xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_gem.c (revision fa0a497b)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34 
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38 	struct vc4_dev *vc4 = to_vc4_dev(dev);
39 
40 	mod_timer(&vc4->hangcheck.timer,
41 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43 
44 struct vc4_hang_state {
45 	struct drm_vc4_get_hang_state user_state;
46 
47 	u32 bo_count;
48 	struct drm_gem_object **bo;
49 };
50 
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54 	unsigned int i;
55 
56 	mutex_lock(&dev->struct_mutex);
57 	for (i = 0; i < state->user_state.bo_count; i++)
58 		drm_gem_object_unreference(state->bo[i]);
59 	mutex_unlock(&dev->struct_mutex);
60 
61 	kfree(state);
62 }
63 
64 int
65 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
66 			 struct drm_file *file_priv)
67 {
68 	struct drm_vc4_get_hang_state *get_state = data;
69 	struct drm_vc4_get_hang_state_bo *bo_state;
70 	struct vc4_hang_state *kernel_state;
71 	struct drm_vc4_get_hang_state *state;
72 	struct vc4_dev *vc4 = to_vc4_dev(dev);
73 	unsigned long irqflags;
74 	u32 i;
75 	int ret = 0;
76 
77 	spin_lock_irqsave(&vc4->job_lock, irqflags);
78 	kernel_state = vc4->hang_state;
79 	if (!kernel_state) {
80 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
81 		return -ENOENT;
82 	}
83 	state = &kernel_state->user_state;
84 
85 	/* If the user's array isn't big enough, just return the
86 	 * required array size.
87 	 */
88 	if (get_state->bo_count < state->bo_count) {
89 		get_state->bo_count = state->bo_count;
90 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
91 		return 0;
92 	}
93 
94 	vc4->hang_state = NULL;
95 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
96 
97 	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
98 	state->bo = get_state->bo;
99 	memcpy(get_state, state, sizeof(*state));
100 
101 	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
102 	if (!bo_state) {
103 		ret = -ENOMEM;
104 		goto err_free;
105 	}
106 
107 	for (i = 0; i < state->bo_count; i++) {
108 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
109 		u32 handle;
110 
111 		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
112 					    &handle);
113 
114 		if (ret) {
115 			state->bo_count = i - 1;
116 			goto err;
117 		}
118 		bo_state[i].handle = handle;
119 		bo_state[i].paddr = vc4_bo->base.paddr;
120 		bo_state[i].size = vc4_bo->base.base.size;
121 	}
122 
123 	if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
124 			 bo_state,
125 			 state->bo_count * sizeof(*bo_state)))
126 		ret = -EFAULT;
127 
128 	kfree(bo_state);
129 
130 err_free:
131 
132 	vc4_free_hang_state(dev, kernel_state);
133 
134 err:
135 	return ret;
136 }
137 
138 static void
139 vc4_save_hang_state(struct drm_device *dev)
140 {
141 	struct vc4_dev *vc4 = to_vc4_dev(dev);
142 	struct drm_vc4_get_hang_state *state;
143 	struct vc4_hang_state *kernel_state;
144 	struct vc4_exec_info *exec[2];
145 	struct vc4_bo *bo;
146 	unsigned long irqflags;
147 	unsigned int i, j, unref_list_count, prev_idx;
148 
149 	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
150 	if (!kernel_state)
151 		return;
152 
153 	state = &kernel_state->user_state;
154 
155 	spin_lock_irqsave(&vc4->job_lock, irqflags);
156 	exec[0] = vc4_first_bin_job(vc4);
157 	exec[1] = vc4_first_render_job(vc4);
158 	if (!exec[0] && !exec[1]) {
159 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
160 		return;
161 	}
162 
163 	/* Get the bos from both binner and renderer into hang state. */
164 	state->bo_count = 0;
165 	for (i = 0; i < 2; i++) {
166 		if (!exec[i])
167 			continue;
168 
169 		unref_list_count = 0;
170 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
171 			unref_list_count++;
172 		state->bo_count += exec[i]->bo_count + unref_list_count;
173 	}
174 
175 	kernel_state->bo = kcalloc(state->bo_count,
