1 /* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include <linux/module.h> 25 #include <linux/platform_device.h> 26 #include <linux/pm_runtime.h> 27 #include <linux/device.h> 28 #include <linux/io.h> 29 #include <linux/sched/signal.h> 30 31 #include "uapi/drm/vc4_drm.h" 32 #include "vc4_drv.h" 33 #include "vc4_regs.h" 34 #include "vc4_trace.h" 35 36 static void 37 vc4_queue_hangcheck(struct drm_device *dev) 38 { 39 struct vc4_dev *vc4 = to_vc4_dev(dev); 40 41 mod_timer(&vc4->hangcheck.timer, 42 round_jiffies_up(jiffies + msecs_to_jiffies(100))); 43 } 44 45 struct vc4_hang_state { 46 struct drm_vc4_get_hang_state user_state; 47 48 u32 bo_count; 49 struct drm_gem_object **bo; 50 }; 51 52 static void 53 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) 54 { 55 unsigned int i; 56 57 for (i = 0; i < state->user_state.bo_count; i++) 58 drm_gem_object_unreference_unlocked(state->bo[i]); 59 60 kfree(state); 61 } 62 63 int 64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 65 struct drm_file *file_priv) 66 { 67 struct drm_vc4_get_hang_state *get_state = data; 68 struct drm_vc4_get_hang_state_bo *bo_state; 69 struct vc4_hang_state *kernel_state; 70 struct drm_vc4_get_hang_state *state; 71 struct vc4_dev *vc4 = to_vc4_dev(dev); 72 unsigned long irqflags; 73 u32 i; 74 int ret = 0; 75 76 spin_lock_irqsave(&vc4->job_lock, irqflags); 77 kernel_state = vc4->hang_state; 78 if (!kernel_state) { 79 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 80 return -ENOENT; 81 } 82 state = &kernel_state->user_state; 83 84 /* If the user's array isn't big enough, just return the 85 * required array size. 86 */ 87 if (get_state->bo_count < state->bo_count) { 88 get_state->bo_count = state->bo_count; 89 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 90 return 0; 91 } 92 93 vc4->hang_state = NULL; 94 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 95 96 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ 97 state->bo = get_state->bo; 98 memcpy(get_state, state, sizeof(*state)); 99 100 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL); 101 if (!bo_state) { 102 ret = -ENOMEM; 103 goto err_free; 104 } 105 106 for (i = 0; i < state->bo_count; i++) { 107 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); 108 u32 handle; 109 110 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], 111 &handle); 112 113 if (ret) { 114 state->bo_count = i - 1; 115 goto err; 116 } 117 bo_state[i].handle = handle; 118 bo_state[i].paddr = vc4_bo->base.paddr; 119 bo_state[i].size = vc4_bo->base.base.size; 120 } 121 122 if (copy_to_user((void __user *)(uintptr_t)get_state->bo, 123 bo_state, 124 state->bo_count * sizeof(*bo_state))) 125 ret = -EFAULT; 126 127 kfree(bo_state); 128 129 err_free: 130 131 vc4_free_hang_state(dev, kernel_state); 132 133 err: 134 return ret; 135 } 136 137 static void 138 vc4_save_hang_state(struct drm_device *dev) 139 { 140 struct vc4_dev *vc4 = to_vc4_dev(dev); 141 struct drm_vc4_get_hang_state *state; 142 struct vc4_hang_state *kernel_state; 143 struct vc4_exec_info *exec[2]; 144 struct vc4_bo *bo; 145 unsigned long irqflags; 146 unsigned int i, j, unref_list_count, prev_idx; 147 148 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL); 149 if (!kernel_state) 150 return; 151 152 state = &kernel_state->user_state; 153 154 spin_lock_irqsave(&vc4->job_lock, irqflags); 155 exec[0] = vc4_first_bin_job(vc4); 156 exec[1] = vc4_first_render_job(vc4); 157 if (!exec[0] && !exec[1]) { 158 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 159 return; 160 } 161 162 /* Get the bos from both