1 /* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include <linux/module.h> 25 #include <linux/platform_device.h> 26 #include <linux/pm_runtime.h> 27 #include <linux/device.h> 28 #include <linux/io.h> 29 #include <linux/sched/signal.h> 30 31 #include "uapi/drm/vc4_drm.h" 32 #include "vc4_drv.h" 33 #include "vc4_regs.h" 34 #include "vc4_trace.h" 35 36 static void 37 vc4_queue_hangcheck(struct drm_device *dev) 38 { 39 struct vc4_dev *vc4 = to_vc4_dev(dev); 40 41 mod_timer(&vc4->hangcheck.timer, 42 round_jiffies_up(jiffies + msecs_to_jiffies(100))); 43 } 44 45 struct vc4_hang_state { 46 struct drm_vc4_get_hang_state user_state; 47 48 u32 bo_count; 49 struct drm_gem_object **bo; 50 }; 51 52 static void 53 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) 54 { 55 unsigned int i; 56 57 for (i = 0; i < state->user_state.bo_count; i++) 58 drm_gem_object_unreference_unlocked(state->bo[i]); 59 60 kfree(state); 61 } 62 63 int 64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 65 struct drm_file *file_priv) 66 { 67 struct drm_vc4_get_hang_state *get_state = data; 68 struct drm_vc4_get_hang_state_bo *bo_state; 69 struct vc4_hang_state *kernel_state; 70 struct drm_vc4_get_hang_state *state; 71 struct vc4_dev *vc4 = to_vc4_dev(dev); 72 unsigned long irqflags; 73 u32 i; 74 int ret = 0; 75 76 spin_lock_irqsave(&vc4->job_lock, irqflags); 77 kernel_state = vc4->hang_state; 78 if (!kernel_state) { 79 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 80 return -ENOENT; 81 } 82 state = &kernel_state->user_state; 83 84 /* If the user's array isn't big enough, just return the 85 * required array size. 86 */ 87 if (get_state->bo_count < state->bo_count) { 88 get_state->bo_count = state->bo_count; 89 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 90 return 0; 91 } 92 93 vc4->hang_state = NULL; 94 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 95 96 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ 97 state->bo = get_state->bo; 98 memcpy(get_state, state, sizeof(*state)); 99 100 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL); 101 if (!bo_state) { 102 ret = -ENOMEM; 103 goto err_free; 104 } 105 106 for (i = 0; i < state->bo_count; i++) { 107 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); 108 u32 handle; 109 110 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], 111 &handle); 112 113 if (ret) { 114 state->bo_count = i - 1; 115 goto err; 116 } 117 bo_state[i].handle = handle; 118 bo_state[i].paddr = vc4_bo->base.paddr; 119 bo_state[i].size = vc4_bo->base.base.size; 120 } 121 122 if (copy_to_user((void __user *)(uintptr_t)get_state->bo, 123 bo_state, 124 state->bo_count * sizeof(*bo_state))) 125 ret = -EFAULT; 126 127 kfree(bo_state); 128 129 err_free: 130 131 vc4_free_hang_state(dev, kernel_state); 132 133 err: 134 return ret; 135 } 136 137 static void 138 vc4_save_hang_state(struct drm_device *dev) 139 { 140 struct vc4_dev *vc4 = to_vc4_dev(dev); 141 struct drm_vc4_get_hang_state *state; 142 struct vc4_hang_state *kernel_state; 143 struct vc4_exec_info *exec[2]; 144 struct vc4_bo *bo; 145 unsigned long irqflags; 146 unsigned int i, j, unref_list_count, prev_idx; 147 148 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL); 149 if (!kernel_state) 150 return; 151 152 state = &kernel_state->user_state; 153 154 spin_lock_irqsave(&vc4->job_lock, irqflags); 155 exec[0] = vc4_first_bin_job(vc4); 156 exec[1] = vc4_first_render_job(vc4); 157 if (!exec[0] && !exec[1]) { 158 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 159 return; 160 } 161 162 /* Get the bos from both binner and renderer into hang state. */ 163 state->bo_count = 0; 164 for (i = 0; i < 2; i++) { 165 if (!exec[i]) 