176 				   sizeof(*kernel_state->bo), GFP_ATOMIC);
177 
178 	if (!kernel_state->bo) {
179 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
180 		return;
181 	}
182 
183 	prev_idx = 0;
184 	for (i = 0; i < 2; i++) {
185 		if (!exec[i])
186 			continue;
187 
188 		for (j = 0; j < exec[i]->bo_count; j++) {
189 			drm_gem_object_reference(&exec[i]->bo[j]->base);
190 			kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
191 		}
192 
193 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
194 			drm_gem_object_reference(&bo->base.base);
195 			kernel_state->bo[j + prev_idx] = &bo->base.base;
196 			j++;
197 		}
198 		prev_idx = j + 1;
199 	}
200 
201 	if (exec[0])
202 		state->start_bin = exec[0]->ct0ca;
203 	if (exec[1])
204 		state->start_render = exec[1]->ct1ca;
205 
206 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
207 
208 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
209 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
210 
211 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
212 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
213 
214 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
215 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
216 
217 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
218 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
219 
220 	state->bpca = V3D_READ(V3D_BPCA);
221 	state->bpcs = V3D_READ(V3D_BPCS);
222 	state->bpoa = V3D_READ(V3D_BPOA);
223 	state->bpos = V3D_READ(V3D_BPOS);
224 
225 	state->vpmbase = V3D_READ(V3D_VPMBASE);
226 
227 	state->dbge = V3D_READ(V3D_DBGE);
228 	state->fdbgo = V3D_READ(V3D_FDBGO);
229 	state->fdbgb = V3D_READ(V3D_FDBGB);
230 	state->fdbgr = V3D_READ(V3D_FDBGR);
231 	state->fdbgs = V3D_READ(V3D_FDBGS);
232 	state->errstat = V3D_READ(V3D_ERRSTAT);
233 
234 	spin_lock_irqsave(&vc4->job_lock, irqflags);
235 	if (vc4->hang_state) {
236 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
237 		vc4_free_hang_state(dev, kernel_state);
238 	} else {
239 		vc4->hang_state = kernel_state;
240 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
241 	}
242 }
243 
244 static void
245 vc4_reset(struct drm_device *dev)
246 {
247 	struct vc4_dev *vc4 = to_vc4_dev(dev);
248 
249 	DRM_INFO("Resetting GPU.\n");
250 
251 	mutex_lock(&vc4->power_lock);
252 	if (vc4->power_refcount) {
253 		/* Power the device off and back on the by dropping the
254 		 * reference on runtime PM.
255 		 */
256 		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
257 		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
258 	}
259 	mutex_unlock(&vc4->power_lock);
260 
261 	vc4_irq_reset(dev);
262 
263 	/* Rearm the hangcheck -- another job might have been waiting
264 	 * for our hung one to get kicked off, and vc4_irq_reset()
265 	 * would have started it.
266 	 */
267 	vc4_queue_hangcheck(dev);
268 }
269 
270 static void
271 vc4_reset_work(struct work_struct *work)
272 {
273 	struct vc4_dev *vc4 =
274 		container_of(work, struct vc4_dev, hangcheck.reset_work);
275 
276 	vc4_save_hang_state(vc4->dev);
277 
278 	vc4_reset(vc4->dev);
279 }
280 
281 static void
282 vc4_hangcheck_elapsed(unsigned long data)
283 {
284 	struct drm_device *dev = (struct drm_device *)data;
285 	struct vc4_dev *vc4 = to_vc4_dev(dev);
286 	uint32_t ct0ca, ct1ca;
287 	unsigned long irqflags;
288 	struct vc4_exec_info *bin_exec, *render_exec;
289 
290 	spin_lock_irqsave(&vc4->job_lock, irqflags);
291 
292 	bin_exec = vc4_first_bin_job(vc4);
293 	render_exec = vc4_first_render_job(vc4);
294 
295 	/* If idle, we can stop watching for hangs. */
296 	if (!bin_exec && !render_exec) {
297 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
298 		return;
299 	}
300 
301 	ct0ca = V3D_READ(V3D_CTNCA(0));
302 	ct1ca = V3D_READ(V3D_CTNCA(1));
303 
304 	/* If we've made any progress in execution, rearm the timer
305 	 * and wait.
