xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_gem.c (revision c51d39010a1bccc9c1294e2d7c00005aefeb2b5c)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34 
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38 	struct vc4_dev *vc4 = to_vc4_dev(dev);
39 
40 	mod_timer(&vc4->hangcheck.timer,
41 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43 
44 struct vc4_hang_state {
45 	struct drm_vc4_get_hang_state user_state;
46 
47 	u32 bo_count;
48 	struct drm_gem_object **bo;
49 };
50 
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54 	unsigned int i;
55 
56 	for (i = 0; i < state->user_state.bo_count; i++)
57 		drm_gem_object_unreference_unlocked(state->bo[i]);
58 
59 	kfree(state);
60 }
61 
62 int
63 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
64 			 struct drm_file *file_priv)
65 {
66 	struct drm_vc4_get_hang_state *get_state = data;
67 	struct drm_vc4_get_hang_state_bo *bo_state;
68 	struct vc4_hang_state *kernel_state;
69 	struct drm_vc4_get_hang_state *state;
70 	struct vc4_dev *vc4 = to_vc4_dev(dev);
71 	unsigned long irqflags;
72 	u32 i;
73 	int ret = 0;
74 
75 	spin_lock_irqsave(&vc4->job_lock, irqflags);
76 	kernel_state = vc4->hang_state;
77 	if (!kernel_state) {
78 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
79 		return -ENOENT;
80 	}
81 	state = &kernel_state->user_state;
82 
83 	/* If the user's array isn't big enough, just return the
84 	 * required array size.
85 	 */
86 	if (get_state->bo_count < state->bo_count) {
87 		get_state->bo_count = state->bo_count;
88 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
89 		return 0;
90 	}
91 
92 	vc4->hang_state = NULL;
93 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
94 
95 	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
96 	state->bo = get_state->bo;
97 	memcpy(get_state, state, sizeof(*state));
98 
99 	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
100 	if (!bo_state) {
101 		ret = -ENOMEM;
102 		goto err_free;
103 	}
104 
105 	for (i = 0; i < state->bo_count; i++) {
106 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
107 		u32 handle;
108 
109 		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
110 					    &handle);
111 
112 		if (ret) {
113 			state->bo_count = i - 1;
114 			goto err;
115 		}
116 		bo_state[i].handle = handle;
117 		bo_state[i].paddr = vc4_bo->base.paddr;
118 		bo_state[i].size = vc4_bo->base.base.size;
119 	}
120 
121 	if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
122 			 bo_state,
123 			 state->bo_count * sizeof(*bo_state)))
124 		ret = -EFAULT;
125 
126 	kfree(bo_state);
127 
128 err_free:
129 
130 	vc4_free_hang_state(dev, kernel_state);
131 
132 err:
133 	return ret;
134 }
135 
136 static void
137 vc4_save_hang_state(struct drm_device *dev)
138 {
139 	struct vc4_dev *vc4 = to_vc4_dev(dev);
140 	struct drm_vc4_get_hang_state *state;
141 	struct vc4_hang_state *kernel_state;
142 	struct vc4_exec_info *exec[2];
143 	struct vc4_bo *bo;
144 	unsigned long irqflags;
145 	unsigned int i, j, unref_list_count, prev_idx;
146 
147 	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
148 	if (!kernel_state)
149 		return;
150 
151 	state = &kernel_state->user_state;
152 
153 	spin_lock_irqsave(&vc4->job_lock, irqflags);
154 	exec[0] = vc4_first_bin_job(vc4);
155 	exec[1] = vc4_first_render_job(vc4);
156 	if (!exec[0] && !exec[1]) {
157 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158 		return;
159 	}
160 
161 	/* Get the bos from both binner and renderer into hang state. */
162 	state->bo_count = 0;
163 	for (i = 0; i < 2; i++) {
164 		if (!exec[i])
165 			continue;
166 
167 		unref_list_count = 0;
168 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
169 			unref_list_count++;
170 		state->bo_count += exec[i]->bo_count + unref_list_count;
171 	}
172 
173 	kernel_state->bo = kcalloc(state->bo_count,
