xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision e2028c8e)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
7 
8 #include <linux/delay.h>
9 #include <linux/refcount.h>
10 #include <linux/uaccess.h>
11 
12 #include <drm/drm_atomic.h>
13 #include <drm/drm_debugfs.h>
14 #include <drm/drm_device.h>
15 #include <drm/drm_encoder.h>
16 #include <drm/drm_gem_cma_helper.h>
17 #include <drm/drm_mm.h>
18 #include <drm/drm_modeset_lock.h>
19 
20 #include "uapi/drm/vc4_drm.h"
21 
22 struct drm_device;
23 struct drm_gem_object;
24 
25 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
26  * this.
27  */
28 enum vc4_kernel_bo_type {
29 	/* Any kernel allocation (gem_create_object hook) before it
30 	 * gets another type set.
31 	 */
32 	VC4_BO_TYPE_KERNEL,
33 	VC4_BO_TYPE_V3D,
34 	VC4_BO_TYPE_V3D_SHADER,
35 	VC4_BO_TYPE_DUMB,
36 	VC4_BO_TYPE_BIN,
37 	VC4_BO_TYPE_RCL,
38 	VC4_BO_TYPE_BCL,
39 	VC4_BO_TYPE_KERNEL_CACHE,
40 	VC4_BO_TYPE_COUNT
41 };
42 
43 /* Performance monitor object. The perform lifetime is controlled by userspace
44  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
45  * request, and when this is the case, HW perf counters will be activated just
46  * before the submit_cl is submitted to the GPU and disabled when the job is
47  * done. This way, only events related to a specific job will be counted.
48  */
49 struct vc4_perfmon {
50 	/* Tracks the number of users of the perfmon, when this counter reaches
51 	 * zero the perfmon is destroyed.
52 	 */
53 	refcount_t refcnt;
54 
55 	/* Number of counters activated in this perfmon instance
56 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
57 	 */
58 	u8 ncounters;
59 
60 	/* Events counted by the HW perf counters. */
61 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
62 
63 	/* Storage for counter values. Counters are incremented by the HW
64 	 * perf counter values every time the perfmon is attached to a GPU job.
65 	 * This way, perfmon users don't have to retrieve the results after
66 	 * each job if they want to track events covering several submissions.
67 	 * Note that counter values can't be reset, but you can fake a reset by
68 	 * destroying the perfmon and creating a new one.
69 	 */
70 	u64 counters[];
71 };
72 
73 struct vc4_dev {
74 	struct drm_device *dev;
75 
76 	struct vc4_hvs *hvs;
77 	struct vc4_v3d *v3d;
78 	struct vc4_dpi *dpi;
79 	struct vc4_dsi *dsi1;
80 	struct vc4_vec *vec;
81 	struct vc4_txp *txp;
82 
83 	struct vc4_hang_state *hang_state;
84 
85 	/* The kernel-space BO cache.  Tracks buffers that have been
86 	 * unreferenced by all other users (refcounts of 0!) but not
87 	 * yet freed, so we can do cheap allocations.
88 	 */
89 	struct vc4_bo_cache {
90 		/* Array of list heads for entries in the BO cache,
91 		 * based on number of pages, so we can do O(1) lookups
92 		 * in the cache when allocating.
93 		 */
94 		struct list_head *size_list;
95 		uint32_t size_list_size;
96 
97 		/* List of all BOs in the cache, ordered by age, so we
98 		 * can do O(1) lookups when trying to free old
99 		 * buffers.
100 		 */
101 		struct list_head time_list;
102 		struct work_struct time_work;
103 		struct timer_list time_timer;
104 	} bo_cache;
105 
106 	u32 num_labels;
107 	struct vc4_label {
108 		const char *name;
109 		u32 num_allocated;
110 		u32 size_allocated;
111 	} *bo_labels;
112 
113 	/* Protects bo_cache and bo_labels. */
114 	struct mutex bo_lock;
115 
116 	/* Purgeable BO pool. All BOs in this pool can have their memory
117 	 * reclaimed if the driver is unable to allocate new BOs. We also
118 	 * keep stats related to the purge mechanism here.
