xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision b830f94f)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 
6 #include <linux/mm_types.h>
7 #include <drm/drmP.h>
8 #include <drm/drm_util.h>
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem_cma_helper.h>
11 #include <drm/drm_atomic.h>
12 #include <drm/drm_syncobj.h>
13 
14 #include "uapi/drm/vc4_drm.h"
15 
16 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
17  * this.
18  */
19 enum vc4_kernel_bo_type {
20 	/* Any kernel allocation (gem_create_object hook) before it
21 	 * gets another type set.
22 	 */
23 	VC4_BO_TYPE_KERNEL,
24 	VC4_BO_TYPE_V3D,
25 	VC4_BO_TYPE_V3D_SHADER,
26 	VC4_BO_TYPE_DUMB,
27 	VC4_BO_TYPE_BIN,
28 	VC4_BO_TYPE_RCL,
29 	VC4_BO_TYPE_BCL,
30 	VC4_BO_TYPE_KERNEL_CACHE,
31 	VC4_BO_TYPE_COUNT
32 };
33 
34 /* Performance monitor object. The perform lifetime is controlled by userspace
35  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
36  * request, and when this is the case, HW perf counters will be activated just
37  * before the submit_cl is submitted to the GPU and disabled when the job is
38  * done. This way, only events related to a specific job will be counted.
39  */
40 struct vc4_perfmon {
41 	/* Tracks the number of users of the perfmon, when this counter reaches
42 	 * zero the perfmon is destroyed.
43 	 */
44 	refcount_t refcnt;
45 
46 	/* Number of counters activated in this perfmon instance
47 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
48 	 */
49 	u8 ncounters;
50 
51 	/* Events counted by the HW perf counters. */
52 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
53 
54 	/* Storage for counter values. Counters are incremented by the HW
55 	 * perf counter values every time the perfmon is attached to a GPU job.
56 	 * This way, perfmon users don't have to retrieve the results after
57 	 * each job if they want to track events covering several submissions.
58 	 * Note that counter values can't be reset, but you can fake a reset by
59 	 * destroying the perfmon and creating a new one.
60 	 */
61 	u64 counters[0];
62 };
63 
64 struct vc4_dev {
65 	struct drm_device *dev;
66 
67 	struct vc4_hdmi *hdmi;
68 	struct vc4_hvs *hvs;
69 	struct vc4_v3d *v3d;
70 	struct vc4_dpi *dpi;
71 	struct vc4_dsi *dsi1;
72 	struct vc4_vec *vec;
73 	struct vc4_txp *txp;
74 
75 	struct vc4_hang_state *hang_state;
76 
77 	/* The kernel-space BO cache.  Tracks buffers that have been
78 	 * unreferenced by all other users (refcounts of 0!) but not
79 	 * yet freed, so we can do cheap allocations.
80 	 */
81 	struct vc4_bo_cache {
82 		/* Array of list heads for entries in the BO cache,
83 		 * based on number of pages, so we can do O(1) lookups
84 		 * in the cache when allocating.
85 		 */
86 		struct list_head *size_list;
87 		uint32_t size_list_size;
88 
89 		/* List of all BOs in the cache, ordered by age, so we
90 		 * can do O(1) lookups when trying to free old
91 		 * buffers.
92 		 */
93 		struct list_head time_list;
94 		struct work_struct time_work;
95 		struct timer_list time_timer;
96 	} bo_cache;
97 
98 	u32 num_labels;
99 	struct vc4_label {
100 		const char *name;
101 		u32 num_allocated;
102 		u32 size_allocated;
103 	} *bo_labels;
104 
105 	/* Protects bo_cache and bo_labels. */
106 	struct mutex bo_lock;
107 
108 	/* Purgeable BO pool. All BOs in this pool can have their memory
109 	 * reclaimed if the driver is unable to allocate new BOs. We also
110 	 * keep stats related to the purge mechanism here.
111 	 */
112 	struct {
113 		struct list_head list;
114 		unsigned int num;
115 		size_t size;
116 		unsigned int purged_num;
117 		size_t purged_size;
118 		struct mutex lock;
119 	} purgeable;
120 
121 	uint64_t dma_fence_context;
122 
123 	/* Sequence number for the last job queued in bin_job_list.