174 				   sizeof(*kernel_state->bo), GFP_ATOMIC);
175 
176 	if (!kernel_state->bo) {
177 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
178 		return;
179 	}
180 
181 	prev_idx = 0;
182 	for (i = 0; i < 2; i++) {
183 		if (!exec[i])
184 			continue;
185 
186 		for (j = 0; j < exec[i]->bo_count; j++) {
187 			drm_gem_object_reference(&exec[i]->bo[j]->base);
188 			kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
189 		}
190 
191 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
192 			drm_gem_object_reference(&bo->base.base);
193 			kernel_state->bo[j + prev_idx] = &bo->base.base;
194 			j++;
195 		}
196 		prev_idx = j + 1;
197 	}
198 
199 	if (exec[0])
200 		state->start_bin = exec[0]->ct0ca;
201 	if (exec[1])
202 		state->start_render = exec[1]->ct1ca;
203 
204 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
205 
206 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
207 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
208 
209 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
210 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
211 
212 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
213 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
214 
215 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
216 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
217 
218 	state->bpca = V3D_READ(V3D_BPCA);
219 	state->bpcs = V3D_READ(V3D_BPCS);
220 	state->bpoa = V3D_READ(V3D_BPOA);
221 	state->bpos = V3D_READ(V3D_BPOS);
222 
223 	state->vpmbase = V3D_READ(V3D_VPMBASE);
224 
225 	state->dbge = V3D_READ(V3D_DBGE);
226 	state->fdbgo = V3D_READ(V3D_FDBGO);
227 	state->fdbgb = V3D_READ(V3D_FDBGB);
228 	state->fdbgr = V3D_READ(V3D_FDBGR);
229 	state->fdbgs = V3D_READ(V3D_FDBGS);
230 	state->errstat = V3D_READ(V3D_ERRSTAT);
231 
232 	spin_lock_irqsave(&vc4->job_lock, irqflags);
233 	if (vc4->hang_state) {
234 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
235 		vc4_free_hang_state(dev, kernel_state);
236 	} else {
237 		vc4->hang_state = kernel_state;
238 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
239 	}
240 }
241 
242 static void
243 vc4_reset(struct drm_device *dev)
244 {
245 	struct vc4_dev *vc4 = to_vc4_dev(dev);
246 
247 	DRM_INFO("Resetting GPU.\n");
248 
249 	mutex_lock(&vc4->power_lock);
250 	if (vc4->power_refcount) {
251 		/* Power the device off and back on the by dropping the
252 		 * reference on runtime PM.
253 		 */
254 		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
255 		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
256 	}
257 	mutex_unlock(&vc4->power_lock);
258 
259 	vc4_irq_reset(dev);
260 
261 	/* Rearm the hangcheck -- another job might have been waiting
262 	 * for our hung one to get kicked off, and vc4_irq_reset()
263 	 * would have started it.
264 	 */
265 	vc4_queue_hangcheck(dev);
266 }
267 
268 static void
269 vc4_reset_work(struct work_struct *work)
270 {
271 	struct vc4_dev *vc4 =
272 		container_of(work, struct vc4_dev, hangcheck.reset_work);
273 
274 	vc4_save_hang_state(vc4->dev);
275 
276 	vc4_reset(vc4->dev);
277 }
278 
279 static void
280 vc4_hangcheck_elapsed(unsigned long data)
281 {
282 	struct drm_device *dev = (struct drm_device *)data;
283 	struct vc4_dev *vc4 = to_vc4_dev(dev);
284 	uint32_t ct0ca, ct1ca;
285 	unsigned long irqflags;
286 	struct vc4_exec_info *bin_exec, *render_exec;
287 
288 	spin_lock_irqsave(&vc4->job_lock, irqflags);
289 
290 	bin_exec = vc4_first_bin_job(vc4);
291 	render_exec = vc4_first_render_job(vc4);
292 
293 	/* If idle, we can stop watching for hangs. */
294 	if (!bin_exec && !render_exec) {
295 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
296 		return;
297 	}
298 
299 	ct0ca = V3D_READ(V3D_CTNCA(0));
300 	ct1ca = V3D_READ(V3D_CTNCA(1));
301 
302 	/* If we've made any progress in execution, rearm the timer
303 	 * and wait.
