xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_validate.c (revision b9b77222)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * DOC: Command list validator for VC4.
26  *
27  * Since the VC4 has no IOMMU between it and system memory, a user
28  * with access to execute command lists could escalate privilege by
29  * overwriting system memory (drawing to it as a framebuffer) or
30  * reading system memory it shouldn't (reading it as a vertex buffer
31  * or index buffer)
32  *
33  * We validate binner command lists to ensure that all accesses are
34  * within the bounds of the GEM objects referenced by the submitted
35  * job.  It explicitly whitelists packets, and looks at the offsets in
36  * any address fields to make sure they're contained within the BOs
37  * they reference.
38  *
39  * Note that because CL validation is already reading the
40  * user-submitted CL and writing the validated copy out to the memory
41  * that the GPU will actually read, this is also where GEM relocation
42  * processing (turning BO references into actual addresses for the GPU
43  * to use) happens.
44  */
45 
46 #include "uapi/drm/vc4_drm.h"
47 #include "vc4_drv.h"
48 #include "vc4_packet.h"
49 
50 #define VALIDATE_ARGS \
51 	struct vc4_exec_info *exec,			\
52 	void *validated,				\
53 	void *untrusted
54 
55 /** Return the width in pixels of a 64-byte microtile. */
56 static uint32_t
57 utile_width(int cpp)
58 {
59 	switch (cpp) {
60 	case 1:
61 	case 2:
62 		return 8;
63 	case 4:
64 		return 4;
65 	case 8:
66 		return 2;
67 	default:
68 		DRM_ERROR("unknown cpp: %d\n", cpp);
69 		return 1;
70 	}
71 }
72 
73 /** Return the height in pixels of a 64-byte microtile. */
74 static uint32_t
75 utile_height(int cpp)
76 {
77 	switch (cpp) {
78 	case 1:
79 		return 8;
80 	case 2:
81 	case 4:
82 	case 8:
83 		return 4;
84 	default:
85 		DRM_ERROR("unknown cpp: %d\n", cpp);
86 		return 1;
87 	}
88 }
89 
90 /**
91  * size_is_lt() - Returns whether a miplevel of the given size will
92  * use the lineartile (LT) tiling layout rather than the normal T
93  * tiling layout.
94  * @width: Width in pixels of the miplevel
95  * @height: Height in pixels of the miplevel
96  * @cpp: Bytes per pixel of the pixel format
97  */
98 static bool
99 size_is_lt(uint32_t width, uint32_t height, int cpp)
100 {
101 	return (width <= 4 * utile_width(cpp) ||
102 		height <= 4 * utile_height(cpp));
103 }
104 
105 struct drm_gem_cma_object *
106 vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
107 {
108 	struct drm_gem_cma_object *obj;
109 	struct vc4_bo *bo;
110 
111 	if (hindex >= exec->bo_count) {
112 		DRM_DEBUG("BO index %d greater than BO count %d\n",
113 			  hindex, exec->bo_count);
114 		return NULL;
115 	}
116 	obj = exec->bo[hindex];
117 	bo = to_vc4_bo(&obj->base);
118 
119 	if (bo->validated_shader) {
120 		DRM_DEBUG("Trying to use shader BO as something other than "
121 			  "a shader\n");
122 		return NULL;
123 	}
124 
125 	return obj;
126 }
127 
128 static struct drm_gem_cma_object *
129 vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
130 {
131 	return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
132 }
133 
134 static bool
135 validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
136 {
137 	/* Note that the untrusted pointer passed to these functions is
138 	 * incremented past the packet byte.
139 	 */
140 	return (untrusted - 1 == exec->bin_u + pos);
141 }
142 
143 static uint32_t
144 gl_shader_rec_size(uint32_t pointer_bits)
145 {
146 	uint32_t attribute_count = pointer_bits & 7;
147 	bool extended = pointer_bits & 8;
148 
149 	if (attribute_count == 0)
150 		attribute_count = 8;
151 
152 	if (extended)
153 		return 100 + attribute_count * 4;
154 	else
155 		return 36 + attribute_count * 8;
156 }
157 
158 bool
159 vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
160 		   uint32_t offset, uint8_t tiling_format,
161 		   uint32_t width, uint32_t height, uint8_t cpp)
162 {
163 	uint32_t aligned_width, aligned_height, stride, size;
164 	uint32_t utile_w = utile_width(cpp);
165 	uint32_t utile_h = utile_height(cpp);
166 
167 	/* The shaded vertex format stores signed 12.4 fixed point
168 	 * (-2048,2047) offsets from the viewport center, so we should
169 	 * never have a render target larger than 4096.  The texture
170 	 * unit can only sample from 2048x2048, so it's even more
171 	 * restricted.  This lets us avoid worrying about overflow in
172 	 * our math.