124 	 * Starts at 0 (no jobs emitted).
125 	 */
126 	uint64_t emit_seqno;
127 
128 	/* Sequence number for the last completed job on the GPU.
129 	 * Starts at 0 (no jobs completed).
130 	 */
131 	uint64_t finished_seqno;
132 
133 	/* List of all struct vc4_exec_info for jobs to be executed in
134 	 * the binner.  The first job in the list is the one currently
135 	 * programmed into ct0ca for execution.
136 	 */
137 	struct list_head bin_job_list;
138 
139 	/* List of all struct vc4_exec_info for jobs that have
140 	 * completed binning and are ready for rendering.  The first
141 	 * job in the list is the one currently programmed into ct1ca
142 	 * for execution.
143 	 */
144 	struct list_head render_job_list;
145 
146 	/* List of the finished vc4_exec_infos waiting to be freed by
147 	 * job_done_work.
148 	 */
149 	struct list_head job_done_list;
150 	/* Spinlock used to synchronize the job_list and seqno
151 	 * accesses between the IRQ handler and GEM ioctls.
152 	 */
153 	spinlock_t job_lock;
154 	wait_queue_head_t job_wait_queue;
155 	struct work_struct job_done_work;
156 
157 	/* Used to track the active perfmon if any. Access to this field is
158 	 * protected by job_lock.
159 	 */
160 	struct vc4_perfmon *active_perfmon;
161 
162 	/* List of struct vc4_seqno_cb for callbacks to be made from a
163 	 * workqueue when the given seqno is passed.
164 	 */
165 	struct list_head seqno_cb_list;
166 
167 	/* The memory used for storing binner tile alloc, tile state,
168 	 * and overflow memory allocations.  This is freed when V3D
169 	 * powers down.
170 	 */
171 	struct vc4_bo *bin_bo;
172 
173 	/* Size of blocks allocated within bin_bo. */
174 	uint32_t bin_alloc_size;
175 
176 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
177 	 * used.
178 	 */
179 	uint32_t bin_alloc_used;
180 
181 	/* Bitmask of the current bin_alloc used for overflow memory. */
182 	uint32_t bin_alloc_overflow;
183 
184 	/* Incremented when an underrun error happened after an atomic commit.
185 	 * This is particularly useful to detect when a specific modeset is too
186 	 * demanding in term of memory or HVS bandwidth which is hard to guess
187 	 * at atomic check time.
188 	 */
189 	atomic_t underrun;
190 
191 	struct work_struct overflow_mem_work;
192 
193 	int power_refcount;
194 
195 	/* Set to true when the load tracker is active. */
196 	bool load_tracker_enabled;
197 
198 	/* Mutex controlling the power refcount. */
199 	struct mutex power_lock;
200 
201 	struct {
202 		struct timer_list timer;
203 		struct work_struct reset_work;
204 	} hangcheck;
205 
206 	struct semaphore async_modeset;
207 
208 	struct drm_modeset_lock ctm_state_lock;
209 	struct drm_private_obj ctm_manager;
210 	struct drm_private_obj load_tracker;
211 
212 	/* List of vc4_debugfs_info_entry for adding to debugfs once
213 	 * the minor is available (after drm_dev_register()).
214 	 */
215 	struct list_head debugfs_list;
216 
217 	/* Mutex for binner bo allocation. */
218 	struct mutex bin_bo_lock;
219 	/* Reference count for our binner bo. */
220 	struct kref bin_bo_kref;
221 };
222 
223 static inline struct vc4_dev *
224 to_vc4_dev(struct drm_device *dev)
225 {
226 	return (struct vc4_dev *)dev->dev_private;
227 }
228 
229 struct vc4_bo {
230 	struct drm_gem_cma_object base;
231 
232 	/* seqno of the last job to render using this BO. */
233 	uint64_t seqno;
234 
235 	/* seqno of the last job to use the RCL to write to this BO.
236 	 *
237 	 * Note that this doesn't include binner overflow memory
238 	 * writes.
239 	 */
240 	uint64_t write_seqno;
241 
242 	bool t_format;
243 
244 	/* List entry for the BO's position in either
245 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
246 	 */
247 	struct list_head unref_head;
248 
249 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
250 	unsigned long free_time;
251 
252 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
253 	struct list_head size_head;
254 
255 	/* Struct for shader validation state, if created by
256 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
257 	 */
258 	struct vc4_validated_shader_info *validated_shader;
259 
260 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
261 	 * for user-allocated labels.