304 	 */
305 	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
306 	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
307 		if (bin_exec)
308 			bin_exec->last_ct0ca = ct0ca;
309 		if (render_exec)
310 			render_exec->last_ct1ca = ct1ca;
311 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
312 		vc4_queue_hangcheck(dev);
313 		return;
314 	}
315 
316 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
317 
318 	/* We've gone too long with no progress, reset.  This has to
319 	 * be done from a work struct, since resetting can sleep and
320 	 * this timer hook isn't allowed to.
321 	 */
322 	schedule_work(&vc4->hangcheck.reset_work);
323 }
324 
325 static void
326 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
327 {
328 	struct vc4_dev *vc4 = to_vc4_dev(dev);
329 
330 	/* Set the current and end address of the control list.
331 	 * Writing the end register is what starts the job.
332 	 */
333 	V3D_WRITE(V3D_CTNCA(thread), start);
334 	V3D_WRITE(V3D_CTNEA(thread), end);
335 }
336 
337 int
338 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
339 		   bool interruptible)
340 {
341 	struct vc4_dev *vc4 = to_vc4_dev(dev);
342 	int ret = 0;
343 	unsigned long timeout_expire;
344 	DEFINE_WAIT(wait);
345 
346 	if (vc4->finished_seqno >= seqno)
347 		return 0;
348 
349 	if (timeout_ns == 0)
350 		return -ETIME;
351 
352 	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
353 
354 	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
355 	for (;;) {
356 		prepare_to_wait(&vc4->job_wait_queue, &wait,
357 				interruptible ? TASK_INTERRUPTIBLE :
358 				TASK_UNINTERRUPTIBLE);
359 
360 		if (interruptible && signal_pending(current)) {
361 			ret = -ERESTARTSYS;
362 			break;
363 		}
364 
365 		if (vc4->finished_seqno >= seqno)
366 			break;
367 
368 		if (timeout_ns != ~0ull) {
369 			if (time_after_eq(jiffies, timeout_expire)) {
370 				ret = -ETIME;
371 				break;
372 			}
373 			schedule_timeout(timeout_expire - jiffies);
374 		} else {
375 			schedule();
376 		}
377 	}
378 
379 	finish_wait(&vc4->job_wait_queue, &wait);
380 	trace_vc4_wait_for_seqno_end(dev, seqno);
381 
382 	return ret;
383 }
384 
385 static void
386 vc4_flush_caches(struct drm_device *dev)
387 {
388 	struct vc4_dev *vc4 = to_vc4_dev(dev);
389 
390 	/* Flush the GPU L2 caches.  These caches sit on top of system
391 	 * L3 (the 128kb or so shared with the CPU), and are
392 	 * non-allocating in the L3.
393 	 */
394 	V3D_WRITE(V3D_L2CACTL,
395 		  V3D_L2CACTL_L2CCLR);
396 
397 	V3D_WRITE(V3D_SLCACTL,
398 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
399 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
400 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
401 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
402 }
403 
404 /* Sets the registers for the next job to be actually be executed in
405  * the hardware.
406  *
407  * The job_lock should be held during this.
408  */
409 void
410 vc4_submit_next_bin_job(struct drm_device *dev)
411 {
412 	struct vc4_dev *vc4 = to_vc4_dev(dev);
413 	struct vc4_exec_info *exec;
414 
415 again:
416 	exec = vc4_first_bin_job(vc4);
417 	if (!exec)
418 		return;
419 
420 	vc4_flush_caches(dev);
421 
422 	/* Either put the job in the binner if it uses the binner, or
423 	 * immediately move it to the to-be-rendered queue.