173 	 */
174 	if (width > 4096 || height > 4096) {
175 		DRM_DEBUG("Surface dimensions (%d,%d) too large",
176 			  width, height);
177 		return false;
178 	}
179 
180 	switch (tiling_format) {
181 	case VC4_TILING_FORMAT_LINEAR:
182 		aligned_width = round_up(width, utile_w);
183 		aligned_height = height;
184 		break;
185 	case VC4_TILING_FORMAT_T:
186 		aligned_width = round_up(width, utile_w * 8);
187 		aligned_height = round_up(height, utile_h * 8);
188 		break;
189 	case VC4_TILING_FORMAT_LT:
190 		aligned_width = round_up(width, utile_w);
191 		aligned_height = round_up(height, utile_h);
192 		break;
193 	default:
194 		DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format);
195 		return false;
196 	}
197 
198 	stride = aligned_width * cpp;
199 	size = stride * aligned_height;
200 
201 	if (size + offset < size ||
202 	    size + offset > fbo->base.size) {
203 		DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
204 			  width, height,
205 			  aligned_width, aligned_height,
206 			  size, offset, fbo->base.size);
207 		return false;
208 	}
209 
210 	return true;
211 }
212 
213 static int
214 validate_flush(VALIDATE_ARGS)
215 {
216 	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
217 		DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n");
218 		return -EINVAL;
219 	}
220 	exec->found_flush = true;
221 
222 	return 0;
223 }
224 
225 static int
226 validate_start_tile_binning(VALIDATE_ARGS)
227 {
228 	if (exec->found_start_tile_binning_packet) {
229 		DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n");
230 		return -EINVAL;
231 	}
232 	exec->found_start_tile_binning_packet = true;
233 
234 	if (!exec->found_tile_binning_mode_config_packet) {
235 		DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
236 		return -EINVAL;
237 	}
238 
239 	return 0;
240 }
241 
242 static int
243 validate_increment_semaphore(VALIDATE_ARGS)
244 {
245 	if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
246 		DRM_DEBUG("Bin CL must end with "
247 			  "VC4_PACKET_INCREMENT_SEMAPHORE\n");
248 		return -EINVAL;
249 	}
250 	exec->found_increment_semaphore_packet = true;
251 
252 	return 0;
253 }
254 
255 static int
256 validate_indexed_prim_list(VALIDATE_ARGS)
257 {
258 	struct drm_gem_cma_object *ib;
259 	uint32_t length = *(uint32_t *)(untrusted + 1);
260 	uint32_t offset = *(uint32_t *)(untrusted + 5);
261 	uint32_t max_index = *(uint32_t *)(untrusted + 9);
262 	uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
263 	struct vc4_shader_state *shader_state;
264 
265 	/* Check overflow condition */
266 	if (exec->shader_state_count == 0) {
267 		DRM_DEBUG("shader state must precede primitives\n");
268 		return -EINVAL;
269 	}
270 	shader_state = &exec->shader_state[exec->shader_state_count - 1];
271 
272 	if (max_index > shader_state->max_index)
273 		shader_state->max_index = max_index;
274 
275 	ib = vc4_use_handle(exec, 0);
276 	if (!ib)
277 		return -EINVAL;
278 
279 	exec->bin_dep_seqno = max(exec->bin_dep_seqno,
280 				  to_vc4_bo(&ib->base)->write_seqno);
281 
282 	if (offset > ib->base.size ||
283 	    (ib->base.size - offset) / index_size < length) {
284 		DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n",
285 			  offset, length, index_size, ib->base.size);
286 		return -EINVAL;
287 	}
288 
289 	*(uint32_t *)(validated + 5) = ib->paddr + offset;
