1 /* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include <linux/module.h> 25 #include <linux/platform_device.h> 26 #include <linux/device.h> 27 #include <linux/io.h> 28 29 #include "uapi/drm/vc4_drm.h" 30 #include "vc4_drv.h" 31 #include "vc4_regs.h" 32 #include "vc4_trace.h" 33 34 static void 35 vc4_queue_hangcheck(struct drm_device *dev) 36 { 37 struct vc4_dev *vc4 = to_vc4_dev(dev); 38 39 mod_timer(&vc4->hangcheck.timer, 40 round_jiffies_up(jiffies + msecs_to_jiffies(100))); 41 } 42 43 struct vc4_hang_state { 44 struct drm_vc4_get_hang_state user_state; 45 46 u32 bo_count; 47 struct drm_gem_object **bo; 48 }; 49 50 static void 51 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) 52 { 53 unsigned int i; 54 55 mutex_lock(&dev->struct_mutex); 56 for (i = 0; i < state->user_state.bo_count; i++) 57 drm_gem_object_unreference(state->bo[i]); 58 mutex_unlock(&dev->struct_mutex); 59 60 kfree(state); 61 } 62 63 int 64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 65 struct drm_file *file_priv) 66 { 67 struct drm_vc4_get_hang_state *get_state = data; 68 struct drm_vc4_get_hang_state_bo *bo_state; 69 struct vc4_hang_state *kernel_state; 70 struct drm_vc4_get_hang_state *state; 71 struct vc4_dev *vc4 = to_vc4_dev(dev); 72 unsigned long irqflags; 73 u32 i; 74 int ret = 0; 75 76 spin_lock_irqsave(&vc4->job_lock, irqflags); 77 kernel_state = vc4->hang_state; 78 if (!kernel_state) { 79 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 80 return -ENOENT; 81 } 82 state = &kernel_state->user_state; 83 84 /* If the user's array isn't big enough, just return the 85 * required array size. 86 */ 87 if (get_state->bo_count < state->bo_count) { 88 get_state->bo_count = state->bo_count; 89 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 90 return 0; 91 } 92 93 vc4->hang_state = NULL; 94 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 95 96 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ 97 state->bo = get_state->bo; 98 memcpy(get_state, state, sizeof(*state)); 99 100 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL); 101 if (!bo_state) { 102 ret = -ENOMEM; 103 goto err_free; 104 } 105 106 for (i = 0; i < state->bo_count; i++) { 107 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); 108 u32 handle; 109 110 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], 111 &handle); 112 113 if (ret) { 114 state->bo_count = i - 1; 115 goto err; 116 } 117 bo_state[i].handle = handle; 118 bo_state[i].paddr = vc4_bo->base.paddr; 119 bo_state[i].size = vc4_bo->base.base.size; 120 } 121 122 if (copy_to_user((void __user *)(uintptr_t)get_state->bo, 123 bo_state, 124 state->bo_count * sizeof(*bo_state))) 125 ret = -EFAULT; 126 127 kfree(bo_state); 128 129 err_free: 130 131 vc4_free_hang_state(dev, kernel_state); 132 133 err: 134 return ret; 135 } 136 137 static void 138 vc4_save_hang_state(struct drm_device *dev) 139 { 140 struct vc4_dev *vc4 = to_vc4_dev(dev); 141 struct drm_vc4_get_hang_state *state; 142 struct vc4_hang_state *kernel_state; 143 struct vc4_exec_info *exec; 144 struct vc4_bo *bo; 145 unsigned long irqflags; 146 unsigned int i, unref_list_count; 147 148 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL); 149 if (!kernel_state) 150 return; 151 152 state = &kernel_state->user_state; 153 154 spin_lock_irqsave(&vc4->job_lock, irqflags); 155 exec = vc4_first_job(vc4); 156 if (!exec) { 157 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 158 return; 159 } 160 161 unref_list_count = 0; 162 list_for_each_entry(bo, &exec->unref_list, unref_head) 163 unref_list_count++; 164 165 state->bo_count = exec->bo_count + unref_list_count; 166 kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo), 167 GFP_ATOMIC); 