xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_gem.c (revision a06c488d)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/device.h>
27 #include <linux/io.h>
28 
29 #include "uapi/drm/vc4_drm.h"
30 #include "vc4_drv.h"
31 #include "vc4_regs.h"
32 #include "vc4_trace.h"
33 
34 static void
35 vc4_queue_hangcheck(struct drm_device *dev)
36 {
37 	struct vc4_dev *vc4 = to_vc4_dev(dev);
38 
39 	mod_timer(&vc4->hangcheck.timer,
40 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
41 }
42 
43 struct vc4_hang_state {
44 	struct drm_vc4_get_hang_state user_state;
45 
46 	u32 bo_count;
47 	struct drm_gem_object **bo;
48 };
49 
50 static void
51 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
52 {
53 	unsigned int i;
54 
55 	mutex_lock(&dev->struct_mutex);
56 	for (i = 0; i < state->user_state.bo_count; i++)
57 		drm_gem_object_unreference(state->bo[i]);
58 	mutex_unlock(&dev->struct_mutex);
59 
60 	kfree(state);
61 }
62 
63 int
64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65 			 struct drm_file *file_priv)
66 {
67 	struct drm_vc4_get_hang_state *get_state = data;
68 	struct drm_vc4_get_hang_state_bo *bo_state;
69 	struct vc4_hang_state *kernel_state;
70 	struct drm_vc4_get_hang_state *state;
71 	struct vc4_dev *vc4 = to_vc4_dev(dev);
72 	unsigned long irqflags;
73 	u32 i;
74 	int ret = 0;
75 
76 	spin_lock_irqsave(&vc4->job_lock, irqflags);
77 	kernel_state = vc4->hang_state;
78 	if (!kernel_state) {
79 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80 		return -ENOENT;
81 	}
82 	state = &kernel_state->user_state;
83 
84 	/* If the user's array isn't big enough, just return the
85 	 * required array size.
86 	 */
87 	if (get_state->bo_count < state->bo_count) {
88 		get_state->bo_count = state->bo_count;
89 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90 		return 0;
91 	}
92 
93 	vc4->hang_state = NULL;
94 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95 
96 	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97 	state->bo = get_state->bo;
98 	memcpy(get_state, state, sizeof(*state));
99 
100 	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101 	if (!bo_state) {
102 		ret = -ENOMEM;
103 		goto err_free;
104 	}
105 
106 	for (i = 0; i < state->bo_count; i++) {
107 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108 		u32 handle;
109 
110 		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111 					    &handle);
112 
113 		if (ret) {
114 			state->bo_count = i - 1;
115 			goto err;
116 		}
117 		bo_state[i].handle = handle;
118 		bo_state[i].paddr = vc4_bo->base.paddr;
119 		bo_state[i].size = vc4_bo->base.base.size;
120 	}
121 
122 	if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
123 			 bo_state,
124 			 state->bo_count * sizeof(*bo_state)))
125 		ret = -EFAULT;
126 
127 	kfree(bo_state);
128 
129 err_free:
130 
131 	vc4_free_hang_state(dev, kernel_state);
132 
133 err:
134 	return ret;
135 }
136 
137 static void
138 vc4_save_hang_state(struct drm_device *dev)
139 {
140 	struct vc4_dev *vc4 = to_vc4_dev(dev);
141 	struct drm_vc4_get_hang_state *state;
142 	struct vc4_hang_state *kernel_state;
143 	struct vc4_exec_info *exec;
144 	struct vc4_bo *bo;
145 	unsigned long irqflags;
146 	unsigned int i, unref_list_count;
147 
148 	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
149 	if (!kernel_state)
150 		return;
151 
152 	state = &kernel_state->user_state;
153 
154 	spin_lock_irqsave(&vc4->job_lock, irqflags);
155 	exec = vc4_first_job(vc4);
156 	if (!exec) {
157 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158 		return;
159 	}
160 
161 	unref_list_count = 0;
162 	list_for_each_entry(bo, &exec->unref_list, unref_head)
163 		unref_list_count++;
164 
165 	state->bo_count = exec->bo_count + unref_list_count;
166 	kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
