xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_gem.c (revision f7d84fa7)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30 
31 #include "uapi/drm/vc4_drm.h"
32 #include "vc4_drv.h"
33 #include "vc4_regs.h"
34 #include "vc4_trace.h"
35 
36 static void
37 vc4_queue_hangcheck(struct drm_device *dev)
38 {
39 	struct vc4_dev *vc4 = to_vc4_dev(dev);
40 
41 	mod_timer(&vc4->hangcheck.timer,
42 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
43 }
44 
45 struct vc4_hang_state {
46 	struct drm_vc4_get_hang_state user_state;
47 
48 	u32 bo_count;
49 	struct drm_gem_object **bo;
50 };
51 
52 static void
53 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
54 {
55 	unsigned int i;
56 
57 	for (i = 0; i < state->user_state.bo_count; i++)
58 		drm_gem_object_unreference_unlocked(state->bo[i]);
59 
60 	kfree(state);
61 }
62 
63 int
64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65 			 struct drm_file *file_priv)
66 {
67 	struct drm_vc4_get_hang_state *get_state = data;
68 	struct drm_vc4_get_hang_state_bo *bo_state;
69 	struct vc4_hang_state *kernel_state;
70 	struct drm_vc4_get_hang_state *state;
71 	struct vc4_dev *vc4 = to_vc4_dev(dev);
72 	unsigned long irqflags;
73 	u32 i;
74 	int ret = 0;
75 
76 	spin_lock_irqsave(&vc4->job_lock, irqflags);
77 	kernel_state = vc4->hang_state;
78 	if (!kernel_state) {
79 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80 		return -ENOENT;
81 	}
82 	state = &kernel_state->user_state;
83 
84 	/* If the user's array isn't big enough, just return the
85 	 * required array size.
86 	 */
87 	if (get_state->bo_count < state->bo_count) {
88 		get_state->bo_count = state->bo_count;
89 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90 		return 0;
91 	}
92 
93 	vc4->hang_state = NULL;
94 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95 
96 	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97 	state->bo = get_state->bo;
98 	memcpy(get_state, state, sizeof(*state));
99 
100 	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101 	if (!bo_state) {
102 		ret = -ENOMEM;
103 		goto err_free;
104 	}
105 
106 	for (i = 0; i < state->bo_count; i++) {
107 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108 		u32 handle;
109 
110 		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111 					    &handle);
112 
113 		if (ret) {
114 			state->bo_count = i - 1;
115 			goto err;
116 		}
117 		bo_state[i].handle = handle;
118 		bo_state[i].paddr = vc4_bo->base.paddr;
119 		bo_state[i].size = vc4_bo->base.base.size;
120 	}
121 
122 	if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
123 			 bo_state,
124 			 state->bo_count * sizeof(*bo_state)))
125 		ret = -EFAULT;
126 
127 	kfree(bo_state);
128 
129 err_free:
130 
131 	vc4_free_hang_state(dev, kernel_state);
132 
133 err:
134 	return ret;
135 }
136 
137 static void
138 vc4_save_hang_state(struct drm_device *dev)
139 {
140 	struct vc4_dev *vc4 = to_vc4_dev(dev);
141 	struct drm_vc4_get_hang_state *state;
142 	struct vc4_hang_state *kernel_state;
143 	struct vc4_exec_info *exec[2];
144 	struct vc4_bo *bo;
145 	unsigned long irqflags;
146 	unsigned int i, j, unref_list_count, prev_idx;
147 
148 	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
149 	if (!kernel_state)
150 		return;
151 
152 	state = &kernel_state->user_state;
153 
154 	spin_lock_irqsave(&vc4->job_lock, irqflags);
155 	exec[0] = vc4_first_bin_job(vc4);
156 	exec[1] = vc4_first_render_job(vc4);
157 	if (!exec[0] && !exec[1]) {
158 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
159 		return;
160 	}
161 
162 	/* Get the bos from both binner and renderer into hang state. */
163 	state->bo_count = 0;
164 	for (i = 0; i < 2; i++) {
165 		if (!exec[i])
166 			continue;
167 
168 		unref_list_count = 0;
169 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
170 			unref_list_count++;
171 		state->bo_count += exec[i]->bo_count + unref_list_count;
172 	}