119 	 */
120 	struct {
121 		struct list_head list;
122 		unsigned int num;
123 		size_t size;
124 		unsigned int purged_num;
125 		size_t purged_size;
126 		struct mutex lock;
127 	} purgeable;
128 
129 	uint64_t dma_fence_context;
130 
131 	/* Sequence number for the last job queued in bin_job_list.
132 	 * Starts at 0 (no jobs emitted).
133 	 */
134 	uint64_t emit_seqno;
135 
136 	/* Sequence number for the last completed job on the GPU.
137 	 * Starts at 0 (no jobs completed).
138 	 */
139 	uint64_t finished_seqno;
140 
141 	/* List of all struct vc4_exec_info for jobs to be executed in
142 	 * the binner.  The first job in the list is the one currently
143 	 * programmed into ct0ca for execution.
144 	 */
145 	struct list_head bin_job_list;
146 
147 	/* List of all struct vc4_exec_info for jobs that have
148 	 * completed binning and are ready for rendering.  The first
149 	 * job in the list is the one currently programmed into ct1ca
150 	 * for execution.
151 	 */
152 	struct list_head render_job_list;
153 
154 	/* List of the finished vc4_exec_infos waiting to be freed by
155 	 * job_done_work.
156 	 */
157 	struct list_head job_done_list;
158 	/* Spinlock used to synchronize the job_list and seqno
159 	 * accesses between the IRQ handler and GEM ioctls.
160 	 */
161 	spinlock_t job_lock;
162 	wait_queue_head_t job_wait_queue;
163 	struct work_struct job_done_work;
164 
165 	/* Used to track the active perfmon if any. Access to this field is
166 	 * protected by job_lock.
167 	 */
168 	struct vc4_perfmon *active_perfmon;
169 
170 	/* List of struct vc4_seqno_cb for callbacks to be made from a
171 	 * workqueue when the given seqno is passed.
172 	 */
173 	struct list_head seqno_cb_list;
174 
175 	/* The memory used for storing binner tile alloc, tile state,
176 	 * and overflow memory allocations.  This is freed when V3D
177 	 * powers down.
178 	 */
179 	struct vc4_bo *bin_bo;
180 
181 	/* Size of blocks allocated within bin_bo. */
182 	uint32_t bin_alloc_size;
183 
184 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
185 	 * used.
186 	 */
187 	uint32_t bin_alloc_used;
188 
189 	/* Bitmask of the current bin_alloc used for overflow memory. */
190 	uint32_t bin_alloc_overflow;
191 
192 	/* Incremented when an underrun error happened after an atomic commit.
193 	 * This is particularly useful to detect when a specific modeset is too
194 	 * demanding in term of memory or HVS bandwidth which is hard to guess
195 	 * at atomic check time.
196 	 */
197 	atomic_t underrun;
198 
199 	struct work_struct overflow_mem_work;
200 
201 	int power_refcount;
202 
203 	/* Set to true when the load tracker is supported. */
204 	bool load_tracker_available;
205 
206 	/* Set to true when the load tracker is active. */
207 	bool load_tracker_enabled;
208 
209 	/* Mutex controlling the power refcount. */
210 	struct mutex power_lock;
211 
212 	struct {
213 		struct timer_list timer;
214 		struct work_struct reset_work;
215 	} hangcheck;
216 
217 	struct semaphore async_modeset;
218 
219 	struct drm_modeset_lock ctm_state_lock;
220 	struct drm_private_obj ctm_manager;
221 	struct drm_private_obj load_tracker;
222 
223 	/* List of vc4_debugfs_info_entry for adding to debugfs once
224 	 * the minor is available (after drm_dev_register()).
