xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision d2574c33)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include <linux/mm_types.h>
10 #include <drm/drmP.h>
11 #include <drm/drm_util.h>
12 #include <drm/drm_encoder.h>
13 #include <drm/drm_gem_cma_helper.h>
14 #include <drm/drm_atomic.h>
15 #include <drm/drm_syncobj.h>
16 
17 #include "uapi/drm/vc4_drm.h"
18 
19 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
20  * this.
21  */
22 enum vc4_kernel_bo_type {
23 	/* Any kernel allocation (gem_create_object hook) before it
24 	 * gets another type set.
25 	 */
26 	VC4_BO_TYPE_KERNEL,
27 	VC4_BO_TYPE_V3D,
28 	VC4_BO_TYPE_V3D_SHADER,
29 	VC4_BO_TYPE_DUMB,
30 	VC4_BO_TYPE_BIN,
31 	VC4_BO_TYPE_RCL,
32 	VC4_BO_TYPE_BCL,
33 	VC4_BO_TYPE_KERNEL_CACHE,
34 	VC4_BO_TYPE_COUNT
35 };
36 
37 /* Performance monitor object. The perform lifetime is controlled by userspace
38  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
39  * request, and when this is the case, HW perf counters will be activated just
40  * before the submit_cl is submitted to the GPU and disabled when the job is
41  * done. This way, only events related to a specific job will be counted.
42  */
43 struct vc4_perfmon {
44 	/* Tracks the number of users of the perfmon, when this counter reaches
45 	 * zero the perfmon is destroyed.
46 	 */
47 	refcount_t refcnt;
48 
49 	/* Number of counters activated in this perfmon instance
50 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
51 	 */
52 	u8 ncounters;
53 
54 	/* Events counted by the HW perf counters. */
55 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
56 
57 	/* Storage for counter values. Counters are incremented by the HW
58 	 * perf counter values every time the perfmon is attached to a GPU job.
59 	 * This way, perfmon users don't have to retrieve the results after
60 	 * each job if they want to track events covering several submissions.
61 	 * Note that counter values can't be reset, but you can fake a reset by
62 	 * destroying the perfmon and creating a new one.
63 	 */
64 	u64 counters[0];
65 };
66 
67 struct vc4_dev {
68 	struct drm_device *dev;
69 
70 	struct vc4_hdmi *hdmi;
71 	struct vc4_hvs *hvs;
72 	struct vc4_v3d *v3d;
73 	struct vc4_dpi *dpi;
74 	struct vc4_dsi *dsi1;
75 	struct vc4_vec *vec;
76 	struct vc4_txp *txp;
77 
78 	struct vc4_hang_state *hang_state;
79 
80 	/* The kernel-space BO cache.  Tracks buffers that have been
81 	 * unreferenced by all other users (refcounts of 0!) but not
82 	 * yet freed, so we can do cheap allocations.
83 	 */
84 	struct vc4_bo_cache {
85 		/* Array of list heads for entries in the BO cache,
86 		 * based on number of pages, so we can do O(1) lookups
87 		 * in the cache when allocating.
88 		 */
89 		struct list_head *size_list;
90 		uint32_t size_list_size;
91 
92 		/* List of all BOs in the cache, ordered by age, so we
93 		 * can do O(1) lookups when trying to free old
94 		 * buffers.
95 		 */
96 		struct list_head time_list;
97 		struct work_struct time_work;
98 		struct timer_list time_timer;
99 	} bo_cache;
100 
101 	u32 num_labels;
102 	struct vc4_label {
103 		const char *name;
104 		u32 num_allocated;
105 		u32 size_allocated;
106 	} *bo_labels;
107 
108 	/* Protects bo_cache and bo_labels. */
109 	struct mutex bo_lock;
110 
111 	/* Purgeable BO pool. All BOs in this pool can have their memory
112 	 * reclaimed if the driver is unable to allocate new BOs. We also
113 	 * keep stats related to the purge mechanism here.