167 				   GFP_ATOMIC);
168 	if (!kernel_state->bo) {
169 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
170 		return;
171 	}
172 
173 	for (i = 0; i < exec->bo_count; i++) {
174 		drm_gem_object_reference(&exec->bo[i]->base);
175 		kernel_state->bo[i] = &exec->bo[i]->base;
176 	}
177 
178 	list_for_each_entry(bo, &exec->unref_list, unref_head) {
179 		drm_gem_object_reference(&bo->base.base);
180 		kernel_state->bo[i] = &bo->base.base;
181 		i++;
182 	}
183 
184 	state->start_bin = exec->ct0ca;
185 	state->start_render = exec->ct1ca;
186 
187 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
188 
189 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
190 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
191 
192 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
193 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
194 
195 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
196 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
197 
198 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
199 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
200 
201 	state->bpca = V3D_READ(V3D_BPCA);
202 	state->bpcs = V3D_READ(V3D_BPCS);
203 	state->bpoa = V3D_READ(V3D_BPOA);
204 	state->bpos = V3D_READ(V3D_BPOS);
205 
206 	state->vpmbase = V3D_READ(V3D_VPMBASE);
207 
208 	state->dbge = V3D_READ(V3D_DBGE);
209 	state->fdbgo = V3D_READ(V3D_FDBGO);
210 	state->fdbgb = V3D_READ(V3D_FDBGB);
211 	state->fdbgr = V3D_READ(V3D_FDBGR);
212 	state->fdbgs = V3D_READ(V3D_FDBGS);
213 	state->errstat = V3D_READ(V3D_ERRSTAT);
214 
215 	spin_lock_irqsave(&vc4->job_lock, irqflags);
216 	if (vc4->hang_state) {
217 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
218 		vc4_free_hang_state(dev, kernel_state);
219 	} else {
220 		vc4->hang_state = kernel_state;
221 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
222 	}
223 }
224 
225 static void
226 vc4_reset(struct drm_device *dev)
227 {
228 	struct vc4_dev *vc4 = to_vc4_dev(dev);
229 
230 	DRM_INFO("Resetting GPU.\n");
231 	vc4_v3d_set_power(vc4, false);
232 	vc4_v3d_set_power(vc4, true);
233 
234 	vc4_irq_reset(dev);
235 
236 	/* Rearm the hangcheck -- another job might have been waiting
237 	 * for our hung one to get kicked off, and vc4_irq_reset()
238 	 * would have started it.
239 	 */
240 	vc4_queue_hangcheck(dev);
241 }
242 
243 static void
244 vc4_reset_work(struct work_struct *work)
245 {
246 	struct vc4_dev *vc4 =
247 		container_of(work, struct vc4_dev, hangcheck.reset_work);
248 
249 	vc4_save_hang_state(vc4->dev);
250 
251 	vc4_reset(vc4->dev);
252 }
253 
254 static void
255 vc4_hangcheck_elapsed(unsigned long data)
256 {
257 	struct drm_device *dev = (struct drm_device *)data;
258 	struct vc4_dev *vc4 = to_vc4_dev(dev);
259 	uint32_t ct0ca, ct1ca;
260 
261 	/* If idle, we can stop watching for hangs. */
262 	if (list_empty(&vc4->job_list))
263 		return;
264 
265 	ct0ca = V3D_READ(V3D_CTNCA(0));
266 	ct1ca = V3D_READ(V3D_CTNCA(1));
267 
268 	/* If we've made any progress in execution, rearm the timer
269 	 * and wait.
270 	 */
271 	if (ct0ca != vc4->hangcheck.last_ct0ca ||
272 	    ct1ca != vc4->hangcheck.last_ct1ca) {
273 		vc4->hangcheck.last_ct0ca = ct0ca;
274 		vc4->hangcheck.last_ct1ca = ct1ca;
275 		vc4_queue_hangcheck(dev);
276 		return;
277 	}
278 
279 	/* We've gone too long with no progress, reset.  This has to
280 	 * be done from a work struct, since resetting can sleep and
281 	 * this timer hook isn't allowed to.
282 	 */
283 	schedule_work(&vc4->hangcheck.reset_work);
284 }
285 
286 static void
287 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
288 {
289 	struct vc4_dev *vc4 = to_vc4_dev(dev);
290 
291 	/* Set the current and end address of the control list.
292 	 * Writing the end register is what starts the job.
