1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /**********************************************************
3  * Copyright 1998-2019 VMware, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person
6  * obtaining a copy of this software and associated documentation
7  * files (the "Software"), to deal in the Software without
8  * restriction, including without limitation the rights to use, copy,
9  * modify, merge, publish, distribute, sublicense, and/or sell copies
10  * of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be
14  * included in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  **********************************************************/
26 
27 /*
28  * svga3d_devcaps.h --
29  *
30  *       SVGA 3d caps definitions
31  */
32 
33 #ifndef _SVGA3D_DEVCAPS_H_
34 #define _SVGA3D_DEVCAPS_H_
35 
36 #define INCLUDE_ALLOW_MODULE
37 #define INCLUDE_ALLOW_USERLEVEL
38 #define INCLUDE_ALLOW_VMCORE
39 
40 #include "includeCheck.h"
41 
42 #include "svga3d_types.h"
43 
44 /*
45  * 3D Hardware Version
46  *
47  *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
48  *   register.   Is set by the host and read by the guest.  This lets
49  *   us make new guest drivers which are backwards-compatible with old
50  *   SVGA hardware revisions.  It does not let us support old guest
51  *   drivers.  Good enough for now.
52  *
53  */
54 
55 #define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
56 #define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
57 #define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
58 
59 typedef enum {
60    SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
61    SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
62    SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
63    SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
64    SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
65    SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
66    SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
67    SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
68 } SVGA3dHardwareVersion;
69 
70 /*
71  * DevCap indexes.
72  */
73 
74 typedef uint32 SVGA3dDevCapIndex;
75 
76 #define SVGA3D_DEVCAP_INVALID                              ((uint32)-1)
77 #define SVGA3D_DEVCAP_3D                                   0
78 #define SVGA3D_DEVCAP_MAX_LIGHTS                           1
79 
80 /*
81  * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
82  * fixed-function texture units available. Each of these units
83  * work in both FFP and Shader modes, and they support texture
84  * transforms and texture coordinates. The host may have additional
85  * texture image units that are only usable with shaders.
86  */
87 #define SVGA3D_DEVCAP_MAX_TEXTURES                         2
88 #define SVGA3D_DEVCAP_MAX_CLIP_PLANES                      3
89 #define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION                4
90 #define SVGA3D_DEVCAP_VERTEX_SHADER                        5
91 #define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION              6
92 #define SVGA3D_DEVCAP_FRAGMENT_SHADER                      7
93 #define SVGA3D_DEVCAP_MAX_RENDER_TARGETS                   8
94 #define SVGA3D_DEVCAP_S23E8_TEXTURES                       9
95 #define SVGA3D_DEVCAP_S10E5_TEXTURES                       10
96 #define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND                11
97 #define SVGA3D_DEVCAP_D16_BUFFER_FORMAT                    12
98 #define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT                  13
99 #define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT                  14
100 #define SVGA3D_DEVCAP_QUERY_TYPES                          15
101 #define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING            16
102 #define SVGA3D_DEVCAP_MAX_POINT_SIZE                       17
103 #define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES                  18
104 #define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                    19
105 #define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                   20
106 #define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                    21
107 #define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                   22
108 #define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO             23
109 #define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY               24
110 #define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT                  25
111 #define SVGA3D_DEVCAP_MAX_VERTEX_INDEX                     26
112 #define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS       27
113 #define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS     28
114 #define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS              29
115 #define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS            30
116 #define SVGA3D_DEVCAP_TEXTURE_OPS                          31
117 #define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8                  32
118 #define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8                  33
119 #define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10               34
120 #define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5                  35
121 #define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5                  36
122 #define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4                  37
123 #define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                    38
124 #define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16               39
125 #define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8         40
126 #define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                    41
127 #define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8                42
128 #define SVGA3D_DEVCAP_SURFACEFMT_Z_D16                     43
129 #define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                   44
130 #define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                   45
131 #define SVGA3D_DEVCAP_SURFACEFMT_DXT1                      46
132 #define SVGA3D_DEVCAP_SURFACEFMT_DXT2                      47
133 #define SVGA3D_DEVCAP_SURFACEFMT_DXT3                      48
134 #define SVGA3D_DEVCAP_SURFACEFMT_DXT4                      49
135 #define SVGA3D_DEVCAP_SURFACEFMT_DXT5                      50
136 #define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8              51
137 #define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10               52
138 #define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8                  53
139 #define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8                  54
140 #define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                    55
141 #define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                   56
142 #define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                   57
143 #define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5                  58
144 #define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8                  59
145 #define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5                60
146 #define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8                61
147 
148 /*
149  * There is a hole in our devcap definitions for
150  * historical reasons.