166 continue; 167 168 unref_list_count = 0; 169 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) 170 unref_list_count++; 171 state->bo_count += exec[i]->bo_count + unref_list_count; 172 } 173 174 kernel_state->bo = kcalloc(state->bo_count, 175 sizeof(*kernel_state->bo), GFP_ATOMIC); 176 177 if (!kernel_state->bo) { 178 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 179 return; 180 } 181 182 prev_idx = 0; 183 for (i = 0; i < 2; i++) { 184 if (!exec[i]) 185 continue; 186 187 for (j = 0; j < exec[i]->bo_count; j++) { 188 drm_gem_object_reference(&exec[i]->bo[j]->base); 189 kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base; 190 } 191 192 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { 193 drm_gem_object_reference(&bo->base.base); 194 kernel_state->bo[j + prev_idx] = &bo->base.base; 195 j++; 196 } 197 prev_idx = j + 1; 198 } 199 200 if (exec[0]) 201 state->start_bin = exec[0]->ct0ca; 202 if (exec[1]) 203 state->start_render = exec[1]->ct1ca; 204 205 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 206 207 state->ct0ca = V3D_READ(V3D_CTNCA(0)); 208 state->ct0ea = V3D_READ(V3D_CTNEA(0)); 209 210 state->ct1ca = V3D_READ(V3D_CTNCA(1)); 211 state->ct1ea = V3D_READ(V3D_CTNEA(1)); 212 213 state->ct0cs = V3D_READ(V3D_CTNCS(0)); 214 state->ct1cs = V3D_READ(V3D_CTNCS(1)); 215 216 state->ct0ra0 = V3D_READ(V3D_CT00RA0); 217 state->ct1ra0 = V3D_READ(V3D_CT01RA0); 218 219 state->bpca = V3D_READ(V3D_BPCA); 220 state->bpcs = V3D_READ(V3D_BPCS); 221 state->bpoa = V3D_READ(V3D_BPOA); 222 state->bpos = V3D_READ(V3D_BPOS); 223 224 state->vpmbase = V3D_READ(V3D_VPMBASE); 225 226 state->dbge = V3D_READ(V3D_DBGE); 227 state->fdbgo = V3D_READ(V3D_FDBGO); 228 state->fdbgb = V3D_READ(V3D_FDBGB); 229 state->fdbgr = V3D_READ(V3D_FDBGR); 230 state->fdbgs = V3D_READ(V3D_FDBGS); 231 state->errstat = V3D_READ(V3D_ERRSTAT); 232 233 spin_lock_irqsave(&vc4->job_lock, irqflags); 234 if (vc4->hang_state) { 235 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 236 vc4_free_hang_state(dev, kernel_state); 237 } else { 238 vc4->hang_state = kernel_state; 239 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 240 } 241 } 242 243 static void 244 vc4_reset(struct drm_device *dev) 245 { 246 struct vc4_dev *vc4 = to_vc4_dev(dev); 247 248 DRM_INFO("Resetting GPU.\n"); 249 250 mutex_lock(&vc4->power_lock); 251 if (vc4->power_refcount) { 252 /* Power the device off and back on the by dropping the 253 * reference on runtime PM. 254 */ 255 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev); 256 pm_runtime_get_sync(&vc4->v3d->pdev->dev); 257 } 258 mutex_unlock(&vc4->power_lock); 259 260 vc4_irq_reset(dev); 261 262 /* Rearm the hangcheck -- another job might have been waiting 263 * for our hung one to get kicked off, and vc4_irq_reset() 264 * would have started it. 265 */ 266 vc4_queue_hangcheck(dev); 267 } 268 269 static void 270 vc4_reset_work(struct work_struct *work) 271 { 272 struct vc4_dev *vc4 = 273 container_of(work, struct vc4_dev, hangcheck.reset_work); 274 275 vc4_save_hang_state(vc4->dev); 276 277 vc4_reset(vc4->dev); 278 } 279 280 static void 281 vc4_hangcheck_elapsed(unsigned long data) 282 { 283 struct drm_device *dev = (struct drm_device *)data; 284 struct vc4_dev *vc4 = to_vc4_dev(dev); 285 uint32_t ct0ca, ct1ca; 286 unsigned long irqflags; 287 struct vc4_exec_info *bin_exec, *render_exec; 288 289 spin_lock_irqsave(&vc4->job_lock, irqflags); 290 291 bin_exec = vc4_first_bin_job(vc4); 292 render_exec = vc4_first_render_job(vc4); 293 294 /* If idle, we can stop watching for hangs. */ 295 if (!bin_exec && !render_exec) { 296 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 297 return; 298 } 299 