293 	 */
294 	V3D_WRITE(V3D_CTNCA(thread), start);
295 	V3D_WRITE(V3D_CTNEA(thread), end);
296 }
297 
298 int
299 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
300 		   bool interruptible)
301 {
302 	struct vc4_dev *vc4 = to_vc4_dev(dev);
303 	int ret = 0;
304 	unsigned long timeout_expire;
305 	DEFINE_WAIT(wait);
306 
307 	if (vc4->finished_seqno >= seqno)
308 		return 0;
309 
310 	if (timeout_ns == 0)
311 		return -ETIME;
312 
313 	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
314 
315 	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
316 	for (;;) {
317 		prepare_to_wait(&vc4->job_wait_queue, &wait,
318 				interruptible ? TASK_INTERRUPTIBLE :
319 				TASK_UNINTERRUPTIBLE);
320 
321 		if (interruptible && signal_pending(current)) {
322 			ret = -ERESTARTSYS;
323 			break;
324 		}
325 
326 		if (vc4->finished_seqno >= seqno)
327 			break;
328 
329 		if (timeout_ns != ~0ull) {
330 			if (time_after_eq(jiffies, timeout_expire)) {
331 				ret = -ETIME;
332 				break;
333 			}
334 			schedule_timeout(timeout_expire - jiffies);
335 		} else {
336 			schedule();
337 		}
338 	}
339 
340 	finish_wait(&vc4->job_wait_queue, &wait);
341 	trace_vc4_wait_for_seqno_end(dev, seqno);
342 
343 	if (ret && ret != -ERESTARTSYS) {
344 		DRM_ERROR("timeout waiting for render thread idle\n");
345 		return ret;
346 	}
347 
348 	return 0;
349 }
350 
351 static void
352 vc4_flush_caches(struct drm_device *dev)
353 {
354 	struct vc4_dev *vc4 = to_vc4_dev(dev);
355 
356 	/* Flush the GPU L2 caches.  These caches sit on top of system
357 	 * L3 (the 128kb or so shared with the CPU), and are
358 	 * non-allocating in the L3.
359 	 */
360 	V3D_WRITE(V3D_L2CACTL,
361 		  V3D_L2CACTL_L2CCLR);
362 
363 	V3D_WRITE(V3D_SLCACTL,
364 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
365 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
366 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
367 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
368 }
369 
370 /* Sets the registers for the next job to be actually be executed in
371  * the hardware.
372  *
373  * The job_lock should be held during this.
374  */
375 void
376 vc4_submit_next_job(struct drm_device *dev)
377 {
378 	struct vc4_dev *vc4 = to_vc4_dev(dev);
379 	struct vc4_exec_info *exec = vc4_first_job(vc4);
380 
381 	if (!exec)
382 		return;
383 
384 	vc4_flush_caches(dev);
385 
386 	/* Disable the binner's pre-loaded overflow memory address */
387 	V3D_WRITE(V3D_BPOA, 0);
388 	V3D_WRITE(V3D_BPOS, 0);
389 
390 	if (exec->ct0ca != exec->ct0ea)
391 		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
392 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
393 }
394 
395 static void
396 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
397 {
398 	struct vc4_bo *bo;
399 	unsigned i;
400 
401 	for (i = 0; i < exec->bo_count; i++) {
402 		bo = to_vc4_bo(&exec->bo[i]->base);
403 		bo->seqno = seqno;
404 	}
405 
406 	list_for_each_entry(bo, &exec->unref_list, unref_head) {
407 		bo->seqno = seqno;
408 	}
409 }
410 
411 /* Queues a struct vc4_exec_info for execution.  If no job is
412  * currently executing, then submits it.
413  *
414  * Unlike most GPUs, our hardware only handles one command list at a
415  * time.  To queue multiple jobs at once, we'd need to edit the
416  * previous command list to have a jump to the new one at the end, and
417  * then bump the end address.  That's a change for a later date,
418  * though.
419  */
420 static void
421 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
422 {
423 	struct vc4_dev *vc4 = to_vc4_dev(dev);
424 	uint64_t seqno;
425 	unsigned long irqflags;
426 
427 	spin_lock_irqsave(&vc4->job_lock, irqflags);
428 
429 	seqno = ++vc4->emit_seqno;
430 	exec->seqno = seqno;
431 	vc4_update_bo_seqnos(exec, seqno);
432 
433 	list_add_tail(&exec->head, &vc4->job_list);
434 
435 	/* If no job was executing, kick ours off.  Otherwise, it'll
436 	 * get started when the previous job's frame done interrupt
437 	 * occurs.