151  *
152  * Define a constant just for completeness.
153  */
154 #define SVGA3D_DEVCAP_MISSING62                            62
155 
156 #define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES           63
157 
158 /*
159  * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
160  * render targets.  This does not include the depth or stencil targets.
161  */
162 #define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS      64
163 
164 #define SVGA3D_DEVCAP_SURFACEFMT_V16U16                    65
165 #define SVGA3D_DEVCAP_SURFACEFMT_G16R16                    66
166 #define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16              67
167 #define SVGA3D_DEVCAP_SURFACEFMT_UYVY                      68
168 #define SVGA3D_DEVCAP_SURFACEFMT_YUY2                      69
169 
170 /*
171  * Deprecated.
172  */
173 #define SVGA3D_DEVCAP_DEAD4                                70
174 #define SVGA3D_DEVCAP_DEAD5                                71
175 #define SVGA3D_DEVCAP_DEAD7                                72
176 #define SVGA3D_DEVCAP_DEAD6                                73
177 
178 #define SVGA3D_DEVCAP_AUTOGENMIPMAPS                       74
179 #define SVGA3D_DEVCAP_SURFACEFMT_NV12                      75
180 #define SVGA3D_DEVCAP_DEAD10                               76
181 
182 /*
183  * This is the maximum number of SVGA context IDs that the guest
184  * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
185  */
186 #define SVGA3D_DEVCAP_MAX_CONTEXT_IDS                      77
187 
188 /*
189  * This is the maximum number of SVGA surface IDs that the guest
190  * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
191  */
192 #define SVGA3D_DEVCAP_MAX_SURFACE_IDS                      78
193 
194 #define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                    79
195 #define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                    80
196 #define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT               81
197 
198 #define SVGA3D_DEVCAP_SURFACEFMT_ATI1                      82
199 #define SVGA3D_DEVCAP_SURFACEFMT_ATI2                      83
200 
201 /*
202  * Deprecated.
203  */
204 #define SVGA3D_DEVCAP_DEAD1                                84
205 #define SVGA3D_DEVCAP_DEAD8                                85
206 #define SVGA3D_DEVCAP_DEAD9                                86
207 
208 #define SVGA3D_DEVCAP_LINE_AA                              87  /* boolean */
209 #define SVGA3D_DEVCAP_LINE_STIPPLE                         88  /* boolean */
210 #define SVGA3D_DEVCAP_MAX_LINE_WIDTH                       89  /* float */
211 #define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                    90  /* float */
212 
213 #define SVGA3D_DEVCAP_SURFACEFMT_YV12                      91
214 
215 /*
216  * Deprecated.
217  */
218 #define SVGA3D_DEVCAP_DEAD3                                92
219 
220 /*
221  * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
222  */
223 #define SVGA3D_DEVCAP_TS_COLOR_KEY                         93 /* boolean */
224 
225 /*
226  * Deprecated.
227  */
228 #define SVGA3D_DEVCAP_DEAD2                                94
229 
230 /*
231  * Does the device support DXContexts?
232  */
233 #define SVGA3D_DEVCAP_DXCONTEXT                            95
234 
235 /*
236  * Deprecated.
237  */
238 #define SVGA3D_DEVCAP_DEAD11                               96
239 
240 /*
241  * What is the maximum number of vertex buffers or vertex input registers
242  * that can be expected to work correctly with a DXContext?
243  *
244  * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
245  * anything in excess of this cap is not guaranteed to render correctly.
