_cb] = {
226 		.size = sizeof(struct vmw_ctx_bindinfo_cb),
227 		.offsets = vmw_binding_cb_offsets,
228 		.scrub_func = vmw_binding_scrub_cb},
229 	[vmw_ctx_binding_dx_shader] = {
230 		.size = sizeof(struct vmw_ctx_bindinfo_shader),
231 		.offsets = vmw_binding_shader_offsets,
232 		.scrub_func = vmw_binding_scrub_dx_shader},
233 	[vmw_ctx_binding_dx_rt] = {
234 		.size = sizeof(struct vmw_ctx_bindinfo_view),
235 		.offsets = vmw_binding_rt_offsets,
236 		.scrub_func = vmw_binding_scrub_dx_rt},
237 	[vmw_ctx_binding_sr] = {
238 		.size = sizeof(struct vmw_ctx_bindinfo_view),
239 		.offsets = vmw_binding_sr_offsets,
240 		.scrub_func = vmw_binding_scrub_sr},
241 	[vmw_ctx_binding_ds] = {
242 		.size = sizeof(struct vmw_ctx_bindinfo_view),
243 		.offsets = vmw_binding_dx_ds_offsets,
244 		.scrub_func = vmw_binding_scrub_dx_rt},
245 	[vmw_ctx_binding_so_target] = {
246 		.size = sizeof(struct vmw_ctx_bindinfo_so_target),
247 		.offsets = vmw_binding_so_target_offsets,
248 		.scrub_func = vmw_binding_scrub_so_target},
249 	[vmw_ctx_binding_vb] = {
250 		.size = sizeof(struct vmw_ctx_bindinfo_vb),
251 		.offsets = vmw_binding_vb_offsets,
252 		.scrub_func = vmw_binding_scrub_vb},
253 	[vmw_ctx_binding_ib] = {
254 		.size = sizeof(struct vmw_ctx_bindinfo_ib),
255 		.offsets = vmw_binding_ib_offsets,
256 		.scrub_func = vmw_binding_scrub_ib},
257 	[vmw_ctx_binding_uav] = {
258 		.size = sizeof(struct vmw_ctx_bindinfo_view),
259 		.offsets = vmw_binding_uav_offsets,
260 		.scrub_func = vmw_binding_scrub_uav},
261 	[vmw_ctx_binding_cs_uav] = {
262 		.size = sizeof(struct vmw_ctx_bindinfo_view),
263 		.offsets = vmw_binding_cs_uav_offsets,
264 		.scrub_func = vmw_binding_scrub_cs_uav},
265 	[vmw_ctx_binding_so] = {
266 		.size = sizeof(struct vmw_ctx_bindinfo_so),
267 		.offsets = vmw_binding_so_offsets,
268 		.scrub_func = vmw_binding_scrub_so},
269 };
270 
271 /**
272  * vmw_cbs_context - Return a pointer to the context resource of a
273  * context binding state tracker.
274  *
275  * @cbs: The context binding state tracker.
276  *
277  * Provided there are any active bindings, this function will return an
278  * unreferenced pointer to the context resource that owns the context
279  * binding state tracker. If there are no active bindings, this function
280  * will return NULL. Note that the caller must somehow ensure that a reference
281  * is held on the context resource prior to calling this function.
282  */
283 static const struct vmw_resource *
284 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
285 {
286 	if (list_empty(&cbs->list))
287 		return NULL;
288 
289 	return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
290 				ctx_list)->ctx;
291 }
292 
293 /**
294  * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
295  *
296  * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
297  * @bt: The binding type.
298  * @shader_slot: The shader slot of the binding. If none, then set to 0.
299  * @slot: The slot of the binding.
300  */
301 static struct vmw_ctx_bindinfo *
302 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
303 		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
304 {
305 	const struct vmw_binding_info *b = &vmw_binding_infos[bt];
306 	size_t offset = b->offsets[shader_slot] + b->size*slot;
307 
308 	return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
309 }
310 
311 /**
312  * vmw_binding_drop: Stop tracking a context binding
313  *
314  * @bi: Pointer to binding tracker storage.
315  *
316  * Stops tracking a context binding, and re-initializes its storage.
317  * Typically used when the context binding is replaced with a binding to
318  * another (or the same, for that matter) resource.
319  */
320 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
321 {
322 	list_del(&bi->ctx_list);
323 	if (!list_empty(&bi->res_list))
324 		list_del(&bi->res_list);
325 	bi->ctx = NULL;
326 }
327 
328 /**
329  * vmw_binding_add: Start tracking a context binding
330  *
331  * @cbs: Pointer to the context binding state tracker.