438 	 */
439 	if (vc4_first_job(vc4) == exec) {
440 		vc4_submit_next_job(dev);
441 		vc4_queue_hangcheck(dev);
442 	}
443 
444 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
445 }
446 
447 /**
448  * Looks up a bunch of GEM handles for BOs and stores the array for
449  * use in the command validator that actually writes relocated
450  * addresses pointing to them.
451  */
452 static int
453 vc4_cl_lookup_bos(struct drm_device *dev,
454 		  struct drm_file *file_priv,
455 		  struct vc4_exec_info *exec)
456 {
457 	struct drm_vc4_submit_cl *args = exec->args;
458 	uint32_t *handles;
459 	int ret = 0;
460 	int i;
461 
462 	exec->bo_count = args->bo_handle_count;
463 
464 	if (!exec->bo_count) {
465 		/* See comment on bo_index for why we have to check
466 		 * this.
467 		 */
468 		DRM_ERROR("Rendering requires BOs to validate\n");
469 		return -EINVAL;
470 	}
471 
472 	exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
473 			   GFP_KERNEL);
474 	if (!exec->bo) {
475 		DRM_ERROR("Failed to allocate validated BO pointers\n");
476 		return -ENOMEM;
477 	}
478 
479 	handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
480 	if (!handles) {
481 		DRM_ERROR("Failed to allocate incoming GEM handles\n");
482 		goto fail;
483 	}
484 
485 	ret = copy_from_user(handles,
486 			     (void __user *)(uintptr_t)args->bo_handles,
487 			     exec->bo_count * sizeof(uint32_t));
488 	if (ret) {
489 		DRM_ERROR("Failed to copy in GEM handles\n");
490 		goto fail;
491 	}
492 
493 	spin_lock(&file_priv->table_lock);
494 	for (i = 0; i < exec->bo_count; i++) {
495 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
496 						     handles[i]);
497 		if (!bo) {
498 			DRM_ERROR("Failed to look up GEM BO %d: %d\n",
499 				  i, handles[i]);
500 			ret = -EINVAL;
501 			spin_unlock(&file_priv->table_lock);
502 			goto fail;
503 		}
504 		drm_gem_object_reference(bo);
505 		exec->bo[i] = (struct drm_gem_cma_object *)bo;
506 	}
507 	spin_unlock(&file_priv->table_lock);
508 
509 fail:
510 	kfree(handles);
511 	return 0;
512 }
513 
514 static int
515 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
516 {
517 	struct drm_vc4_submit_cl *args = exec->args;
518 	void *temp = NULL;
519 	void *bin;
520 	int ret = 0;
521 	uint32_t bin_offset = 0;
522 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
523 					     16);
524 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
525 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
526 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
527 					  args->shader_rec_count);
528 	struct vc4_bo *bo;
529 
530 	if (uniforms_offset < shader_rec_offset ||
531 	    exec_size < uniforms_offset ||
532 	    args->shader_rec_count >= (UINT_MAX /
533 					  sizeof(struct vc4_shader_state)) ||
534 	    temp_size < exec_size) {
535 		DRM_ERROR("overflow in exec arguments\n");
536 		goto fail;
537 	}
538 
539 	/* Allocate space where we'll store the copied in user command lists
540 	 * and shader records.
541 	 *
542 	 * We don't just copy directly into the BOs because we need to
543 	 * read the contents back for validation, and I think the
544 	 * bo->vaddr is uncached access.
