xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_irq.c (revision 9326e6f2)
1d5b1a78aSEric Anholt /*
2d5b1a78aSEric Anholt  * Copyright © 2014 Broadcom
3d5b1a78aSEric Anholt  *
4d5b1a78aSEric Anholt  * Permission is hereby granted, free of charge, to any person obtaining a
5d5b1a78aSEric Anholt  * copy of this software and associated documentation files (the "Software"),
6d5b1a78aSEric Anholt  * to deal in the Software without restriction, including without limitation
7d5b1a78aSEric Anholt  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8d5b1a78aSEric Anholt  * and/or sell copies of the Software, and to permit persons to whom the
9d5b1a78aSEric Anholt  * Software is furnished to do so, subject to the following conditions:
10d5b1a78aSEric Anholt  *
11d5b1a78aSEric Anholt  * The above copyright notice and this permission notice (including the next
12d5b1a78aSEric Anholt  * paragraph) shall be included in all copies or substantial portions of the
13d5b1a78aSEric Anholt  * Software.
14d5b1a78aSEric Anholt  *
15d5b1a78aSEric Anholt  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16d5b1a78aSEric Anholt  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17d5b1a78aSEric Anholt  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18d5b1a78aSEric Anholt  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19d5b1a78aSEric Anholt  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20d5b1a78aSEric Anholt  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21d5b1a78aSEric Anholt  * IN THE SOFTWARE.
22d5b1a78aSEric Anholt  */
23d5b1a78aSEric Anholt 
24d5b1a78aSEric Anholt /** DOC: Interrupt management for the V3D engine.
25d5b1a78aSEric Anholt  *
26d5b1a78aSEric Anholt  * We have an interrupt status register (V3D_INTCTL) which reports
27d5b1a78aSEric Anholt  * interrupts, and where writing 1 bits clears those interrupts.
28d5b1a78aSEric Anholt  * There are also a pair of interrupt registers
29d5b1a78aSEric Anholt  * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or
30d5b1a78aSEric Anholt  * disables that specific interrupt, and 0s written are ignored
31d5b1a78aSEric Anholt  * (reading either one returns the set of enabled interrupts).
32d5b1a78aSEric Anholt  *
33ca26d28bSVarad Gautam  * When we take a binning flush done interrupt, we need to submit the
34ca26d28bSVarad Gautam  * next frame for binning and move the finished frame to the render
35ca26d28bSVarad Gautam  * thread.
36ca26d28bSVarad Gautam  *
37d5b1a78aSEric Anholt  * When we take a render frame interrupt, we need to wake the
38d5b1a78aSEric Anholt  * processes waiting for some frame to be done, and get the next frame
39d5b1a78aSEric Anholt  * submitted ASAP (so the hardware doesn't sit idle when there's work
40d5b1a78aSEric Anholt  * to do).
41d5b1a78aSEric Anholt  *
42d5b1a78aSEric Anholt  * When we take the binner out of memory interrupt, we need to
43d5b1a78aSEric Anholt  * allocate some new memory and pass it to the binner so that the
44d5b1a78aSEric Anholt  * current job can make progress.
45d5b1a78aSEric Anholt  */
46d5b1a78aSEric Anholt 
47d5b1a78aSEric Anholt #include "vc4_drv.h"
48d5b1a78aSEric Anholt #include "vc4_regs.h"
49d5b1a78aSEric Anholt 
50d5b1a78aSEric Anholt #define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \
51ca26d28bSVarad Gautam 			 V3D_INT_FLDONE | \
52d5b1a78aSEric Anholt 			 V3D_INT_FRDONE)
53d5b1a78aSEric Anholt 
54d5b1a78aSEric Anholt DECLARE_WAIT_QUEUE_HEAD(render_wait);
55d5b1a78aSEric Anholt 
56d5b1a78aSEric Anholt static void
57d5b1a78aSEric Anholt vc4_overflow_mem_work(struct work_struct *work)
58d5b1a78aSEric Anholt {
59d5b1a78aSEric Anholt 	struct vc4_dev *vc4 =
60d5b1a78aSEric Anholt 		container_of(work, struct vc4_dev, overflow_mem_work);
61d5b1a78aSEric Anholt 	struct drm_device *dev = vc4->dev;
62d5b1a78aSEric Anholt 	struct vc4_bo *bo;
63d5b1a78aSEric Anholt 
64d5b1a78aSEric Anholt 	bo = vc4_bo_create(dev, 256 * 1024, true);
652c68f1fcSEric Anholt 	if (IS_ERR(bo)) {
66d5b1a78aSEric Anholt 		DRM_ERROR("Couldn't allocate binner overflow mem\n");
67d5b1a78aSEric Anholt 		return;
68d5b1a78aSEric Anholt 	}
69d5b1a78aSEric Anholt 
70d5b1a78aSEric Anholt 	/* If there's a job executing currently, then our previous
71d5b1a78aSEric Anholt 	 * overflow allocation is getting used in that job and we need
72d5b1a78aSEric Anholt 	 * to queue it to be released when the job is done.  But if no
73d5b1a78aSEric Anholt 	 * job is executing at all, then we can free the old overflow
74d5b1a78aSEric Anholt 	 * object direcctly.