290 
291 	return 0;
292 }
293 
294 static int
295 validate_gl_array_primitive(VALIDATE_ARGS)
296 {
297 	uint32_t length = *(uint32_t *)(untrusted + 1);
298 	uint32_t base_index = *(uint32_t *)(untrusted + 5);
299 	uint32_t max_index;
300 	struct vc4_shader_state *shader_state;
301 
302 	/* Check overflow condition */
303 	if (exec->shader_state_count == 0) {
304 		DRM_DEBUG("shader state must precede primitives\n");
305 		return -EINVAL;
306 	}
307 	shader_state = &exec->shader_state[exec->shader_state_count - 1];
308 
309 	if (length + base_index < length) {
310 		DRM_DEBUG("primitive vertex count overflow\n");
311 		return -EINVAL;
312 	}
313 	max_index = length + base_index - 1;
314 
315 	if (max_index > shader_state->max_index)
316 		shader_state->max_index = max_index;
317 
318 	return 0;
319 }
320 
321 static int
322 validate_gl_shader_state(VALIDATE_ARGS)
323 {
324 	uint32_t i = exec->shader_state_count++;
325 
326 	if (i >= exec->shader_state_size) {
327 		DRM_DEBUG("More requests for shader states than declared\n");
328 		return -EINVAL;
329 	}
330 
331 	exec->shader_state[i].addr = *(uint32_t *)untrusted;
332 	exec->shader_state[i].max_index = 0;
333 
334 	if (exec->shader_state[i].addr & ~0xf) {
335 		DRM_DEBUG("high bits set in GL shader rec reference\n");
336 		return -EINVAL;
337 	}
338 
339 	*(uint32_t *)validated = (exec->shader_rec_p +
340 				  exec->shader_state[i].addr);
341 
342 	exec->shader_rec_p +=
343 		roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
344 
345 	return 0;
346 }
347 
348 static int
349 validate_tile_binning_config(VALIDATE_ARGS)
350 {
351 	struct drm_device *dev = exec->exec_bo->base.dev;
352 	struct vc4_dev *vc4 = to_vc4_dev(dev);
353 	uint8_t flags;
354 	uint32_t tile_state_size;
355 	uint32_t tile_count, bin_addr;
356 	int bin_slot;
357 
358 	if (exec->found_tile_binning_mode_config_packet) {
359 		DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
360 		return -EINVAL;
361 	}
362 	exec->found_tile_binning_mode_config_packet = true;
363 
364 	exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
365 	exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
366 	tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
367 	flags = *(uint8_t *)(untrusted + 14);
368 
369 	if (exec->bin_tiles_x == 0 ||
370 	    exec->bin_tiles_y == 0) {
371 		DRM_DEBUG("Tile binning config of %dx%d too small\n",
372 			  exec->bin_tiles_x, exec->bin_tiles_y);
373 		return -EINVAL;
374 	}
375 
376 	if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
377 		     VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
378 		DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags);
379 		return -EINVAL;
380 	}
381 
382 	bin_slot = vc4_v3d_get_bin_slot(vc4);
383 	if (bin_slot < 0) {
384 		if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) {
385 			DRM_ERROR("Failed to allocate binner memory: %d\n",
386 				  bin_slot);
387 		}
388 		return bin_slot;
389 	}
390 
391 	/* The slot we allocated will only be used by this job, and is
392 	 * free when the job completes rendering.
393 	 */
394 	exec->bin_slots |= BIT(bin_slot);
395 	bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size;
396 
397 	/* The tile state data array is 48 bytes per tile, and we put it at
398 	 * the start of a BO containing both it and the tile alloc.
