1 /* 2 * Copyright (C) 2015 Broadcom 3 * 4 * This program is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License version 2 as 6 * published by the Free Software Foundation. 7 */ 8 9 #include <linux/mm_types.h> 10 #include <drm/drmP.h> 11 #include <drm/drm_util.h> 12 #include <drm/drm_encoder.h> 13 #include <drm/drm_gem_cma_helper.h> 14 #include <drm/drm_atomic.h> 15 #include <drm/drm_syncobj.h> 16 17 #include "uapi/drm/vc4_drm.h" 18 19 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to 20 * this. 21 */ 22 enum vc4_kernel_bo_type { 23 /* Any kernel allocation (gem_create_object hook) before it 24 * gets another type set. 25 */ 26 VC4_BO_TYPE_KERNEL, 27 VC4_BO_TYPE_V3D, 28 VC4_BO_TYPE_V3D_SHADER, 29 VC4_BO_TYPE_DUMB, 30 VC4_BO_TYPE_BIN, 31 VC4_BO_TYPE_RCL, 32 VC4_BO_TYPE_BCL, 33 VC4_BO_TYPE_KERNEL_CACHE, 34 VC4_BO_TYPE_COUNT 35 }; 36 37 /* Performance monitor object. The perform lifetime is controlled by userspace 38 * using perfmon related ioctls. A perfmon can be attached to a submit_cl 39 * request, and when this is the case, HW perf counters will be activated just 40 * before the submit_cl is submitted to the GPU and disabled when the job is 41 * done. This way, only events related to a specific job will be counted. 42 */ 43 struct vc4_perfmon { 44 /* Tracks the number of users of the perfmon, when this counter reaches 45 * zero the perfmon is destroyed. 46 */ 47 refcount_t refcnt; 48 49 /* Number of counters activated in this perfmon instance 50 * (should be less than DRM_VC4_MAX_PERF_COUNTERS). 51 */ 52 u8 ncounters; 53 54 /* Events counted by the HW perf counters. */ 55 u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 56 57 /* Storage for counter values. Counters are incremented by the HW 58 * perf counter values every time the perfmon is attached to a GPU job. 59 * This way, perfmon users don't have to retrieve the results after 60 * each job if they want to track events covering several submissions. 61 * Note that counter values can't be reset, but you can fake a reset by 62 * destroying the perfmon and creating a new one. 63 */ 64 u64 counters[0]; 65 }; 66 67 struct vc4_dev { 68 struct drm_device *dev; 69 70 struct vc4_hdmi *hdmi; 71 struct vc4_hvs *hvs; 72 struct vc4_v3d *v3d; 73 struct vc4_dpi *dpi; 74 struct vc4_dsi *dsi1; 75 struct vc4_vec *vec; 76 struct vc4_txp *txp; 77 78 struct vc4_hang_state *hang_state; 79 80 /* The kernel-space BO cache. Tracks buffers that have been 81 * unreferenced by all other users (refcounts of 0!) but not 82 * yet freed, so we can do cheap allocations. 83 */ 84 struct vc4_bo_cache { 85 /* Array of list heads for entries in the BO cache, 86 * based on number of pages, so we can do O(1) lookups 87 * in the cache when allocating. 88 */ 89 struct list_head *size_list; 90 uint32_t size_list_size; 91 92 /* List of all BOs in the cache, ordered by age, so we 93 * can do O(1) lookups when trying to free old 94 * buffers. 95 */ 96 struct list_head time_list; 97 struct work_struct time_work; 98 struct timer_list time_timer; 99 } bo_cache; 100 101 u32 num_labels; 102 struct vc4_label { 103 const char *name; 104 u32 num_allocated; 105 u32 size_allocated; 106 } *bo_labels; 107 108 /* Protects bo_cache and bo_labels. */ 109 struct mutex bo_lock; 110 111 /* Purgeable BO pool. All BOs in this pool can have their memory 112 * reclaimed if the driver is unable to allocate new BOs. We also 113 * keep stats related to the purge mechanism here. 114 */ 115 struct { 116 struct list_head list; 117 unsigned int num; 118 size_t size; 119 unsigned int purged_num; 120 size_t purged_size; 121 struct mutex lock; 122 } purgeable; 123 124 uint64_t dma_fence_context; 125 126 /* Sequence number for the last job queued in bin_job_list. 127 * Starts at 0 (no jobs emitted). 