114 	 */
115 	struct {
116 		struct list_head list;
117 		unsigned int num;
118 		size_t size;
119 		unsigned int purged_num;
120 		size_t purged_size;
121 		struct mutex lock;
122 	} purgeable;
123 
124 	uint64_t dma_fence_context;
125 
126 	/* Sequence number for the last job queued in bin_job_list.
127 	 * Starts at 0 (no jobs emitted).
128 	 */
129 	uint64_t emit_seqno;
130 
131 	/* Sequence number for the last completed job on the GPU.
132 	 * Starts at 0 (no jobs completed).
133 	 */
134 	uint64_t finished_seqno;
135 
136 	/* List of all struct vc4_exec_info for jobs to be executed in
137 	 * the binner.  The first job in the list is the one currently
138 	 * programmed into ct0ca for execution.
139 	 */
140 	struct list_head bin_job_list;
141 
142 	/* List of all struct vc4_exec_info for jobs that have
143 	 * completed binning and are ready for rendering.  The first
144 	 * job in the list is the one currently programmed into ct1ca
145 	 * for execution.
146 	 */
147 	struct list_head render_job_list;
148 
149 	/* List of the finished vc4_exec_infos waiting to be freed by
150 	 * job_done_work.
151 	 */
152 	struct list_head job_done_list;
153 	/* Spinlock used to synchronize the job_list and seqno
154 	 * accesses between the IRQ handler and GEM ioctls.
155 	 */
156 	spinlock_t job_lock;
157 	wait_queue_head_t job_wait_queue;
158 	struct work_struct job_done_work;
159 
160 	/* Used to track the active perfmon if any. Access to this field is
161 	 * protected by job_lock.
162 	 */
163 	struct vc4_perfmon *active_perfmon;
164 
165 	/* List of struct vc4_seqno_cb for callbacks to be made from a
166 	 * workqueue when the given seqno is passed.
167 	 */
168 	struct list_head seqno_cb_list;
169 
170 	/* The memory used for storing binner tile alloc, tile state,
171 	 * and overflow memory allocations.  This is freed when V3D
172 	 * powers down.
173 	 */
174 	struct vc4_bo *bin_bo;
175 
176 	/* Size of blocks allocated within bin_bo. */
177 	uint32_t bin_alloc_size;
178 
179 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
180 	 * used.
181 	 */
182 	uint32_t bin_alloc_used;
183 
184 	/* Bitmask of the current bin_alloc used for overflow memory. */
185 	uint32_t bin_alloc_overflow;
186 
187 	/* Incremented when an underrun error happened after an atomic commit.
188 	 * This is particularly useful to detect when a specific modeset is too
189 	 * demanding in term of memory or HVS bandwidth which is hard to guess
190 	 * at atomic check time.
191 	 */
192 	atomic_t underrun;
193 
194 	struct work_struct overflow_mem_work;
195 
196 	int power_refcount;
197 
198 	/* Set to true when the load tracker is active. */
199 	bool load_tracker_enabled;
200 
201 	/* Mutex controlling the power refcount. */
202 	struct mutex power_lock;
203 
204 	struct {
205 		struct timer_list timer;
206 		struct work_struct reset_work;
207 	} hangcheck;
208 
209 	struct semaphore async_modeset;
210 
211 	struct drm_modeset_lock ctm_state_lock;
212 	struct drm_private_obj ctm_manager;
213 	struct drm_private_obj load_tracker;
214 };
215 
216 static inline struct vc4_dev *
217 to_vc4_dev(struct drm_device *dev)
218 {
219 	return (struct vc4_dev *)dev->dev_private;
220 }
221 
222 struct vc4_bo {
223 	struct drm_gem_cma_object base;
224 
225 	/* seqno of the last job to render using this BO. */
226 	uint64_t seqno;
227 
228 	/* seqno of the last job to use the RCL to write to this BO.
229 	 *
230 	 * Note that this doesn't include binner overflow memory
231 	 * writes.
