xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision b732539e)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include <linux/reservation.h>
10 #include <drm/drmP.h>
11 #include <drm/drm_encoder.h>
12 #include <drm/drm_gem_cma_helper.h>
13 
14 #include "uapi/drm/vc4_drm.h"
15 
16 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
17  * this.
18  */
19 enum vc4_kernel_bo_type {
20 	/* Any kernel allocation (gem_create_object hook) before it
21 	 * gets another type set.
22 	 */
23 	VC4_BO_TYPE_KERNEL,
24 	VC4_BO_TYPE_V3D,
25 	VC4_BO_TYPE_V3D_SHADER,
26 	VC4_BO_TYPE_DUMB,
27 	VC4_BO_TYPE_BIN,
28 	VC4_BO_TYPE_RCL,
29 	VC4_BO_TYPE_BCL,
30 	VC4_BO_TYPE_KERNEL_CACHE,
31 	VC4_BO_TYPE_COUNT
32 };
33 
34 /* Performance monitor object. The perform lifetime is controlled by userspace
35  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
36  * request, and when this is the case, HW perf counters will be activated just
37  * before the submit_cl is submitted to the GPU and disabled when the job is
38  * done. This way, only events related to a specific job will be counted.
39  */
40 struct vc4_perfmon {
41 	/* Tracks the number of users of the perfmon, when this counter reaches
42 	 * zero the perfmon is destroyed.
43 	 */
44 	refcount_t refcnt;
45 
46 	/* Number of counters activated in this perfmon instance
47 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
48 	 */
49 	u8 ncounters;
50 
51 	/* Events counted by the HW perf counters. */
52 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
53 
54 	/* Storage for counter values. Counters are incremented by the HW
55 	 * perf counter values every time the perfmon is attached to a GPU job.
56 	 * This way, perfmon users don't have to retrieve the results after
57 	 * each job if they want to track events covering several submissions.
58 	 * Note that counter values can't be reset, but you can fake a reset by
59 	 * destroying the perfmon and creating a new one.
60 	 */
61 	u64 counters[0];
62 };
63 
64 struct vc4_dev {
65 	struct drm_device *dev;
66 
67 	struct vc4_hdmi *hdmi;
68 	struct vc4_hvs *hvs;
69 	struct vc4_v3d *v3d;
70 	struct vc4_dpi *dpi;
71 	struct vc4_dsi *dsi1;
72 	struct vc4_vec *vec;
73 
74 	struct vc4_hang_state *hang_state;
75 
76 	/* The kernel-space BO cache.  Tracks buffers that have been
77 	 * unreferenced by all other users (refcounts of 0!) but not
78 	 * yet freed, so we can do cheap allocations.
79 	 */
80 	struct vc4_bo_cache {
81 		/* Array of list heads for entries in the BO cache,
82 		 * based on number of pages, so we can do O(1) lookups
83 		 * in the cache when allocating.
84 		 */
85 		struct list_head *size_list;
86 		uint32_t size_list_size;
87 
88 		/* List of all BOs in the cache, ordered by age, so we
89 		 * can do O(1) lookups when trying to free old
90 		 * buffers.
91 		 */
92 		struct list_head time_list;
93 		struct work_struct time_work;
94 		struct timer_list time_timer;
95 	} bo_cache;
96 
97 	u32 num_labels;
98 	struct vc4_label {
99 		const char *name;
100 		u32 num_allocated;
101 		u32 size_allocated;
102 	} *bo_labels;
103 
104 	/* Protects bo_cache and bo_labels. */
105 	struct mutex bo_lock;
106 
107 	/* Purgeable BO pool. All BOs in this pool can have their memory
108 	 * reclaimed if the driver is unable to allocate new BOs. We also
109 	 * keep stats related to the purge mechanism here.
110 	 */
111 	struct {
112 		struct list_head list;
113 		unsigned int num;
114 		size_t size;
115 		unsigned int purged_num;
116 		size_t purged_size;
117 		struct mutex lock;
118 	} purgeable;
119 
120 	uint64_t dma_fence_context;
121 
122 	/* Sequence number for the last job queued in bin_job_list.
123 	 * Starts at 0 (no jobs emitted).
124 	 */
125 	uint64_t emit_seqno;
126 
127 	/* Sequence number for the last completed job on the GPU.