75d5b1a78aSEric Anholt 	 *
76d5b1a78aSEric Anholt 	 * No lock necessary for this pointer since we're the only
77d5b1a78aSEric Anholt 	 * ones that update the pointer, and our workqueue won't
78d5b1a78aSEric Anholt 	 * reenter.
79d5b1a78aSEric Anholt 	 */
80d5b1a78aSEric Anholt 	if (vc4->overflow_mem) {
81d5b1a78aSEric Anholt 		struct vc4_exec_info *current_exec;
82d5b1a78aSEric Anholt 		unsigned long irqflags;
83d5b1a78aSEric Anholt 
84d5b1a78aSEric Anholt 		spin_lock_irqsave(&vc4->job_lock, irqflags);
85ca26d28bSVarad Gautam 		current_exec = vc4_first_bin_job(vc4);
869326e6f2SEric Anholt 		if (!current_exec)
879326e6f2SEric Anholt 			current_exec = vc4_last_render_job(vc4);
88d5b1a78aSEric Anholt 		if (current_exec) {
899326e6f2SEric Anholt 			vc4->overflow_mem->seqno = current_exec->seqno;
90d5b1a78aSEric Anholt 			list_add_tail(&vc4->overflow_mem->unref_head,
91d5b1a78aSEric Anholt 				      &current_exec->unref_list);
92d5b1a78aSEric Anholt 			vc4->overflow_mem = NULL;
93d5b1a78aSEric Anholt 		}
94d5b1a78aSEric Anholt 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95d5b1a78aSEric Anholt 	}
96d5b1a78aSEric Anholt 
97d5b1a78aSEric Anholt 	if (vc4->overflow_mem)
98d5b1a78aSEric Anholt 		drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
99d5b1a78aSEric Anholt 	vc4->overflow_mem = bo;
100d5b1a78aSEric Anholt 
101d5b1a78aSEric Anholt 	V3D_WRITE(V3D_BPOA, bo->base.paddr);
102d5b1a78aSEric Anholt 	V3D_WRITE(V3D_BPOS, bo->base.base.size);
103d5b1a78aSEric Anholt 	V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
104d5b1a78aSEric Anholt 	V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
105d5b1a78aSEric Anholt }
106d5b1a78aSEric Anholt 
107d5b1a78aSEric Anholt static void
108ca26d28bSVarad Gautam vc4_irq_finish_bin_job(struct drm_device *dev)
109d5b1a78aSEric Anholt {
110d5b1a78aSEric Anholt 	struct vc4_dev *vc4 = to_vc4_dev(dev);
111ca26d28bSVarad Gautam 	struct vc4_exec_info *exec = vc4_first_bin_job(vc4);
112ca26d28bSVarad Gautam 
113ca26d28bSVarad Gautam 	if (!exec)
114ca26d28bSVarad Gautam 		return;
115ca26d28bSVarad Gautam 
116ca26d28bSVarad Gautam 	vc4_move_job_to_render(dev, exec);
117ca26d28bSVarad Gautam 	vc4_submit_next_bin_job(dev);
118ca26d28bSVarad Gautam }
119ca26d28bSVarad Gautam 
120ca26d28bSVarad Gautam static void
121ca26d28bSVarad Gautam vc4_cancel_bin_job(struct drm_device *dev)
122ca26d28bSVarad Gautam {
123ca26d28bSVarad Gautam 	struct vc4_dev *vc4 = to_vc4_dev(dev);
124ca26d28bSVarad Gautam 	struct vc4_exec_info *exec = vc4_first_bin_job(vc4);
125ca26d28bSVarad Gautam 
126ca26d28bSVarad Gautam 	if (!exec)
127ca26d28bSVarad Gautam 		return;
128ca26d28bSVarad Gautam 
129ca26d28bSVarad Gautam 	list_move_tail(&exec->head, &vc4->bin_job_list);
130ca26d28bSVarad Gautam 	vc4_submit_next_bin_job(dev);
131ca26d28bSVarad Gautam }
132ca26d28bSVarad Gautam 
133ca26d28bSVarad Gautam static void
134ca26d28bSVarad Gautam vc4_irq_finish_render_job(struct drm_device *dev)
135ca26d28bSVarad Gautam {
136ca26d28bSVarad Gautam 	struct vc4_dev *vc4 = to_vc4_dev(dev);