232 	 */
233 	uint64_t write_seqno;
234 
235 	bool t_format;
236 
237 	/* List entry for the BO's position in either
238 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
239 	 */
240 	struct list_head unref_head;
241 
242 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
243 	unsigned long free_time;
244 
245 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
246 	struct list_head size_head;
247 
248 	/* Struct for shader validation state, if created by
249 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
250 	 */
251 	struct vc4_validated_shader_info *validated_shader;
252 
253 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
254 	 * for user-allocated labels.
255 	 */
256 	int label;
257 
258 	/* Count the number of active users. This is needed to determine
259 	 * whether we can move the BO to the purgeable list or not (when the BO
260 	 * is used by the GPU or the display engine we can't purge it).
261 	 */
262 	refcount_t usecnt;
263 
264 	/* Store purgeable/purged state here */
265 	u32 madv;
266 	struct mutex madv_lock;
267 };
268 
269 static inline struct vc4_bo *
270 to_vc4_bo(struct drm_gem_object *bo)
271 {
272 	return (struct vc4_bo *)bo;
273 }
274 
275 struct vc4_fence {
276 	struct dma_fence base;
277 	struct drm_device *dev;
278 	/* vc4 seqno for signaled() test */
279 	uint64_t seqno;
280 };
281 
282 static inline struct vc4_fence *
283 to_vc4_fence(struct dma_fence *fence)
284 {
285 	return (struct vc4_fence *)fence;
286 }
287 
288 struct vc4_seqno_cb {
289 	struct work_struct work;
290 	uint64_t seqno;
291 	void (*func)(struct vc4_seqno_cb *cb);
292 };
293 
294 struct vc4_v3d {
295 	struct vc4_dev *vc4;
296 	struct platform_device *pdev;
297 	void __iomem *regs;
298 	struct clk *clk;
299 };
300 
301 struct vc4_hvs {
302 	struct platform_device *pdev;
303 	void __iomem *regs;
304 	u32 __iomem *dlist;
305 
306 	/* Memory manager for CRTCs to allocate space in the display
307 	 * list.  Units are dwords.
308 	 */
309 	struct drm_mm dlist_mm;
310 	/* Memory manager for the LBM memory used by HVS scaling. */
311 	struct drm_mm lbm_mm;
312 	spinlock_t mm_lock;
313 
314 	struct drm_mm_node mitchell_netravali_filter;
315 };
316 
317 struct vc4_plane {
318 	struct drm_plane base;
319 };
320 
321 static inline struct vc4_plane *
322 to_vc4_plane(struct drm_plane *plane)
323 {
324 	return (struct vc4_plane *)plane;
325 }
326 
327 enum vc4_scaling_mode {
328 	VC4_SCALING_NONE,
329 	VC4_SCALING_TPZ,
330 	VC4_SCALING_PPF,
331 };
332 
333 struct vc4_plane_state {
334 	struct drm_plane_state base;
335 	/* System memory copy of the display list for this element, computed
336 	 * at atomic_check time.
337 	 */
338 	u32 *dlist;
339 	u32 dlist_size; /* Number of dwords allocated for the display list */
340 	u32 dlist_count; /* Number of used dwords in the display list. */
341 
342 	/* Offset in the dlist to various words, for pageflip or
343 	 * cursor updates.
344 	 */
345 	u32 pos0_offset;
346 	u32 pos2_offset;
347 	u32 ptr0_offset;
348 	u32 lbm_offset;
349 
350 	/* Offset where the plane's dlist was last stored in the
351 	 * hardware at vc4_crtc_atomic_flush() time.
352 	 */
353 	u32 __iomem *hw_dlist;
354 
355 	/* Clipped coordinates of the plane on the display. */
356 	int crtc_x, crtc_y, crtc_w, crtc_h;
357 	/* Clipped area being scanned from in the FB. */
358 	u32 src_x, src_y;
359 
360 	u32 src_w[2], src_h[2];
361 
362 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
363 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
364 	bool is_unity;
365 	bool is_yuv;
366 
367 	/* Offset to start scanning out from the start of the plane's
368 	 * BO.