128 	 * Starts at 0 (no jobs completed).
129 	 */
130 	uint64_t finished_seqno;
131 
132 	/* List of all struct vc4_exec_info for jobs to be executed in
133 	 * the binner.  The first job in the list is the one currently
134 	 * programmed into ct0ca for execution.
135 	 */
136 	struct list_head bin_job_list;
137 
138 	/* List of all struct vc4_exec_info for jobs that have
139 	 * completed binning and are ready for rendering.  The first
140 	 * job in the list is the one currently programmed into ct1ca
141 	 * for execution.
142 	 */
143 	struct list_head render_job_list;
144 
145 	/* List of the finished vc4_exec_infos waiting to be freed by
146 	 * job_done_work.
147 	 */
148 	struct list_head job_done_list;
149 	/* Spinlock used to synchronize the job_list and seqno
150 	 * accesses between the IRQ handler and GEM ioctls.
151 	 */
152 	spinlock_t job_lock;
153 	wait_queue_head_t job_wait_queue;
154 	struct work_struct job_done_work;
155 
156 	/* Used to track the active perfmon if any. Access to this field is
157 	 * protected by job_lock.
158 	 */
159 	struct vc4_perfmon *active_perfmon;
160 
161 	/* List of struct vc4_seqno_cb for callbacks to be made from a
162 	 * workqueue when the given seqno is passed.
163 	 */
164 	struct list_head seqno_cb_list;
165 
166 	/* The memory used for storing binner tile alloc, tile state,
167 	 * and overflow memory allocations.  This is freed when V3D
168 	 * powers down.
169 	 */
170 	struct vc4_bo *bin_bo;
171 
172 	/* Size of blocks allocated within bin_bo. */
173 	uint32_t bin_alloc_size;
174 
175 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
176 	 * used.
177 	 */
178 	uint32_t bin_alloc_used;
179 
180 	/* Bitmask of the current bin_alloc used for overflow memory. */
181 	uint32_t bin_alloc_overflow;
182 
183 	struct work_struct overflow_mem_work;
184 
185 	int power_refcount;
186 
187 	/* Mutex controlling the power refcount. */
188 	struct mutex power_lock;
189 
190 	struct {
191 		struct timer_list timer;
192 		struct work_struct reset_work;
193 	} hangcheck;
194 
195 	struct semaphore async_modeset;
196 };
197 
198 static inline struct vc4_dev *
199 to_vc4_dev(struct drm_device *dev)
200 {
201 	return (struct vc4_dev *)dev->dev_private;
202 }
203 
204 struct vc4_bo {
205 	struct drm_gem_cma_object base;
206 
207 	/* seqno of the last job to render using this BO. */
208 	uint64_t seqno;
209 
210 	/* seqno of the last job to use the RCL to write to this BO.
211 	 *
212 	 * Note that this doesn't include binner overflow memory
213 	 * writes.
214 	 */
215 	uint64_t write_seqno;
216 
217 	bool t_format;
218 
219 	/* List entry for the BO's position in either
220 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
221 	 */
222 	struct list_head unref_head;
223 
224 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
225 	unsigned long free_time;
226 
227 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
228 	struct list_head size_head;
229 
230 	/* Struct for shader validation state, if created by
231 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
232 	 */
233 	struct vc4_validated_shader_info *validated_shader;
234 
235 	/* normally (resv == &_resv) except for imported bo's */
236 	struct reservation_object *resv;
237 	struct reservation_object _resv;
238 
239 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
240 	 * for user-allocated labels.
241 	 */
242 	int label;
243 
244 	/* Count the number of active users. This is needed to determine
245 	 * whether we can move the BO to the purgeable list or not (when the BO
246 	 * is used by the GPU or the display engine we can't purge it).