300 ct0ca = V3D_READ(V3D_CTNCA(0)); 301 ct1ca = V3D_READ(V3D_CTNCA(1)); 302 303 /* If we've made any progress in execution, rearm the timer 304 * and wait. 305 */ 306 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || 307 (render_exec && ct1ca != render_exec->last_ct1ca)) { 308 if (bin_exec) 309 bin_exec->last_ct0ca = ct0ca; 310 if (render_exec) 311 render_exec->last_ct1ca = ct1ca; 312 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 313 vc4_queue_hangcheck(dev); 314 return; 315 } 316 317 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 318 319 /* We've gone too long with no progress, reset. This has to 320 * be done from a work struct, since resetting can sleep and 321 * this timer hook isn't allowed to. 322 */ 323 schedule_work(&vc4->hangcheck.reset_work); 324 } 325 326 static void 327 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) 328 { 329 struct vc4_dev *vc4 = to_vc4_dev(dev); 330 331 /* Set the current and end address of the control list. 332 * Writing the end register is what starts the job. 333 */ 334 V3D_WRITE(V3D_CTNCA(thread), start); 335 V3D_WRITE(V3D_CTNEA(thread), end); 336 } 337 338 int 339 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, 340 bool interruptible) 341 { 342 struct vc4_dev *vc4 = to_vc4_dev(dev); 343 int ret = 0; 344 unsigned long timeout_expire; 345 DEFINE_WAIT(wait); 346 347 if (vc4->finished_seqno >= seqno) 348 return 0; 349 350 if (timeout_ns == 0) 351 return -ETIME; 352 353 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); 354 355 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); 356 for (;;) { 357 prepare_to_wait(&vc4->job_wait_queue, &wait, 358 interruptible ? TASK_INTERRUPTIBLE : 359 TASK_UNINTERRUPTIBLE); 360 361 if (interruptible && signal_pending(current)) { 362 ret = -ERESTARTSYS; 363 break; 364 } 365 366 if (vc4->finished_seqno >= seqno) 367 break; 368 369 if (timeout_ns != ~0ull) { 370 if (time_after_eq(jiffies, timeout_expire)) { 371 ret = -ETIME; 372 break; 373 } 374 schedule_timeout(timeout_expire - jiffies); 375 } else { 376 schedule(); 377 } 378 } 379 380 finish_wait(&vc4->job_wait_queue, &wait); 381 trace_vc4_wait_for_seqno_end(dev, seqno); 382 383 return ret; 384 } 385 386 static void 387 vc4_flush_caches(struct drm_device *dev) 388 { 389 struct vc4_dev *vc4 = to_vc4_dev(dev); 390 391 /* Flush the GPU L2 caches. These caches sit on top of system 392 * L3 (the 128kb or so shared with the CPU), and are 393 * non-allocating in the L3. 394 */ 395 V3D_WRITE(V3D_L2CACTL, 396 V3D_L2CACTL_L2CCLR); 397 398 V3D_WRITE(V3D_SLCACTL, 399 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 400 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | 401 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 402 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 403 } 404 405 /* Sets the registers for the next job to be actually be executed in 406 * the hardware. 407 * 408 * The job_lock should be held during this. 409 */ 410 void 411 vc4_submit_next_bin_job(struct drm_device *dev) 412 { 413 struct vc4_dev *vc4 = to_vc4_dev(dev); 414 struct vc4_exec_info *exec; 415 416 again: 417 exec = vc4_first_bin_job(vc4); 418 if (!exec) 419 return; 420 421 vc4_flush_caches(dev); 422 423 /* Either put the job in the binner if it uses the binner, or 424 * immediately move it to the to-be-rendered queue. 