225 	 */
226 	struct list_head debugfs_list;
227 
228 	/* Mutex for binner bo allocation. */
229 	struct mutex bin_bo_lock;
230 	/* Reference count for our binner bo. */
231 	struct kref bin_bo_kref;
232 };
233 
234 static inline struct vc4_dev *
235 to_vc4_dev(struct drm_device *dev)
236 {
237 	return (struct vc4_dev *)dev->dev_private;
238 }
239 
240 struct vc4_bo {
241 	struct drm_gem_cma_object base;
242 
243 	/* seqno of the last job to render using this BO. */
244 	uint64_t seqno;
245 
246 	/* seqno of the last job to use the RCL to write to this BO.
247 	 *
248 	 * Note that this doesn't include binner overflow memory
249 	 * writes.
250 	 */
251 	uint64_t write_seqno;
252 
253 	bool t_format;
254 
255 	/* List entry for the BO's position in either
256 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
257 	 */
258 	struct list_head unref_head;
259 
260 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
261 	unsigned long free_time;
262 
263 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
264 	struct list_head size_head;
265 
266 	/* Struct for shader validation state, if created by
267 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
268 	 */
269 	struct vc4_validated_shader_info *validated_shader;
270 
271 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
272 	 * for user-allocated labels.
273 	 */
274 	int label;
275 
276 	/* Count the number of active users. This is needed to determine
277 	 * whether we can move the BO to the purgeable list or not (when the BO
278 	 * is used by the GPU or the display engine we can't purge it).
279 	 */
280 	refcount_t usecnt;
281 
282 	/* Store purgeable/purged state here */
283 	u32 madv;
284 	struct mutex madv_lock;
285 };
286 
287 static inline struct vc4_bo *
288 to_vc4_bo(struct drm_gem_object *bo)
289 {
290 	return (struct vc4_bo *)bo;
291 }
292 
293 struct vc4_fence {
294 	struct dma_fence base;
295 	struct drm_device *dev;
296 	/* vc4 seqno for signaled() test */
297 	uint64_t seqno;
298 };
299 
300 static inline struct vc4_fence *
301 to_vc4_fence(struct dma_fence *fence)
302 {
303 	return (struct vc4_fence *)fence;
304 }
305 
306 struct vc4_seqno_cb {
307 	struct work_struct work;
308 	uint64_t seqno;
309 	void (*func)(struct vc4_seqno_cb *cb);
310 };
311 
312 struct vc4_v3d {
313 	struct vc4_dev *vc4;
314 	struct platform_device *pdev;
315 	void __iomem *regs;
316 	struct clk *clk;
317 	struct debugfs_regset32 regset;
318 };
319 
320 struct vc4_hvs {
321 	struct platform_device *pdev;
322 	void __iomem *regs;
323 	u32 __iomem *dlist;
324 
325 	struct clk *core_clk;
326 
327 	/* Memory manager for CRTCs to allocate space in the display
328 	 * list.  Units are dwords.
329 	 */
330 	struct drm_mm dlist_mm;
331 	/* Memory manager for the LBM memory used by HVS scaling. */
332 	struct drm_mm lbm_mm;
333 	spinlock_t mm_lock;
334 
335 	struct drm_mm_node mitchell_netravali_filter;
336 
337 	struct debugfs_regset32 regset;
338 
339 	/* HVS version 5 flag, therefore requires updated dlist structures */
340 	bool hvs5;
341 };
342 
343 struct vc4_plane {
344 	struct drm_plane base;
345 };
346 
347 static inline struct vc4_plane *
348 to_vc4_plane(struct drm_plane *plane)
349 {
350 	return (struct vc4_plane *)plane;
351 }
352 
353 enum vc4_scaling_mode {
354 	VC4_SCALING_NONE,
355 	VC4_SCALING_TPZ,
356 	VC4_SCALING_PPF,
357 };
358 
359 struct vc4_plane_state {
360 	struct drm_plane_state base;
361 	/* System memory copy of the display list for this element, computed
362 	 * at atomic_check time.
363 	 */
364 	u32 *dlist;
365 	u32 dlist_size; /* Number of dwords allocated for the display list */
366 	u32 dlist_count; /* Number of used dwords in the display list. */
367 
368 	/* Offset in the dlist to various words, for pageflip or
369 	 * cursor updates.
