xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision e2bd6bad)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
7 
8 #include <linux/delay.h>
9 #include <linux/refcount.h>
10 #include <linux/uaccess.h>
11 
12 #include <drm/drm_atomic.h>
13 #include <drm/drm_debugfs.h>
14 #include <drm/drm_device.h>
15 #include <drm/drm_encoder.h>
16 #include <drm/drm_gem_cma_helper.h>
17 #include <drm/drm_managed.h>
18 #include <drm/drm_mm.h>
19 #include <drm/drm_modeset_lock.h>
20 
21 #include "uapi/drm/vc4_drm.h"
22 
23 struct drm_device;
24 struct drm_gem_object;
25 
26 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
27  * this.
28  */
29 enum vc4_kernel_bo_type {
30 	/* Any kernel allocation (gem_create_object hook) before it
31 	 * gets another type set.
32 	 */
33 	VC4_BO_TYPE_KERNEL,
34 	VC4_BO_TYPE_V3D,
35 	VC4_BO_TYPE_V3D_SHADER,
36 	VC4_BO_TYPE_DUMB,
37 	VC4_BO_TYPE_BIN,
38 	VC4_BO_TYPE_RCL,
39 	VC4_BO_TYPE_BCL,
40 	VC4_BO_TYPE_KERNEL_CACHE,
41 	VC4_BO_TYPE_COUNT
42 };
43 
44 /* Performance monitor object. The perform lifetime is controlled by userspace
45  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
46  * request, and when this is the case, HW perf counters will be activated just
47  * before the submit_cl is submitted to the GPU and disabled when the job is
48  * done. This way, only events related to a specific job will be counted.
49  */
50 struct vc4_perfmon {
51 	/* Tracks the number of users of the perfmon, when this counter reaches
52 	 * zero the perfmon is destroyed.
53 	 */
54 	refcount_t refcnt;
55 
56 	/* Number of counters activated in this perfmon instance
57 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
58 	 */
59 	u8 ncounters;
60 
61 	/* Events counted by the HW perf counters. */
62 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
63 
64 	/* Storage for counter values. Counters are incremented by the HW
65 	 * perf counter values every time the perfmon is attached to a GPU job.
66 	 * This way, perfmon users don't have to retrieve the results after
67 	 * each job if they want to track events covering several submissions.
68 	 * Note that counter values can't be reset, but you can fake a reset by
69 	 * destroying the perfmon and creating a new one.
70 	 */
71 	u64 counters[];
72 };
73 
74 struct vc4_dev {
75 	struct drm_device base;
76 
77 	struct vc4_hvs *hvs;
78 	struct vc4_v3d *v3d;
79 	struct vc4_dpi *dpi;
80 	struct vc4_vec *vec;
81 	struct vc4_txp *txp;
82 
83 	struct vc4_hang_state *hang_state;
84 
85 	/* The kernel-space BO cache.  Tracks buffers that have been
86 	 * unreferenced by all other users (refcounts of 0!) but not
87 	 * yet freed, so we can do cheap allocations.
88 	 */
89 	struct vc4_bo_cache {
90 		/* Array of list heads for entries in the BO cache,
91 		 * based on number of pages, so we can do O(1) lookups
92 		 * in the cache when allocating.
93 		 */
94 		struct list_head *size_list;
95 		uint32_t size_list_size;
96 
97 		/* List of all BOs in the cache, ordered by age, so we
98 		 * can do O(1) lookups when trying to free old
99 		 * buffers.
100 		 */
101 		struct list_head time_list;
102 		struct work_struct time_work;
103 		struct timer_list time_timer;
104 	} bo_cache;
105 
106 	u32 num_labels;
107 	struct vc4_label {
108 		const char *name;
109 		u32 num_allocated;
110 		u32 size_allocated;
111 	} *bo_labels;
112 
113 	/* Protects bo_cache and bo_labels. */
114 	struct mutex bo_lock;
115 
116 	/* Purgeable BO pool. All BOs in this pool can have their memory
117 	 * reclaimed if the driver is unable to allocate new BOs. We also
118 	 * keep stats related to the purge mechanism here.
