xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision abe9af53)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
7 
8 #include <linux/delay.h>
9 #include <linux/refcount.h>
10 #include <linux/uaccess.h>
11 
12 #include <drm/drm_atomic.h>
13 #include <drm/drm_debugfs.h>
14 #include <drm/drm_device.h>
15 #include <drm/drm_encoder.h>
16 #include <drm/drm_gem_cma_helper.h>
17 #include <drm/drm_managed.h>
18 #include <drm/drm_mm.h>
19 #include <drm/drm_modeset_lock.h>
20 
21 #include "uapi/drm/vc4_drm.h"
22 
23 struct drm_device;
24 struct drm_gem_object;
25 
26 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
27  * this.
28  */
29 enum vc4_kernel_bo_type {
30 	/* Any kernel allocation (gem_create_object hook) before it
31 	 * gets another type set.
32 	 */
33 	VC4_BO_TYPE_KERNEL,
34 	VC4_BO_TYPE_V3D,
35 	VC4_BO_TYPE_V3D_SHADER,
36 	VC4_BO_TYPE_DUMB,
37 	VC4_BO_TYPE_BIN,
38 	VC4_BO_TYPE_RCL,
39 	VC4_BO_TYPE_BCL,
40 	VC4_BO_TYPE_KERNEL_CACHE,
41 	VC4_BO_TYPE_COUNT
42 };
43 
44 /* Performance monitor object. The perform lifetime is controlled by userspace
45  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
46  * request, and when this is the case, HW perf counters will be activated just
47  * before the submit_cl is submitted to the GPU and disabled when the job is
48  * done. This way, only events related to a specific job will be counted.
49  */
50 struct vc4_perfmon {
51 	/* Tracks the number of users of the perfmon, when this counter reaches
52 	 * zero the perfmon is destroyed.
53 	 */
54 	refcount_t refcnt;
55 
56 	/* Number of counters activated in this perfmon instance
57 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
58 	 */
59 	u8 ncounters;
60 
61 	/* Events counted by the HW perf counters. */
62 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
63 
64 	/* Storage for counter values. Counters are incremented by the HW
65 	 * perf counter values every time the perfmon is attached to a GPU job.
66 	 * This way, perfmon users don't have to retrieve the results after
67 	 * each job if they want to track events covering several submissions.
68 	 * Note that counter values can't be reset, but you can fake a reset by
69 	 * destroying the perfmon and creating a new one.
70 	 */
71 	u64 counters[];
72 };
73 
74 struct vc4_dev {
75 	struct drm_device base;
76 
77 	struct vc4_hvs *hvs;
78 	struct vc4_v3d *v3d;
79 	struct vc4_dpi *dpi;
80 	struct vc4_dsi *dsi1;
81 	struct vc4_vec *vec;
82 	struct vc4_txp *txp;
83 
84 	struct vc4_hang_state *hang_state;
85 
86 	/* The kernel-space BO cache.  Tracks buffers that have been
87 	 * unreferenced by all other users (refcounts of 0!) but not
88 	 * yet freed, so we can do cheap allocations.
89 	 */
90 	struct vc4_bo_cache {
91 		/* Array of list heads for entries in the BO cache,
92 		 * based on number of pages, so we can do O(1) lookups
93 		 * in the cache when allocating.
94 		 */
95 		struct list_head *size_list;
96 		uint32_t size_list_size;
97 
98 		/* List of all BOs in the cache, ordered by age, so we
99 		 * can do O(1) lookups when trying to free old
100 		 * buffers.
101 		 */
102 		struct list_head time_list;
103 		struct work_struct time_work;
104 		struct timer_list time_timer;
105 	} bo_cache;
106 
107 	u32 num_labels;
108 	struct vc4_label {
109 		const char *name;
110 		u32 num_allocated;
111 		u32 size_allocated;
112 	} *bo_labels;
113 
114 	/* Protects bo_cache and bo_labels. */
115 	struct mutex bo_lock;
116 
117 	/* Purgeable BO pool. All BOs in this pool can have their memory
118 	 * reclaimed if the driver is unable to allocate new BOs. We also
119 	 * keep stats related to the purge mechanism here.