247 	 */
248 	refcount_t usecnt;
249 
250 	/* Store purgeable/purged state here */
251 	u32 madv;
252 	struct mutex madv_lock;
253 };
254 
255 static inline struct vc4_bo *
256 to_vc4_bo(struct drm_gem_object *bo)
257 {
258 	return (struct vc4_bo *)bo;
259 }
260 
261 struct vc4_fence {
262 	struct dma_fence base;
263 	struct drm_device *dev;
264 	/* vc4 seqno for signaled() test */
265 	uint64_t seqno;
266 };
267 
268 static inline struct vc4_fence *
269 to_vc4_fence(struct dma_fence *fence)
270 {
271 	return (struct vc4_fence *)fence;
272 }
273 
274 struct vc4_seqno_cb {
275 	struct work_struct work;
276 	uint64_t seqno;
277 	void (*func)(struct vc4_seqno_cb *cb);
278 };
279 
280 struct vc4_v3d {
281 	struct vc4_dev *vc4;
282 	struct platform_device *pdev;
283 	void __iomem *regs;
284 	struct clk *clk;
285 };
286 
287 struct vc4_hvs {
288 	struct platform_device *pdev;
289 	void __iomem *regs;
290 	u32 __iomem *dlist;
291 
292 	/* Memory manager for CRTCs to allocate space in the display
293 	 * list.  Units are dwords.
294 	 */
295 	struct drm_mm dlist_mm;
296 	/* Memory manager for the LBM memory used by HVS scaling. */
297 	struct drm_mm lbm_mm;
298 	spinlock_t mm_lock;
299 
300 	struct drm_mm_node mitchell_netravali_filter;
301 };
302 
303 struct vc4_plane {
304 	struct drm_plane base;
305 };
306 
307 static inline struct vc4_plane *
308 to_vc4_plane(struct drm_plane *plane)
309 {
310 	return (struct vc4_plane *)plane;
311 }
312 
313 enum vc4_scaling_mode {
314 	VC4_SCALING_NONE,
315 	VC4_SCALING_TPZ,
316 	VC4_SCALING_PPF,
317 };
318 
319 struct vc4_plane_state {
320 	struct drm_plane_state base;
321 	/* System memory copy of the display list for this element, computed
322 	 * at atomic_check time.
323 	 */
324 	u32 *dlist;
325 	u32 dlist_size; /* Number of dwords allocated for the display list */
326 	u32 dlist_count; /* Number of used dwords in the display list. */
327 
328 	/* Offset in the dlist to various words, for pageflip or
329 	 * cursor updates.
330 	 */
331 	u32 pos0_offset;
332 	u32 pos2_offset;
333 	u32 ptr0_offset;
334 
335 	/* Offset where the plane's dlist was last stored in the
336 	 * hardware at vc4_crtc_atomic_flush() time.
337 	 */
338 	u32 __iomem *hw_dlist;
339 
340 	/* Clipped coordinates of the plane on the display. */
341 	int crtc_x, crtc_y, crtc_w, crtc_h;
342 	/* Clipped area being scanned from in the FB. */
343 	u32 src_x, src_y;
344 
345 	u32 src_w[2], src_h[2];
346 
347 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
348 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
349 	bool is_unity;
350 	bool is_yuv;
351 
352 	/* Offset to start scanning out from the start of the plane's
353 	 * BO.
354 	 */
355 	u32 offsets[3];
356 
357 	/* Our allocation in LBM for temporary storage during scaling. */
358 	struct drm_mm_node lbm;
359 
360 	/* Set when the plane has per-pixel alpha content or does not cover
361 	 * the entire screen. This is a hint to the CRTC that it might need
362 	 * to enable background color fill.
363 	 */
364 	bool needs_bg_fill;
365 };
366 
367 static inline struct vc4_plane_state *
368 to_vc4_plane_state(struct drm_plane_state *state)
369 {
370 	return (struct vc4_plane_state *)state;
371 }
372 
373 enum vc4_encoder_type {
374 	VC4_ENCODER_TYPE_NONE,
375 	VC4_ENCODER_TYPE_HDMI,
376 	VC4_ENCODER_TYPE_VEC,
377 	VC4_ENCODER_TYPE_DSI0,
378 	VC4_ENCODER_TYPE_DSI1,
379 	VC4_ENCODER_TYPE_SMI,
380 	VC4_ENCODER_TYPE_DPI,
381 };
382 
383 struct vc4_encoder {
384 	struct drm_encoder base;
385 	enum vc4_encoder_type type;
386 	u32 clock_select;
387 };
388 
389 static inline struct vc4_encoder *
390 to_vc4_encoder(struct drm_encoder *encoder)
391 {
392 	return container_of(encoder, struct vc4_encoder, base);
393 }
394 
395 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
396 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
397 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
398 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
399 
400 struct vc4_exec_info {
401 	/* Sequence number for this bin/render job. */
402 	uint64_t seqno;
403 
404 	/* Latest write_seqno of any BO that binning depends on. */
405 	uint64_t bin_dep_seqno;
406 
407 	struct dma_fence *fence;
408 
409 	/* Last current addresses the hardware was processing when the
410 	 * hangcheck timer checked on us.