306 	 */
307 	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
308 	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
309 		if (bin_exec)
310 			bin_exec->last_ct0ca = ct0ca;
311 		if (render_exec)
312 			render_exec->last_ct1ca = ct1ca;
313 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
314 		vc4_queue_hangcheck(dev);
315 		return;
316 	}
317 
318 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
319 
320 	/* We've gone too long with no progress, reset.  This has to
321 	 * be done from a work struct, since resetting can sleep and
322 	 * this timer hook isn't allowed to.
323 	 */
324 	schedule_work(&vc4->hangcheck.reset_work);
325 }
326 
327 static void
328 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
329 {
330 	struct vc4_dev *vc4 = to_vc4_dev(dev);
331 
332 	/* Set the current and end address of the control list.
333 	 * Writing the end register is what starts the job.
334 	 */
335 	V3D_WRITE(V3D_CTNCA(thread), start);
336 	V3D_WRITE(V3D_CTNEA(thread), end);
337 }
338 
339 int
340 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
341 		   bool interruptible)
342 {
343 	struct vc4_dev *vc4 = to_vc4_dev(dev);
344 	int ret = 0;
345 	unsigned long timeout_expire;
346 	DEFINE_WAIT(wait);
347 
348 	if (vc4->finished_seqno >= seqno)
349 		return 0;
350 
351 	if (timeout_ns == 0)
352 		return -ETIME;
353 
354 	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
355 
356 	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
357 	for (;;) {
358 		prepare_to_wait(&vc4->job_wait_queue, &wait,
359 				interruptible ? TASK_INTERRUPTIBLE :
360 				TASK_UNINTERRUPTIBLE);
361 
362 		if (interruptible && signal_pending(current)) {
363 			ret = -ERESTARTSYS;
364 			break;
365 		}
366 
367 		if (vc4->finished_seqno >= seqno)
368 			break;
369 
370 		if (timeout_ns != ~0ull) {
371 			if (time_after_eq(jiffies, timeout_expire)) {
372 				ret = -ETIME;
373 				break;
374 			}
375 			schedule_timeout(timeout_expire - jiffies);
376 		} else {
377 			schedule();
378 		}
379 	}
380 
381 	finish_wait(&vc4->job_wait_queue, &wait);
382 	trace_vc4_wait_for_seqno_end(dev, seqno);
383 
384 	return ret;
385 }
386 
387 static void
388 vc4_flush_caches(struct drm_device *dev)
389 {
390 	struct vc4_dev *vc4 = to_vc4_dev(dev);
391 
392 	/* Flush the GPU L2 caches.  These caches sit on top of system
393 	 * L3 (the 128kb or so shared with the CPU), and are
394 	 * non-allocating in the L3.
395 	 */
396 	V3D_WRITE(V3D_L2CACTL,
397 		  V3D_L2CACTL_L2CCLR);
398 
399 	V3D_WRITE(V3D_SLCACTL,
400 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
401 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
402 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
403 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
404 }
405 
406 /* Sets the registers for the next job to be actually be executed in
407  * the hardware.
408  *
409  * The job_lock should be held during this.
410  */
411 void
412 vc4_submit_next_bin_job(struct drm_device *dev)
413 {
414 	struct vc4_dev *vc4 = to_vc4_dev(dev);
415 	struct vc4_exec_info *exec;
416 
417 again:
418 	exec = vc4_first_bin_job(vc4);
419 	if (!exec)
420 		return;
421 
422 	vc4_flush_caches(dev);
423 
424 	/* Disable the binner's pre-loaded overflow memory address */
425 	V3D_WRITE(V3D_BPOA, 0);
426 	V3D_WRITE(V3D_BPOS, 0);
427 
428 	/* Either put the job in the binner if it uses the binner, or
429 	 * immediately move it to the to-be-rendered queue.