173 
174 	kernel_state->bo = kcalloc(state->bo_count,
175 				   sizeof(*kernel_state->bo), GFP_ATOMIC);
176 
177 	if (!kernel_state->bo) {
178 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
179 		return;
180 	}
181 
182 	prev_idx = 0;
183 	for (i = 0; i < 2; i++) {
184 		if (!exec[i])
185 			continue;
186 
187 		for (j = 0; j < exec[i]->bo_count; j++) {
188 			drm_gem_object_reference(&exec[i]->bo[j]->base);
189 			kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
190 		}
191 
192 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
193 			drm_gem_object_reference(&bo->base.base);
194 			kernel_state->bo[j + prev_idx] = &bo->base.base;
195 			j++;
196 		}
197 		prev_idx = j + 1;
198 	}
199 
200 	if (exec[0])
201 		state->start_bin = exec[0]->ct0ca;
202 	if (exec[1])
203 		state->start_render = exec[1]->ct1ca;
204 
205 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
206 
207 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
208 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
209 
210 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
211 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
212 
213 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
214 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
215 
216 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
217 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
218 
219 	state->bpca = V3D_READ(V3D_BPCA);
220 	state->bpcs = V3D_READ(V3D_BPCS);
221 	state->bpoa = V3D_READ(V3D_BPOA);
222 	state->bpos = V3D_READ(V3D_BPOS);
223 
224 	state->vpmbase = V3D_READ(V3D_VPMBASE);
225 
226 	state->dbge = V3D_READ(V3D_DBGE);
227 	state->fdbgo = V3D_READ(V3D_FDBGO);
228 	state->fdbgb = V3D_READ(V3D_FDBGB);
229 	state->fdbgr = V3D_READ(V3D_FDBGR);
230 	state->fdbgs = V3D_READ(V3D_FDBGS);
231 	state->errstat = V3D_READ(V3D_ERRSTAT);
232 
233 	spin_lock_irqsave(&vc4->job_lock, irqflags);
234 	if (vc4->hang_state) {
235 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
236 		vc4_free_hang_state(dev, kernel_state);
237 	} else {
238 		vc4->hang_state = kernel_state;
239 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
240 	}
241 }
242 
243 static void
244 vc4_reset(struct drm_device *dev)
245 {
246 	struct vc4_dev *vc4 = to_vc4_dev(dev);
247 
248 	DRM_INFO("Resetting GPU.\n");
249 
250 	mutex_lock(&vc4->power_lock);
251 	if (vc4->power_refcount) {
252 		/* Power the device off and back on the by dropping the
253 		 * reference on runtime PM.
254 		 */
255 		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
256 		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
257 	}
258 	mutex_unlock(&vc4->power_lock);
259 
260 	vc4_irq_reset(dev);
261 
262 	/* Rearm the hangcheck -- another job might have been waiting
263 	 * for our hung one to get kicked off, and vc4_irq_reset()
264 	 * would have started it.
265 	 */
266 	vc4_queue_hangcheck(dev);
267 }
268 
269 static void
270 vc4_reset_work(struct work_struct *work)
271 {
272 	struct vc4_dev *vc4 =
273 		container_of(work, struct vc4_dev, hangcheck.reset_work);
274 
275 	vc4_save_hang_state(vc4->dev);
276 
277 	vc4_reset(vc4->dev);
278 }
279 
280 static void
281 vc4_hangcheck_elapsed(unsigned long data)
282 {
283 	struct drm_device *dev = (struct drm_device *)data;
284 	struct vc4_dev *vc4 = to_vc4_dev(dev);
285 	uint32_t ct0ca, ct1ca;
286 	unsigned long irqflags;
287 	struct vc4_exec_info *bin_exec, *render_exec;
288 
289 	spin_lock_irqsave(&vc4->job_lock, irqflags);
290 
291 	bin_exec = vc4_first_bin_job(vc4);
292 	render_exec = vc4_first_render_job(vc4);
293 
294 	/* If idle, we can stop watching for hangs. */
295 	if (!bin_exec && !render_exec) {
296 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
297 		return;
298 	}
299 
300 	ct0ca = V3D_READ(V3D_CTNCA(0));
301 	ct1ca = V3D_READ(V3D_CTNCA(1));
302 
303 	/* If we've made any progress in execution, rearm the timer
304 	 * and wait.