137ca26d28bSVarad Gautam 	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
138d5b1a78aSEric Anholt 
139d5b1a78aSEric Anholt 	if (!exec)
140d5b1a78aSEric Anholt 		return;
141d5b1a78aSEric Anholt 
142d5b1a78aSEric Anholt 	vc4->finished_seqno++;
143d5b1a78aSEric Anholt 	list_move_tail(&exec->head, &vc4->job_done_list);
144ca26d28bSVarad Gautam 	vc4_submit_next_render_job(dev);
145d5b1a78aSEric Anholt 
146d5b1a78aSEric Anholt 	wake_up_all(&vc4->job_wait_queue);
147d5b1a78aSEric Anholt 	schedule_work(&vc4->job_done_work);
148d5b1a78aSEric Anholt }
149d5b1a78aSEric Anholt 
150d5b1a78aSEric Anholt irqreturn_t
151d5b1a78aSEric Anholt vc4_irq(int irq, void *arg)
152d5b1a78aSEric Anholt {
153d5b1a78aSEric Anholt 	struct drm_device *dev = arg;
154d5b1a78aSEric Anholt 	struct vc4_dev *vc4 = to_vc4_dev(dev);
155d5b1a78aSEric Anholt 	uint32_t intctl;
156d5b1a78aSEric Anholt 	irqreturn_t status = IRQ_NONE;
157d5b1a78aSEric Anholt 
158d5b1a78aSEric Anholt 	barrier();
159d5b1a78aSEric Anholt 	intctl = V3D_READ(V3D_INTCTL);
160d5b1a78aSEric Anholt 
161ca26d28bSVarad Gautam 	/* Acknowledge the interrupts we're handling here. The binner
162ca26d28bSVarad Gautam 	 * last flush / render frame done interrupt will be cleared,
163ca26d28bSVarad Gautam 	 * while OUTOMEM will stay high until the underlying cause is
164ca26d28bSVarad Gautam 	 * cleared.
165d5b1a78aSEric Anholt 	 */
166d5b1a78aSEric Anholt 	V3D_WRITE(V3D_INTCTL, intctl);
167d5b1a78aSEric Anholt 
168d5b1a78aSEric Anholt 	if (intctl & V3D_INT_OUTOMEM) {
169d5b1a78aSEric Anholt 		/* Disable OUTOMEM until the work is done. */
170d5b1a78aSEric Anholt 		V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM);
171d5b1a78aSEric Anholt 		schedule_work(&vc4->overflow_mem_work);
172d5b1a78aSEric Anholt 		status = IRQ_HANDLED;
173d5b1a78aSEric Anholt 	}
174d5b1a78aSEric Anholt 
175ca26d28bSVarad Gautam 	if (intctl & V3D_INT_FLDONE) {
176ca26d28bSVarad Gautam 		spin_lock(&vc4->job_lock);
177ca26d28bSVarad Gautam 		vc4_irq_finish_bin_job(dev);
178ca26d28bSVarad Gautam 		spin_unlock(&vc4->job_lock);
179ca26d28bSVarad Gautam 		status = IRQ_HANDLED;
180ca26d28bSVarad Gautam 	}
181ca26d28bSVarad Gautam 
182d5b1a78aSEric Anholt 	if (intctl & V3D_INT_FRDONE) {
183d5b1a78aSEric Anholt 		spin_lock(&vc4->job_lock);
184ca26d28bSVarad Gautam 		vc4_irq_finish_render_job(dev);
185d5b1a78aSEric Anholt 		spin_unlock(&vc4->job_lock);
186d5b1a78aSEric Anholt 		status = IRQ_HANDLED;
187d5b1a78aSEric Anholt 	}
188d5b1a78aSEric Anholt 
189d5b1a78aSEric Anholt 	return status;
190d5b1a78aSEric Anholt }
191d5b1a78aSEric Anholt 
192d5b1a78aSEric Anholt void
193d5b1a78aSEric Anholt vc4_irq_preinstall(struct drm_device *dev)
194d5b1a78aSEric Anholt {
195d5b1a78aSEric Anholt 	struct vc4_dev *vc4 = to_vc4_dev(dev);
196d5b1a78aSEric Anholt 
197d5b1a78aSEric Anholt 	init_waitqueue_head(&vc4->job_wait_queue);
198d5b1a78aSEric Anholt 	INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work);
199d5b1a78aSEric Anholt 
200d5b1a78aSEric Anholt 	/* Clear any pending interrupts someone might have left around
201d5b1a78aSEric Anholt 	 * for us.