246  *
247  * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
248  * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
249  * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
250  * but only the registers up to this cap value are guaranteed to render
251  * correctly.
252  *
253  * If guest-drivers are able to expose a lower-limit, it's recommended
254  * that they clamp to this value.  Otherwise, the host will make a
255  * best-effort on case-by-case basis if guests exceed this.
256  */
257 #define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS                 97
258 
259 /*
260  * What is the maximum number of constant buffers that can be expected to
261  * work correctly with a DX context?
262  *
263  * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
264  * anything in excess of this cap is not guaranteed to render correctly.
265  *
266  * If guest-drivers are able to expose a lower-limit, it's recommended
267  * that they clamp to this value.  Otherwise, the host will make a
268  * best-effort on case-by-case basis if guests exceed this.
269  */
270 #define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS              98
271 
272 /*
273  * Does the device support provoking vertex control?
274  *
275  * If this cap is present, the provokingVertexLast field in the
276  * rasterizer state is enabled.  (Guests can then set it to FALSE,
277  * meaning that the first vertex is the provoking vertex, or TRUE,
278  * meaning that the last verteix is the provoking vertex.)
279  *
280  * If this cap is FALSE, then guests should set the provokingVertexLast
281  * to FALSE, otherwise rendering behavior is undefined.
282  */
283 #define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX                  99
284 
285 #define SVGA3D_DEVCAP_DXFMT_X8R8G8B8                       100
286 #define SVGA3D_DEVCAP_DXFMT_A8R8G8B8                       101
287 #define SVGA3D_DEVCAP_DXFMT_R5G6B5                         102
288 #define SVGA3D_DEVCAP_DXFMT_X1R5G5B5                       103
289 #define SVGA3D_DEVCAP_DXFMT_A1R5G5B5                       104
290 #define SVGA3D_DEVCAP_DXFMT_A4R4G4B4                       105
291 #define SVGA3D_DEVCAP_DXFMT_Z_D32                          106
292 #define SVGA3D_DEVCAP_DXFMT_Z_D16                          107
293 #define SVGA3D_DEVCAP_DXFMT_Z_D24S8                        108
294 #define SVGA3D_DEVCAP_DXFMT_Z_D15S1                        109
295 #define SVGA3D_DEVCAP_DXFMT_LUMINANCE8                     110
296 #define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4              111
297 #define SVGA3D_DEVCAP_DXFMT_LUMINANCE16                    112
298 #define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8              113
299 #define SVGA3D_DEVCAP_DXFMT_DXT1                           114
300 #define SVGA3D_DEVCAP_DXFMT_DXT2                           115
301 #define SVGA3D_DEVCAP_DXFMT_DXT3                           116
302 #define SVGA3D_DEVCAP_DXFMT_DXT4                           117
303 #define SVGA3D_DEVCAP_DXFMT_DXT5                           118
304 #define SVGA3D_DEVCAP_DXFMT_BUMPU8V8                       119
305 #define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                     120
306 #define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                   121
307 #define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                   122
308 #define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                     123
309 #define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                     124
310 #define SVGA3D_DEVCAP_DXFMT_A2R10G10B10                    125
311 #define SVGA3D_DEVCAP_DXFMT_V8U8                           126
312 #define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                       127
313 #define SVGA3D_DEVCAP_DXFMT_CxV8U8                         128
314 #define SVGA3D_DEVCAP_DXFMT_X8L8V8U8                       129
315 #define SVGA3D_DEVCAP_DXFMT_A2W10V10U10                    130
316 #define SVGA3D_DEVCAP_DXFMT_ALPHA8                         131
317 #define SVGA3D_DEVCAP_DXFMT_R_S10E5                        132
318 #define SVGA3D_DEVCAP_DXFMT_R_S23E8                        133
319 #define SVGA3D_DEVCAP_DXFMT_RG_S10E5                       134
320 #define SVGA3D_DEVCAP_DXFMT_RG_S23E8                       135
321 #define SVGA3D_DEVCAP_DXFMT_BUFFER                         136
322 #define SVGA3D_DEVCAP_DXFMT_Z_D24X8                        137
323 #define SVGA3D_DEVCAP_DXFMT_V16U16                         138
324 #define SVGA3D_DEVCAP_DXFMT_G16R16                         139
325 #define SVGA3D_DEVCAP_DXFMT_A16B16G16R16                   140
326 #define SVGA3D_DEVCAP_DXFMT_UYVY                           141
327 #define SVGA3D_DEVCAP_DXFMT_YUY2                           142
328 #define SVGA3D_DEVCAP_DXFMT_NV12                           143
329 #define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2                   144
330 #define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS          145
331 #define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT              146
332 #define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT              147
333 #define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS             148
334 #define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT                149
335 #define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT                 150
336 #define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT                 151
337 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS          152
338 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT              153
339 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM             154
340 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT              155
341 #define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS                156
342 #define SVGA3D_DEVCAP_DXFMT_R32G32_UINT                    157
343 #define SVGA3D_DEVCAP_DXFMT_R32G32_SINT                    158
344 #define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS              159
345 #define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT           160
346 #define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24                161
347 #define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT                 162