332  * @bi: Information about the binding to track.
333  * @shader_slot: The shader slot of the binding.
334  * @slot: The slot of the binding.
335  *
336  * Starts tracking the binding in the context binding
337  * state structure @cbs.
338  */
339 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
340 		    const struct vmw_ctx_bindinfo *bi,
341 		    u32 shader_slot, u32 slot)
342 {
343 	struct vmw_ctx_bindinfo *loc =
344 		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
345 	const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
346 
347 	if (loc->ctx != NULL)
348 		vmw_binding_drop(loc);
349 
350 	memcpy(loc, bi, b->size);
351 	loc->scrubbed = false;
352 	list_add(&loc->ctx_list, &cbs->list);
353 	INIT_LIST_HEAD(&loc->res_list);
354 }
355 
356 /**
357  * vmw_binding_add_uav_index - Add UAV index for tracking.
358  * @cbs: Pointer to the context binding state tracker.
359  * @slot: UAV type to which bind this index.
360  * @index: The splice index to track.
361  */
362 void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
363 			       uint32 index)
364 {
365 	cbs->ua_views[slot].index = index;
366 }
367 
368 /**
369  * vmw_binding_transfer: Transfer a context binding tracking entry.
370  *
371  * @cbs: Pointer to the persistent context binding state tracker.
372  * @from: Staged binding info built during execbuf
373  * @bi: Information about the binding to track.
374  *
375  */
376 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
377 				 const struct vmw_ctx_binding_state *from,
378 				 const struct vmw_ctx_bindinfo *bi)
379 {
380 	size_t offset = (unsigned long)bi - (unsigned long)from;
381 	struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
382 		((unsigned long) cbs + offset);
383 
384 	if (loc->ctx != NULL) {
385 		WARN_ON(bi->scrubbed);
386 
387 		vmw_binding_drop(loc);
388 	}
389 
390 	if (bi->res != NULL) {
391 		memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
392 		list_add_tail(&loc->ctx_list, &cbs->list);
393 		list_add_tail(&loc->res_list, &loc->res->binding_head);
394 	}
395 }
396 
397 /**
398  * vmw_binding_state_kill - Kill all bindings associated with a
399  * struct vmw_ctx_binding state structure, and re-initialize the structure.
400  *
401  * @cbs: Pointer to the context binding state tracker.
402  *
403  * Emits commands to scrub all bindings associated with the
404  * context binding state tracker. Then re-initializes the whole structure.
405  */
406 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
407 {
408 	struct vmw_ctx_bindinfo *entry, *next;
409 
410 	vmw_binding_state_scrub(cbs);
411 	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
412 		vmw_binding_drop(entry);
413 }
414 
415 /**
416  * vmw_binding_state_scrub - Scrub all bindings associated with a
417  * struct vmw_ctx_binding state structure.
418  *
419  * @cbs: Pointer to the context binding state tracker.
420  *
421  * Emits commands to scrub all bindings associated with the
422  * context binding state tracker.
423  */
424 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
425 {
426 	struct vmw_ctx_bindinfo *entry;
427 
428 	list_for_each_entry(entry, &cbs->list, ctx_list) {
429 		if (!entry->scrubbed) {
430 			(void) vmw_binding_infos[entry->bt].scrub_func
431 				(entry, false);
432 			entry->scrubbed = true;
433 		}
434 	}
435 
436 	(void) vmw_binding_emit_dirty(cbs);
437 }
438 
439 /**
440  * vmw_binding_res_list_kill - Kill all bindings on a
441  * resource binding list
442  *
443  * @head: list head of resource binding list
444  *
445  * Kills all bindings associated with a specific resource. Typically
446  * called before the resource is destroyed.
447  */
448 void vmw_binding_res_list_kill(struct list_head *head)
449 {
450 	struct vmw_ctx_bindinfo *entry, *next;
451 
452 	vmw_binding_res_list_scrub(head);
453 	list_for_each_entry_safe(entry, next, head, res_list)
454 		vmw_binding_drop(entry);
455 }
456 
457 /**
458  * vmw_binding_res_list_scrub - Scrub all bindings on a
459  * resource binding list
460  *
461  * @head: list head of resource binding list
462  *
463  * Scrub all bindings associated with a specific resource. Typically
464  * called before the resource is evicted.