425 */ 426 if (exec->ct0ca != exec->ct0ea) { 427 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); 428 } else { 429 vc4_move_job_to_render(dev, exec); 430 goto again; 431 } 432 } 433 434 void 435 vc4_submit_next_render_job(struct drm_device *dev) 436 { 437 struct vc4_dev *vc4 = to_vc4_dev(dev); 438 struct vc4_exec_info *exec = vc4_first_render_job(vc4); 439 440 if (!exec) 441 return; 442 443 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); 444 } 445 446 void 447 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) 448 { 449 struct vc4_dev *vc4 = to_vc4_dev(dev); 450 bool was_empty = list_empty(&vc4->render_job_list); 451 452 list_move_tail(&exec->head, &vc4->render_job_list); 453 if (was_empty) 454 vc4_submit_next_render_job(dev); 455 } 456 457 static void 458 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) 459 { 460 struct vc4_bo *bo; 461 unsigned i; 462 463 for (i = 0; i < exec->bo_count; i++) { 464 bo = to_vc4_bo(&exec->bo[i]->base); 465 bo->seqno = seqno; 466 } 467 468 list_for_each_entry(bo, &exec->unref_list, unref_head) { 469 bo->seqno = seqno; 470 } 471 472 for (i = 0; i < exec->rcl_write_bo_count; i++) { 473 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); 474 bo->write_seqno = seqno; 475 } 476 } 477 478 /* Queues a struct vc4_exec_info for execution. If no job is 479 * currently executing, then submits it. 480 * 481 * Unlike most GPUs, our hardware only handles one command list at a 482 * time. To queue multiple jobs at once, we'd need to edit the 483 * previous command list to have a jump to the new one at the end, and 484 * then bump the end address. That's a change for a later date, 485 * though. 486 */ 487 static void 488 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec) 489 { 490 struct vc4_dev *vc4 = to_vc4_dev(dev); 491 uint64_t seqno; 492 unsigned long irqflags; 493 494 spin_lock_irqsave(&vc4->job_lock, irqflags); 495 496 seqno = ++vc4->emit_seqno; 497 exec->seqno = seqno; 498 vc4_update_bo_seqnos(exec, seqno); 499 500 list_add_tail(&exec->head, &vc4->bin_job_list); 501 502 /* If no job was executing, kick ours off. Otherwise, it'll 503 * get started when the previous job's flush done interrupt 504 * occurs. 505 */ 506 if (vc4_first_bin_job(vc4) == exec) { 507 vc4_submit_next_bin_job(dev); 508 vc4_queue_hangcheck(dev); 509 } 510 511 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 512 } 513 514 /** 515 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects 516 * referenced by the job. 517 * @dev: DRM device 518 * @file_priv: DRM file for this fd 519 * @exec: V3D job being set up 520 * 521 * The command validator needs to reference BOs by their index within 522 * the submitted job's BO list. This does the validation of the job's 523 * BO list and reference counting for the lifetime of the job. 524 * 525 * Note that this function doesn't need to unreference the BOs on 526 * failure, because that will happen at vc4_complete_exec() time. 527 */ 528 static int 529 vc4_cl_lookup_bos(struct drm_device *dev, 530 struct drm_file *file_priv, 531 struct vc4_exec_info *exec) 532 { 533 struct drm_vc4_submit_cl *args = exec->args; 534 uint32_t *handles; 535 int ret = 0; 536 int i; 537 538 exec->bo_count = args->bo_handle_count; 539 540 if (!exec->bo_count) { 541 /* See comment on bo_index for why we have to check 542 * this. 543 */ 544 DRM_ERROR("Rendering requires BOs to validate\n"); 545 return -EINVAL; 546 } 547 548 exec->bo = drm_calloc_large(exec->bo_count, 549 sizeof(struct drm_gem_cma_object *)); 550 if (!exec->bo) { 551 DRM_ERROR("Failed to allocate validated BO pointers\n"); 552 return -ENOMEM; 553 } 554 555 handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t)); 556 if (!handles) { 557 ret = -ENOMEM; 558 DRM_ERROR("Failed to allocate incoming GEM handles\n"); 559 goto fail; 560 } 561 562 if (copy_from_user(handles, 563 (void __user *)(uintptr_t)args->bo_handles, 564 exec->bo_count * sizeof(uint32_t))) { 565 ret = -EFAULT; 566 DRM_ERROR("Failed to copy in GEM handles\n"); 567 goto fail; 