430 	 */
431 	if (exec->ct0ca != exec->ct0ea) {
432 		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
433 	} else {
434 		vc4_move_job_to_render(dev, exec);
435 		goto again;
436 	}
437 }
438 
439 void
440 vc4_submit_next_render_job(struct drm_device *dev)
441 {
442 	struct vc4_dev *vc4 = to_vc4_dev(dev);
443 	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
444 
445 	if (!exec)
446 		return;
447 
448 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
449 }
450 
451 void
452 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
453 {
454 	struct vc4_dev *vc4 = to_vc4_dev(dev);
455 	bool was_empty = list_empty(&vc4->render_job_list);
456 
457 	list_move_tail(&exec->head, &vc4->render_job_list);
458 	if (was_empty)
459 		vc4_submit_next_render_job(dev);
460 }
461 
462 static void
463 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
464 {
465 	struct vc4_bo *bo;
466 	unsigned i;
467 
468 	for (i = 0; i < exec->bo_count; i++) {
469 		bo = to_vc4_bo(&exec->bo[i]->base);
470 		bo->seqno = seqno;
471 	}
472 
473 	list_for_each_entry(bo, &exec->unref_list, unref_head) {
474 		bo->seqno = seqno;
475 	}
476 }
477 
478 /* Queues a struct vc4_exec_info for execution.  If no job is
479  * currently executing, then submits it.
480  *
481  * Unlike most GPUs, our hardware only handles one command list at a
482  * time.  To queue multiple jobs at once, we'd need to edit the
483  * previous command list to have a jump to the new one at the end, and
484  * then bump the end address.  That's a change for a later date,
485  * though.
486  */
487 static void
488 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
489 {
490 	struct vc4_dev *vc4 = to_vc4_dev(dev);
491 	uint64_t seqno;
492 	unsigned long irqflags;
493 
494 	spin_lock_irqsave(&vc4->job_lock, irqflags);
495 
496 	seqno = ++vc4->emit_seqno;
497 	exec->seqno = seqno;
498 	vc4_update_bo_seqnos(exec, seqno);
499 
500 	list_add_tail(&exec->head, &vc4->bin_job_list);
501 
502 	/* If no job was executing, kick ours off.  Otherwise, it'll
503 	 * get started when the previous job's flush done interrupt
504 	 * occurs.
505 	 */
506 	if (vc4_first_bin_job(vc4) == exec) {
507 		vc4_submit_next_bin_job(dev);
508 		vc4_queue_hangcheck(dev);
509 	}
510 
511 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
512 }
513 
514 /**
515  * Looks up a bunch of GEM handles for BOs and stores the array for
516  * use in the command validator that actually writes relocated
517  * addresses pointing to them.
518  */
519 static int
520 vc4_cl_lookup_bos(struct drm_device *dev,
521 		  struct drm_file *file_priv,
522 		  struct vc4_exec_info *exec)
523 {
524 	struct drm_vc4_submit_cl *args = exec->args;
525 	uint32_t *handles;
526 	int ret = 0;
527 	int i;
528 
529 	exec->bo_count = args->bo_handle_count;
530 
531 	if (!exec->bo_count) {
532 		/* See comment on bo_index for why we have to check
533 		 * this.
