1 // SPDX-License-Identifier: GPL-2.0 OR MIT 2 /************************************************************************** 3 * 4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 24 * USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 /* 28 * This file implements the vmwgfx context binding manager, 29 * The sole reason for having to use this code is that vmware guest 30 * backed contexts can be swapped out to their backing mobs by the device 31 * at any time, also swapped in at any time. At swapin time, the device 32 * validates the context bindings to make sure they point to valid resources. 33 * It's this outside-of-drawcall validation (that can happen at any time), 34 * that makes this code necessary. 35 * 36 * We therefore need to kill any context bindings pointing to a resource 37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has 38 * swapped out the context we can't swap it in again to kill bindings because 39 * of backing mob reservation lockdep violations, so as part of 40 * context swapout, also kill all bindings of a context, so that they are 41 * already killed if a resource to which a binding points 42 * needs to be swapped out. 43 * 44 * Note that a resource can be pointed to by bindings from multiple contexts, 45 * Therefore we can't easily protect this data by a per context mutex 46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex 47 * to protect all binding manager data. 48 * 49 * Finally, any association between a context and a global resource 50 * (surface, shader or even DX query) is conceptually a context binding that 51 * needs to be tracked by this code. 52 */ 53 54 #include "vmwgfx_drv.h" 55 #include "vmwgfx_binding.h" 56 #include "device_include/svga3d_reg.h" 57 58 #define VMW_BINDING_RT_BIT 0 59 #define VMW_BINDING_PS_BIT 1 60 #define VMW_BINDING_SO_T_BIT 2 61 #define VMW_BINDING_VB_BIT 3 62 #define VMW_BINDING_UAV_BIT 4 63 #define VMW_BINDING_CS_UAV_BIT 5 64 #define VMW_BINDING_NUM_BITS 6 65 66 #define VMW_BINDING_PS_SR_BIT 0 67 68 /** 69 * struct vmw_ctx_binding_state - per context binding state 70 * 71 * @dev_priv: Pointer to device private structure. 72 * @list: linked list of individual active bindings. 73 * @render_targets: Render target bindings. 74 * @texture_units: Texture units bindings. 75 * @ds_view: Depth-stencil view binding. 76 * @so_targets: StreamOutput target bindings. 77 * @vertex_buffers: Vertex buffer bindings. 78 * @index_buffer: Index buffer binding. 79 * @per_shader: Per shader-type bindings. 80 * @ua_views: UAV bindings. 81 * @so_state: StreamOutput bindings. 82 * @dirty: Bitmap tracking per binding-type changes that have not yet 83 * been emitted to the device. 84 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that 85 * have not yet been emitted to the device. 86 * @bind_cmd_buffer: Scratch space used to construct binding commands. 87 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer 88 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the 89 * device binding slot of the first command data entry in @bind_cmd_buffer. 90 * 91 * Note that this structure also provides storage space for the individual 92 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed 93 * for individual bindings. 94 * 95 */ 96 struct vmw_ctx_binding_state { 97 struct vmw_private *dev_priv; 98 struct list_head list; 99 struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX]; 100 struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS]; 101 struct vmw_ctx_bindinfo_view ds_view; 102 struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS]; 103 struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; 104 struct vmw_ctx_bindinfo_ib index_buffer; 105 struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE]; 106 struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE]; 107 struct vmw_ctx_bindinfo_so so_state; 108 109 unsigned long dirty; 110 DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); 111 112 u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS]; 113 u32 bind_cmd_count; 114 u32 bind_first_slot; 115 }; 116 117 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind); 118 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, 119 bool rebind); 120 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); 121 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind); 122 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind); 123 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind); 124 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind); 125 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs); 126 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, 127 bool rebind); 128 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind); 129 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind); 130 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind); 131 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind); 132 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind); 133 134 static void vmw_binding_build_asserts(void) __attribute__ ((unused)); 135 136 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); 137 138 /** 139 * struct vmw_binding_info - Per binding type information for the binding 140 * manager 141 * 142 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo. 143 * @offsets: array[shader_slot] of offsets to the array[slot] 144 * of struct bindings for the binding type. 145 * @scrub_func: Pointer to the scrub function for this binding type. 146 * 147 * Holds static information to help optimize the binding manager and avoid 148 * an excessive amount of switch statements. 