xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision ba61bb17)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include <linux/mm_types.h>
10 #include <linux/reservation.h>
11 #include <drm/drmP.h>
12 #include <drm/drm_encoder.h>
13 #include <drm/drm_gem_cma_helper.h>
14 #include <drm/drm_atomic.h>
15 #include <drm/drm_syncobj.h>
16 
17 #include "uapi/drm/vc4_drm.h"
18 
19 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
20  * this.
21  */
22 enum vc4_kernel_bo_type {
23 	/* Any kernel allocation (gem_create_object hook) before it
24 	 * gets another type set.
25 	 */
26 	VC4_BO_TYPE_KERNEL,
27 	VC4_BO_TYPE_V3D,
28 	VC4_BO_TYPE_V3D_SHADER,
29 	VC4_BO_TYPE_DUMB,
30 	VC4_BO_TYPE_BIN,
31 	VC4_BO_TYPE_RCL,
32 	VC4_BO_TYPE_BCL,
33 	VC4_BO_TYPE_KERNEL_CACHE,
34 	VC4_BO_TYPE_COUNT
35 };
36 
37 /* Performance monitor object. The perform lifetime is controlled by userspace
38  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
39  * request, and when this is the case, HW perf counters will be activated just
40  * before the submit_cl is submitted to the GPU and disabled when the job is
41  * done. This way, only events related to a specific job will be counted.
42  */
43 struct vc4_perfmon {
44 	/* Tracks the number of users of the perfmon, when this counter reaches
45 	 * zero the perfmon is destroyed.
46 	 */
47 	refcount_t refcnt;
48 
49 	/* Number of counters activated in this perfmon instance
50 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
51 	 */
52 	u8 ncounters;
53 
54 	/* Events counted by the HW perf counters. */
55 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
56 
57 	/* Storage for counter values. Counters are incremented by the HW
58 	 * perf counter values every time the perfmon is attached to a GPU job.
59 	 * This way, perfmon users don't have to retrieve the results after
60 	 * each job if they want to track events covering several submissions.
61 	 * Note that counter values can't be reset, but you can fake a reset by
62 	 * destroying the perfmon and creating a new one.
63 	 */
64 	u64 counters[0];
65 };
66 
67 struct vc4_dev {
68 	struct drm_device *dev;
69 
70 	struct vc4_hdmi *hdmi;
71 	struct vc4_hvs *hvs;
72 	struct vc4_v3d *v3d;
73 	struct vc4_dpi *dpi;
74 	struct vc4_dsi *dsi1;
75 	struct vc4_vec *vec;
76 
77 	struct vc4_hang_state *hang_state;
78 
79 	/* The kernel-space BO cache.  Tracks buffers that have been
80 	 * unreferenced by all other users (refcounts of 0!) but not
81 	 * yet freed, so we can do cheap allocations.
82 	 */
83 	struct vc4_bo_cache {
84 		/* Array of list heads for entries in the BO cache,
85 		 * based on number of pages, so we can do O(1) lookups
86 		 * in the cache when allocating.
87 		 */
88 		struct list_head *size_list;
89 		uint32_t size_list_size;
90 
91 		/* List of all BOs in the cache, ordered by age, so we
92 		 * can do O(1) lookups when trying to free old
93 		 * buffers.
94 		 */
95 		struct list_head time_list;
96 		struct work_struct time_work;
97 		struct timer_list time_timer;
98 	} bo_cache;
99 
100 	u32 num_labels;
101 	struct vc4_label {
102 		const char *name;
103 		u32 num_allocated;
104 		u32 size_allocated;
105 	} *bo_labels;
106 
107 	/* Protects bo_cache and bo_labels. */
108 	struct mutex bo_lock;
109 
110 	/* Purgeable BO pool. All BOs in this pool can have their memory
111 	 * reclaimed if the driver is unable to allocate new BOs. We also
112 	 * keep stats related to the purge mechanism here.
113 	 */
114 	struct {
115 		struct list_head list;
116 		unsigned int num;
117 		size_t size;
118 		unsigned int purged_num;
119 		size_t purged_size;
120 		struct mutex lock;
121 	} purgeable;
122 
123 	uint64_t dma_fence_context;
124 
125 	/* Sequence number for the last job queued in bin_job_list.
126 	 * Starts at 0 (no jobs emitted).
127 	 */
128 	uint64_t emit_seqno;
129 
130 	/* Sequence number for the last completed job on the GPU.
131 	 * Starts at 0 (no jobs completed).