119 	 */
120 	struct {
121 		struct list_head list;
122 		unsigned int num;
123 		size_t size;
124 		unsigned int purged_num;
125 		size_t purged_size;
126 		struct mutex lock;
127 	} purgeable;
128 
129 	uint64_t dma_fence_context;
130 
131 	/* Sequence number for the last job queued in bin_job_list.
132 	 * Starts at 0 (no jobs emitted).
133 	 */
134 	uint64_t emit_seqno;
135 
136 	/* Sequence number for the last completed job on the GPU.
137 	 * Starts at 0 (no jobs completed).
138 	 */
139 	uint64_t finished_seqno;
140 
141 	/* List of all struct vc4_exec_info for jobs to be executed in
142 	 * the binner.  The first job in the list is the one currently
143 	 * programmed into ct0ca for execution.
144 	 */
145 	struct list_head bin_job_list;
146 
147 	/* List of all struct vc4_exec_info for jobs that have
148 	 * completed binning and are ready for rendering.  The first
149 	 * job in the list is the one currently programmed into ct1ca
150 	 * for execution.
151 	 */
152 	struct list_head render_job_list;
153 
154 	/* List of the finished vc4_exec_infos waiting to be freed by
155 	 * job_done_work.
156 	 */
157 	struct list_head job_done_list;
158 	/* Spinlock used to synchronize the job_list and seqno
159 	 * accesses between the IRQ handler and GEM ioctls.
160 	 */
161 	spinlock_t job_lock;
162 	wait_queue_head_t job_wait_queue;
163 	struct work_struct job_done_work;
164 
165 	/* Used to track the active perfmon if any. Access to this field is
166 	 * protected by job_lock.
167 	 */
168 	struct vc4_perfmon *active_perfmon;
169 
170 	/* List of struct vc4_seqno_cb for callbacks to be made from a
171 	 * workqueue when the given seqno is passed.
172 	 */
173 	struct list_head seqno_cb_list;
174 
175 	/* The memory used for storing binner tile alloc, tile state,
176 	 * and overflow memory allocations.  This is freed when V3D
177 	 * powers down.
178 	 */
179 	struct vc4_bo *bin_bo;
180 
181 	/* Size of blocks allocated within bin_bo. */
182 	uint32_t bin_alloc_size;
183 
184 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
185 	 * used.
186 	 */
187 	uint32_t bin_alloc_used;
188 
189 	/* Bitmask of the current bin_alloc used for overflow memory. */
190 	uint32_t bin_alloc_overflow;
191 
192 	/* Incremented when an underrun error happened after an atomic commit.
193 	 * This is particularly useful to detect when a specific modeset is too
194 	 * demanding in term of memory or HVS bandwidth which is hard to guess
195 	 * at atomic check time.
196 	 */
197 	atomic_t underrun;
198 
199 	struct work_struct overflow_mem_work;
200 
201 	int power_refcount;
202 
203 	/* Set to true when the load tracker is supported. */
204 	bool load_tracker_available;
205 
206 	/* Set to true when the load tracker is active. */
207 	bool load_tracker_enabled;
208 
209 	/* Mutex controlling the power refcount. */
210 	struct mutex power_lock;
211 
212 	struct {
213 		struct timer_list timer;
214 		struct work_struct reset_work;
215 	} hangcheck;
216 
217 	struct drm_modeset_lock ctm_state_lock;
218 	struct drm_private_obj ctm_manager;
219 	struct drm_private_obj hvs_channels;
220 	struct drm_private_obj load_tracker;
221 
222 	/* List of vc4_debugfs_info_entry for adding to debugfs once
223 	 * the minor is available (after drm_dev_register()).
