xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_v3d.c (revision 2bdd5238)
1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3  * Copyright (c) 2014 The Linux Foundation. All rights reserved.
4  * Copyright (C) 2013 Red Hat
5  * Author: Rob Clark <robdclark@gmail.com>
6  */
7 
8 #include <linux/clk.h>
9 #include <linux/component.h>
10 #include <linux/platform_device.h>
11 #include <linux/pm_runtime.h>
12 
13 #include "vc4_drv.h"
14 #include "vc4_regs.h"
15 
16 static const struct debugfs_reg32 v3d_regs[] = {
17 	VC4_REG32(V3D_IDENT0),
18 	VC4_REG32(V3D_IDENT1),
19 	VC4_REG32(V3D_IDENT2),
20 	VC4_REG32(V3D_SCRATCH),
21 	VC4_REG32(V3D_L2CACTL),
22 	VC4_REG32(V3D_SLCACTL),
23 	VC4_REG32(V3D_INTCTL),
24 	VC4_REG32(V3D_INTENA),
25 	VC4_REG32(V3D_INTDIS),
26 	VC4_REG32(V3D_CT0CS),
27 	VC4_REG32(V3D_CT1CS),
28 	VC4_REG32(V3D_CT0EA),
29 	VC4_REG32(V3D_CT1EA),
30 	VC4_REG32(V3D_CT0CA),
31 	VC4_REG32(V3D_CT1CA),
32 	VC4_REG32(V3D_CT00RA0),
33 	VC4_REG32(V3D_CT01RA0),
34 	VC4_REG32(V3D_CT0LC),
35 	VC4_REG32(V3D_CT1LC),
36 	VC4_REG32(V3D_CT0PC),
37 	VC4_REG32(V3D_CT1PC),
38 	VC4_REG32(V3D_PCS),
39 	VC4_REG32(V3D_BFC),
40 	VC4_REG32(V3D_RFC),
41 	VC4_REG32(V3D_BPCA),
42 	VC4_REG32(V3D_BPCS),
43 	VC4_REG32(V3D_BPOA),
44 	VC4_REG32(V3D_BPOS),
45 	VC4_REG32(V3D_BXCF),
46 	VC4_REG32(V3D_SQRSV0),
47 	VC4_REG32(V3D_SQRSV1),
48 	VC4_REG32(V3D_SQCNTL),
49 	VC4_REG32(V3D_SRQPC),
50 	VC4_REG32(V3D_SRQUA),
51 	VC4_REG32(V3D_SRQUL),
52 	VC4_REG32(V3D_SRQCS),
53 	VC4_REG32(V3D_VPACNTL),
54 	VC4_REG32(V3D_VPMBASE),
55 	VC4_REG32(V3D_PCTRC),
56 	VC4_REG32(V3D_PCTRE),
57 	VC4_REG32(V3D_PCTR(0)),
58 	VC4_REG32(V3D_PCTRS(0)),
59 	VC4_REG32(V3D_PCTR(1)),
60 	VC4_REG32(V3D_PCTRS(1)),
61 	VC4_REG32(V3D_PCTR(2)),
62 	VC4_REG32(V3D_PCTRS(2)),
63 	VC4_REG32(V3D_PCTR(3)),
64 	VC4_REG32(V3D_PCTRS(3)),
65 	VC4_REG32(V3D_PCTR(4)),
66 	VC4_REG32(V3D_PCTRS(4)),
67 	VC4_REG32(V3D_PCTR(5)),
68 	VC4_REG32(V3D_PCTRS(5)),
69 	VC4_REG32(V3D_PCTR(6)),
70 	VC4_REG32(V3D_PCTRS(6)),
71 	VC4_REG32(V3D_PCTR(7)),
72 	VC4_REG32(V3D_PCTRS(7)),
73 	VC4_REG32(V3D_PCTR(8)),
74 	VC4_REG32(V3D_PCTRS(8)),
75 	VC4_REG32(V3D_PCTR(9)),
76 	VC4_REG32(V3D_PCTRS(9)),
77 	VC4_REG32(V3D_PCTR(10)),
78 	VC4_REG32(V3D_PCTRS(10)),
79 	VC4_REG32(V3D_PCTR(11)),
80 	VC4_REG32(V3D_PCTRS(11)),
81 	VC4_REG32(V3D_PCTR(12)),
82 	VC4_REG32(V3D_PCTRS(12)),
83 	VC4_REG32(V3D_PCTR(13)),
84 	VC4_REG32(V3D_PCTRS(13)),
85 	VC4_REG32(V3D_PCTR(14)),
86 	VC4_REG32(V3D_PCTRS(14)),
87 	VC4_REG32(V3D_PCTR(15)),
88 	VC4_REG32(V3D_PCTRS(15)),
89 	VC4_REG32(V3D_DBGE),
90 	VC4_REG32(V3D_FDBGO),
91 	VC4_REG32(V3D_FDBGB),
92 	VC4_REG32(V3D_FDBGR),
93 	VC4_REG32(V3D_FDBGS),
94 	VC4_REG32(V3D_ERRSTAT),
95 };
96 
97 static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
98 {
99 	struct drm_info_node *node = (struct drm_info_node *)m->private;
100 	struct drm_device *dev = node->minor->dev;
101 	struct vc4_dev *vc4 = to_vc4_dev(dev);
102 	int ret = vc4_v3d_pm_get(vc4);
103 
104 	if (ret == 0) {
105 		uint32_t ident1 = V3D_READ(V3D_IDENT1);
106 		uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
107 		uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
108 		uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
109 
110 		seq_printf(m, "Revision:   %d\n",
111 			   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
112 		seq_printf(m, "Slices:     %d\n", nslc);
113 		seq_printf(m, "TMUs:       %d\n", nslc * tups);
114 		seq_printf(m, "QPUs:       %d\n", nslc * qups);
115 		seq_printf(m, "Semaphores: %d\n",
116 			   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
117 		vc4_v3d_pm_put(vc4);
118 	}
119 
120 	return 0;
121 }
122 
123 /*
124  * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
125  * get the pm_runtime refcount to 0 in vc4_reset().