369 	 */
370 	u32 offsets[3];
371 
372 	/* Our allocation in LBM for temporary storage during scaling. */
373 	struct drm_mm_node lbm;
374 
375 	/* Set when the plane has per-pixel alpha content or does not cover
376 	 * the entire screen. This is a hint to the CRTC that it might need
377 	 * to enable background color fill.
378 	 */
379 	bool needs_bg_fill;
380 
381 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
382 	 * when async update is not possible.
383 	 */
384 	bool dlist_initialized;
385 
386 	/* Load of this plane on the HVS block. The load is expressed in HVS
387 	 * cycles/sec.
388 	 */
389 	u64 hvs_load;
390 
391 	/* Memory bandwidth needed for this plane. This is expressed in
392 	 * bytes/sec.
393 	 */
394 	u64 membus_load;
395 };
396 
397 static inline struct vc4_plane_state *
398 to_vc4_plane_state(struct drm_plane_state *state)
399 {
400 	return (struct vc4_plane_state *)state;
401 }
402 
403 enum vc4_encoder_type {
404 	VC4_ENCODER_TYPE_NONE,
405 	VC4_ENCODER_TYPE_HDMI,
406 	VC4_ENCODER_TYPE_VEC,
407 	VC4_ENCODER_TYPE_DSI0,
408 	VC4_ENCODER_TYPE_DSI1,
409 	VC4_ENCODER_TYPE_SMI,
410 	VC4_ENCODER_TYPE_DPI,
411 };
412 
413 struct vc4_encoder {
414 	struct drm_encoder base;
415 	enum vc4_encoder_type type;
416 	u32 clock_select;
417 };
418 
419 static inline struct vc4_encoder *
420 to_vc4_encoder(struct drm_encoder *encoder)
421 {
422 	return container_of(encoder, struct vc4_encoder, base);
423 }
424 
425 struct vc4_crtc_data {
426 	/* Which channel of the HVS this pixelvalve sources from. */
427 	int hvs_channel;
428 
429 	enum vc4_encoder_type encoder_types[4];
430 };
431 
432 struct vc4_crtc {
433 	struct drm_crtc base;
434 	const struct vc4_crtc_data *data;
435 	void __iomem *regs;
436 
437 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
438 	ktime_t t_vblank;
439 
440 	/* Which HVS channel we're using for our CRTC. */
441 	int channel;
442 
443 	u8 lut_r[256];
444 	u8 lut_g[256];
445 	u8 lut_b[256];
446 	/* Size in pixels of the COB memory allocated to this CRTC. */
447 	u32 cob_size;
448 
449 	struct drm_pending_vblank_event *event;
450 };
451 
452 static inline struct vc4_crtc *
453 to_vc4_crtc(struct drm_crtc *crtc)
454 {
455 	return (struct vc4_crtc *)crtc;
456 }
457 
458 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
459 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
460 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
461 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
462 
463 struct vc4_exec_info {
464 	/* Sequence number for this bin/render job. */
465 	uint64_t seqno;
466 
467 	/* Latest write_seqno of any BO that binning depends on. */
468 	uint64_t bin_dep_seqno;
469 
470 	struct dma_fence *fence;
471 
472 	/* Last current addresses the hardware was processing when the
473 	 * hangcheck timer checked on us.
474 	 */
475 	uint32_t last_ct0ca, last_ct1ca;
476 
477 	/* Kernel-space copy of the ioctl arguments */
478 	struct drm_vc4_submit_cl *args;
479 
480 	/* This is the array of BOs that were looked up at the start of exec.
481 	 * Command validation will use indices into this array.
482 	 */
483 	struct drm_gem_cma_object **bo;
484 	uint32_t bo_count;
485 
486 	/* List of BOs that are being written by the RCL.  Other than
487 	 * the binner temporary storage, this is all the BOs written
488 	 * by the job.
489 	 */
490 	struct drm_gem_cma_object *rcl_write_bo[4];
491 	uint32_t rcl_write_bo_count;
492 
493 	/* Pointers for our position in vc4->job_list */
494 	struct list_head head;
495 
496 	/* List of other BOs used in the job that need to be released
497 	 * once the job is complete.