128 */ 129 uint64_t emit_seqno; 130 131 /* Sequence number for the last completed job on the GPU. 132 * Starts at 0 (no jobs completed). 133 */ 134 uint64_t finished_seqno; 135 136 /* List of all struct vc4_exec_info for jobs to be executed in 137 * the binner. The first job in the list is the one currently 138 * programmed into ct0ca for execution. 139 */ 140 struct list_head bin_job_list; 141 142 /* List of all struct vc4_exec_info for jobs that have 143 * completed binning and are ready for rendering. The first 144 * job in the list is the one currently programmed into ct1ca 145 * for execution. 146 */ 147 struct list_head render_job_list; 148 149 /* List of the finished vc4_exec_infos waiting to be freed by 150 * job_done_work. 151 */ 152 struct list_head job_done_list; 153 /* Spinlock used to synchronize the job_list and seqno 154 * accesses between the IRQ handler and GEM ioctls. 155 */ 156 spinlock_t job_lock; 157 wait_queue_head_t job_wait_queue; 158 struct work_struct job_done_work; 159 160 /* Used to track the active perfmon if any. Access to this field is 161 * protected by job_lock. 162 */ 163 struct vc4_perfmon *active_perfmon; 164 165 /* List of struct vc4_seqno_cb for callbacks to be made from a 166 * workqueue when the given seqno is passed. 167 */ 168 struct list_head seqno_cb_list; 169 170 /* The memory used for storing binner tile alloc, tile state, 171 * and overflow memory allocations. This is freed when V3D 172 * powers down. 173 */ 174 struct vc4_bo *bin_bo; 175 176 /* Size of blocks allocated within bin_bo. */ 177 uint32_t bin_alloc_size; 178 179 /* Bitmask of the bin_alloc_size chunks in bin_bo that are 180 * used. 181 */ 182 uint32_t bin_alloc_used; 183 184 /* Bitmask of the current bin_alloc used for overflow memory. */ 185 uint32_t bin_alloc_overflow; 186 187 /* Incremented when an underrun error happened after an atomic commit. 188 * This is particularly useful to detect when a specific modeset is too 189 * demanding in term of memory or HVS bandwidth which is hard to guess 190 * at atomic check time. 191 */ 192 atomic_t underrun; 193 194 struct work_struct overflow_mem_work; 195 196 int power_refcount; 197 198 /* Set to true when the load tracker is active. */ 199 bool load_tracker_enabled; 200 201 /* Mutex controlling the power refcount. */ 202 struct mutex power_lock; 203 204 struct { 205 struct timer_list timer; 206 struct work_struct reset_work; 207 } hangcheck; 208 209 struct semaphore async_modeset; 210 211 struct drm_modeset_lock ctm_state_lock; 212 struct drm_private_obj ctm_manager; 213 struct drm_private_obj load_tracker; 214 }; 215 216 static inline struct vc4_dev * 217 to_vc4_dev(struct drm_device *dev) 218 { 219 return (struct vc4_dev *)dev->dev_private; 220 } 221 222 struct vc4_bo { 223 struct drm_gem_cma_object base; 224 225 /* seqno of the last job to render using this BO. */ 226 uint64_t seqno; 227 228 /* seqno of the last job to use the RCL to write to this BO. 229 * 230 * Note that this doesn't include binner overflow memory 231 * writes. 232 */ 233 uint64_t write_seqno; 234 235 bool t_format; 236 237 /* List entry for the BO's position in either 238 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list 239 */ 240 struct list_head unref_head; 241 242 /* Time in jiffies when the BO was put in vc4->bo_cache. */ 243 unsigned long free_time; 244 245 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ 246 struct list_head size_head; 247 248 /* Struct for shader validation state, if created by 249 * DRM_IOCTL_VC4_CREATE_SHADER_BO. 250 */ 251 struct vc4_validated_shader_info *validated_shader; 252 253 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i 254 * for user-allocated labels. 255 */ 256 int label; 257 258 /* Count the number of active users. This is needed to determine 259 * whether we can move the BO to the purgeable list or not (when the BO 260 * is used by the GPU or the display engine we can't purge it). 