xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_gem.c (revision 65417d9f)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30 
31 #include "uapi/drm/vc4_drm.h"
32 #include "vc4_drv.h"
33 #include "vc4_regs.h"
34 #include "vc4_trace.h"
35 
36 static void
37 vc4_queue_hangcheck(struct drm_device *dev)
38 {
39 	struct vc4_dev *vc4 = to_vc4_dev(dev);
40 
41 	mod_timer(&vc4->hangcheck.timer,
42 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
43 }
44 
45 struct vc4_hang_state {
46 	struct drm_vc4_get_hang_state user_state;
47 
48 	u32 bo_count;
49 	struct drm_gem_object **bo;
50 };
51 
52 static void
53 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
54 {
55 	unsigned int i;
56 
57 	for (i = 0; i < state->user_state.bo_count; i++)
58 		drm_gem_object_put_unlocked(state->bo[i]);
59 
60 	kfree(state);
61 }
62 
63 int
64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65 			 struct drm_file *file_priv)
66 {
67 	struct drm_vc4_get_hang_state *get_state = data;
68 	struct drm_vc4_get_hang_state_bo *bo_state;
69 	struct vc4_hang_state *kernel_state;
70 	struct drm_vc4_get_hang_state *state;
71 	struct vc4_dev *vc4 = to_vc4_dev(dev);
72 	unsigned long irqflags;
73 	u32 i;
74 	int ret = 0;
75 
76 	spin_lock_irqsave(&vc4->job_lock, irqflags);
77 	kernel_state = vc4->hang_state;
78 	if (!kernel_state) {
79 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80 		return -ENOENT;
81 	}
82 	state = &kernel_state->user_state;
83 
84 	/* If the user's array isn't big enough, just return the
85 	 * required array size.
86 	 */
87 	if (get_state->bo_count < state->bo_count) {
88 		get_state->bo_count = state->bo_count;
89 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90 		return 0;
91 	}
92 
93 	vc4->hang_state = NULL;
94 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95 
96 	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97 	state->bo = get_state->bo;
98 	memcpy(get_state, state, sizeof(*state));
99 
100 	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101 	if (!bo_state) {
102 		ret = -ENOMEM;
103 		goto err_free;
104 	}
105 
106 	for (i = 0; i < state->bo_count; i++) {
107 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108 		u32 handle;
109 
110 		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111 					    &handle);
112 
113 		if (ret) {
114 			state->bo_count = i;
115 			goto err_delete_handle;
116 		}
117 		bo_state[i].handle = handle;
118 		bo_state[i].paddr = vc4_bo->base.paddr;
119 		bo_state[i].size = vc4_bo->base.base.size;
120 	}
121 
122 	if (copy_to_user(u64_to_user_ptr(get_state->bo),
123 			 bo_state,
124 			 state->bo_count * sizeof(*bo_state)))
125 		ret = -EFAULT;
126 
127 err_delete_handle:
128 	if (ret) {
129 		for (i = 0; i < state->bo_count; i++)
130 			drm_gem_handle_delete(file_priv, bo_state[i].handle);
131 	}
132 
133 err_free:
134 	vc4_free_hang_state(dev, kernel_state);
135 	kfree(bo_state);
136 
137 	return ret;
138 }
139 
140 static void
141 vc4_save_hang_state(struct drm_device *dev)
142 {
143 	struct vc4_dev *vc4 = to_vc4_dev(dev);
144 	struct drm_vc4_get_hang_state *state;
145 	struct vc4_hang_state *kernel_state;
146 	struct vc4_exec_info *exec[2];
147 	struct vc4_bo *bo;
148 	unsigned long irqflags;
149 	unsigned int i, j, unref_list_count, prev_idx;
150 
151 	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
152 	if (!kernel_state)
153 		return;
154 
155 	state = &kernel_state->user_state;
156 
157 	spin_lock_irqsave(&vc4->job_lock, irqflags);
158 	exec[0] = vc4_first_bin_job(vc4);
159 	exec[1] = vc4_first_render_job(vc4);
160 	if (!exec[0] && !exec[1]) {
161 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
162 		return;
163 	}
164 
165 	/* Get the bos from both binner and renderer into hang state. */
166 	state->bo_count = 0;
167 	for (i = 0; i < 2; i++) {
168 		if (!exec[i])
169 			continue;
170 
171 		unref_list_count = 0;
172 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
173 			unref_list_count++;
174 		state->bo_count += exec[i]->bo_count + unref_list_count;
175 	}
176 
177 	kernel_state->bo = kcalloc(state->bo_count,
178 				   sizeof(*kernel_state->bo), GFP_ATOMIC);
179 
180 	if (!kernel_state->bo) {
181 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
182 		return;
183 	}
184 
185 	prev_idx = 0;
186 	for (i = 0; i < 2; i++) {
187 		if (!exec[i])
188 			continue;
189 
190 		for (j = 0; j < exec[i]->bo_count; j++) {
191 			bo = to_vc4_bo(&exec[i]->bo[j]->base);
192 
193 			/* Retain BOs just in case they were marked purgeable.