262 	 */
263 	int label;
264 
265 	/* Count the number of active users. This is needed to determine
266 	 * whether we can move the BO to the purgeable list or not (when the BO
267 	 * is used by the GPU or the display engine we can't purge it).
268 	 */
269 	refcount_t usecnt;
270 
271 	/* Store purgeable/purged state here */
272 	u32 madv;
273 	struct mutex madv_lock;
274 };
275 
276 static inline struct vc4_bo *
277 to_vc4_bo(struct drm_gem_object *bo)
278 {
279 	return (struct vc4_bo *)bo;
280 }
281 
282 struct vc4_fence {
283 	struct dma_fence base;
284 	struct drm_device *dev;
285 	/* vc4 seqno for signaled() test */
286 	uint64_t seqno;
287 };
288 
289 static inline struct vc4_fence *
290 to_vc4_fence(struct dma_fence *fence)
291 {
292 	return (struct vc4_fence *)fence;
293 }
294 
295 struct vc4_seqno_cb {
296 	struct work_struct work;
297 	uint64_t seqno;
298 	void (*func)(struct vc4_seqno_cb *cb);
299 };
300 
301 struct vc4_v3d {
302 	struct vc4_dev *vc4;
303 	struct platform_device *pdev;
304 	void __iomem *regs;
305 	struct clk *clk;
306 	struct debugfs_regset32 regset;
307 };
308 
309 struct vc4_hvs {
310 	struct platform_device *pdev;
311 	void __iomem *regs;
312 	u32 __iomem *dlist;
313 
314 	/* Memory manager for CRTCs to allocate space in the display
315 	 * list.  Units are dwords.
316 	 */
317 	struct drm_mm dlist_mm;
318 	/* Memory manager for the LBM memory used by HVS scaling. */
319 	struct drm_mm lbm_mm;
320 	spinlock_t mm_lock;
321 
322 	struct drm_mm_node mitchell_netravali_filter;
323 	struct debugfs_regset32 regset;
324 };
325 
326 struct vc4_plane {
327 	struct drm_plane base;
328 };
329 
330 static inline struct vc4_plane *
331 to_vc4_plane(struct drm_plane *plane)
332 {
333 	return (struct vc4_plane *)plane;
334 }
335 
336 enum vc4_scaling_mode {
337 	VC4_SCALING_NONE,
338 	VC4_SCALING_TPZ,
339 	VC4_SCALING_PPF,
340 };
341 
342 struct vc4_plane_state {
343 	struct drm_plane_state base;
344 	/* System memory copy of the display list for this element, computed
345 	 * at atomic_check time.
346 	 */
347 	u32 *dlist;
348 	u32 dlist_size; /* Number of dwords allocated for the display list */
349 	u32 dlist_count; /* Number of used dwords in the display list. */
350 
351 	/* Offset in the dlist to various words, for pageflip or
352 	 * cursor updates.
353 	 */
354 	u32 pos0_offset;
355 	u32 pos2_offset;
356 	u32 ptr0_offset;
357 	u32 lbm_offset;
358 
359 	/* Offset where the plane's dlist was last stored in the
360 	 * hardware at vc4_crtc_atomic_flush() time.
361 	 */
362 	u32 __iomem *hw_dlist;
363 
364 	/* Clipped coordinates of the plane on the display. */
365 	int crtc_x, crtc_y, crtc_w, crtc_h;
366 	/* Clipped area being scanned from in the FB. */
367 	u32 src_x, src_y;
368 
369 	u32 src_w[2], src_h[2];
370 
371 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
372 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
373 	bool is_unity;
374 	bool is_yuv;
375 
376 	/* Offset to start scanning out from the start of the plane's
377 	 * BO.
378 	 */
379 	u32 offsets[3];
380 
381 	/* Our allocation in LBM for temporary storage during scaling. */
382 	struct drm_mm_node lbm;
383 
384 	/* Set when the plane has per-pixel alpha content or does not cover
385 	 * the entire screen. This is a hint to the CRTC that it might need
386 	 * to enable background color fill.