261 */ 262 refcount_t usecnt; 263 264 /* Store purgeable/purged state here */ 265 u32 madv; 266 struct mutex madv_lock; 267 }; 268 269 static inline struct vc4_bo * 270 to_vc4_bo(struct drm_gem_object *bo) 271 { 272 return (struct vc4_bo *)bo; 273 } 274 275 struct vc4_fence { 276 struct dma_fence base; 277 struct drm_device *dev; 278 /* vc4 seqno for signaled() test */ 279 uint64_t seqno; 280 }; 281 282 static inline struct vc4_fence * 283 to_vc4_fence(struct dma_fence *fence) 284 { 285 return (struct vc4_fence *)fence; 286 } 287 288 struct vc4_seqno_cb { 289 struct work_struct work; 290 uint64_t seqno; 291 void (*func)(struct vc4_seqno_cb *cb); 292 }; 293 294 struct vc4_v3d { 295 struct vc4_dev *vc4; 296 struct platform_device *pdev; 297 void __iomem *regs; 298 struct clk *clk; 299 }; 300 301 struct vc4_hvs { 302 struct platform_device *pdev; 303 void __iomem *regs; 304 u32 __iomem *dlist; 305 306 /* Memory manager for CRTCs to allocate space in the display 307 * list. Units are dwords. 308 */ 309 struct drm_mm dlist_mm; 310 /* Memory manager for the LBM memory used by HVS scaling. */ 311 struct drm_mm lbm_mm; 312 spinlock_t mm_lock; 313 314 struct drm_mm_node mitchell_netravali_filter; 315 }; 316 317 struct vc4_plane { 318 struct drm_plane base; 319 }; 320 321 static inline struct vc4_plane * 322 to_vc4_plane(struct drm_plane *plane) 323 { 324 return (struct vc4_plane *)plane; 325 } 326 327 enum vc4_scaling_mode { 328 VC4_SCALING_NONE, 329 VC4_SCALING_TPZ, 330 VC4_SCALING_PPF, 331 }; 332 333 struct vc4_plane_state { 334 struct drm_plane_state base; 335 /* System memory copy of the display list for this element, computed 336 * at atomic_check time. 337 */ 338 u32 *dlist; 339 u32 dlist_size; /* Number of dwords allocated for the display list */ 340 u32 dlist_count; /* Number of used dwords in the display list. */ 341 342 /* Offset in the dlist to various words, for pageflip or 343 * cursor updates. 344 */ 345 u32 pos0_offset; 346 u32 pos2_offset; 347 u32 ptr0_offset; 348 u32 lbm_offset; 349 350 /* Offset where the plane's dlist was last stored in the 351 * hardware at vc4_crtc_atomic_flush() time. 352 */ 353 u32 __iomem *hw_dlist; 354 355 /* Clipped coordinates of the plane on the display. */ 356 int crtc_x, crtc_y, crtc_w, crtc_h; 357 /* Clipped area being scanned from in the FB. */ 358 u32 src_x, src_y; 359 360 u32 src_w[2], src_h[2]; 361 362 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */ 363 enum vc4_scaling_mode x_scaling[2], y_scaling[2]; 364 bool is_unity; 365 bool is_yuv; 366 367 /* Offset to start scanning out from the start of the plane's 368 * BO. 369 */ 370 u32 offsets[3]; 371 372 /* Our allocation in LBM for temporary storage during scaling. */ 373 struct drm_mm_node lbm; 374 375 /* Set when the plane has per-pixel alpha content or does not cover 376 * the entire screen. This is a hint to the CRTC that it might need 377 * to enable background color fill. 378 */ 379 bool needs_bg_fill; 380 381 /* Mark the dlist as initialized. Useful to avoid initializing it twice 382 * when async update is not possible. 383 */ 384 bool dlist_initialized; 385 386 /* Load of this plane on the HVS block. The load is expressed in HVS 387 * cycles/sec. 388 */ 389 u64 hvs_load; 390 391 /* Memory bandwidth needed for this plane. This is expressed in 392 * bytes/sec. 393 */ 394 u64 membus_load; 395 }; 396 397 static inline struct vc4_plane_state * 398 to_vc4_plane_state(struct drm_plane_state *state) 399 { 400 return (struct vc4_plane_state *)state; 401 } 402 403 enum vc4_encoder_type { 404 VC4_ENCODER_TYPE_NONE, 405 VC4_ENCODER_TYPE_HDMI, 406 VC4_ENCODER_TYPE_VEC, 407 VC4_ENCODER_TYPE_DSI0, 408 VC4_ENCODER_TYPE_DSI1, 409 VC4_ENCODER_TYPE_SMI, 410 