120 	 */
121 	struct {
122 		struct list_head list;
123 		unsigned int num;
124 		size_t size;
125 		unsigned int purged_num;
126 		size_t purged_size;
127 		struct mutex lock;
128 	} purgeable;
129 
130 	uint64_t dma_fence_context;
131 
132 	/* Sequence number for the last job queued in bin_job_list.
133 	 * Starts at 0 (no jobs emitted).
134 	 */
135 	uint64_t emit_seqno;
136 
137 	/* Sequence number for the last completed job on the GPU.
138 	 * Starts at 0 (no jobs completed).
139 	 */
140 	uint64_t finished_seqno;
141 
142 	/* List of all struct vc4_exec_info for jobs to be executed in
143 	 * the binner.  The first job in the list is the one currently
144 	 * programmed into ct0ca for execution.
145 	 */
146 	struct list_head bin_job_list;
147 
148 	/* List of all struct vc4_exec_info for jobs that have
149 	 * completed binning and are ready for rendering.  The first
150 	 * job in the list is the one currently programmed into ct1ca
151 	 * for execution.
152 	 */
153 	struct list_head render_job_list;
154 
155 	/* List of the finished vc4_exec_infos waiting to be freed by
156 	 * job_done_work.
157 	 */
158 	struct list_head job_done_list;
159 	/* Spinlock used to synchronize the job_list and seqno
160 	 * accesses between the IRQ handler and GEM ioctls.
161 	 */
162 	spinlock_t job_lock;
163 	wait_queue_head_t job_wait_queue;
164 	struct work_struct job_done_work;
165 
166 	/* Used to track the active perfmon if any. Access to this field is
167 	 * protected by job_lock.
168 	 */
169 	struct vc4_perfmon *active_perfmon;
170 
171 	/* List of struct vc4_seqno_cb for callbacks to be made from a
172 	 * workqueue when the given seqno is passed.
173 	 */
174 	struct list_head seqno_cb_list;
175 
176 	/* The memory used for storing binner tile alloc, tile state,
177 	 * and overflow memory allocations.  This is freed when V3D
178 	 * powers down.
179 	 */
180 	struct vc4_bo *bin_bo;
181 
182 	/* Size of blocks allocated within bin_bo. */
183 	uint32_t bin_alloc_size;
184 
185 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
186 	 * used.
187 	 */
188 	uint32_t bin_alloc_used;
189 
190 	/* Bitmask of the current bin_alloc used for overflow memory. */
191 	uint32_t bin_alloc_overflow;
192 
193 	/* Incremented when an underrun error happened after an atomic commit.
194 	 * This is particularly useful to detect when a specific modeset is too
195 	 * demanding in term of memory or HVS bandwidth which is hard to guess
196 	 * at atomic check time.
197 	 */
198 	atomic_t underrun;
199 
200 	struct work_struct overflow_mem_work;
201 
202 	int power_refcount;
203 
204 	/* Set to true when the load tracker is supported. */
205 	bool load_tracker_available;
206 
207 	/* Set to true when the load tracker is active. */
208 	bool load_tracker_enabled;
209 
210 	/* Mutex controlling the power refcount. */
211 	struct mutex power_lock;
212 
213 	struct {
214 		struct timer_list timer;
215 		struct work_struct reset_work;
216 	} hangcheck;
217 
218 	struct semaphore async_modeset;
219 
220 	struct drm_modeset_lock ctm_state_lock;
221 	struct drm_private_obj ctm_manager;
222 	struct drm_private_obj load_tracker;
223 
224 	/* List of vc4_debugfs_info_entry for adding to debugfs once
225 	 * the minor is available (after drm_dev_register()).
