xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_gem.c (revision bc5aa3a0)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34 
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38 	struct vc4_dev *vc4 = to_vc4_dev(dev);
39 
40 	mod_timer(&vc4->hangcheck.timer,
41 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43 
44 struct vc4_hang_state {
45 	struct drm_vc4_get_hang_state user_state;
46 
47 	u32 bo_count;
48 	struct drm_gem_object **bo;
49 };
50 
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54 	unsigned int i;
55 
56 	for (i = 0; i < state->user_state.bo_count; i++)
57 		drm_gem_object_unreference_unlocked(state->bo[i]);
58 
59 	kfree(state);
60 }
61 
62 int
63 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
64 			 struct drm_file *file_priv)
65 {
66 	struct drm_vc4_get_hang_state *get_state = data;
67 	struct drm_vc4_get_hang_state_bo *bo_state;
68 	struct vc4_hang_state *kernel_state;
69 	struct drm_vc4_get_hang_state *state;
70 	struct vc4_dev *vc4 = to_vc4_dev(dev);
71 	unsigned long irqflags;
72 	u32 i;
73 	int ret = 0;
74 
75 	spin_lock_irqsave(&vc4->job_lock, irqflags);
76 	kernel_state = vc4->hang_state;
77 	if (!kernel_state) {
78 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
79 		return -ENOENT;
80 	}
81 	state = &kernel_state->user_state;
82 
83 	/* If the user's array isn't big enough, just return the
84 	 * required array size.
85 	 */
86 	if (get_state->bo_count < state->bo_count) {
87 		get_state->bo_count = state->bo_count;
88 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
89 		return 0;
90 	}
91 
92 	vc4->hang_state = NULL;
93 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
94 
95 	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
96 	state->bo = get_state->bo;
97 	memcpy(get_state, state, sizeof(*state));
98 
99 	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
100 	if (!bo_state) {
101 		ret = -ENOMEM;
102 		goto err_free;
103 	}
104 
105 	for (i = 0; i < state->bo_count; i++) {
106 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
107 		u32 handle;
108 
109 		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
110 					    &handle);
111 
112 		if (ret) {
113 			state->bo_count = i - 1;
114 			goto err;
115 		}
116 		bo_state[i].handle = handle;
117 		bo_state[i].paddr = vc4_bo->base.paddr;
118 		bo_state[i].size = vc4_bo->base.base.size;
119 	}
120 
121 	if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
122 			 bo_state,
123 			 state->bo_count * sizeof(*bo_state)))
124 		ret = -EFAULT;
125 
126 	kfree(bo_state);
127 
128 err_free:
129 
130 	vc4_free_hang_state(dev, kernel_state);
131 
132 err:
133 	return ret;
134 }
135 
136 static void
137 vc4_save_hang_state(struct drm_device *dev)
138 {
139 	struct vc4_dev *vc4 = to_vc4_dev(dev);
140 	struct drm_vc4_get_hang_state *state;
141 	struct vc4_hang_state *kernel_state;
142 	struct vc4_exec_info *exec[2];
143 	struct vc4_bo *bo;
144 	unsigned long irqflags;
145 	unsigned int i, j, unref_list_count, prev_idx;
146 
147 	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
148 	if (!kernel_state)
149 		return;
150 
151 	state = &kernel_state->user_state;
152 
153 	spin_lock_irqsave(&vc4->job_lock, irqflags);
154 	exec[0] = vc4_first_bin_job(vc4);
155 	exec[1] = vc4_first_render_job(vc4);
156 	if (!exec[0] && !exec[1]) {
157 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158 		return;
159 	}
160 
161 	/* Get the bos from both binner and renderer into hang state. */
162 	state->bo_count = 0;
163 	for (i = 0; i < 2; i++) {
164 		if (!exec[i])
165 			continue;
166 
167 		unref_list_count = 0;
168 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
169 			unref_list_count++;
170 		state->bo_count += exec[i]->bo_count + unref_list_count;
171 	}
172 
173 	kernel_state->bo = kcalloc(state->bo_count,