348 #define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS           163
349 #define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT               164
350 #define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT                165
351 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS              166
352 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM                 167
353 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB            168
354 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT                  169
355 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT                  170
356 #define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS                171
357 #define SVGA3D_DEVCAP_DXFMT_R16G16_UINT                    172
358 #define SVGA3D_DEVCAP_DXFMT_R16G16_SINT                    173
359 #define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                   174
360 #define SVGA3D_DEVCAP_DXFMT_D32_FLOAT                      175
361 #define SVGA3D_DEVCAP_DXFMT_R32_UINT                       176
362 #define SVGA3D_DEVCAP_DXFMT_R32_SINT                       177
363 #define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS                 178
364 #define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT              179
365 #define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                   180
366 #define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                    181
367 #define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS                  182
368 #define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                     183
369 #define SVGA3D_DEVCAP_DXFMT_R8G8_UINT                      184
370 #define SVGA3D_DEVCAP_DXFMT_R8G8_SINT                      185
371 #define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                   186
372 #define SVGA3D_DEVCAP_DXFMT_R16_UNORM                      187
373 #define SVGA3D_DEVCAP_DXFMT_R16_UINT                       188
374 #define SVGA3D_DEVCAP_DXFMT_R16_SNORM                      189
375 #define SVGA3D_DEVCAP_DXFMT_R16_SINT                       190
376 #define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                    191
377 #define SVGA3D_DEVCAP_DXFMT_R8_UNORM                       192
378 #define SVGA3D_DEVCAP_DXFMT_R8_UINT                        193
379 #define SVGA3D_DEVCAP_DXFMT_R8_SNORM                       194
380 #define SVGA3D_DEVCAP_DXFMT_R8_SINT                        195
381 #define SVGA3D_DEVCAP_DXFMT_P8                             196
382 #define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP             197
383 #define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM                198
384 #define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM                199
385 #define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                   200
386 #define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB                 201
387 #define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                   202
388 #define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB                 203
389 #define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                   204
390 #define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB                 205
391 #define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                   206
392 #define SVGA3D_DEVCAP_DXFMT_ATI1                           207
393 #define SVGA3D_DEVCAP_DXFMT_BC4_SNORM                      208
394 #define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                   209
395 #define SVGA3D_DEVCAP_DXFMT_ATI2                           210
396 #define SVGA3D_DEVCAP_DXFMT_BC5_SNORM                      211
397 #define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM     212
398 #define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS              213
399 #define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB            214
400 #define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS              215
401 #define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB            216
402 #define SVGA3D_DEVCAP_DXFMT_Z_DF16                         217
403 #define SVGA3D_DEVCAP_DXFMT_Z_DF24                         218
404 #define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                    219
405 #define SVGA3D_DEVCAP_DXFMT_YV12                           220
406 #define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT             221
407 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT             222
408 #define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM             223
409 #define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                   224
410 #define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM              225
411 #define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM                 226
412 #define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                   227
413 #define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                   228
414 #define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                   229
415 #define SVGA3D_DEVCAP_DXFMT_R32_FLOAT                      230
416 #define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                     231
417 #define SVGA3D_DEVCAP_DXFMT_R16_FLOAT                      232
418 #define SVGA3D_DEVCAP_DXFMT_D16_UNORM                      233
419 #define SVGA3D_DEVCAP_DXFMT_A8_UNORM                       234
420 #define SVGA3D_DEVCAP_DXFMT_BC1_UNORM                      235
421 #define SVGA3D_DEVCAP_DXFMT_BC2_UNORM                      236
422 #define SVGA3D_DEVCAP_DXFMT_BC3_UNORM                      237
423 #define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                   238
424 #define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM                 239
425 #define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM                 240
426 #define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM                 241
427 #define SVGA3D_DEVCAP_DXFMT_BC4_UNORM                      242
428 #define SVGA3D_DEVCAP_DXFMT_BC5_UNORM                      243
429 
430 /*
431  * Advertises shaderModel 4.1 support, independent blend-states,
432  * cube-map arrays, and a higher vertex input registers limit.
