xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_v3d.c (revision d2574c33)
1 /*
2  * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License version 2 as published by
8  * the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along with
16  * this program.  If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #include <linux/clk.h>
20 #include <linux/component.h>
21 #include <linux/pm_runtime.h>
22 #include "vc4_drv.h"
23 #include "vc4_regs.h"
24 
25 #ifdef CONFIG_DEBUG_FS
26 #define REGDEF(reg) { reg, #reg }
27 static const struct {
28 	uint32_t reg;
29 	const char *name;
30 } vc4_reg_defs[] = {
31 	REGDEF(V3D_IDENT0),
32 	REGDEF(V3D_IDENT1),
33 	REGDEF(V3D_IDENT2),
34 	REGDEF(V3D_SCRATCH),
35 	REGDEF(V3D_L2CACTL),
36 	REGDEF(V3D_SLCACTL),
37 	REGDEF(V3D_INTCTL),
38 	REGDEF(V3D_INTENA),
39 	REGDEF(V3D_INTDIS),
40 	REGDEF(V3D_CT0CS),
41 	REGDEF(V3D_CT1CS),
42 	REGDEF(V3D_CT0EA),
43 	REGDEF(V3D_CT1EA),
44 	REGDEF(V3D_CT0CA),
45 	REGDEF(V3D_CT1CA),
46 	REGDEF(V3D_CT00RA0),
47 	REGDEF(V3D_CT01RA0),
48 	REGDEF(V3D_CT0LC),
49 	REGDEF(V3D_CT1LC),
50 	REGDEF(V3D_CT0PC),
51 	REGDEF(V3D_CT1PC),
52 	REGDEF(V3D_PCS),
53 	REGDEF(V3D_BFC),
54 	REGDEF(V3D_RFC),
55 	REGDEF(V3D_BPCA),
56 	REGDEF(V3D_BPCS),
57 	REGDEF(V3D_BPOA),
58 	REGDEF(V3D_BPOS),
59 	REGDEF(V3D_BXCF),
60 	REGDEF(V3D_SQRSV0),
61 	REGDEF(V3D_SQRSV1),
62 	REGDEF(V3D_SQCNTL),
63 	REGDEF(V3D_SRQPC),
64 	REGDEF(V3D_SRQUA),
65 	REGDEF(V3D_SRQUL),
66 	REGDEF(V3D_SRQCS),
67 	REGDEF(V3D_VPACNTL),
68 	REGDEF(V3D_VPMBASE),
69 	REGDEF(V3D_PCTRC),
70 	REGDEF(V3D_PCTRE),
71 	REGDEF(V3D_PCTR(0)),
72 	REGDEF(V3D_PCTRS(0)),
73 	REGDEF(V3D_PCTR(1)),
74 	REGDEF(V3D_PCTRS(1)),
75 	REGDEF(V3D_PCTR(2)),
76 	REGDEF(V3D_PCTRS(2)),
77 	REGDEF(V3D_PCTR(3)),
78 	REGDEF(V3D_PCTRS(3)),
79 	REGDEF(V3D_PCTR(4)),
80 	REGDEF(V3D_PCTRS(4)),
81 	REGDEF(V3D_PCTR(5)),
82 	REGDEF(V3D_PCTRS(5)),
83 	REGDEF(V3D_PCTR(6)),
84 	REGDEF(V3D_PCTRS(6)),
85 	REGDEF(V3D_PCTR(7)),
86 	REGDEF(V3D_PCTRS(7)),
87 	REGDEF(V3D_PCTR(8)),
88 	REGDEF(V3D_PCTRS(8)),
89 	REGDEF(V3D_PCTR(9)),
90 	REGDEF(V3D_PCTRS(9)),
91 	REGDEF(V3D_PCTR(10)),
92 	REGDEF(V3D_PCTRS(10)),
93 	REGDEF(V3D_PCTR(11)),
94 	REGDEF(V3D_PCTRS(11)),
95 	REGDEF(V3D_PCTR(12)),
96 	REGDEF(V3D_PCTRS(12)),
97 	REGDEF(V3D_PCTR(13)),
98 	REGDEF(V3D_PCTRS(13)),
99 	REGDEF(V3D_PCTR(14)),
100 	REGDEF(V3D_PCTRS(14)),
101 	REGDEF(V3D_PCTR(15)),
102 	REGDEF(V3D_PCTRS(15)),
103 	REGDEF(V3D_DBGE),
104 	REGDEF(V3D_FDBGO),
105 	REGDEF(V3D_FDBGB),
106 	REGDEF(V3D_FDBGR),
107 	REGDEF(V3D_FDBGS),
108 	REGDEF(V3D_ERRSTAT),
109 };
110 
111 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
112 {
113 	struct drm_info_node *node = (struct drm_info_node *)m->private;
114 	struct drm_device *dev = node->minor->dev;
115 	struct vc4_dev *vc4 = to_vc4_dev(dev);
116 	int i;
117 
118 	for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
119 		seq_printf(m, "%s (0x%04x): 0x%08x\n",
120 			   vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
121 			   V3D_READ(vc4_reg_defs[i].reg));
122 	}
123 
124 	return 0;
125 }
126 
127 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
128 {
129 	struct drm_info_node *node = (struct drm_info_node *)m->private;