411 	 */
412 	uint32_t last_ct0ca, last_ct1ca;
413 
414 	/* Kernel-space copy of the ioctl arguments */
415 	struct drm_vc4_submit_cl *args;
416 
417 	/* This is the array of BOs that were looked up at the start of exec.
418 	 * Command validation will use indices into this array.
419 	 */
420 	struct drm_gem_cma_object **bo;
421 	uint32_t bo_count;
422 
423 	/* List of BOs that are being written by the RCL.  Other than
424 	 * the binner temporary storage, this is all the BOs written
425 	 * by the job.
426 	 */
427 	struct drm_gem_cma_object *rcl_write_bo[4];
428 	uint32_t rcl_write_bo_count;
429 
430 	/* Pointers for our position in vc4->job_list */
431 	struct list_head head;
432 
433 	/* List of other BOs used in the job that need to be released
434 	 * once the job is complete.
435 	 */
436 	struct list_head unref_list;
437 
438 	/* Current unvalidated indices into @bo loaded by the non-hardware
439 	 * VC4_PACKET_GEM_HANDLES.
440 	 */
441 	uint32_t bo_index[2];
442 
443 	/* This is the BO where we store the validated command lists, shader
444 	 * records, and uniforms.
445 	 */
446 	struct drm_gem_cma_object *exec_bo;
447 
448 	/**
449 	 * This tracks the per-shader-record state (packet 64) that
450 	 * determines the length of the shader record and the offset
451 	 * it's expected to be found at.  It gets read in from the
452 	 * command lists.
453 	 */
454 	struct vc4_shader_state {
455 		uint32_t addr;
456 		/* Maximum vertex index referenced by any primitive using this
457 		 * shader state.
458 		 */
459 		uint32_t max_index;
460 	} *shader_state;
461 
462 	/** How many shader states the user declared they were using. */
463 	uint32_t shader_state_size;
464 	/** How many shader state records the validator has seen. */
465 	uint32_t shader_state_count;
466 
467 	bool found_tile_binning_mode_config_packet;
468 	bool found_start_tile_binning_packet;
469 	bool found_increment_semaphore_packet;
470 	bool found_flush;
471 	uint8_t bin_tiles_x, bin_tiles_y;
472 	/* Physical address of the start of the tile alloc array
473 	 * (where each tile's binned CL will start)
474 	 */
475 	uint32_t tile_alloc_offset;
476 	/* Bitmask of which binner slots are freed when this job completes. */
477 	uint32_t bin_slots;
478 
479 	/**
480 	 * Computed addresses pointing into exec_bo where we start the
481 	 * bin thread (ct0) and render thread (ct1).
482 	 */
483 	uint32_t ct0ca, ct0ea;
484 	uint32_t ct1ca, ct1ea;
485 
486 	/* Pointer to the unvalidated bin CL (if present). */
487 	void *bin_u;
488 
489 	/* Pointers to the shader recs.  These paddr gets incremented as CL
490 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
491 	 * (u and v) get incremented and size decremented as the shader recs
492 	 * themselves are validated.
493 	 */
494 	void *shader_rec_u;
495 	void *shader_rec_v;
496 	uint32_t shader_rec_p;
497 	uint32_t shader_rec_size;
498 
499 	/* Pointers to the uniform data.  These pointers are incremented, and
500 	 * size decremented, as each batch of uniforms is uploaded.
501 	 */
502 	void *uniforms_u;
503 	void *uniforms_v;
504 	uint32_t uniforms_p;
505 	uint32_t uniforms_size;
506 
507 	/* Pointer to a performance monitor object if the user requested it,
508 	 * NULL otherwise.
509 	 */
510 	struct vc4_perfmon *perfmon;
511 };
512 
513 /* Per-open file private data. Any driver-specific resource that has to be
514  * released when the DRM file is closed should be placed here.