370 	 */
371 	u32 pos0_offset;
372 	u32 pos2_offset;
373 	u32 ptr0_offset;
374 	u32 lbm_offset;
375 
376 	/* Offset where the plane's dlist was last stored in the
377 	 * hardware at vc4_crtc_atomic_flush() time.
378 	 */
379 	u32 __iomem *hw_dlist;
380 
381 	/* Clipped coordinates of the plane on the display. */
382 	int crtc_x, crtc_y, crtc_w, crtc_h;
383 	/* Clipped area being scanned from in the FB. */
384 	u32 src_x, src_y;
385 
386 	u32 src_w[2], src_h[2];
387 
388 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
389 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
390 	bool is_unity;
391 	bool is_yuv;
392 
393 	/* Offset to start scanning out from the start of the plane's
394 	 * BO.
395 	 */
396 	u32 offsets[3];
397 
398 	/* Our allocation in LBM for temporary storage during scaling. */
399 	struct drm_mm_node lbm;
400 
401 	/* Set when the plane has per-pixel alpha content or does not cover
402 	 * the entire screen. This is a hint to the CRTC that it might need
403 	 * to enable background color fill.
404 	 */
405 	bool needs_bg_fill;
406 
407 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
408 	 * when async update is not possible.
409 	 */
410 	bool dlist_initialized;
411 
412 	/* Load of this plane on the HVS block. The load is expressed in HVS
413 	 * cycles/sec.
414 	 */
415 	u64 hvs_load;
416 
417 	/* Memory bandwidth needed for this plane. This is expressed in
418 	 * bytes/sec.
419 	 */
420 	u64 membus_load;
421 };
422 
423 static inline struct vc4_plane_state *
424 to_vc4_plane_state(struct drm_plane_state *state)
425 {
426 	return (struct vc4_plane_state *)state;
427 }
428 
429 enum vc4_encoder_type {
430 	VC4_ENCODER_TYPE_NONE,
431 	VC4_ENCODER_TYPE_HDMI0,
432 	VC4_ENCODER_TYPE_HDMI1,
433 	VC4_ENCODER_TYPE_VEC,
434 	VC4_ENCODER_TYPE_DSI0,
435 	VC4_ENCODER_TYPE_DSI1,
436 	VC4_ENCODER_TYPE_SMI,
437 	VC4_ENCODER_TYPE_DPI,
438 };
439 
440 struct vc4_encoder {
441 	struct drm_encoder base;
442 	enum vc4_encoder_type type;
443 	u32 clock_select;
444 
445 	void (*pre_crtc_configure)(struct drm_encoder *encoder);
446 	void (*pre_crtc_enable)(struct drm_encoder *encoder);
447 	void (*post_crtc_enable)(struct drm_encoder *encoder);
448 
449 	void (*post_crtc_disable)(struct drm_encoder *encoder);
450 	void (*post_crtc_powerdown)(struct drm_encoder *encoder);
451 };
452 
453 static inline struct vc4_encoder *
454 to_vc4_encoder(struct drm_encoder *encoder)
455 {
456 	return container_of(encoder, struct vc4_encoder, base);
457 }
458 
459 struct vc4_crtc_data {
460 	/* Bitmask of channels (FIFOs) of the HVS that the output can source from */
461 	unsigned int hvs_available_channels;
462 
463 	/* Which output of the HVS this pixelvalve sources from. */
464 	int hvs_output;
465 };
466 
467 struct vc4_pv_data {
468 	struct vc4_crtc_data	base;
469 
470 	/* Depth of the PixelValve FIFO in bytes */
471 	unsigned int fifo_depth;
472 
473 	/* Number of pixels output per clock period */
474 	u8 pixels_per_clock;
475 
476 	enum vc4_encoder_type encoder_types[4];
477 	const char *debugfs_name;
478 
479 };
480 
481 struct vc4_crtc {
482 	struct drm_crtc base;
483 	struct platform_device *pdev;
484 	const struct vc4_crtc_data *data;
485 	void __iomem *regs;
486 
487 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
488 	ktime_t t_vblank;
489 
490 	u8 lut_r[256];
491 	u8 lut_g[256];
492 	u8 lut_b[256];
493 
494 	struct drm_pending_vblank_event *event;
495 
496 	struct debugfs_regset32 regset;
497 };
498 
499 static inline struct vc4_crtc *
500 to_vc4_crtc(struct drm_crtc *crtc)
501 {
502 	return (struct vc4_crtc *)crtc;
503 }
504 
505 static inline const struct vc4_crtc_data *
506 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
507 {
508 	return crtc->data;
509 }
510 
511 static inline const struct vc4_pv_data *