130 	struct drm_device *dev = node->minor->dev;
131 	struct vc4_dev *vc4 = to_vc4_dev(dev);
132 	uint32_t ident1 = V3D_READ(V3D_IDENT1);
133 	uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
134 	uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
135 	uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
136 
137 	seq_printf(m, "Revision:   %d\n",
138 		   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
139 	seq_printf(m, "Slices:     %d\n", nslc);
140 	seq_printf(m, "TMUs:       %d\n", nslc * tups);
141 	seq_printf(m, "QPUs:       %d\n", nslc * qups);
142 	seq_printf(m, "Semaphores: %d\n",
143 		   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
144 
145 	return 0;
146 }
147 #endif /* CONFIG_DEBUG_FS */
148 
149 static void vc4_v3d_init_hw(struct drm_device *dev)
150 {
151 	struct vc4_dev *vc4 = to_vc4_dev(dev);
152 
153 	/* Take all the memory that would have been reserved for user
154 	 * QPU programs, since we don't have an interface for running
155 	 * them, anyway.
156 	 */
157 	V3D_WRITE(V3D_VPMBASE, 0);
158 }
159 
160 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
161 {
162 	struct drm_device *dev = vc4->dev;
163 	unsigned long irqflags;
164 	int slot;
165 	uint64_t seqno = 0;
166 	struct vc4_exec_info *exec;
167 
168 try_again:
169 	spin_lock_irqsave(&vc4->job_lock, irqflags);
170 	slot = ffs(~vc4->bin_alloc_used);
171 	if (slot != 0) {
172 		/* Switch from ffs() bit index to a 0-based index. */
173 		slot--;
174 		vc4->bin_alloc_used |= BIT(slot);
175 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
176 		return slot;
177 	}
178 
179 	/* Couldn't find an open slot.  Wait for render to complete
180 	 * and try again.
181 	 */
182 	exec = vc4_last_render_job(vc4);
183 	if (exec)
184 		seqno = exec->seqno;
185 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
186 
187 	if (seqno) {
188 		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
189 
190 		if (ret == 0)
191 			goto try_again;
192 
193 		return ret;
194 	}
195 
196 	return -ENOMEM;
197 }
198 
199 /**
200  * vc4_allocate_bin_bo() - allocates the memory that will be used for
201  * tile binning.
202  *
203  * The binner has a limitation that the addresses in the tile state
204  * buffer that point into the tile alloc buffer or binner overflow
205  * memory only have 28 bits (256MB), and the top 4 on the bus for
206  * tile alloc references end up coming from the tile state buffer's
207  * address.
208  *
209  * To work around this, we allocate a single large buffer while V3D is
210  * in use, make sure that it has the top 4 bits constant across its
211  * entire extent, and then put the tile state, tile alloc, and binner
212  * overflow memory inside that buffer.
213  *
214  * This creates a limitation where we may not be able to execute a job
215  * if it doesn't fit within the buffer that we allocated up front.
216  * However, it turns out that 16MB is "enough for anybody", and
217  * real-world applications run into allocation failures from the
218  * overall CMA pool before they make scenes complicated enough to run
219  * out of bin space.