226 	 */
227 	struct list_head debugfs_list;
228 
229 	/* Mutex for binner bo allocation. */
230 	struct mutex bin_bo_lock;
231 	/* Reference count for our binner bo. */
232 	struct kref bin_bo_kref;
233 };
234 
235 static inline struct vc4_dev *
236 to_vc4_dev(struct drm_device *dev)
237 {
238 	return container_of(dev, struct vc4_dev, base);
239 }
240 
241 struct vc4_bo {
242 	struct drm_gem_cma_object base;
243 
244 	/* seqno of the last job to render using this BO. */
245 	uint64_t seqno;
246 
247 	/* seqno of the last job to use the RCL to write to this BO.
248 	 *
249 	 * Note that this doesn't include binner overflow memory
250 	 * writes.
251 	 */
252 	uint64_t write_seqno;
253 
254 	bool t_format;
255 
256 	/* List entry for the BO's position in either
257 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
258 	 */
259 	struct list_head unref_head;
260 
261 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
262 	unsigned long free_time;
263 
264 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
265 	struct list_head size_head;
266 
267 	/* Struct for shader validation state, if created by
268 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
269 	 */
270 	struct vc4_validated_shader_info *validated_shader;
271 
272 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
273 	 * for user-allocated labels.
274 	 */
275 	int label;
276 
277 	/* Count the number of active users. This is needed to determine
278 	 * whether we can move the BO to the purgeable list or not (when the BO
279 	 * is used by the GPU or the display engine we can't purge it).
280 	 */
281 	refcount_t usecnt;
282 
283 	/* Store purgeable/purged state here */
284 	u32 madv;
285 	struct mutex madv_lock;
286 };
287 
288 static inline struct vc4_bo *
289 to_vc4_bo(struct drm_gem_object *bo)
290 {
291 	return container_of(to_drm_gem_cma_obj(bo), struct vc4_bo, base);
292 }
293 
294 struct vc4_fence {
295 	struct dma_fence base;
296 	struct drm_device *dev;
297 	/* vc4 seqno for signaled() test */
298 	uint64_t seqno;
299 };
300 
301 static inline struct vc4_fence *
302 to_vc4_fence(struct dma_fence *fence)
303 {
304 	return container_of(fence, struct vc4_fence, base);
305 }
306 
307 struct vc4_seqno_cb {
308 	struct work_struct work;
309 	uint64_t seqno;
310 	void (*func)(struct vc4_seqno_cb *cb);
311 };
312 
313 struct vc4_v3d {
314 	struct vc4_dev *vc4;
315 	struct platform_device *pdev;
316 	void __iomem *regs;
317 	struct clk *clk;
318 	struct debugfs_regset32 regset;
319 };
320 
321 struct vc4_hvs {
322 	struct platform_device *pdev;
323 	void __iomem *regs;
324 	u32 __iomem *dlist;
325 
326 	struct clk *core_clk;
327 
328 	/* Memory manager for CRTCs to allocate space in the display
329 	 * list.  Units are dwords.
330 	 */
331 	struct drm_mm dlist_mm;
332 	/* Memory manager for the LBM memory used by HVS scaling. */
333 	struct drm_mm lbm_mm;
334 	spinlock_t mm_lock;
335 
336 	struct drm_mm_node mitchell_netravali_filter;
337 
338 	struct debugfs_regset32 regset;
339 
340 	/* HVS version 5 flag, therefore requires updated dlist structures */
341 	bool hvs5;
342 };
343 
344 struct vc4_plane {
345 	struct drm_plane base;
346 };
347 
348 static inline struct vc4_plane *
349 to_vc4_plane(struct drm_plane *plane)
350 {
351 	return container_of(plane, struct vc4_plane, base);
352 }
353 
354 enum vc4_scaling_mode {
355 	VC4_SCALING_NONE,
356 	VC4_SCALING_TPZ,
357 	VC4_SCALING_PPF,
358 };
359 
360 struct vc4_plane_state {
361 	struct drm_plane_state base;
362 	/* System memory copy of the display list for this element, computed
363 	 * at atomic_check time.