465  */
466 void vmw_binding_res_list_scrub(struct list_head *head)
467 {
468 	struct vmw_ctx_bindinfo *entry;
469 
470 	list_for_each_entry(entry, head, res_list) {
471 		if (!entry->scrubbed) {
472 			(void) vmw_binding_infos[entry->bt].scrub_func
473 				(entry, false);
474 			entry->scrubbed = true;
475 		}
476 	}
477 
478 	list_for_each_entry(entry, head, res_list) {
479 		struct vmw_ctx_binding_state *cbs =
480 			vmw_context_binding_state(entry->ctx);
481 
482 		(void) vmw_binding_emit_dirty(cbs);
483 	}
484 }
485 
486 
487 /**
488  * vmw_binding_state_commit - Commit staged binding info
489  *
490  * @to:   Staged binding info area to copy into to.
491  * @from: Staged binding info built during execbuf.
492  *
493  * Transfers binding info from a temporary structure
494  * (typically used by execbuf) to the persistent
495  * structure in the context. This can be done once commands have been
496  * submitted to hardware
497  */
498 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
499 			      struct vmw_ctx_binding_state *from)
500 {
501 	struct vmw_ctx_bindinfo *entry, *next;
502 
503 	list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
504 		vmw_binding_transfer(to, from, entry);
505 		vmw_binding_drop(entry);
506 	}
507 
508 	/* Also transfer uav splice indices */
509 	to->ua_views[0].index = from->ua_views[0].index;
510 	to->ua_views[1].index = from->ua_views[1].index;
511 }
512 
513 /**
514  * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
515  *
516  * @cbs: Pointer to the context binding state tracker.
517  *
518  * Walks through the context binding list and rebinds all scrubbed
519  * resources.
520  */
521 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
522 {
523 	struct vmw_ctx_bindinfo *entry;
524 	int ret;
525 
526 	list_for_each_entry(entry, &cbs->list, ctx_list) {
527 		if (likely(!entry->scrubbed))
528 			continue;
529 
530 		if ((entry->res == NULL || entry->res->id ==
531 			    SVGA3D_INVALID_ID))
532 			continue;
533 
534 		ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
535 		if (unlikely(ret != 0))
536 			return ret;
537 
538 		entry->scrubbed = false;
539 	}
540 
541 	return vmw_binding_emit_dirty(cbs);
542 }
543 
544 /**
545  * vmw_binding_scrub_shader - scrub a shader binding from a context.
546  *
547  * @bi: single binding information.
548  * @rebind: Whether to issue a bind instead of scrub command.
549  */
550 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
551 {
552 	struct vmw_ctx_bindinfo_shader *binding =
553 		container_of(bi, typeof(*binding), bi);
554 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
555 	struct {
556 		SVGA3dCmdHeader header;
557 		SVGA3dCmdSetShader body;
558 	} *cmd;
559 
560 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
561 	if (unlikely(cmd == NULL))
562 		return -ENOMEM;
563 
564 	cmd->header.id = SVGA_3D_CMD_SET_SHADER;
565 	cmd->header.size = sizeof(cmd->body);
566 	cmd->body.cid = bi->ctx->id;
567 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
568 	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
569 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
570 
571 	return 0;
572 }
573 
574 /**
575  * vmw_binding_scrub_render_target - scrub a render target binding
576  * from a context.
577  *
578  * @bi: single binding information.
579  * @rebind: Whether to issue a bind instead of scrub command.
580  */
581 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
582 					   bool rebind)
583 {
584 	struct vmw_ctx_bindinfo_view *binding =
585 		container_of(bi, typeof(*binding), bi);
586 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
587 	struct {
588 		SVGA3dCmdHeader header;
589 		SVGA3dCmdSetRenderTarget body;
590 	} *cmd;
591 
592 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
593 	if (unlikely(cmd == NULL))
594 		return -ENOMEM;
595 
596 	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
597 	cmd->header.size = sizeof(cmd->body);
598 	cmd->body.cid = bi->ctx->id;
599 	cmd->body.type = binding->slot;
600 	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
601 	cmd->body.target.face = 0;
602 	cmd->body.target.mipmap = 0;
603 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
604 
605 	return 0;
606 }
607 
608 /**
609  * vmw_binding_scrub_texture - scrub a texture binding from a context.
610  *
611  * @bi: single binding information.
612  * @rebind: Whether to issue a bind instead of scrub command.
613  *
614  * TODO: Possibly complement this function with a function that takes
615  * a list of texture bindings and combines them to a single command.
616  */
617 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
618 				     bool rebind)
619 {
620 	struct vmw_ctx_bindinfo_tex *binding =
621 		container_of(bi, typeof(*binding), bi);
622 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
623 	struct {
624 		SVGA3dCmdHeader header;
625 		struct {
626 			SVGA3dCmdSetTextureState c;
627 			SVGA3dTextureState s1;
628 		} body;
629 	} *cmd;
630 
631 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
632 	if (unlikely(cmd == NULL))
633 		return -ENOMEM;
634 
635 	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
636 	cmd->header.size = sizeof(cmd->body);
637 	cmd->body.c.cid = bi->ctx->id;
638 	cmd->body.s1.stage = binding->texture_stage;
639 	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
640 	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
641 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
642 
643 	return 0;
644 }
645 
646 /**
647  * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
648  *
649  * @bi: single binding information.