220  */
221 static int vc4_allocate_bin_bo(struct drm_device *drm)
222 {
223 	struct vc4_dev *vc4 = to_vc4_dev(drm);
224 	struct vc4_v3d *v3d = vc4->v3d;
225 	uint32_t size = 16 * 1024 * 1024;
226 	int ret = 0;
227 	struct list_head list;
228 
229 	/* We may need to try allocating more than once to get a BO
230 	 * that doesn't cross 256MB.  Track the ones we've allocated
231 	 * that failed so far, so that we can free them when we've got
232 	 * one that succeeded (if we freed them right away, our next
233 	 * allocation would probably be the same chunk of memory).
234 	 */
235 	INIT_LIST_HEAD(&list);
236 
237 	while (true) {
238 		struct vc4_bo *bo = vc4_bo_create(drm, size, true,
239 						  VC4_BO_TYPE_BIN);
240 
241 		if (IS_ERR(bo)) {
242 			ret = PTR_ERR(bo);
243 
244 			dev_err(&v3d->pdev->dev,
245 				"Failed to allocate memory for tile binning: "
246 				"%d. You may need to enable CMA or give it "
247 				"more memory.",
248 				ret);
249 			break;
250 		}
251 
252 		/* Check if this BO won't trigger the addressing bug. */
253 		if ((bo->base.paddr & 0xf0000000) ==
254 		    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
255 			vc4->bin_bo = bo;
256 
257 			/* Set up for allocating 512KB chunks of
258 			 * binner memory.  The biggest allocation we
259 			 * need to do is for the initial tile alloc +
260 			 * tile state buffer.  We can render to a
261 			 * maximum of ((2048*2048) / (32*32) = 4096
262 			 * tiles in a frame (until we do floating
263 			 * point rendering, at which point it would be
264 			 * 8192).  Tile state is 48b/tile (rounded to
265 			 * a page), and tile alloc is 32b/tile
266 			 * (rounded to a page), plus a page of extra,
267 			 * for a total of 320kb for our worst-case.
268 			 * We choose 512kb so that it divides evenly
269 			 * into our 16MB, and the rest of the 512kb
270 			 * will be used as storage for the overflow
271 			 * from the initial 32b CL per bin.
272 			 */
273 			vc4->bin_alloc_size = 512 * 1024;
274 			vc4->bin_alloc_used = 0;
275 			vc4->bin_alloc_overflow = 0;
276 			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
277 				     bo->base.base.size / vc4->bin_alloc_size);
278 
279 			break;
280 		}
281 
282 		/* Put it on the list to free later, and try again. */
283 		list_add(&bo->unref_head, &list);
284 	}
285 
286 	/* Free all the BOs we allocated but didn't choose. */
287 	while (!list_empty(&list)) {
288 		struct vc4_bo *bo = list_last_entry(&list,
289 						    struct vc4_bo, unref_head);
290 
291 		list_del(&bo->unref_head);
292 		drm_gem_object_put_unlocked(&bo->base.base);
293 	}
294 
295 	return ret;
296 }
297 
298 #ifdef CONFIG_PM
299 static int vc4_v3d_runtime_suspend(struct device *dev)
300 {
301 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
302 	struct vc4_dev *vc4 = v3d->vc4;
303 
304 	vc4_irq_uninstall(vc4->dev);
305 
306 	drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
307 	vc4->bin_bo = NULL;
308 
309 	clk_disable_unprepare(v3d->clk);
310 
311 	return 0;
312 }
313 
314 static int vc4_v3d_runtime_resume(struct device *dev)
315 {
316 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
317 	struct vc4_dev *vc4 = v3d->vc4;
318 	int ret;
319 
320 	ret = vc4_allocate_bin_bo(vc4->dev);
321 	if (ret)
322 		return ret;
323 
324 	ret = clk_prepare_enable(v3d->clk);
325 	if (ret != 0)
326 		return ret;
327 
328 	vc4_v3d_init_hw(vc4->dev);
329 
330 	/* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
331 	enable_irq(vc4->dev->irq);
332 	vc4_irq_postinstall(vc4->dev);