binner and renderer into hang state. */ 163 state->bo_count = 0; 164 for (i = 0; i < 2; i++) { 165 if (!exec[i]) 166 continue; 167 168 unref_list_count = 0; 169 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) 170 unref_list_count++; 171 state->bo_count += exec[i]->bo_count + unref_list_count; 172 } 173 174 kernel_state->bo = kcalloc(state->bo_count, 175 sizeof(*kernel_state->bo), GFP_ATOMIC); 176 177 if (!kernel_state->bo) { 178 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 179 return; 180 } 181 182 prev_idx = 0; 183 for (i = 0; i < 2; i++) { 184 if (!exec[i]) 185 continue; 186 187 for (j = 0; j < exec[i]->bo_count; j++) { 188 drm_gem_object_reference(&exec[i]->bo[j]->base); 189 kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base; 190 } 191 192 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { 193 drm_gem_object_reference(&bo->base.base); 194 kernel_state->bo[j + prev_idx] = &bo->base.base; 195 j++; 196 } 197 prev_idx = j + 1; 198 } 199 200 if (exec[0]) 201 state->start_bin = exec[0]->ct0ca; 202 if (exec[1]) 203 state->start_render = exec[1]->ct1ca; 204 205 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 206 207 state->ct0ca = V3D_READ(V3D_CTNCA(0)); 208 state->ct0ea = V3D_READ(V3D_CTNEA(0)); 209 210 state->ct1ca = V3D_READ(V3D_CTNCA(1)); 211 state->ct1ea = V3D_READ(V3D_CTNEA(1)); 212 213 state->ct0cs = V3D_READ(V3D_CTNCS(0)); 214 state->ct1cs = V3D_READ(V3D_CTNCS(1)); 215 216 state->ct0ra0 = V3D_READ(V3D_CT00RA0); 217 state->ct1ra0 = V3D_READ(V3D_CT01RA0); 218 219 state->bpca = V3D_READ(V3D_BPCA); 220 state->bpcs = V3D_READ(V3D_BPCS); 221 state->bpoa = V3D_READ(V3D_BPOA); 222 state->bpos = V3D_READ(V3D_BPOS); 223 224 state->vpmbase = V3D_READ(V3D_VPMBASE); 225 226 state->dbge = V3D_READ(V3D_DBGE); 227 state->fdbgo = V3D_READ(V3D_FDBGO); 228 state->fdbgb = V3D_READ(V3D_FDBGB); 229 state->fdbgr = V3D_READ(V3D_FDBGR); 230 state->fdbgs = V3D_READ(V3D_FDBGS); 231 state->errstat = V3D_READ(V3D_ERRSTAT); 232 233 spin_lock_irqsave(&vc4->job_lock, irqflags); 234 if (vc4->hang_state) { 235 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 236 vc4_free_hang_state(dev, kernel_state); 237 } else { 238 vc4->hang_state = kernel_state; 239 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 240 } 241 } 242 243 static void 244 vc4_reset(struct drm_device *dev) 245 { 246 struct vc4_dev *vc4 = to_vc4_dev(dev); 247 248 DRM_INFO("Resetting GPU.\n"); 249 250 mutex_lock(&vc4->power_lock); 251 if (vc4->power_refcount) { 252 /* Power the device off and back on the by dropping the 253 * reference on runtime PM. 254 */ 255 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev); 256 pm_runtime_get_sync(&vc4->v3d->pdev->dev); 257 } 258 mutex_unlock(&vc4->power_lock); 259 260 vc4_irq_reset(dev); 261 262 /* Rearm the hangcheck -- another job might have been waiting 263 * for our hung one to get kicked off, and vc4_irq_reset() 264 * would have started it. 265 */ 266 vc4_queue_hangcheck(dev); 267 } 268 269 static void 270 vc4_reset_work(struct work_struct *work) 271 { 272 struct vc4_dev *vc4 = 273 container_of(work, struct vc4_dev, hangcheck.reset_work); 274 275 vc4_save_hang_state(vc4->dev); 276 277 vc4_reset(vc4->dev); 278 } 279 280 static void 281 vc4_hangcheck_elapsed(unsigned long data) 282 { 283 struct drm_device *dev = (struct drm_device *)data; 284 struct vc4_dev *vc4 = to_vc4_dev(dev); 285 uint32_t ct0ca, ct1ca; 286 unsigned long irqflags; 287 struct vc4_exec_info *bin_exec, *render_exec; 288 289 spin_lock_irqsave(&vc4->job_lock, irqflags); 290 291 bin_exec = vc4_first_bin_job(vc4); 292 