149 */ 150 struct vmw_binding_info { 151 size_t size; 152 const size_t *offsets; 153 vmw_scrub_func scrub_func; 154 }; 155 156 /* 157 * A number of static variables that help determine the scrub func and the 158 * location of the struct vmw_ctx_bindinfo slots for each binding type. 159 */ 160 static const size_t vmw_binding_shader_offsets[] = { 161 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), 162 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), 163 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader), 164 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader), 165 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader), 166 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader), 167 }; 168 static const size_t vmw_binding_rt_offsets[] = { 169 offsetof(struct vmw_ctx_binding_state, render_targets), 170 }; 171 static const size_t vmw_binding_tex_offsets[] = { 172 offsetof(struct vmw_ctx_binding_state, texture_units), 173 }; 174 static const size_t vmw_binding_cb_offsets[] = { 175 offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers), 176 offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers), 177 offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers), 178 offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers), 179 offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers), 180 offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers), 181 }; 182 static const size_t vmw_binding_dx_ds_offsets[] = { 183 offsetof(struct vmw_ctx_binding_state, ds_view), 184 }; 185 static const size_t vmw_binding_sr_offsets[] = { 186 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res), 187 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res), 188 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res), 189 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res), 190 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res), 191 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res), 192 }; 193 static const size_t vmw_binding_so_target_offsets[] = { 194 offsetof(struct vmw_ctx_binding_state, so_targets), 195 }; 196 static const size_t vmw_binding_vb_offsets[] = { 197 offsetof(struct vmw_ctx_binding_state, vertex_buffers), 198 }; 199 static const size_t vmw_binding_ib_offsets[] = { 200 offsetof(struct vmw_ctx_binding_state, index_buffer), 201 }; 202 static const size_t vmw_binding_uav_offsets[] = { 203 offsetof(struct vmw_ctx_binding_state, ua_views[0].views), 204 }; 205 static const size_t vmw_binding_cs_uav_offsets[] = { 206 offsetof(struct vmw_ctx_binding_state, ua_views[1].views), 207 }; 208 static const size_t vmw_binding_so_offsets[] = { 209 offsetof(struct vmw_ctx_binding_state, so_state), 210 }; 211 212 static const struct vmw_binding_info vmw_binding_infos[] = { 213 [vmw_ctx_binding_shader] = { 214 .size = sizeof(struct vmw_ctx_bindinfo_shader), 215 .offsets = vmw_binding_shader_offsets, 216 .scrub_func = vmw_binding_scrub_shader}, 217 [vmw_ctx_binding_rt] = { 218 .size = sizeof(struct vmw_ctx_bindinfo_view), 219 .offsets = vmw_binding_rt_offsets, 220 .scrub_func = vmw_binding_scrub_render_target}, 221 [vmw_ctx_binding_tex] = { 222 .size = sizeof(struct vmw_ctx_bindinfo_tex), 223 .offsets = vmw_binding_tex_offsets, 224 .scrub_func = vmw_binding_scrub_texture}, 225 [vmw_ctx_binding_cb] = { 226 .size = sizeof(struct vmw_ctx_bindinfo_cb), 227 .offsets = vmw_binding_cb_offsets, 228 .scrub_func = vmw_binding_scrub_cb}, 229 [vmw_ctx_binding_dx_shader] = { 230 .size = sizeof(struct vmw_ctx_bindinfo_shader), 231 .offsets = vmw_binding_shader_offsets, 232 .scrub_func = vmw_binding_scrub_dx_shader}, 233 [vmw_ctx_binding_dx_rt] = { 234 .size = sizeof(struct vmw_ctx_bindinfo_view), 235 .offsets = vmw_binding_rt_offsets, 236 .scrub_func = vmw_binding_scrub_dx_rt}, 237 [vmw_ctx_binding_sr] = { 238 .size = sizeof(struct vmw_ctx_bindinfo_view), 239 .offsets = vmw_binding_sr_offsets, 240 .scrub_func = vmw_binding_scrub_sr}, 241 [vmw_ctx_binding_ds] = { 242 .size = sizeof(struct vmw_ctx_bindinfo_view), 243 .offsets = vmw_binding_dx_ds_offsets, 244 .scrub_func = vmw_binding_scrub_dx_rt}, 245 [vmw_ctx_binding_so_target] = { 246 .size = sizeof(struct vmw_ctx_bindinfo_so_target), 247 .offsets = vmw_binding_so_target_offsets, 248 .scrub_func = vmw_binding_scrub_so_target}, 249 [vmw_ctx_binding_vb] = { 250 .size = sizeof(struct vmw_ctx_bindinfo_vb), 251 .offsets = vmw_binding_vb_offsets, 252 .scrub_func = vmw_binding_scrub_vb}, 253 [vmw_ctx_binding_ib] = { 254 .size = sizeof(struct vmw_ctx_bindinfo_ib), 255 .offsets = vmw_binding_ib_offsets, 256 .scrub_func = vmw_binding_scrub_ib}, 257 [vmw_ctx_binding_uav] = { 258 .size = sizeof(struct vmw_ctx_bindinfo_view), 259 .offsets = vmw_binding_uav_offsets, 260 .scrub_func = vmw_binding_scrub_uav}, 261 [vmw_ctx_binding_cs_uav] = { 262 .size = sizeof(struct vmw_ctx_bindinfo_view), 263 .offsets = vmw_binding_cs_uav_offsets, 264 .scrub_func = vmw_binding_scrub_cs_uav}, 265 [vmw_ctx_binding_so] = { 266 .size = sizeof(struct vmw_ctx_bindinfo_so), 267 .offsets = vmw_binding_so_offsets, 268 .scrub_func = vmw_binding_scrub_so}, 269 }; 270 271 /** 272 * vmw_cbs_context - Return a pointer to the context resource of a 273 * context binding state tracker. 274 * 275 * @cbs: The context binding state tracker. 276 * 277 * Provided there are any active bindings, this function will return an 278 * unreferenced pointer to the context resource that owns the context 279 * binding state tracker. If there are no active bindings, this function 280 * will return NULL. Note that the caller must somehow ensure that a reference 281 * is held on the context resource prior to calling this function. 282 */ 283 static const struct vmw_resource * 284 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs) 285 { 286 if (list_empty(&cbs->list)) 287 return NULL; 288 289 return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo, 290 ctx_list)->ctx; 291 } 292 293 /** 294 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location. 295 * 296 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot. 297 * @bt: The binding type. 298 * @shader_slot: The shader slot of the binding. If none, then set to 0. 299 * @slot: The slot of the binding. 