512 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
513 {
514 	const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
515 
516 	return container_of(data, struct vc4_pv_data, base);
517 }
518 
519 struct vc4_crtc_state {
520 	struct drm_crtc_state base;
521 	/* Dlist area for this CRTC configuration. */
522 	struct drm_mm_node mm;
523 	bool feed_txp;
524 	bool txp_armed;
525 	unsigned int assigned_channel;
526 
527 	struct {
528 		unsigned int left;
529 		unsigned int right;
530 		unsigned int top;
531 		unsigned int bottom;
532 	} margins;
533 };
534 
535 static inline struct vc4_crtc_state *
536 to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
537 {
538 	return (struct vc4_crtc_state *)crtc_state;
539 }
540 
541 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
542 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
543 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
544 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
545 
546 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
547 
548 struct vc4_exec_info {
549 	/* Sequence number for this bin/render job. */
550 	uint64_t seqno;
551 
552 	/* Latest write_seqno of any BO that binning depends on. */
553 	uint64_t bin_dep_seqno;
554 
555 	struct dma_fence *fence;
556 
557 	/* Last current addresses the hardware was processing when the
558 	 * hangcheck timer checked on us.
559 	 */
560 	uint32_t last_ct0ca, last_ct1ca;
561 
562 	/* Kernel-space copy of the ioctl arguments */
563 	struct drm_vc4_submit_cl *args;
564 
565 	/* This is the array of BOs that were looked up at the start of exec.
566 	 * Command validation will use indices into this array.
567 	 */
568 	struct drm_gem_cma_object **bo;
569 	uint32_t bo_count;
570 
571 	/* List of BOs that are being written by the RCL.  Other than
572 	 * the binner temporary storage, this is all the BOs written
573 	 * by the job.
574 	 */
575 	struct drm_gem_cma_object *rcl_write_bo[4];
576 	uint32_t rcl_write_bo_count;
577 
578 	/* Pointers for our position in vc4->job_list */
579 	struct list_head head;
580 
581 	/* List of other BOs used in the job that need to be released
582 	 * once the job is complete.
583 	 */
584 	struct list_head unref_list;
585 
586 	/* Current unvalidated indices into @bo loaded by the non-hardware
587 	 * VC4_PACKET_GEM_HANDLES.
588 	 */
589 	uint32_t bo_index[2];
590 
591 	/* This is the BO where we store the validated command lists, shader
592 	 * records, and uniforms.
593 	 */
594 	struct drm_gem_cma_object *exec_bo;
595 
596 	/**
597 	 * This tracks the per-shader-record state (packet 64) that
598 	 * determines the length of the shader record and the offset
599 	 * it's expected to be found at.  It gets read in from the
600 	 * command lists.
601 	 */
602 	struct vc4_shader_state {
603 		uint32_t addr;
604 		/* Maximum vertex index referenced by any primitive using this
605 		 * shader state.
606 		 */
607 		uint32_t max_index;
608 	} *shader_state;
609 
610 	/** How many shader states the user declared they were using. */
611 	uint32_t shader_state_size;
612 	/** How many shader state records the validator has seen. */
613 	uint32_t shader_state_count;
614 
615 	bool found_tile_binning_mode_config_packet;
616 	bool found_start_tile_binning_packet;
617 	bool found_increment_semaphore_packet;
618 	bool found_flush;
619 	uint8_t bin_tiles_x, bin_tiles_y;
620 	/* Physical address of the start of the tile alloc array
621 	 * (where each tile's binned CL will start)
622 	 */
623 	uint32_t tile_alloc_offset;
624 	/* Bitmask of which binner slots are freed when this job completes. */
625 	uint32_t bin_slots;
626 
627 	/**
628 	 * Computed addresses pointing into exec_bo where we start the
629 	 * bin thread (ct0) and render thread (ct1).