364 	 */
365 	u32 *dlist;
366 	u32 dlist_size; /* Number of dwords allocated for the display list */
367 	u32 dlist_count; /* Number of used dwords in the display list. */
368 
369 	/* Offset in the dlist to various words, for pageflip or
370 	 * cursor updates.
371 	 */
372 	u32 pos0_offset;
373 	u32 pos2_offset;
374 	u32 ptr0_offset;
375 	u32 lbm_offset;
376 
377 	/* Offset where the plane's dlist was last stored in the
378 	 * hardware at vc4_crtc_atomic_flush() time.
379 	 */
380 	u32 __iomem *hw_dlist;
381 
382 	/* Clipped coordinates of the plane on the display. */
383 	int crtc_x, crtc_y, crtc_w, crtc_h;
384 	/* Clipped area being scanned from in the FB. */
385 	u32 src_x, src_y;
386 
387 	u32 src_w[2], src_h[2];
388 
389 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
390 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
391 	bool is_unity;
392 	bool is_yuv;
393 
394 	/* Offset to start scanning out from the start of the plane's
395 	 * BO.
396 	 */
397 	u32 offsets[3];
398 
399 	/* Our allocation in LBM for temporary storage during scaling. */
400 	struct drm_mm_node lbm;
401 
402 	/* Set when the plane has per-pixel alpha content or does not cover
403 	 * the entire screen. This is a hint to the CRTC that it might need
404 	 * to enable background color fill.
405 	 */
406 	bool needs_bg_fill;
407 
408 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
409 	 * when async update is not possible.
410 	 */
411 	bool dlist_initialized;
412 
413 	/* Load of this plane on the HVS block. The load is expressed in HVS
414 	 * cycles/sec.
415 	 */
416 	u64 hvs_load;
417 
418 	/* Memory bandwidth needed for this plane. This is expressed in
419 	 * bytes/sec.
420 	 */
421 	u64 membus_load;
422 };
423 
424 static inline struct vc4_plane_state *
425 to_vc4_plane_state(struct drm_plane_state *state)
426 {
427 	return container_of(state, struct vc4_plane_state, base);
428 }
429 
430 enum vc4_encoder_type {
431 	VC4_ENCODER_TYPE_NONE,
432 	VC4_ENCODER_TYPE_HDMI0,
433 	VC4_ENCODER_TYPE_HDMI1,
434 	VC4_ENCODER_TYPE_VEC,
435 	VC4_ENCODER_TYPE_DSI0,
436 	VC4_ENCODER_TYPE_DSI1,
437 	VC4_ENCODER_TYPE_SMI,
438 	VC4_ENCODER_TYPE_DPI,
439 };
440 
441 struct vc4_encoder {
442 	struct drm_encoder base;
443 	enum vc4_encoder_type type;
444 	u32 clock_select;
445 
446 	void (*pre_crtc_configure)(struct drm_encoder *encoder);
447 	void (*pre_crtc_enable)(struct drm_encoder *encoder);
448 	void (*post_crtc_enable)(struct drm_encoder *encoder);
449 
450 	void (*post_crtc_disable)(struct drm_encoder *encoder);
451 	void (*post_crtc_powerdown)(struct drm_encoder *encoder);
452 };
453 
454 static inline struct vc4_encoder *
455 to_vc4_encoder(struct drm_encoder *encoder)
456 {
457 	return container_of(encoder, struct vc4_encoder, base);
458 }
459 
460 struct vc4_crtc_data {
461 	/* Bitmask of channels (FIFOs) of the HVS that the output can source from */
462 	unsigned int hvs_available_channels;
463 
464 	/* Which output of the HVS this pixelvalve sources from. */
465 	int hvs_output;
466 };
467 
468 struct vc4_pv_data {
469 	struct vc4_crtc_data	base;
470 
471 	/* Depth of the PixelValve FIFO in bytes */
472 	unsigned int fifo_depth;
473 
474 	/* Number of pixels output per clock period */
475 	u8 pixels_per_clock;
476 
477 	enum vc4_encoder_type encoder_types[4];
478 	const char *debugfs_name;
479 
480 };
481 
482 struct vc4_crtc {
483 	struct drm_crtc base;
484 	struct platform_device *pdev;
485 	const struct vc4_crtc_data *data;
486 	void __iomem *regs;
487 
488 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