132 	 */
133 	uint64_t finished_seqno;
134 
135 	/* List of all struct vc4_exec_info for jobs to be executed in
136 	 * the binner.  The first job in the list is the one currently
137 	 * programmed into ct0ca for execution.
138 	 */
139 	struct list_head bin_job_list;
140 
141 	/* List of all struct vc4_exec_info for jobs that have
142 	 * completed binning and are ready for rendering.  The first
143 	 * job in the list is the one currently programmed into ct1ca
144 	 * for execution.
145 	 */
146 	struct list_head render_job_list;
147 
148 	/* List of the finished vc4_exec_infos waiting to be freed by
149 	 * job_done_work.
150 	 */
151 	struct list_head job_done_list;
152 	/* Spinlock used to synchronize the job_list and seqno
153 	 * accesses between the IRQ handler and GEM ioctls.
154 	 */
155 	spinlock_t job_lock;
156 	wait_queue_head_t job_wait_queue;
157 	struct work_struct job_done_work;
158 
159 	/* Used to track the active perfmon if any. Access to this field is
160 	 * protected by job_lock.
161 	 */
162 	struct vc4_perfmon *active_perfmon;
163 
164 	/* List of struct vc4_seqno_cb for callbacks to be made from a
165 	 * workqueue when the given seqno is passed.
166 	 */
167 	struct list_head seqno_cb_list;
168 
169 	/* The memory used for storing binner tile alloc, tile state,
170 	 * and overflow memory allocations.  This is freed when V3D
171 	 * powers down.
172 	 */
173 	struct vc4_bo *bin_bo;
174 
175 	/* Size of blocks allocated within bin_bo. */
176 	uint32_t bin_alloc_size;
177 
178 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
179 	 * used.
180 	 */
181 	uint32_t bin_alloc_used;
182 
183 	/* Bitmask of the current bin_alloc used for overflow memory. */
184 	uint32_t bin_alloc_overflow;
185 
186 	struct work_struct overflow_mem_work;
187 
188 	int power_refcount;
189 
190 	/* Mutex controlling the power refcount. */
191 	struct mutex power_lock;
192 
193 	struct {
194 		struct timer_list timer;
195 		struct work_struct reset_work;
196 	} hangcheck;
197 
198 	struct semaphore async_modeset;
199 
200 	struct drm_modeset_lock ctm_state_lock;
201 	struct drm_private_obj ctm_manager;
202 };
203 
204 static inline struct vc4_dev *
205 to_vc4_dev(struct drm_device *dev)
206 {
207 	return (struct vc4_dev *)dev->dev_private;
208 }
209 
210 struct vc4_bo {
211 	struct drm_gem_cma_object base;
212 
213 	/* seqno of the last job to render using this BO. */
214 	uint64_t seqno;
215 
216 	/* seqno of the last job to use the RCL to write to this BO.
217 	 *
218 	 * Note that this doesn't include binner overflow memory
219 	 * writes.
220 	 */
221 	uint64_t write_seqno;
222 
223 	bool t_format;
224 
225 	/* List entry for the BO's position in either
226 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
227 	 */
228 	struct list_head unref_head;
229 
230 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
231 	unsigned long free_time;
232 
233 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
234 	struct list_head size_head;
235 
236 	/* Struct for shader validation state, if created by
237 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
238 	 */
239 	struct vc4_validated_shader_info *validated_shader;
240 
241 	/* normally (resv == &_resv) except for imported bo's */
242 	struct reservation_object *resv;
243 	struct reservation_object _resv;
244 
245 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
246 	 * for user-allocated labels.
247 	 */
248 	int label;
249 
250 	/* Count the number of active users. This is needed to determine
251 	 * whether we can move the BO to the purgeable list or not (when the BO
252 	 * is used by the GPU or the display engine we can't purge it).
253 	 */
254 	refcount_t usecnt;
255 
256 	/* Store purgeable/purged state here */
257 	u32 madv;
258 	struct mutex madv_lock;
259 };
260 
261 static inline struct vc4_bo *
262 to_vc4_bo(struct drm_gem_object *bo)
263 {
264 	return (struct vc4_bo *)bo;
265 }
266 
267 struct vc4_fence {
268 	struct dma_fence base;
269 	struct drm_device *dev;
270 	/* vc4 seqno for signaled() test */
271 	uint64_t seqno;
272 };
273 
274 static inline struct vc4_fence *
275 to_vc4_fence(struct dma_fence *fence)
276 {
277 	return (struct vc4_fence *)fence;
278 }
279 
280 struct vc4_seqno_cb {
281 	struct work_struct work;
282 	uint64_t seqno;
283 	void (*func)(struct vc4_seqno_cb *cb);
284 };
285 
286 struct vc4_v3d {
287 	struct vc4_dev *vc4;
288 	struct platform_device *pdev;
289 	void __iomem *regs;
290 	struct clk *clk;
291 };
292 
293 struct vc4_hvs {
294 	struct platform_device *pdev;
295 	void __iomem *regs;
296 	u32 __iomem *dlist;
297 
298 	/* Memory manager for CRTCs to allocate space in the display
299 	 * list.  Units are dwords.