333 
334 	return 0;
335 }
336 #endif
337 
338 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
339 {
340 	struct platform_device *pdev = to_platform_device(dev);
341 	struct drm_device *drm = dev_get_drvdata(master);
342 	struct vc4_dev *vc4 = to_vc4_dev(drm);
343 	struct vc4_v3d *v3d = NULL;
344 	int ret;
345 
346 	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
347 	if (!v3d)
348 		return -ENOMEM;
349 
350 	dev_set_drvdata(dev, v3d);
351 
352 	v3d->pdev = pdev;
353 
354 	v3d->regs = vc4_ioremap_regs(pdev, 0);
355 	if (IS_ERR(v3d->regs))
356 		return PTR_ERR(v3d->regs);
357 
358 	vc4->v3d = v3d;
359 	v3d->vc4 = vc4;
360 
361 	v3d->clk = devm_clk_get(dev, NULL);
362 	if (IS_ERR(v3d->clk)) {
363 		int ret = PTR_ERR(v3d->clk);
364 
365 		if (ret == -ENOENT) {
366 			/* bcm2835 didn't have a clock reference in the DT. */
367 			ret = 0;
368 			v3d->clk = NULL;
369 		} else {
370 			if (ret != -EPROBE_DEFER)
371 				dev_err(dev, "Failed to get V3D clock: %d\n",
372 					ret);
373 			return ret;
374 		}
375 	}
376 
377 	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
378 		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
379 			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
380 		return -EINVAL;
381 	}
382 
383 	ret = clk_prepare_enable(v3d->clk);
384 	if (ret != 0)
385 		return ret;
386 
387 	ret = vc4_allocate_bin_bo(drm);
388 	if (ret) {
389 		clk_disable_unprepare(v3d->clk);
390 		return ret;
391 	}
392 
393 	/* Reset the binner overflow address/size at setup, to be sure
394 	 * we don't reuse an old one.
395 	 */
396 	V3D_WRITE(V3D_BPOA, 0);
397 	V3D_WRITE(V3D_BPOS, 0);
398 
399 	vc4_v3d_init_hw(drm);
400 
401 	ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
402 	if (ret) {
403 		DRM_ERROR("Failed to install IRQ handler\n");
404 		return ret;
405 	}
406 
407 	pm_runtime_set_active(dev);
408 	pm_runtime_use_autosuspend(dev);
409 	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
410 	pm_runtime_enable(dev);
411 
412 	return 0;
413 }
414 
415 static void vc4_v3d_unbind(struct device *dev, struct device *master,
416 			   void *data)
417 {
418 	struct drm_device *drm = dev_get_drvdata(master);
419 	struct vc4_dev *vc4 = to_vc4_dev(drm);
420 
421 	pm_runtime_disable(dev);
422 
423 	drm_irq_uninstall(drm);
424 
425 	/* Disable the binner's overflow memory address, so the next
426 	 * driver probe (if any) doesn't try to reuse our old
427 	 * allocation.
428 	 */
429 	V3D_WRITE(V3D_BPOA, 0);
430 	V3D_WRITE(V3D_BPOS, 0);
431 
432 	vc4->v3d = NULL;
433 }
434 
435 static const struct dev_pm_ops vc4_v3d_pm_ops = {
436 	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
437 };
438 
439 static const struct component_ops vc4_v3d_ops = {
440 	.bind   = vc4_v3d_bind,
441 	.unbind = vc4_v3d_unbind,
442 };
443 
444 static int vc4_v3d_dev_probe(struct platform_device *pdev)
445 {
446 	return component_add(&pdev->dev, &vc4_v3d_ops);
447 }
448 
449 static int vc4_v3d_dev_remove(struct platform_device *pdev)
450 {
451 	component_del(&pdev->dev, &vc4_v3d_ops);
452 	return 0;
453 }
454 
455 static const struct of_device_id vc4_v3d_dt_match[] = {
456 	{ .compatible = "brcm,bcm2835-v3d" },
457 	{ .compatible = "brcm,cygnus-v3d" },
458 	{ .compatible = "brcm,vc4-v3d" },
459 	{}
460 };
461 
462 struct platform_driver vc4_v3d_driver = {
463 	.probe = vc4_v3d_dev_probe,
464 	.remove = vc4_v3d_dev_remove,
465 	.driver = {
466 		.name = "vc4_v3d",
467 		.of_match_table = vc4_v3d_dt_match,
468 		.pm = &vc4_v3d_pm_ops,
469 	},
470 };
471