202d5b1a78aSEric Anholt 	 */
203d5b1a78aSEric Anholt 	V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
204d5b1a78aSEric Anholt }
205d5b1a78aSEric Anholt 
206d5b1a78aSEric Anholt int
207d5b1a78aSEric Anholt vc4_irq_postinstall(struct drm_device *dev)
208d5b1a78aSEric Anholt {
209d5b1a78aSEric Anholt 	struct vc4_dev *vc4 = to_vc4_dev(dev);
210d5b1a78aSEric Anholt 
211d5b1a78aSEric Anholt 	/* Enable both the render done and out of memory interrupts. */
212d5b1a78aSEric Anholt 	V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
213d5b1a78aSEric Anholt 
214d5b1a78aSEric Anholt 	return 0;
215d5b1a78aSEric Anholt }
216d5b1a78aSEric Anholt 
217d5b1a78aSEric Anholt void
218d5b1a78aSEric Anholt vc4_irq_uninstall(struct drm_device *dev)
219d5b1a78aSEric Anholt {
220d5b1a78aSEric Anholt 	struct vc4_dev *vc4 = to_vc4_dev(dev);
221d5b1a78aSEric Anholt 
222d5b1a78aSEric Anholt 	/* Disable sending interrupts for our driver's IRQs. */
223d5b1a78aSEric Anholt 	V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS);
224d5b1a78aSEric Anholt 
225d5b1a78aSEric Anholt 	/* Clear any pending interrupts we might have left. */
226d5b1a78aSEric Anholt 	V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
227d5b1a78aSEric Anholt 
228d5b1a78aSEric Anholt 	cancel_work_sync(&vc4->overflow_mem_work);
229d5b1a78aSEric Anholt }
230d5b1a78aSEric Anholt 
231d5b1a78aSEric Anholt /** Reinitializes interrupt registers when a GPU reset is performed. */
232d5b1a78aSEric Anholt void vc4_irq_reset(struct drm_device *dev)
233d5b1a78aSEric Anholt {
234d5b1a78aSEric Anholt 	struct vc4_dev *vc4 = to_vc4_dev(dev);
235d5b1a78aSEric Anholt 	unsigned long irqflags;
236d5b1a78aSEric Anholt 
237d5b1a78aSEric Anholt 	/* Acknowledge any stale IRQs. */
238d5b1a78aSEric Anholt 	V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS);
239d5b1a78aSEric Anholt 
240d5b1a78aSEric Anholt 	/*
241d5b1a78aSEric Anholt 	 * Turn all our interrupts on.  Binner out of memory is the
242d5b1a78aSEric Anholt 	 * only one we expect to trigger at this point, since we've
243d5b1a78aSEric Anholt 	 * just come from poweron and haven't supplied any overflow
244d5b1a78aSEric Anholt 	 * memory yet.
245d5b1a78aSEric Anholt 	 */
246d5b1a78aSEric Anholt 	V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
247d5b1a78aSEric Anholt 
248d5b1a78aSEric Anholt 	spin_lock_irqsave(&vc4->job_lock, irqflags);
249ca26d28bSVarad Gautam 	vc4_cancel_bin_job(dev);
250ca26d28bSVarad Gautam 	vc4_irq_finish_render_job(dev);
251d5b1a78aSEric Anholt 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
252d5b1a78aSEric Anholt }
253