568 } 569 570 spin_lock(&file_priv->table_lock); 571 for (i = 0; i < exec->bo_count; i++) { 572 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 573 handles[i]); 574 if (!bo) { 575 DRM_ERROR("Failed to look up GEM BO %d: %d\n", 576 i, handles[i]); 577 ret = -EINVAL; 578 spin_unlock(&file_priv->table_lock); 579 goto fail; 580 } 581 drm_gem_object_reference(bo); 582 exec->bo[i] = (struct drm_gem_cma_object *)bo; 583 } 584 spin_unlock(&file_priv->table_lock); 585 586 fail: 587 drm_free_large(handles); 588 return ret; 589 } 590 591 static int 592 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) 593 { 594 struct drm_vc4_submit_cl *args = exec->args; 595 void *temp = NULL; 596 void *bin; 597 int ret = 0; 598 uint32_t bin_offset = 0; 599 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, 600 16); 601 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; 602 uint32_t exec_size = uniforms_offset + args->uniforms_size; 603 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * 604 args->shader_rec_count); 605 struct vc4_bo *bo; 606 607 if (shader_rec_offset < args->bin_cl_size || 608 uniforms_offset < shader_rec_offset || 609 exec_size < uniforms_offset || 610 args->shader_rec_count >= (UINT_MAX / 611 sizeof(struct vc4_shader_state)) || 612 temp_size < exec_size) { 613 DRM_ERROR("overflow in exec arguments\n"); 614 ret = -EINVAL; 615 goto fail; 616 } 617 618 /* Allocate space where we'll store the copied in user command lists 619 * and shader records. 620 * 621 * We don't just copy directly into the BOs because we need to 622 * read the contents back for validation, and I think the 623 * bo->vaddr is uncached access. 624 */ 625 temp = drm_malloc_ab(temp_size, 1); 626 if (!temp) { 627 DRM_ERROR("Failed to allocate storage for copying " 628 "in bin/render CLs.\n"); 629 ret = -ENOMEM; 630 goto fail; 631 } 632 bin = temp + bin_offset; 633 exec->shader_rec_u = temp + shader_rec_offset; 634 exec->uniforms_u = temp + uniforms_offset; 635 exec->shader_state = temp + exec_size; 636 exec->shader_state_size = args->shader_rec_count; 637 638 if (copy_from_user(bin, 639 (void __user *)(uintptr_t)args->bin_cl, 640 args->bin_cl_size)) { 641 ret = -EFAULT; 642 goto fail; 643 } 644 645 if (copy_from_user(exec->shader_rec_u, 646 (void __user *)(uintptr_t)args->shader_rec, 647 args->shader_rec_size)) { 648 ret = -EFAULT; 649 goto fail; 650 } 651 652 if (copy_from_user(exec->uniforms_u, 653 (void __user *)(uintptr_t)args->uniforms, 654 args->uniforms_size)) { 655 ret = -EFAULT; 656 goto fail; 657 } 658 659 bo = vc4_bo_create(dev, exec_size, true); 660 if (IS_ERR(bo)) { 661 DRM_ERROR("Couldn't allocate BO for binning\n"); 662 ret = PTR_ERR(bo); 663 goto fail; 664 } 665 exec->exec_bo = &bo->base; 666 667 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, 668 &exec->unref_list); 669 670 exec->ct0ca = exec->exec_bo->paddr + bin_offset; 671 672 exec->bin_u = bin; 673 674 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; 675 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; 676 exec->shader_rec_size = args->shader_rec_size; 677 678 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; 679 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; 680 exec->uniforms_size = args->uniforms_size; 681 682 ret = vc4_validate_bin_cl(dev, 683 exec->exec_bo->vaddr + bin_offset, 684 bin, 685 exec); 686 if (ret) 687 goto fail; 688 689 ret = vc4_validate_shader_recs(dev, exec); 690 if (ret) 691 goto fail; 692 693 /* Block waiting on any previous rendering into the CS's VBO, 694 * IB, or textures, so that pixels are actually written by the 695 * time we try to read them. 696 */ 697 ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true); 