224 	 */
225 	struct list_head debugfs_list;
226 
227 	/* Mutex for binner bo allocation. */
228 	struct mutex bin_bo_lock;
229 	/* Reference count for our binner bo. */
230 	struct kref bin_bo_kref;
231 };
232 
233 static inline struct vc4_dev *
234 to_vc4_dev(struct drm_device *dev)
235 {
236 	return container_of(dev, struct vc4_dev, base);
237 }
238 
239 struct vc4_bo {
240 	struct drm_gem_cma_object base;
241 
242 	/* seqno of the last job to render using this BO. */
243 	uint64_t seqno;
244 
245 	/* seqno of the last job to use the RCL to write to this BO.
246 	 *
247 	 * Note that this doesn't include binner overflow memory
248 	 * writes.
249 	 */
250 	uint64_t write_seqno;
251 
252 	bool t_format;
253 
254 	/* List entry for the BO's position in either
255 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
256 	 */
257 	struct list_head unref_head;
258 
259 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
260 	unsigned long free_time;
261 
262 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
263 	struct list_head size_head;
264 
265 	/* Struct for shader validation state, if created by
266 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
267 	 */
268 	struct vc4_validated_shader_info *validated_shader;
269 
270 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
271 	 * for user-allocated labels.
272 	 */
273 	int label;
274 
275 	/* Count the number of active users. This is needed to determine
276 	 * whether we can move the BO to the purgeable list or not (when the BO
277 	 * is used by the GPU or the display engine we can't purge it).
278 	 */
279 	refcount_t usecnt;
280 
281 	/* Store purgeable/purged state here */
282 	u32 madv;
283 	struct mutex madv_lock;
284 };
285 
286 static inline struct vc4_bo *
287 to_vc4_bo(struct drm_gem_object *bo)
288 {
289 	return container_of(to_drm_gem_cma_obj(bo), struct vc4_bo, base);
290 }
291 
292 struct vc4_fence {
293 	struct dma_fence base;
294 	struct drm_device *dev;
295 	/* vc4 seqno for signaled() test */
296 	uint64_t seqno;
297 };
298 
299 static inline struct vc4_fence *
300 to_vc4_fence(struct dma_fence *fence)
301 {
302 	return container_of(fence, struct vc4_fence, base);
303 }
304 
305 struct vc4_seqno_cb {
306 	struct work_struct work;
307 	uint64_t seqno;
308 	void (*func)(struct vc4_seqno_cb *cb);
309 };
310 
311 struct vc4_v3d {
312 	struct vc4_dev *vc4;
313 	struct platform_device *pdev;
314 	void __iomem *regs;
315 	struct clk *clk;
316 	struct debugfs_regset32 regset;
317 };
318 
319 struct vc4_hvs {
320 	struct platform_device *pdev;
321 	void __iomem *regs;
322 	u32 __iomem *dlist;
323 
324 	struct clk *core_clk;
325 
326 	/* Memory manager for CRTCs to allocate space in the display
327 	 * list.  Units are dwords.
328 	 */
329 	struct drm_mm dlist_mm;
330 	/* Memory manager for the LBM memory used by HVS scaling. */
331 	struct drm_mm lbm_mm;
332 	spinlock_t mm_lock;
333 
334 	struct drm_mm_node mitchell_netravali_filter;
335 
336 	struct debugfs_regset32 regset;
337 
338 	/* HVS version 5 flag, therefore requires updated dlist structures */
339 	bool hvs5;
340 };
341 
342 struct vc4_plane {
343 	struct drm_plane base;
344 };
345 
346 static inline struct vc4_plane *
347 to_vc4_plane(struct drm_plane *plane)
348 {
349 	return container_of(plane, struct vc4_plane, base);
350 }
351 
352 enum vc4_scaling_mode {
353 	VC4_SCALING_NONE,
354 	VC4_SCALING_TPZ,
355 	VC4_SCALING_PPF,
356 };
357 
358 struct vc4_plane_state {
359 	struct drm_plane_state base;
360 	/* System memory copy of the display list for this element, computed
361 	 * at atomic_check time.
