xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_v3d.c (revision 048dc3ab)
1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3  * Copyright (c) 2014 The Linux Foundation. All rights reserved.
4  * Copyright (C) 2013 Red Hat
5  * Author: Rob Clark <robdclark@gmail.com>
6  */
7 
8 #include <linux/clk.h>
9 #include <linux/component.h>
10 #include <linux/pm_runtime.h>
11 #include "vc4_drv.h"
12 #include "vc4_regs.h"
13 
14 static const struct debugfs_reg32 v3d_regs[] = {
15 	VC4_REG32(V3D_IDENT0),
16 	VC4_REG32(V3D_IDENT1),
17 	VC4_REG32(V3D_IDENT2),
18 	VC4_REG32(V3D_SCRATCH),
19 	VC4_REG32(V3D_L2CACTL),
20 	VC4_REG32(V3D_SLCACTL),
21 	VC4_REG32(V3D_INTCTL),
22 	VC4_REG32(V3D_INTENA),
23 	VC4_REG32(V3D_INTDIS),
24 	VC4_REG32(V3D_CT0CS),
25 	VC4_REG32(V3D_CT1CS),
26 	VC4_REG32(V3D_CT0EA),
27 	VC4_REG32(V3D_CT1EA),
28 	VC4_REG32(V3D_CT0CA),
29 	VC4_REG32(V3D_CT1CA),
30 	VC4_REG32(V3D_CT00RA0),
31 	VC4_REG32(V3D_CT01RA0),
32 	VC4_REG32(V3D_CT0LC),
33 	VC4_REG32(V3D_CT1LC),
34 	VC4_REG32(V3D_CT0PC),
35 	VC4_REG32(V3D_CT1PC),
36 	VC4_REG32(V3D_PCS),
37 	VC4_REG32(V3D_BFC),
38 	VC4_REG32(V3D_RFC),
39 	VC4_REG32(V3D_BPCA),
40 	VC4_REG32(V3D_BPCS),
41 	VC4_REG32(V3D_BPOA),
42 	VC4_REG32(V3D_BPOS),
43 	VC4_REG32(V3D_BXCF),
44 	VC4_REG32(V3D_SQRSV0),
45 	VC4_REG32(V3D_SQRSV1),
46 	VC4_REG32(V3D_SQCNTL),
47 	VC4_REG32(V3D_SRQPC),
48 	VC4_REG32(V3D_SRQUA),
49 	VC4_REG32(V3D_SRQUL),
50 	VC4_REG32(V3D_SRQCS),
51 	VC4_REG32(V3D_VPACNTL),
52 	VC4_REG32(V3D_VPMBASE),
53 	VC4_REG32(V3D_PCTRC),
54 	VC4_REG32(V3D_PCTRE),
55 	VC4_REG32(V3D_PCTR(0)),
56 	VC4_REG32(V3D_PCTRS(0)),
57 	VC4_REG32(V3D_PCTR(1)),
58 	VC4_REG32(V3D_PCTRS(1)),
59 	VC4_REG32(V3D_PCTR(2)),
60 	VC4_REG32(V3D_PCTRS(2)),
61 	VC4_REG32(V3D_PCTR(3)),
62 	VC4_REG32(V3D_PCTRS(3)),
63 	VC4_REG32(V3D_PCTR(4)),
64 	VC4_REG32(V3D_PCTRS(4)),
65 	VC4_REG32(V3D_PCTR(5)),
66 	VC4_REG32(V3D_PCTRS(5)),
67 	VC4_REG32(V3D_PCTR(6)),
68 	VC4_REG32(V3D_PCTRS(6)),
69 	VC4_REG32(V3D_PCTR(7)),
70 	VC4_REG32(V3D_PCTRS(7)),
71 	VC4_REG32(V3D_PCTR(8)),
72 	VC4_REG32(V3D_PCTRS(8)),
73 	VC4_REG32(V3D_PCTR(9)),
74 	VC4_REG32(V3D_PCTRS(9)),
75 	VC4_REG32(V3D_PCTR(10)),
76 	VC4_REG32(V3D_PCTRS(10)),
77 	VC4_REG32(V3D_PCTR(11)),
78 	VC4_REG32(V3D_PCTRS(11)),
79 	VC4_REG32(V3D_PCTR(12)),
80 	VC4_REG32(V3D_PCTRS(12)),
81 	VC4_REG32(V3D_PCTR(13)),
82 	VC4_REG32(V3D_PCTRS(13)),
83 	VC4_REG32(V3D_PCTR(14)),
84 	VC4_REG32(V3D_PCTRS(14)),
85 	VC4_REG32(V3D_PCTR(15)),
86 	VC4_REG32(V3D_PCTRS(15)),
87 	VC4_REG32(V3D_DBGE),
88 	VC4_REG32(V3D_FDBGO),
89 	VC4_REG32(V3D_FDBGB),
90 	VC4_REG32(V3D_FDBGR),
91 	VC4_REG32(V3D_FDBGS),
92 	VC4_REG32(V3D_ERRSTAT),
93 };
94 
95 static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
96 {
97 	struct drm_info_node *node = (struct drm_info_node *)m->private;
98 	struct drm_device *dev = node->minor->dev;
99 	struct vc4_dev *vc4 = to_vc4_dev(dev);
100 	int ret = vc4_v3d_pm_get(vc4);
101 
102 	if (ret == 0) {
103 		uint32_t ident1 = V3D_READ(V3D_IDENT1);
104 		uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
105 		uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
106 		uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
107 
108 		seq_printf(m, "Revision:   %d\n",
109 			   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
110 		seq_printf(m, "Slices:     %d\n", nslc);
111 		seq_printf(m, "TMUs:       %d\n", nslc * tups);
112 		seq_printf(m, "QPUs:       %d\n", nslc * qups);
113 		seq_printf(m, "Semaphores: %d\n",
114 			   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
115 		vc4_v3d_pm_put(vc4);
116 	}
117 
118 	return 0;
119 }
120 
121 /**
122  * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
123  * get the pm_runtime refcount to 0 in vc4_reset().