698 699 fail: 700 drm_free_large(temp); 701 return ret; 702 } 703 704 static void 705 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) 706 { 707 struct vc4_dev *vc4 = to_vc4_dev(dev); 708 unsigned i; 709 710 if (exec->bo) { 711 for (i = 0; i < exec->bo_count; i++) 712 drm_gem_object_unreference_unlocked(&exec->bo[i]->base); 713 drm_free_large(exec->bo); 714 } 715 716 while (!list_empty(&exec->unref_list)) { 717 struct vc4_bo *bo = list_first_entry(&exec->unref_list, 718 struct vc4_bo, unref_head); 719 list_del(&bo->unref_head); 720 drm_gem_object_unreference_unlocked(&bo->base.base); 721 } 722 723 mutex_lock(&vc4->power_lock); 724 if (--vc4->power_refcount == 0) { 725 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); 726 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); 727 } 728 mutex_unlock(&vc4->power_lock); 729 730 kfree(exec); 731 } 732 733 void 734 vc4_job_handle_completed(struct vc4_dev *vc4) 735 { 736 unsigned long irqflags; 737 struct vc4_seqno_cb *cb, *cb_temp; 738 739 spin_lock_irqsave(&vc4->job_lock, irqflags); 740 while (!list_empty(&vc4->job_done_list)) { 741 struct vc4_exec_info *exec = 742 list_first_entry(&vc4->job_done_list, 743 struct vc4_exec_info, head); 744 list_del(&exec->head); 745 746 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 747 vc4_complete_exec(vc4->dev, exec); 748 spin_lock_irqsave(&vc4->job_lock, irqflags); 749 } 750 751 list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) { 752 if (cb->seqno <= vc4->finished_seqno) { 753 list_del_init(&cb->work.entry); 754 schedule_work(&cb->work); 755 } 756 } 757 758 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 759 } 760 761 static void vc4_seqno_cb_work(struct work_struct *work) 762 { 763 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work); 764 765 cb->func(cb); 766 } 767 768 int vc4_queue_seqno_cb(struct drm_device *dev, 769 struct vc4_seqno_cb *cb, uint64_t seqno, 770 void (*func)(struct vc4_seqno_cb *cb)) 771 { 772 struct vc4_dev *vc4 = to_vc4_dev(dev); 773 int ret = 0; 774 unsigned long irqflags; 775 776 cb->func = func; 777 INIT_WORK(&cb->work, vc4_seqno_cb_work); 778 779 spin_lock_irqsave(&vc4->job_lock, irqflags); 780 if (seqno > vc4->finished_seqno) { 781 cb->seqno = seqno; 782 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list); 783 } else { 784 schedule_work(&cb->work); 785 } 786 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 787 788 return ret; 789 } 790 791 /* Scheduled when any job has been completed, this walks the list of 792 * jobs that had completed and unrefs their BOs and frees their exec 793 * structs. 794 */ 795 static void 796 vc4_job_done_work(struct work_struct *work) 797 { 798 struct vc4_dev *vc4 = 799 container_of(work, struct vc4_dev, job_done_work); 800 801 vc4_job_handle_completed(vc4); 802 } 803 804 static int 805 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, 806 uint64_t seqno, 807 uint64_t *timeout_ns) 808 { 809 unsigned long start = jiffies; 810 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); 811 812 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { 813 uint64_t delta = jiffies_to_nsecs(jiffies - start); 814 815 if (*timeout_ns >= delta) 816 *timeout_ns -= delta; 817 } 818 819 return ret; 820 } 821 822 int 823 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 824 struct drm_file *file_priv) 825 { 826 struct drm_vc4_wait_seqno *args = data; 827 828 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, 829 &args->timeout_ns); 830 } 831 832 int 833 vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 834 struct drm_file *file_priv) 835 { 836 int ret; 837 struct drm_vc4_wait_bo *args = data; 838 struct drm_gem_object *gem_obj; 839 struct vc4_bo *bo; 840 841 if (args->pad != 0) 842 return -EINVAL; 843 844 gem_obj = drm_gem_object_lookup(file_priv, args->handle); 845 if (!gem_obj) { 846 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); 847 return -EINVAL; 848 } 849 bo = to_vc4_bo(gem_obj); 850 851 ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, 852 &args->timeout_ns); 853 854 drm_gem_object_unreference_unlocked(gem_obj); 855 return ret; 856 } 857 858 /** 859 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4. 