168 if (!kernel_state->bo) { 169 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 170 return; 171 } 172 173 for (i = 0; i < exec->bo_count; i++) { 174 drm_gem_object_reference(&exec->bo[i]->base); 175 kernel_state->bo[i] = &exec->bo[i]->base; 176 } 177 178 list_for_each_entry(bo, &exec->unref_list, unref_head) { 179 drm_gem_object_reference(&bo->base.base); 180 kernel_state->bo[i] = &bo->base.base; 181 i++; 182 } 183 184 state->start_bin = exec->ct0ca; 185 state->start_render = exec->ct1ca; 186 187 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 188 189 state->ct0ca = V3D_READ(V3D_CTNCA(0)); 190 state->ct0ea = V3D_READ(V3D_CTNEA(0)); 191 192 state->ct1ca = V3D_READ(V3D_CTNCA(1)); 193 state->ct1ea = V3D_READ(V3D_CTNEA(1)); 194 195 state->ct0cs = V3D_READ(V3D_CTNCS(0)); 196 state->ct1cs = V3D_READ(V3D_CTNCS(1)); 197 198 state->ct0ra0 = V3D_READ(V3D_CT00RA0); 199 state->ct1ra0 = V3D_READ(V3D_CT01RA0); 200 201 state->bpca = V3D_READ(V3D_BPCA); 202 state->bpcs = V3D_READ(V3D_BPCS); 203 state->bpoa = V3D_READ(V3D_BPOA); 204 state->bpos = V3D_READ(V3D_BPOS); 205 206 state->vpmbase = V3D_READ(V3D_VPMBASE); 207 208 state->dbge = V3D_READ(V3D_DBGE); 209 state->fdbgo = V3D_READ(V3D_FDBGO); 210 state->fdbgb = V3D_READ(V3D_FDBGB); 211 state->fdbgr = V3D_READ(V3D_FDBGR); 212 state->fdbgs = V3D_READ(V3D_FDBGS); 213 state->errstat = V3D_READ(V3D_ERRSTAT); 214 215 spin_lock_irqsave(&vc4->job_lock, irqflags); 216 if (vc4->hang_state) { 217 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 218 vc4_free_hang_state(dev, kernel_state); 219 } else { 220 vc4->hang_state = kernel_state; 221 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 222 } 223 } 224 225 static void 226 vc4_reset(struct drm_device *dev) 227 { 228 struct vc4_dev *vc4 = to_vc4_dev(dev); 229 230 DRM_INFO("Resetting GPU.\n"); 231 vc4_v3d_set_power(vc4, false); 232 vc4_v3d_set_power(vc4, true); 233 234 vc4_irq_reset(dev); 235 236 /* Rearm the hangcheck -- another job might have been waiting 237 * for our hung one to get kicked off, and vc4_irq_reset() 238 * would have started it. 239 */ 240 vc4_queue_hangcheck(dev); 241 } 242 243 static void 244 vc4_reset_work(struct work_struct *work) 245 { 246 struct vc4_dev *vc4 = 247 container_of(work, struct vc4_dev, hangcheck.reset_work); 248 249 vc4_save_hang_state(vc4->dev); 250 251 vc4_reset(vc4->dev); 252 } 253 254 static void 255 vc4_hangcheck_elapsed(unsigned long data) 256 { 257 struct drm_device *dev = (struct drm_device *)data; 258 struct vc4_dev *vc4 = to_vc4_dev(dev); 259 uint32_t ct0ca, ct1ca; 260 261 /* If idle, we can stop watching for hangs. */ 262 if (list_empty(&vc4->job_list)) 263 return; 264 265 ct0ca = V3D_READ(V3D_CTNCA(0)); 266 ct1ca = V3D_READ(V3D_CTNCA(1)); 267 268 /* If we've made any progress in execution, rearm the timer 269 * and wait. 270 */ 271 if (ct0ca != vc4->hangcheck.last_ct0ca || 272 ct1ca != vc4->hangcheck.last_ct1ca) { 273 vc4->hangcheck.last_ct0ca = ct0ca; 274 vc4->hangcheck.last_ct1ca = ct1ca; 275 vc4_queue_hangcheck(dev); 276 return; 277 } 278 279 /* We've gone too long with no progress, reset. This has to 280 * be done from a work struct, since resetting can sleep and 281 * this timer hook isn't allowed to. 282 */ 283 schedule_work(&vc4->hangcheck.reset_work); 284 } 285 286 static void 287 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) 288 { 289 struct vc4_dev *vc4 = to_vc4_dev(dev); 290 291 /* Set the current and end address of the control list. 292 * Writing the end register is what starts the job. 293 */ 294 V3D_WRITE(V3D_CTNCA(thread), start); 295 V3D_WRITE(V3D_CTNEA(thread), end); 296 } 297 298 int 299 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, 300 bool interruptible) 