124  */
125 int
126 vc4_v3d_pm_get(struct vc4_dev *vc4)
127 {
128 	mutex_lock(&vc4->power_lock);
129 	if (vc4->power_refcount++ == 0) {
130 		int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
131 
132 		if (ret < 0) {
133 			vc4->power_refcount--;
134 			mutex_unlock(&vc4->power_lock);
135 			return ret;
136 		}
137 	}
138 	mutex_unlock(&vc4->power_lock);
139 
140 	return 0;
141 }
142 
143 void
144 vc4_v3d_pm_put(struct vc4_dev *vc4)
145 {
146 	mutex_lock(&vc4->power_lock);
147 	if (--vc4->power_refcount == 0) {
148 		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
149 		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
150 	}
151 	mutex_unlock(&vc4->power_lock);
152 }
153 
154 static void vc4_v3d_init_hw(struct drm_device *dev)
155 {
156 	struct vc4_dev *vc4 = to_vc4_dev(dev);
157 
158 	/* Take all the memory that would have been reserved for user
159 	 * QPU programs, since we don't have an interface for running
160 	 * them, anyway.
161 	 */
162 	V3D_WRITE(V3D_VPMBASE, 0);
163 }
164 
165 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
166 {
167 	struct drm_device *dev = vc4->dev;
168 	unsigned long irqflags;
169 	int slot;
170 	uint64_t seqno = 0;
171 	struct vc4_exec_info *exec;
172 
173 try_again:
174 	spin_lock_irqsave(&vc4->job_lock, irqflags);
175 	slot = ffs(~vc4->bin_alloc_used);
176 	if (slot != 0) {
177 		/* Switch from ffs() bit index to a 0-based index. */
178 		slot--;
179 		vc4->bin_alloc_used |= BIT(slot);
180 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
181 		return slot;
182 	}
183 
184 	/* Couldn't find an open slot.  Wait for render to complete
185 	 * and try again.
186 	 */
187 	exec = vc4_last_render_job(vc4);
188 	if (exec)
189 		seqno = exec->seqno;
190 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
191 
192 	if (seqno) {
193 		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
194 
195 		if (ret == 0)
196 			goto try_again;
197 
198 		return ret;
199 	}
200 
201 	return -ENOMEM;
202 }
203 
204 /**
205  * bin_bo_alloc() - allocates the memory that will be used for
206  * tile binning.
207  *
208  * The binner has a limitation that the addresses in the tile state
209  * buffer that point into the tile alloc buffer or binner overflow
210  * memory only have 28 bits (256MB), and the top 4 on the bus for
211  * tile alloc references end up coming from the tile state buffer's
212  * address.
213  *
214  * To work around this, we allocate a single large buffer while V3D is
215  * in use, make sure that it has the top 4 bits constant across its
216  * entire extent, and then put the tile state, tile alloc, and binner
217  * overflow memory inside that buffer.
218  *
219  * This creates a limitation where we may not be able to execute a job
220  * if it doesn't fit within the buffer that we allocated up front.
221  * However, it turns out that 16MB is "enough for anybody", and
222  * real-world applications run into allocation failures from the
223  * overall CMA pool before they make scenes complicated enough to run
224  * out of bin space.