126  */
127 int
128 vc4_v3d_pm_get(struct vc4_dev *vc4)
129 {
130 	mutex_lock(&vc4->power_lock);
131 	if (vc4->power_refcount++ == 0) {
132 		int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
133 
134 		if (ret < 0) {
135 			vc4->power_refcount--;
136 			mutex_unlock(&vc4->power_lock);
137 			return ret;
138 		}
139 	}
140 	mutex_unlock(&vc4->power_lock);
141 
142 	return 0;
143 }
144 
145 void
146 vc4_v3d_pm_put(struct vc4_dev *vc4)
147 {
148 	mutex_lock(&vc4->power_lock);
149 	if (--vc4->power_refcount == 0) {
150 		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
151 		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
152 	}
153 	mutex_unlock(&vc4->power_lock);
154 }
155 
156 static void vc4_v3d_init_hw(struct drm_device *dev)
157 {
158 	struct vc4_dev *vc4 = to_vc4_dev(dev);
159 
160 	/* Take all the memory that would have been reserved for user
161 	 * QPU programs, since we don't have an interface for running
162 	 * them, anyway.
163 	 */
164 	V3D_WRITE(V3D_VPMBASE, 0);
165 }
166 
167 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
168 {
169 	struct drm_device *dev = &vc4->base;
170 	unsigned long irqflags;
171 	int slot;
172 	uint64_t seqno = 0;
173 	struct vc4_exec_info *exec;
174 
175 try_again:
176 	spin_lock_irqsave(&vc4->job_lock, irqflags);
177 	slot = ffs(~vc4->bin_alloc_used);
178 	if (slot != 0) {
179 		/* Switch from ffs() bit index to a 0-based index. */
180 		slot--;
181 		vc4->bin_alloc_used |= BIT(slot);
182 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
183 		return slot;
184 	}
185 
186 	/* Couldn't find an open slot.  Wait for render to complete
187 	 * and try again.
188 	 */
189 	exec = vc4_last_render_job(vc4);
190 	if (exec)
191 		seqno = exec->seqno;
192 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
193 
194 	if (seqno) {
195 		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
196 
197 		if (ret == 0)
198 			goto try_again;
199 
200 		return ret;
201 	}
202 
203 	return -ENOMEM;
204 }
205 
206 /*
207  * bin_bo_alloc() - allocates the memory that will be used for
208  * tile binning.
209  *
210  * The binner has a limitation that the addresses in the tile state
211  * buffer that point into the tile alloc buffer or binner overflow
212  * memory only have 28 bits (256MB), and the top 4 on the bus for
213  * tile alloc references end up coming from the tile state buffer's
214  * address.
215  *
216  * To work around this, we allocate a single large buffer while V3D is
217  * in use, make sure that it has the top 4 bits constant across its
218  * entire extent, and then put the tile state, tile alloc, and binner
219  * overflow memory inside that buffer.
220  *
221  * This creates a limitation where we may not be able to execute a job
222  * if it doesn't fit within the buffer that we allocated up front.
223  * However, it turns out that 16MB is "enough for anybody", and
224  * real-world applications run into allocation failures from the
225  * overall CMA pool before they make scenes complicated enough to run
226  * out of bin space.