300 	 */
301 	struct drm_mm dlist_mm;
302 	/* Memory manager for the LBM memory used by HVS scaling. */
303 	struct drm_mm lbm_mm;
304 	spinlock_t mm_lock;
305 
306 	struct drm_mm_node mitchell_netravali_filter;
307 };
308 
309 struct vc4_plane {
310 	struct drm_plane base;
311 };
312 
313 static inline struct vc4_plane *
314 to_vc4_plane(struct drm_plane *plane)
315 {
316 	return (struct vc4_plane *)plane;
317 }
318 
319 enum vc4_scaling_mode {
320 	VC4_SCALING_NONE,
321 	VC4_SCALING_TPZ,
322 	VC4_SCALING_PPF,
323 };
324 
325 struct vc4_plane_state {
326 	struct drm_plane_state base;
327 	/* System memory copy of the display list for this element, computed
328 	 * at atomic_check time.
329 	 */
330 	u32 *dlist;
331 	u32 dlist_size; /* Number of dwords allocated for the display list */
332 	u32 dlist_count; /* Number of used dwords in the display list. */
333 
334 	/* Offset in the dlist to various words, for pageflip or
335 	 * cursor updates.
336 	 */
337 	u32 pos0_offset;
338 	u32 pos2_offset;
339 	u32 ptr0_offset;
340 
341 	/* Offset where the plane's dlist was last stored in the
342 	 * hardware at vc4_crtc_atomic_flush() time.
343 	 */
344 	u32 __iomem *hw_dlist;
345 
346 	/* Clipped coordinates of the plane on the display. */
347 	int crtc_x, crtc_y, crtc_w, crtc_h;
348 	/* Clipped area being scanned from in the FB. */
349 	u32 src_x, src_y;
350 
351 	u32 src_w[2], src_h[2];
352 
353 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
354 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
355 	bool is_unity;
356 	bool is_yuv;
357 
358 	/* Offset to start scanning out from the start of the plane's
359 	 * BO.
360 	 */
361 	u32 offsets[3];
362 
363 	/* Our allocation in LBM for temporary storage during scaling. */
364 	struct drm_mm_node lbm;
365 
366 	/* Set when the plane has per-pixel alpha content or does not cover
367 	 * the entire screen. This is a hint to the CRTC that it might need
368 	 * to enable background color fill.
369 	 */
370 	bool needs_bg_fill;
371 };
372 
373 static inline struct vc4_plane_state *
374 to_vc4_plane_state(struct drm_plane_state *state)
375 {
376 	return (struct vc4_plane_state *)state;
377 }
378 
379 enum vc4_encoder_type {
380 	VC4_ENCODER_TYPE_NONE,
381 	VC4_ENCODER_TYPE_HDMI,
382 	VC4_ENCODER_TYPE_VEC,
383 	VC4_ENCODER_TYPE_DSI0,
384 	VC4_ENCODER_TYPE_DSI1,
385 	VC4_ENCODER_TYPE_SMI,
386 	VC4_ENCODER_TYPE_DPI,
387 };
388 
389 struct vc4_encoder {
390 	struct drm_encoder base;
391 	enum vc4_encoder_type type;
392 	u32 clock_select;
393 };
394 
395 static inline struct vc4_encoder *
396 to_vc4_encoder(struct drm_encoder *encoder)
397 {
398 	return container_of(encoder, struct vc4_encoder, base);
399 }
400 
401 struct vc4_crtc_data {
402 	/* Which channel of the HVS this pixelvalve sources from. */
403 	int hvs_channel;
404 
405 	enum vc4_encoder_type encoder_types[4];
406 };
407 
408 struct vc4_crtc {
409 	struct drm_crtc base;
410 	const struct vc4_crtc_data *data;
411 	void __iomem *regs;
412 
413 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
414 	ktime_t t_vblank;
415 
416 	/* Which HVS channel we're using for our CRTC. */
417 	int channel;
418 
419 	u8 lut_r[256];
420 	u8 lut_g[256];
421 	u8 lut_b[256];
422 	/* Size in pixels of the COB memory allocated to this CRTC. */
423 	u32 cob_size;
424 
425 	struct drm_pending_vblank_event *event;
426 };
427 
428 static inline struct vc4_crtc *
429 to_vc4_crtc(struct drm_crtc *crtc)
430 {
431 	return (struct vc4_crtc *)crtc;
432 }
433 
434 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
435 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
436 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
437 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
438 
439 struct vc4_exec_info {
440 	/* Sequence number for this bin/render job. */
441 	uint64_t seqno;
442 
443 	/* Latest write_seqno of any BO that binning depends on. */
444 	uint64_t bin_dep_seqno;
445 
446 	struct dma_fence *fence;
447 
448 	/* Last current addresses the hardware was processing when the
449 	 * hangcheck timer checked on us.