VC4_ENCODER_TYPE_DPI, 411 }; 412 413 struct vc4_encoder { 414 struct drm_encoder base; 415 enum vc4_encoder_type type; 416 u32 clock_select; 417 }; 418 419 static inline struct vc4_encoder * 420 to_vc4_encoder(struct drm_encoder *encoder) 421 { 422 return container_of(encoder, struct vc4_encoder, base); 423 } 424 425 struct vc4_crtc_data { 426 /* Which channel of the HVS this pixelvalve sources from. */ 427 int hvs_channel; 428 429 enum vc4_encoder_type encoder_types[4]; 430 }; 431 432 struct vc4_crtc { 433 struct drm_crtc base; 434 const struct vc4_crtc_data *data; 435 void __iomem *regs; 436 437 /* Timestamp at start of vblank irq - unaffected by lock delays. */ 438 ktime_t t_vblank; 439 440 /* Which HVS channel we're using for our CRTC. */ 441 int channel; 442 443 u8 lut_r[256]; 444 u8 lut_g[256]; 445 u8 lut_b[256]; 446 /* Size in pixels of the COB memory allocated to this CRTC. */ 447 u32 cob_size; 448 449 struct drm_pending_vblank_event *event; 450 }; 451 452 static inline struct vc4_crtc * 453 to_vc4_crtc(struct drm_crtc *crtc) 454 { 455 return (struct vc4_crtc *)crtc; 456 } 457 458 #define V3D_READ(offset) readl(vc4->v3d->regs + offset) 459 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) 460 #define HVS_READ(offset) readl(vc4->hvs->regs + offset) 461 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) 462 463 struct vc4_exec_info { 464 /* Sequence number for this bin/render job. */ 465 uint64_t seqno; 466 467 /* Latest write_seqno of any BO that binning depends on. */ 468 uint64_t bin_dep_seqno; 469 470 struct dma_fence *fence; 471 472 /* Last current addresses the hardware was processing when the 473 * hangcheck timer checked on us. 474 */ 475 uint32_t last_ct0ca, last_ct1ca; 476 477 /* Kernel-space copy of the ioctl arguments */ 478 struct drm_vc4_submit_cl *args; 479 480 /* This is the array of BOs that were looked up at the start of exec. 481 * Command validation will use indices into this array. 482 */ 483 struct drm_gem_cma_object **bo; 484 uint32_t bo_count; 485 486 /* List of BOs that are being written by the RCL. Other than 487 * the binner temporary storage, this is all the BOs written 488 * by the job. 489 */ 490 struct drm_gem_cma_object *rcl_write_bo[4]; 491 uint32_t rcl_write_bo_count; 492 493 /* Pointers for our position in vc4->job_list */ 494 struct list_head head; 495 496 /* List of other BOs used in the job that need to be released 497 * once the job is complete. 498 */ 499 struct list_head unref_list; 500 501 /* Current unvalidated indices into @bo loaded by the non-hardware 502 * VC4_PACKET_GEM_HANDLES. 503 */ 504 uint32_t bo_index[2]; 505 506 /* This is the BO where we store the validated command lists, shader 507 * records, and uniforms. 508 */ 509 struct drm_gem_cma_object *exec_bo; 510 511 /** 512 * This tracks the per-shader-record state (packet 64) that 513 * determines the length of the shader record and the offset 514 * it's expected to be found at. It gets read in from the 515 * command lists. 516 */ 517 struct vc4_shader_state { 518 uint32_t addr; 519 /* Maximum vertex index referenced by any primitive using this 520 * shader state. 521 */ 522 uint32_t max_index; 523 } *shader_state; 524 525 /** How many shader states the user declared they were using. */ 526 uint32_t shader_state_size; 527 /** How many shader state records the validator has seen. */ 528 uint32_t shader_state_count; 529 530 bool found_tile_binning_mode_config_packet; 531 bool found_start_tile_binning_packet; 532 bool found_increment_semaphore_packet; 533 bool found_flush; 534 uint8_t bin_tiles_x, bin_tiles_y; 535 /* Physical address of the start of the tile alloc array 536 * (where each tile's binned CL will start) 537 */ 538 uint32_t tile_alloc_offset; 539 /* Bitmask of which binner slots are freed when this job completes. */ 540 uint32_t bin_slots; 541 542 /** 543 * Computed addresses pointing into exec_bo where we start the 544 * bin thread (ct0) and render thread (ct1). 