630 	 */
631 	uint32_t ct0ca, ct0ea;
632 	uint32_t ct1ca, ct1ea;
633 
634 	/* Pointer to the unvalidated bin CL (if present). */
635 	void *bin_u;
636 
637 	/* Pointers to the shader recs.  These paddr gets incremented as CL
638 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
639 	 * (u and v) get incremented and size decremented as the shader recs
640 	 * themselves are validated.
641 	 */
642 	void *shader_rec_u;
643 	void *shader_rec_v;
644 	uint32_t shader_rec_p;
645 	uint32_t shader_rec_size;
646 
647 	/* Pointers to the uniform data.  These pointers are incremented, and
648 	 * size decremented, as each batch of uniforms is uploaded.
649 	 */
650 	void *uniforms_u;
651 	void *uniforms_v;
652 	uint32_t uniforms_p;
653 	uint32_t uniforms_size;
654 
655 	/* Pointer to a performance monitor object if the user requested it,
656 	 * NULL otherwise.
657 	 */
658 	struct vc4_perfmon *perfmon;
659 
660 	/* Whether the exec has taken a reference to the binner BO, which should
661 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
662 	 */
663 	bool bin_bo_used;
664 };
665 
666 /* Per-open file private data. Any driver-specific resource that has to be
667  * released when the DRM file is closed should be placed here.
668  */
669 struct vc4_file {
670 	struct {
671 		struct idr idr;
672 		struct mutex lock;
673 	} perfmon;
674 
675 	bool bin_bo_used;
676 };
677 
678 static inline struct vc4_exec_info *
679 vc4_first_bin_job(struct vc4_dev *vc4)
680 {
681 	return list_first_entry_or_null(&vc4->bin_job_list,
682 					struct vc4_exec_info, head);
683 }
684 
685 static inline struct vc4_exec_info *
686 vc4_first_render_job(struct vc4_dev *vc4)
687 {
688 	return list_first_entry_or_null(&vc4->render_job_list,
689 					struct vc4_exec_info, head);
690 }
691 
692 static inline struct vc4_exec_info *
693 vc4_last_render_job(struct vc4_dev *vc4)
694 {
695 	if (list_empty(&vc4->render_job_list))
696 		return NULL;
697 	return list_last_entry(&vc4->render_job_list,
698 			       struct vc4_exec_info, head);
699 }
700 
701 /**
702  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
703  * setup parameters.
704  *
705  * This will be used at draw time to relocate the reference to the texture
706  * contents in p0, and validate that the offset combined with
707  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
708  * Note that the hardware treats unprovided config parameters as 0, so not all
709  * of them need to be set up for every texure sample, and we'll store ~0 as
710  * the offset to mark the unused ones.
711  *
712  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
713  * Setup") for definitions of the texture parameters.
714  */
715 struct vc4_texture_sample_info {
716 	bool is_direct;
717 	uint32_t p_offset[4];
718 };
719 
720 /**
721  * struct vc4_validated_shader_info - information about validated shaders that
722  * needs to be used from command list validation.
723  *
724  * For a given shader, each time a shader state record references it, we need
725  * to verify that the shader doesn't read more uniforms than the shader state
726  * record's uniform BO pointer can provide, and we need to apply relocations
727  * and validate the shader state record's uniforms that define the texture
728  * samples.
729  */
730 struct vc4_validated_shader_info {
731 	uint32_t uniforms_size;
732 	uint32_t uniforms_src_size;
733 	uint32_t num_texture_samples;
734 	struct vc4_texture_sample_info *texture_samples;
735 
736 	uint32_t num_uniform_addr_offsets;
737 	uint32_t *uniform_addr_offsets;
738 
739 	bool is_threaded;
740 };
741 
742 /**
743  * __wait_for - magic wait macro
744  *
745  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
746  * important that we check the condition again after having timed out, since the
747  * timeout could be due to preemption or similar and we've never had a chance to
748  * check the condition before the timeout.