424 	 */
425 	if (exec->ct0ca != exec->ct0ea) {
426 		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
427 	} else {
428 		vc4_move_job_to_render(dev, exec);
429 		goto again;
430 	}
431 }
432 
433 void
434 vc4_submit_next_render_job(struct drm_device *dev)
435 {
436 	struct vc4_dev *vc4 = to_vc4_dev(dev);
437 	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
438 
439 	if (!exec)
440 		return;
441 
442 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
443 }
444 
445 void
446 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
447 {
448 	struct vc4_dev *vc4 = to_vc4_dev(dev);
449 	bool was_empty = list_empty(&vc4->render_job_list);
450 
451 	list_move_tail(&exec->head, &vc4->render_job_list);
452 	if (was_empty)
453 		vc4_submit_next_render_job(dev);
454 }
455 
456 static void
457 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
458 {
459 	struct vc4_bo *bo;
460 	unsigned i;
461 
462 	for (i = 0; i < exec->bo_count; i++) {
463 		bo = to_vc4_bo(&exec->bo[i]->base);
464 		bo->seqno = seqno;
465 	}
466 
467 	list_for_each_entry(bo, &exec->unref_list, unref_head) {
468 		bo->seqno = seqno;
469 	}
470 
471 	for (i = 0; i < exec->rcl_write_bo_count; i++) {
472 		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
473 		bo->write_seqno = seqno;
474 	}
475 }
476 
477 /* Queues a struct vc4_exec_info for execution.  If no job is
478  * currently executing, then submits it.
479  *
480  * Unlike most GPUs, our hardware only handles one command list at a
481  * time.  To queue multiple jobs at once, we'd need to edit the
482  * previous command list to have a jump to the new one at the end, and
483  * then bump the end address.  That's a change for a later date,
484  * though.
485  */
486 static void
487 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
488 {
489 	struct vc4_dev *vc4 = to_vc4_dev(dev);
490 	uint64_t seqno;
491 	unsigned long irqflags;
492 
493 	spin_lock_irqsave(&vc4->job_lock, irqflags);
494 
495 	seqno = ++vc4->emit_seqno;
496 	exec->seqno = seqno;
497 	vc4_update_bo_seqnos(exec, seqno);
498 
499 	list_add_tail(&exec->head, &vc4->bin_job_list);
500 
501 	/* If no job was executing, kick ours off.  Otherwise, it'll
502 	 * get started when the previous job's flush done interrupt
503 	 * occurs.
504 	 */
505 	if (vc4_first_bin_job(vc4) == exec) {
506 		vc4_submit_next_bin_job(dev);
507 		vc4_queue_hangcheck(dev);
508 	}
509 
510 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
511 }
512 
513 /**
514  * Looks up a bunch of GEM handles for BOs and stores the array for
515  * use in the command validator that actually writes relocated
516  * addresses pointing to them.
517  */
518 static int
519 vc4_cl_lookup_bos(struct drm_device *dev,
520 		  struct drm_file *file_priv,
521 		  struct vc4_exec_info *exec)
522 {
523 	struct drm_vc4_submit_cl *args = exec->args;
524 	uint32_t *handles;
525 	int ret = 0;
526 	int i;
527 
528 	exec->bo_count = args->bo_handle_count;
529 
530 	if (!exec->bo_count) {
531 		/* See comment on bo_index for why we have to check
532 		 * this.