227  */
228 static int bin_bo_alloc(struct vc4_dev *vc4)
229 {
230 	struct vc4_v3d *v3d = vc4->v3d;
231 	uint32_t size = 16 * 1024 * 1024;
232 	int ret = 0;
233 	struct list_head list;
234 
235 	if (!v3d)
236 		return -ENODEV;
237 
238 	/* We may need to try allocating more than once to get a BO
239 	 * that doesn't cross 256MB.  Track the ones we've allocated
240 	 * that failed so far, so that we can free them when we've got
241 	 * one that succeeded (if we freed them right away, our next
242 	 * allocation would probably be the same chunk of memory).
243 	 */
244 	INIT_LIST_HEAD(&list);
245 
246 	while (true) {
247 		struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true,
248 						  VC4_BO_TYPE_BIN);
249 
250 		if (IS_ERR(bo)) {
251 			ret = PTR_ERR(bo);
252 
253 			dev_err(&v3d->pdev->dev,
254 				"Failed to allocate memory for tile binning: "
255 				"%d. You may need to enable CMA or give it "
256 				"more memory.",
257 				ret);
258 			break;
259 		}
260 
261 		/* Check if this BO won't trigger the addressing bug. */
262 		if ((bo->base.paddr & 0xf0000000) ==
263 		    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
264 			vc4->bin_bo = bo;
265 
266 			/* Set up for allocating 512KB chunks of
267 			 * binner memory.  The biggest allocation we
268 			 * need to do is for the initial tile alloc +
269 			 * tile state buffer.  We can render to a
270 			 * maximum of ((2048*2048) / (32*32) = 4096
271 			 * tiles in a frame (until we do floating
272 			 * point rendering, at which point it would be
273 			 * 8192).  Tile state is 48b/tile (rounded to
274 			 * a page), and tile alloc is 32b/tile
275 			 * (rounded to a page), plus a page of extra,
276 			 * for a total of 320kb for our worst-case.
277 			 * We choose 512kb so that it divides evenly
278 			 * into our 16MB, and the rest of the 512kb
279 			 * will be used as storage for the overflow
280 			 * from the initial 32b CL per bin.
281 			 */
282 			vc4->bin_alloc_size = 512 * 1024;
283 			vc4->bin_alloc_used = 0;
284 			vc4->bin_alloc_overflow = 0;
285 			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
286 				     bo->base.base.size / vc4->bin_alloc_size);
287 
288 			kref_init(&vc4->bin_bo_kref);
289 
290 			/* Enable the out-of-memory interrupt to set our
291 			 * newly-allocated binner BO, potentially from an
292 			 * already-pending-but-masked interrupt.
293 			 */
294 			V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
295 
296 			break;
297 		}
298 
299 		/* Put it on the list to free later, and try again. */
300 		list_add(&bo->unref_head, &list);
301 	}
302 
303 	/* Free all the BOs we allocated but didn't choose. */
304 	while (!list_empty(&list)) {
305 		struct vc4_bo *bo = list_last_entry(&list,
306 						    struct vc4_bo, unref_head);
307 
308 		list_del(&bo->unref_head);
309 		drm_gem_object_put(&bo->base.base);
310 	}
311 
312 	return ret;
313 }
314 
315 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
316 {
317 	int ret = 0;
318 
319 	mutex_lock(&vc4->bin_bo_lock);
320 
321 	if (used && *used)
322 		goto complete;
323 
324 	if (vc4->bin_bo)
325 		kref_get(&vc4->bin_bo_kref);
326 	else
327 		ret = bin_bo_alloc(vc4);
328 
329 	if (ret == 0 && used)
330 		*used = true;
331 
332 complete:
333 	mutex_unlock(&vc4->bin_bo_lock);
334 
335 	return ret;
336 }
337 
338 static void bin_bo_release(struct kref *ref)
339 {
340 	struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
341 
342 	if (WARN_ON_ONCE(!vc4->bin_bo))
343 		return;
344 
345 	drm_gem_object_put(&vc4->bin_bo->base.base);
346 	vc4->bin_bo = NULL;
347 }
348 
349 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
350 {
351 	mutex_lock(&vc4->bin_bo_lock);
352 	kref_put(&vc4->bin_bo_kref, bin_bo_release);
353 	mutex_unlock(&vc4->bin_bo_lock);
354 }
355 
356 #ifdef CONFIG_PM
357 static int vc4_v3d_runtime_suspend(struct device *dev)
358 {
359 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
360 	struct vc4_dev *vc4 = v3d->vc4;
361 
362 	vc4_irq_disable(&vc4->base);
363 
364 	clk_disable_unprepare(v3d->clk);
365 
366 	return 0;
367 }
368 