174 				   sizeof(*kernel_state->bo), GFP_ATOMIC);
175 
176 	if (!kernel_state->bo) {
177 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
178 		return;
179 	}
180 
181 	prev_idx = 0;
182 	for (i = 0; i < 2; i++) {
183 		if (!exec[i])
184 			continue;
185 
186 		for (j = 0; j < exec[i]->bo_count; j++) {
187 			drm_gem_object_reference(&exec[i]->bo[j]->base);
188 			kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
189 		}
190 
191 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
192 			drm_gem_object_reference(&bo->base.base);
193 			kernel_state->bo[j + prev_idx] = &bo->base.base;
194 			j++;
195 		}
196 		prev_idx = j + 1;
197 	}
198 
199 	if (exec[0])
200 		state->start_bin = exec[0]->ct0ca;
201 	if (exec[1])
202 		state->start_render = exec[1]->ct1ca;
203 
204 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
205 
206 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
207 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
208 
209 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
210 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
211 
212 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
213 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
214 
215 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
216 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
217 
218 	state->bpca = V3D_READ(V3D_BPCA);
219 	state->bpcs = V3D_READ(V3D_BPCS);
220 	state->bpoa = V3D_READ(V3D_BPOA);
221 	state->bpos = V3D_READ(V3D_BPOS);
222 
223 	state->vpmbase = V3D_READ(V3D_VPMBASE);
224 
225 	state->dbge = V3D_READ(V3D_DBGE);
226 	state->fdbgo = V3D_READ(V3D_FDBGO);
227 	state->fdbgb = V3D_READ(V3D_FDBGB);
228 	state->fdbgr = V3D_READ(V3D_FDBGR);
229 	state->fdbgs = V3D_READ(V3D_FDBGS);
230 	state->errstat = V3D_READ(V3D_ERRSTAT);
231 
232 	spin_lock_irqsave(&vc4->job_lock, irqflags);
233 	if (vc4->hang_state) {
234 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
235 		vc4_free_hang_state(dev, kernel_state);
236 	} else {
237 		vc4->hang_state = kernel_state;
238 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
239 	}
240 }
241 
242 static void
243 vc4_reset(struct drm_device *dev)
244 {
245 	struct vc4_dev *vc4 = to_vc4_dev(dev);
246 
247 	DRM_INFO("Resetting GPU.\n");
248 
249 	mutex_lock(&vc4->power_lock);
250 	if (vc4->power_refcount) {
251 		/* Power the device off and back on the by dropping the
252 		 * reference on runtime PM.
253 		 */
254 		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
255 		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
256 	}
257 	mutex_unlock(&vc4->power_lock);
258 
259 	vc4_irq_reset(dev);
260 
261 	/* Rearm the hangcheck -- another job might have been waiting
262 	 * for our hung one to get kicked off, and vc4_irq_reset()
263 	 * would have started it.
264 	 */
265 	vc4_queue_hangcheck(dev);
266 }
267 
268 static void
269 vc4_reset_work(struct work_struct *work)
270 {
271 	struct vc4_dev *vc4 =
272 		container_of(work, struct vc4_dev, hangcheck.reset_work);
273 
274 	vc4_save_hang_state(vc4->dev);
275 
276 	vc4_reset(vc4->dev);
277 }
278 
279 static void
280 vc4_hangcheck_elapsed(unsigned long data)
281 {
282 	struct drm_device *dev = (struct drm_device *)data;
283 	struct vc4_dev *vc4 = to_vc4_dev(dev);
284 	uint32_t ct0ca, ct1ca;
285 	unsigned long irqflags;
286 	struct vc4_exec_info *bin_exec, *render_exec;
287 
288 	spin_lock_irqsave(&vc4->job_lock, irqflags);
289 
290 	bin_exec = vc4_first_bin_job(vc4);
291 	render_exec = vc4_first_render_job(vc4);
292 
293 	/* If idle, we can stop watching for hangs. */
294 	if (!bin_exec && !render_exec) {
295 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
296 		return;
297 	}
298 
299 	ct0ca = V3D_READ(V3D_CTNCA(0));
300 	ct1ca = V3D_READ(V3D_CTNCA(1));
301 
302 	/* If we've made any progress in execution, rearm the timer
303 	 * and wait.