225  */
226 static int bin_bo_alloc(struct vc4_dev *vc4)
227 {
228 	struct vc4_v3d *v3d = vc4->v3d;
229 	uint32_t size = 16 * 1024 * 1024;
230 	int ret = 0;
231 	struct list_head list;
232 
233 	if (!v3d)
234 		return -ENODEV;
235 
236 	/* We may need to try allocating more than once to get a BO
237 	 * that doesn't cross 256MB.  Track the ones we've allocated
238 	 * that failed so far, so that we can free them when we've got
239 	 * one that succeeded (if we freed them right away, our next
240 	 * allocation would probably be the same chunk of memory).
241 	 */
242 	INIT_LIST_HEAD(&list);
243 
244 	while (true) {
245 		struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true,
246 						  VC4_BO_TYPE_BIN);
247 
248 		if (IS_ERR(bo)) {
249 			ret = PTR_ERR(bo);
250 
251 			dev_err(&v3d->pdev->dev,
252 				"Failed to allocate memory for tile binning: "
253 				"%d. You may need to enable CMA or give it "
254 				"more memory.",
255 				ret);
256 			break;
257 		}
258 
259 		/* Check if this BO won't trigger the addressing bug. */
260 		if ((bo->base.paddr & 0xf0000000) ==
261 		    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
262 			vc4->bin_bo = bo;
263 
264 			/* Set up for allocating 512KB chunks of
265 			 * binner memory.  The biggest allocation we
266 			 * need to do is for the initial tile alloc +
267 			 * tile state buffer.  We can render to a
268 			 * maximum of ((2048*2048) / (32*32) = 4096
269 			 * tiles in a frame (until we do floating
270 			 * point rendering, at which point it would be
271 			 * 8192).  Tile state is 48b/tile (rounded to
272 			 * a page), and tile alloc is 32b/tile
273 			 * (rounded to a page), plus a page of extra,
274 			 * for a total of 320kb for our worst-case.
275 			 * We choose 512kb so that it divides evenly
276 			 * into our 16MB, and the rest of the 512kb
277 			 * will be used as storage for the overflow
278 			 * from the initial 32b CL per bin.
279 			 */
280 			vc4->bin_alloc_size = 512 * 1024;
281 			vc4->bin_alloc_used = 0;
282 			vc4->bin_alloc_overflow = 0;
283 			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
284 				     bo->base.base.size / vc4->bin_alloc_size);
285 
286 			kref_init(&vc4->bin_bo_kref);
287 
288 			/* Enable the out-of-memory interrupt to set our
289 			 * newly-allocated binner BO, potentially from an
290 			 * already-pending-but-masked interrupt.
291 			 */
292 			V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
293 
294 			break;
295 		}
296 
297 		/* Put it on the list to free later, and try again. */
298 		list_add(&bo->unref_head, &list);
299 	}
300 
301 	/* Free all the BOs we allocated but didn't choose. */
302 	while (!list_empty(&list)) {
303 		struct vc4_bo *bo = list_last_entry(&list,
304 						    struct vc4_bo, unref_head);
305 
306 		list_del(&bo->unref_head);
307 		drm_gem_object_put_unlocked(&bo->base.base);
308 	}
309 
310 	return ret;
311 }
312 
313 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
314 {
315 	int ret = 0;
316 
317 	mutex_lock(&vc4->bin_bo_lock);
318 
319 	if (used && *used)
320 		goto complete;
321 
322 	if (vc4->bin_bo)
323 		kref_get(&vc4->bin_bo_kref);
324 	else
325 		ret = bin_bo_alloc(vc4);
326 
327 	if (ret == 0 && used)
328 		*used = true;
329 
330 complete:
331 	mutex_unlock(&vc4->bin_bo_lock);
332 
333 	return ret;
334 }
335 
336 static void bin_bo_release(struct kref *ref)
337 {
338 	struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
339 
340 	if (WARN_ON_ONCE(!vc4->bin_bo))
341 		return;
342 
343 	drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
344 	vc4->bin_bo = NULL;
345 }
346 
347 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
348 {
349 	mutex_lock(&vc4->bin_bo_lock);
350 	kref_put(&vc4->bin_bo_kref, bin_bo_release);
351 	mutex_unlock(&vc4->bin_bo_lock);
352 }
353 
354 #ifdef CONFIG_PM
355 static int vc4_v3d_runtime_suspend(struct device *dev)
356 {
357 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
358 	struct vc4_dev *vc4 = v3d->vc4;
359 
360 	vc4_irq_uninstall(vc4->dev);
361 
362 	clk_disable_unprepare(v3d->clk);
363 
