1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Copyright (C) 2015 Broadcom 4 */ 5 6 #include <linux/mm_types.h> 7 #include <drm/drmP.h> 8 #include <drm/drm_util.h> 9 #include <drm/drm_encoder.h> 10 #include <drm/drm_gem_cma_helper.h> 11 #include <drm/drm_atomic.h> 12 #include <drm/drm_syncobj.h> 13 14 #include "uapi/drm/vc4_drm.h" 15 16 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to 17 * this. 18 */ 19 enum vc4_kernel_bo_type { 20 /* Any kernel allocation (gem_create_object hook) before it 21 * gets another type set. 22 */ 23 VC4_BO_TYPE_KERNEL, 24 VC4_BO_TYPE_V3D, 25 VC4_BO_TYPE_V3D_SHADER, 26 VC4_BO_TYPE_DUMB, 27 VC4_BO_TYPE_BIN, 28 VC4_BO_TYPE_RCL, 29 VC4_BO_TYPE_BCL, 30 VC4_BO_TYPE_KERNEL_CACHE, 31 VC4_BO_TYPE_COUNT 32 }; 33 34 /* Performance monitor object. The perform lifetime is controlled by userspace 35 * using perfmon related ioctls. A perfmon can be attached to a submit_cl 36 * request, and when this is the case, HW perf counters will be activated just 37 * before the submit_cl is submitted to the GPU and disabled when the job is 38 * done. This way, only events related to a specific job will be counted. 39 */ 40 struct vc4_perfmon { 41 /* Tracks the number of users of the perfmon, when this counter reaches 42 * zero the perfmon is destroyed. 43 */ 44 refcount_t refcnt; 45 46 /* Number of counters activated in this perfmon instance 47 * (should be less than DRM_VC4_MAX_PERF_COUNTERS). 48 */ 49 u8 ncounters; 50 51 /* Events counted by the HW perf counters. */ 52 u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 53 54 /* Storage for counter values. Counters are incremented by the HW 55 * perf counter values every time the perfmon is attached to a GPU job. 56 * This way, perfmon users don't have to retrieve the results after 57 * each job if they want to track events covering several submissions. 58 * Note that counter values can't be reset, but you can fake a reset by 59 * destroying the perfmon and creating a new one. 60 */ 61 u64 counters[0]; 62 }; 63 64 struct vc4_dev { 65 struct drm_device *dev; 66 67 struct vc4_hdmi *hdmi; 68 struct vc4_hvs *hvs; 69 struct vc4_v3d *v3d; 70 struct vc4_dpi *dpi; 71 struct vc4_dsi *dsi1; 72 struct vc4_vec *vec; 73 struct vc4_txp *txp; 74 75 struct vc4_hang_state *hang_state; 76 77 /* The kernel-space BO cache. Tracks buffers that have been 78 * unreferenced by all other users (refcounts of 0!) but not 79 * yet freed, so we can do cheap allocations. 80 */ 81 struct vc4_bo_cache { 82 /* Array of list heads for entries in the BO cache, 83 * based on number of pages, so we can do O(1) lookups 84 * in the cache when allocating. 85 */ 86 struct list_head *size_list; 87 uint32_t size_list_size; 88 89 /* List of all BOs in the cache, ordered by age, so we 90 * can do O(1) lookups when trying to free old 91 * buffers. 92 */ 93 struct list_head time_list; 94 struct work_struct time_work; 95 struct timer_list time_timer; 96 } bo_cache; 97 98 u32 num_labels; 99 struct vc4_label { 100 const char *name; 101 u32 num_allocated; 102 u32 size_allocated; 103 } *bo_labels; 104 105 /* Protects bo_cache and bo_labels. */ 106 struct mutex bo_lock; 107 108 /* Purgeable BO pool. All BOs in this pool can have their memory 109 * reclaimed if the driver is unable to allocate new BOs. We also 110 * keep stats related to the purge mechanism here. 111 */ 112 struct { 113 struct list_head list; 114 unsigned int num; 115 size_t size; 116 unsigned int purged_num; 117 size_t purged_size; 118 struct mutex lock; 119 } purgeable; 120 121 uint64_t dma_fence_context; 122 123 /* Sequence number for the last job queued in bin_job_list. 124 * Starts at 0 (no jobs emitted). 125 */ 126 uint64_t emit_seqno; 127 128 /* Sequence number for the last completed job on the GPU. 129 * Starts at 0 (no jobs completed). 130 */ 131 uint64_t finished_seqno; 132 133 /* List of all struct vc4_exec_info for jobs to be executed in 134 * the binner. The first job in the list is the one currently 135 * programmed into ct0ca for execution. 