498 	 */
499 	struct list_head unref_list;
500 
501 	/* Current unvalidated indices into @bo loaded by the non-hardware
502 	 * VC4_PACKET_GEM_HANDLES.
503 	 */
504 	uint32_t bo_index[2];
505 
506 	/* This is the BO where we store the validated command lists, shader
507 	 * records, and uniforms.
508 	 */
509 	struct drm_gem_cma_object *exec_bo;
510 
511 	/**
512 	 * This tracks the per-shader-record state (packet 64) that
513 	 * determines the length of the shader record and the offset
514 	 * it's expected to be found at.  It gets read in from the
515 	 * command lists.
516 	 */
517 	struct vc4_shader_state {
518 		uint32_t addr;
519 		/* Maximum vertex index referenced by any primitive using this
520 		 * shader state.
521 		 */
522 		uint32_t max_index;
523 	} *shader_state;
524 
525 	/** How many shader states the user declared they were using. */
526 	uint32_t shader_state_size;
527 	/** How many shader state records the validator has seen. */
528 	uint32_t shader_state_count;
529 
530 	bool found_tile_binning_mode_config_packet;
531 	bool found_start_tile_binning_packet;
532 	bool found_increment_semaphore_packet;
533 	bool found_flush;
534 	uint8_t bin_tiles_x, bin_tiles_y;
535 	/* Physical address of the start of the tile alloc array
536 	 * (where each tile's binned CL will start)
537 	 */
538 	uint32_t tile_alloc_offset;
539 	/* Bitmask of which binner slots are freed when this job completes. */
540 	uint32_t bin_slots;
541 
542 	/**
543 	 * Computed addresses pointing into exec_bo where we start the
544 	 * bin thread (ct0) and render thread (ct1).
545 	 */
546 	uint32_t ct0ca, ct0ea;
547 	uint32_t ct1ca, ct1ea;
548 
549 	/* Pointer to the unvalidated bin CL (if present). */
550 	void *bin_u;
551 
552 	/* Pointers to the shader recs.  These paddr gets incremented as CL
553 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
554 	 * (u and v) get incremented and size decremented as the shader recs
555 	 * themselves are validated.
556 	 */
557 	void *shader_rec_u;
558 	void *shader_rec_v;
559 	uint32_t shader_rec_p;
560 	uint32_t shader_rec_size;
561 
562 	/* Pointers to the uniform data.  These pointers are incremented, and
563 	 * size decremented, as each batch of uniforms is uploaded.
564 	 */
565 	void *uniforms_u;
566 	void *uniforms_v;
567 	uint32_t uniforms_p;
568 	uint32_t uniforms_size;
569 
570 	/* Pointer to a performance monitor object if the user requested it,
571 	 * NULL otherwise.
572 	 */
573 	struct vc4_perfmon *perfmon;
574 };
575 
576 /* Per-open file private data. Any driver-specific resource that has to be
577  * released when the DRM file is closed should be placed here.
578  */
579 struct vc4_file {
580 	struct {
581 		struct idr idr;
582 		struct mutex lock;
583 	} perfmon;
584 };
585 
586 static inline struct vc4_exec_info *
587 vc4_first_bin_job(struct vc4_dev *vc4)
588 {
589 	return list_first_entry_or_null(&vc4->bin_job_list,
590 					struct vc4_exec_info, head);
591 }
592 
593 static inline struct vc4_exec_info *
594 vc4_first_render_job(struct vc4_dev *vc4)
595 {
596 	return list_first_entry_or_null(&vc4->render_job_list,
597 					struct vc4_exec_info, head);
598 }
599 
600 static inline struct vc4_exec_info *
601 vc4_last_render_job(struct vc4_dev *vc4)
602 {
603 	if (list_empty(&vc4->render_job_list))
604 		return NULL;
605 	return list_last_entry(&vc4->render_job_list,
606 			       struct vc4_exec_info, head);
607 }
608 
609 /**
610  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
611  * setup parameters.