364 	return 0;
365 }
366 
367 static int vc4_v3d_runtime_resume(struct device *dev)
368 {
369 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
370 	struct vc4_dev *vc4 = v3d->vc4;
371 	int ret;
372 
373 	ret = clk_prepare_enable(v3d->clk);
374 	if (ret != 0)
375 		return ret;
376 
377 	vc4_v3d_init_hw(vc4->dev);
378 
379 	/* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
380 	enable_irq(vc4->dev->irq);
381 	vc4_irq_postinstall(vc4->dev);
382 
383 	return 0;
384 }
385 #endif
386 
387 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
388 {
389 	struct platform_device *pdev = to_platform_device(dev);
390 	struct drm_device *drm = dev_get_drvdata(master);
391 	struct vc4_dev *vc4 = to_vc4_dev(drm);
392 	struct vc4_v3d *v3d = NULL;
393 	int ret;
394 
395 	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
396 	if (!v3d)
397 		return -ENOMEM;
398 
399 	dev_set_drvdata(dev, v3d);
400 
401 	v3d->pdev = pdev;
402 
403 	v3d->regs = vc4_ioremap_regs(pdev, 0);
404 	if (IS_ERR(v3d->regs))
405 		return PTR_ERR(v3d->regs);
406 	v3d->regset.base = v3d->regs;
407 	v3d->regset.regs = v3d_regs;
408 	v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
409 
410 	vc4->v3d = v3d;
411 	v3d->vc4 = vc4;
412 
413 	v3d->clk = devm_clk_get(dev, NULL);
414 	if (IS_ERR(v3d->clk)) {
415 		int ret = PTR_ERR(v3d->clk);
416 
417 		if (ret == -ENOENT) {
418 			/* bcm2835 didn't have a clock reference in the DT. */
419 			ret = 0;
420 			v3d->clk = NULL;
421 		} else {
422 			if (ret != -EPROBE_DEFER)
423 				dev_err(dev, "Failed to get V3D clock: %d\n",
424 					ret);
425 			return ret;
426 		}
427 	}
428 
429 	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
430 		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
431 			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
432 		return -EINVAL;
433 	}
434 
435 	ret = clk_prepare_enable(v3d->clk);
436 	if (ret != 0)
437 		return ret;
438 
439 	/* Reset the binner overflow address/size at setup, to be sure
440 	 * we don't reuse an old one.
441 	 */
442 	V3D_WRITE(V3D_BPOA, 0);
443 	V3D_WRITE(V3D_BPOS, 0);
444 
445 	vc4_v3d_init_hw(drm);
446 
447 	ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
448 	if (ret) {
449 		DRM_ERROR("Failed to install IRQ handler\n");
450 		return ret;
451 	}
452 
453 	pm_runtime_set_active(dev);
454 	pm_runtime_use_autosuspend(dev);
455 	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
456 	pm_runtime_enable(dev);
457 
458 	vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
459 	vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
460 
461 	return 0;
462 }
463 
464 static void vc4_v3d_unbind(struct device *dev, struct device *master,
465 			   void *data)
466 {
467 	struct drm_device *drm = dev_get_drvdata(master);
468 	struct vc4_dev *vc4 = to_vc4_dev(drm);
469 
470 	pm_runtime_disable(dev);
471 
472 	drm_irq_uninstall(drm);
473 
474 	/* Disable the binner's overflow memory address, so the next
475 	 * driver probe (if any) doesn't try to reuse our old
476 	 * allocation.
477 	 */
478 	V3D_WRITE(V3D_BPOA, 0);
479 	V3D_WRITE(V3D_BPOS, 0);
480 
481 	vc4->v3d = NULL;
482 }
483 
484 static const struct dev_pm_ops vc4_v3d_pm_ops = {
485 	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
486 };
487 
488 static const struct component_ops vc4_v3d_ops = {
489 	.bind   = vc4_v3d_bind,
490 	.unbind = vc4_v3d_unbind,
491 };
492 
493 static int vc4_v3d_dev_probe(struct platform_device *pdev)
494 {
495 	return component_add(&pdev->dev, &vc4_v3d_ops);
496 }
497 
498 static int vc4_v3d_dev_remove(struct platform_device *pdev)
499 {
500 	component_del(&pdev->dev, &vc4_v3d_ops);
501 	return 0;
502 }
503 
504 const struct of_device_id vc4_v3d_dt_match[] = {
505 	{ .compatible = "brcm,bcm2835-v3d" },
506 	{ .compatible = "brcm,cygnus-v3d" },
507 	{ .compatible = "brcm,vc4-v3d" },
508 	{}
509 };
510 
511 struct platform_driver vc4_v3d_driver = {
512 	.probe = vc4_v3d_dev_probe,
513 	.remove = vc4_v3d_dev_remove,
514 	.driver = {
515 		.name = "vc4_v3d",
516 		.of_match_table = vc4_v3d_dt_match,
517 		.pm = &vc4_v3d_pm_ops,
518 	},
519 };
520