515  */
516 struct vc4_file {
517 	struct {
518 		struct idr idr;
519 		struct mutex lock;
520 	} perfmon;
521 };
522 
523 static inline struct vc4_exec_info *
524 vc4_first_bin_job(struct vc4_dev *vc4)
525 {
526 	return list_first_entry_or_null(&vc4->bin_job_list,
527 					struct vc4_exec_info, head);
528 }
529 
530 static inline struct vc4_exec_info *
531 vc4_first_render_job(struct vc4_dev *vc4)
532 {
533 	return list_first_entry_or_null(&vc4->render_job_list,
534 					struct vc4_exec_info, head);
535 }
536 
537 static inline struct vc4_exec_info *
538 vc4_last_render_job(struct vc4_dev *vc4)
539 {
540 	if (list_empty(&vc4->render_job_list))
541 		return NULL;
542 	return list_last_entry(&vc4->render_job_list,
543 			       struct vc4_exec_info, head);
544 }
545 
546 /**
547  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
548  * setup parameters.
549  *
550  * This will be used at draw time to relocate the reference to the texture
551  * contents in p0, and validate that the offset combined with
552  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
553  * Note that the hardware treats unprovided config parameters as 0, so not all
554  * of them need to be set up for every texure sample, and we'll store ~0 as
555  * the offset to mark the unused ones.
556  *
557  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
558  * Setup") for definitions of the texture parameters.
559  */
560 struct vc4_texture_sample_info {
561 	bool is_direct;
562 	uint32_t p_offset[4];
563 };
564 
565 /**
566  * struct vc4_validated_shader_info - information about validated shaders that
567  * needs to be used from command list validation.
568  *
569  * For a given shader, each time a shader state record references it, we need
570  * to verify that the shader doesn't read more uniforms than the shader state
571  * record's uniform BO pointer can provide, and we need to apply relocations
572  * and validate the shader state record's uniforms that define the texture
573  * samples.
574  */
575 struct vc4_validated_shader_info {
576 	uint32_t uniforms_size;
577 	uint32_t uniforms_src_size;
578 	uint32_t num_texture_samples;
579 	struct vc4_texture_sample_info *texture_samples;
580 
581 	uint32_t num_uniform_addr_offsets;
582 	uint32_t *uniform_addr_offsets;
583 
584 	bool is_threaded;
585 };
586 
587 /**
588  * _wait_for - magic (register) wait macro
589  *
590  * Does the right thing for modeset paths when run under kdgb or similar atomic
591  * contexts. Note that it's important that we check the condition again after
592  * having timed out, since the timeout could be due to preemption or similar and
593  * we've never had a chance to check the condition before the timeout.
594  */
595 #define _wait_for(COND, MS, W) ({ \
596 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
597 	int ret__ = 0;							\
598 	while (!(COND)) {						\
599 		if (time_after(jiffies, timeout__)) {			\
600 			if (!(COND))					\
601 				ret__ = -ETIMEDOUT;			\
602 			break;						\
603 		}							\
604 		if (W && drm_can_sleep())  {				\
605 			msleep(W);					\
606 		} else {						\
607 			cpu_relax();					\
608 		}							\
609 	}								\
610 	ret__;								\
611 })
612 
613 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
614 
615 /* vc4_bo.c */
616 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
617 void vc4_free_object(struct drm_gem_object *gem_obj);
618 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
619 			     bool from_cache, enum vc4_kernel_bo_type type);
620 int vc4_dumb_create(struct drm_file *file_priv,
621 		    struct drm_device *dev,
622 		    struct drm_mode_create_dumb *args);
623 struct dma_buf *vc4_prime_export(struct drm_device *dev,
624 				 struct drm_gem_object *obj, int flags);
625 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
626 			struct drm_file *file_priv);
627 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
628 			       struct drm_file *file_priv);
629 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
630 		      struct drm_file *file_priv);
631 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
632 			 struct drm_file *file_priv);
633 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
634 			 struct drm_file *file_priv);
635 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
636 			     struct drm_file *file_priv);
637 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
638 		       struct drm_file *file_priv);
639 int vc4_fault(struct vm_fault *vmf);
640 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
641 struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
642 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
643 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
644 						 struct dma_buf_attachment *attach,
645 						 struct sg_table *sgt);
646 void *vc4_prime_vmap(struct drm_gem_object *obj);
647 int vc4_bo_cache_init(struct drm_device *dev);
648 void vc4_bo_cache_destroy(struct drm_device *dev);
649 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