612  *
613  * This will be used at draw time to relocate the reference to the texture
614  * contents in p0, and validate that the offset combined with
615  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
616  * Note that the hardware treats unprovided config parameters as 0, so not all
617  * of them need to be set up for every texure sample, and we'll store ~0 as
618  * the offset to mark the unused ones.
619  *
620  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
621  * Setup") for definitions of the texture parameters.
622  */
623 struct vc4_texture_sample_info {
624 	bool is_direct;
625 	uint32_t p_offset[4];
626 };
627 
628 /**
629  * struct vc4_validated_shader_info - information about validated shaders that
630  * needs to be used from command list validation.
631  *
632  * For a given shader, each time a shader state record references it, we need
633  * to verify that the shader doesn't read more uniforms than the shader state
634  * record's uniform BO pointer can provide, and we need to apply relocations
635  * and validate the shader state record's uniforms that define the texture
636  * samples.
637  */
638 struct vc4_validated_shader_info {
639 	uint32_t uniforms_size;
640 	uint32_t uniforms_src_size;
641 	uint32_t num_texture_samples;
642 	struct vc4_texture_sample_info *texture_samples;
643 
644 	uint32_t num_uniform_addr_offsets;
645 	uint32_t *uniform_addr_offsets;
646 
647 	bool is_threaded;
648 };
649 
650 /**
651  * _wait_for - magic (register) wait macro
652  *
653  * Does the right thing for modeset paths when run under kdgb or similar atomic
654  * contexts. Note that it's important that we check the condition again after
655  * having timed out, since the timeout could be due to preemption or similar and
656  * we've never had a chance to check the condition before the timeout.
657  */
658 #define _wait_for(COND, MS, W) ({ \
659 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
660 	int ret__ = 0;							\
661 	while (!(COND)) {						\
662 		if (time_after(jiffies, timeout__)) {			\
663 			if (!(COND))					\
664 				ret__ = -ETIMEDOUT;			\
665 			break;						\
666 		}							\
667 		if (W && drm_can_sleep())  {				\
668 			msleep(W);					\
669 		} else {						\
670 			cpu_relax();					\
671 		}							\
672 	}								\
673 	ret__;								\
674 })
675 
676 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
677 
678 /* vc4_bo.c */
679 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
680 void vc4_free_object(struct drm_gem_object *gem_obj);
681 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
682 			     bool from_cache, enum vc4_kernel_bo_type type);
683 int vc4_dumb_create(struct drm_file *file_priv,
684 		    struct drm_device *dev,
685 		    struct drm_mode_create_dumb *args);
686 struct dma_buf *vc4_prime_export(struct drm_device *dev,
687 				 struct drm_gem_object *obj, int flags);
688 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
689 			struct drm_file *file_priv);
690 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
691 			       struct drm_file *file_priv);
692 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
693 		      struct drm_file *file_priv);
694 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
695 			 struct drm_file *file_priv);
696 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
697 			 struct drm_file *file_priv);
698 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
699 			     struct drm_file *file_priv);
700 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
701 		       struct drm_file *file_priv);
702 vm_fault_t vc4_fault(struct vm_fault *vmf);
703 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
704 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
705 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
706 						 struct dma_buf_attachment *attach,
707 						 struct sg_table *sgt);
708 void *vc4_prime_vmap(struct drm_gem_object *obj);
709 int vc4_bo_cache_init(struct drm_device *dev);
710 void vc4_bo_cache_destroy(struct drm_device *dev);
711 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
712 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
713 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
714 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
715 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
716 
717 /* vc4_crtc.c */
718 extern struct platform_driver vc4_crtc_driver;
719 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
720 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
721 			     bool in_vblank_irq, int *vpos, int *hpos,
722 			     ktime_t *stime, ktime_t *etime,
723 			     const struct drm_display_mode *mode);
724 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
725 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
726 void vc4_crtc_get_margins(struct drm_crtc_state *state,