305 	 */
306 	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
307 	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
308 		if (bin_exec)
309 			bin_exec->last_ct0ca = ct0ca;
310 		if (render_exec)
311 			render_exec->last_ct1ca = ct1ca;
312 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
313 		vc4_queue_hangcheck(dev);
314 		return;
315 	}
316 
317 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
318 
319 	/* We've gone too long with no progress, reset.  This has to
320 	 * be done from a work struct, since resetting can sleep and
321 	 * this timer hook isn't allowed to.
322 	 */
323 	schedule_work(&vc4->hangcheck.reset_work);
324 }
325 
326 static void
327 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
328 {
329 	struct vc4_dev *vc4 = to_vc4_dev(dev);
330 
331 	/* Set the current and end address of the control list.
332 	 * Writing the end register is what starts the job.
333 	 */
334 	V3D_WRITE(V3D_CTNCA(thread), start);
335 	V3D_WRITE(V3D_CTNEA(thread), end);
336 }
337 
338 int
339 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
340 		   bool interruptible)
341 {
342 	struct vc4_dev *vc4 = to_vc4_dev(dev);
343 	int ret = 0;
344 	unsigned long timeout_expire;
345 	DEFINE_WAIT(wait);
346 
347 	if (vc4->finished_seqno >= seqno)
348 		return 0;
349 
350 	if (timeout_ns == 0)
351 		return -ETIME;
352 
353 	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
354 
355 	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
356 	for (;;) {
357 		prepare_to_wait(&vc4->job_wait_queue, &wait,
358 				interruptible ? TASK_INTERRUPTIBLE :
359 				TASK_UNINTERRUPTIBLE);
360 
361 		if (interruptible && signal_pending(current)) {
362 			ret = -ERESTARTSYS;
363 			break;
364 		}
365 
366 		if (vc4->finished_seqno >= seqno)
367 			break;
368 
369 		if (timeout_ns != ~0ull) {
370 			if (time_after_eq(jiffies, timeout_expire)) {
371 				ret = -ETIME;
372 				break;
373 			}
374 			schedule_timeout(timeout_expire - jiffies);
375 		} else {
376 			schedule();
377 		}
378 	}
379 
380 	finish_wait(&vc4->job_wait_queue, &wait);
381 	trace_vc4_wait_for_seqno_end(dev, seqno);
382 
383 	return ret;
384 }
385 
386 static void
387 vc4_flush_caches(struct drm_device *dev)
388 {
389 	struct vc4_dev *vc4 = to_vc4_dev(dev);
390 
391 	/* Flush the GPU L2 caches.  These caches sit on top of system
392 	 * L3 (the 128kb or so shared with the CPU), and are
393 	 * non-allocating in the L3.
394 	 */
395 	V3D_WRITE(V3D_L2CACTL,
396 		  V3D_L2CACTL_L2CCLR);
397 
398 	V3D_WRITE(V3D_SLCACTL,
399 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
400 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
401 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
402 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
403 }
404 
405 /* Sets the registers for the next job to be actually be executed in
406  * the hardware.
407  *
408  * The job_lock should be held during this.
409  */
410 void
411 vc4_submit_next_bin_job(struct drm_device *dev)
412 {
413 	struct vc4_dev *vc4 = to_vc4_dev(dev);
414 	struct vc4_exec_info *exec;
415 
416 again:
417 	exec = vc4_first_bin_job(vc4);
418 	if (!exec)
419 		return;
420 
421 	vc4_flush_caches(dev);
422 
423 	/* Either put the job in the binner if it uses the binner, or
424 	 * immediately move it to the to-be-rendered queue.