433  *
434  * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
435  */
436 #define SVGA3D_DEVCAP_SM41                                 244
437 #define SVGA3D_DEVCAP_MULTISAMPLE_2X                       245
438 #define SVGA3D_DEVCAP_MULTISAMPLE_4X                       246
439 
440 /*
441  * Indicates that the device has rendering support for
442  * the full multisample quality.  If this cap is not present,
443  * the host may or may not support full quality rendering.
444  *
445  * See also SVGA_REG_MS_HINT_RESOLVED.
446  */
447 #define SVGA3D_DEVCAP_MS_FULL_QUALITY                      247
448 
449 /*
450  * Advertises support for the SVGA3D LogicOps commands.
451  */
452 #define SVGA3D_DEVCAP_LOGICOPS                             248
453 
454 /*
455  * Advertises support for using logicOps in the DXBlendStates.
456  */
457 #define SVGA3D_DEVCAP_LOGIC_BLENDOPS                       249
458 
459 /*
460 * Note DXFMT range is now non-contiguous.
461 */
462 #define SVGA3D_DEVCAP_RESERVED_1                           250
463 #define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS                  251
464 #define SVGA3D_DEVCAP_DXFMT_BC6H_UF16                      252
465 #define SVGA3D_DEVCAP_DXFMT_BC6H_SF16                      253
466 #define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS                   254
467 #define SVGA3D_DEVCAP_DXFMT_BC7_UNORM                      255
468 #define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB                 256
469 #define SVGA3D_DEVCAP_RESERVED_2                           257
470 
471 #define SVGA3D_DEVCAP_SM5                                  258
472 #define SVGA3D_DEVCAP_MULTISAMPLE_8X                       259
473 
474 /* This must be the last index. */
475 #define SVGA3D_DEVCAP_MAX                                  260
476 
477 /*
478  * Bit definitions for DXFMT devcaps
479  *
480  *
481  * SUPPORTED: Can the format be defined?
482  * SHADER_SAMPLE: Can the format be sampled from a shader?
483  * COLOR_RENDERTARGET: Can the format be a color render target?
484  * DEPTH_RENDERTARGET: Can the format be a depth render target?
485  * BLENDABLE: Is the format blendable?
486  * MIPS: Does the format support mip levels?
487  * ARRAY: Does the format support texture arrays?
488  * VOLUME: Does the format support having volume?
489  * MULTISAMPLE: Does the format support multisample?
490  */
491 #define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
492 #define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
493 #define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
494 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
495 #define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
496 #define SVGA3D_DXFMT_MIPS                     (1 <<  5)
497 #define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
498 #define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
499 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
500 #define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
501 #define SVGA3D_DXFMT_MAX                      (1 << 10)
502 
503 typedef union {
504    SVGA3dBool b;
505    uint32 u;
506    int32 i;
507    float f;
508 } SVGA3dDevCapResult;
509 
510 #endif /* _SVGA3D_DEVCAPS_H_ */
511