534 		 */
535 		DRM_ERROR("Rendering requires BOs to validate\n");
536 		return -EINVAL;
537 	}
538 
539 	exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
540 			   GFP_KERNEL);
541 	if (!exec->bo) {
542 		DRM_ERROR("Failed to allocate validated BO pointers\n");
543 		return -ENOMEM;
544 	}
545 
546 	handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
547 	if (!handles) {
548 		DRM_ERROR("Failed to allocate incoming GEM handles\n");
549 		goto fail;
550 	}
551 
552 	ret = copy_from_user(handles,
553 			     (void __user *)(uintptr_t)args->bo_handles,
554 			     exec->bo_count * sizeof(uint32_t));
555 	if (ret) {
556 		DRM_ERROR("Failed to copy in GEM handles\n");
557 		goto fail;
558 	}
559 
560 	spin_lock(&file_priv->table_lock);
561 	for (i = 0; i < exec->bo_count; i++) {
562 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
563 						     handles[i]);
564 		if (!bo) {
565 			DRM_ERROR("Failed to look up GEM BO %d: %d\n",
566 				  i, handles[i]);
567 			ret = -EINVAL;
568 			spin_unlock(&file_priv->table_lock);
569 			goto fail;
570 		}
571 		drm_gem_object_reference(bo);
572 		exec->bo[i] = (struct drm_gem_cma_object *)bo;
573 	}
574 	spin_unlock(&file_priv->table_lock);
575 
576 fail:
577 	kfree(handles);
578 	return 0;
579 }
580 
581 static int
582 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
583 {
584 	struct drm_vc4_submit_cl *args = exec->args;
585 	void *temp = NULL;
586 	void *bin;
587 	int ret = 0;
588 	uint32_t bin_offset = 0;
589 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
590 					     16);
591 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
592 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
593 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
594 					  args->shader_rec_count);
595 	struct vc4_bo *bo;
596 
597 	if (uniforms_offset < shader_rec_offset ||
598 	    exec_size < uniforms_offset ||
599 	    args->shader_rec_count >= (UINT_MAX /
600 					  sizeof(struct vc4_shader_state)) ||
601 	    temp_size < exec_size) {
602 		DRM_ERROR("overflow in exec arguments\n");
603 		goto fail;
604 	}
605 
606 	/* Allocate space where we'll store the copied in user command lists
607 	 * and shader records.
608 	 *
609 	 * We don't just copy directly into the BOs because we need to
610 	 * read the contents back for validation, and I think the
611 	 * bo->vaddr is uncached access.
612 	 */
613 	temp = kmalloc(temp_size, GFP_KERNEL);
614 	if (!temp) {
615 		DRM_ERROR("Failed to allocate storage for copying "
616 			  "in bin/render CLs.\n");
617 		ret = -ENOMEM;
618 		goto fail;
619 	}
620 	bin = temp + bin_offset;
621 	exec->shader_rec_u = temp + shader_rec_offset;
622 	exec->uniforms_u = temp + uniforms_offset;
623 	exec->shader_state = temp + exec_size;
624 	exec->shader_state_size = args->shader_rec_count;
625 
626 	if (copy_from_user(bin,
627 			   (void __user *)(uintptr_t)args->bin_cl,
628 			   args->bin_cl_size)) {
629 		ret = -EFAULT;
630 		goto fail;
631 	}
632 
633 	if (copy_from_user(exec->shader_rec_u,
634 			   (void __user *)(uintptr_t)args->shader_rec,
635 			   args->shader_rec_size)) {
636 		ret = -EFAULT;
637 		goto fail;
638 	}
639 
640 	if (copy_from_user(exec->uniforms_u,
641 			   (void __user *)(uintptr_t)args->uniforms,
642 			   args->uniforms_size)) {
643 		ret = -EFAULT;
644 		goto fail;
645 	}
646 
647 	bo = vc4_bo_create(dev, exec_size, true);
648 	if (IS_ERR(bo)) {
649 		DRM_ERROR("Couldn't allocate BO for binning\n");
650 		ret = PTR_ERR(bo);
651 		goto fail;
652 	}
653 	exec->exec_bo = &bo->base;
654 
655 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
656 		      &exec->unref_list);
657 
658 	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
659 
660 	exec->bin_u = bin;
661 
662 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
663 	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
664 	exec->shader_rec_size = args->shader_rec_size;
665 
666 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
667 	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
668 	exec->uniforms_size = args->uniforms_size;
669 
670 	ret = vc4_validate_bin_cl(dev,
671 				  exec->exec_bo->vaddr + bin_offset,
672 				  bin,
673 				  exec);
674 	if (ret)
675 		goto fail;
676 
677 	ret = vc4_validate_shader_recs(dev, exec);
678 
679 fail:
680 	kfree(temp);
681 	return ret;