387 	 */
388 	bool needs_bg_fill;
389 
390 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
391 	 * when async update is not possible.
392 	 */
393 	bool dlist_initialized;
394 
395 	/* Load of this plane on the HVS block. The load is expressed in HVS
396 	 * cycles/sec.
397 	 */
398 	u64 hvs_load;
399 
400 	/* Memory bandwidth needed for this plane. This is expressed in
401 	 * bytes/sec.
402 	 */
403 	u64 membus_load;
404 };
405 
406 static inline struct vc4_plane_state *
407 to_vc4_plane_state(struct drm_plane_state *state)
408 {
409 	return (struct vc4_plane_state *)state;
410 }
411 
412 enum vc4_encoder_type {
413 	VC4_ENCODER_TYPE_NONE,
414 	VC4_ENCODER_TYPE_HDMI,
415 	VC4_ENCODER_TYPE_VEC,
416 	VC4_ENCODER_TYPE_DSI0,
417 	VC4_ENCODER_TYPE_DSI1,
418 	VC4_ENCODER_TYPE_SMI,
419 	VC4_ENCODER_TYPE_DPI,
420 };
421 
422 struct vc4_encoder {
423 	struct drm_encoder base;
424 	enum vc4_encoder_type type;
425 	u32 clock_select;
426 };
427 
428 static inline struct vc4_encoder *
429 to_vc4_encoder(struct drm_encoder *encoder)
430 {
431 	return container_of(encoder, struct vc4_encoder, base);
432 }
433 
434 struct vc4_crtc_data {
435 	/* Which channel of the HVS this pixelvalve sources from. */
436 	int hvs_channel;
437 
438 	enum vc4_encoder_type encoder_types[4];
439 	const char *debugfs_name;
440 };
441 
442 struct vc4_crtc {
443 	struct drm_crtc base;
444 	struct platform_device *pdev;
445 	const struct vc4_crtc_data *data;
446 	void __iomem *regs;
447 
448 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
449 	ktime_t t_vblank;
450 
451 	/* Which HVS channel we're using for our CRTC. */
452 	int channel;
453 
454 	u8 lut_r[256];
455 	u8 lut_g[256];
456 	u8 lut_b[256];
457 	/* Size in pixels of the COB memory allocated to this CRTC. */
458 	u32 cob_size;
459 
460 	struct drm_pending_vblank_event *event;
461 
462 	struct debugfs_regset32 regset;
463 };
464 
465 static inline struct vc4_crtc *
466 to_vc4_crtc(struct drm_crtc *crtc)
467 {
468 	return (struct vc4_crtc *)crtc;
469 }
470 
471 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
472 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
473 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
474 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
475 
476 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
477 
478 struct vc4_exec_info {
479 	/* Sequence number for this bin/render job. */
480 	uint64_t seqno;
481 
482 	/* Latest write_seqno of any BO that binning depends on. */
483 	uint64_t bin_dep_seqno;
484 
485 	struct dma_fence *fence;
486 
487 	/* Last current addresses the hardware was processing when the
488 	 * hangcheck timer checked on us.
489 	 */
490 	uint32_t last_ct0ca, last_ct1ca;
491 
492 	/* Kernel-space copy of the ioctl arguments */
493 	struct drm_vc4_submit_cl *args;
494 
495 	/* This is the array of BOs that were looked up at the start of exec.
496 	 * Command validation will use indices into this array.
497 	 */
498 	struct drm_gem_cma_object **bo;
499 	uint32_t bo_count;
500 
501 	/* List of BOs that are being written by the RCL.  Other than
502 	 * the binner temporary storage, this is all the BOs written
503 	 * by the job.
504 	 */
505 	struct drm_gem_cma_object *rcl_write_bo[4];
506 	uint32_t rcl_write_bo_count;
507 
508 	/* Pointers for our position in vc4->job_list */
509 	struct list_head head;
510 
511 	/* List of other BOs used in the job that need to be released
512 	 * once the job is complete.
513 	 */
514 	struct list_head unref_list;
515 
516 	/* Current unvalidated indices into @bo loaded by the non-hardware
517 	 * VC4_PACKET_GEM_HANDLES.