425 	 */
426 	if (exec->ct0ca != exec->ct0ea) {
427 		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
428 	} else {
429 		vc4_move_job_to_render(dev, exec);
430 		goto again;
431 	}
432 }
433 
434 void
435 vc4_submit_next_render_job(struct drm_device *dev)
436 {
437 	struct vc4_dev *vc4 = to_vc4_dev(dev);
438 	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
439 
440 	if (!exec)
441 		return;
442 
443 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
444 }
445 
446 void
447 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
448 {
449 	struct vc4_dev *vc4 = to_vc4_dev(dev);
450 	bool was_empty = list_empty(&vc4->render_job_list);
451 
452 	list_move_tail(&exec->head, &vc4->render_job_list);
453 	if (was_empty)
454 		vc4_submit_next_render_job(dev);
455 }
456 
457 static void
458 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
459 {
460 	struct vc4_bo *bo;
461 	unsigned i;
462 
463 	for (i = 0; i < exec->bo_count; i++) {
464 		bo = to_vc4_bo(&exec->bo[i]->base);
465 		bo->seqno = seqno;
466 	}
467 
468 	list_for_each_entry(bo, &exec->unref_list, unref_head) {
469 		bo->seqno = seqno;
470 	}
471 
472 	for (i = 0; i < exec->rcl_write_bo_count; i++) {
473 		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
474 		bo->write_seqno = seqno;
475 	}
476 }
477 
478 /* Queues a struct vc4_exec_info for execution.  If no job is
479  * currently executing, then submits it.
480  *
481  * Unlike most GPUs, our hardware only handles one command list at a
482  * time.  To queue multiple jobs at once, we'd need to edit the
483  * previous command list to have a jump to the new one at the end, and
484  * then bump the end address.  That's a change for a later date,
485  * though.
486  */
487 static void
488 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
489 {
490 	struct vc4_dev *vc4 = to_vc4_dev(dev);
491 	uint64_t seqno;
492 	unsigned long irqflags;
493 
494 	spin_lock_irqsave(&vc4->job_lock, irqflags);
495 
496 	seqno = ++vc4->emit_seqno;
497 	exec->seqno = seqno;
498 	vc4_update_bo_seqnos(exec, seqno);
499 
500 	list_add_tail(&exec->head, &vc4->bin_job_list);
501 
502 	/* If no job was executing, kick ours off.  Otherwise, it'll
503 	 * get started when the previous job's flush done interrupt
504 	 * occurs.
505 	 */
506 	if (vc4_first_bin_job(vc4) == exec) {
507 		vc4_submit_next_bin_job(dev);
508 		vc4_queue_hangcheck(dev);
509 	}
510 
511 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
512 }
513 
514 /**
515  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
516  * referenced by the job.
517  * @dev: DRM device
518  * @file_priv: DRM file for this fd
519  * @exec: V3D job being set up
520  *
521  * The command validator needs to reference BOs by their index within
522  * the submitted job's BO list.  This does the validation of the job's
523  * BO list and reference counting for the lifetime of the job.
524  *
525  * Note that this function doesn't need to unreference the BOs on
526  * failure, because that will happen at vc4_complete_exec() time.
527  */
528 static int
529 vc4_cl_lookup_bos(struct drm_device *dev,
530 		  struct drm_file *file_priv,
531 		  struct vc4_exec_info *exec)
532 {
533 	struct drm_vc4_submit_cl *args = exec->args;
534 	uint32_t *handles;
535 	int ret = 0;
536 	int i;
537 
538 	exec->bo_count = args->bo_handle_count;
539 
540 	if (!exec->bo_count) {
541 		/* See comment on bo_index for why we have to check
542 		 * this.