682 }
683 
684 static void
685 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
686 {
687 	struct vc4_dev *vc4 = to_vc4_dev(dev);
688 	unsigned i;
689 
690 	/* Need the struct lock for drm_gem_object_unreference(). */
691 	mutex_lock(&dev->struct_mutex);
692 	if (exec->bo) {
693 		for (i = 0; i < exec->bo_count; i++)
694 			drm_gem_object_unreference(&exec->bo[i]->base);
695 		kfree(exec->bo);
696 	}
697 
698 	while (!list_empty(&exec->unref_list)) {
699 		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
700 						     struct vc4_bo, unref_head);
701 		list_del(&bo->unref_head);
702 		drm_gem_object_unreference(&bo->base.base);
703 	}
704 	mutex_unlock(&dev->struct_mutex);
705 
706 	mutex_lock(&vc4->power_lock);
707 	if (--vc4->power_refcount == 0)
708 		pm_runtime_put(&vc4->v3d->pdev->dev);
709 	mutex_unlock(&vc4->power_lock);
710 
711 	kfree(exec);
712 }
713 
714 void
715 vc4_job_handle_completed(struct vc4_dev *vc4)
716 {
717 	unsigned long irqflags;
718 	struct vc4_seqno_cb *cb, *cb_temp;
719 
720 	spin_lock_irqsave(&vc4->job_lock, irqflags);
721 	while (!list_empty(&vc4->job_done_list)) {
722 		struct vc4_exec_info *exec =
723 			list_first_entry(&vc4->job_done_list,
724 					 struct vc4_exec_info, head);
725 		list_del(&exec->head);
726 
727 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
728 		vc4_complete_exec(vc4->dev, exec);
729 		spin_lock_irqsave(&vc4->job_lock, irqflags);
730 	}
731 
732 	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
733 		if (cb->seqno <= vc4->finished_seqno) {
734 			list_del_init(&cb->work.entry);
735 			schedule_work(&cb->work);
736 		}
737 	}
738 
739 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
740 }
741 
742 static void vc4_seqno_cb_work(struct work_struct *work)
743 {
744 	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
745 
746 	cb->func(cb);
747 }
748 
749 int vc4_queue_seqno_cb(struct drm_device *dev,
750 		       struct vc4_seqno_cb *cb, uint64_t seqno,
751 		       void (*func)(struct vc4_seqno_cb *cb))
752 {
753 	struct vc4_dev *vc4 = to_vc4_dev(dev);
754 	int ret = 0;
755 	unsigned long irqflags;
756 
757 	cb->func = func;
758 	INIT_WORK(&cb->work, vc4_seqno_cb_work);
759 
760 	spin_lock_irqsave(&vc4->job_lock, irqflags);
761 	if (seqno > vc4->finished_seqno) {
762 		cb->seqno = seqno;
763 		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
764 	} else {
765 		schedule_work(&cb->work);
766 	}
767 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
768 
769 	return ret;
770 }
771 
772 /* Scheduled when any job has been completed, this walks the list of
773  * jobs that had completed and unrefs their BOs and frees their exec
774  * structs.
775  */
776 static void
777 vc4_job_done_work(struct work_struct *work)
778 {
779 	struct vc4_dev *vc4 =
780 		container_of(work, struct vc4_dev, job_done_work);
781 
782 	vc4_job_handle_completed(vc4);
783 }
784 
785 static int
786 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
787 				uint64_t seqno,
788 				uint64_t *timeout_ns)
789 {
790 	unsigned long start = jiffies;
791 	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
792 
793 	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
794 		uint64_t delta = jiffies_to_nsecs(jiffies - start);
795 
796 		if (*timeout_ns >= delta)
797 			*timeout_ns -= delta;
798 	}
799 
800 	return ret;
801 }
802 
803 int
804 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
805 		     struct drm_file *file_priv)
806 {
807 	struct drm_vc4_wait_seqno *args = data;
808 
809 	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
810 					       &args->timeout_ns);
811 }
812 
813 int
814 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
815 		  struct drm_file *file_priv)
816 {
817 	int ret;
818 	struct drm_vc4_wait_bo *args = data;
819 	struct drm_gem_object *gem_obj;
820 	struct vc4_bo *bo;
821 
822 	if (args->pad != 0)
823 		return -EINVAL;
824 
825 	gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
826 	if (!gem_obj) {
827 		DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
828 		return -EINVAL;
829 	}
830 	bo = to_vc4_bo(gem_obj);
831 
832 	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
833 					      &args->timeout_ns);
834 
835 	drm_gem_object_unreference_unlocked(gem_obj);
836 	return ret;
837 }
838 
839 /**
840  * Submits a command list to the VC4.