136 */ 137 struct list_head bin_job_list; 138 139 /* List of all struct vc4_exec_info for jobs that have 140 * completed binning and are ready for rendering. The first 141 * job in the list is the one currently programmed into ct1ca 142 * for execution. 143 */ 144 struct list_head render_job_list; 145 146 /* List of the finished vc4_exec_infos waiting to be freed by 147 * job_done_work. 148 */ 149 struct list_head job_done_list; 150 /* Spinlock used to synchronize the job_list and seqno 151 * accesses between the IRQ handler and GEM ioctls. 152 */ 153 spinlock_t job_lock; 154 wait_queue_head_t job_wait_queue; 155 struct work_struct job_done_work; 156 157 /* Used to track the active perfmon if any. Access to this field is 158 * protected by job_lock. 159 */ 160 struct vc4_perfmon *active_perfmon; 161 162 /* List of struct vc4_seqno_cb for callbacks to be made from a 163 * workqueue when the given seqno is passed. 164 */ 165 struct list_head seqno_cb_list; 166 167 /* The memory used for storing binner tile alloc, tile state, 168 * and overflow memory allocations. This is freed when V3D 169 * powers down. 170 */ 171 struct vc4_bo *bin_bo; 172 173 /* Size of blocks allocated within bin_bo. */ 174 uint32_t bin_alloc_size; 175 176 /* Bitmask of the bin_alloc_size chunks in bin_bo that are 177 * used. 178 */ 179 uint32_t bin_alloc_used; 180 181 /* Bitmask of the current bin_alloc used for overflow memory. */ 182 uint32_t bin_alloc_overflow; 183 184 /* Incremented when an underrun error happened after an atomic commit. 185 * This is particularly useful to detect when a specific modeset is too 186 * demanding in term of memory or HVS bandwidth which is hard to guess 187 * at atomic check time. 188 */ 189 atomic_t underrun; 190 191 struct work_struct overflow_mem_work; 192 193 int power_refcount; 194 195 /* Set to true when the load tracker is active. */ 196 bool load_tracker_enabled; 197 198 /* Mutex controlling the power refcount. */ 199 struct mutex power_lock; 200 201 struct { 202 struct timer_list timer; 203 struct work_struct reset_work; 204 } hangcheck; 205 206 struct semaphore async_modeset; 207 208 struct drm_modeset_lock ctm_state_lock; 209 struct drm_private_obj ctm_manager; 210 struct drm_private_obj load_tracker; 211 212 /* List of vc4_debugfs_info_entry for adding to debugfs once 213 * the minor is available (after drm_dev_register()). 214 */ 215 struct list_head debugfs_list; 216 217 /* Mutex for binner bo allocation. */ 218 struct mutex bin_bo_lock; 219 /* Reference count for our binner bo. */ 220 struct kref bin_bo_kref; 221 }; 222 223 static inline struct vc4_dev * 224 to_vc4_dev(struct drm_device *dev) 225 { 226 return (struct vc4_dev *)dev->dev_private; 227 } 228 229 struct vc4_bo { 230 struct drm_gem_cma_object base; 231 232 /* seqno of the last job to render using this BO. */ 233 uint64_t seqno; 234 235 /* seqno of the last job to use the RCL to write to this BO. 236 * 237 * Note that this doesn't include binner overflow memory 238 * writes. 239 */ 240 uint64_t write_seqno; 241 242 bool t_format; 243 244 /* List entry for the BO's position in either 245 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list 246 */ 247 struct list_head unref_head; 248 249 /* Time in jiffies when the BO was put in vc4->bo_cache. */ 250 unsigned long free_time; 251 252 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ 253 struct list_head size_head; 254 255 /* Struct for shader validation state, if created by 256 * DRM_IOCTL_VC4_CREATE_SHADER_BO. 257 */ 258 struct vc4_validated_shader_info *validated_shader; 259 260 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i 261 * for user-allocated labels. 262 */ 263 int label; 264 265 /* Count the number of active users. This is needed to determine 266 * whether we can move the BO to the purgeable list or not (when the BO 267 * is used by the GPU or the display engine we can't purge it). 