399 	 */
400 	tile_state_size = 48 * tile_count;
401 
402 	/* Since the tile alloc array will follow us, align. */
403 	exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096);
404 
405 	*(uint8_t *)(validated + 14) =
406 		((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
407 			    VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
408 		 VC4_BIN_CONFIG_AUTO_INIT_TSDA |
409 		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
410 			       VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
411 		 VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
412 			       VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
413 
414 	/* tile alloc address. */
415 	*(uint32_t *)(validated + 0) = exec->tile_alloc_offset;
416 	/* tile alloc size. */
417 	*(uint32_t *)(validated + 4) = (bin_addr + vc4->bin_alloc_size -
418 					exec->tile_alloc_offset);
419 	/* tile state address. */
420 	*(uint32_t *)(validated + 8) = bin_addr;
421 
422 	return 0;
423 }
424 
425 static int
426 validate_gem_handles(VALIDATE_ARGS)
427 {
428 	memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
429 	return 0;
430 }
431 
432 #define VC4_DEFINE_PACKET(packet, func) \
433 	[packet] = { packet ## _SIZE, #packet, func }
434 
435 static const struct cmd_info {
436 	uint16_t len;
437 	const char *name;
438 	int (*func)(struct vc4_exec_info *exec, void *validated,
439 		    void *untrusted);
440 } cmd_info[] = {
441 	VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
442 	VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
443 	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
444 	VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
445 	VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
446 			  validate_start_tile_binning),
447 	VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
448 			  validate_increment_semaphore),
449 
450 	VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
451 			  validate_indexed_prim_list),
452 	VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
453 			  validate_gl_array_primitive),
454 
455 	VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
456 
457 	VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
458 
459 	VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
460 	VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
461 	VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
462 	VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
463 	VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
464 	VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
465 	VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
466 	VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
467 	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
468 	/* Note: The docs say this was also 105, but it was 106 in the
469 	 * initial userland code drop.
470 	 */
471 	VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
472 
473 	VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
474 			  validate_tile_binning_config),
475 
476 	VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
477 };
478 
479 int
480 vc4_validate_bin_cl(struct drm_device *dev,
481 		    void *validated,
482 		    void *unvalidated,
483 		    struct vc4_exec_info *exec)
484 {
485 	uint32_t len = exec->args->bin_cl_size;
486 	uint32_t dst_offset = 0;
487 	uint32_t src_offset = 0;
488 
489 	while (src_offset < len) {
490 		void *dst_pkt = validated + dst_offset;
491 		void *src_pkt = unvalidated + src_offset;
492 		u8 cmd = *(uint8_t *)src_pkt;
493 		const struct cmd_info *info;
494 
495 		if (cmd >= ARRAY_SIZE(cmd_info)) {
496 			DRM_DEBUG("0x%08x: packet %d out of bounds\n",
497 				  src_offset, cmd);
498 			return -EINVAL;
499 		}
500 
501 		info = &cmd_info[cmd];
502 		if (!info->name) {
503 			DRM_DEBUG("0x%08x: packet %d invalid\n",
504 				  src_offset, cmd);
505 			return -EINVAL;
506 		}
507 
508 		if (src_offset + info->len > len) {
509 			DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x "
510 				  "exceeds bounds (0x%08x)\n",
511 				  src_offset, cmd, info->name, info->len,
512 				  src_offset + len);
513 			return -EINVAL;
514 		}
515 
516 		if (cmd != VC4_PACKET_GEM_HANDLES)
517 			memcpy(dst_pkt, src_pkt, info->len);
518 
519 		if (info->func && info->func(exec,
520 					     dst_pkt + 1,
521 					     src_pkt + 1)) {
522 			DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n",
523 				  src_offset, cmd, info->name);
524 			return -EINVAL;
525 		}
526 
527 		src_offset += info->len;
528 		/* GEM handle loading doesn't produce HW packets. */
529 		if (cmd != VC4_PACKET_GEM_HANDLES)
530 			dst_offset += info->len;
531 
532 		/* When the CL hits halt, it'll stop reading anything else. */
533 		if (cmd == VC4_PACKET_HALT)
534 			break;
535 	}
536 
537 	exec->ct0ea = exec->ct0ca + dst_offset;
538 
539 	if (!exec->found_start_tile_binning_packet) {
540 		DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
541 		return -EINVAL;
542 	}
543 
544 	/* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
545 	 * semaphore is used to trigger the render CL to start up, and the
546 	 * FLUSH is what caps the bin lists with
547 	 * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
548 	 * render CL when they get called to) and actually triggers the queued
549 	 * semaphore increment.
550 	 */
551 	if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
552 		DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
553 			  "VC4_PACKET_FLUSH\n");
554 		return -EINVAL;
555 	}
556 
557 	return 0;
558 }
559 
560 static bool
561 reloc_tex(struct vc4_exec_info *exec,
562 	  void *uniform_data_u,
563 	  struct vc4_texture_sample_info *sample,
564 	  uint32_t texture_handle_index, bool is_cs)
565 {
566 	struct drm_gem_cma_object *tex;
567 	uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
568 	uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
569 	uint32_t p2 = (sample->p_offset[2] != ~0 ?