render_exec = vc4_first_render_job(vc4); 293 294 /* If idle, we can stop watching for hangs. */ 295 if (!bin_exec && !render_exec) { 296 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 297 return; 298 } 299 300 ct0ca = V3D_READ(V3D_CTNCA(0)); 301 ct1ca = V3D_READ(V3D_CTNCA(1)); 302 303 /* If we've made any progress in execution, rearm the timer 304 * and wait. 305 */ 306 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || 307 (render_exec && ct1ca != render_exec->last_ct1ca)) { 308 if (bin_exec) 309 bin_exec->last_ct0ca = ct0ca; 310 if (render_exec) 311 render_exec->last_ct1ca = ct1ca; 312 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 313 vc4_queue_hangcheck(dev); 314 return; 315 } 316 317 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 318 319 /* We've gone too long with no progress, reset. This has to 320 * be done from a work struct, since resetting can sleep and 321 * this timer hook isn't allowed to. 322 */ 323 schedule_work(&vc4->hangcheck.reset_work); 324 } 325 326 static void 327 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) 328 { 329 struct vc4_dev *vc4 = to_vc4_dev(dev); 330 331 /* Set the current and end address of the control list. 332 * Writing the end register is what starts the job. 333 */ 334 V3D_WRITE(V3D_CTNCA(thread), start); 335 V3D_WRITE(V3D_CTNEA(thread), end); 336 } 337 338 int 339 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, 340 bool interruptible) 341 { 342 struct vc4_dev *vc4 = to_vc4_dev(dev); 343 int ret = 0; 344 unsigned long timeout_expire; 345 DEFINE_WAIT(wait); 346 347 if (vc4->finished_seqno >= seqno) 348 return 0; 349 350 if (timeout_ns == 0) 351 return -ETIME; 352 353 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); 354 355 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); 356 for (;;) { 357 prepare_to_wait(&vc4->job_wait_queue, &wait, 358 interruptible ? TASK_INTERRUPTIBLE : 359 TASK_UNINTERRUPTIBLE); 360 361 if (interruptible && signal_pending(current)) { 362 ret = -ERESTARTSYS; 363 break; 364 } 365 366 if (vc4->finished_seqno >= seqno) 367 break; 368 369 if (timeout_ns != ~0ull) { 370 if (time_after_eq(jiffies, timeout_expire)) { 371 ret = -ETIME; 372 break; 373 } 374 schedule_timeout(timeout_expire - jiffies); 375 } else { 376 schedule(); 377 } 378 } 379 380 finish_wait(&vc4->job_wait_queue, &wait); 381 trace_vc4_wait_for_seqno_end(dev, seqno); 382 383 return ret; 384 } 385 386 static void 387 vc4_flush_caches(struct drm_device *dev) 388 { 389 struct vc4_dev *vc4 = to_vc4_dev(dev); 390 391 /* Flush the GPU L2 caches. These caches sit on top of system 392 * L3 (the 128kb or so shared with the CPU), and are 393 * non-allocating in the L3. 394 */ 395 V3D_WRITE(V3D_L2CACTL, 396 V3D_L2CACTL_L2CCLR); 397 398 V3D_WRITE(V3D_SLCACTL, 399 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 400 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | 401 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 402 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 403 } 404 405 /* Sets the registers for the next job to be actually be executed in 406 * the hardware. 407 * 408 * The job_lock should be held during this. 409 */ 410 void 411 vc4_submit_next_bin_job(struct drm_device *dev) 412 { 413 struct vc4_dev *vc4 = to_vc4_dev(dev); 414 struct vc4_exec_info *exec; 415 416 again: 417 exec = vc4_first_bin_job(vc4); 418 if (!exec) 419 return; 420 421 vc4_flush_caches(dev); 422 423 /* Either put the job in the binner if it uses the binner, or 424 * immediately move it to the to-be-rendered queue. 