362 	 */
363 	u32 *dlist;
364 	u32 dlist_size; /* Number of dwords allocated for the display list */
365 	u32 dlist_count; /* Number of used dwords in the display list. */
366 
367 	/* Offset in the dlist to various words, for pageflip or
368 	 * cursor updates.
369 	 */
370 	u32 pos0_offset;
371 	u32 pos2_offset;
372 	u32 ptr0_offset;
373 	u32 lbm_offset;
374 
375 	/* Offset where the plane's dlist was last stored in the
376 	 * hardware at vc4_crtc_atomic_flush() time.
377 	 */
378 	u32 __iomem *hw_dlist;
379 
380 	/* Clipped coordinates of the plane on the display. */
381 	int crtc_x, crtc_y, crtc_w, crtc_h;
382 	/* Clipped area being scanned from in the FB. */
383 	u32 src_x, src_y;
384 
385 	u32 src_w[2], src_h[2];
386 
387 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
388 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
389 	bool is_unity;
390 	bool is_yuv;
391 
392 	/* Offset to start scanning out from the start of the plane's
393 	 * BO.
394 	 */
395 	u32 offsets[3];
396 
397 	/* Our allocation in LBM for temporary storage during scaling. */
398 	struct drm_mm_node lbm;
399 
400 	/* Set when the plane has per-pixel alpha content or does not cover
401 	 * the entire screen. This is a hint to the CRTC that it might need
402 	 * to enable background color fill.
403 	 */
404 	bool needs_bg_fill;
405 
406 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
407 	 * when async update is not possible.
408 	 */
409 	bool dlist_initialized;
410 
411 	/* Load of this plane on the HVS block. The load is expressed in HVS
412 	 * cycles/sec.
413 	 */
414 	u64 hvs_load;
415 
416 	/* Memory bandwidth needed for this plane. This is expressed in
417 	 * bytes/sec.
418 	 */
419 	u64 membus_load;
420 };
421 
422 static inline struct vc4_plane_state *
423 to_vc4_plane_state(struct drm_plane_state *state)
424 {
425 	return container_of(state, struct vc4_plane_state, base);
426 }
427 
428 enum vc4_encoder_type {
429 	VC4_ENCODER_TYPE_NONE,
430 	VC4_ENCODER_TYPE_HDMI0,
431 	VC4_ENCODER_TYPE_HDMI1,
432 	VC4_ENCODER_TYPE_VEC,
433 	VC4_ENCODER_TYPE_DSI0,
434 	VC4_ENCODER_TYPE_DSI1,
435 	VC4_ENCODER_TYPE_SMI,
436 	VC4_ENCODER_TYPE_DPI,
437 };
438 
439 struct vc4_encoder {
440 	struct drm_encoder base;
441 	enum vc4_encoder_type type;
442 	u32 clock_select;
443 
444 	void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state);
445 	void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
446 	void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
447 
448 	void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
449 	void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state);
450 };
451 
452 static inline struct vc4_encoder *
453 to_vc4_encoder(struct drm_encoder *encoder)
454 {
455 	return container_of(encoder, struct vc4_encoder, base);
456 }
457 
458 struct vc4_crtc_data {
459 	/* Bitmask of channels (FIFOs) of the HVS that the output can source from */
460 	unsigned int hvs_available_channels;
461 
462 	/* Which output of the HVS this pixelvalve sources from. */
463 	int hvs_output;
464 };
465 
466 struct vc4_pv_data {
467 	struct vc4_crtc_data	base;
468 
469 	/* Depth of the PixelValve FIFO in bytes */
470 	unsigned int fifo_depth;
471 
472 	/* Number of pixels output per clock period */
473 	u8 pixels_per_clock;
474 
475 	enum vc4_encoder_type encoder_types[4];
476 	const char *debugfs_name;
477 
478 };
479 
480 struct vc4_crtc {
481 	struct drm_crtc base;
482 	struct platform_device *pdev;
483 	const struct vc4_crtc_data *data;
484 	void __iomem *regs;
485 
486 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
487 	ktime_t t_vblank;