194 			 * This prevents the BO from being purged before
195 			 * someone had a chance to dump the hang state.
196 			 */
197 			WARN_ON(!refcount_read(&bo->usecnt));
198 			refcount_inc(&bo->usecnt);
199 			drm_gem_object_get(&exec[i]->bo[j]->base);
200 			kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
201 		}
202 
203 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
204 			/* No need to retain BOs coming from the ->unref_list
205 			 * because they are naturally unpurgeable.
206 			 */
207 			drm_gem_object_get(&bo->base.base);
208 			kernel_state->bo[j + prev_idx] = &bo->base.base;
209 			j++;
210 		}
211 		prev_idx = j + 1;
212 	}
213 
214 	if (exec[0])
215 		state->start_bin = exec[0]->ct0ca;
216 	if (exec[1])
217 		state->start_render = exec[1]->ct1ca;
218 
219 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
220 
221 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
222 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
223 
224 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
225 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
226 
227 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
228 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
229 
230 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
231 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
232 
233 	state->bpca = V3D_READ(V3D_BPCA);
234 	state->bpcs = V3D_READ(V3D_BPCS);
235 	state->bpoa = V3D_READ(V3D_BPOA);
236 	state->bpos = V3D_READ(V3D_BPOS);
237 
238 	state->vpmbase = V3D_READ(V3D_VPMBASE);
239 
240 	state->dbge = V3D_READ(V3D_DBGE);
241 	state->fdbgo = V3D_READ(V3D_FDBGO);
242 	state->fdbgb = V3D_READ(V3D_FDBGB);
243 	state->fdbgr = V3D_READ(V3D_FDBGR);
244 	state->fdbgs = V3D_READ(V3D_FDBGS);
245 	state->errstat = V3D_READ(V3D_ERRSTAT);
246 
247 	/* We need to turn purgeable BOs into unpurgeable ones so that
248 	 * userspace has a chance to dump the hang state before the kernel
249 	 * decides to purge those BOs.
250 	 * Note that BO consistency at dump time cannot be guaranteed. For
251 	 * example, if the owner of these BOs decides to re-use them or mark
252 	 * them purgeable again there's nothing we can do to prevent it.
253 	 */
254 	for (i = 0; i < kernel_state->user_state.bo_count; i++) {
255 		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
256 
257 		if (bo->madv == __VC4_MADV_NOTSUPP)
258 			continue;
259 
260 		mutex_lock(&bo->madv_lock);
261 		if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
262 			bo->madv = VC4_MADV_WILLNEED;
263 		refcount_dec(&bo->usecnt);
264 		mutex_unlock(&bo->madv_lock);
265 	}
266 
267 	spin_lock_irqsave(&vc4->job_lock, irqflags);
268 	if (vc4->hang_state) {
269 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
270 		vc4_free_hang_state(dev, kernel_state);
271 	} else {
272 		vc4->hang_state = kernel_state;
273 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
274 	}
275 }
276 
277 static void
278 vc4_reset(struct drm_device *dev)
279 {
280 	struct vc4_dev *vc4 = to_vc4_dev(dev);
281 
282 	DRM_INFO("Resetting GPU.\n");
283 
284 	mutex_lock(&vc4->power_lock);
285 	if (vc4->power_refcount) {
286 		/* Power the device off and back on the by dropping the
287 		 * reference on runtime PM.
288 		 */
289 		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
290 		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
291 	}
292 	mutex_unlock(&vc4->power_lock);
293 
294 	vc4_irq_reset(dev);
295 
296 	/* Rearm the hangcheck -- another job might have been waiting
297 	 * for our hung one to get kicked off, and vc4_irq_reset()
298 	 * would have started it.
299 	 */
300 	vc4_queue_hangcheck(dev);
301 }
302 
303 static void
304 vc4_reset_work(struct work_struct *work)
305 {
306 	struct vc4_dev *vc4 =
307 		container_of(work, struct vc4_dev, hangcheck.reset_work);
308 
309 	vc4_save_hang_state(vc4->dev);
310 
311 	vc4_reset(vc4->dev);
312 }
313 
314 static void
315 vc4_hangcheck_elapsed(struct timer_list *t)
316 {
317 	struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
318 	struct drm_device *dev = vc4->dev;
319 	uint32_t ct0ca, ct1ca;
320 	unsigned long irqflags;
321 	struct vc4_exec_info *bin_exec, *render_exec;
322 
323 	spin_lock_irqsave(&vc4->job_lock, irqflags);
324 
325 	bin_exec = vc4_first_bin_job(vc4);
326 	render_exec = vc4_first_render_job(vc4);
327 
328 	/* If idle, we can stop watching for hangs. */
329 	if (!bin_exec && !render_exec) {
330 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
331 		return;
332 	}
333 
334 	ct0ca = V3D_READ(V3D_CTNCA(0));
335 	ct1ca = V3D_READ(V3D_CTNCA(1));
336 
337 	/* If we've made any progress in execution, rearm the timer
338 	 * and wait.