425 */ 426 if (exec->ct0ca != exec->ct0ea) { 427 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); 428 } else { 429 vc4_move_job_to_render(dev, exec); 430 goto again; 431 } 432 } 433 434 void 435 vc4_submit_next_render_job(struct drm_device *dev) 436 { 437 struct vc4_dev *vc4 = to_vc4_dev(dev); 438 struct vc4_exec_info *exec = vc4_first_render_job(vc4); 439 440 if (!exec) 441 return; 442 443 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); 444 } 445 446 void 447 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) 448 { 449 struct vc4_dev *vc4 = to_vc4_dev(dev); 450 bool was_empty = list_empty(&vc4->render_job_list); 451 452 list_move_tail(&exec->head, &vc4->render_job_list); 453 if (was_empty) 454 vc4_submit_next_render_job(dev); 455 } 456 457 static void 458 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) 459 { 460 struct vc4_bo *bo; 461 unsigned i; 462 463 for (i = 0; i < exec->bo_count; i++) { 464 bo = to_vc4_bo(&exec->bo[i]->base); 465 bo->seqno = seqno; 466 } 467 468 list_for_each_entry(bo, &exec->unref_list, unref_head) { 469 bo->seqno = seqno; 470 } 471 472 for (i = 0; i < exec->rcl_write_bo_count; i++) { 473 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); 474 bo->write_seqno = seqno; 475 } 476 } 477 478 /* Queues a struct vc4_exec_info for execution. If no job is 479 * currently executing, then submits it. 480 * 481 * Unlike most GPUs, our hardware only handles one command list at a 482 * time. To queue multiple jobs at once, we'd need to edit the 483 * previous command list to have a jump to the new one at the end, and 484 * then bump the end address. That's a change for a later date, 485 * though. 486 */ 487 static void 488 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec) 489 { 490 struct vc4_dev *vc4 = to_vc4_dev(dev); 491 uint64_t seqno; 492 unsigned long irqflags; 493 494 spin_lock_irqsave(&vc4->job_lock, irqflags); 495 496 seqno = ++vc4->emit_seqno; 497 exec->seqno = seqno; 498 vc4_update_bo_seqnos(exec, seqno); 499 500 list_add_tail(&exec->head, &vc4->bin_job_list); 501 502 /* If no job was executing, kick ours off. Otherwise, it'll 503 * get started when the previous job's flush done interrupt 504 * occurs. 505 */ 506 if (vc4_first_bin_job(vc4) == exec) { 507 vc4_submit_next_bin_job(dev); 508 vc4_queue_hangcheck(dev); 509 } 510 511 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 512 } 513 514 /** 515 * Looks up a bunch of GEM handles for BOs and stores the array for 516 * use in the command validator that actually writes relocated 517 * addresses pointing to them. 518 */ 519 static int 520 vc4_cl_lookup_bos(struct drm_device *dev, 521 struct drm_file *file_priv, 522 struct vc4_exec_info *exec) 523 { 524 struct drm_vc4_submit_cl *args = exec->args; 525 uint32_t *handles; 526 int ret = 0; 527 int i; 528 529 exec->bo_count = args->bo_handle_count; 530 531 if (!exec->bo_count) { 532 /* See comment on bo_index for why we have to check 533 * this. 534 */ 535 DRM_ERROR("Rendering requires BOs to validate\n"); 536 return -EINVAL; 537 } 538 539 exec->bo = drm_calloc_large(exec->bo_count, 540 sizeof(struct drm_gem_cma_object *)); 541 if (!exec->bo) { 542 DRM_ERROR("Failed to allocate validated BO pointers\n"); 543 return -ENOMEM; 544 } 545 546 handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t)); 547 if (!handles) { 548 ret = -ENOMEM; 549 DRM_ERROR("Failed to allocate incoming GEM handles\n"); 550 goto fail; 551 } 552 553 if (copy_from_user(handles, 554 (void __user *)(uintptr_t)args->bo_handles, 555 exec->bo_count * sizeof(uint32_t))) { 556 ret = -EFAULT; 557 DRM_ERROR("Failed