533 		 */
534 		DRM_ERROR("Rendering requires BOs to validate\n");
535 		return -EINVAL;
536 	}
537 
538 	exec->bo = drm_calloc_large(exec->bo_count,
539 				    sizeof(struct drm_gem_cma_object *));
540 	if (!exec->bo) {
541 		DRM_ERROR("Failed to allocate validated BO pointers\n");
542 		return -ENOMEM;
543 	}
544 
545 	handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
546 	if (!handles) {
547 		DRM_ERROR("Failed to allocate incoming GEM handles\n");
548 		goto fail;
549 	}
550 
551 	ret = copy_from_user(handles,
552 			     (void __user *)(uintptr_t)args->bo_handles,
553 			     exec->bo_count * sizeof(uint32_t));
554 	if (ret) {
555 		DRM_ERROR("Failed to copy in GEM handles\n");
556 		goto fail;
557 	}
558 
559 	spin_lock(&file_priv->table_lock);
560 	for (i = 0; i < exec->bo_count; i++) {
561 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
562 						     handles[i]);
563 		if (!bo) {
564 			DRM_ERROR("Failed to look up GEM BO %d: %d\n",
565 				  i, handles[i]);
566 			ret = -EINVAL;
567 			spin_unlock(&file_priv->table_lock);
568 			goto fail;
569 		}
570 		drm_gem_object_reference(bo);
571 		exec->bo[i] = (struct drm_gem_cma_object *)bo;
572 	}
573 	spin_unlock(&file_priv->table_lock);
574 
575 fail:
576 	drm_free_large(handles);
577 	return ret;
578 }
579 
580 static int
581 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
582 {
583 	struct drm_vc4_submit_cl *args = exec->args;
584 	void *temp = NULL;
585 	void *bin;
586 	int ret = 0;
587 	uint32_t bin_offset = 0;
588 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
589 					     16);
590 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
591 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
592 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
593 					  args->shader_rec_count);
594 	struct vc4_bo *bo;
595 
596 	if (uniforms_offset < shader_rec_offset ||
597 	    exec_size < uniforms_offset ||
598 	    args->shader_rec_count >= (UINT_MAX /
599 					  sizeof(struct vc4_shader_state)) ||
600 	    temp_size < exec_size) {
601 		DRM_ERROR("overflow in exec arguments\n");
602 		goto fail;
603 	}
604 
605 	/* Allocate space where we'll store the copied in user command lists
606 	 * and shader records.
607 	 *
608 	 * We don't just copy directly into the BOs because we need to
609 	 * read the contents back for validation, and I think the
610 	 * bo->vaddr is uncached access.
611 	 */
612 	temp = drm_malloc_ab(temp_size, 1);
613 	if (!temp) {
614 		DRM_ERROR("Failed to allocate storage for copying "
615 			  "in bin/render CLs.\n");
616 		ret = -ENOMEM;
617 		goto fail;
618 	}
619 	bin = temp + bin_offset;
620 	exec->shader_rec_u = temp + shader_rec_offset;
621 	exec->uniforms_u = temp + uniforms_offset;
622 	exec->shader_state = temp + exec_size;
623 	exec->shader_state_size = args->shader_rec_count;
624 
625 	if (copy_from_user(bin,
626 			   (void __user *)(uintptr_t)args->bin_cl,
627 			   args->bin_cl_size)) {
628 		ret = -EFAULT;
629 		goto fail;
630 	}
631 
632 	if (copy_from_user(exec->shader_rec_u,
633 			   (void __user *)(uintptr_t)args->shader_rec,
634 			   args->shader_rec_size)) {
635 		ret = -EFAULT;
636 		goto fail;
637 	}
638 
639 	if (copy_from_user(exec->uniforms_u,
640 			   (void __user *)(uintptr_t)args->uniforms,
641 			   args->uniforms_size)) {
642 		ret = -EFAULT;
643 		goto fail;
644 	}
645 
646 	bo = vc4_bo_create(dev, exec_size, true);
647 	if (IS_ERR(bo)) {
648 		DRM_ERROR("Couldn't allocate BO for binning\n");
649 		ret = PTR_ERR(bo);
650 		goto fail;
651 	}
652 	exec->exec_bo = &bo->base;
653 
654 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
655 		      &exec->unref_list);
656 
657 	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
658 
659 	exec->bin_u = bin;
660 
661 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
662 	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
663 	exec->shader_rec_size = args->shader_rec_size;
664 
665 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
666 	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
667 	exec->uniforms_size = args->uniforms_size;
668 
669 	ret = vc4_validate_bin_cl(dev,
670 				  exec->exec_bo->vaddr + bin_offset,
671 				  bin,
672 				  exec);
673 	if (ret)
674 		goto fail;
675 
676 	ret = vc4_validate_shader_recs(dev, exec);
677 	if (ret)
678 		goto fail;
679 
680 	/* Block waiting on any previous rendering into the CS's VBO,
681 	 * IB, or textures, so that pixels are actually written by the
682 	 * time we try to read them.