369 static int vc4_v3d_runtime_resume(struct device *dev)
370 {
371 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
372 	struct vc4_dev *vc4 = v3d->vc4;
373 	int ret;
374 
375 	ret = clk_prepare_enable(v3d->clk);
376 	if (ret != 0)
377 		return ret;
378 
379 	vc4_v3d_init_hw(&vc4->base);
380 
381 	/* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
382 	enable_irq(vc4->irq);
383 	vc4_irq_enable(&vc4->base);
384 
385 	return 0;
386 }
387 #endif
388 
389 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
390 {
391 	struct platform_device *pdev = to_platform_device(dev);
392 	struct drm_device *drm = dev_get_drvdata(master);
393 	struct vc4_dev *vc4 = to_vc4_dev(drm);
394 	struct vc4_v3d *v3d = NULL;
395 	int ret;
396 
397 	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
398 	if (!v3d)
399 		return -ENOMEM;
400 
401 	dev_set_drvdata(dev, v3d);
402 
403 	v3d->pdev = pdev;
404 
405 	v3d->regs = vc4_ioremap_regs(pdev, 0);
406 	if (IS_ERR(v3d->regs))
407 		return PTR_ERR(v3d->regs);
408 	v3d->regset.base = v3d->regs;
409 	v3d->regset.regs = v3d_regs;
410 	v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
411 
412 	vc4->v3d = v3d;
413 	v3d->vc4 = vc4;
414 
415 	v3d->clk = devm_clk_get(dev, NULL);
416 	if (IS_ERR(v3d->clk)) {
417 		int ret = PTR_ERR(v3d->clk);
418 
419 		if (ret == -ENOENT) {
420 			/* bcm2835 didn't have a clock reference in the DT. */
421 			ret = 0;
422 			v3d->clk = NULL;
423 		} else {
424 			if (ret != -EPROBE_DEFER)
425 				dev_err(dev, "Failed to get V3D clock: %d\n",
426 					ret);
427 			return ret;
428 		}
429 	}
430 
431 	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
432 		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
433 			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
434 		return -EINVAL;
435 	}
436 
437 	ret = clk_prepare_enable(v3d->clk);
438 	if (ret != 0)
439 		return ret;
440 
441 	/* Reset the binner overflow address/size at setup, to be sure
442 	 * we don't reuse an old one.
443 	 */
444 	V3D_WRITE(V3D_BPOA, 0);
445 	V3D_WRITE(V3D_BPOS, 0);
446 
447 	vc4_v3d_init_hw(drm);
448 
449 	ret = platform_get_irq(pdev, 0);
450 	if (ret < 0)
451 		return ret;
452 	vc4->irq = ret;
453 
454 	ret = vc4_irq_install(drm, vc4->irq);
455 	if (ret) {
456 		DRM_ERROR("Failed to install IRQ handler\n");
457 		return ret;
458 	}
459 
460 	pm_runtime_set_active(dev);
461 	pm_runtime_use_autosuspend(dev);
462 	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
463 	pm_runtime_enable(dev);
464 
465 	vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
466 	vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
467 
468 	return 0;
469 }
470 
471 static void vc4_v3d_unbind(struct device *dev, struct device *master,
472 			   void *data)
473 {
474 	struct drm_device *drm = dev_get_drvdata(master);
475 	struct vc4_dev *vc4 = to_vc4_dev(drm);
476 
477 	pm_runtime_disable(dev);
478 
479 	vc4_irq_uninstall(drm);
480 
481 	/* Disable the binner's overflow memory address, so the next
482 	 * driver probe (if any) doesn't try to reuse our old
483 	 * allocation.
484 	 */
485 	V3D_WRITE(V3D_BPOA, 0);
486 	V3D_WRITE(V3D_BPOS, 0);
487 
488 	vc4->v3d = NULL;
489 }
490 
491 static const struct dev_pm_ops vc4_v3d_pm_ops = {
492 	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
493 };
494 
495 static const struct component_ops vc4_v3d_ops = {
496 	.bind   = vc4_v3d_bind,
497 	.unbind = vc4_v3d_unbind,
498 };
499 
500 static int vc4_v3d_dev_probe(struct platform_device *pdev)
501 {
502 	return component_add(&pdev->dev, &vc4_v3d_ops);
503 }
504 
505 static int vc4_v3d_dev_remove(struct platform_device *pdev)
506 {
507 	component_del(&pdev->dev, &vc4_v3d_ops);
508 	return 0;
509 }
510 
511 const struct of_device_id vc4_v3d_dt_match[] = {
512 	{ .compatible = "brcm,bcm2835-v3d" },
513 	{ .compatible = "brcm,cygnus-v3d" },
514 	{ .compatible = "brcm,vc4-v3d" },
515 	{}
516 };
517 
518 struct platform_driver vc4_v3d_driver = {
519 	.probe = vc4_v3d_dev_probe,
520 	.remove = vc4_v3d_dev_remove,
521 	.driver = {
522 		.name = "vc4_v3d",
523 		.of_match_table = vc4_v3d_dt_match,
524 		.pm = &vc4_v3d_pm_ops,
525 	},
526 };
527