to copy in GEM handles\n"); 558 goto fail; 559 } 560 561 spin_lock(&file_priv->table_lock); 562 for (i = 0; i < exec->bo_count; i++) { 563 struct drm_gem_object *bo = idr_find(&file_priv->object_idr, 564 handles[i]); 565 if (!bo) { 566 DRM_ERROR("Failed to look up GEM BO %d: %d\n", 567 i, handles[i]); 568 ret = -EINVAL; 569 spin_unlock(&file_priv->table_lock); 570 goto fail; 571 } 572 drm_gem_object_reference(bo); 573 exec->bo[i] = (struct drm_gem_cma_object *)bo; 574 } 575 spin_unlock(&file_priv->table_lock); 576 577 fail: 578 drm_free_large(handles); 579 return ret; 580 } 581 582 static int 583 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) 584 { 585 struct drm_vc4_submit_cl *args = exec->args; 586 void *temp = NULL; 587 void *bin; 588 int ret = 0; 589 uint32_t bin_offset = 0; 590 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, 591 16); 592 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; 593 uint32_t exec_size = uniforms_offset + args->uniforms_size; 594 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * 595 args->shader_rec_count); 596 struct vc4_bo *bo; 597 598 if (shader_rec_offset < args->bin_cl_size || 599 uniforms_offset < shader_rec_offset || 600 exec_size < uniforms_offset || 601 args->shader_rec_count >= (UINT_MAX / 602 sizeof(struct vc4_shader_state)) || 603 temp_size < exec_size) { 604 DRM_ERROR("overflow in exec arguments\n"); 605 ret = -EINVAL; 606 goto fail; 607 } 608 609 /* Allocate space where we'll store the copied in user command lists 610 * and shader records. 611 * 612 * We don't just copy directly into the BOs because we need to 613 * read the contents back for validation, and I think the 614 * bo->vaddr is uncached access. 615 */ 616 temp = drm_malloc_ab(temp_size, 1); 617 if (!temp) { 618 DRM_ERROR("Failed to allocate storage for copying " 619 "in bin/render CLs.\n"); 620 ret = -ENOMEM; 621 goto fail; 622 } 623 bin = temp + bin_offset; 624 exec->shader_rec_u = temp + shader_rec_offset; 625 exec->uniforms_u = temp + uniforms_offset; 626 exec->shader_state = temp + exec_size; 627 exec->shader_state_size = args->shader_rec_count; 628 629 if (copy_from_user(bin, 630 (void __user *)(uintptr_t)args->bin_cl, 631 args->bin_cl_size)) { 632 ret = -EFAULT; 633 goto fail; 634 } 635 636 if (copy_from_user(exec->shader_rec_u, 637 (void __user *)(uintptr_t)args->shader_rec, 638 args->shader_rec_size)) { 639 ret = -EFAULT; 640 goto fail; 641 } 642 643 if (copy_from_user(exec->uniforms_u, 644 (void __user *)(uintptr_t)args->uniforms, 645 args->uniforms_size)) { 646 ret = -EFAULT; 647 goto fail; 648 } 649 650 bo = vc4_bo_create(dev, exec_size, true); 651 if (IS_ERR(bo)) { 652 DRM_ERROR("Couldn't allocate BO for binning\n"); 653 ret = PTR_ERR(bo); 654 goto fail; 655 } 656 exec->exec_bo = &bo->base; 657 658 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, 659 &exec->unref_list); 660 661 exec->ct0ca = exec->exec_bo->paddr + bin_offset; 662 663 exec->bin_u = bin; 664 665 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; 666 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; 667 exec->shader_rec_size = args->shader_rec_size; 668 669 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; 670 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; 671 exec->uniforms_size = args->uniforms_size; 672 673 ret = vc4_validate_bin_cl(dev, 674 exec->exec_bo->vaddr + bin_offset, 675 bin, 676 exec); 677 if (ret) 678 goto fail; 679 680 ret = vc4_validate_shader_recs(dev, exec); 681 if (ret) 682 goto fail; 683 684 /* Block waiting on any previous rendering into the CS's VBO, 