545 */ 546 uint32_t ct0ca, ct0ea; 547 uint32_t ct1ca, ct1ea; 548 549 /* Pointer to the unvalidated bin CL (if present). */ 550 void *bin_u; 551 552 /* Pointers to the shader recs. These paddr gets incremented as CL 553 * packets are relocated in validate_gl_shader_state, and the vaddrs 554 * (u and v) get incremented and size decremented as the shader recs 555 * themselves are validated. 556 */ 557 void *shader_rec_u; 558 void *shader_rec_v; 559 uint32_t shader_rec_p; 560 uint32_t shader_rec_size; 561 562 /* Pointers to the uniform data. These pointers are incremented, and 563 * size decremented, as each batch of uniforms is uploaded. 564 */ 565 void *uniforms_u; 566 void *uniforms_v; 567 uint32_t uniforms_p; 568 uint32_t uniforms_size; 569 570 /* Pointer to a performance monitor object if the user requested it, 571 * NULL otherwise. 572 */ 573 struct vc4_perfmon *perfmon; 574 }; 575 576 /* Per-open file private data. Any driver-specific resource that has to be 577 * released when the DRM file is closed should be placed here. 578 */ 579 struct vc4_file { 580 struct { 581 struct idr idr; 582 struct mutex lock; 583 } perfmon; 584 }; 585 586 static inline struct vc4_exec_info * 587 vc4_first_bin_job(struct vc4_dev *vc4) 588 { 589 return list_first_entry_or_null(&vc4->bin_job_list, 590 struct vc4_exec_info, head); 591 } 592 593 static inline struct vc4_exec_info * 594 vc4_first_render_job(struct vc4_dev *vc4) 595 { 596 return list_first_entry_or_null(&vc4->render_job_list, 597 struct vc4_exec_info, head); 598 } 599 600 static inline struct vc4_exec_info * 601 vc4_last_render_job(struct vc4_dev *vc4) 602 { 603 if (list_empty(&vc4->render_job_list)) 604 return NULL; 605 return list_last_entry(&vc4->render_job_list, 606 struct vc4_exec_info, head); 607 } 608 609 /** 610 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 611 * setup parameters. 612 * 613 * This will be used at draw time to relocate the reference to the texture 614 * contents in p0, and validate that the offset combined with 615 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. 616 * Note that the hardware treats unprovided config parameters as 0, so not all 617 * of them need to be set up for every texure sample, and we'll store ~0 as 618 * the offset to mark the unused ones. 619 * 620 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 621 * Setup") for definitions of the texture parameters. 622 */ 623 struct vc4_texture_sample_info { 624 bool is_direct; 625 uint32_t p_offset[4]; 626 }; 627 628 /** 629 * struct vc4_validated_shader_info - information about validated shaders that 630 * needs to be used from command list validation. 631 * 632 * For a given shader, each time a shader state record references it, we need 633 * to verify that the shader doesn't read more uniforms than the shader state 634 * record's uniform BO pointer can provide, and we need to apply relocations 635 * and validate the shader state record's uniforms that define the texture 636 * samples. 637 */ 638 struct vc4_validated_shader_info { 639 uint32_t uniforms_size; 640 uint32_t uniforms_src_size; 641 uint32_t num_texture_samples; 642 struct vc4_texture_sample_info *texture_samples; 643 644 uint32_t num_uniform_addr_offsets; 645 uint32_t *uniform_addr_offsets; 646 647 bool is_threaded; 648 }; 649 650 /** 651 * _wait_for - magic (register) wait macro 652 * 653 * Does the right thing for modeset paths when run under kdgb or similar atomic 654 * contexts. Note that it's important that we check the condition again after 655 * having timed out, since the timeout could be due to preemption or similar and 656 * we've never had a chance to check the condition before the timeout. 