450 	 */
451 	uint32_t last_ct0ca, last_ct1ca;
452 
453 	/* Kernel-space copy of the ioctl arguments */
454 	struct drm_vc4_submit_cl *args;
455 
456 	/* This is the array of BOs that were looked up at the start of exec.
457 	 * Command validation will use indices into this array.
458 	 */
459 	struct drm_gem_cma_object **bo;
460 	uint32_t bo_count;
461 
462 	/* List of BOs that are being written by the RCL.  Other than
463 	 * the binner temporary storage, this is all the BOs written
464 	 * by the job.
465 	 */
466 	struct drm_gem_cma_object *rcl_write_bo[4];
467 	uint32_t rcl_write_bo_count;
468 
469 	/* Pointers for our position in vc4->job_list */
470 	struct list_head head;
471 
472 	/* List of other BOs used in the job that need to be released
473 	 * once the job is complete.
474 	 */
475 	struct list_head unref_list;
476 
477 	/* Current unvalidated indices into @bo loaded by the non-hardware
478 	 * VC4_PACKET_GEM_HANDLES.
479 	 */
480 	uint32_t bo_index[2];
481 
482 	/* This is the BO where we store the validated command lists, shader
483 	 * records, and uniforms.
484 	 */
485 	struct drm_gem_cma_object *exec_bo;
486 
487 	/**
488 	 * This tracks the per-shader-record state (packet 64) that
489 	 * determines the length of the shader record and the offset
490 	 * it's expected to be found at.  It gets read in from the
491 	 * command lists.
492 	 */
493 	struct vc4_shader_state {
494 		uint32_t addr;
495 		/* Maximum vertex index referenced by any primitive using this
496 		 * shader state.
497 		 */
498 		uint32_t max_index;
499 	} *shader_state;
500 
501 	/** How many shader states the user declared they were using. */
502 	uint32_t shader_state_size;
503 	/** How many shader state records the validator has seen. */
504 	uint32_t shader_state_count;
505 
506 	bool found_tile_binning_mode_config_packet;
507 	bool found_start_tile_binning_packet;
508 	bool found_increment_semaphore_packet;
509 	bool found_flush;
510 	uint8_t bin_tiles_x, bin_tiles_y;
511 	/* Physical address of the start of the tile alloc array
512 	 * (where each tile's binned CL will start)
513 	 */
514 	uint32_t tile_alloc_offset;
515 	/* Bitmask of which binner slots are freed when this job completes. */
516 	uint32_t bin_slots;
517 
518 	/**
519 	 * Computed addresses pointing into exec_bo where we start the
520 	 * bin thread (ct0) and render thread (ct1).
521 	 */
522 	uint32_t ct0ca, ct0ea;
523 	uint32_t ct1ca, ct1ea;
524 
525 	/* Pointer to the unvalidated bin CL (if present). */
526 	void *bin_u;
527 
528 	/* Pointers to the shader recs.  These paddr gets incremented as CL
529 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
530 	 * (u and v) get incremented and size decremented as the shader recs
531 	 * themselves are validated.
532 	 */
533 	void *shader_rec_u;
534 	void *shader_rec_v;
535 	uint32_t shader_rec_p;
536 	uint32_t shader_rec_size;
537 
538 	/* Pointers to the uniform data.  These pointers are incremented, and
539 	 * size decremented, as each batch of uniforms is uploaded.
540 	 */
541 	void *uniforms_u;
542 	void *uniforms_v;
543 	uint32_t uniforms_p;
544 	uint32_t uniforms_size;
545 
546 	/* Pointer to a performance monitor object if the user requested it,
547 	 * NULL otherwise.