339 	 */
340 	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
341 	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
342 		if (bin_exec)
343 			bin_exec->last_ct0ca = ct0ca;
344 		if (render_exec)
345 			render_exec->last_ct1ca = ct1ca;
346 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
347 		vc4_queue_hangcheck(dev);
348 		return;
349 	}
350 
351 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
352 
353 	/* We've gone too long with no progress, reset.  This has to
354 	 * be done from a work struct, since resetting can sleep and
355 	 * this timer hook isn't allowed to.
356 	 */
357 	schedule_work(&vc4->hangcheck.reset_work);
358 }
359 
360 static void
361 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
362 {
363 	struct vc4_dev *vc4 = to_vc4_dev(dev);
364 
365 	/* Set the current and end address of the control list.
366 	 * Writing the end register is what starts the job.
367 	 */
368 	V3D_WRITE(V3D_CTNCA(thread), start);
369 	V3D_WRITE(V3D_CTNEA(thread), end);
370 }
371 
372 int
373 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
374 		   bool interruptible)
375 {
376 	struct vc4_dev *vc4 = to_vc4_dev(dev);
377 	int ret = 0;
378 	unsigned long timeout_expire;
379 	DEFINE_WAIT(wait);
380 
381 	if (vc4->finished_seqno >= seqno)
382 		return 0;
383 
384 	if (timeout_ns == 0)
385 		return -ETIME;
386 
387 	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
388 
389 	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
390 	for (;;) {
391 		prepare_to_wait(&vc4->job_wait_queue, &wait,
392 				interruptible ? TASK_INTERRUPTIBLE :
393 				TASK_UNINTERRUPTIBLE);
394 
395 		if (interruptible && signal_pending(current)) {
396 			ret = -ERESTARTSYS;
397 			break;
398 		}
399 
400 		if (vc4->finished_seqno >= seqno)
401 			break;
402 
403 		if (timeout_ns != ~0ull) {
404 			if (time_after_eq(jiffies, timeout_expire)) {
405 				ret = -ETIME;
406 				break;
407 			}
408 			schedule_timeout(timeout_expire - jiffies);
409 		} else {
410 			schedule();
411 		}
412 	}
413 
414 	finish_wait(&vc4->job_wait_queue, &wait);
415 	trace_vc4_wait_for_seqno_end(dev, seqno);
416 
417 	return ret;
418 }
419 
420 static void
421 vc4_flush_caches(struct drm_device *dev)
422 {
423 	struct vc4_dev *vc4 = to_vc4_dev(dev);
424 
425 	/* Flush the GPU L2 caches.  These caches sit on top of system
426 	 * L3 (the 128kb or so shared with the CPU), and are
427 	 * non-allocating in the L3.
428 	 */
429 	V3D_WRITE(V3D_L2CACTL,
430 		  V3D_L2CACTL_L2CCLR);
431 
432 	V3D_WRITE(V3D_SLCACTL,
433 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
434 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
435 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
436 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
437 }
438 
439 /* Sets the registers for the next job to be actually be executed in
440  * the hardware.
441  *
442  * The job_lock should be held during this.
443  */
444 void
445 vc4_submit_next_bin_job(struct drm_device *dev)
446 {
447 	struct vc4_dev *vc4 = to_vc4_dev(dev);
448 	struct vc4_exec_info *exec;
449 
450 again:
451 	exec = vc4_first_bin_job(vc4);
452 	if (!exec)
453 		return;
454 
455 	vc4_flush_caches(dev);
456 
457 	/* Either put the job in the binner if it uses the binner, or
458 	 * immediately move it to the to-be-rendered queue.