488 
489 	u8 lut_r[256];
490 	u8 lut_g[256];
491 	u8 lut_b[256];
492 
493 	struct drm_pending_vblank_event *event;
494 
495 	struct debugfs_regset32 regset;
496 };
497 
498 static inline struct vc4_crtc *
499 to_vc4_crtc(struct drm_crtc *crtc)
500 {
501 	return container_of(crtc, struct vc4_crtc, base);
502 }
503 
504 static inline const struct vc4_crtc_data *
505 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
506 {
507 	return crtc->data;
508 }
509 
510 static inline const struct vc4_pv_data *
511 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
512 {
513 	const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
514 
515 	return container_of(data, struct vc4_pv_data, base);
516 }
517 
518 struct vc4_crtc_state {
519 	struct drm_crtc_state base;
520 	/* Dlist area for this CRTC configuration. */
521 	struct drm_mm_node mm;
522 	bool feed_txp;
523 	bool txp_armed;
524 	unsigned int assigned_channel;
525 
526 	struct {
527 		unsigned int left;
528 		unsigned int right;
529 		unsigned int top;
530 		unsigned int bottom;
531 	} margins;
532 
533 	/* Transitional state below, only valid during atomic commits */
534 	bool update_muxing;
535 };
536 
537 #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
538 
539 static inline struct vc4_crtc_state *
540 to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
541 {
542 	return container_of(crtc_state, struct vc4_crtc_state, base);
543 }
544 
545 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
546 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
547 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
548 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
549 
550 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
551 
552 struct vc4_exec_info {
553 	/* Sequence number for this bin/render job. */
554 	uint64_t seqno;
555 
556 	/* Latest write_seqno of any BO that binning depends on. */
557 	uint64_t bin_dep_seqno;
558 
559 	struct dma_fence *fence;
560 
561 	/* Last current addresses the hardware was processing when the
562 	 * hangcheck timer checked on us.
563 	 */
564 	uint32_t last_ct0ca, last_ct1ca;
565 
566 	/* Kernel-space copy of the ioctl arguments */
567 	struct drm_vc4_submit_cl *args;
568 
569 	/* This is the array of BOs that were looked up at the start of exec.
570 	 * Command validation will use indices into this array.
571 	 */
572 	struct drm_gem_cma_object **bo;
573 	uint32_t bo_count;
574 
575 	/* List of BOs that are being written by the RCL.  Other than
576 	 * the binner temporary storage, this is all the BOs written
577 	 * by the job.
578 	 */
579 	struct drm_gem_cma_object *rcl_write_bo[4];
580 	uint32_t rcl_write_bo_count;
581 
582 	/* Pointers for our position in vc4->job_list */
583 	struct list_head head;
584 
585 	/* List of other BOs used in the job that need to be released
586 	 * once the job is complete.
587 	 */
588 	struct list_head unref_list;
589 
590 	/* Current unvalidated indices into @bo loaded by the non-hardware
591 	 * VC4_PACKET_GEM_HANDLES.
592 	 */
593 	uint32_t bo_index[2];
594 
595 	/* This is the BO where we store the validated command lists, shader
596 	 * records, and uniforms.
597 	 */
598 	struct drm_gem_cma_object *exec_bo;
599 
600 	/**
601 	 * This tracks the per-shader-record state (packet 64) that
602 	 * determines the length of the shader record and the offset
603 	 * it's expected to be found at.  It gets read in from the
604 	 * command lists.
605 	 */
606 	struct vc4_shader_state {
607 		uint32_t addr;
608 		/* Maximum vertex index referenced by any primitive using this
609 		 * shader state.