685 * IB, or textures, so that pixels are actually written by the 686 * time we try to read them. 687 */ 688 ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true); 689 690 fail: 691 drm_free_large(temp); 692 return ret; 693 } 694 695 static void 696 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) 697 { 698 struct vc4_dev *vc4 = to_vc4_dev(dev); 699 unsigned i; 700 701 if (exec->bo) { 702 for (i = 0; i < exec->bo_count; i++) 703 drm_gem_object_unreference_unlocked(&exec->bo[i]->base); 704 drm_free_large(exec->bo); 705 } 706 707 while (!list_empty(&exec->unref_list)) { 708 struct vc4_bo *bo = list_first_entry(&exec->unref_list, 709 struct vc4_bo, unref_head); 710 list_del(&bo->unref_head); 711 drm_gem_object_unreference_unlocked(&bo->base.base); 712 } 713 714 mutex_lock(&vc4->power_lock); 715 if (--vc4->power_refcount == 0) { 716 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); 717 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); 718 } 719 mutex_unlock(&vc4->power_lock); 720 721 kfree(exec); 722 } 723 724 void 725 vc4_job_handle_completed(struct vc4_dev *vc4) 726 { 727 unsigned long irqflags; 728 struct vc4_seqno_cb *cb, *cb_temp; 729 730 spin_lock_irqsave(&vc4->job_lock, irqflags); 731 while (!list_empty(&vc4->job_done_list)) { 732 struct vc4_exec_info *exec = 733 list_first_entry(&vc4->job_done_list, 734 struct vc4_exec_info, head); 735 list_del(&exec->head); 736 737 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 738 vc4_complete_exec(vc4->dev, exec); 739 spin_lock_irqsave(&vc4->job_lock, irqflags); 740 } 741 742 list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) { 743 if (cb->seqno <= vc4->finished_seqno) { 744 list_del_init(&cb->work.entry); 745 schedule_work(&cb->work); 746 } 747 } 748 749 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 750 } 751 752 static void vc4_seqno_cb_work(struct work_struct *work) 753 { 754 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work); 755 756 cb->func(cb); 757 } 758 759 int vc4_queue_seqno_cb(struct drm_device *dev, 760 struct vc4_seqno_cb *cb, uint64_t seqno, 761 void (*func)(struct vc4_seqno_cb *cb)) 762 { 763 struct vc4_dev *vc4 = to_vc4_dev(dev); 764 int ret = 0; 765 unsigned long irqflags; 766 767 cb->func = func; 768 INIT_WORK(&cb->work, vc4_seqno_cb_work); 769 770 spin_lock_irqsave(&vc4->job_lock, irqflags); 771 if (seqno > vc4->finished_seqno) { 772 cb->seqno = seqno; 773 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list); 774 } else { 775 schedule_work(&cb->work); 776 } 777 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 778 779 return ret; 780 } 781 782 /* Scheduled when any job has been completed, this walks the list of 783 * jobs that had completed and unrefs their BOs and frees their exec 784 * structs. 785 */ 786 static void 787 vc4_job_done_work(struct work_struct *work) 788 { 789 struct vc4_dev *vc4 = 790 container_of(work, struct vc4_dev, job_done_work); 791 792 vc4_job_handle_completed(vc4); 793 } 794 795 static int 796 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, 797 uint64_t seqno, 798 uint64_t *timeout_ns) 799 { 800 unsigned long start = jiffies; 801 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); 802 803 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { 804 uint64_t delta = jiffies_to_nsecs(jiffies - start); 805 806 if (*timeout_ns >= delta) 807 *timeout_ns -= delta; 808 } 809 810 return ret; 811 } 812 813 int 814 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 815 struct drm_file *file_priv) 816 { 817 struct drm_vc4_wait_seqno *args = data; 818 819 