459 	 */
460 	if (exec->ct0ca != exec->ct0ea) {
461 		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
462 	} else {
463 		vc4_move_job_to_render(dev, exec);
464 		goto again;
465 	}
466 }
467 
468 void
469 vc4_submit_next_render_job(struct drm_device *dev)
470 {
471 	struct vc4_dev *vc4 = to_vc4_dev(dev);
472 	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
473 
474 	if (!exec)
475 		return;
476 
477 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
478 }
479 
480 void
481 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
482 {
483 	struct vc4_dev *vc4 = to_vc4_dev(dev);
484 	bool was_empty = list_empty(&vc4->render_job_list);
485 
486 	list_move_tail(&exec->head, &vc4->render_job_list);
487 	if (was_empty)
488 		vc4_submit_next_render_job(dev);
489 }
490 
491 static void
492 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
493 {
494 	struct vc4_bo *bo;
495 	unsigned i;
496 
497 	for (i = 0; i < exec->bo_count; i++) {
498 		bo = to_vc4_bo(&exec->bo[i]->base);
499 		bo->seqno = seqno;
500 
501 		reservation_object_add_shared_fence(bo->resv, exec->fence);
502 	}
503 
504 	list_for_each_entry(bo, &exec->unref_list, unref_head) {
505 		bo->seqno = seqno;
506 	}
507 
508 	for (i = 0; i < exec->rcl_write_bo_count; i++) {
509 		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
510 		bo->write_seqno = seqno;
511 
512 		reservation_object_add_excl_fence(bo->resv, exec->fence);
513 	}
514 }
515 
516 static void
517 vc4_unlock_bo_reservations(struct drm_device *dev,
518 			   struct vc4_exec_info *exec,
519 			   struct ww_acquire_ctx *acquire_ctx)
520 {
521 	int i;
522 
523 	for (i = 0; i < exec->bo_count; i++) {
524 		struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
525 
526 		ww_mutex_unlock(&bo->resv->lock);
527 	}
528 
529 	ww_acquire_fini(acquire_ctx);
530 }
531 
532 /* Takes the reservation lock on all the BOs being referenced, so that
533  * at queue submit time we can update the reservations.
534  *
535  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
536  * (all of which are on exec->unref_list).  They're entirely private
537  * to vc4, so we don't attach dma-buf fences to them.
538  */
539 static int
540 vc4_lock_bo_reservations(struct drm_device *dev,
541 			 struct vc4_exec_info *exec,
542 			 struct ww_acquire_ctx *acquire_ctx)
543 {
544 	int contended_lock = -1;
545 	int i, ret;
546 	struct vc4_bo *bo;
547 
548 	ww_acquire_init(acquire_ctx, &reservation_ww_class);
549 
550 retry:
551 	if (contended_lock != -1) {
552 		bo = to_vc4_bo(&exec->bo[contended_lock]->base);
553 		ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
554 						       acquire_ctx);
555 		if (ret) {
556 			ww_acquire_done(acquire_ctx);
557 			return ret;
558 		}
559 	}
560 
561 	for (i = 0; i < exec->bo_count; i++) {
562 		if (i == contended_lock)
563 			continue;
564 
565 		bo = to_vc4_bo(&exec->bo[i]->base);
566 
567 		ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
568 		if (ret) {
569 			int j;
570 
571 			for (j = 0; j < i; j++) {
572 				bo = to_vc4_bo(&exec->bo[j]->base);
573 				ww_mutex_unlock(&bo->resv->lock);
574 			}
575 
576 			if (contended_lock != -1 && contended_lock >= i) {
577 				bo = to_vc4_bo(&exec->bo[contended_lock]->base);
578 
579 				ww_mutex_unlock(&bo->resv->lock);
580 			}
581 
582 			if (ret == -EDEADLK) {
583 				contended_lock = i;
584 				goto retry;
585 			}
586 
587 			ww_acquire_done(acquire_ctx);
588 			return ret;
589 		}
590 	}
591 
592 	ww_acquire_done(acquire_ctx);
593 
594 	/* Reserve space for our shared (read-only) fence references,
595 	 * before we commit the CL to the hardware.
596 	 */
597 	for (i = 0; i < exec->bo_count; i++) {
598 		bo = to_vc4_bo(&exec->bo[i]->base);
599 
600 		ret = reservation_object_reserve_shared(bo->resv);
601 		if (ret) {
602 			vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
603 			return ret;
604 		}
605 	}
606 
607 	return 0;
608 }
609 
610 /* Queues a struct vc4_exec_info for execution.  If no job is
611  * currently executing, then submits it.
612  *
613  * Unlike most GPUs, our hardware only handles one command list at a
614  * time.  To queue multiple jobs at once, we'd need to edit the
615  * previous command list to have a jump to the new one at the end, and
616  * then bump the end address.  That's a change for a later date,
617  * though.
618  */
619 static int
620 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
621 		 struct ww_acquire_ctx *acquire_ctx)
622 {
623 	struct vc4_dev *vc4 = to_vc4_dev(dev);
624 	uint64_t seqno;
625 	unsigned long irqflags;
626 	struct vc4_fence *fence;
627 
628 	fence = kzalloc(sizeof(*fence), GFP_KERNEL);
629 	if (!fence)
630 		return -ENOMEM;
631 	fence->dev = dev;
632 
633 	spin_lock_irqsave(&vc4->job_lock, irqflags);
634 
635 	seqno = ++vc4->emit_seqno;
636 	exec->seqno = seqno;
637 
638 	dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
639 		       vc4->dma_fence_context, exec->seqno);
640 	fence->seqno = exec->seqno;
641 	exec->fence = &fence->base;
642 
643 	vc4_update_bo_seqnos(exec, seqno);
644 
645 	vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
646 
647 	list_add_tail(&exec->head, &vc4->bin_job_list);
648 
649 	/* If no job was executing, kick ours off.  Otherwise, it'll
650 	 * get started when the previous job's flush done interrupt
651 	 * occurs.