610 		 */
611 		uint32_t max_index;
612 	} *shader_state;
613 
614 	/** How many shader states the user declared they were using. */
615 	uint32_t shader_state_size;
616 	/** How many shader state records the validator has seen. */
617 	uint32_t shader_state_count;
618 
619 	bool found_tile_binning_mode_config_packet;
620 	bool found_start_tile_binning_packet;
621 	bool found_increment_semaphore_packet;
622 	bool found_flush;
623 	uint8_t bin_tiles_x, bin_tiles_y;
624 	/* Physical address of the start of the tile alloc array
625 	 * (where each tile's binned CL will start)
626 	 */
627 	uint32_t tile_alloc_offset;
628 	/* Bitmask of which binner slots are freed when this job completes. */
629 	uint32_t bin_slots;
630 
631 	/**
632 	 * Computed addresses pointing into exec_bo where we start the
633 	 * bin thread (ct0) and render thread (ct1).
634 	 */
635 	uint32_t ct0ca, ct0ea;
636 	uint32_t ct1ca, ct1ea;
637 
638 	/* Pointer to the unvalidated bin CL (if present). */
639 	void *bin_u;
640 
641 	/* Pointers to the shader recs.  These paddr gets incremented as CL
642 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
643 	 * (u and v) get incremented and size decremented as the shader recs
644 	 * themselves are validated.
645 	 */
646 	void *shader_rec_u;
647 	void *shader_rec_v;
648 	uint32_t shader_rec_p;
649 	uint32_t shader_rec_size;
650 
651 	/* Pointers to the uniform data.  These pointers are incremented, and
652 	 * size decremented, as each batch of uniforms is uploaded.
653 	 */
654 	void *uniforms_u;
655 	void *uniforms_v;
656 	uint32_t uniforms_p;
657 	uint32_t uniforms_size;
658 
659 	/* Pointer to a performance monitor object if the user requested it,
660 	 * NULL otherwise.
661 	 */
662 	struct vc4_perfmon *perfmon;
663 
664 	/* Whether the exec has taken a reference to the binner BO, which should
665 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
666 	 */
667 	bool bin_bo_used;
668 };
669 
670 /* Per-open file private data. Any driver-specific resource that has to be
671  * released when the DRM file is closed should be placed here.
672  */
673 struct vc4_file {
674 	struct {
675 		struct idr idr;
676 		struct mutex lock;
677 	} perfmon;
678 
679 	bool bin_bo_used;
680 };
681 
682 static inline struct vc4_exec_info *
683 vc4_first_bin_job(struct vc4_dev *vc4)
684 {
685 	return list_first_entry_or_null(&vc4->bin_job_list,
686 					struct vc4_exec_info, head);
687 }
688 
689 static inline struct vc4_exec_info *
690 vc4_first_render_job(struct vc4_dev *vc4)
691 {
692 	return list_first_entry_or_null(&vc4->render_job_list,
693 					struct vc4_exec_info, head);
694 }
695 
696 static inline struct vc4_exec_info *
697 vc4_last_render_job(struct vc4_dev *vc4)
698 {
699 	if (list_empty(&vc4->render_job_list))
700 		return NULL;
701 	return list_last_entry(&vc4->render_job_list,
702 			       struct vc4_exec_info, head);
703 }
704 
705 /**
706  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
707  * setup parameters.
708  *
709  * This will be used at draw time to relocate the reference to the texture
710  * contents in p0, and validate that the offset combined with
711  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
712  * Note that the hardware treats unprovided config parameters as 0, so not all
713  * of them need to be set up for every texure sample, and we'll store ~0 as
714  * the offset to mark the unused ones.
715  *
716  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
717  * Setup") for definitions of the texture parameters.
718  */
719 struct vc4_texture_sample_info {
720 	bool is_direct;
721 	uint32_t p_offset[4];
722 };
723 
724 /**
725  * struct vc4_validated_shader_info - information about validated shaders that
726  * needs to be used from command list validation.
727  *
728  * For a given shader, each time a shader state record references it, we need
729  * to verify that the shader doesn't read more uniforms than the shader state
730  * record's uniform BO pointer can provide, and we need to apply relocations
731  * and validate the shader state record's uniforms that define the texture
732  * samples.