860 * @dev: DRM device 861 * @data: ioctl argument 862 * @file_priv: DRM file for this fd 863 * 864 * This is the main entrypoint for userspace to submit a 3D frame to 865 * the GPU. Userspace provides the binner command list (if 866 * applicable), and the kernel sets up the render command list to draw 867 * to the framebuffer described in the ioctl, using the command lists 868 * that the 3D engine's binner will produce. 869 */ 870 int 871 vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 872 struct drm_file *file_priv) 873 { 874 struct vc4_dev *vc4 = to_vc4_dev(dev); 875 struct drm_vc4_submit_cl *args = data; 876 struct vc4_exec_info *exec; 877 int ret = 0; 878 879 if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { 880 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); 881 return -EINVAL; 882 } 883 884 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); 885 if (!exec) { 886 DRM_ERROR("malloc failure on exec struct\n"); 887 return -ENOMEM; 888 } 889 890 mutex_lock(&vc4->power_lock); 891 if (vc4->power_refcount++ == 0) 892 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); 893 mutex_unlock(&vc4->power_lock); 894 if (ret < 0) { 895 kfree(exec); 896 return ret; 897 } 898 899 exec->args = args; 900 INIT_LIST_HEAD(&exec->unref_list); 901 902 ret = vc4_cl_lookup_bos(dev, file_priv, exec); 903 if (ret) 904 goto fail; 905 906 if (exec->args->bin_cl_size != 0) { 907 ret = vc4_get_bcl(dev, exec); 908 if (ret) 909 goto fail; 910 } else { 911 exec->ct0ca = 0; 912 exec->ct0ea = 0; 913 } 914 915 ret = vc4_get_rcl(dev, exec); 916 if (ret) 917 goto fail; 918 919 /* Clear this out of the struct we'll be putting in the queue, 920 * since it's part of our stack. 921 */ 922 exec->args = NULL; 923 924 vc4_queue_submit(dev, exec); 925 926 /* Return the seqno for our job. */ 927 args->seqno = vc4->emit_seqno; 928 929 return 0; 930 931 fail: 932 vc4_complete_exec(vc4->dev, exec); 933 934 return ret; 935 } 936 937 void 938 vc4_gem_init(struct drm_device *dev) 939 { 940 struct vc4_dev *vc4 = to_vc4_dev(dev); 941 942 INIT_LIST_HEAD(&vc4->bin_job_list); 943 INIT_LIST_HEAD(&vc4->render_job_list); 944 INIT_LIST_HEAD(&vc4->job_done_list); 945 INIT_LIST_HEAD(&vc4->seqno_cb_list); 946 spin_lock_init(&vc4->job_lock); 947 948 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); 949 setup_timer(&vc4->hangcheck.timer, 950 vc4_hangcheck_elapsed, 951 (unsigned long)dev); 952 953 INIT_WORK(&vc4->job_done_work, vc4_job_done_work); 954 955 mutex_init(&vc4->power_lock); 956 } 957 958 void 959 vc4_gem_destroy(struct drm_device *dev) 960 { 961 struct vc4_dev *vc4 = to_vc4_dev(dev); 962 963 /* Waiting for exec to finish would need to be done before 964 * unregistering V3D. 965 */ 966 WARN_ON(vc4->emit_seqno != vc4->finished_seqno); 967 968 /* V3D should already have disabled its interrupt and cleared 969 * the overflow allocation registers. Now free the object. 970 */ 971 if (vc4->overflow_mem) { 972 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); 973 vc4->overflow_mem = NULL; 974 } 975 976 if (vc4->hang_state) 977 vc4_free_hang_state(dev, vc4->hang_state); 978 979 vc4_bo_cache_destroy(dev); 980 } 981