301 { 302 struct vc4_dev *vc4 = to_vc4_dev(dev); 303 int ret = 0; 304 unsigned long timeout_expire; 305 DEFINE_WAIT(wait); 306 307 if (vc4->finished_seqno >= seqno) 308 return 0; 309 310 if (timeout_ns == 0) 311 return -ETIME; 312 313 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); 314 315 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); 316 for (;;) { 317 prepare_to_wait(&vc4->job_wait_queue, &wait, 318 interruptible ? TASK_INTERRUPTIBLE : 319 TASK_UNINTERRUPTIBLE); 320 321 if (interruptible && signal_pending(current)) { 322 ret = -ERESTARTSYS; 323 break; 324 } 325 326 if (vc4->finished_seqno >= seqno) 327 break; 328 329 if (timeout_ns != ~0ull) { 330 if (time_after_eq(jiffies, timeout_expire)) { 331 ret = -ETIME; 332 break; 333 } 334 schedule_timeout(timeout_expire - jiffies); 335 } else { 336 schedule(); 337 } 338 } 339 340 finish_wait(&vc4->job_wait_queue, &wait); 341 trace_vc4_wait_for_seqno_end(dev, seqno); 342 343 if (ret && ret != -ERESTARTSYS) { 344 DRM_ERROR("timeout waiting for render thread idle\n"); 345 return ret; 346 } 347 348 return 0; 349 } 350 351 static void 352 vc4_flush_caches(struct drm_device *dev) 353 { 354 struct vc4_dev *vc4 = to_vc4_dev(dev); 355 356 /* Flush the GPU L2 caches. These caches sit on top of system 357 * L3 (the 128kb or so shared with the CPU), and are 358 * non-allocating in the L3. 359 */ 360 V3D_WRITE(V3D_L2CACTL, 361 V3D_L2CACTL_L2CCLR); 362 363 V3D_WRITE(V3D_SLCACTL, 364 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 365 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | 366 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 367 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 368 } 369 370 /* Sets the registers for the next job to be actually be executed in 371 * the hardware. 372 * 373 * The job_lock should be held during this. 374 */ 375 void 376 vc4_submit_next_job(struct drm_device *dev) 377 { 378 struct vc4_dev *vc4 = to_vc4_dev(dev); 379 struct vc4_exec_info *exec = vc4_first_job(vc4); 380 381 if (!exec) 382 return; 383 384 vc4_flush_caches(dev); 385 386 /* Disable the binner's pre-loaded overflow memory address */ 387 V3D_WRITE(V3D_BPOA, 0); 388 V3D_WRITE(V3D_BPOS, 0); 389 390 if (exec->ct0ca != exec->ct0ea) 391 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); 392 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); 393 } 394 395 static void 396 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) 397 { 398 struct vc4_bo *bo; 399 unsigned i; 400 401 for (i = 0; i < exec->bo_count; i++) { 402 bo = to_vc4_bo(&exec->bo[i]->base); 403 bo->seqno = seqno; 404 } 405 406 list_for_each_entry(bo, &exec->unref_list, unref_head) { 407 bo->seqno = seqno; 408 } 409 } 410 411 /* Queues a struct vc4_exec_info for execution. If no job is 412 * currently executing, then submits it. 413 * 414 * Unlike most GPUs, our hardware only handles one command list at a 415 * time. To queue multiple jobs at once, we'd need to edit the 416 * previous command list to have a jump to the new one at the end, and 417 * then bump the end address. That's a change for a later date, 418 * though. 419 */ 420 static void 421 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec) 422 { 423 struct vc4_dev *vc4 = to_vc4_dev(dev); 424 uint64_t seqno; 425 unsigned long irqflags; 426 427 spin_lock_irqsave(&vc4->job_lock, irqflags); 428 429 seqno = ++vc4->emit_seqno; 430 exec->seqno = seqno; 431 vc4_update_bo_seqnos(exec, seqno); 432 433 list_add_tail(&exec->head, &vc4->job_list); 434 435 /* If no job was executing, kick ours off. Otherwise, it'll 436 * get started when the previous job's frame done interrupt 437 * occurs. 