749  */
750 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
751 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
752 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
753 	int ret__;							\
754 	might_sleep();							\
755 	for (;;) {							\
756 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
757 		OP;							\
758 		/* Guarantee COND check prior to timeout */		\
759 		barrier();						\
760 		if (COND) {						\
761 			ret__ = 0;					\
762 			break;						\
763 		}							\
764 		if (expired__) {					\
765 			ret__ = -ETIMEDOUT;				\
766 			break;						\
767 		}							\
768 		usleep_range(wait__, wait__ * 2);			\
769 		if (wait__ < (Wmax))					\
770 			wait__ <<= 1;					\
771 	}								\
772 	ret__;								\
773 })
774 
775 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
776 						   (Wmax))
777 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
778 
779 /* vc4_bo.c */
780 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
781 void vc4_free_object(struct drm_gem_object *gem_obj);
782 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
783 			     bool from_cache, enum vc4_kernel_bo_type type);
784 int vc4_dumb_create(struct drm_file *file_priv,
785 		    struct drm_device *dev,
786 		    struct drm_mode_create_dumb *args);
787 struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
788 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
789 			struct drm_file *file_priv);
790 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
791 			       struct drm_file *file_priv);
792 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
793 		      struct drm_file *file_priv);
794 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
795 			 struct drm_file *file_priv);
796 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
797 			 struct drm_file *file_priv);
798 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
799 			     struct drm_file *file_priv);
800 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
801 		       struct drm_file *file_priv);
802 vm_fault_t vc4_fault(struct vm_fault *vmf);
803 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
804 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
805 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
806 						 struct dma_buf_attachment *attach,
807 						 struct sg_table *sgt);
808 void *vc4_prime_vmap(struct drm_gem_object *obj);
809 int vc4_bo_cache_init(struct drm_device *dev);
810 void vc4_bo_cache_destroy(struct drm_device *dev);
811 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
812 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
813 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
814 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
815 
816 /* vc4_crtc.c */
817 extern struct platform_driver vc4_crtc_driver;
818 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
819 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
820 		  const struct drm_crtc_funcs *crtc_funcs,
821 		  const struct drm_crtc_helper_funcs *crtc_helper_funcs);
822 void vc4_crtc_destroy(struct drm_crtc *crtc);
823 int vc4_page_flip(struct drm_crtc *crtc,
824 		  struct drm_framebuffer *fb,
825 		  struct drm_pending_vblank_event *event,
826 		  uint32_t flags,
827 		  struct drm_modeset_acquire_ctx *ctx);
828 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
829 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
830 			    struct drm_crtc_state *state);
831 void vc4_crtc_reset(struct drm_crtc *crtc);
832 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
833 void vc4_crtc_get_margins(struct drm_crtc_state *state,
834 			  unsigned int *right, unsigned int *left,
835 			  unsigned int *top, unsigned int *bottom);
836 
837 /* vc4_debugfs.c */
838 void vc4_debugfs_init(struct drm_minor *minor);
839 #ifdef CONFIG_DEBUG_FS
840 void vc4_debugfs_add_file(struct drm_device *drm,
841 			  const char *filename,
842 			  int (*show)(struct seq_file*, void*),
843 			  void *data);
844 void vc4_debugfs_add_regset32(struct drm_device *drm,
845 			      const char *filename,
846 			      struct debugfs_regset32 *regset);
847 #else
848 static inline void vc4_debugfs_add_file(struct drm_device *drm,
849 					const char *filename,
850 					int (*show)(struct seq_file*, void*),
851 					void *data)
852 {
853 }
854 
855 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
856 					    const char *filename,
857 					    struct debugfs_regset32 *regset)
858 {
859 }
860 #endif
861 
862 /* vc4_drv.c */
863 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
864 
865 /* vc4_dpi.c */
866 extern struct platform_driver vc4_dpi_driver;
867 
868 /* vc4_dsi.c */
869 extern struct platform_driver vc4_dsi_driver;