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, 820 &args->timeout_ns); 821 } 822 823 int 824 vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 825 struct drm_file *file_priv) 826 { 827 int ret; 828 struct drm_vc4_wait_bo *args = data; 829 struct drm_gem_object *gem_obj; 830 struct vc4_bo *bo; 831 832 if (args->pad != 0) 833 return -EINVAL; 834 835 gem_obj = drm_gem_object_lookup(file_priv, args->handle); 836 if (!gem_obj) { 837 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); 838 return -EINVAL; 839 } 840 bo = to_vc4_bo(gem_obj); 841 842 ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, 843 &args->timeout_ns); 844 845 drm_gem_object_unreference_unlocked(gem_obj); 846 return ret; 847 } 848 849 /** 850 * Submits a command list to the VC4. 851 * 852 * This is what is called batchbuffer emitting on other hardware. 853 */ 854 int 855 vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 856 struct drm_file *file_priv) 857 { 858 struct vc4_dev *vc4 = to_vc4_dev(dev); 859 struct drm_vc4_submit_cl *args = data; 860 struct vc4_exec_info *exec; 861 int ret = 0; 862 863 if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { 864 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); 865 return -EINVAL; 866 } 867 868 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); 869 if (!exec) { 870 DRM_ERROR("malloc failure on exec struct\n"); 871 return -ENOMEM; 872 } 873 874 mutex_lock(&vc4->power_lock); 875 if (vc4->power_refcount++ == 0) 876 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); 877 mutex_unlock(&vc4->power_lock); 878 if (ret < 0) { 879 kfree(exec); 880 return ret; 881 } 882 883 exec->args = args; 884 INIT_LIST_HEAD(&exec->unref_list); 885 886 ret = vc4_cl_lookup_bos(dev, file_priv, exec); 887 if (ret) 888 goto fail; 889 890 if (exec->args->bin_cl_size != 0) { 891 ret = vc4_get_bcl(dev, exec); 892 if (ret) 893 goto fail; 894 } else { 895 exec->ct0ca = 0; 896 exec->ct0ea = 0; 897 } 898 899 ret = vc4_get_rcl(dev, exec); 900 if (ret) 901 goto fail; 902 903 /* Clear this out of the struct we'll be putting in the queue, 904 * since it's part of our stack. 905 */ 906 exec->args = NULL; 907 908 vc4_queue_submit(dev, exec); 909 910 /* Return the seqno for our job. */ 911 args->seqno = vc4->emit_seqno; 912 913 return 0; 914 915 fail: 916 vc4_complete_exec(vc4->dev, exec); 917 918 return ret; 919 } 920 921 void 922 vc4_gem_init(struct drm_device *dev) 923 { 924 struct vc4_dev *vc4 = to_vc4_dev(dev); 925 926 INIT_LIST_HEAD(&vc4->bin_job_list); 927 INIT_LIST_HEAD(&vc4->render_job_list); 928 INIT_LIST_HEAD(&vc4->job_done_list); 929 INIT_LIST_HEAD(&vc4->seqno_cb_list); 930 spin_lock_init(&vc4->job_lock); 931 932 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); 933 setup_timer(&vc4->hangcheck.timer, 934 vc4_hangcheck_elapsed, 935 (unsigned long)dev); 936 937 INIT_WORK(&vc4->job_done_work, vc4_job_done_work); 938 939 mutex_init(&vc4->power_lock); 940 } 941 942 void 943 vc4_gem_destroy(struct drm_device *dev) 944 { 945 struct vc4_dev *vc4 = to_vc4_dev(dev); 946 947 /* Waiting for exec to finish would need to be done before 948 * unregistering V3D. 949 */ 950 WARN_ON(vc4->emit_seqno != vc4->finished_seqno); 951 952 /* V3D should already have disabled its interrupt and cleared 953 * the overflow allocation registers. Now free the object. 954 */ 955 if (vc4->overflow_mem) { 956 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); 957 vc4->overflow_mem = NULL; 958 } 959 960 if (vc4->hang_state) 961 vc4_free_hang_state(dev, vc4->hang_state); 962 963 vc4_bo_cache_destroy(dev); 964 } 965