657 */ 658 #define _wait_for(COND, MS, W) ({ \ 659 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \ 660 int ret__ = 0; \ 661 while (!(COND)) { \ 662 if (time_after(jiffies, timeout__)) { \ 663 if (!(COND)) \ 664 ret__ = -ETIMEDOUT; \ 665 break; \ 666 } \ 667 if (W && drm_can_sleep()) { \ 668 msleep(W); \ 669 } else { \ 670 cpu_relax(); \ 671 } \ 672 } \ 673 ret__; \ 674 }) 675 676 #define wait_for(COND, MS) _wait_for(COND, MS, 1) 677 678 /* vc4_bo.c */ 679 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); 680 void vc4_free_object(struct drm_gem_object *gem_obj); 681 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, 682 bool from_cache, enum vc4_kernel_bo_type type); 683 int vc4_dumb_create(struct drm_file *file_priv, 684 struct drm_device *dev, 685 struct drm_mode_create_dumb *args); 686 struct dma_buf *vc4_prime_export(struct drm_device *dev, 687 struct drm_gem_object *obj, int flags); 688 int vc4_create_bo_ioctl(struct drm_device *dev, void *data, 689 struct drm_file *file_priv); 690 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, 691 struct drm_file *file_priv); 692 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, 693 struct drm_file *file_priv); 694 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, 695 struct drm_file *file_priv); 696 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, 697 struct drm_file *file_priv); 698 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 699 struct drm_file *file_priv); 700 int vc4_label_bo_ioctl(struct drm_device *dev, void *data, 701 struct drm_file *file_priv); 702 vm_fault_t vc4_fault(struct vm_fault *vmf); 703 int vc4_mmap(struct file *filp, struct vm_area_struct *vma); 704 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); 705 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev, 706 struct dma_buf_attachment *attach, 707 struct sg_table *sgt); 708 void *vc4_prime_vmap(struct drm_gem_object *obj); 709 int vc4_bo_cache_init(struct drm_device *dev); 710 void vc4_bo_cache_destroy(struct drm_device *dev); 711 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg); 712 int vc4_bo_inc_usecnt(struct vc4_bo *bo); 713 void vc4_bo_dec_usecnt(struct vc4_bo *bo); 714 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo); 715 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo); 716 717 /* vc4_crtc.c */ 718 extern struct platform_driver vc4_crtc_driver; 719 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg); 720 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id, 721 bool in_vblank_irq, int *vpos, int *hpos, 722 ktime_t *stime, ktime_t *etime, 723 const struct drm_display_mode *mode); 724 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc); 725 void vc4_crtc_txp_armed(struct drm_crtc_state *state); 726 void vc4_crtc_get_margins(struct drm_crtc_state *state, 727 unsigned int *right, unsigned int *left, 728 unsigned int *top, unsigned int *bottom); 729 730 /* vc4_debugfs.c */ 731 int vc4_debugfs_init(struct drm_minor *minor); 732 733 /* vc4_drv.c */ 734 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); 735 736 /* vc4_dpi.c */ 737 extern struct platform_driver vc4_dpi_driver; 738 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused); 739 740 /* vc4_dsi.c */ 741 extern struct platform_driver vc4_dsi_driver; 742 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused); 743 744 /* vc4_fence.c */ 745 extern const struct dma_fence_ops vc4_fence_ops; 746 747 /* vc4_gem.c */ 748 void vc4_gem_init(struct drm_device *dev); 749 void vc4_gem_destroy(struct drm_device *dev); 750 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 751 struct drm_file *file_priv); 752 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 753 struct drm_file *file_priv); 754 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 