543 		 */
544 		DRM_ERROR("Rendering requires BOs to validate\n");
545 		return -EINVAL;
546 	}
547 
548 	exec->bo = drm_calloc_large(exec->bo_count,
549 				    sizeof(struct drm_gem_cma_object *));
550 	if (!exec->bo) {
551 		DRM_ERROR("Failed to allocate validated BO pointers\n");
552 		return -ENOMEM;
553 	}
554 
555 	handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
556 	if (!handles) {
557 		ret = -ENOMEM;
558 		DRM_ERROR("Failed to allocate incoming GEM handles\n");
559 		goto fail;
560 	}
561 
562 	if (copy_from_user(handles,
563 			   (void __user *)(uintptr_t)args->bo_handles,
564 			   exec->bo_count * sizeof(uint32_t))) {
565 		ret = -EFAULT;
566 		DRM_ERROR("Failed to copy in GEM handles\n");
567 		goto fail;
568 	}
569 
570 	spin_lock(&file_priv->table_lock);
571 	for (i = 0; i < exec->bo_count; i++) {
572 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
573 						     handles[i]);
574 		if (!bo) {
575 			DRM_ERROR("Failed to look up GEM BO %d: %d\n",
576 				  i, handles[i]);
577 			ret = -EINVAL;
578 			spin_unlock(&file_priv->table_lock);
579 			goto fail;
580 		}
581 		drm_gem_object_reference(bo);
582 		exec->bo[i] = (struct drm_gem_cma_object *)bo;
583 	}
584 	spin_unlock(&file_priv->table_lock);
585 
586 fail:
587 	drm_free_large(handles);
588 	return ret;
589 }
590 
591 static int
592 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
593 {
594 	struct drm_vc4_submit_cl *args = exec->args;
595 	void *temp = NULL;
596 	void *bin;
597 	int ret = 0;
598 	uint32_t bin_offset = 0;
599 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
600 					     16);
601 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
602 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
603 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
604 					  args->shader_rec_count);
605 	struct vc4_bo *bo;
606 
607 	if (shader_rec_offset < args->bin_cl_size ||
608 	    uniforms_offset < shader_rec_offset ||
609 	    exec_size < uniforms_offset ||
610 	    args->shader_rec_count >= (UINT_MAX /
611 					  sizeof(struct vc4_shader_state)) ||
612 	    temp_size < exec_size) {
613 		DRM_ERROR("overflow in exec arguments\n");
614 		ret = -EINVAL;
615 		goto fail;
616 	}
617 
618 	/* Allocate space where we'll store the copied in user command lists
619 	 * and shader records.
620 	 *
621 	 * We don't just copy directly into the BOs because we need to
622 	 * read the contents back for validation, and I think the
623 	 * bo->vaddr is uncached access.
624 	 */
625 	temp = drm_malloc_ab(temp_size, 1);
626 	if (!temp) {
627 		DRM_ERROR("Failed to allocate storage for copying "
628 			  "in bin/render CLs.\n");
629 		ret = -ENOMEM;
630 		goto fail;
631 	}
632 	bin = temp + bin_offset;
633 	exec->shader_rec_u = temp + shader_rec_offset;
634 	exec->uniforms_u = temp + uniforms_offset;
635 	exec->shader_state = temp + exec_size;
636 	exec->shader_state_size = args->shader_rec_count;
637 
638 	if (copy_from_user(bin,
639 			   (void __user *)(uintptr_t)args->bin_cl,
640 			   args->bin_cl_size)) {
641 		ret = -EFAULT;
642 		goto fail;
643 	}
644 
645 	if (copy_from_user(exec->shader_rec_u,
646 			   (void __user *)(uintptr_t)args->shader_rec,
647 			   args->shader_rec_size)) {
648 		ret = -EFAULT;
649 		goto fail;
650 	}
651 
652 	if (copy_from_user(exec->uniforms_u,
653 			   (void __user *)(uintptr_t)args->uniforms,
654 			   args->uniforms_size)) {
655 		ret = -EFAULT;
656 		goto fail;
657 	}
658 
659 	bo = vc4_bo_create(dev, exec_size, true);
660 	if (IS_ERR(bo)) {
661 		DRM_ERROR("Couldn't allocate BO for binning\n");
662 		ret = PTR_ERR(bo);
663 		goto fail;
664 	}
665 	exec->exec_bo = &bo->base;
666 
667 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
668 		      &exec->unref_list);
669 
670 	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
671 
672 	exec->bin_u = bin;
673 
674 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
675 	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
676 	exec->shader_rec_size = args->shader_rec_size;
677 
678 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
679 	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
680 	exec->uniforms_size = args->uniforms_size;
681 
682 	ret = vc4_validate_bin_cl(dev,
683 				  exec->exec_bo->vaddr + bin_offset,
684 				  bin,
685 				  exec);
686 	if (ret)
687 		goto fail;
688 
689 	ret = vc4_validate_shader_recs(dev, exec);
690 	if (ret)
691 		goto fail;
692 
693 	/* Block waiting on any previous rendering into the CS's VBO,
694 	 * IB, or textures, so that pixels are actually written by the
695 	 * time we try to read them.