570 		       *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
571 	uint32_t p3 = (sample->p_offset[3] != ~0 ?
572 		       *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
573 	uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
574 	uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
575 	uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
576 	uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
577 	uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
578 	uint32_t cpp, tiling_format, utile_w, utile_h;
579 	uint32_t i;
580 	uint32_t cube_map_stride = 0;
581 	enum vc4_texture_data_type type;
582 
583 	tex = vc4_use_bo(exec, texture_handle_index);
584 	if (!tex)
585 		return false;
586 
587 	if (sample->is_direct) {
588 		uint32_t remaining_size = tex->base.size - p0;
589 
590 		if (p0 > tex->base.size - 4) {
591 			DRM_DEBUG("UBO offset greater than UBO size\n");
592 			goto fail;
593 		}
594 		if (p1 > remaining_size - 4) {
595 			DRM_DEBUG("UBO clamp would allow reads "
596 				  "outside of UBO\n");
597 			goto fail;
598 		}
599 		*validated_p0 = tex->paddr + p0;
600 		return true;
601 	}
602 
603 	if (width == 0)
604 		width = 2048;
605 	if (height == 0)
606 		height = 2048;
607 
608 	if (p0 & VC4_TEX_P0_CMMODE_MASK) {
609 		if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
610 		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
611 			cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
612 		if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
613 		    VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
614 			if (cube_map_stride) {
615 				DRM_DEBUG("Cube map stride set twice\n");
616 				goto fail;
617 			}
618 
619 			cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
620 		}
621 		if (!cube_map_stride) {
622 			DRM_DEBUG("Cube map stride not set\n");
623 			goto fail;
624 		}
625 	}
626 
627 	type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
628 		(VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
629 
630 	switch (type) {
631 	case VC4_TEXTURE_TYPE_RGBA8888:
632 	case VC4_TEXTURE_TYPE_RGBX8888:
633 	case VC4_TEXTURE_TYPE_RGBA32R:
634 		cpp = 4;
635 		break;
636 	case VC4_TEXTURE_TYPE_RGBA4444:
637 	case VC4_TEXTURE_TYPE_RGBA5551:
638 	case VC4_TEXTURE_TYPE_RGB565:
639 	case VC4_TEXTURE_TYPE_LUMALPHA:
640 	case VC4_TEXTURE_TYPE_S16F:
641 	case VC4_TEXTURE_TYPE_S16:
642 		cpp = 2;
643 		break;
644 	case VC4_TEXTURE_TYPE_LUMINANCE:
645 	case VC4_TEXTURE_TYPE_ALPHA:
646 	case VC4_TEXTURE_TYPE_S8:
647 		cpp = 1;
648 		break;
649 	case VC4_TEXTURE_TYPE_ETC1:
650 		/* ETC1 is arranged as 64-bit blocks, where each block is 4x4
651 		 * pixels.
652 		 */
653 		cpp = 8;
654 		width = (width + 3) >> 2;
655 		height = (height + 3) >> 2;
656 		break;
657 	case VC4_TEXTURE_TYPE_BW1:
658 	case VC4_TEXTURE_TYPE_A4:
659 	case VC4_TEXTURE_TYPE_A1:
660 	case VC4_TEXTURE_TYPE_RGBA64:
661 	case VC4_TEXTURE_TYPE_YUV422R:
662 	default:
663 		DRM_DEBUG("Texture format %d unsupported\n", type);
664 		goto fail;
665 	}
666 	utile_w = utile_width(cpp);
667 	utile_h = utile_height(cpp);
668 
669 	if (type == VC4_TEXTURE_TYPE_RGBA32R) {
670 		tiling_format = VC4_TILING_FORMAT_LINEAR;
671 	} else {
672 		if (size_is_lt(width, height, cpp))
673 			tiling_format = VC4_TILING_FORMAT_LT;
674 		else
675 			tiling_format = VC4_TILING_FORMAT_T;
676 	}
677 
678 	if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
679 				tiling_format, width, height, cpp)) {
680 		goto fail;
681 	}
682 
683 	/* The mipmap levels are stored before the base of the texture.  Make
684 	 * sure there is actually space in the BO.