300 */ 301 static struct vmw_ctx_bindinfo * 302 vmw_binding_loc(struct vmw_ctx_binding_state *cbs, 303 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) 304 { 305 const struct vmw_binding_info *b = &vmw_binding_infos[bt]; 306 size_t offset = b->offsets[shader_slot] + b->size*slot; 307 308 return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset); 309 } 310 311 /** 312 * vmw_binding_drop: Stop tracking a context binding 313 * 314 * @bi: Pointer to binding tracker storage. 315 * 316 * Stops tracking a context binding, and re-initializes its storage. 317 * Typically used when the context binding is replaced with a binding to 318 * another (or the same, for that matter) resource. 319 */ 320 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi) 321 { 322 list_del(&bi->ctx_list); 323 if (!list_empty(&bi->res_list)) 324 list_del(&bi->res_list); 325 bi->ctx = NULL; 326 } 327 328 /** 329 * vmw_binding_add: Start tracking a context binding 330 * 331 * @cbs: Pointer to the context binding state tracker. 332 * @bi: Information about the binding to track. 333 * 334 * Starts tracking the binding in the context binding 335 * state structure @cbs. 336 */ 337 void vmw_binding_add(struct vmw_ctx_binding_state *cbs, 338 const struct vmw_ctx_bindinfo *bi, 339 u32 shader_slot, u32 slot) 340 { 341 struct vmw_ctx_bindinfo *loc = 342 vmw_binding_loc(cbs, bi->bt, shader_slot, slot); 343 const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt]; 344 345 if (loc->ctx != NULL) 346 vmw_binding_drop(loc); 347 348 memcpy(loc, bi, b->size); 349 loc->scrubbed = false; 350 list_add(&loc->ctx_list, &cbs->list); 351 INIT_LIST_HEAD(&loc->res_list); 352 } 353 354 /** 355 * vmw_binding_add_uav_index - Add UAV index for tracking. 356 * @cbs: Pointer to the context binding state tracker. 357 * @slot: UAV type to which bind this index. 358 * @index: The splice index to track. 359 */ 360 void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot, 361 uint32 index) 362 { 363 cbs->ua_views[slot].index = index; 364 } 365 366 /** 367 * vmw_binding_transfer: Transfer a context binding tracking entry. 368 * 369 * @cbs: Pointer to the persistent context binding state tracker. 370 * @bi: Information about the binding to track. 371 * 372 */ 373 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs, 374 const struct vmw_ctx_binding_state *from, 375 const struct vmw_ctx_bindinfo *bi) 376 { 377 size_t offset = (unsigned long)bi - (unsigned long)from; 378 struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *) 379 ((unsigned long) cbs + offset); 380 381 if (loc->ctx != NULL) { 382 WARN_ON(bi->scrubbed); 383 384 vmw_binding_drop(loc); 385 } 386 387 if (bi->res != NULL) { 388 memcpy(loc, bi, vmw_binding_infos[bi->bt].size); 389 list_add_tail(&loc->ctx_list, &cbs->list); 390 list_add_tail(&loc->res_list, &loc->res->binding_head); 391 } 392 } 393 394 /** 395 * vmw_binding_state_kill - Kill all bindings associated with a 396 * struct vmw_ctx_binding state structure, and re-initialize the structure. 397 * 398 * @cbs: Pointer to the context binding state tracker. 399 * 400 * Emits commands to scrub all bindings associated with the 401 * context binding state tracker. Then re-initializes the whole structure. 402 */ 403 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs) 404 { 405 struct vmw_ctx_bindinfo *entry, *next; 406 407 vmw_binding_state_scrub(cbs); 408 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) 409 vmw_binding_drop(entry); 410 } 411 412 /** 413 * vmw_binding_state_scrub - Scrub all bindings associated with a 414 * struct vmw_ctx_binding state structure. 415 * 416 * @cbs: Pointer to the context binding state tracker. 417 * 418 * Emits commands to scrub all bindings associated with the 419 * context binding state tracker. 420 */ 421 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs) 422 { 423 struct vmw_ctx_bindinfo *entry; 424 425 list_for_each_entry(entry, &cbs->list, ctx_list) { 426 if (!entry->scrubbed) { 427 (void) vmw_binding_infos[entry->bt].scrub_func 428 (entry, false); 429 entry->scrubbed = true; 430 } 431 } 432 433 (void) vmw_binding_emit_dirty(cbs); 434 } 435 436 /** 437 * vmw_binding_res_list_kill - Kill all bindings on a 438 * resource binding list 439 * 440 * @head: list head of resource binding list 441 * 442 * Kills all bindings associated with a specific resource. Typically 443 * called before the resource is destroyed. 444 */ 445 void vmw_binding_res_list_kill(struct list_head *head) 446 { 447 struct vmw_ctx_bindinfo *entry, *next; 448 449 vmw_binding_res_list_scrub(head); 450 list_for_each_entry_safe(entry, next, head, res_list) 451 vmw_binding_drop(entry); 452 } 453 454 /** 455 * vmw_binding_res_list_scrub - Scrub all bindings on a 456 * resource binding list 457 * 458 * @head: list head of resource binding list 459 * 460 * Scrub all bindings associated with a specific resource. Typically 461 * called before the resource is evicted. 462 */ 463 void vmw_binding_res_list_scrub(struct list_head *head) 464 { 465 struct vmw_ctx_bindinfo *entry; 466 467 list_for_each_entry(entry, head, res_list) { 468 if (!entry->scrubbed) { 469 (void) vmw_binding_infos[entry->bt].scrub_func 470 (entry, false); 471 entry->scrubbed = true; 472 } 473 } 474 475 list_for_each_entry(entry, head, res_list) { 476 struct vmw_ctx_binding_state *cbs = 477 vmw_context_binding_state(entry->ctx); 478 479 (void) vmw_binding_emit_dirty(cbs); 480 } 481 } 482 483 484 /** 485 * vmw_binding_state_commit - Commit staged binding info 486 * 487 * @ctx: Pointer to context to commit the staged binding info to. 488 * @from: Staged binding info built during execbuf. 489 * @scrubbed: Transfer only scrubbed bindings. 