304 	 */
305 	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
306 	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
307 		if (bin_exec)
308 			bin_exec->last_ct0ca = ct0ca;
309 		if (render_exec)
310 			render_exec->last_ct1ca = ct1ca;
311 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
312 		vc4_queue_hangcheck(dev);
313 		return;
314 	}
315 
316 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
317 
318 	/* We've gone too long with no progress, reset.  This has to
319 	 * be done from a work struct, since resetting can sleep and
320 	 * this timer hook isn't allowed to.
321 	 */
322 	schedule_work(&vc4->hangcheck.reset_work);
323 }
324 
325 static void
326 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
327 {
328 	struct vc4_dev *vc4 = to_vc4_dev(dev);
329 
330 	/* Set the current and end address of the control list.
331 	 * Writing the end register is what starts the job.
332 	 */
333 	V3D_WRITE(V3D_CTNCA(thread), start);
334 	V3D_WRITE(V3D_CTNEA(thread), end);
335 }
336 
337 int
338 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
339 		   bool interruptible)
340 {
341 	struct vc4_dev *vc4 = to_vc4_dev(dev);
342 	int ret = 0;
343 	unsigned long timeout_expire;
344 	DEFINE_WAIT(wait);
345 
346 	if (vc4->finished_seqno >= seqno)
347 		return 0;
348 
349 	if (timeout_ns == 0)
350 		return -ETIME;
351 
352 	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
353 
354 	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
355 	for (;;) {
356 		prepare_to_wait(&vc4->job_wait_queue, &wait,
357 				interruptible ? TASK_INTERRUPTIBLE :
358 				TASK_UNINTERRUPTIBLE);
359 
360 		if (interruptible && signal_pending(current)) {
361 			ret = -ERESTARTSYS;
362 			break;
363 		}
364 
365 		if (vc4->finished_seqno >= seqno)
366 			break;
367 
368 		if (timeout_ns != ~0ull) {
369 			if (time_after_eq(jiffies, timeout_expire)) {
370 				ret = -ETIME;
371 				break;
372 			}
373 			schedule_timeout(timeout_expire - jiffies);
374 		} else {
375 			schedule();
376 		}
377 	}
378 
379 	finish_wait(&vc4->job_wait_queue, &wait);
380 	trace_vc4_wait_for_seqno_end(dev, seqno);
381 
382 	return ret;
383 }
384 
385 static void
386 vc4_flush_caches(struct drm_device *dev)
387 {
388 	struct vc4_dev *vc4 = to_vc4_dev(dev);
389 
390 	/* Flush the GPU L2 caches.  These caches sit on top of system
391 	 * L3 (the 128kb or so shared with the CPU), and are
392 	 * non-allocating in the L3.
393 	 */
394 	V3D_WRITE(V3D_L2CACTL,
395 		  V3D_L2CACTL_L2CCLR);
396 
397 	V3D_WRITE(V3D_SLCACTL,
398 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
399 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
400 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
401 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
402 }
403 
404 /* Sets the registers for the next job to be actually be executed in
405  * the hardware.
406  *
407  * The job_lock should be held during this.
408  */
409 void
410 vc4_submit_next_bin_job(struct drm_device *dev)
411 {
412 	struct vc4_dev *vc4 = to_vc4_dev(dev);
413 	struct vc4_exec_info *exec;
414 
415 again:
416 	exec = vc4_first_bin_job(vc4);
417 	if (!exec)
418 		return;
419 
420 	vc4_flush_caches(dev);
421 
422 	/* Disable the binner's pre-loaded overflow memory address */
423 	V3D_WRITE(V3D_BPOA, 0);
424 	V3D_WRITE(V3D_BPOS, 0);
425 
426 	/* Either put the job in the binner if it uses the binner, or
427 	 * immediately move it to the to-be-rendered queue.