548 	 */
549 	struct vc4_perfmon *perfmon;
550 };
551 
552 /* Per-open file private data. Any driver-specific resource that has to be
553  * released when the DRM file is closed should be placed here.
554  */
555 struct vc4_file {
556 	struct {
557 		struct idr idr;
558 		struct mutex lock;
559 	} perfmon;
560 };
561 
562 static inline struct vc4_exec_info *
563 vc4_first_bin_job(struct vc4_dev *vc4)
564 {
565 	return list_first_entry_or_null(&vc4->bin_job_list,
566 					struct vc4_exec_info, head);
567 }
568 
569 static inline struct vc4_exec_info *
570 vc4_first_render_job(struct vc4_dev *vc4)
571 {
572 	return list_first_entry_or_null(&vc4->render_job_list,
573 					struct vc4_exec_info, head);
574 }
575 
576 static inline struct vc4_exec_info *
577 vc4_last_render_job(struct vc4_dev *vc4)
578 {
579 	if (list_empty(&vc4->render_job_list))
580 		return NULL;
581 	return list_last_entry(&vc4->render_job_list,
582 			       struct vc4_exec_info, head);
583 }
584 
585 /**
586  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
587  * setup parameters.
588  *
589  * This will be used at draw time to relocate the reference to the texture
590  * contents in p0, and validate that the offset combined with
591  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
592  * Note that the hardware treats unprovided config parameters as 0, so not all
593  * of them need to be set up for every texure sample, and we'll store ~0 as
594  * the offset to mark the unused ones.
595  *
596  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
597  * Setup") for definitions of the texture parameters.
598  */
599 struct vc4_texture_sample_info {
600 	bool is_direct;
601 	uint32_t p_offset[4];
602 };
603 
604 /**
605  * struct vc4_validated_shader_info - information about validated shaders that
606  * needs to be used from command list validation.
607  *
608  * For a given shader, each time a shader state record references it, we need
609  * to verify that the shader doesn't read more uniforms than the shader state
610  * record's uniform BO pointer can provide, and we need to apply relocations
611  * and validate the shader state record's uniforms that define the texture
612  * samples.
613  */
614 struct vc4_validated_shader_info {
615 	uint32_t uniforms_size;
616 	uint32_t uniforms_src_size;
617 	uint32_t num_texture_samples;
618 	struct vc4_texture_sample_info *texture_samples;
619 
620 	uint32_t num_uniform_addr_offsets;
621 	uint32_t *uniform_addr_offsets;
622 
623 	bool is_threaded;
624 };
625 
626 /**
627  * _wait_for - magic (register) wait macro
628  *
629  * Does the right thing for modeset paths when run under kdgb or similar atomic
630  * contexts. Note that it's important that we check the condition again after
631  * having timed out, since the timeout could be due to preemption or similar and
632  * we've never had a chance to check the condition before the timeout.
633  */
634 #define _wait_for(COND, MS, W) ({ \
635 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
636 	int ret__ = 0;							\
637 	while (!(COND)) {						\
638 		if (time_after(jiffies, timeout__)) {			\
639 			if (!(COND))					\
640 				ret__ = -ETIMEDOUT;			\
641 			break;						\
642 		}							\
643 		if (W && drm_can_sleep())  {				\
644 			msleep(W);					\
645 		} else {						\
646 			cpu_relax();					\
647 		}							\
648 	}								\
649 	ret__;								\
650 })
651 
652 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
653 
654 /* vc4_bo.c */
655 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
656 void vc4_free_object(struct drm_gem_object *gem_obj);
657 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
658 			     bool from_cache, enum vc4_kernel_bo_type type);
659 int vc4_dumb_create(struct drm_file *file_priv,
660 		    struct drm_device *dev,
661 		    struct drm_mode_create_dumb *args);
662 struct dma_buf *vc4_prime_export(struct drm_device *dev,
663 				 struct drm_gem_object *obj, int flags);
664 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
665 			struct drm_file *file_priv);
666 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
667 			       struct drm_file *file_priv);
668 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
669 		      struct drm_file *file_priv);
670 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
671 			 struct drm_file *file_priv);
672 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
673 			 struct drm_file *file_priv);
674 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
675 			     struct drm_file *file_priv);
676 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
677 		       struct drm_file *file_priv);
678 vm_fault_t vc4_fault(struct vm_fault *vmf);
679 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
680 struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
681 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
682 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
683 						 struct dma_buf_attachment *attach,
684 						 struct sg_table *sgt);
685 void *vc4_prime_vmap(struct drm_gem_object *obj);
686 int vc4_bo_cache_init(struct drm_device *dev);