489 	ktime_t t_vblank;
490 
491 	u8 lut_r[256];
492 	u8 lut_g[256];
493 	u8 lut_b[256];
494 
495 	struct drm_pending_vblank_event *event;
496 
497 	struct debugfs_regset32 regset;
498 };
499 
500 static inline struct vc4_crtc *
501 to_vc4_crtc(struct drm_crtc *crtc)
502 {
503 	return container_of(crtc, struct vc4_crtc, base);
504 }
505 
506 static inline const struct vc4_crtc_data *
507 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
508 {
509 	return crtc->data;
510 }
511 
512 static inline const struct vc4_pv_data *
513 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
514 {
515 	const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
516 
517 	return container_of(data, struct vc4_pv_data, base);
518 }
519 
520 struct vc4_crtc_state {
521 	struct drm_crtc_state base;
522 	/* Dlist area for this CRTC configuration. */
523 	struct drm_mm_node mm;
524 	bool feed_txp;
525 	bool txp_armed;
526 	unsigned int assigned_channel;
527 
528 	struct {
529 		unsigned int left;
530 		unsigned int right;
531 		unsigned int top;
532 		unsigned int bottom;
533 	} margins;
534 };
535 
536 #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
537 
538 static inline struct vc4_crtc_state *
539 to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
540 {
541 	return container_of(crtc_state, struct vc4_crtc_state, base);
542 }
543 
544 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
545 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
546 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
547 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
548 
549 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
550 
551 struct vc4_exec_info {
552 	/* Sequence number for this bin/render job. */
553 	uint64_t seqno;
554 
555 	/* Latest write_seqno of any BO that binning depends on. */
556 	uint64_t bin_dep_seqno;
557 
558 	struct dma_fence *fence;
559 
560 	/* Last current addresses the hardware was processing when the
561 	 * hangcheck timer checked on us.
562 	 */
563 	uint32_t last_ct0ca, last_ct1ca;
564 
565 	/* Kernel-space copy of the ioctl arguments */
566 	struct drm_vc4_submit_cl *args;
567 
568 	/* This is the array of BOs that were looked up at the start of exec.
569 	 * Command validation will use indices into this array.
570 	 */
571 	struct drm_gem_cma_object **bo;
572 	uint32_t bo_count;
573 
574 	/* List of BOs that are being written by the RCL.  Other than
575 	 * the binner temporary storage, this is all the BOs written
576 	 * by the job.
577 	 */
578 	struct drm_gem_cma_object *rcl_write_bo[4];
579 	uint32_t rcl_write_bo_count;
580 
581 	/* Pointers for our position in vc4->job_list */
582 	struct list_head head;
583 
584 	/* List of other BOs used in the job that need to be released
585 	 * once the job is complete.
586 	 */
587 	struct list_head unref_list;
588 
589 	/* Current unvalidated indices into @bo loaded by the non-hardware
590 	 * VC4_PACKET_GEM_HANDLES.
591 	 */
592 	uint32_t bo_index[2];
593 
594 	/* This is the BO where we store the validated command lists, shader
595 	 * records, and uniforms.
596 	 */
597 	struct drm_gem_cma_object *exec_bo;
598 
599 	/**
600 	 * This tracks the per-shader-record state (packet 64) that
601 	 * determines the length of the shader record and the offset
602 	 * it's expected to be found at.  It gets read in from the
603 	 * command lists.
604 	 */
605 	struct vc4_shader_state {
606 		uint32_t addr;
607 		/* Maximum vertex index referenced by any primitive using this
608 		 * shader state.