545 	 */
546 	temp = kmalloc(temp_size, GFP_KERNEL);
547 	if (!temp) {
548 		DRM_ERROR("Failed to allocate storage for copying "
549 			  "in bin/render CLs.\n");
550 		ret = -ENOMEM;
551 		goto fail;
552 	}
553 	bin = temp + bin_offset;
554 	exec->shader_rec_u = temp + shader_rec_offset;
555 	exec->uniforms_u = temp + uniforms_offset;
556 	exec->shader_state = temp + exec_size;
557 	exec->shader_state_size = args->shader_rec_count;
558 
559 	if (copy_from_user(bin,
560 			   (void __user *)(uintptr_t)args->bin_cl,
561 			   args->bin_cl_size)) {
562 		ret = -EFAULT;
563 		goto fail;
564 	}
565 
566 	if (copy_from_user(exec->shader_rec_u,
567 			   (void __user *)(uintptr_t)args->shader_rec,
568 			   args->shader_rec_size)) {
569 		ret = -EFAULT;
570 		goto fail;
571 	}
572 
573 	if (copy_from_user(exec->uniforms_u,
574 			   (void __user *)(uintptr_t)args->uniforms,
575 			   args->uniforms_size)) {
576 		ret = -EFAULT;
577 		goto fail;
578 	}
579 
580 	bo = vc4_bo_create(dev, exec_size, true);
581 	if (!bo) {
582 		DRM_ERROR("Couldn't allocate BO for binning\n");
583 		ret = -ENOMEM;
584 		goto fail;
585 	}
586 	exec->exec_bo = &bo->base;
587 
588 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
589 		      &exec->unref_list);
590 
591 	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
592 
593 	exec->bin_u = bin;
594 
595 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
596 	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
597 	exec->shader_rec_size = args->shader_rec_size;
598 
599 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
600 	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
601 	exec->uniforms_size = args->uniforms_size;
602 
603 	ret = vc4_validate_bin_cl(dev,
604 				  exec->exec_bo->vaddr + bin_offset,
605 				  bin,
606 				  exec);
607 	if (ret)
608 		goto fail;
609 
610 	ret = vc4_validate_shader_recs(dev, exec);
611 
612 fail:
613 	kfree(temp);
614 	return ret;
615 }
616 
617 static void
618 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
619 {
620 	unsigned i;
621 
622 	/* Need the struct lock for drm_gem_object_unreference(). */
623 	mutex_lock(&dev->struct_mutex);
624 	if (exec->bo) {
625 		for (i = 0; i < exec->bo_count; i++)
626 			drm_gem_object_unreference(&exec->bo[i]->base);
627 		kfree(exec->bo);
628 	}
629 
630 	while (!list_empty(&exec->unref_list)) {
631 		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
632 						     struct vc4_bo, unref_head);
633 		list_del(&bo->unref_head);
634 		drm_gem_object_unreference(&bo->base.base);
635 	}
636 	mutex_unlock(&dev->struct_mutex);
637 
638 	kfree(exec);
639 }
640 
641 void
642 vc4_job_handle_completed(struct vc4_dev *vc4)
643 {
644 	unsigned long irqflags;
645 	struct vc4_seqno_cb *cb, *cb_temp;
646 
647 	spin_lock_irqsave(&vc4->job_lock, irqflags);
648 	while (!list_empty(&vc4->job_done_list)) {
649 		struct vc4_exec_info *exec =
650 			list_first_entry(&vc4->job_done_list,
651 					 struct vc4_exec_info, head);
652 		list_del(&exec->head);
653 
654 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
655 		vc4_complete_exec(vc4->dev, exec);
656 		spin_lock_irqsave(&vc4->job_lock, irqflags);
657 	}
658 
659 	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
660 		if (cb->seqno <= vc4->finished_seqno) {
661 			list_del_init(&cb->work.entry);
662 			schedule_work(&cb->work);
663 		}
664 	}
665 
666 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
667 }
668 
669 static void vc4_seqno_cb_work(struct work_struct *work)
670 {
671 	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
672 
673 	cb->func(cb);
674 }
675 
676 int vc4_queue_seqno_cb(struct drm_device *dev,
677 		       struct vc4_seqno_cb *cb, uint64_t seqno,
678 		       void (*func)(struct vc4_seqno_cb *cb))
679 {
680 	struct vc4_dev *vc4 = to_vc4_dev(dev);
681 	int ret = 0;
682 	unsigned long irqflags;
683 
684 	cb->func = func;
685 	INIT_WORK(&cb->work, vc4_seqno_cb_work);
686 
687 	spin_lock_irqsave(&vc4->job_lock, irqflags);
688 	if (seqno > vc4->finished_seqno) {
689 		cb->seqno = seqno;
690 		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
691 	} else {
692 		schedule_work(&cb->work);
693 	}
694 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
695 
696 	return ret;
697 }
698 
699 /* Scheduled when any job has been completed, this walks the list of
700  * jobs that had completed and unrefs their BOs and frees their exec
701  * structs.