687 void vc4_bo_cache_destroy(struct drm_device *dev);
688 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
689 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
690 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
691 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
692 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
693 
694 /* vc4_crtc.c */
695 extern struct platform_driver vc4_crtc_driver;
696 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
697 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
698 			     bool in_vblank_irq, int *vpos, int *hpos,
699 			     ktime_t *stime, ktime_t *etime,
700 			     const struct drm_display_mode *mode);
701 
702 /* vc4_debugfs.c */
703 int vc4_debugfs_init(struct drm_minor *minor);
704 
705 /* vc4_drv.c */
706 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
707 
708 /* vc4_dpi.c */
709 extern struct platform_driver vc4_dpi_driver;
710 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
711 
712 /* vc4_dsi.c */
713 extern struct platform_driver vc4_dsi_driver;
714 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
715 
716 /* vc4_fence.c */
717 extern const struct dma_fence_ops vc4_fence_ops;
718 
719 /* vc4_gem.c */
720 void vc4_gem_init(struct drm_device *dev);
721 void vc4_gem_destroy(struct drm_device *dev);
722 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
723 			struct drm_file *file_priv);
724 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
725 			 struct drm_file *file_priv);
726 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
727 		      struct drm_file *file_priv);
728 void vc4_submit_next_bin_job(struct drm_device *dev);
729 void vc4_submit_next_render_job(struct drm_device *dev);
730 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
731 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
732 		       uint64_t timeout_ns, bool interruptible);
733 void vc4_job_handle_completed(struct vc4_dev *vc4);
734 int vc4_queue_seqno_cb(struct drm_device *dev,
735 		       struct vc4_seqno_cb *cb, uint64_t seqno,
736 		       void (*func)(struct vc4_seqno_cb *cb));
737 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
738 			  struct drm_file *file_priv);
739 
740 /* vc4_hdmi.c */
741 extern struct platform_driver vc4_hdmi_driver;
742 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
743 
744 /* vc4_vec.c */
745 extern struct platform_driver vc4_vec_driver;
746 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
747 
748 /* vc4_irq.c */
749 irqreturn_t vc4_irq(int irq, void *arg);
750 void vc4_irq_preinstall(struct drm_device *dev);
751 int vc4_irq_postinstall(struct drm_device *dev);
752 void vc4_irq_uninstall(struct drm_device *dev);
753 void vc4_irq_reset(struct drm_device *dev);
754 
755 /* vc4_hvs.c */
756 extern struct platform_driver vc4_hvs_driver;
757 void vc4_hvs_dump_state(struct drm_device *dev);
758 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
759 
760 /* vc4_kms.c */
761 int vc4_kms_load(struct drm_device *dev);
762 
763 /* vc4_plane.c */
764 struct drm_plane *vc4_plane_init(struct drm_device *dev,
765 				 enum drm_plane_type type);
766 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
767 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
768 void vc4_plane_async_set_fb(struct drm_plane *plane,
769 			    struct drm_framebuffer *fb);
770 
771 /* vc4_v3d.c */
772 extern struct platform_driver vc4_v3d_driver;
773 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
774 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
775 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
776 
777 /* vc4_validate.c */
778 int
779 vc4_validate_bin_cl(struct drm_device *dev,
780 		    void *validated,
781 		    void *unvalidated,
782 		    struct vc4_exec_info *exec);
783 
784 int
785 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
786 
787 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
788 				      uint32_t hindex);
789 
790 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
791 
792 bool vc4_check_tex_size(struct vc4_exec_info *exec,
793 			struct drm_gem_cma_object *fbo,
794 			uint32_t offset, uint8_t tiling_format,
795 			uint32_t width, uint32_t height, uint8_t cpp);
796 
797 /* vc4_validate_shader.c */
798 struct vc4_validated_shader_info *
799 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
800 
801 /* vc4_perfmon.c */
802 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
803 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
804 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
805 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
806 		      bool capture);
807 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
808 void vc4_perfmon_open_file(struct vc4_file *vc4file);
809 void vc4_perfmon_close_file(struct vc4_file *vc4file);
810 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
811 			     struct drm_file *file_priv);
812 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
813 			      struct drm_file *file_priv);
814 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
815 				 struct drm_file *file_priv);
816