428 	 */
429 	if (exec->ct0ca != exec->ct0ea) {
430 		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
431 	} else {
432 		vc4_move_job_to_render(dev, exec);
433 		goto again;
434 	}
435 }
436 
437 void
438 vc4_submit_next_render_job(struct drm_device *dev)
439 {
440 	struct vc4_dev *vc4 = to_vc4_dev(dev);
441 	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
442 
443 	if (!exec)
444 		return;
445 
446 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
447 }
448 
449 void
450 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
451 {
452 	struct vc4_dev *vc4 = to_vc4_dev(dev);
453 	bool was_empty = list_empty(&vc4->render_job_list);
454 
455 	list_move_tail(&exec->head, &vc4->render_job_list);
456 	if (was_empty)
457 		vc4_submit_next_render_job(dev);
458 }
459 
460 static void
461 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
462 {
463 	struct vc4_bo *bo;
464 	unsigned i;
465 
466 	for (i = 0; i < exec->bo_count; i++) {
467 		bo = to_vc4_bo(&exec->bo[i]->base);
468 		bo->seqno = seqno;
469 	}
470 
471 	list_for_each_entry(bo, &exec->unref_list, unref_head) {
472 		bo->seqno = seqno;
473 	}
474 }
475 
476 /* Queues a struct vc4_exec_info for execution.  If no job is
477  * currently executing, then submits it.
478  *
479  * Unlike most GPUs, our hardware only handles one command list at a
480  * time.  To queue multiple jobs at once, we'd need to edit the
481  * previous command list to have a jump to the new one at the end, and
482  * then bump the end address.  That's a change for a later date,
483  * though.
484  */
485 static void
486 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
487 {
488 	struct vc4_dev *vc4 = to_vc4_dev(dev);
489 	uint64_t seqno;
490 	unsigned long irqflags;
491 
492 	spin_lock_irqsave(&vc4->job_lock, irqflags);
493 
494 	seqno = ++vc4->emit_seqno;
495 	exec->seqno = seqno;
496 	vc4_update_bo_seqnos(exec, seqno);
497 
498 	list_add_tail(&exec->head, &vc4->bin_job_list);
499 
500 	/* If no job was executing, kick ours off.  Otherwise, it'll
501 	 * get started when the previous job's flush done interrupt
502 	 * occurs.
503 	 */
504 	if (vc4_first_bin_job(vc4) == exec) {
505 		vc4_submit_next_bin_job(dev);
506 		vc4_queue_hangcheck(dev);
507 	}
508 
509 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
510 }
511 
512 /**
513  * Looks up a bunch of GEM handles for BOs and stores the array for
514  * use in the command validator that actually writes relocated
515  * addresses pointing to them.
516  */
517 static int
518 vc4_cl_lookup_bos(struct drm_device *dev,
519 		  struct drm_file *file_priv,
520 		  struct vc4_exec_info *exec)
521 {
522 	struct drm_vc4_submit_cl *args = exec->args;
523 	uint32_t *handles;
524 	int ret = 0;
525 	int i;
526 
527 	exec->bo_count = args->bo_handle_count;
528 
529 	if (!exec->bo_count) {
530 		/* See comment on bo_index for why we have to check
531 		 * this.