702  */
703 static void
704 vc4_job_done_work(struct work_struct *work)
705 {
706 	struct vc4_dev *vc4 =
707 		container_of(work, struct vc4_dev, job_done_work);
708 
709 	vc4_job_handle_completed(vc4);
710 }
711 
712 static int
713 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
714 				uint64_t seqno,
715 				uint64_t *timeout_ns)
716 {
717 	unsigned long start = jiffies;
718 	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
719 
720 	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
721 		uint64_t delta = jiffies_to_nsecs(jiffies - start);
722 
723 		if (*timeout_ns >= delta)
724 			*timeout_ns -= delta;
725 	}
726 
727 	return ret;
728 }
729 
730 int
731 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
732 		     struct drm_file *file_priv)
733 {
734 	struct drm_vc4_wait_seqno *args = data;
735 
736 	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
737 					       &args->timeout_ns);
738 }
739 
740 int
741 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
742 		  struct drm_file *file_priv)
743 {
744 	int ret;
745 	struct drm_vc4_wait_bo *args = data;
746 	struct drm_gem_object *gem_obj;
747 	struct vc4_bo *bo;
748 
749 	gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
750 	if (!gem_obj) {
751 		DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
752 		return -EINVAL;
753 	}
754 	bo = to_vc4_bo(gem_obj);
755 
756 	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
757 					      &args->timeout_ns);
758 
759 	drm_gem_object_unreference_unlocked(gem_obj);
760 	return ret;
761 }
762 
763 /**
764  * Submits a command list to the VC4.
765  *
766  * This is what is called batchbuffer emitting on other hardware.
767  */
768 int
769 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
770 		    struct drm_file *file_priv)
771 {
772 	struct vc4_dev *vc4 = to_vc4_dev(dev);
773 	struct drm_vc4_submit_cl *args = data;
774 	struct vc4_exec_info *exec;
775 	int ret;
776 
777 	if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
778 		DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
779 		return -EINVAL;
780 	}
781 
782 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
783 	if (!exec) {
784 		DRM_ERROR("malloc failure on exec struct\n");
785 		return -ENOMEM;
786 	}
787 
788 	exec->args = args;
789 	INIT_LIST_HEAD(&exec->unref_list);
790 
791 	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
792 	if (ret)
793 		goto fail;
794 
795 	if (exec->args->bin_cl_size != 0) {
796 		ret = vc4_get_bcl(dev, exec);
797 		if (ret)
798 			goto fail;
799 	} else {
800 		exec->ct0ca = 0;
801 		exec->ct0ea = 0;
802 	}
803 
804 	ret = vc4_get_rcl(dev, exec);
805 	if (ret)
806 		goto fail;
807 
808 	/* Clear this out of the struct we'll be putting in the queue,
809 	 * since it's part of our stack.
810 	 */
811 	exec->args = NULL;
812 
813 	vc4_queue_submit(dev, exec);
814 
815 	/* Return the seqno for our job. */
816 	args->seqno = vc4->emit_seqno;
817 
818 	return 0;
819 
820 fail:
821 	vc4_complete_exec(vc4->dev, exec);
822 
823 	return ret;
824 }
825 
826 void
827 vc4_gem_init(struct drm_device *dev)
828 {
829 	struct vc4_dev *vc4 = to_vc4_dev(dev);
830 
831 	INIT_LIST_HEAD(&vc4->job_list);
832 	INIT_LIST_HEAD(&vc4->job_done_list);
833 	INIT_LIST_HEAD(&vc4->seqno_cb_list);
834 	spin_lock_init(&vc4->job_lock);
835 
836 	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
837 	setup_timer(&vc4->hangcheck.timer,
838 		    vc4_hangcheck_elapsed,
839 		    (unsigned long)dev);
840 
841 	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
842 }
843 
844 void
845 vc4_gem_destroy(struct drm_device *dev)
846 {
847 	struct vc4_dev *vc4 = to_vc4_dev(dev);
848 
849 	/* Waiting for exec to finish would need to be done before
850 	 * unregistering V3D.
851 	 */
852 	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
853 
854 	/* V3D should already have disabled its interrupt and cleared
855 	 * the overflow allocation registers.  Now free the object.
856 	 */
857 	if (vc4->overflow_mem) {
858 		drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
859 		vc4->overflow_mem = NULL;
860 	}
861 
862 	vc4_bo_cache_destroy(dev);
863 
864 	if (vc4->hang_state)
865 		vc4_free_hang_state(dev, vc4->hang_state);
866 }
867