685 	 */
686 	for (i = 1; i <= miplevels; i++) {
687 		uint32_t level_width = max(width >> i, 1u);
688 		uint32_t level_height = max(height >> i, 1u);
689 		uint32_t aligned_width, aligned_height;
690 		uint32_t level_size;
691 
692 		/* Once the levels get small enough, they drop from T to LT. */
693 		if (tiling_format == VC4_TILING_FORMAT_T &&
694 		    size_is_lt(level_width, level_height, cpp)) {
695 			tiling_format = VC4_TILING_FORMAT_LT;
696 		}
697 
698 		switch (tiling_format) {
699 		case VC4_TILING_FORMAT_T:
700 			aligned_width = round_up(level_width, utile_w * 8);
701 			aligned_height = round_up(level_height, utile_h * 8);
702 			break;
703 		case VC4_TILING_FORMAT_LT:
704 			aligned_width = round_up(level_width, utile_w);
705 			aligned_height = round_up(level_height, utile_h);
706 			break;
707 		default:
708 			aligned_width = round_up(level_width, utile_w);
709 			aligned_height = level_height;
710 			break;
711 		}
712 
713 		level_size = aligned_width * cpp * aligned_height;
714 
715 		if (offset < level_size) {
716 			DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db "
717 				  "overflowed buffer bounds (offset %d)\n",
718 				  i, level_width, level_height,
719 				  aligned_width, aligned_height,
720 				  level_size, offset);
721 			goto fail;
722 		}
723 
724 		offset -= level_size;
725 	}
726 
727 	*validated_p0 = tex->paddr + p0;
728 
729 	if (is_cs) {
730 		exec->bin_dep_seqno = max(exec->bin_dep_seqno,
731 					  to_vc4_bo(&tex->base)->write_seqno);
732 	}
733 
734 	return true;
735  fail:
736 	DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
737 	DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
738 	DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
739 	DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
740 	return false;
741 }
742 
743 static int
744 validate_gl_shader_rec(struct drm_device *dev,
745 		       struct vc4_exec_info *exec,
746 		       struct vc4_shader_state *state)
747 {
748 	uint32_t *src_handles;
749 	void *pkt_u, *pkt_v;
750 	static const uint32_t shader_reloc_offsets[] = {
751 		4, /* fs */
752 		16, /* vs */
753 		28, /* cs */
754 	};
755 	uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
756 	struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
757 	uint32_t nr_attributes, nr_relocs, packet_size;
758 	int i;
759 
760 	nr_attributes = state->addr & 0x7;
761 	if (nr_attributes == 0)
762 		nr_attributes = 8;
763 	packet_size = gl_shader_rec_size(state->addr);
764 
765 	nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
766 	if (nr_relocs * 4 > exec->shader_rec_size) {
767 		DRM_DEBUG("overflowed shader recs reading %d handles "
768 			  "from %d bytes left\n",
769 			  nr_relocs, exec->shader_rec_size);
770 		return -EINVAL;
771 	}
772 	src_handles = exec->shader_rec_u;
773 	exec->shader_rec_u += nr_relocs * 4;
774 	exec->shader_rec_size -= nr_relocs * 4;
775 
776 	if (packet_size > exec->shader_rec_size) {
777 		DRM_DEBUG("overflowed shader recs copying %db packet "
778 			  "from %d bytes left\n",
779 			  packet_size, exec->shader_rec_size);
780 		return -EINVAL;
781 	}
782 	pkt_u = exec->shader_rec_u;
783 	pkt_v = exec->shader_rec_v;
784 	memcpy(pkt_v, pkt_u, packet_size);
785 	exec->shader_rec_u += packet_size;
786 	/* Shader recs have to be aligned to 16 bytes (due to the attribute
787 	 * flags being in the low bytes), so round the next validated shader
788 	 * rec address up.  This should be safe, since we've got so many
789 	 * relocations in a shader rec packet.