518 	 */
519 	uint32_t bo_index[2];
520 
521 	/* This is the BO where we store the validated command lists, shader
522 	 * records, and uniforms.
523 	 */
524 	struct drm_gem_cma_object *exec_bo;
525 
526 	/**
527 	 * This tracks the per-shader-record state (packet 64) that
528 	 * determines the length of the shader record and the offset
529 	 * it's expected to be found at.  It gets read in from the
530 	 * command lists.
531 	 */
532 	struct vc4_shader_state {
533 		uint32_t addr;
534 		/* Maximum vertex index referenced by any primitive using this
535 		 * shader state.
536 		 */
537 		uint32_t max_index;
538 	} *shader_state;
539 
540 	/** How many shader states the user declared they were using. */
541 	uint32_t shader_state_size;
542 	/** How many shader state records the validator has seen. */
543 	uint32_t shader_state_count;
544 
545 	bool found_tile_binning_mode_config_packet;
546 	bool found_start_tile_binning_packet;
547 	bool found_increment_semaphore_packet;
548 	bool found_flush;
549 	uint8_t bin_tiles_x, bin_tiles_y;
550 	/* Physical address of the start of the tile alloc array
551 	 * (where each tile's binned CL will start)
552 	 */
553 	uint32_t tile_alloc_offset;
554 	/* Bitmask of which binner slots are freed when this job completes. */
555 	uint32_t bin_slots;
556 
557 	/**
558 	 * Computed addresses pointing into exec_bo where we start the
559 	 * bin thread (ct0) and render thread (ct1).
560 	 */
561 	uint32_t ct0ca, ct0ea;
562 	uint32_t ct1ca, ct1ea;
563 
564 	/* Pointer to the unvalidated bin CL (if present). */
565 	void *bin_u;
566 
567 	/* Pointers to the shader recs.  These paddr gets incremented as CL
568 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
569 	 * (u and v) get incremented and size decremented as the shader recs
570 	 * themselves are validated.
571 	 */
572 	void *shader_rec_u;
573 	void *shader_rec_v;
574 	uint32_t shader_rec_p;
575 	uint32_t shader_rec_size;
576 
577 	/* Pointers to the uniform data.  These pointers are incremented, and
578 	 * size decremented, as each batch of uniforms is uploaded.
579 	 */
580 	void *uniforms_u;
581 	void *uniforms_v;
582 	uint32_t uniforms_p;
583 	uint32_t uniforms_size;
584 
585 	/* Pointer to a performance monitor object if the user requested it,
586 	 * NULL otherwise.
587 	 */
588 	struct vc4_perfmon *perfmon;
589 
590 	/* Whether the exec has taken a reference to the binner BO, which should
591 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
592 	 */
593 	bool bin_bo_used;
594 };
595 
596 /* Per-open file private data. Any driver-specific resource that has to be
597  * released when the DRM file is closed should be placed here.
598  */
599 struct vc4_file {
600 	struct {
601 		struct idr idr;
602 		struct mutex lock;
603 	} perfmon;
604 
605 	bool bin_bo_used;
606 };
607 
608 static inline struct vc4_exec_info *
609 vc4_first_bin_job(struct vc4_dev *vc4)
610 {
611 	return list_first_entry_or_null(&vc4->bin_job_list,
612 					struct vc4_exec_info, head);
613 }
614 
615 static inline struct vc4_exec_info *
616 vc4_first_render_job(struct vc4_dev *vc4)
617 {
618 	return list_first_entry_or_null(&vc4->render_job_list,
619 					struct vc4_exec_info, head);
620 }
621 
622 static inline struct vc4_exec_info *
623 vc4_last_render_job(struct vc4_dev *vc4)
624 {
625 	if (list_empty(&vc4->render_job_list))
626 		return NULL;
627 	return list_last_entry(&vc4->render_job_list,
628 			       struct vc4_exec_info, head);
629 }
630 
631 /**
632  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
633  * setup parameters.
634  *
635  * This will be used at draw time to relocate the reference to the texture
636  * contents in p0, and validate that the offset combined with
637  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
638  * Note that the hardware treats unprovided config parameters as 0, so not all
639  * of them need to be set up for every texure sample, and we'll store ~0 as
640  * the offset to mark the unused ones.