490 * 491 * Transfers binding info from a temporary structure 492 * (typically used by execbuf) to the persistent 493 * structure in the context. This can be done once commands have been 494 * submitted to hardware 495 */ 496 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, 497 struct vmw_ctx_binding_state *from) 498 { 499 struct vmw_ctx_bindinfo *entry, *next; 500 501 list_for_each_entry_safe(entry, next, &from->list, ctx_list) { 502 vmw_binding_transfer(to, from, entry); 503 vmw_binding_drop(entry); 504 } 505 506 /* Also transfer uav splice indices */ 507 to->ua_views[0].index = from->ua_views[0].index; 508 to->ua_views[1].index = from->ua_views[1].index; 509 } 510 511 /** 512 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context 513 * 514 * @ctx: The context resource 515 * 516 * Walks through the context binding list and rebinds all scrubbed 517 * resources. 518 */ 519 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs) 520 { 521 struct vmw_ctx_bindinfo *entry; 522 int ret; 523 524 list_for_each_entry(entry, &cbs->list, ctx_list) { 525 if (likely(!entry->scrubbed)) 526 continue; 527 528 if ((entry->res == NULL || entry->res->id == 529 SVGA3D_INVALID_ID)) 530 continue; 531 532 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true); 533 if (unlikely(ret != 0)) 534 return ret; 535 536 entry->scrubbed = false; 537 } 538 539 return vmw_binding_emit_dirty(cbs); 540 } 541 542 /** 543 * vmw_binding_scrub_shader - scrub a shader binding from a context. 544 * 545 * @bi: single binding information. 546 * @rebind: Whether to issue a bind instead of scrub command. 547 */ 548 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) 549 { 550 struct vmw_ctx_bindinfo_shader *binding = 551 container_of(bi, typeof(*binding), bi); 552 struct vmw_private *dev_priv = bi->ctx->dev_priv; 553 struct { 554 SVGA3dCmdHeader header; 555 SVGA3dCmdSetShader body; 556 } *cmd; 557 558 cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); 559 if (unlikely(cmd == NULL)) 560 return -ENOMEM; 561 562 cmd->header.id = SVGA_3D_CMD_SET_SHADER; 563 cmd->header.size = sizeof(cmd->body); 564 cmd->body.cid = bi->ctx->id; 565 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; 566 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); 567 vmw_cmd_commit(dev_priv, sizeof(*cmd)); 568 569 return 0; 570 } 571 572 /** 573 * vmw_binding_scrub_render_target - scrub a render target binding 574 * from a context. 575 * 576 * @bi: single binding information. 577 * @rebind: Whether to issue a bind instead of scrub command. 578 */ 579 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, 580 bool rebind) 581 { 582 struct vmw_ctx_bindinfo_view *binding = 583 container_of(bi, typeof(*binding), bi); 584 struct vmw_private *dev_priv = bi->ctx->dev_priv; 585 struct { 586 SVGA3dCmdHeader header; 587 SVGA3dCmdSetRenderTarget body; 588 } *cmd; 589 590 cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); 591 if (unlikely(cmd == NULL)) 592 return -ENOMEM; 593 594 cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; 595 cmd->header.size = sizeof(cmd->body); 596 cmd->body.cid = bi->ctx->id; 597 cmd->body.type = binding->slot; 598 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); 599 cmd->body.target.face = 0; 600 cmd->body.target.mipmap = 0; 601 vmw_cmd_commit(dev_priv, sizeof(*cmd)); 602 603 return 0; 604 } 605 606 /** 607 * vmw_binding_scrub_texture - scrub a texture binding from a context. 608 * 609 * @bi: single binding information. 610 * @rebind: Whether to issue a bind instead of scrub command. 611 * 612 * TODO: Possibly complement this function with a function that takes 613 * a list of texture bindings and combines them to a single command. 614 */ 615 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, 616 bool rebind) 617 { 618 struct vmw_ctx_bindinfo_tex *binding = 619 container_of(bi, typeof(*binding), bi); 620 struct vmw_private *dev_priv = bi->ctx->dev_priv; 621 struct { 622 SVGA3dCmdHeader header; 623 struct { 624 SVGA3dCmdSetTextureState c; 625 SVGA3dTextureState s1; 626 } body; 627 } *cmd; 628 629 cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); 630 if (unlikely(cmd == NULL)) 631 return -ENOMEM; 632 633 cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; 634 cmd->header.size = sizeof(cmd->body); 635 cmd->body.c.cid = bi->ctx->id; 636 cmd->body.s1.stage = binding->texture_stage; 637 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; 638 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); 639 vmw_cmd_commit(dev_priv, sizeof(*cmd)); 640 641 return 0; 642 } 643 644 /** 645 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context. 646 * 647 * @bi: single binding information. 648 * @rebind: Whether to issue a bind instead of scrub command. 649 */ 650 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind) 651 { 652 struct vmw_ctx_bindinfo_shader *binding = 653 container_of(bi, typeof(*binding), bi); 654 struct vmw_private *dev_priv = bi->ctx->dev_priv; 655 struct { 656 SVGA3dCmdHeader header; 657 SVGA3dCmdDXSetShader body; 658 } *cmd; 659 660 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); 661 if (unlikely(cmd == NULL)) 662 return -ENOMEM; 663 664 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER; 665 cmd->header.size = sizeof(cmd->body); 666 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; 667 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); 668 vmw_cmd_commit(dev_priv, sizeof(*cmd)); 669 670 return 0; 671 } 672 673 /** 674 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context. 675 * 676 * @bi: single binding information. 677 * @rebind: Whether to issue a bind instead of scrub command. 678 */ 679 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) 680 { 681 struct vmw_ctx_bindinfo_cb *binding = 682 container_of(bi, typeof(*binding), bi); 683 struct vmw_private *dev_priv = bi->ctx->dev_priv; 684 struct { 685 SVGA3dCmdHeader header; 686 SVGA3dCmdDXSetSingleConstantBuffer body; 687 } *cmd; 688 689 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); 690 if (unlikely(cmd == NULL)) 691 return -ENOMEM; 692 693 cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER; 694 cmd->header.size = sizeof(cmd->body); 695 cmd->body.slot = binding->slot; 696 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; 697 if (rebind) { 698 cmd->body.offsetInBytes = binding->offset; 699 cmd->body.sizeInBytes = binding->size; 700 cmd->body.sid = bi->res->id; 701 } else { 702 cmd->body.offsetInBytes = 0; 703 cmd->body.sizeInBytes = 0; 704 cmd->body.sid = SVGA3D_INVALID_ID; 705 } 706 vmw_cmd_commit(dev_priv, sizeof(*cmd)); 707 708 return 0; 709 } 710 711 /** 712 * vmw_collect_view_ids - Build view id data for a view binding command 713 * without checking which bindings actually need to be emitted 714 * 715 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 716 * @bi: Pointer to where the binding info array is stored in @cbs 717 * @max_num: Maximum number of entries in the @bi array. 