755 struct drm_file *file_priv); 756 void vc4_submit_next_bin_job(struct drm_device *dev); 757 void vc4_submit_next_render_job(struct drm_device *dev); 758 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); 759 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, 760 uint64_t timeout_ns, bool interruptible); 761 void vc4_job_handle_completed(struct vc4_dev *vc4); 762 int vc4_queue_seqno_cb(struct drm_device *dev, 763 struct vc4_seqno_cb *cb, uint64_t seqno, 764 void (*func)(struct vc4_seqno_cb *cb)); 765 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 766 struct drm_file *file_priv); 767 768 /* vc4_hdmi.c */ 769 extern struct platform_driver vc4_hdmi_driver; 770 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused); 771 772 /* vc4_vec.c */ 773 extern struct platform_driver vc4_vec_driver; 774 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused); 775 776 /* vc4_txp.c */ 777 extern struct platform_driver vc4_txp_driver; 778 int vc4_txp_debugfs_regs(struct seq_file *m, void *unused); 779 780 /* vc4_irq.c */ 781 irqreturn_t vc4_irq(int irq, void *arg); 782 void vc4_irq_preinstall(struct drm_device *dev); 783 int vc4_irq_postinstall(struct drm_device *dev); 784 void vc4_irq_uninstall(struct drm_device *dev); 785 void vc4_irq_reset(struct drm_device *dev); 786 787 /* vc4_hvs.c */ 788 extern struct platform_driver vc4_hvs_driver; 789 void vc4_hvs_dump_state(struct drm_device *dev); 790 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused); 791 int vc4_hvs_debugfs_underrun(struct seq_file *m, void *unused); 792 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel); 793 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel); 794 795 /* vc4_kms.c */ 796 int vc4_kms_load(struct drm_device *dev); 797 798 /* vc4_plane.c */ 799 struct drm_plane *vc4_plane_init(struct drm_device *dev, 800 enum drm_plane_type type); 801 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); 802 u32 vc4_plane_dlist_size(const struct drm_plane_state *state); 803 void vc4_plane_async_set_fb(struct drm_plane *plane, 804 struct drm_framebuffer *fb); 805 806 /* vc4_v3d.c */ 807 extern struct platform_driver vc4_v3d_driver; 808 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused); 809 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused); 810 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); 811 812 /* vc4_validate.c */ 813 int 814 vc4_validate_bin_cl(struct drm_device *dev, 815 void *validated, 816 void *unvalidated, 817 struct vc4_exec_info *exec); 818 819 int 820 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); 821 822 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, 823 uint32_t hindex); 824 825 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); 826 827 bool vc4_check_tex_size(struct vc4_exec_info *exec, 828 struct drm_gem_cma_object *fbo, 829 uint32_t offset, uint8_t tiling_format, 830 uint32_t width, uint32_t height, uint8_t cpp); 831 832 /* vc4_validate_shader.c */ 833 struct vc4_validated_shader_info * 834 vc4_validate_shader(struct drm_gem_cma_object *shader_obj); 835 836 /* vc4_perfmon.c */ 837 void vc4_perfmon_get(struct vc4_perfmon *perfmon); 838 void vc4_perfmon_put(struct vc4_perfmon *perfmon); 839 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon); 840 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon, 841 bool capture); 842 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id); 843 void vc4_perfmon_open_file(struct vc4_file *vc4file); 844 void vc4_perfmon_close_file(struct vc4_file *vc4file); 845 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data, 846 struct drm_file *file_priv); 847 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data, 848 struct drm_file *file_priv); 849 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data, 850 struct drm_file *file_priv); 851