683 	 */
684 	ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
685 
686 fail:
687 	drm_free_large(temp);
688 	return ret;
689 }
690 
691 static void
692 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
693 {
694 	struct vc4_dev *vc4 = to_vc4_dev(dev);
695 	unsigned i;
696 
697 	if (exec->bo) {
698 		for (i = 0; i < exec->bo_count; i++)
699 			drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
700 		drm_free_large(exec->bo);
701 	}
702 
703 	while (!list_empty(&exec->unref_list)) {
704 		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
705 						     struct vc4_bo, unref_head);
706 		list_del(&bo->unref_head);
707 		drm_gem_object_unreference_unlocked(&bo->base.base);
708 	}
709 
710 	mutex_lock(&vc4->power_lock);
711 	if (--vc4->power_refcount == 0)
712 		pm_runtime_put(&vc4->v3d->pdev->dev);
713 	mutex_unlock(&vc4->power_lock);
714 
715 	kfree(exec);
716 }
717 
718 void
719 vc4_job_handle_completed(struct vc4_dev *vc4)
720 {
721 	unsigned long irqflags;
722 	struct vc4_seqno_cb *cb, *cb_temp;
723 
724 	spin_lock_irqsave(&vc4->job_lock, irqflags);
725 	while (!list_empty(&vc4->job_done_list)) {
726 		struct vc4_exec_info *exec =
727 			list_first_entry(&vc4->job_done_list,
728 					 struct vc4_exec_info, head);
729 		list_del(&exec->head);
730 
731 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
732 		vc4_complete_exec(vc4->dev, exec);
733 		spin_lock_irqsave(&vc4->job_lock, irqflags);
734 	}
735 
736 	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
737 		if (cb->seqno <= vc4->finished_seqno) {
738 			list_del_init(&cb->work.entry);
739 			schedule_work(&cb->work);
740 		}
741 	}
742 
743 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
744 }
745 
746 static void vc4_seqno_cb_work(struct work_struct *work)
747 {
748 	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
749 
750 	cb->func(cb);
751 }
752 
753 int vc4_queue_seqno_cb(struct drm_device *dev,
754 		       struct vc4_seqno_cb *cb, uint64_t seqno,
755 		       void (*func)(struct vc4_seqno_cb *cb))
756 {
757 	struct vc4_dev *vc4 = to_vc4_dev(dev);
758 	int ret = 0;
759 	unsigned long irqflags;
760 
761 	cb->func = func;
762 	INIT_WORK(&cb->work, vc4_seqno_cb_work);
763 
764 	spin_lock_irqsave(&vc4->job_lock, irqflags);
765 	if (seqno > vc4->finished_seqno) {
766 		cb->seqno = seqno;
767 		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
768 	} else {
769 		schedule_work(&cb->work);
770 	}
771 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
772 
773 	return ret;
774 }
775 
776 /* Scheduled when any job has been completed, this walks the list of
777  * jobs that had completed and unrefs their BOs and frees their exec
778  * structs.
779  */
780 static void
781 vc4_job_done_work(struct work_struct *work)
782 {
783 	struct vc4_dev *vc4 =
784 		container_of(work, struct vc4_dev, job_done_work);
785 
786 	vc4_job_handle_completed(vc4);
787 }
788 
789 static int
790 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
791 				uint64_t seqno,
792 				uint64_t *timeout_ns)
793 {
794 	unsigned long start = jiffies;
795 	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
796 
797 	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
798 		uint64_t delta = jiffies_to_nsecs(jiffies - start);
799 
800 		if (*timeout_ns >= delta)
801 			*timeout_ns -= delta;
802 	}
803 
804 	return ret;
805 }
806 
807 int
808 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
809 		     struct drm_file *file_priv)
810 {
811 	struct drm_vc4_wait_seqno *args = data;
812 
813 	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
814 					       &args->timeout_ns);
815 }
816 
817 int
818 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
819 		  struct drm_file *file_priv)
820 {
821 	int ret;
822 	struct drm_vc4_wait_bo *args = data;
823 	struct drm_gem_object *gem_obj;
824 	struct vc4_bo *bo;
825 
826 	if (args->pad != 0)
827 		return -EINVAL;
828 
829 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
830 	if (!gem_obj) {
831 		DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
832 		return -EINVAL;
833 	}
834 	bo = to_vc4_bo(gem_obj);
835 
836 	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
837 					      &args->timeout_ns);
838 
839 	drm_gem_object_unreference_unlocked(gem_obj);
840 	return ret;
841 }
842 
843 /**
844  * Submits a command list to the VC4.