650 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
651 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
652 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
653 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
654 
655 /* vc4_crtc.c */
656 extern struct platform_driver vc4_crtc_driver;
657 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
658 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
659 			     bool in_vblank_irq, int *vpos, int *hpos,
660 			     ktime_t *stime, ktime_t *etime,
661 			     const struct drm_display_mode *mode);
662 
663 /* vc4_debugfs.c */
664 int vc4_debugfs_init(struct drm_minor *minor);
665 
666 /* vc4_drv.c */
667 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
668 
669 /* vc4_dpi.c */
670 extern struct platform_driver vc4_dpi_driver;
671 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
672 
673 /* vc4_dsi.c */
674 extern struct platform_driver vc4_dsi_driver;
675 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
676 
677 /* vc4_fence.c */
678 extern const struct dma_fence_ops vc4_fence_ops;
679 
680 /* vc4_gem.c */
681 void vc4_gem_init(struct drm_device *dev);
682 void vc4_gem_destroy(struct drm_device *dev);
683 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
684 			struct drm_file *file_priv);
685 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
686 			 struct drm_file *file_priv);
687 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
688 		      struct drm_file *file_priv);
689 void vc4_submit_next_bin_job(struct drm_device *dev);
690 void vc4_submit_next_render_job(struct drm_device *dev);
691 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
692 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
693 		       uint64_t timeout_ns, bool interruptible);
694 void vc4_job_handle_completed(struct vc4_dev *vc4);
695 int vc4_queue_seqno_cb(struct drm_device *dev,
696 		       struct vc4_seqno_cb *cb, uint64_t seqno,
697 		       void (*func)(struct vc4_seqno_cb *cb));
698 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
699 			  struct drm_file *file_priv);
700 
701 /* vc4_hdmi.c */
702 extern struct platform_driver vc4_hdmi_driver;
703 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
704 
705 /* vc4_vec.c */
706 extern struct platform_driver vc4_vec_driver;
707 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
708 
709 /* vc4_irq.c */
710 irqreturn_t vc4_irq(int irq, void *arg);
711 void vc4_irq_preinstall(struct drm_device *dev);
712 int vc4_irq_postinstall(struct drm_device *dev);
713 void vc4_irq_uninstall(struct drm_device *dev);
714 void vc4_irq_reset(struct drm_device *dev);
715 
716 /* vc4_hvs.c */
717 extern struct platform_driver vc4_hvs_driver;
718 void vc4_hvs_dump_state(struct drm_device *dev);
719 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
720 
721 /* vc4_kms.c */
722 int vc4_kms_load(struct drm_device *dev);
723 
724 /* vc4_plane.c */
725 struct drm_plane *vc4_plane_init(struct drm_device *dev,
726 				 enum drm_plane_type type);
727 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
728 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
729 void vc4_plane_async_set_fb(struct drm_plane *plane,
730 			    struct drm_framebuffer *fb);
731 
732 /* vc4_v3d.c */
733 extern struct platform_driver vc4_v3d_driver;
734 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
735 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
736 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
737 
738 /* vc4_validate.c */
739 int
740 vc4_validate_bin_cl(struct drm_device *dev,
741 		    void *validated,
742 		    void *unvalidated,
743 		    struct vc4_exec_info *exec);
744 
745 int
746 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
747 
748 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
749 				      uint32_t hindex);
750 
751 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
752 
753 bool vc4_check_tex_size(struct vc4_exec_info *exec,
754 			struct drm_gem_cma_object *fbo,
755 			uint32_t offset, uint8_t tiling_format,
756 			uint32_t width, uint32_t height, uint8_t cpp);
757 
758 /* vc4_validate_shader.c */
759 struct vc4_validated_shader_info *
760 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
761 
762 /* vc4_perfmon.c */
763 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
764 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
765 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
766 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
767 		      bool capture);
768 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
769 void vc4_perfmon_open_file(struct vc4_file *vc4file);
770 void vc4_perfmon_close_file(struct vc4_file *vc4file);
771 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
772 			     struct drm_file *file_priv);
773 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
774 			      struct drm_file *file_priv);
775 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
776 				 struct drm_file *file_priv);
777