733  */
734 struct vc4_validated_shader_info {
735 	uint32_t uniforms_size;
736 	uint32_t uniforms_src_size;
737 	uint32_t num_texture_samples;
738 	struct vc4_texture_sample_info *texture_samples;
739 
740 	uint32_t num_uniform_addr_offsets;
741 	uint32_t *uniform_addr_offsets;
742 
743 	bool is_threaded;
744 };
745 
746 /**
747  * __wait_for - magic wait macro
748  *
749  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
750  * important that we check the condition again after having timed out, since the
751  * timeout could be due to preemption or similar and we've never had a chance to
752  * check the condition before the timeout.
753  */
754 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
755 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
756 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
757 	int ret__;							\
758 	might_sleep();							\
759 	for (;;) {							\
760 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
761 		OP;							\
762 		/* Guarantee COND check prior to timeout */		\
763 		barrier();						\
764 		if (COND) {						\
765 			ret__ = 0;					\
766 			break;						\
767 		}							\
768 		if (expired__) {					\
769 			ret__ = -ETIMEDOUT;				\
770 			break;						\
771 		}							\
772 		usleep_range(wait__, wait__ * 2);			\
773 		if (wait__ < (Wmax))					\
774 			wait__ <<= 1;					\
775 	}								\
776 	ret__;								\
777 })
778 
779 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
780 						   (Wmax))
781 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
782 
783 /* vc4_bo.c */
784 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
785 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
786 			     bool from_cache, enum vc4_kernel_bo_type type);
787 int vc4_dumb_create(struct drm_file *file_priv,
788 		    struct drm_device *dev,
789 		    struct drm_mode_create_dumb *args);
790 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
791 			struct drm_file *file_priv);
792 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
793 			       struct drm_file *file_priv);
794 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
795 		      struct drm_file *file_priv);
796 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
797 			 struct drm_file *file_priv);
798 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
799 			 struct drm_file *file_priv);
800 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
801 			     struct drm_file *file_priv);
802 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
803 		       struct drm_file *file_priv);
804 int vc4_bo_cache_init(struct drm_device *dev);
805 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
806 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
807 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
808 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
809 
810 /* vc4_crtc.c */
811 extern struct platform_driver vc4_crtc_driver;
812 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
813 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
814 		  const struct drm_crtc_funcs *crtc_funcs,
815 		  const struct drm_crtc_helper_funcs *crtc_helper_funcs);
816 void vc4_crtc_destroy(struct drm_crtc *crtc);
817 int vc4_page_flip(struct drm_crtc *crtc,
818 		  struct drm_framebuffer *fb,
819 		  struct drm_pending_vblank_event *event,
820 		  uint32_t flags,
821 		  struct drm_modeset_acquire_ctx *ctx);
822 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
823 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
824 			    struct drm_crtc_state *state);
825 void vc4_crtc_reset(struct drm_crtc *crtc);
826 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
827 void vc4_crtc_get_margins(struct drm_crtc_state *state,
828 			  unsigned int *right, unsigned int *left,
829 			  unsigned int *top, unsigned int *bottom);
830 
831 /* vc4_debugfs.c */
832 void vc4_debugfs_init(struct drm_minor *minor);
833 #ifdef CONFIG_DEBUG_FS
834 void vc4_debugfs_add_file(struct drm_device *drm,
835 			  const char *filename,
836 			  int (*show)(struct seq_file*, void*),
837 			  void *data);
838 void vc4_debugfs_add_regset32(struct drm_device *drm,
839 			      const char *filename,
840 			      struct debugfs_regset32 *regset);
841 #else
842 static inline void vc4_debugfs_add_file(struct drm_device *drm,
843 					const char *filename,
844 					int (*show)(struct seq_file*, void*),
845 					void *data)
846 {
847 }
848 
849 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
850 					    const char *filename,
851 					    struct debugfs_regset32 *regset)
852 {
853 }
854 #endif
855 
856 /* vc4_drv.c */
857 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
858 
859 /* vc4_dpi.c */