718 * 719 * Scans the @bi array for bindings and builds a buffer of view id data. 720 * Stops at the first non-existing binding in the @bi array. 721 * On output, @cbs->bind_cmd_count contains the number of bindings to be 722 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer 723 * contains the command data. 724 */ 725 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs, 726 const struct vmw_ctx_bindinfo *bi, 727 u32 max_num) 728 { 729 const struct vmw_ctx_bindinfo_view *biv = 730 container_of(bi, struct vmw_ctx_bindinfo_view, bi); 731 unsigned long i; 732 733 cbs->bind_cmd_count = 0; 734 cbs->bind_first_slot = 0; 735 736 for (i = 0; i < max_num; ++i, ++biv) { 737 if (!biv->bi.ctx) 738 break; 739 740 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = 741 ((biv->bi.scrubbed) ? 742 SVGA3D_INVALID_ID : biv->bi.res->id); 743 } 744 } 745 746 /** 747 * vmw_collect_dirty_view_ids - Build view id data for a view binding command 748 * 749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 750 * @bi: Pointer to where the binding info array is stored in @cbs 751 * @dirty: Bitmap indicating which bindings need to be emitted. 752 * @max_num: Maximum number of entries in the @bi array. 753 * 754 * Scans the @bi array for bindings that need to be emitted and 755 * builds a buffer of view id data. 756 * On output, @cbs->bind_cmd_count contains the number of bindings to be 757 * emitted, @cbs->bind_first_slot indicates the index of the first emitted 758 * binding, and @cbs->bind_cmd_buffer contains the command data. 759 */ 760 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs, 761 const struct vmw_ctx_bindinfo *bi, 762 unsigned long *dirty, 763 u32 max_num) 764 { 765 const struct vmw_ctx_bindinfo_view *biv = 766 container_of(bi, struct vmw_ctx_bindinfo_view, bi); 767 unsigned long i, next_bit; 768 769 cbs->bind_cmd_count = 0; 770 i = find_first_bit(dirty, max_num); 771 next_bit = i; 772 cbs->bind_first_slot = i; 773 774 biv += i; 775 for (; i < max_num; ++i, ++biv) { 776 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = 777 ((!biv->bi.ctx || biv->bi.scrubbed) ? 778 SVGA3D_INVALID_ID : biv->bi.res->id); 779 780 if (next_bit == i) { 781 next_bit = find_next_bit(dirty, max_num, i + 1); 782 if (next_bit >= max_num) 783 break; 784 } 785 } 786 } 787 788 /** 789 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands 790 * 791 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 792 */ 793 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, 794 int shader_slot) 795 { 796 const struct vmw_ctx_bindinfo *loc = 797 &cbs->per_shader[shader_slot].shader_res[0].bi; 798 struct { 799 SVGA3dCmdHeader header; 800 SVGA3dCmdDXSetShaderResources body; 801 } *cmd; 802 size_t cmd_size, view_id_size; 803 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 804 805 vmw_collect_dirty_view_ids(cbs, loc, 806 cbs->per_shader[shader_slot].dirty_sr, 807 SVGA3D_DX_MAX_SRVIEWS); 808 if (cbs->bind_cmd_count == 0) 809 return 0; 810 811 view_id_size = cbs->bind_cmd_count*sizeof(uint32); 812 cmd_size = sizeof(*cmd) + view_id_size; 813 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); 814 if (unlikely(cmd == NULL)) 815 return -ENOMEM; 816 817 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES; 818 cmd->header.size = sizeof(cmd->body) + view_id_size; 819 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; 820 cmd->body.startView = cbs->bind_first_slot; 821 822 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); 823 824 vmw_cmd_commit(ctx->dev_priv, cmd_size); 825 bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, 826 cbs->bind_first_slot, cbs->bind_cmd_count); 827 828 return 0; 829 } 830 831 /** 832 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands 833 * 834 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 835 */ 836 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) 837 { 838 const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi; 839 struct { 840 SVGA3dCmdHeader header; 841 SVGA3dCmdDXSetRenderTargets body; 842 } *cmd; 843 size_t cmd_size, view_id_size; 844 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 845 846 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS); 847 view_id_size = cbs->bind_cmd_count*sizeof(uint32); 848 cmd_size = sizeof(*cmd) + view_id_size; 849 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); 850 if (unlikely(cmd == NULL)) 851 return -ENOMEM; 852 853 cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS; 854 cmd->header.size = sizeof(cmd->body) + view_id_size; 855 856 if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed) 857 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id; 858 else 859 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; 860 861 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); 862 863 vmw_cmd_commit(ctx->dev_priv, cmd_size); 864 865 return 0; 866 867 } 868 869 /** 870 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command 871 * without checking which bindings actually need to be emitted 872 * 873 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 874 * @bi: Pointer to where the binding info array is stored in @cbs 875 * @max_num: Maximum number of entries in the @bi array. 876 * 877 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data. 878 * Stops at the first non-existing binding in the @bi array. 