650  * @rebind: Whether to issue a bind instead of scrub command.
651  */
652 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
653 {
654 	struct vmw_ctx_bindinfo_shader *binding =
655 		container_of(bi, typeof(*binding), bi);
656 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
657 	struct {
658 		SVGA3dCmdHeader header;
659 		SVGA3dCmdDXSetShader body;
660 	} *cmd;
661 
662 	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
663 	if (unlikely(cmd == NULL))
664 		return -ENOMEM;
665 
666 	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
667 	cmd->header.size = sizeof(cmd->body);
668 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
669 	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
670 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
671 
672 	return 0;
673 }
674 
675 /**
676  * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
677  *
678  * @bi: single binding information.
679  * @rebind: Whether to issue a bind instead of scrub command.
680  */
681 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
682 {
683 	struct vmw_ctx_bindinfo_cb *binding =
684 		container_of(bi, typeof(*binding), bi);
685 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
686 	struct {
687 		SVGA3dCmdHeader header;
688 		SVGA3dCmdDXSetSingleConstantBuffer body;
689 	} *cmd;
690 
691 	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
692 	if (unlikely(cmd == NULL))
693 		return -ENOMEM;
694 
695 	cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
696 	cmd->header.size = sizeof(cmd->body);
697 	cmd->body.slot = binding->slot;
698 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
699 	if (rebind) {
700 		cmd->body.offsetInBytes = binding->offset;
701 		cmd->body.sizeInBytes = binding->size;
702 		cmd->body.sid = bi->res->id;
703 	} else {
704 		cmd->body.offsetInBytes = 0;
705 		cmd->body.sizeInBytes = 0;
706 		cmd->body.sid = SVGA3D_INVALID_ID;
707 	}
708 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
709 
710 	return 0;
711 }
712 
713 /**
714  * vmw_collect_view_ids - Build view id data for a view binding command
715  * without checking which bindings actually need to be emitted
716  *
717  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
718  * @bi: Pointer to where the binding info array is stored in @cbs
719  * @max_num: Maximum number of entries in the @bi array.
720  *
721  * Scans the @bi array for bindings and builds a buffer of view id data.
722  * Stops at the first non-existing binding in the @bi array.
723  * On output, @cbs->bind_cmd_count contains the number of bindings to be
724  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
725  * contains the command data.
726  */
727 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
728 				 const struct vmw_ctx_bindinfo *bi,
729 				 u32 max_num)
730 {
731 	const struct vmw_ctx_bindinfo_view *biv =
732 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
733 	unsigned long i;
734 
735 	cbs->bind_cmd_count = 0;
736 	cbs->bind_first_slot = 0;
737 
738 	for (i = 0; i < max_num; ++i, ++biv) {
739 		if (!biv->bi.ctx)
740 			break;
741 
742 		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
743 			((biv->bi.scrubbed) ?
744 			 SVGA3D_INVALID_ID : biv->bi.res->id);
745 	}
746 }
747 
748 /**
749  * vmw_collect_dirty_view_ids - Build view id data for a view binding command
750  *
751  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
752  * @bi: Pointer to where the binding info array is stored in @cbs
753  * @dirty: Bitmap indicating which bindings need to be emitted.
754  * @max_num: Maximum number of entries in the @bi array.
755  *
756  * Scans the @bi array for bindings that need to be emitted and
757  * builds a buffer of view id data.
758  * On output, @cbs->bind_cmd_count contains the number of bindings to be
759  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
760  * binding, and @cbs->bind_cmd_buffer contains the command data.
761  */
762 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
763 				       const struct vmw_ctx_bindinfo *bi,
764 				       unsigned long *dirty,
765 				       u32 max_num)
766 {
767 	const struct vmw_ctx_bindinfo_view *biv =
768 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
769 	unsigned long i, next_bit;
770 
771 	cbs->bind_cmd_count = 0;
772 	i = find_first_bit(dirty, max_num);
773 	next_bit = i;
774 	cbs->bind_first_slot = i;
775 
776 	biv += i;
777 	for (; i < max_num; ++i, ++biv) {
778 		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
779 			((!biv->bi.ctx || biv->bi.scrubbed) ?