268 */ 269 refcount_t usecnt; 270 271 /* Store purgeable/purged state here */ 272 u32 madv; 273 struct mutex madv_lock; 274 }; 275 276 static inline struct vc4_bo * 277 to_vc4_bo(struct drm_gem_object *bo) 278 { 279 return (struct vc4_bo *)bo; 280 } 281 282 struct vc4_fence { 283 struct dma_fence base; 284 struct drm_device *dev; 285 /* vc4 seqno for signaled() test */ 286 uint64_t seqno; 287 }; 288 289 static inline struct vc4_fence * 290 to_vc4_fence(struct dma_fence *fence) 291 { 292 return (struct vc4_fence *)fence; 293 } 294 295 struct vc4_seqno_cb { 296 struct work_struct work; 297 uint64_t seqno; 298 void (*func)(struct vc4_seqno_cb *cb); 299 }; 300 301 struct vc4_v3d { 302 struct vc4_dev *vc4; 303 struct platform_device *pdev; 304 void __iomem *regs; 305 struct clk *clk; 306 struct debugfs_regset32 regset; 307 }; 308 309 struct vc4_hvs { 310 struct platform_device *pdev; 311 void __iomem *regs; 312 u32 __iomem *dlist; 313 314 /* Memory manager for CRTCs to allocate space in the display 315 * list. Units are dwords. 316 */ 317 struct drm_mm dlist_mm; 318 /* Memory manager for the LBM memory used by HVS scaling. */ 319 struct drm_mm lbm_mm; 320 spinlock_t mm_lock; 321 322 struct drm_mm_node mitchell_netravali_filter; 323 struct debugfs_regset32 regset; 324 }; 325 326 struct vc4_plane { 327 struct drm_plane base; 328 }; 329 330 static inline struct vc4_plane * 331 to_vc4_plane(struct drm_plane *plane) 332 { 333 return (struct vc4_plane *)plane; 334 } 335 336 enum vc4_scaling_mode { 337 VC4_SCALING_NONE, 338 VC4_SCALING_TPZ, 339 VC4_SCALING_PPF, 340 }; 341 342 struct vc4_plane_state { 343 struct drm_plane_state base; 344 /* System memory copy of the display list for this element, computed 345 * at atomic_check time. 346 */ 347 u32 *dlist; 348 u32 dlist_size; /* Number of dwords allocated for the display list */ 349 u32 dlist_count; /* Number of used dwords in the display list. */ 350 351 /* Offset in the dlist to various words, for pageflip or 352 * cursor updates. 353 */ 354 u32 pos0_offset; 355 u32 pos2_offset; 356 u32 ptr0_offset; 357 u32 lbm_offset; 358 359 /* Offset where the plane's dlist was last stored in the 360 * hardware at vc4_crtc_atomic_flush() time. 361 */ 362 u32 __iomem *hw_dlist; 363 364 /* Clipped coordinates of the plane on the display. */ 365 int crtc_x, crtc_y, crtc_w, crtc_h; 366 /* Clipped area being scanned from in the FB. */ 367 u32 src_x, src_y; 368 369 u32 src_w[2], src_h[2]; 370 371 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */ 372 enum vc4_scaling_mode x_scaling[2], y_scaling[2]; 373 bool is_unity; 374 bool is_yuv; 375 376 /* Offset to start scanning out from the start of the plane's 377 * BO. 378 */ 379 u32 offsets[3]; 380 381 /* Our allocation in LBM for temporary storage during scaling. */ 382 struct drm_mm_node lbm; 383 384 /* Set when the plane has per-pixel alpha content or does not cover 385 * the entire screen. This is a hint to the CRTC that it might need 386 * to enable background color fill. 387 */ 388 bool needs_bg_fill; 389 390 /* Mark the dlist as initialized. Useful to avoid initializing it twice 391 * when async update is not possible. 392 */ 393 bool dlist_initialized; 394 395 /* Load of this plane on the HVS block. The load is expressed in HVS 396 * cycles/sec. 397 */ 398 u64 hvs_load; 399 400 /* Memory bandwidth needed for this plane. This is expressed in 401 * bytes/sec. 402 */ 403 u64 membus_load; 404 }; 405 406 static inline struct vc4_plane_state * 407 to_vc4_plane_state(struct drm_plane_state *state) 408 { 409 return (struct vc4_plane_state *)state; 410 } 411 412 enum vc4_encoder_type { 413 VC4_ENCODER_TYPE_NONE, 414 VC4_ENCODER_TYPE_HDMI, 415 VC4_ENCODER_TYPE_VEC, 416 VC4_ENCODER_TYPE_DSI0, 417 VC4_ENCODER_TYPE_DSI1, 418 VC4_ENCODER_TYPE_SMI, 419 VC4_ENCODER_TYPE_DPI, 420 }; 421 422 struct vc4_encoder { 423 struct drm_encoder