652 	 */
653 	if (vc4_first_bin_job(vc4) == exec) {
654 		vc4_submit_next_bin_job(dev);
655 		vc4_queue_hangcheck(dev);
656 	}
657 
658 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
659 
660 	return 0;
661 }
662 
663 /**
664  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
665  * referenced by the job.
666  * @dev: DRM device
667  * @file_priv: DRM file for this fd
668  * @exec: V3D job being set up
669  *
670  * The command validator needs to reference BOs by their index within
671  * the submitted job's BO list.  This does the validation of the job's
672  * BO list and reference counting for the lifetime of the job.
673  */
674 static int
675 vc4_cl_lookup_bos(struct drm_device *dev,
676 		  struct drm_file *file_priv,
677 		  struct vc4_exec_info *exec)
678 {
679 	struct drm_vc4_submit_cl *args = exec->args;
680 	uint32_t *handles;
681 	int ret = 0;
682 	int i;
683 
684 	exec->bo_count = args->bo_handle_count;
685 
686 	if (!exec->bo_count) {
687 		/* See comment on bo_index for why we have to check
688 		 * this.
689 		 */
690 		DRM_DEBUG("Rendering requires BOs to validate\n");
691 		return -EINVAL;
692 	}
693 
694 	exec->bo = kvmalloc_array(exec->bo_count,
695 				    sizeof(struct drm_gem_cma_object *),
696 				    GFP_KERNEL | __GFP_ZERO);
697 	if (!exec->bo) {
698 		DRM_ERROR("Failed to allocate validated BO pointers\n");
699 		return -ENOMEM;
700 	}
701 
702 	handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
703 	if (!handles) {
704 		ret = -ENOMEM;
705 		DRM_ERROR("Failed to allocate incoming GEM handles\n");
706 		goto fail;
707 	}
708 
709 	if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
710 			   exec->bo_count * sizeof(uint32_t))) {
711 		ret = -EFAULT;
712 		DRM_ERROR("Failed to copy in GEM handles\n");
713 		goto fail;
714 	}
715 
716 	spin_lock(&file_priv->table_lock);
717 	for (i = 0; i < exec->bo_count; i++) {
718 		struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
719 						     handles[i]);
720 		if (!bo) {
721 			DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
722 				  i, handles[i]);
723 			ret = -EINVAL;
724 			break;
725 		}
726 
727 		drm_gem_object_get(bo);
728 		exec->bo[i] = (struct drm_gem_cma_object *)bo;
729 	}
730 	spin_unlock(&file_priv->table_lock);
731 
732 	if (ret)
733 		goto fail_put_bo;
734 
735 	for (i = 0; i < exec->bo_count; i++) {
736 		ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
737 		if (ret)
738 			goto fail_dec_usecnt;
739 	}
740 
741 	kvfree(handles);
742 	return 0;
743 
744 fail_dec_usecnt:
745 	/* Decrease usecnt on acquired objects.
746 	 * We cannot rely on  vc4_complete_exec() to release resources here,
747 	 * because vc4_complete_exec() has no information about which BO has
748 	 * had its ->usecnt incremented.
749 	 * To make things easier we just free everything explicitly and set
750 	 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
751 	 * step.
752 	 */
753 	for (i-- ; i >= 0; i--)
754 		vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));
755 
756 fail_put_bo:
757 	/* Release any reference to acquired objects. */
758 	for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
759 		drm_gem_object_put_unlocked(&exec->bo[i]->base);
760 
761 fail:
762 	kvfree(handles);
763 	kvfree(exec->bo);
764 	exec->bo = NULL;
765 	return ret;
766 }
767 
768 static int
769 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
770 {
771 	struct drm_vc4_submit_cl *args = exec->args;
772 	void *temp = NULL;
773 	void *bin;
774 	int ret = 0;
775 	uint32_t bin_offset = 0;
776 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
777 					     16);
778 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
779 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
780 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
781 					  args->shader_rec_count);
782 	struct vc4_bo *bo;
783 
784 	if (shader_rec_offset < args->bin_cl_size ||
785 	    uniforms_offset < shader_rec_offset ||
786 	    exec_size < uniforms_offset ||
787 	    args->shader_rec_count >= (UINT_MAX /
788 					  sizeof(struct vc4_shader_state)) ||
789 	    temp_size < exec_size) {
790 		DRM_DEBUG("overflow in exec arguments\n");
791 		ret = -EINVAL;
792 		goto fail;
793 	}
794 
795 	/* Allocate space where we'll store the copied in user command lists
796 	 * and shader records.
797 	 *
798 	 * We don't just copy directly into the BOs because we need to
799 	 * read the contents back for validation, and I think the
800 	 * bo->vaddr is uncached access.