790 	 */
791 	BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
792 	exec->shader_rec_v += roundup(packet_size, 16);
793 	exec->shader_rec_size -= packet_size;
794 
795 	for (i = 0; i < shader_reloc_count; i++) {
796 		if (src_handles[i] > exec->bo_count) {
797 			DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
798 			return -EINVAL;
799 		}
800 
801 		bo[i] = exec->bo[src_handles[i]];
802 		if (!bo[i])
803 			return -EINVAL;
804 	}
805 	for (i = shader_reloc_count; i < nr_relocs; i++) {
806 		bo[i] = vc4_use_bo(exec, src_handles[i]);
807 		if (!bo[i])
808 			return -EINVAL;
809 	}
810 
811 	if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
812 	    to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
813 		DRM_DEBUG("Thread mode of CL and FS do not match\n");
814 		return -EINVAL;
815 	}
816 
817 	if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
818 	    to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
819 		DRM_DEBUG("cs and vs cannot be threaded\n");
820 		return -EINVAL;
821 	}
822 
823 	for (i = 0; i < shader_reloc_count; i++) {
824 		struct vc4_validated_shader_info *validated_shader;
825 		uint32_t o = shader_reloc_offsets[i];
826 		uint32_t src_offset = *(uint32_t *)(pkt_u + o);
827 		uint32_t *texture_handles_u;
828 		void *uniform_data_u;
829 		uint32_t tex, uni;
830 
831 		*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
832 
833 		if (src_offset != 0) {
834 			DRM_DEBUG("Shaders must be at offset 0 of "
835 				  "the BO.\n");
836 			return -EINVAL;
837 		}
838 
839 		validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
840 		if (!validated_shader)
841 			return -EINVAL;
842 
843 		if (validated_shader->uniforms_src_size >
844 		    exec->uniforms_size) {
845 			DRM_DEBUG("Uniforms src buffer overflow\n");
846 			return -EINVAL;
847 		}
848 
849 		texture_handles_u = exec->uniforms_u;
850 		uniform_data_u = (texture_handles_u +
851 				  validated_shader->num_texture_samples);
852 
853 		memcpy(exec->uniforms_v, uniform_data_u,
854 		       validated_shader->uniforms_size);
855 
856 		for (tex = 0;
857 		     tex < validated_shader->num_texture_samples;
858 		     tex++) {
859 			if (!reloc_tex(exec,
860 				       uniform_data_u,
861 				       &validated_shader->texture_samples[tex],
862 				       texture_handles_u[tex],
863 				       i == 2)) {
864 				return -EINVAL;
865 			}
866 		}
867 
868 		/* Fill in the uniform slots that need this shader's
869 		 * start-of-uniforms address (used for resetting the uniform
870 		 * stream in the presence of control flow).
871 		 */
872 		for (uni = 0;
873 		     uni < validated_shader->num_uniform_addr_offsets;
874 		     uni++) {
875 			uint32_t o = validated_shader->uniform_addr_offsets[uni];
876 			((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
877 		}
878 
879 		*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
880 
881 		exec->uniforms_u += validated_shader->uniforms_src_size;
882 		exec->uniforms_v += validated_shader->uniforms_size;
883 		exec->uniforms_p += validated_shader->uniforms_size;
884 	}
885 
886 	for (i = 0; i < nr_attributes; i++) {
887 		struct drm_gem_cma_object *vbo =
888 			bo[ARRAY_SIZE(shader_reloc_offsets) + i];
889 		uint32_t o = 36 + i * 8;
890 		uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
891 		uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
892 		uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
893 		uint32_t max_index;
894 
895 		exec->bin_dep_seqno = max(exec->bin_dep_seqno,
896 					  to_vc4_bo(&vbo->base)->write_seqno);
897 
898 		if (state->addr & 0x8)
899 			stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
900 
901 		if (vbo->base.size < offset ||
902 		    vbo->base.size - offset < attr_size) {
903 			DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n",
904 				  offset, attr_size, vbo->base.size);
905 			return -EINVAL;
906 		}
907 
908 		if (stride != 0) {
909 			max_index = ((vbo->base.size - offset - attr_size) /
910 				     stride);
911 			if (state->max_index > max_index) {
912 				DRM_DEBUG("primitives use index %d out of "
913 					  "supplied %d\n",
914 					  state->max_index, max_index);
915 				return -EINVAL;
916 			}
917 		}
918 
919 		*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
920 	}
921 
922 	return 0;
923 }
924 
925 int
926 vc4_validate_shader_recs(struct drm_device *dev,
927 			 struct vc4_exec_info *exec)
928 {
929 	uint32_t i;
930 	int ret = 0;
931 
932 	for (i = 0; i < exec->shader_state_count; i++) {
933 		ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
934 		if (ret)
935 			return ret;
936 	}
937 
938 	return ret;
939 }
940