532 		 */
533 		DRM_ERROR("Rendering requires BOs to validate\n");
534 		return -EINVAL;
535 	}
536 
537 	exec->bo = drm_calloc_large(exec->bo_count,
538 				    sizeof(struct drm_gem_cma_object *));
539 	if (!exec->bo) {
540 		DRM_ERROR("Failed to allocate validated BO pointers\n");
541 		return -ENOMEM;
542 	}
543 
544 	handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
545 	if (!handles) {
546 		DRM_ERROR("Failed to allocate incoming GEM handles\n");
547 		goto fail;
548 	}
549 
550 	ret = copy_from_user(handles,
551 			     (void __user *)(uintptr_t)args->bo_handles,
552 			     exec->bo_count * sizeof(uint32_t));
553 	if (ret) {
554 		DRM_ERROR("Failed to copy in GEM handles\n");
555 		goto fail;
556 	}
557 
558 	spin_lock(&file_priv->table_lock);
559 	for (i = 0; i < exec->bo_count; i++) {
560 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
561 						     handles[i]);
562 		if (!bo) {
563 			DRM_ERROR("Failed to look up GEM BO %d: %d\n",
564 				  i, handles[i]);
565 			ret = -EINVAL;
566 			spin_unlock(&file_priv->table_lock);
567 			goto fail;
568 		}
569 		drm_gem_object_reference(bo);
570 		exec->bo[i] = (struct drm_gem_cma_object *)bo;
571 	}
572 	spin_unlock(&file_priv->table_lock);
573 
574 fail:
575 	drm_free_large(handles);
576 	return ret;
577 }
578 
579 static int
580 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
581 {
582 	struct drm_vc4_submit_cl *args = exec->args;
583 	void *temp = NULL;
584 	void *bin;
585 	int ret = 0;
586 	uint32_t bin_offset = 0;
587 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
588 					     16);
589 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
590 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
591 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
592 					  args->shader_rec_count);
593 	struct vc4_bo *bo;
594 
595 	if (uniforms_offset < shader_rec_offset ||
596 	    exec_size < uniforms_offset ||
597 	    args->shader_rec_count >= (UINT_MAX /
598 					  sizeof(struct vc4_shader_state)) ||
599 	    temp_size < exec_size) {
600 		DRM_ERROR("overflow in exec arguments\n");
601 		goto fail;
602 	}
603 
604 	/* Allocate space where we'll store the copied in user command lists
605 	 * and shader records.
606 	 *
607 	 * We don't just copy directly into the BOs because we need to
608 	 * read the contents back for validation, and I think the
609 	 * bo->vaddr is uncached access.
610 	 */
611 	temp = drm_malloc_ab(temp_size, 1);
612 	if (!temp) {
613 		DRM_ERROR("Failed to allocate storage for copying "
614 			  "in bin/render CLs.\n");
615 		ret = -ENOMEM;
616 		goto fail;
617 	}
618 	bin = temp + bin_offset;
619 	exec->shader_rec_u = temp + shader_rec_offset;
620 	exec->uniforms_u = temp + uniforms_offset;
621 	exec->shader_state = temp + exec_size;
622 	exec->shader_state_size = args->shader_rec_count;
623 
624 	if (copy_from_user(bin,
625 			   (void __user *)(uintptr_t)args->bin_cl,
626 			   args->bin_cl_size)) {
627 		ret = -EFAULT;
628 		goto fail;
629 	}
630 
631 	if (copy_from_user(exec->shader_rec_u,
632 			   (void __user *)(uintptr_t)args->shader_rec,
633 			   args->shader_rec_size)) {
634 		ret = -EFAULT;
635 		goto fail;
636 	}
637 
638 	if (copy_from_user(exec->uniforms_u,
639 			   (void __user *)(uintptr_t)args->uniforms,
640 			   args->uniforms_size)) {
641 		ret = -EFAULT;
642 		goto fail;
643 	}
644 
645 	bo = vc4_bo_create(dev, exec_size, true);
646 	if (IS_ERR(bo)) {
647 		DRM_ERROR("Couldn't allocate BO for binning\n");
648 		ret = PTR_ERR(bo);
649 		goto fail;
650 	}
651 	exec->exec_bo = &bo->base;
652 
653 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
654 		      &exec->unref_list);
655 
656 	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
657 
658 	exec->bin_u = bin;
659 
660 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
661 	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
662 	exec->shader_rec_size = args->shader_rec_size;
663 
664 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
665 	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
666 	exec->uniforms_size = args->uniforms_size;
667 
668 	ret = vc4_validate_bin_cl(dev,
669 				  exec->exec_bo->vaddr + bin_offset,
670 				  bin,
671 				  exec);
672 	if (ret)
673 		goto fail;
674 
675 	ret = vc4_validate_shader_recs(dev, exec);