801 	 */
802 	temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
803 	if (!temp) {
804 		DRM_ERROR("Failed to allocate storage for copying "
805 			  "in bin/render CLs.\n");
806 		ret = -ENOMEM;
807 		goto fail;
808 	}
809 	bin = temp + bin_offset;
810 	exec->shader_rec_u = temp + shader_rec_offset;
811 	exec->uniforms_u = temp + uniforms_offset;
812 	exec->shader_state = temp + exec_size;
813 	exec->shader_state_size = args->shader_rec_count;
814 
815 	if (copy_from_user(bin,
816 			   u64_to_user_ptr(args->bin_cl),
817 			   args->bin_cl_size)) {
818 		ret = -EFAULT;
819 		goto fail;
820 	}
821 
822 	if (copy_from_user(exec->shader_rec_u,
823 			   u64_to_user_ptr(args->shader_rec),
824 			   args->shader_rec_size)) {
825 		ret = -EFAULT;
826 		goto fail;
827 	}
828 
829 	if (copy_from_user(exec->uniforms_u,
830 			   u64_to_user_ptr(args->uniforms),
831 			   args->uniforms_size)) {
832 		ret = -EFAULT;
833 		goto fail;
834 	}
835 
836 	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
837 	if (IS_ERR(bo)) {
838 		DRM_ERROR("Couldn't allocate BO for binning\n");
839 		ret = PTR_ERR(bo);
840 		goto fail;
841 	}
842 	exec->exec_bo = &bo->base;
843 
844 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
845 		      &exec->unref_list);
846 
847 	exec->ct0ca = exec->exec_bo->paddr + bin_offset;
848 
849 	exec->bin_u = bin;
850 
851 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
852 	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
853 	exec->shader_rec_size = args->shader_rec_size;
854 
855 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
856 	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
857 	exec->uniforms_size = args->uniforms_size;
858 
859 	ret = vc4_validate_bin_cl(dev,
860 				  exec->exec_bo->vaddr + bin_offset,
861 				  bin,
862 				  exec);
863 	if (ret)
864 		goto fail;
865 
866 	ret = vc4_validate_shader_recs(dev, exec);
867 	if (ret)
868 		goto fail;
869 
870 	/* Block waiting on any previous rendering into the CS's VBO,
871 	 * IB, or textures, so that pixels are actually written by the
872 	 * time we try to read them.
873 	 */
874 	ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
875 
876 fail:
877 	kvfree(temp);
878 	return ret;
879 }
880 
881 static void
882 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
883 {
884 	struct vc4_dev *vc4 = to_vc4_dev(dev);
885 	unsigned long irqflags;
886 	unsigned i;
887 
888 	/* If we got force-completed because of GPU reset rather than
889 	 * through our IRQ handler, signal the fence now.
890 	 */
891 	if (exec->fence)
892 		dma_fence_signal(exec->fence);
893 
894 	if (exec->bo) {
895 		for (i = 0; i < exec->bo_count; i++) {
896 			struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
897 
898 			vc4_bo_dec_usecnt(bo);
899 			drm_gem_object_put_unlocked(&exec->bo[i]->base);
900 		}
901 		kvfree(exec->bo);
902 	}
903 
904 	while (!list_empty(&exec->unref_list)) {
905 		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
906 						     struct vc4_bo, unref_head);
907 		list_del(&bo->unref_head);
908 		drm_gem_object_put_unlocked(&bo->base.base);
909 	}
910 
911 	/* Free up the allocation of any bin slots we used. */
912 	spin_lock_irqsave(&vc4->job_lock, irqflags);
913 	vc4->bin_alloc_used &= ~exec->bin_slots;
914 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
915 
916 	mutex_lock(&vc4->power_lock);
917 	if (--vc4->power_refcount == 0) {
918 		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
919 		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
920 	}
921 	mutex_unlock(&vc4->power_lock);
922 
923 	kfree(exec);
924 }
925 
926 void
927 vc4_job_handle_completed(struct vc4_dev *vc4)
928 {
929 	unsigned long irqflags;
930 	struct vc4_seqno_cb *cb, *cb_temp;
931 
932 	spin_lock_irqsave(&vc4->job_lock, irqflags);
933 	while (!list_empty(&vc4->job_done_list)) {
934 		struct vc4_exec_info *exec =
935 			list_first_entry(&vc4->job_done_list,
936 					 struct vc4_exec_info, head);
937 		list_del(&exec->head);
938 
939 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
940 		vc4_complete_exec(vc4->dev, exec);
941 		spin_lock_irqsave(&vc4->job_lock, irqflags);
942 	}
943 
944 	list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
945 		if (cb->seqno <= vc4->finished_seqno) {
946 			list_del_init(&cb->work.entry);
947 			schedule_work(&cb->work);
948 		}
949 	}
950 
951 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
952 }
953 
954 static void vc4_seqno_cb_work(struct work_struct *work)
955 {
956 	struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
957 
958 	cb->func(cb);
959 }
960 
961 int vc4_queue_seqno_cb(struct drm_device *dev,
962 		       struct vc4_seqno_cb *cb, uint64_t seqno,
963 		       void (*func)(struct vc4_seqno_cb *cb))
964 {
965 	struct vc4_dev *vc4 = to_vc4_dev(dev);
966 	int ret = 0;
967 	unsigned long irqflags;
968 
969 	cb->func = func;
970 	INIT_WORK(&cb->work, vc4_seqno_cb_work);
971 
972 	spin_lock_irqsave(&vc4->job_lock, irqflags);
973 	if (seqno > vc4->finished_seqno) {
974 		cb->seqno = seqno;
975 		list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
976 	} else {
977 		schedule_work(&cb->work);
978 	}
979 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
980 
981 	return ret;
982 }
983 
984 /* Scheduled when any job has been completed, this walks the list of
985  * jobs that had completed and unrefs their BOs and frees their exec
986  * structs.