879 * On output, @cbs->bind_cmd_count contains the number of bindings to be 880 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer 881 * contains the command data. 882 */ 883 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, 884 const struct vmw_ctx_bindinfo *bi, 885 u32 max_num) 886 { 887 const struct vmw_ctx_bindinfo_so_target *biso = 888 container_of(bi, struct vmw_ctx_bindinfo_so_target, bi); 889 unsigned long i; 890 SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer; 891 892 cbs->bind_cmd_count = 0; 893 cbs->bind_first_slot = 0; 894 895 for (i = 0; i < max_num; ++i, ++biso, ++so_buffer, 896 ++cbs->bind_cmd_count) { 897 if (!biso->bi.ctx) 898 break; 899 900 if (!biso->bi.scrubbed) { 901 so_buffer->sid = biso->bi.res->id; 902 so_buffer->offset = biso->offset; 903 so_buffer->sizeInBytes = biso->size; 904 } else { 905 so_buffer->sid = SVGA3D_INVALID_ID; 906 so_buffer->offset = 0; 907 so_buffer->sizeInBytes = 0; 908 } 909 } 910 } 911 912 /** 913 * vmw_emit_set_so_target - Issue delayed streamout binding commands 914 * 915 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 916 */ 917 static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs) 918 { 919 const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi; 920 struct { 921 SVGA3dCmdHeader header; 922 SVGA3dCmdDXSetSOTargets body; 923 } *cmd; 924 size_t cmd_size, so_target_size; 925 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 926 927 vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS); 928 if (cbs->bind_cmd_count == 0) 929 return 0; 930 931 so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget); 932 cmd_size = sizeof(*cmd) + so_target_size; 933 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); 934 if (unlikely(cmd == NULL)) 935 return -ENOMEM; 936 937 cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS; 938 cmd->header.size = sizeof(cmd->body) + so_target_size; 939 memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size); 940 941 vmw_cmd_commit(ctx->dev_priv, cmd_size); 942 943 return 0; 944 945 } 946 947 /** 948 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands 949 * 950 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 951 * 952 */ 953 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs) 954 { 955 struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; 956 u32 i; 957 int ret; 958 959 for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { 960 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty)) 961 continue; 962 963 ret = vmw_emit_set_sr(cbs, i); 964 if (ret) 965 break; 966 967 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty); 968 } 969 970 return 0; 971 } 972 973 /** 974 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a 975 * SVGA3dCmdDXSetVertexBuffers command 976 * 977 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 978 * @bi: Pointer to where the binding info array is stored in @cbs 979 * @dirty: Bitmap indicating which bindings need to be emitted. 980 * @max_num: Maximum number of entries in the @bi array. 981 * 982 * Scans the @bi array for bindings that need to be emitted and 983 * builds a buffer of SVGA3dVertexBuffer data. 984 * On output, @cbs->bind_cmd_count contains the number of bindings to be 985 * emitted, @cbs->bind_first_slot indicates the index of the first emitted 986 * binding, and @cbs->bind_cmd_buffer contains the command data. 987 */ 988 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs, 989 const struct vmw_ctx_bindinfo *bi, 990 unsigned long *dirty, 991 u32 max_num) 992 { 993 const struct vmw_ctx_bindinfo_vb *biv = 994 container_of(bi, struct vmw_ctx_bindinfo_vb, bi); 995 unsigned long i, next_bit; 996 SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer; 997 998 cbs->bind_cmd_count = 0; 999 i = find_first_bit(dirty, max_num); 1000 next_bit = i; 1001 cbs->bind_first_slot = i; 1002 1003 biv += i; 1004 for (; i < max_num; ++i, ++biv, ++vbs) { 1005 if (!biv->bi.ctx || biv->bi.scrubbed) { 1006 vbs->sid = SVGA3D_INVALID_ID; 1007 vbs->stride = 0; 1008 vbs->offset = 0; 1009 } else { 1010 vbs->sid = biv->bi.res->id; 1011 vbs->stride = biv->stride; 1012 vbs->offset = biv->offset; 1013 } 1014 cbs->bind_cmd_count++; 1015 if (next_bit == i) { 1016 next_bit = find_next_bit(dirty, max_num, i + 1); 1017 if (next_bit >= max_num) 1018 break; 1019 } 1020 } 1021 } 1022 1023 /** 1024 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands 1025 * 1026 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 1027 * 1028 */ 1029 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) 1030 { 1031 const struct vmw_ctx_bindinfo *loc = 1032 &cbs->vertex_buffers[0].bi; 1033 struct { 1034 SVGA3dCmdHeader header; 1035 SVGA3dCmdDXSetVertexBuffers body; 1036 } *cmd; 1037 size_t cmd_size, set_vb_size; 1038 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 1039 1040 vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb, 1041 SVGA3D_DX_MAX_VERTEXBUFFERS); 1042 if (cbs->bind_cmd_count == 0) 1043 return 0; 1044 1045 set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer); 1046 cmd_size = sizeof(*cmd) + set_vb_size; 1047 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); 1048 if (unlikely(cmd == NULL)) 1049 return -ENOMEM; 1050 1051 cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS; 1052 cmd->header.size = sizeof(cmd->body) + set_vb_size; 1053 cmd->body.startBuffer = cbs->bind_first_slot; 1054 1055 memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size); 1056 1057 vmw_cmd_commit(ctx->dev_priv, cmd_size); 1058 bitmap_clear(cbs->dirty_vb, 1059 cbs->bind_first_slot, cbs->bind_cmd_count); 1060 1061 return 0; 1062 } 1063 1064 static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs) 1065 { 1066 const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[0].views[0].bi; 1067 struct { 1068 SVGA3dCmdHeader header; 1069 SVGA3dCmdDXSetUAViews body; 1070 } *cmd; 1071 size_t cmd_size, view_id_size; 1072 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 1073 1074 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS); 1075 view_id_size = cbs->bind_cmd_count*sizeof(uint32); 1076 cmd_size = sizeof(*cmd) + view_id_size; 