696 	 */
697 	ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
698 
699 fail:
700 	drm_free_large(temp);
701 	return ret;
702 }
703 
704 static void
705 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
706 {
707 	struct vc4_dev *vc4 = to_vc4_dev(dev);
708 	unsigned i;
709 
710 	if (exec->bo) {
711 		for (i = 0; i < exec->bo_count; i++)
712 			drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
713 		drm_free_large(exec->bo);
714 	}
715 
716 	while (!list_empty(&exec->unref_list)) {
717 		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
718 						     struct vc4_bo, unref_head);
719 		list_del(&bo->unref_head);
720 		drm_gem_object_unreference_unlocked(&bo->base.base);
721 	}
722 
723 	mutex_lock(&vc4->power_lock);
724 	if (--vc4->power_refcount == 0) {
725 		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
726 		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
727 	}
728 	mutex_unlock(&vc4->power_lock);
729 
730 	kfree(exec);
731 }
732 
733 void
734 vc4_job_handle_completed(struct vc4_dev *vc4)
735 {
736 	unsigned long irqflags;
737 	struct vc4_seqno_cb *cb, *cb_temp;
738 
739 	spin_lock_irqsave(&vc4->job_lock, irqflags);
740 	while (!list_empty(&vc4->job_done_list)) {
741 		struct vc4_exec_info *exec =
742 			list_first_entry(&vc4->job_done_list,
743 					 struct vc4_exec_info, head);
744 		list_del(&exec->head);
745 
746 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
747 		vc4_complete_exec(vc4->dev, exec);
748 		spin_lock_irqsave(&vc4->job_lock, irqflags);
749 	}
750 
751 	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
752 		if (cb->seqno <= vc4->finished_seqno) {
753 			list_del_init(&cb->work.entry);
754 			schedule_work(&cb->work);
755 		}
756 	}
757 
758 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
759 }
760 
761 static void vc4_seqno_cb_work(struct work_struct *work)
762 {
763 	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
764 
765 	cb->func(cb);
766 }
767 
768 int vc4_queue_seqno_cb(struct drm_device *dev,
769 		       struct vc4_seqno_cb *cb, uint64_t seqno,
770 		       void (*func)(struct vc4_seqno_cb *cb))
771 {
772 	struct vc4_dev *vc4 = to_vc4_dev(dev);
773 	int ret = 0;
774 	unsigned long irqflags;
775 
776 	cb->func = func;
777 	INIT_WORK(&cb->work, vc4_seqno_cb_work);
778 
779 	spin_lock_irqsave(&vc4->job_lock, irqflags);
780 	if (seqno > vc4->finished_seqno) {
781 		cb->seqno = seqno;
782 		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
783 	} else {
784 		schedule_work(&cb->work);
785 	}
786 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
787 
788 	return ret;
789 }
790 
791 /* Scheduled when any job has been completed, this walks the list of
792  * jobs that had completed and unrefs their BOs and frees their exec
793  * structs.
794  */
795 static void
796 vc4_job_done_work(struct work_struct *work)
797 {
798 	struct vc4_dev *vc4 =
799 		container_of(work, struct vc4_dev, job_done_work);
800 
801 	vc4_job_handle_completed(vc4);
802 }
803 
804 static int
805 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
806 				uint64_t seqno,
807 				uint64_t *timeout_ns)
808 {
809 	unsigned long start = jiffies;
810 	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
811 
812 	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
813 		uint64_t delta = jiffies_to_nsecs(jiffies - start);
814 
815 		if (*timeout_ns >= delta)
816 			*timeout_ns -= delta;
817 	}
818 
819 	return ret;
820 }
821 
822 int
823 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
824 		     struct drm_file *file_priv)
825 {
826 	struct drm_vc4_wait_seqno *args = data;
827 
828 	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
829 					       &args->timeout_ns);
830 }
831 
832 int
833 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
834 		  struct drm_file *file_priv)
835 {
836 	int ret;
837 	struct drm_vc4_wait_bo *args = data;
838 	struct drm_gem_object *gem_obj;
839 	struct vc4_bo *bo;
840 
841 	if (args->pad != 0)
842 		return -EINVAL;
843 
844 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
845 	if (!gem_obj) {
846 		DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
847 		return -EINVAL;
848 	}
849 	bo = to_vc4_bo(gem_obj);
850 
851 	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
852 					      &args->timeout_ns);
853 
854 	drm_gem_object_unreference_unlocked(gem_obj);
855 	return ret;
856 }
857 
858 /**
859  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
860  * @dev: DRM device
861  * @data: ioctl argument
862  * @file_priv: DRM file for this fd
863  *
864  * This is the main entrypoint for userspace to submit a 3D frame to
865  * the GPU.  Userspace provides the binner command list (if
866  * applicable), and the kernel sets up the render command list to draw
867  * to the framebuffer described in the ioctl, using the command lists
868  * that the 3D engine's binner will produce.