845  *
846  * This is what is called batchbuffer emitting on other hardware.
847  */
848 int
849 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
850 		    struct drm_file *file_priv)
851 {
852 	struct vc4_dev *vc4 = to_vc4_dev(dev);
853 	struct drm_vc4_submit_cl *args = data;
854 	struct vc4_exec_info *exec;
855 	int ret = 0;
856 
857 	if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
858 		DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
859 		return -EINVAL;
860 	}
861 
862 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
863 	if (!exec) {
864 		DRM_ERROR("malloc failure on exec struct\n");
865 		return -ENOMEM;
866 	}
867 
868 	mutex_lock(&vc4->power_lock);
869 	if (vc4->power_refcount++ == 0)
870 		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
871 	mutex_unlock(&vc4->power_lock);
872 	if (ret < 0) {
873 		kfree(exec);
874 		return ret;
875 	}
876 
877 	exec->args = args;
878 	INIT_LIST_HEAD(&exec->unref_list);
879 
880 	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
881 	if (ret)
882 		goto fail;
883 
884 	if (exec->args->bin_cl_size != 0) {
885 		ret = vc4_get_bcl(dev, exec);
886 		if (ret)
887 			goto fail;
888 	} else {
889 		exec->ct0ca = 0;
890 		exec->ct0ea = 0;
891 	}
892 
893 	ret = vc4_get_rcl(dev, exec);
894 	if (ret)
895 		goto fail;
896 
897 	/* Clear this out of the struct we'll be putting in the queue,
898 	 * since it's part of our stack.
899 	 */
900 	exec->args = NULL;
901 
902 	vc4_queue_submit(dev, exec);
903 
904 	/* Return the seqno for our job. */
905 	args->seqno = vc4->emit_seqno;
906 
907 	return 0;
908 
909 fail:
910 	vc4_complete_exec(vc4->dev, exec);
911 
912 	return ret;
913 }
914 
915 void
916 vc4_gem_init(struct drm_device *dev)
917 {
918 	struct vc4_dev *vc4 = to_vc4_dev(dev);
919 
920 	INIT_LIST_HEAD(&vc4->bin_job_list);
921 	INIT_LIST_HEAD(&vc4->render_job_list);
922 	INIT_LIST_HEAD(&vc4->job_done_list);
923 	INIT_LIST_HEAD(&vc4->seqno_cb_list);
924 	spin_lock_init(&vc4->job_lock);
925 
926 	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
927 	setup_timer(&vc4->hangcheck.timer,
928 		    vc4_hangcheck_elapsed,
929 		    (unsigned long)dev);
930 
931 	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
932 
933 	mutex_init(&vc4->power_lock);
934 }
935 
936 void
937 vc4_gem_destroy(struct drm_device *dev)
938 {
939 	struct vc4_dev *vc4 = to_vc4_dev(dev);
940 
941 	/* Waiting for exec to finish would need to be done before
942 	 * unregistering V3D.
943 	 */
944 	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
945 
946 	/* V3D should already have disabled its interrupt and cleared
947 	 * the overflow allocation registers.  Now free the object.
948 	 */
949 	if (vc4->overflow_mem) {
950 		drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
951 		vc4->overflow_mem = NULL;
952 	}
953 
954 	if (vc4->hang_state)
955 		vc4_free_hang_state(dev, vc4->hang_state);
956 
957 	vc4_bo_cache_destroy(dev);
958 }
959