676 
677 fail:
678 	drm_free_large(temp);
679 	return ret;
680 }
681 
682 static void
683 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
684 {
685 	struct vc4_dev *vc4 = to_vc4_dev(dev);
686 	unsigned i;
687 
688 	if (exec->bo) {
689 		for (i = 0; i < exec->bo_count; i++)
690 			drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
691 		drm_free_large(exec->bo);
692 	}
693 
694 	while (!list_empty(&exec->unref_list)) {
695 		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
696 						     struct vc4_bo, unref_head);
697 		list_del(&bo->unref_head);
698 		drm_gem_object_unreference_unlocked(&bo->base.base);
699 	}
700 
701 	mutex_lock(&vc4->power_lock);
702 	if (--vc4->power_refcount == 0)
703 		pm_runtime_put(&vc4->v3d->pdev->dev);
704 	mutex_unlock(&vc4->power_lock);
705 
706 	kfree(exec);
707 }
708 
709 void
710 vc4_job_handle_completed(struct vc4_dev *vc4)
711 {
712 	unsigned long irqflags;
713 	struct vc4_seqno_cb *cb, *cb_temp;
714 
715 	spin_lock_irqsave(&vc4->job_lock, irqflags);
716 	while (!list_empty(&vc4->job_done_list)) {
717 		struct vc4_exec_info *exec =
718 			list_first_entry(&vc4->job_done_list,
719 					 struct vc4_exec_info, head);
720 		list_del(&exec->head);
721 
722 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
723 		vc4_complete_exec(vc4->dev, exec);
724 		spin_lock_irqsave(&vc4->job_lock, irqflags);
725 	}
726 
727 	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
728 		if (cb->seqno <= vc4->finished_seqno) {
729 			list_del_init(&cb->work.entry);
730 			schedule_work(&cb->work);
731 		}
732 	}
733 
734 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
735 }
736 
737 static void vc4_seqno_cb_work(struct work_struct *work)
738 {
739 	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
740 
741 	cb->func(cb);
742 }
743 
744 int vc4_queue_seqno_cb(struct drm_device *dev,
745 		       struct vc4_seqno_cb *cb, uint64_t seqno,
746 		       void (*func)(struct vc4_seqno_cb *cb))
747 {
748 	struct vc4_dev *vc4 = to_vc4_dev(dev);
749 	int ret = 0;
750 	unsigned long irqflags;
751 
752 	cb->func = func;
753 	INIT_WORK(&cb->work, vc4_seqno_cb_work);
754 
755 	spin_lock_irqsave(&vc4->job_lock, irqflags);
756 	if (seqno > vc4->finished_seqno) {
757 		cb->seqno = seqno;
758 		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
759 	} else {
760 		schedule_work(&cb->work);
761 	}
762 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
763 
764 	return ret;
765 }
766 
767 /* Scheduled when any job has been completed, this walks the list of
768  * jobs that had completed and unrefs their BOs and frees their exec
769  * structs.
770  */
771 static void
772 vc4_job_done_work(struct work_struct *work)
773 {
774 	struct vc4_dev *vc4 =
775 		container_of(work, struct vc4_dev, job_done_work);
776 
777 	vc4_job_handle_completed(vc4);
778 }
779 
780 static int
781 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
782 				uint64_t seqno,
783 				uint64_t *timeout_ns)
784 {
785 	unsigned long start = jiffies;
786 	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
787 
788 	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
789 		uint64_t delta = jiffies_to_nsecs(jiffies - start);
790 
791 		if (*timeout_ns >= delta)
792 			*timeout_ns -= delta;
793 	}
794 
795 	return ret;
796 }
797 
798 int
799 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
800 		     struct drm_file *file_priv)
801 {
802 	struct drm_vc4_wait_seqno *args = data;
803 
804 	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
805 					       &args->timeout_ns);
806 }
807 
808 int
809 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
810 		  struct drm_file *file_priv)
811 {
812 	int ret;
813 	struct drm_vc4_wait_bo *args = data;
814 	struct drm_gem_object *gem_obj;
815 	struct vc4_bo *bo;
816 
817 	if (args->pad != 0)
818 		return -EINVAL;
819 
820 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
821 	if (!gem_obj) {
822 		DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
823 		return -EINVAL;
824 	}
825 	bo = to_vc4_bo(gem_obj);
826 
827 	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
828 					      &args->timeout_ns);
829 
830 	drm_gem_object_unreference_unlocked(gem_obj);
831 	return ret;
832 }
833 
834 /**
835  * Submits a command list to the VC4.