base; 424 enum vc4_encoder_type type; 425 u32 clock_select; 426 }; 427 428 static inline struct vc4_encoder * 429 to_vc4_encoder(struct drm_encoder *encoder) 430 { 431 return container_of(encoder, struct vc4_encoder, base); 432 } 433 434 struct vc4_crtc_data { 435 /* Which channel of the HVS this pixelvalve sources from. */ 436 int hvs_channel; 437 438 enum vc4_encoder_type encoder_types[4]; 439 const char *debugfs_name; 440 }; 441 442 struct vc4_crtc { 443 struct drm_crtc base; 444 struct platform_device *pdev; 445 const struct vc4_crtc_data *data; 446 void __iomem *regs; 447 448 /* Timestamp at start of vblank irq - unaffected by lock delays. */ 449 ktime_t t_vblank; 450 451 /* Which HVS channel we're using for our CRTC. */ 452 int channel; 453 454 u8 lut_r[256]; 455 u8 lut_g[256]; 456 u8 lut_b[256]; 457 /* Size in pixels of the COB memory allocated to this CRTC. */ 458 u32 cob_size; 459 460 struct drm_pending_vblank_event *event; 461 462 struct debugfs_regset32 regset; 463 }; 464 465 static inline struct vc4_crtc * 466 to_vc4_crtc(struct drm_crtc *crtc) 467 { 468 return (struct vc4_crtc *)crtc; 469 } 470 471 #define V3D_READ(offset) readl(vc4->v3d->regs + offset) 472 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) 473 #define HVS_READ(offset) readl(vc4->hvs->regs + offset) 474 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) 475 476 #define VC4_REG32(reg) { .name = #reg, .offset = reg } 477 478 struct vc4_exec_info { 479 /* Sequence number for this bin/render job. */ 480 uint64_t seqno; 481 482 /* Latest write_seqno of any BO that binning depends on. */ 483 uint64_t bin_dep_seqno; 484 485 struct dma_fence *fence; 486 487 /* Last current addresses the hardware was processing when the 488 * hangcheck timer checked on us. 489 */ 490 uint32_t last_ct0ca, last_ct1ca; 491 492 /* Kernel-space copy of the ioctl arguments */ 493 struct drm_vc4_submit_cl *args; 494 495 /* This is the array of BOs that were looked up at the start of exec. 496 * Command validation will use indices into this array. 497 */ 498 struct drm_gem_cma_object **bo; 499 uint32_t bo_count; 500 501 /* List of BOs that are being written by the RCL. Other than 502 * the binner temporary storage, this is all the BOs written 503 * by the job. 504 */ 505 struct drm_gem_cma_object *rcl_write_bo[4]; 506 uint32_t rcl_write_bo_count; 507 508 /* Pointers for our position in vc4->job_list */ 509 struct list_head head; 510 511 /* List of other BOs used in the job that need to be released 512 * once the job is complete. 513 */ 514 struct list_head unref_list; 515 516 /* Current unvalidated indices into @bo loaded by the non-hardware 517 * VC4_PACKET_GEM_HANDLES. 518 */ 519 uint32_t bo_index[2]; 520 521 /* This is the BO where we store the validated command lists, shader 522 * records, and uniforms. 523 */ 524 struct drm_gem_cma_object *exec_bo; 525 526 /** 527 * This tracks the per-shader-record state (packet 64) that 528 * determines the length of the shader record and the offset 529 * it's expected to be found at. It gets read in from the 530 * command lists. 531 */ 532 struct vc4_shader_state { 533 uint32_t addr; 534 /* Maximum vertex index referenced by any primitive using this 535 * shader state. 536 */ 537 uint32_t max_index; 538 } *shader_state; 539 540 /** How many shader states the user declared they were using. */ 541 uint32_t shader_state_size; 542 /** How many shader state records the validator has seen. */ 543 uint32_t shader_state_count; 544 545 bool found_tile_binning_mode_config_packet; 546 bool found_start_tile_binning_packet; 547 bool found_increment_semaphore_packet; 548 bool found_flush; 549 uint8_t bin_tiles_x, bin_tiles_y; 550 /* Physical address of the start of the tile alloc array 551 * (where each tile's binned CL will start) 552 */ 553 uint32_t tile_alloc_offset; 554 /* Bitmask of which binner slots are freed when this job completes. */ 555 uint32_t bin_slots; 556 557 /** 558 * Computed addresses pointing into exec_bo where we start the 559 * bin thread (ct0) and render thread (ct1). 