1077 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); 1078 if (!cmd) 1079 return -ENOMEM; 1080 1081 cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS; 1082 cmd->header.size = sizeof(cmd->body) + view_id_size; 1083 1084 /* Splice index is specified user-space */ 1085 cmd->body.uavSpliceIndex = cbs->ua_views[0].index; 1086 1087 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); 1088 1089 vmw_cmd_commit(ctx->dev_priv, cmd_size); 1090 1091 return 0; 1092 } 1093 1094 static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs) 1095 { 1096 const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[1].views[0].bi; 1097 struct { 1098 SVGA3dCmdHeader header; 1099 SVGA3dCmdDXSetCSUAViews body; 1100 } *cmd; 1101 size_t cmd_size, view_id_size; 1102 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 1103 1104 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS); 1105 view_id_size = cbs->bind_cmd_count*sizeof(uint32); 1106 cmd_size = sizeof(*cmd) + view_id_size; 1107 cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); 1108 if (!cmd) 1109 return -ENOMEM; 1110 1111 cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS; 1112 cmd->header.size = sizeof(cmd->body) + view_id_size; 1113 1114 /* Start index is specified user-space */ 1115 cmd->body.startIndex = cbs->ua_views[1].index; 1116 1117 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); 1118 1119 vmw_cmd_commit(ctx->dev_priv, cmd_size); 1120 1121 return 0; 1122 } 1123 1124 /** 1125 * vmw_binding_emit_dirty - Issue delayed binding commands 1126 * 1127 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 1128 * 1129 * This function issues the delayed binding commands that arise from 1130 * previous scrub / unscrub calls. These binding commands are typically 1131 * commands that batch a number of bindings and therefore it makes sense 1132 * to delay them. 1133 */ 1134 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs) 1135 { 1136 int ret = 0; 1137 unsigned long hit = 0; 1138 1139 while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit)) 1140 < VMW_BINDING_NUM_BITS) { 1141 1142 switch (hit) { 1143 case VMW_BINDING_RT_BIT: 1144 ret = vmw_emit_set_rt(cbs); 1145 break; 1146 case VMW_BINDING_PS_BIT: 1147 ret = vmw_binding_emit_dirty_ps(cbs); 1148 break; 1149 case VMW_BINDING_SO_T_BIT: 1150 ret = vmw_emit_set_so_target(cbs); 1151 break; 1152 case VMW_BINDING_VB_BIT: 1153 ret = vmw_emit_set_vb(cbs); 1154 break; 1155 case VMW_BINDING_UAV_BIT: 1156 ret = vmw_emit_set_uav(cbs); 1157 break; 1158 case VMW_BINDING_CS_UAV_BIT: 1159 ret = vmw_emit_set_cs_uav(cbs); 1160 break; 1161 default: 1162 BUG(); 1163 } 1164 if (ret) 1165 return ret; 1166 1167 __clear_bit(hit, &cbs->dirty); 1168 hit++; 1169 } 1170 1171 return 0; 1172 } 1173 1174 /** 1175 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding 1176 * scrub from a context 1177 * 1178 * @bi: single binding information. 1179 * @rebind: Whether to issue a bind instead of scrub command. 1180 */ 1181 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind) 1182 { 1183 struct vmw_ctx_bindinfo_view *biv = 1184 container_of(bi, struct vmw_ctx_bindinfo_view, bi); 1185 struct vmw_ctx_binding_state *cbs = 1186 vmw_context_binding_state(bi->ctx); 1187 1188 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); 1189 __set_bit(VMW_BINDING_PS_SR_BIT, 1190 &cbs->per_shader[biv->shader_slot].dirty); 1191 __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty); 1192 1193 return 0; 1194 } 1195 1196 /** 1197 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding 1198 * scrub from a context 1199 * 1200 * @bi: single binding information. 1201 * @rebind: Whether to issue a bind instead of scrub command. 1202 */ 1203 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind) 1204 { 1205 struct vmw_ctx_binding_state *cbs = 1206 vmw_context_binding_state(bi->ctx); 1207 1208 __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty); 1209 1210 return 0; 1211 } 1212 1213 /** 1214 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding 1215 * scrub from a context 1216 * 1217 * @bi: single binding information. 1218 * @rebind: Whether to issue a bind instead of scrub command. 1219 */ 1220 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind) 1221 { 1222 struct vmw_ctx_binding_state *cbs = 1223 vmw_context_binding_state(bi->ctx); 1224 1225 __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty); 1226 1227 return 0; 1228 } 1229 1230 /** 1231 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding 1232 * scrub from a context 1233 * 1234 * @bi: single binding information. 1235 * @rebind: Whether to issue a bind instead of scrub command. 1236 */ 1237 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind) 1238 { 1239 struct vmw_ctx_bindinfo_vb *bivb = 1240 container_of(bi, struct vmw_ctx_bindinfo_vb, bi); 1241 struct vmw_ctx_binding_state *cbs = 1242 vmw_context_binding_state(bi->ctx); 1243 1244 __set_bit(bivb->slot, cbs->dirty_vb); 1245 __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty); 1246 1247 return 0; 1248 } 1249 1250 /** 1251 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context 1252 * 1253 * @bi: single binding information. 1254 * @rebind: Whether to issue a bind instead of scrub command. 1255 */ 1256 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) 1257 { 1258 struct vmw_ctx_bindinfo_ib *binding = 1259 container_of(bi, typeof(*binding), bi); 1260 struct vmw_private *dev_priv = bi->ctx->dev_priv; 1261 struct { 1262 SVGA3dCmdHeader header; 1263 SVGA3dCmdDXSetIndexBuffer body; 1264 } *cmd; 1265 1266 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); 1267 if (unlikely(cmd == NULL)) 1268 return -ENOMEM; 1269 1270 cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER; 1271 cmd->header.size = sizeof(cmd->body); 1272 if (rebind) { 1273 cmd->body.sid = bi->res->id; 1274 cmd->body.format = binding->format; 1275 cmd->body.offset = binding->offset; 1276 } else { 1277 cmd->body.sid = SVGA3D_INVALID_ID; 1278 cmd->body.format = 0; 1279 cmd->body.offset = 0; 1280 } 1281 1282 vmw_cmd_commit(dev_priv, sizeof(*cmd)); 1283 1284 return 0; 1285 } 1286 1287 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind) 1288 { 1289 struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); 1290 1291 __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty); 1292 return 0; 1293 } 1294 1295 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind) 1296 { 1297 struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); 1298 1299 __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty); 1300 return 0; 1301 } 1302 1303 /** 1304 * vmw_binding_scrub_so - Scrub a streamoutput binding from context. 