780 			 SVGA3D_INVALID_ID : biv->bi.res->id);
781 
782 		if (next_bit == i) {
783 			next_bit = find_next_bit(dirty, max_num, i + 1);
784 			if (next_bit >= max_num)
785 				break;
786 		}
787 	}
788 }
789 
790 /**
791  * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
792  *
793  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
794  * @shader_slot: The shader slot of the binding.
795  */
796 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
797 			   int shader_slot)
798 {
799 	const struct vmw_ctx_bindinfo *loc =
800 		&cbs->per_shader[shader_slot].shader_res[0].bi;
801 	struct {
802 		SVGA3dCmdHeader header;
803 		SVGA3dCmdDXSetShaderResources body;
804 	} *cmd;
805 	size_t cmd_size, view_id_size;
806 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
807 
808 	vmw_collect_dirty_view_ids(cbs, loc,
809 				   cbs->per_shader[shader_slot].dirty_sr,
810 				   SVGA3D_DX_MAX_SRVIEWS);
811 	if (cbs->bind_cmd_count == 0)
812 		return 0;
813 
814 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
815 	cmd_size = sizeof(*cmd) + view_id_size;
816 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
817 	if (unlikely(cmd == NULL))
818 		return -ENOMEM;
819 
820 	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
821 	cmd->header.size = sizeof(cmd->body) + view_id_size;
822 	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
823 	cmd->body.startView = cbs->bind_first_slot;
824 
825 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
826 
827 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
828 	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
829 		     cbs->bind_first_slot, cbs->bind_cmd_count);
830 
831 	return 0;
832 }
833 
834 /**
835  * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
836  *
837  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
838  */
839 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
840 {
841 	const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
842 	struct {
843 		SVGA3dCmdHeader header;
844 		SVGA3dCmdDXSetRenderTargets body;
845 	} *cmd;
846 	size_t cmd_size, view_id_size;
847 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
848 
849 	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
850 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
851 	cmd_size = sizeof(*cmd) + view_id_size;
852 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
853 	if (unlikely(cmd == NULL))
854 		return -ENOMEM;
855 
856 	cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
857 	cmd->header.size = sizeof(cmd->body) + view_id_size;
858 
859 	if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
860 		cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
861 	else
862 		cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
863 
864 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
865 
866 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
867 
868 	return 0;
869 
870 }
871 
872 /**
873  * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
874  * without checking which bindings actually need to be emitted
875  *
876  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
877  * @bi: Pointer to where the binding info array is stored in @cbs
878  * @max_num: Maximum number of entries in the @bi array.
879  *
880  * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
881  * Stops at the first non-existing binding in the @bi array.
882  * On output, @cbs->bind_cmd_count contains the number of bindings to be
883  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
884  * contains the command data.
885  */
886 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
887 				   const struct vmw_ctx_bindinfo *bi,
888 				   u32 max_num)
889 {
890 	const struct vmw_ctx_bindinfo_so_target *biso =
891 		container_of(bi, struct vmw_ctx_bindinfo_so_target, bi);
892 	unsigned long i;
893 	SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
894 
895 	cbs->bind_cmd_count = 0;
896 	cbs->bind_first_slot = 0;
897 
898 	for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
899 		    ++cbs->bind_cmd_count) {
900 		if (!biso->bi.ctx)
901 			break;
902 
903 		if (!biso->bi.scrubbed) {
904 			so_buffer->sid = biso->bi.res->id;
905 			so_buffer->offset = biso->offset;
906 			so_buffer->sizeInBytes = biso->size;
907 		} else {
908 			so_buffer->sid = SVGA3D_INVALID_ID;
909 			so_buffer->offset = 0;
910 			so_buffer->sizeInBytes = 0;
911 		}
912 	}
913 }
914 
915 /**
916  * vmw_emit_set_so_target - Issue delayed streamout binding commands
917  *
918  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
919  */
920 static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
921 {
922 	const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
923 	struct {
924 		SVGA3dCmdHeader header;
925 		SVGA3dCmdDXSetSOTargets body;
926 	} *cmd;
927 	size_t cmd_size, so_target_size;
928 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
929 
930 	vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
931 	if (cbs->bind_cmd_count == 0)
932 		return 0;
933 
934 	so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
935 	cmd_size = sizeof(*cmd) + so_target_size;
936 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
937 	if (unlikely(cmd == NULL))
938 		return -ENOMEM;
939 
940 	cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
941 	cmd->header.size = sizeof(cmd->body) + so_target_size;
942 	memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
943 
944 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
945 
946 	return 0;
947 
948 }
949 
950 /**
951  * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
952  *
953  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
954  *
955  */
956 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
957 {
958 	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
959 	u32 i;
960 	int ret;
961 
962 	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
963 		if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
964 			continue;
965 
966 		ret = vmw_emit_set_sr(cbs, i);
967 		if (ret)
968 			break;
969 
970 		__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
971 	}
972 
973 	return 0;
974 }
975 
976 /**
977  * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
978  * SVGA3dCmdDXSetVertexBuffers command
979  *
980  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
981  * @bi: Pointer to where the binding info array is stored in @cbs
982  * @dirty: Bitmap indicating which bindings need to be emitted.