560 */ 561 uint32_t ct0ca, ct0ea; 562 uint32_t ct1ca, ct1ea; 563 564 /* Pointer to the unvalidated bin CL (if present). */ 565 void *bin_u; 566 567 /* Pointers to the shader recs. These paddr gets incremented as CL 568 * packets are relocated in validate_gl_shader_state, and the vaddrs 569 * (u and v) get incremented and size decremented as the shader recs 570 * themselves are validated. 571 */ 572 void *shader_rec_u; 573 void *shader_rec_v; 574 uint32_t shader_rec_p; 575 uint32_t shader_rec_size; 576 577 /* Pointers to the uniform data. These pointers are incremented, and 578 * size decremented, as each batch of uniforms is uploaded. 579 */ 580 void *uniforms_u; 581 void *uniforms_v; 582 uint32_t uniforms_p; 583 uint32_t uniforms_size; 584 585 /* Pointer to a performance monitor object if the user requested it, 586 * NULL otherwise. 587 */ 588 struct vc4_perfmon *perfmon; 589 590 /* Whether the exec has taken a reference to the binner BO, which should 591 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet. 592 */ 593 bool bin_bo_used; 594 }; 595 596 /* Per-open file private data. Any driver-specific resource that has to be 597 * released when the DRM file is closed should be placed here. 598 */ 599 struct vc4_file { 600 struct { 601 struct idr idr; 602 struct mutex lock; 603 } perfmon; 604 605 bool bin_bo_used; 606 }; 607 608 static inline struct vc4_exec_info * 609 vc4_first_bin_job(struct vc4_dev *vc4) 610 { 611 return list_first_entry_or_null(&vc4->bin_job_list, 612 struct vc4_exec_info, head); 613 } 614 615 static inline struct vc4_exec_info * 616 vc4_first_render_job(struct vc4_dev *vc4) 617 { 618 return list_first_entry_or_null(&vc4->render_job_list, 619 struct vc4_exec_info, head); 620 } 621 622 static inline struct vc4_exec_info * 623 vc4_last_render_job(struct vc4_dev *vc4) 624 { 625 if (list_empty(&vc4->render_job_list)) 626 return NULL; 627 return list_last_entry(&vc4->render_job_list, 628 struct vc4_exec_info, head); 629 } 630 631 /** 632 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 633 * setup parameters. 634 * 635 * This will be used at draw time to relocate the reference to the texture 636 * contents in p0, and validate that the offset combined with 637 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. 638 * Note that the hardware treats unprovided config parameters as 0, so not all 639 * of them need to be set up for every texure sample, and we'll store ~0 as 640 * the offset to mark the unused ones. 641 * 642 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 643 * Setup") for definitions of the texture parameters. 644 */ 645 struct vc4_texture_sample_info { 646 bool is_direct; 647 uint32_t p_offset[4]; 648 }; 649 650 /** 651 * struct vc4_validated_shader_info - information about validated shaders that 652 * needs to be used from command list validation. 653 * 654 * For a given shader, each time a shader state record references it, we need 655 * to verify that the shader doesn't read more uniforms than the shader state 656 * record's uniform BO pointer can provide, and we need to apply relocations 657 * and validate the shader state record's uniforms that define the texture 658 * samples. 659 */ 660 struct vc4_validated_shader_info { 661 uint32_t uniforms_size; 662 uint32_t uniforms_src_size; 663 uint32_t num_texture_samples; 664 struct vc4_texture_sample_info *texture_samples; 665 666 uint32_t num_uniform_addr_offsets; 667 uint32_t *uniform_addr_offsets; 668 669 bool is_threaded; 670 }; 671 672 /** 673 * _wait_for - magic (register) wait macro 674 * 675 * Does the right thing for modeset paths when run under kdgb or similar atomic 676 * contexts. Note that it's important that we check the condition again after 677 * having timed out, since the timeout could be due to preemption or similar and 678 * we've never had a chance to check the condition before the timeout. 