438 */ 439 if (vc4_first_job(vc4) == exec) { 440 vc4_submit_next_job(dev); 441 vc4_queue_hangcheck(dev); 442 } 443 444 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 445 } 446 447 /** 448 * Looks up a bunch of GEM handles for BOs and stores the array for 449 * use in the command validator that actually writes relocated 450 * addresses pointing to them. 451 */ 452 static int 453 vc4_cl_lookup_bos(struct drm_device *dev, 454 struct drm_file *file_priv, 455 struct vc4_exec_info *exec) 456 { 457 struct drm_vc4_submit_cl *args = exec->args; 458 uint32_t *handles; 459 int ret = 0; 460 int i; 461 462 exec->bo_count = args->bo_handle_count; 463 464 if (!exec->bo_count) { 465 /* See comment on bo_index for why we have to check 466 * this. 467 */ 468 DRM_ERROR("Rendering requires BOs to validate\n"); 469 return -EINVAL; 470 } 471 472 exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *), 473 GFP_KERNEL); 474 if (!exec->bo) { 475 DRM_ERROR("Failed to allocate validated BO pointers\n"); 476 return -ENOMEM; 477 } 478 479 handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t)); 480 if (!handles) { 481 DRM_ERROR("Failed to allocate incoming GEM handles\n"); 482 goto fail; 483 } 484 485 ret = copy_from_user(handles, 486 (void __user *)(uintptr_t)args->bo_handles, 487 exec->bo_count * sizeof(uint32_t)); 488 if (ret) { 489 DRM_ERROR("Failed to copy in GEM handles\n"); 490 goto fail; 491 } 492 493 spin_lock(&file_priv->table_lock); 494 for (i = 0; i < exec->bo_count; i++) { 495 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 496 handles[i]); 497 if (!bo) { 498 DRM_ERROR("Failed to look up GEM BO %d: %d\n", 499 i, handles[i]); 500 ret = -EINVAL; 501 spin_unlock(&file_priv->table_lock); 502 goto fail; 503 } 504 drm_gem_object_reference(bo); 505 exec->bo[i] = (struct drm_gem_cma_object *)bo; 506 } 507 spin_unlock(&file_priv->table_lock); 508 509 fail: 510 kfree(handles); 511 return 0; 512 } 513 514 static int 515 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) 516 { 517 struct drm_vc4_submit_cl *args = exec->args; 518 void *temp = NULL; 519 void *bin; 520 int ret = 0; 521 uint32_t bin_offset = 0; 522 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, 523 16); 524 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; 525 uint32_t exec_size = uniforms_offset + args->uniforms_size; 526 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * 527 args->shader_rec_count); 528 struct vc4_bo *bo; 529 530 if (uniforms_offset < shader_rec_offset || 531 exec_size < uniforms_offset || 532 args->shader_rec_count >= (UINT_MAX / 533 sizeof(struct vc4_shader_state)) || 534 temp_size < exec_size) { 535 DRM_ERROR("overflow in exec arguments\n"); 536 goto fail; 537 } 538 539 /* Allocate space where we'll store the copied in user command lists 540 * and shader records. 541 * 542 * We don't just copy directly into the BOs because we need to 543 * read the contents back for validation, and I think the 544 * bo->vaddr is uncached access. 545 */ 546 temp = kmalloc(temp_size, GFP_KERNEL); 547 if (!temp) { 548 DRM_ERROR("Failed to allocate storage for copying " 549 "in bin/render CLs.\n"); 550 ret = -ENOMEM; 551 goto fail; 552 } 553 bin = temp + bin_offset; 554 exec->shader_rec_u = temp + shader_rec_offset; 555 exec->uniforms_u = temp + uniforms_offset; 556 exec->shader_state = temp + exec_size; 557 exec->shader_state_size = args->shader_rec_count; 558 559 if (copy_from_user(bin, 560 (void __user *)(uintptr_t)args->bin_cl, 561 args->bin_cl_size)) { 562 ret = -EFAULT; 563 goto fail; 564 } 565 566 if (copy_from_user(exec->shader_rec_u, 567 (void __user *)(uintptr_t)args->shader_rec, 568 args->shader_rec_size)) { 569 ret = -EFAULT; 570 goto fail; 571 } 572 573 if (copy_from_user(exec->uniforms_u, 574 (void __user *)(uintptr_t)args->uniforms, 575 args->uniforms_size)) { 576 ret = -EFAULT; 577 goto fail; 578 } 579 580 bo = vc4_bo_create(dev, exec_size, true); 581 if (!bo) { 582 DRM_ERROR("Couldn't allocate BO for binning\n"); 583 ret = -ENOMEM; 584 goto fail; 585 } 586 exec->exec_bo = &bo->base; 587 588 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, 589 &exec->unref_list); 590 591 exec->ct0ca = exec->exec_bo->paddr + bin_offset; 592 593 exec->bin_u = bin; 594 595 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; 596 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; 597 exec->shader_rec_size = args->shader_rec_size; 598 599 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; 600 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; 601 exec->uniforms_size = args->uniforms_size; 602 603 ret = vc4_validate_bin_cl(dev, 604 exec->exec_bo->vaddr + bin_offset, 605 bin, 606 exec); 607 if (ret) 608 goto fail; 609 610 ret = vc4_validate_shader_recs(dev, exec); 611 612 fail: 613 kfree(temp); 614 return ret; 615 } 616 617 static void 618 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) 619 { 620 unsigned i; 621 622 /* Need the struct lock for drm_gem_object_unreference(). */ 623 mutex_lock(&dev->struct_mutex); 624 if (exec->bo) { 625 for (i = 0; i < exec->bo_count; i++) 626 drm_gem_object_unreference(&exec->bo[i]->base); 627 kfree(exec->bo); 628 } 629 630 while (!list_empty(&exec->unref_list)) { 631 struct vc4_bo *bo = list_first_entry(&exec->unref_list, 632 struct vc4_bo, unref_head); 633 list_del(&bo->unref_head); 634 drm_gem_object_unreference(&bo->base.base); 635 } 636 mutex_unlock(&dev->struct_mutex); 637 638 kfree(exec); 639 } 640 641 void 642 vc4_job_handle_completed(struct vc4_dev *vc4) 643 { 644 unsigned long irqflags; 645 struct vc4_seqno_cb *cb, *cb_temp; 646 647 spin_lock_irqsave(&vc4->job_lock, irqflags); 648 while (!list_empty(&vc4->job_done_list)) { 649 struct vc4_exec_info *exec = 650 list_first_entry(&vc4->job_done_list, 651 struct vc4_exec_info, head); 652 list_del(&exec->head); 653 654 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 655 vc4_complete_exec(vc4->dev, exec); 656 spin_lock_irqsave(&vc4->job_lock, irqflags); 657 } 658 659 list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) { 660 if (cb->seqno <= vc4->finished_seqno) { 661 list_del_init(&cb->work.entry); 662 schedule_work(&cb->work); 663 } 664 } 665 666 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 667 } 668 669 static void vc4_seqno_cb_work(struct work_struct *work) 670 { 671 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work); 672 673 cb->func(cb); 674 } 675 676 int vc4_queue_seqno_cb(struct drm_device *dev, 677 struct vc4_seqno_cb *cb, uint64_t seqno, 678 void (*func)(struct vc4_seqno_cb *cb)) 679 { 680 struct vc4_dev *vc4 = to_vc4_dev(dev); 681 int ret = 0; 682 unsigned long irqflags; 683 684 cb->func = func; 685 INIT_WORK(&cb->work, vc4_seqno_cb_work); 686 687 spin_lock_irqsave(&vc4->job_lock, irqflags); 688 if (seqno > vc4->finished_seqno) { 689 cb->seqno = seqno; 690 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list); 691 } else { 692 schedule_work(&cb->work); 693 } 694 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 695 696 return ret; 697 } 698 699 /* Scheduled when any job has been completed, this walks the list of 700 * jobs that had completed and unrefs their BOs and frees their exec 701 * structs. 