983  * @max_num: Maximum number of entries in the @bi array.
984  *
985  * Scans the @bi array for bindings that need to be emitted and
986  * builds a buffer of SVGA3dVertexBuffer data.
987  * On output, @cbs->bind_cmd_count contains the number of bindings to be
988  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
989  * binding, and @cbs->bind_cmd_buffer contains the command data.
990  */
991 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
992 				  const struct vmw_ctx_bindinfo *bi,
993 				  unsigned long *dirty,
994 				  u32 max_num)
995 {
996 	const struct vmw_ctx_bindinfo_vb *biv =
997 		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
998 	unsigned long i, next_bit;
999 	SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
1000 
1001 	cbs->bind_cmd_count = 0;
1002 	i = find_first_bit(dirty, max_num);
1003 	next_bit = i;
1004 	cbs->bind_first_slot = i;
1005 
1006 	biv += i;
1007 	for (; i < max_num; ++i, ++biv, ++vbs) {
1008 		if (!biv->bi.ctx || biv->bi.scrubbed) {
1009 			vbs->sid = SVGA3D_INVALID_ID;
1010 			vbs->stride = 0;
1011 			vbs->offset = 0;
1012 		} else {
1013 			vbs->sid = biv->bi.res->id;
1014 			vbs->stride = biv->stride;
1015 			vbs->offset = biv->offset;
1016 		}
1017 		cbs->bind_cmd_count++;
1018 		if (next_bit == i) {
1019 			next_bit = find_next_bit(dirty, max_num, i + 1);
1020 			if (next_bit >= max_num)
1021 				break;
1022 		}
1023 	}
1024 }
1025 
1026 /**
1027  * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
1028  *
1029  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1030  *
1031  */
1032 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1033 {
1034 	const struct vmw_ctx_bindinfo *loc =
1035 		&cbs->vertex_buffers[0].bi;
1036 	struct {
1037 		SVGA3dCmdHeader header;
1038 		SVGA3dCmdDXSetVertexBuffers body;
1039 	} *cmd;
1040 	size_t cmd_size, set_vb_size;
1041 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1042 
1043 	vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1044 			     SVGA3D_DX_MAX_VERTEXBUFFERS);
1045 	if (cbs->bind_cmd_count == 0)
1046 		return 0;
1047 
1048 	set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1049 	cmd_size = sizeof(*cmd) + set_vb_size;
1050 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1051 	if (unlikely(cmd == NULL))
1052 		return -ENOMEM;
1053 
1054 	cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1055 	cmd->header.size = sizeof(cmd->body) + set_vb_size;
1056 	cmd->body.startBuffer = cbs->bind_first_slot;
1057 
1058 	memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1059 
1060 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1061 	bitmap_clear(cbs->dirty_vb,
1062 		     cbs->bind_first_slot, cbs->bind_cmd_count);
1063 
1064 	return 0;
1065 }
1066 
1067 static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1068 {
1069 	const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[0].views[0].bi;
1070 	struct {
1071 		SVGA3dCmdHeader header;
1072 		SVGA3dCmdDXSetUAViews body;
1073 	} *cmd;
1074 	size_t cmd_size, view_id_size;
1075 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1076 
1077 	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1078 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1079 	cmd_size = sizeof(*cmd) + view_id_size;
1080 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1081 	if (!cmd)
1082 		return -ENOMEM;
1083 
1084 	cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1085 	cmd->header.size = sizeof(cmd->body) + view_id_size;
1086 
1087 	/* Splice index is specified user-space   */
1088 	cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1089 
1090 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1091 
1092 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1093 
1094 	return 0;
1095 }
1096 
1097 static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1098 {
1099 	const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[1].views[0].bi;
1100 	struct {
1101 		SVGA3dCmdHeader header;
1102 		SVGA3dCmdDXSetCSUAViews body;
1103 	} *cmd;
1104 	size_t cmd_size, view_id_size;
1105 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1106 
1107 	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1108 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1109 	cmd_size = sizeof(*cmd) + view_id_size;
1110 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1111 	if (!cmd)
1112 		return -ENOMEM;
1113 
1114 	cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1115 	cmd->header.size = sizeof(cmd->body) + view_id_size;
1116 
1117 	/* Start index is specified user-space */
1118 	cmd->body.startIndex = cbs->ua_views[1].index;
1119 
1120 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1121 
1122 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1123 
1124 	return 0;
1125 }
1126 
1127 /**
1128  * vmw_binding_emit_dirty - Issue delayed binding commands
1129  *
1130  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1131  *
1132  * This function issues the delayed binding commands that arise from
1133  * previous scrub / unscrub calls. These binding commands are typically
1134  * commands that batch a number of bindings and therefore it makes sense
1135  * to delay them.