987  */
988 static void
989 vc4_job_done_work(struct work_struct *work)
990 {
991 	struct vc4_dev *vc4 =
992 		container_of(work, struct vc4_dev, job_done_work);
993 
994 	vc4_job_handle_completed(vc4);
995 }
996 
997 static int
998 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
999 				uint64_t seqno,
1000 				uint64_t *timeout_ns)
1001 {
1002 	unsigned long start = jiffies;
1003 	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1004 
1005 	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1006 		uint64_t delta = jiffies_to_nsecs(jiffies - start);
1007 
1008 		if (*timeout_ns >= delta)
1009 			*timeout_ns -= delta;
1010 	}
1011 
1012 	return ret;
1013 }
1014 
1015 int
1016 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1017 		     struct drm_file *file_priv)
1018 {
1019 	struct drm_vc4_wait_seqno *args = data;
1020 
1021 	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1022 					       &args->timeout_ns);
1023 }
1024 
1025 int
1026 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1027 		  struct drm_file *file_priv)
1028 {
1029 	int ret;
1030 	struct drm_vc4_wait_bo *args = data;
1031 	struct drm_gem_object *gem_obj;
1032 	struct vc4_bo *bo;
1033 
1034 	if (args->pad != 0)
1035 		return -EINVAL;
1036 
1037 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1038 	if (!gem_obj) {
1039 		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1040 		return -EINVAL;
1041 	}
1042 	bo = to_vc4_bo(gem_obj);
1043 
1044 	ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
1045 					      &args->timeout_ns);
1046 
1047 	drm_gem_object_put_unlocked(gem_obj);
1048 	return ret;
1049 }
1050 
1051 /**
1052  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1053  * @dev: DRM device
1054  * @data: ioctl argument
1055  * @file_priv: DRM file for this fd
1056  *
1057  * This is the main entrypoint for userspace to submit a 3D frame to
1058  * the GPU.  Userspace provides the binner command list (if
1059  * applicable), and the kernel sets up the render command list to draw
1060  * to the framebuffer described in the ioctl, using the command lists
1061  * that the 3D engine's binner will produce.
1062  */
1063 int
1064 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1065 		    struct drm_file *file_priv)
1066 {
1067 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1068 	struct drm_vc4_submit_cl *args = data;
1069 	struct vc4_exec_info *exec;
1070 	struct ww_acquire_ctx acquire_ctx;
1071 	int ret = 0;
1072 
1073 	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1074 			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1075 			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1076 			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1077 		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1078 		return -EINVAL;
1079 	}
1080 
1081 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1082 	if (!exec) {
1083 		DRM_ERROR("malloc failure on exec struct\n");
1084 		return -ENOMEM;
1085 	}
1086 
1087 	mutex_lock(&vc4->power_lock);
1088 	if (vc4->power_refcount++ == 0) {
1089 		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
1090 		if (ret < 0) {
1091 			mutex_unlock(&vc4->power_lock);
1092 			vc4->power_refcount--;
1093 			kfree(exec);
1094 			return ret;
1095 		}
1096 	}
1097 	mutex_unlock(&vc4->power_lock);
1098 
1099 	exec->args = args;
1100 	INIT_LIST_HEAD(&exec->unref_list);
1101 
1102 	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1103 	if (ret)
1104 		goto fail;
1105 
1106 	if (exec->args->bin_cl_size != 0) {
1107 		ret = vc4_get_bcl(dev, exec);
1108 		if (ret)
1109 			goto fail;
1110 	} else {
1111 		exec->ct0ca = 0;
1112 		exec->ct0ea = 0;
1113 	}
1114 
1115 	ret = vc4_get_rcl(dev, exec);
1116 	if (ret)
1117 		goto fail;
1118 
1119 	ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1120 	if (ret)
1121 		goto fail;
1122 
1123 	/* Clear this out of the struct we'll be putting in the queue,
1124 	 * since it's part of our stack.