641  *
642  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
643  * Setup") for definitions of the texture parameters.
644  */
645 struct vc4_texture_sample_info {
646 	bool is_direct;
647 	uint32_t p_offset[4];
648 };
649 
650 /**
651  * struct vc4_validated_shader_info - information about validated shaders that
652  * needs to be used from command list validation.
653  *
654  * For a given shader, each time a shader state record references it, we need
655  * to verify that the shader doesn't read more uniforms than the shader state
656  * record's uniform BO pointer can provide, and we need to apply relocations
657  * and validate the shader state record's uniforms that define the texture
658  * samples.
659  */
660 struct vc4_validated_shader_info {
661 	uint32_t uniforms_size;
662 	uint32_t uniforms_src_size;
663 	uint32_t num_texture_samples;
664 	struct vc4_texture_sample_info *texture_samples;
665 
666 	uint32_t num_uniform_addr_offsets;
667 	uint32_t *uniform_addr_offsets;
668 
669 	bool is_threaded;
670 };
671 
672 /**
673  * _wait_for - magic (register) wait macro
674  *
675  * Does the right thing for modeset paths when run under kdgb or similar atomic
676  * contexts. Note that it's important that we check the condition again after
677  * having timed out, since the timeout could be due to preemption or similar and
678  * we've never had a chance to check the condition before the timeout.
679  */
680 #define _wait_for(COND, MS, W) ({ \
681 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
682 	int ret__ = 0;							\
683 	while (!(COND)) {						\
684 		if (time_after(jiffies, timeout__)) {			\
685 			if (!(COND))					\
686 				ret__ = -ETIMEDOUT;			\
687 			break;						\
688 		}							\
689 		if (W && drm_can_sleep())  {				\
690 			msleep(W);					\
691 		} else {						\
692 			cpu_relax();					\
693 		}							\
694 	}								\
695 	ret__;								\
696 })
697 
698 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
699 
700 /* vc4_bo.c */
701 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
702 void vc4_free_object(struct drm_gem_object *gem_obj);
703 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
704 			     bool from_cache, enum vc4_kernel_bo_type type);
705 int vc4_dumb_create(struct drm_file *file_priv,
706 		    struct drm_device *dev,
707 		    struct drm_mode_create_dumb *args);
708 struct dma_buf *vc4_prime_export(struct drm_device *dev,
709 				 struct drm_gem_object *obj, int flags);
710 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
711 			struct drm_file *file_priv);
712 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
713 			       struct drm_file *file_priv);
714 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
715 		      struct drm_file *file_priv);
716 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
717 			 struct drm_file *file_priv);
718 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
719 			 struct drm_file *file_priv);
720 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
721 			     struct drm_file *file_priv);
722 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
723 		       struct drm_file *file_priv);
724 vm_fault_t vc4_fault(struct vm_fault *vmf);
725 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
726 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
727 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
728 						 struct dma_buf_attachment *attach,
729 						 struct sg_table *sgt);
730 void *vc4_prime_vmap(struct drm_gem_object *obj);
731 int vc4_bo_cache_init(struct drm_device *dev);
732 void vc4_bo_cache_destroy(struct drm_device *dev);
733 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
734 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
735 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
736 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
737 
738 /* vc4_crtc.c */
739 extern struct platform_driver vc4_crtc_driver;
740 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
741 			     bool in_vblank_irq, int *vpos, int *hpos,
742 			     ktime_t *stime, ktime_t *etime,
743 			     const struct drm_display_mode *mode);
744 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
745 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
746 void vc4_crtc_get_margins(struct drm_crtc_state *state,
747 			  unsigned int *right, unsigned int *left,
748 			  unsigned int *top, unsigned int *bottom);
749 
750 /* vc4_debugfs.c */
751 int vc4_debugfs_init(struct drm_minor *minor);
752 #ifdef CONFIG_DEBUG_FS
753 void vc4_debugfs_add_file(struct drm_device *drm,
754 			  const char *filename,
755 			  int (*show)(struct seq_file*, void*),
756 			  void *data);
757 void vc4_debugfs_add_regset32(struct drm_device *drm,
758 			      const char *filename,