836  *
837  * This is what is called batchbuffer emitting on other hardware.
838  */
839 int
840 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
841 		    struct drm_file *file_priv)
842 {
843 	struct vc4_dev *vc4 = to_vc4_dev(dev);
844 	struct drm_vc4_submit_cl *args = data;
845 	struct vc4_exec_info *exec;
846 	int ret = 0;
847 
848 	if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
849 		DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
850 		return -EINVAL;
851 	}
852 
853 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
854 	if (!exec) {
855 		DRM_ERROR("malloc failure on exec struct\n");
856 		return -ENOMEM;
857 	}
858 
859 	mutex_lock(&vc4->power_lock);
860 	if (vc4->power_refcount++ == 0)
861 		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
862 	mutex_unlock(&vc4->power_lock);
863 	if (ret < 0) {
864 		kfree(exec);
865 		return ret;
866 	}
867 
868 	exec->args = args;
869 	INIT_LIST_HEAD(&exec->unref_list);
870 
871 	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
872 	if (ret)
873 		goto fail;
874 
875 	if (exec->args->bin_cl_size != 0) {
876 		ret = vc4_get_bcl(dev, exec);
877 		if (ret)
878 			goto fail;
879 	} else {
880 		exec->ct0ca = 0;
881 		exec->ct0ea = 0;
882 	}
883 
884 	ret = vc4_get_rcl(dev, exec);
885 	if (ret)
886 		goto fail;
887 
888 	/* Clear this out of the struct we'll be putting in the queue,
889 	 * since it's part of our stack.
890 	 */
891 	exec->args = NULL;
892 
893 	vc4_queue_submit(dev, exec);
894 
895 	/* Return the seqno for our job. */
896 	args->seqno = vc4->emit_seqno;
897 
898 	return 0;
899 
900 fail:
901 	vc4_complete_exec(vc4->dev, exec);
902 
903 	return ret;
904 }
905 
906 void
907 vc4_gem_init(struct drm_device *dev)
908 {
909 	struct vc4_dev *vc4 = to_vc4_dev(dev);
910 
911 	INIT_LIST_HEAD(&vc4->bin_job_list);
912 	INIT_LIST_HEAD(&vc4->render_job_list);
913 	INIT_LIST_HEAD(&vc4->job_done_list);
914 	INIT_LIST_HEAD(&vc4->seqno_cb_list);
915 	spin_lock_init(&vc4->job_lock);
916 
917 	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
918 	setup_timer(&vc4->hangcheck.timer,
919 		    vc4_hangcheck_elapsed,
920 		    (unsigned long)dev);
921 
922 	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
923 
924 	mutex_init(&vc4->power_lock);
925 }
926 
927 void
928 vc4_gem_destroy(struct drm_device *dev)
929 {
930 	struct vc4_dev *vc4 = to_vc4_dev(dev);
931 
932 	/* Waiting for exec to finish would need to be done before
933 	 * unregistering V3D.
934 	 */
935 	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
936 
937 	/* V3D should already have disabled its interrupt and cleared
938 	 * the overflow allocation registers.  Now free the object.
939 	 */
940 	if (vc4->overflow_mem) {
941 		drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
942 		vc4->overflow_mem = NULL;
943 	}
944 
945 	if (vc4->hang_state)
946 		vc4_free_hang_state(dev, vc4->hang_state);
947 
948 	vc4_bo_cache_destroy(dev);
949 }
950