860 extern struct platform_driver vc4_dpi_driver;
861 
862 /* vc4_dsi.c */
863 extern struct platform_driver vc4_dsi_driver;
864 
865 /* vc4_fence.c */
866 extern const struct dma_fence_ops vc4_fence_ops;
867 
868 /* vc4_gem.c */
869 int vc4_gem_init(struct drm_device *dev);
870 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
871 			struct drm_file *file_priv);
872 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
873 			 struct drm_file *file_priv);
874 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
875 		      struct drm_file *file_priv);
876 void vc4_submit_next_bin_job(struct drm_device *dev);
877 void vc4_submit_next_render_job(struct drm_device *dev);
878 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
879 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
880 		       uint64_t timeout_ns, bool interruptible);
881 void vc4_job_handle_completed(struct vc4_dev *vc4);
882 int vc4_queue_seqno_cb(struct drm_device *dev,
883 		       struct vc4_seqno_cb *cb, uint64_t seqno,
884 		       void (*func)(struct vc4_seqno_cb *cb));
885 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
886 			  struct drm_file *file_priv);
887 
888 /* vc4_hdmi.c */
889 extern struct platform_driver vc4_hdmi_driver;
890 
891 /* vc4_vec.c */
892 extern struct platform_driver vc4_vec_driver;
893 
894 /* vc4_txp.c */
895 extern struct platform_driver vc4_txp_driver;
896 
897 /* vc4_irq.c */
898 irqreturn_t vc4_irq(int irq, void *arg);
899 void vc4_irq_preinstall(struct drm_device *dev);
900 int vc4_irq_postinstall(struct drm_device *dev);
901 void vc4_irq_uninstall(struct drm_device *dev);
902 void vc4_irq_reset(struct drm_device *dev);
903 
904 /* vc4_hvs.c */
905 extern struct platform_driver vc4_hvs_driver;
906 void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output);
907 int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output);
908 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state);
909 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state);
910 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state);
911 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state);
912 void vc4_hvs_dump_state(struct drm_device *dev);
913 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
914 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
915 
916 /* vc4_kms.c */
917 int vc4_kms_load(struct drm_device *dev);
918 
919 /* vc4_plane.c */
920 struct drm_plane *vc4_plane_init(struct drm_device *dev,
921 				 enum drm_plane_type type);
922 int vc4_plane_create_additional_planes(struct drm_device *dev);
923 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
924 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
925 void vc4_plane_async_set_fb(struct drm_plane *plane,
926 			    struct drm_framebuffer *fb);
927 
928 /* vc4_v3d.c */
929 extern struct platform_driver vc4_v3d_driver;
930 extern const struct of_device_id vc4_v3d_dt_match[];
931 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
932 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
933 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
934 int vc4_v3d_pm_get(struct vc4_dev *vc4);
935 void vc4_v3d_pm_put(struct vc4_dev *vc4);
936 
937 /* vc4_validate.c */
938 int
939 vc4_validate_bin_cl(struct drm_device *dev,
940 		    void *validated,
941 		    void *unvalidated,
942 		    struct vc4_exec_info *exec);
943 
944 int
945 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
946 
947 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
948 				      uint32_t hindex);
949 
950 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
951 
952 bool vc4_check_tex_size(struct vc4_exec_info *exec,
953 			struct drm_gem_cma_object *fbo,
954 			uint32_t offset, uint8_t tiling_format,
955 			uint32_t width, uint32_t height, uint8_t cpp);
956 
957 /* vc4_validate_shader.c */
958 struct vc4_validated_shader_info *
959 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
960 
961 /* vc4_perfmon.c */
962 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
963 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
964 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
965 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
966 		      bool capture);
967 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
968 void vc4_perfmon_open_file(struct vc4_file *vc4file);
969 void vc4_perfmon_close_file(struct vc4_file *vc4file);
970 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
971 			     struct drm_file *file_priv);
972 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
973 			      struct drm_file *file_priv);
974 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
975 				 struct drm_file *file_priv);
976 
977 #endif /* _VC4_DRV_H_ */
978