1305 * @bi: Single binding information. 1306 * @rebind: Whether to issue a bind instead of scrub command. 1307 */ 1308 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) 1309 { 1310 struct vmw_ctx_bindinfo_so *binding = 1311 container_of(bi, typeof(*binding), bi); 1312 struct vmw_private *dev_priv = bi->ctx->dev_priv; 1313 struct { 1314 SVGA3dCmdHeader header; 1315 SVGA3dCmdDXSetStreamOutput body; 1316 } *cmd; 1317 1318 cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); 1319 if (!cmd) 1320 return -ENOMEM; 1321 1322 cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT; 1323 cmd->header.size = sizeof(cmd->body); 1324 cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID; 1325 vmw_cmd_commit(dev_priv, sizeof(*cmd)); 1326 1327 return 0; 1328 } 1329 1330 /** 1331 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with 1332 * memory accounting. 1333 * 1334 * @dev_priv: Pointer to a device private structure. 1335 * 1336 * Returns a pointer to a newly allocated struct or an error pointer on error. 1337 */ 1338 struct vmw_ctx_binding_state * 1339 vmw_binding_state_alloc(struct vmw_private *dev_priv) 1340 { 1341 struct vmw_ctx_binding_state *cbs; 1342 struct ttm_operation_ctx ctx = { 1343 .interruptible = false, 1344 .no_wait_gpu = false 1345 }; 1346 int ret; 1347 1348 ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs), 1349 &ctx); 1350 if (ret) 1351 return ERR_PTR(ret); 1352 1353 cbs = vzalloc(sizeof(*cbs)); 1354 if (!cbs) { 1355 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); 1356 return ERR_PTR(-ENOMEM); 1357 } 1358 1359 cbs->dev_priv = dev_priv; 1360 INIT_LIST_HEAD(&cbs->list); 1361 1362 return cbs; 1363 } 1364 1365 /** 1366 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its 1367 * memory accounting info. 1368 * 1369 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed. 1370 */ 1371 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs) 1372 { 1373 struct vmw_private *dev_priv = cbs->dev_priv; 1374 1375 vfree(cbs); 1376 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); 1377 } 1378 1379 /** 1380 * vmw_binding_state_list - Get the binding list of a 1381 * struct vmw_ctx_binding_state 1382 * 1383 * @cbs: Pointer to the struct vmw_ctx_binding_state 1384 * 1385 * Returns the binding list which can be used to traverse through the bindings 1386 * and access the resource information of all bindings. 1387 */ 1388 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs) 1389 { 1390 return &cbs->list; 1391 } 1392 1393 /** 1394 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state 1395 * 1396 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared 1397 * 1398 * Drops all bindings registered in @cbs. No device binding actions are 1399 * performed. 1400 */ 1401 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) 1402 { 1403 struct vmw_ctx_bindinfo *entry, *next; 1404 1405 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) 1406 vmw_binding_drop(entry); 1407 } 1408 1409 /** 1410 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource 1411 * @binding_type: The binding type 1412 * 1413 * Each time a resource is put on the validation list as the result of a 1414 * context binding referencing it, we need to determine whether that resource 1415 * will be dirtied (written to by the GPU) as a result of the corresponding 1416 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target 1417 * and unordered access view bindings are capable of dirtying its resource. 1418 * 1419 * Return: Whether the binding type dirties the resource its binding points to. 1420 */ 1421 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type) 1422 { 1423 static u32 is_binding_dirtying[vmw_ctx_binding_max] = { 1424 [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET, 1425 [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET, 1426 [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET, 1427 [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET, 1428 [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET, 1429 [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET, 1430 }; 1431 1432 /* Review this function as new bindings are added. */ 1433 BUILD_BUG_ON(vmw_ctx_binding_max != 14); 1434 return is_binding_dirtying[binding_type]; 1435 } 1436 1437 /* 1438 * This function is unused at run-time, and only used to hold various build 1439 * asserts important for code optimization assumptions. 1440 */ 1441 static void vmw_binding_build_asserts(void) 1442 { 1443 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); 1444 BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX); 1445 BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); 1446 1447 /* 1448 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various 1449 * view id arrays. 1450 */ 1451 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX); 1452 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS); 1453 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS); 1454 1455 /* 1456 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for 1457 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers 1458 */ 1459 BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) > 1460 VMW_MAX_VIEW_BINDINGS*sizeof(u32)); 1461 BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) > 1462 VMW_MAX_VIEW_BINDINGS*sizeof(u32)); 1463 } 1464