869  */
870 int
871 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
872 		    struct drm_file *file_priv)
873 {
874 	struct vc4_dev *vc4 = to_vc4_dev(dev);
875 	struct drm_vc4_submit_cl *args = data;
876 	struct vc4_exec_info *exec;
877 	int ret = 0;
878 
879 	if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
880 		DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
881 		return -EINVAL;
882 	}
883 
884 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
885 	if (!exec) {
886 		DRM_ERROR("malloc failure on exec struct\n");
887 		return -ENOMEM;
888 	}
889 
890 	mutex_lock(&vc4->power_lock);
891 	if (vc4->power_refcount++ == 0)
892 		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
893 	mutex_unlock(&vc4->power_lock);
894 	if (ret < 0) {
895 		kfree(exec);
896 		return ret;
897 	}
898 
899 	exec->args = args;
900 	INIT_LIST_HEAD(&exec->unref_list);
901 
902 	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
903 	if (ret)
904 		goto fail;
905 
906 	if (exec->args->bin_cl_size != 0) {
907 		ret = vc4_get_bcl(dev, exec);
908 		if (ret)
909 			goto fail;
910 	} else {
911 		exec->ct0ca = 0;
912 		exec->ct0ea = 0;
913 	}
914 
915 	ret = vc4_get_rcl(dev, exec);
916 	if (ret)
917 		goto fail;
918 
919 	/* Clear this out of the struct we'll be putting in the queue,
920 	 * since it's part of our stack.
921 	 */
922 	exec->args = NULL;
923 
924 	vc4_queue_submit(dev, exec);
925 
926 	/* Return the seqno for our job. */
927 	args->seqno = vc4->emit_seqno;
928 
929 	return 0;
930 
931 fail:
932 	vc4_complete_exec(vc4->dev, exec);
933 
934 	return ret;
935 }
936 
937 void
938 vc4_gem_init(struct drm_device *dev)
939 {
940 	struct vc4_dev *vc4 = to_vc4_dev(dev);
941 
942 	INIT_LIST_HEAD(&vc4->bin_job_list);
943 	INIT_LIST_HEAD(&vc4->render_job_list);
944 	INIT_LIST_HEAD(&vc4->job_done_list);
945 	INIT_LIST_HEAD(&vc4->seqno_cb_list);
946 	spin_lock_init(&vc4->job_lock);
947 
948 	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
949 	setup_timer(&vc4->hangcheck.timer,
950 		    vc4_hangcheck_elapsed,
951 		    (unsigned long)dev);
952 
953 	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
954 
955 	mutex_init(&vc4->power_lock);
956 }
957 
958 void
959 vc4_gem_destroy(struct drm_device *dev)
960 {
961 	struct vc4_dev *vc4 = to_vc4_dev(dev);
962 
963 	/* Waiting for exec to finish would need to be done before
964 	 * unregistering V3D.
965 	 */
966 	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
967 
968 	/* V3D should already have disabled its interrupt and cleared
969 	 * the overflow allocation registers.  Now free the object.
970 	 */
971 	if (vc4->overflow_mem) {
972 		drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
973 		vc4->overflow_mem = NULL;
974 	}
975 
976 	if (vc4->hang_state)
977 		vc4_free_hang_state(dev, vc4->hang_state);
978 
979 	vc4_bo_cache_destroy(dev);
980 }
981