1125 	 */
1126 	exec->args = NULL;
1127 
1128 	ret = vc4_queue_submit(dev, exec, &acquire_ctx);
1129 	if (ret)
1130 		goto fail;
1131 
1132 	/* Return the seqno for our job. */
1133 	args->seqno = vc4->emit_seqno;
1134 
1135 	return 0;
1136 
1137 fail:
1138 	vc4_complete_exec(vc4->dev, exec);
1139 
1140 	return ret;
1141 }
1142 
1143 void
1144 vc4_gem_init(struct drm_device *dev)
1145 {
1146 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1147 
1148 	vc4->dma_fence_context = dma_fence_context_alloc(1);
1149 
1150 	INIT_LIST_HEAD(&vc4->bin_job_list);
1151 	INIT_LIST_HEAD(&vc4->render_job_list);
1152 	INIT_LIST_HEAD(&vc4->job_done_list);
1153 	INIT_LIST_HEAD(&vc4->seqno_cb_list);
1154 	spin_lock_init(&vc4->job_lock);
1155 
1156 	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1157 	timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1158 
1159 	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1160 
1161 	mutex_init(&vc4->power_lock);
1162 
1163 	INIT_LIST_HEAD(&vc4->purgeable.list);
1164 	mutex_init(&vc4->purgeable.lock);
1165 }
1166 
1167 void
1168 vc4_gem_destroy(struct drm_device *dev)
1169 {
1170 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1171 
1172 	/* Waiting for exec to finish would need to be done before
1173 	 * unregistering V3D.
1174 	 */
1175 	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1176 
1177 	/* V3D should already have disabled its interrupt and cleared
1178 	 * the overflow allocation registers.  Now free the object.
1179 	 */
1180 	if (vc4->bin_bo) {
1181 		drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
1182 		vc4->bin_bo = NULL;
1183 	}
1184 
1185 	if (vc4->hang_state)
1186 		vc4_free_hang_state(dev, vc4->hang_state);
1187 }
1188 
1189 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1190 			  struct drm_file *file_priv)
1191 {
1192 	struct drm_vc4_gem_madvise *args = data;
1193 	struct drm_gem_object *gem_obj;
1194 	struct vc4_bo *bo;
1195 	int ret;
1196 
1197 	switch (args->madv) {
1198 	case VC4_MADV_DONTNEED:
1199 	case VC4_MADV_WILLNEED:
1200 		break;
1201 	default:
1202 		return -EINVAL;
1203 	}
1204 
1205 	if (args->pad != 0)
1206 		return -EINVAL;
1207 
1208 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1209 	if (!gem_obj) {
1210 		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1211 		return -ENOENT;
1212 	}
1213 
1214 	bo = to_vc4_bo(gem_obj);
1215 
1216 	/* Only BOs exposed to userspace can be purged. */
1217 	if (bo->madv == __VC4_MADV_NOTSUPP) {
1218 		DRM_DEBUG("madvise not supported on this BO\n");
1219 		ret = -EINVAL;
1220 		goto out_put_gem;
1221 	}
1222 
1223 	/* Not sure it's safe to purge imported BOs. Let's just assume it's
1224 	 * not until proven otherwise.
1225 	 */
1226 	if (gem_obj->import_attach) {
1227 		DRM_DEBUG("madvise not supported on imported BOs\n");
1228 		ret = -EINVAL;
1229 		goto out_put_gem;
1230 	}
1231 
1232 	mutex_lock(&bo->madv_lock);
1233 
1234 	if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1235 	    !refcount_read(&bo->usecnt)) {
1236 		/* If the BO is about to be marked as purgeable, is not used
1237 		 * and is not already purgeable or purged, add it to the
1238 		 * purgeable list.
1239 		 */
1240 		vc4_bo_add_to_purgeable_pool(bo);
1241 	} else if (args->madv == VC4_MADV_WILLNEED &&
1242 		   bo->madv == VC4_MADV_DONTNEED &&
1243 		   !refcount_read(&bo->usecnt)) {
1244 		/* The BO has not been purged yet, just remove it from
1245 		 * the purgeable list.
1246 		 */
1247 		vc4_bo_remove_from_purgeable_pool(bo);
1248 	}
1249 
1250 	/* Save the purged state. */
1251 	args->retained = bo->madv != __VC4_MADV_PURGED;
1252 
1253 	/* Update internal madv state only if the bo was not purged. */
1254 	if (bo->madv != __VC4_MADV_PURGED)
1255 		bo->madv = args->madv;
1256 
1257 	mutex_unlock(&bo->madv_lock);
1258 
1259 	ret = 0;
1260 
1261 out_put_gem:
1262 	drm_gem_object_put_unlocked(gem_obj);
1263 
1264 	return ret;
1265 }
1266