679 */ 680 #define _wait_for(COND, MS, W) ({ \ 681 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \ 682 int ret__ = 0; \ 683 while (!(COND)) { \ 684 if (time_after(jiffies, timeout__)) { \ 685 if (!(COND)) \ 686 ret__ = -ETIMEDOUT; \ 687 break; \ 688 } \ 689 if (W && drm_can_sleep()) { \ 690 msleep(W); \ 691 } else { \ 692 cpu_relax(); \ 693 } \ 694 } \ 695 ret__; \ 696 }) 697 698 #define wait_for(COND, MS) _wait_for(COND, MS, 1) 699 700 /* vc4_bo.c */ 701 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); 702 void vc4_free_object(struct drm_gem_object *gem_obj); 703 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, 704 bool from_cache, enum vc4_kernel_bo_type type); 705 int vc4_dumb_create(struct drm_file *file_priv, 706 struct drm_device *dev, 707 struct drm_mode_create_dumb *args); 708 struct dma_buf *vc4_prime_export(struct drm_device *dev, 709 struct drm_gem_object *obj, int flags); 710 int vc4_create_bo_ioctl(struct drm_device *dev, void *data, 711 struct drm_file *file_priv); 712 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, 713 struct drm_file *file_priv); 714 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, 715 struct drm_file *file_priv); 716 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, 717 struct drm_file *file_priv); 718 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, 719 struct drm_file *file_priv); 720 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 721 struct drm_file *file_priv); 722 int vc4_label_bo_ioctl(struct drm_device *dev, void *data, 723 struct drm_file *file_priv); 724 vm_fault_t vc4_fault(struct vm_fault *vmf); 725 int vc4_mmap(struct file *filp, struct vm_area_struct *vma); 726 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); 727 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev, 728 struct dma_buf_attachment *attach, 729 struct sg_table *sgt); 730 void *vc4_prime_vmap(struct drm_gem_object *obj); 731 int vc4_bo_cache_init(struct drm_device *dev); 732 void vc4_bo_cache_destroy(struct drm_device *dev); 733 int vc4_bo_inc_usecnt(struct vc4_bo *bo); 734 void vc4_bo_dec_usecnt(struct vc4_bo *bo); 735 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo); 736 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo); 737 738 /* vc4_crtc.c */ 739 extern struct platform_driver vc4_crtc_driver; 740 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id, 741 bool in_vblank_irq, int *vpos, int *hpos, 742 ktime_t *stime, ktime_t *etime, 743 const struct drm_display_mode *mode); 744 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc); 745 void vc4_crtc_txp_armed(struct drm_crtc_state *state); 746 void vc4_crtc_get_margins(struct drm_crtc_state *state, 747 unsigned int *right, unsigned int *left, 748 unsigned int *top, unsigned int *bottom); 749 750 /* vc4_debugfs.c */ 751 int vc4_debugfs_init(struct drm_minor *minor); 752 #ifdef CONFIG_DEBUG_FS 753 void vc4_debugfs_add_file(struct drm_device *drm, 754 const char *filename, 755 int (*show)(struct seq_file*, void*), 756 void *data); 757 void vc4_debugfs_add_regset32(struct drm_device *drm, 758 const char *filename, 759 struct debugfs_regset32 *regset); 760 #else 761 static inline void vc4_debugfs_add_file(struct drm_device *drm, 762 const char *filename, 763 int (*show)(struct seq_file*, void*), 764 void *data) 765 { 766 } 767 768 static inline void vc4_debugfs_add_regset32(struct drm_device *drm, 769 const char *filename, 770 struct debugfs_regset32 *regset) 771 { 772 } 773 #endif 774 775 /* vc4_drv.c */ 776 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); 777 778 /* vc4_dpi.c */ 779 extern struct platform_driver vc4_dpi_driver; 780 781 /* vc4_dsi.c */ 782 extern struct platform_driver vc4_dsi_driver; 783 784 /* vc4_fence.c */ 785 extern const struct dma_fence_ops vc4_fence_ops; 786 787 /* vc4_gem.c */ 788 void vc4_gem_init(struct drm_device *dev); 789 void vc4_gem_destroy(struct drm_device *dev); 790 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 791 struct drm_file *file_priv); 792 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 793 struct drm_file *file_priv); 794 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 795 struct drm_file *file_priv); 796 void vc4_submit_next_bin_job(struct drm_device *dev); 797 void vc4_submit_next_render_job(struct drm_device *dev); 798 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); 799 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, 800 uint64_t timeout_ns, bool interruptible); 801 void vc4_job_handle_completed(struct vc4_dev *vc4); 802 int vc4_queue_seqno_cb(struct drm_device *dev, 803 struct vc4_seqno_cb *cb, uint64_t seqno, 804 void (*func)(struct vc4_seqno_cb *cb)); 805 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 806 struct drm_file *file_priv); 807 808 /* vc4_hdmi.c */ 809 extern struct platform_driver vc4_hdmi_driver; 810 811 /* vc4_vec.c */ 812 extern struct platform_driver vc4_vec_driver; 813 814 /* vc4_txp.c */ 815 extern struct platform_driver vc4_txp_driver; 816 817 /* vc4_irq.c */ 818 irqreturn_t vc4_irq(int irq, void *arg); 819 void vc4_irq_preinstall(struct drm_device *dev); 820 int vc4_irq_postinstall(struct drm_device *dev); 821 void vc4_irq_uninstall(struct drm_device *dev); 822 void vc4_irq_reset(struct drm_device *dev); 823 824 /* vc4_hvs.c */ 825 extern struct platform_driver vc4_hvs_driver; 826 void vc4_hvs_dump_state(struct drm_device *dev); 827 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel); 828 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel); 829 830 /* vc4_kms.c */ 831 int vc4_kms_load(struct drm_device *dev); 832 833 /* vc4_plane.c */ 834 struct drm_plane *vc4_plane_init(struct drm_device *dev, 835 enum drm_plane_type type); 836 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); 837 u32 vc4_plane_dlist_size(const struct drm_plane_state *state); 838 void vc4_plane_async_set_fb(struct drm_plane *plane, 839 struct drm_framebuffer *fb); 840 841 /* vc4_v3d.c */ 842 extern struct platform_driver vc4_v3d_driver; 843 extern const struct of_device_id vc4_v3d_dt_match[]; 844 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); 845 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used); 846 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4); 847 int vc4_v3d_pm_get(struct vc4_dev *vc4); 848 void vc4_v3d_pm_put(struct vc4_dev *vc4); 849 850 /* vc4_validate.c */ 851 int 852 vc4_validate_bin_cl(struct drm_device *dev, 853 void *validated, 854 void *unvalidated, 855 struct vc4_exec_info *exec); 856 857 int 858 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); 859 860 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, 861 uint32_t hindex); 862 863 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); 864 865 bool vc4_check_tex_size(struct vc4_exec_info *exec, 866 struct drm_gem_cma_object *fbo, 867 uint32_t offset, uint8_t tiling_format, 868 uint32_t width, uint32_t height, uint8_t cpp); 869 870 /* vc4_validate_shader.c */ 871 struct vc4_validated_shader_info * 872 vc4_validate_shader(struct drm_gem_cma_object *shader_obj); 873 874 /* vc4_perfmon.c */ 875 void vc4_perfmon_get(struct vc4_perfmon *perfmon); 876 void vc4_perfmon_put(struct vc4_perfmon *perfmon); 877 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon); 878 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon, 879 bool capture); 880 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id); 881 void vc4_perfmon_open_file(struct vc4_file *vc4file); 882 void vc4_perfmon_close_file(struct vc4_file *vc4file); 883 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data, 884 struct drm_file *file_priv); 885 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data, 886 struct drm_file *file_priv); 887 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data, 888 struct drm_file *file_priv); 889