759 			      struct debugfs_regset32 *regset);
760 #else
761 static inline void vc4_debugfs_add_file(struct drm_device *drm,
762 					const char *filename,
763 					int (*show)(struct seq_file*, void*),
764 					void *data)
765 {
766 }
767 
768 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
769 					    const char *filename,
770 					    struct debugfs_regset32 *regset)
771 {
772 }
773 #endif
774 
775 /* vc4_drv.c */
776 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
777 
778 /* vc4_dpi.c */
779 extern struct platform_driver vc4_dpi_driver;
780 
781 /* vc4_dsi.c */
782 extern struct platform_driver vc4_dsi_driver;
783 
784 /* vc4_fence.c */
785 extern const struct dma_fence_ops vc4_fence_ops;
786 
787 /* vc4_gem.c */
788 void vc4_gem_init(struct drm_device *dev);
789 void vc4_gem_destroy(struct drm_device *dev);
790 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
791 			struct drm_file *file_priv);
792 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
793 			 struct drm_file *file_priv);
794 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
795 		      struct drm_file *file_priv);
796 void vc4_submit_next_bin_job(struct drm_device *dev);
797 void vc4_submit_next_render_job(struct drm_device *dev);
798 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
799 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
800 		       uint64_t timeout_ns, bool interruptible);
801 void vc4_job_handle_completed(struct vc4_dev *vc4);
802 int vc4_queue_seqno_cb(struct drm_device *dev,
803 		       struct vc4_seqno_cb *cb, uint64_t seqno,
804 		       void (*func)(struct vc4_seqno_cb *cb));
805 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
806 			  struct drm_file *file_priv);
807 
808 /* vc4_hdmi.c */
809 extern struct platform_driver vc4_hdmi_driver;
810 
811 /* vc4_vec.c */
812 extern struct platform_driver vc4_vec_driver;
813 
814 /* vc4_txp.c */
815 extern struct platform_driver vc4_txp_driver;
816 
817 /* vc4_irq.c */
818 irqreturn_t vc4_irq(int irq, void *arg);
819 void vc4_irq_preinstall(struct drm_device *dev);
820 int vc4_irq_postinstall(struct drm_device *dev);
821 void vc4_irq_uninstall(struct drm_device *dev);
822 void vc4_irq_reset(struct drm_device *dev);
823 
824 /* vc4_hvs.c */
825 extern struct platform_driver vc4_hvs_driver;
826 void vc4_hvs_dump_state(struct drm_device *dev);
827 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
828 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
829 
830 /* vc4_kms.c */
831 int vc4_kms_load(struct drm_device *dev);
832 
833 /* vc4_plane.c */
834 struct drm_plane *vc4_plane_init(struct drm_device *dev,
835 				 enum drm_plane_type type);
836 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
837 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
838 void vc4_plane_async_set_fb(struct drm_plane *plane,
839 			    struct drm_framebuffer *fb);
840 
841 /* vc4_v3d.c */
842 extern struct platform_driver vc4_v3d_driver;
843 extern const struct of_device_id vc4_v3d_dt_match[];
844 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
845 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
846 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
847 int vc4_v3d_pm_get(struct vc4_dev *vc4);
848 void vc4_v3d_pm_put(struct vc4_dev *vc4);
849 
850 /* vc4_validate.c */
851 int
852 vc4_validate_bin_cl(struct drm_device *dev,
853 		    void *validated,
854 		    void *unvalidated,
855 		    struct vc4_exec_info *exec);
856 
857 int
858 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
859 
860 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
861 				      uint32_t hindex);
862 
863 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
864 
865 bool vc4_check_tex_size(struct vc4_exec_info *exec,
866 			struct drm_gem_cma_object *fbo,
867 			uint32_t offset, uint8_t tiling_format,
868 			uint32_t width, uint32_t height, uint8_t cpp);
869 
870 /* vc4_validate_shader.c */
871 struct vc4_validated_shader_info *
872 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
873 
874 /* vc4_perfmon.c */
875 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
876 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
877 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
878 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
879 		      bool capture);
880 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
881 void vc4_perfmon_open_file(struct vc4_file *vc4file);
882 void vc4_perfmon_close_file(struct vc4_file *vc4file);
883 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
884 			     struct drm_file *file_priv);
885 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
886 			      struct drm_file *file_priv);
887 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
888 				 struct drm_file *file_priv);
889