1136  */
1137 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1138 {
1139 	int ret = 0;
1140 	unsigned long hit = 0;
1141 
1142 	while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1143 	      < VMW_BINDING_NUM_BITS) {
1144 
1145 		switch (hit) {
1146 		case VMW_BINDING_RT_BIT:
1147 			ret = vmw_emit_set_rt(cbs);
1148 			break;
1149 		case VMW_BINDING_PS_BIT:
1150 			ret = vmw_binding_emit_dirty_ps(cbs);
1151 			break;
1152 		case VMW_BINDING_SO_T_BIT:
1153 			ret = vmw_emit_set_so_target(cbs);
1154 			break;
1155 		case VMW_BINDING_VB_BIT:
1156 			ret = vmw_emit_set_vb(cbs);
1157 			break;
1158 		case VMW_BINDING_UAV_BIT:
1159 			ret = vmw_emit_set_uav(cbs);
1160 			break;
1161 		case VMW_BINDING_CS_UAV_BIT:
1162 			ret = vmw_emit_set_cs_uav(cbs);
1163 			break;
1164 		default:
1165 			BUG();
1166 		}
1167 		if (ret)
1168 			return ret;
1169 
1170 		__clear_bit(hit, &cbs->dirty);
1171 		hit++;
1172 	}
1173 
1174 	return 0;
1175 }
1176 
1177 /**
1178  * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1179  * scrub from a context
1180  *
1181  * @bi: single binding information.
1182  * @rebind: Whether to issue a bind instead of scrub command.
1183  */
1184 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1185 {
1186 	struct vmw_ctx_bindinfo_view *biv =
1187 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1188 	struct vmw_ctx_binding_state *cbs =
1189 		vmw_context_binding_state(bi->ctx);
1190 
1191 	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1192 	__set_bit(VMW_BINDING_PS_SR_BIT,
1193 		  &cbs->per_shader[biv->shader_slot].dirty);
1194 	__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1195 
1196 	return 0;
1197 }
1198 
1199 /**
1200  * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1201  * scrub from a context
1202  *
1203  * @bi: single binding information.
1204  * @rebind: Whether to issue a bind instead of scrub command.
1205  */
1206 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1207 {
1208 	struct vmw_ctx_binding_state *cbs =
1209 		vmw_context_binding_state(bi->ctx);
1210 
1211 	__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1212 
1213 	return 0;
1214 }
1215 
1216 /**
1217  * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1218  * scrub from a context
1219  *
1220  * @bi: single binding information.
1221  * @rebind: Whether to issue a bind instead of scrub command.
1222  */
1223 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1224 {
1225 	struct vmw_ctx_binding_state *cbs =
1226 		vmw_context_binding_state(bi->ctx);
1227 
1228 	__set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1229 
1230 	return 0;
1231 }
1232 
1233 /**
1234  * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1235  * scrub from a context
1236  *
1237  * @bi: single binding information.
1238  * @rebind: Whether to issue a bind instead of scrub command.
1239  */
1240 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1241 {
1242 	struct vmw_ctx_bindinfo_vb *bivb =
1243 		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1244 	struct vmw_ctx_binding_state *cbs =
1245 		vmw_context_binding_state(bi->ctx);
1246 
1247 	__set_bit(bivb->slot, cbs->dirty_vb);
1248 	__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1249 
1250 	return 0;
1251 }
1252 
1253 /**
1254  * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1255  *
1256  * @bi: single binding information.
1257  * @rebind: Whether to issue a bind instead of scrub command.