702 */ 703 static void 704 vc4_job_done_work(struct work_struct *work) 705 { 706 struct vc4_dev *vc4 = 707 container_of(work, struct vc4_dev, job_done_work); 708 709 vc4_job_handle_completed(vc4); 710 } 711 712 static int 713 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, 714 uint64_t seqno, 715 uint64_t *timeout_ns) 716 { 717 unsigned long start = jiffies; 718 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); 719 720 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { 721 uint64_t delta = jiffies_to_nsecs(jiffies - start); 722 723 if (*timeout_ns >= delta) 724 *timeout_ns -= delta; 725 } 726 727 return ret; 728 } 729 730 int 731 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 732 struct drm_file *file_priv) 733 { 734 struct drm_vc4_wait_seqno *args = data; 735 736 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, 737 &args->timeout_ns); 738 } 739 740 int 741 vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 742 struct drm_file *file_priv) 743 { 744 int ret; 745 struct drm_vc4_wait_bo *args = data; 746 struct drm_gem_object *gem_obj; 747 struct vc4_bo *bo; 748 749 gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle); 750 if (!gem_obj) { 751 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); 752 return -EINVAL; 753 } 754 bo = to_vc4_bo(gem_obj); 755 756 ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, 757 &args->timeout_ns); 758 759 drm_gem_object_unreference_unlocked(gem_obj); 760 return ret; 761 } 762 763 /** 764 * Submits a command list to the VC4. 765 * 766 * This is what is called batchbuffer emitting on other hardware. 767 */ 768 int 769 vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 770 struct drm_file *file_priv) 771 { 772 struct vc4_dev *vc4 = to_vc4_dev(dev); 773 struct drm_vc4_submit_cl *args = data; 774 struct vc4_exec_info *exec; 775 int ret; 776 777 if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { 778 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); 779 return -EINVAL; 780 } 781 782 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); 783 if (!exec) { 784 DRM_ERROR("malloc failure on exec struct\n"); 785 return -ENOMEM; 786 } 787 788 exec->args = args; 789 INIT_LIST_HEAD(&exec->unref_list); 790 791 ret = vc4_cl_lookup_bos(dev, file_priv, exec); 792 if (ret) 793 goto fail; 794 795 if (exec->args->bin_cl_size != 0) { 796 ret = vc4_get_bcl(dev, exec); 797 if (ret) 798 goto fail; 799 } else { 800 exec->ct0ca = 0; 801 exec->ct0ea = 0; 802 } 803 804 ret = vc4_get_rcl(dev, exec); 805 if (ret) 806 goto fail; 807 808 /* Clear this out of the struct we'll be putting in the queue, 809 * since it's part of our stack. 810 */ 811 exec->args = NULL; 812 813 vc4_queue_submit(dev, exec); 814 815 /* Return the seqno for our job. */ 816 args->seqno = vc4->emit_seqno; 817 818 return 0; 819 820 fail: 821 vc4_complete_exec(vc4->dev, exec); 822 823 return ret; 824 } 825 826 void 827 vc4_gem_init(struct drm_device *dev) 828 { 829 struct vc4_dev *vc4 = to_vc4_dev(dev); 830 831 INIT_LIST_HEAD(&vc4->job_list); 832 INIT_LIST_HEAD(&vc4->job_done_list); 833 INIT_LIST_HEAD(&vc4->seqno_cb_list); 834 spin_lock_init(&vc4->job_lock); 835 836 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); 837 setup_timer(&vc4->hangcheck.timer, 838 vc4_hangcheck_elapsed, 839 (unsigned long)dev); 840 841 INIT_WORK(&vc4->job_done_work, vc4_job_done_work); 842 } 843 844 void 845 vc4_gem_destroy(struct drm_device *dev) 846 { 847 struct vc4_dev *vc4 = to_vc4_dev(dev); 848 849 /* Waiting for exec to finish would need to be done before 850 * unregistering V3D. 851 */ 852 WARN_ON(vc4->emit_seqno != vc4->finished_seqno); 853 854 /* V3D should already have disabled its interrupt and cleared 855 * the overflow allocation registers. Now free the object. 856 */ 857 if (vc4->overflow_mem) { 858 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); 859 vc4->overflow_mem = NULL; 860 } 861 862 vc4_bo_cache_destroy(dev); 863 864 if (vc4->hang_state) 865 vc4_free_hang_state(dev, vc4->hang_state); 866 } 867