870 
871 /* vc4_fence.c */
872 extern const struct dma_fence_ops vc4_fence_ops;
873 
874 /* vc4_gem.c */
875 void vc4_gem_init(struct drm_device *dev);
876 void vc4_gem_destroy(struct drm_device *dev);
877 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
878 			struct drm_file *file_priv);
879 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
880 			 struct drm_file *file_priv);
881 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
882 		      struct drm_file *file_priv);
883 void vc4_submit_next_bin_job(struct drm_device *dev);
884 void vc4_submit_next_render_job(struct drm_device *dev);
885 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
886 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
887 		       uint64_t timeout_ns, bool interruptible);
888 void vc4_job_handle_completed(struct vc4_dev *vc4);
889 int vc4_queue_seqno_cb(struct drm_device *dev,
890 		       struct vc4_seqno_cb *cb, uint64_t seqno,
891 		       void (*func)(struct vc4_seqno_cb *cb));
892 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
893 			  struct drm_file *file_priv);
894 
895 /* vc4_hdmi.c */
896 extern struct platform_driver vc4_hdmi_driver;
897 
898 /* vc4_vec.c */
899 extern struct platform_driver vc4_vec_driver;
900 
901 /* vc4_txp.c */
902 extern struct platform_driver vc4_txp_driver;
903 
904 /* vc4_irq.c */
905 irqreturn_t vc4_irq(int irq, void *arg);
906 void vc4_irq_preinstall(struct drm_device *dev);
907 int vc4_irq_postinstall(struct drm_device *dev);
908 void vc4_irq_uninstall(struct drm_device *dev);
909 void vc4_irq_reset(struct drm_device *dev);
910 
911 /* vc4_hvs.c */
912 extern struct platform_driver vc4_hvs_driver;
913 void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output);
914 int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output);
915 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_crtc_state *state);
916 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
917 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
918 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_crtc_state *state);
919 void vc4_hvs_dump_state(struct drm_device *dev);
920 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
921 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
922 
923 /* vc4_kms.c */
924 int vc4_kms_load(struct drm_device *dev);
925 
926 /* vc4_plane.c */
927 struct drm_plane *vc4_plane_init(struct drm_device *dev,
928 				 enum drm_plane_type type);
929 int vc4_plane_create_additional_planes(struct drm_device *dev);
930 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
931 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
932 void vc4_plane_async_set_fb(struct drm_plane *plane,
933 			    struct drm_framebuffer *fb);
934 
935 /* vc4_v3d.c */
936 extern struct platform_driver vc4_v3d_driver;
937 extern const struct of_device_id vc4_v3d_dt_match[];
938 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
939 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
940 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
941 int vc4_v3d_pm_get(struct vc4_dev *vc4);
942 void vc4_v3d_pm_put(struct vc4_dev *vc4);
943 
944 /* vc4_validate.c */
945 int
946 vc4_validate_bin_cl(struct drm_device *dev,
947 		    void *validated,
948 		    void *unvalidated,
949 		    struct vc4_exec_info *exec);
950 
951 int
952 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
953 
954 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
955 				      uint32_t hindex);
956 
957 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
958 
959 bool vc4_check_tex_size(struct vc4_exec_info *exec,
960 			struct drm_gem_cma_object *fbo,
961 			uint32_t offset, uint8_t tiling_format,
962 			uint32_t width, uint32_t height, uint8_t cpp);
963 
964 /* vc4_validate_shader.c */
965 struct vc4_validated_shader_info *
966 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
967 
968 /* vc4_perfmon.c */
969 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
970 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
971 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
972 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
973 		      bool capture);
974 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
975 void vc4_perfmon_open_file(struct vc4_file *vc4file);
976 void vc4_perfmon_close_file(struct vc4_file *vc4file);
977 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
978 			     struct drm_file *file_priv);
979 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
980 			      struct drm_file *file_priv);
981 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
982 				 struct drm_file *file_priv);
983 
984 #endif /* _VC4_DRV_H_ */
985