1258  */
1259 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1260 {
1261 	struct vmw_ctx_bindinfo_ib *binding =
1262 		container_of(bi, typeof(*binding), bi);
1263 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1264 	struct {
1265 		SVGA3dCmdHeader header;
1266 		SVGA3dCmdDXSetIndexBuffer body;
1267 	} *cmd;
1268 
1269 	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1270 	if (unlikely(cmd == NULL))
1271 		return -ENOMEM;
1272 
1273 	cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1274 	cmd->header.size = sizeof(cmd->body);
1275 	if (rebind) {
1276 		cmd->body.sid = bi->res->id;
1277 		cmd->body.format = binding->format;
1278 		cmd->body.offset = binding->offset;
1279 	} else {
1280 		cmd->body.sid = SVGA3D_INVALID_ID;
1281 		cmd->body.format = 0;
1282 		cmd->body.offset = 0;
1283 	}
1284 
1285 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
1286 
1287 	return 0;
1288 }
1289 
1290 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1291 {
1292 	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1293 
1294 	__set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1295 	return 0;
1296 }
1297 
1298 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1299 {
1300 	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1301 
1302 	__set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1303 	return 0;
1304 }
1305 
1306 /**
1307  * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1308  * @bi: Single binding information.
1309  * @rebind: Whether to issue a bind instead of scrub command.
1310  */
1311 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1312 {
1313 	struct vmw_ctx_bindinfo_so *binding =
1314 		container_of(bi, typeof(*binding), bi);
1315 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1316 	struct {
1317 		SVGA3dCmdHeader header;
1318 		SVGA3dCmdDXSetStreamOutput body;
1319 	} *cmd;
1320 
1321 	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1322 	if (!cmd)
1323 		return -ENOMEM;
1324 
1325 	cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1326 	cmd->header.size = sizeof(cmd->body);
1327 	cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1328 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
1329 
1330 	return 0;
1331 }
1332 
1333 /**
1334  * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1335  * memory accounting.
1336  *
1337  * @dev_priv: Pointer to a device private structure.
1338  *
1339  * Returns a pointer to a newly allocated struct or an error pointer on error.
1340  */
1341 struct vmw_ctx_binding_state *
1342 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1343 {
1344 	struct vmw_ctx_binding_state *cbs;
1345 	struct ttm_operation_ctx ctx = {
1346 		.interruptible = false,
1347 		.no_wait_gpu = false
1348 	};
1349 	int ret;
1350 
1351 	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1352 				&ctx);
1353 	if (ret)
1354 		return ERR_PTR(ret);
1355 
1356 	cbs = vzalloc(sizeof(*cbs));
1357 	if (!cbs) {
1358 		ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1359 		return ERR_PTR(-ENOMEM);
1360 	}
1361 
1362 	cbs->dev_priv = dev_priv;
1363 	INIT_LIST_HEAD(&cbs->list);
1364 
1365 	return cbs;
1366 }
1367 
1368 /**
1369  * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1370  * memory accounting info.
1371  *
1372  * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1373  */
1374 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1375 {
1376 	struct vmw_private *dev_priv = cbs->dev_priv;
1377 
1378 	vfree(cbs);
1379 	ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1380 }
1381 
1382 /**
1383  * vmw_binding_state_list - Get the binding list of a
1384  * struct vmw_ctx_binding_state
1385  *
1386  * @cbs: Pointer to the struct vmw_ctx_binding_state
1387  *
1388  * Returns the binding list which can be used to traverse through the bindings
1389  * and access the resource information of all bindings.
1390  */
1391 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1392 {
1393 	return &cbs->list;
1394 }
1395 
1396 /**
1397  * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
1398  *
1399  * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1400  *
1401  * Drops all bindings registered in @cbs. No device binding actions are
1402  * performed.
1403  */
1404 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1405 {
1406 	struct vmw_ctx_bindinfo *entry, *next;
1407 
1408 	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1409 		vmw_binding_drop(entry);
1410 }
1411 
1412 /**
1413  * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1414  * @binding_type: The binding type
1415  *
1416  * Each time a resource is put on the validation list as the result of a
1417  * context binding referencing it, we need to determine whether that resource
1418  * will be dirtied (written to by the GPU) as a result of the corresponding
1419  * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1420  * and unordered access view bindings are capable of dirtying its resource.
1421  *
1422  * Return: Whether the binding type dirties the resource its binding points to.
1423  */
1424 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1425 {
1426 	static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1427 		[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1428 		[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1429 		[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1430 		[vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1431 		[vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1432 		[vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1433 	};
1434 
1435 	/* Review this function as new bindings are added. */
1436 	BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1437 	return is_binding_dirtying[binding_type];
1438 }
1439 
1440 /*
1441  * This function is unused at run-time, and only used to hold various build
1442  * asserts important for code optimization assumptions.
1443  */
1444 static void vmw_binding_build_asserts(void)
1445 {
1446 	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1447 	BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1448 	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1449 
1450 	/*
1451 	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1452 	 * view id arrays.
1453 	 */
1454 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1455 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1456 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1457 
1458 	/*
1459 	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1460 	 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1461 	 */
1462 	BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1463 		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1464 	BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1465 		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1466 }
1467