727 			  unsigned int *right, unsigned int *left,
728 			  unsigned int *top, unsigned int *bottom);
729 
730 /* vc4_debugfs.c */
731 int vc4_debugfs_init(struct drm_minor *minor);
732 
733 /* vc4_drv.c */
734 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
735 
736 /* vc4_dpi.c */
737 extern struct platform_driver vc4_dpi_driver;
738 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
739 
740 /* vc4_dsi.c */
741 extern struct platform_driver vc4_dsi_driver;
742 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
743 
744 /* vc4_fence.c */
745 extern const struct dma_fence_ops vc4_fence_ops;
746 
747 /* vc4_gem.c */
748 void vc4_gem_init(struct drm_device *dev);
749 void vc4_gem_destroy(struct drm_device *dev);
750 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
751 			struct drm_file *file_priv);
752 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
753 			 struct drm_file *file_priv);
754 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
755 		      struct drm_file *file_priv);
756 void vc4_submit_next_bin_job(struct drm_device *dev);
757 void vc4_submit_next_render_job(struct drm_device *dev);
758 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
759 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
760 		       uint64_t timeout_ns, bool interruptible);
761 void vc4_job_handle_completed(struct vc4_dev *vc4);
762 int vc4_queue_seqno_cb(struct drm_device *dev,
763 		       struct vc4_seqno_cb *cb, uint64_t seqno,
764 		       void (*func)(struct vc4_seqno_cb *cb));
765 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
766 			  struct drm_file *file_priv);
767 
768 /* vc4_hdmi.c */
769 extern struct platform_driver vc4_hdmi_driver;
770 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
771 
772 /* vc4_vec.c */
773 extern struct platform_driver vc4_vec_driver;
774 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
775 
776 /* vc4_txp.c */
777 extern struct platform_driver vc4_txp_driver;
778 int vc4_txp_debugfs_regs(struct seq_file *m, void *unused);
779 
780 /* vc4_irq.c */
781 irqreturn_t vc4_irq(int irq, void *arg);
782 void vc4_irq_preinstall(struct drm_device *dev);
783 int vc4_irq_postinstall(struct drm_device *dev);
784 void vc4_irq_uninstall(struct drm_device *dev);
785 void vc4_irq_reset(struct drm_device *dev);
786 
787 /* vc4_hvs.c */
788 extern struct platform_driver vc4_hvs_driver;
789 void vc4_hvs_dump_state(struct drm_device *dev);
790 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
791 int vc4_hvs_debugfs_underrun(struct seq_file *m, void *unused);
792 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
793 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
794 
795 /* vc4_kms.c */
796 int vc4_kms_load(struct drm_device *dev);
797 
798 /* vc4_plane.c */
799 struct drm_plane *vc4_plane_init(struct drm_device *dev,
800 				 enum drm_plane_type type);
801 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
802 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
803 void vc4_plane_async_set_fb(struct drm_plane *plane,
804 			    struct drm_framebuffer *fb);
805 
806 /* vc4_v3d.c */
807 extern struct platform_driver vc4_v3d_driver;
808 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
809 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
810 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
811 
812 /* vc4_validate.c */
813 int
814 vc4_validate_bin_cl(struct drm_device *dev,
815 		    void *validated,
816 		    void *unvalidated,
817 		    struct vc4_exec_info *exec);
818 
819 int
820 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
821 
822 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
823 				      uint32_t hindex);
824 
825 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
826 
827 bool vc4_check_tex_size(struct vc4_exec_info *exec,
828 			struct drm_gem_cma_object *fbo,
829 			uint32_t offset, uint8_t tiling_format,
830 			uint32_t width, uint32_t height, uint8_t cpp);
831 
832 /* vc4_validate_shader.c */
833 struct vc4_validated_shader_info *
834 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
835 
836 /* vc4_perfmon.c */
837 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
838 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
839 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
840 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
841 		      bool capture);
842 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
843 void vc4_perfmon_open_file(struct vc4_file *vc4file);
844 void vc4_perfmon_close_file(struct vc4_file *vc4file);
845 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
846 			     struct drm_file *file_priv);
847 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
848 			      struct drm_file *file_priv);
849 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
850 				 struct drm_file *file_priv);
851