841  *
842  * This is what is called batchbuffer emitting on other hardware.
843  */
844 int
845 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
846 		    struct drm_file *file_priv)
847 {
848 	struct vc4_dev *vc4 = to_vc4_dev(dev);
849 	struct drm_vc4_submit_cl *args = data;
850 	struct vc4_exec_info *exec;
851 	int ret = 0;
852 
853 	if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
854 		DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
855 		return -EINVAL;
856 	}
857 
858 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
859 	if (!exec) {
860 		DRM_ERROR("malloc failure on exec struct\n");
861 		return -ENOMEM;
862 	}
863 
864 	mutex_lock(&vc4->power_lock);
865 	if (vc4->power_refcount++ == 0)
866 		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
867 	mutex_unlock(&vc4->power_lock);
868 	if (ret < 0) {
869 		kfree(exec);
870 		return ret;
871 	}
872 
873 	exec->args = args;
874 	INIT_LIST_HEAD(&exec->unref_list);
875 
876 	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
877 	if (ret)
878 		goto fail;
879 
880 	if (exec->args->bin_cl_size != 0) {
881 		ret = vc4_get_bcl(dev, exec);
882 		if (ret)
883 			goto fail;
884 	} else {
885 		exec->ct0ca = 0;
886 		exec->ct0ea = 0;
887 	}
888 
889 	ret = vc4_get_rcl(dev, exec);
890 	if (ret)
891 		goto fail;
892 
893 	/* Clear this out of the struct we'll be putting in the queue,
894 	 * since it's part of our stack.
895 	 */
896 	exec->args = NULL;
897 
898 	vc4_queue_submit(dev, exec);
899 
900 	/* Return the seqno for our job. */
901 	args->seqno = vc4->emit_seqno;
902 
903 	return 0;
904 
905 fail:
906 	vc4_complete_exec(vc4->dev, exec);
907 
908 	return ret;
909 }
910 
911 void
912 vc4_gem_init(struct drm_device *dev)
913 {
914 	struct vc4_dev *vc4 = to_vc4_dev(dev);
915 
916 	INIT_LIST_HEAD(&vc4->bin_job_list);
917 	INIT_LIST_HEAD(&vc4->render_job_list);
918 	INIT_LIST_HEAD(&vc4->job_done_list);
919 	INIT_LIST_HEAD(&vc4->seqno_cb_list);
920 	spin_lock_init(&vc4->job_lock);
921 
922 	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
923 	setup_timer(&vc4->hangcheck.timer,
924 		    vc4_hangcheck_elapsed,
925 		    (unsigned long)dev);
926 
927 	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
928 
929 	mutex_init(&vc4->power_lock);
930 }
931 
932 void
933 vc4_gem_destroy(struct drm_device *dev)
934 {
935 	struct vc4_dev *vc4 = to_vc4_dev(dev);
936 
937 	/* Waiting for exec to finish would need to be done before
938 	 * unregistering V3D.
939 	 */
940 	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
941 
942 	/* V3D should already have disabled its interrupt and cleared
943 	 * the overflow allocation registers.  Now free the object.
944 	 */
945 	if (vc4->overflow_mem) {
946 		drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
947 		vc4->overflow_mem = NULL;
948 	}
949 
950 	vc4_bo_cache_destroy(dev);
951 
952 	if (vc4->hang_state)
953 		vc4_free_hang_state(dev, vc4->hang_state);
954 }
955