609 		 */
610 		uint32_t max_index;
611 	} *shader_state;
612 
613 	/** How many shader states the user declared they were using. */
614 	uint32_t shader_state_size;
615 	/** How many shader state records the validator has seen. */
616 	uint32_t shader_state_count;
617 
618 	bool found_tile_binning_mode_config_packet;
619 	bool found_start_tile_binning_packet;
620 	bool found_increment_semaphore_packet;
621 	bool found_flush;
622 	uint8_t bin_tiles_x, bin_tiles_y;
623 	/* Physical address of the start of the tile alloc array
624 	 * (where each tile's binned CL will start)
625 	 */
626 	uint32_t tile_alloc_offset;
627 	/* Bitmask of which binner slots are freed when this job completes. */
628 	uint32_t bin_slots;
629 
630 	/**
631 	 * Computed addresses pointing into exec_bo where we start the
632 	 * bin thread (ct0) and render thread (ct1).
633 	 */
634 	uint32_t ct0ca, ct0ea;
635 	uint32_t ct1ca, ct1ea;
636 
637 	/* Pointer to the unvalidated bin CL (if present). */
638 	void *bin_u;
639 
640 	/* Pointers to the shader recs.  These paddr gets incremented as CL
641 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
642 	 * (u and v) get incremented and size decremented as the shader recs
643 	 * themselves are validated.
644 	 */
645 	void *shader_rec_u;
646 	void *shader_rec_v;
647 	uint32_t shader_rec_p;
648 	uint32_t shader_rec_size;
649 
650 	/* Pointers to the uniform data.  These pointers are incremented, and
651 	 * size decremented, as each batch of uniforms is uploaded.
652 	 */
653 	void *uniforms_u;
654 	void *uniforms_v;
655 	uint32_t uniforms_p;
656 	uint32_t uniforms_size;
657 
658 	/* Pointer to a performance monitor object if the user requested it,
659 	 * NULL otherwise.
660 	 */
661 	struct vc4_perfmon *perfmon;
662 
663 	/* Whether the exec has taken a reference to the binner BO, which should
664 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
665 	 */
666 	bool bin_bo_used;
667 };
668 
669 /* Per-open file private data. Any driver-specific resource that has to be
670  * released when the DRM file is closed should be placed here.
671  */
672 struct vc4_file {
673 	struct {
674 		struct idr idr;
675 		struct mutex lock;
676 	} perfmon;
677 
678 	bool bin_bo_used;
679 };
680 
681 static inline struct vc4_exec_info *
682 vc4_first_bin_job(struct vc4_dev *vc4)
683 {
684 	return list_first_entry_or_null(&vc4->bin_job_list,
685 					struct vc4_exec_info, head);
686 }
687 
688 static inline struct vc4_exec_info *
689 vc4_first_render_job(struct vc4_dev *vc4)
690 {
691 	return list_first_entry_or_null(&vc4->render_job_list,
692 					struct vc4_exec_info, head);
693 }
694 
695 static inline struct vc4_exec_info *
696 vc4_last_render_job(struct vc4_dev *vc4)
697 {
698 	if (list_empty(&vc4->render_job_list))
699 		return NULL;
700 	return list_last_entry(&vc4->render_job_list,
701 			       struct vc4_exec_info, head);
702 }
703 
704 /**
705  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
706  * setup parameters.
707  *
708  * This will be used at draw time to relocate the reference to the texture
709  * contents in p0, and validate that the offset combined with
710  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
711  * Note that the hardware treats unprovided config parameters as 0, so not all
712  * of them need to be set up for every texure sample, and we'll store ~0 as
713  * the offset to mark the unused ones.
714  *
715  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
716  * Setup") for definitions of the texture parameters.
717  */
718 struct vc4_texture_sample_info {
719 	bool is_direct;
720 	uint32_t p_offset[4];
721 };
722 
723 /**
724  * struct vc4_validated_shader_info - information about validated shaders that
725  * needs to be used from command list validation.
726  *
727  * For a given shader, each time a shader state record references it, we need
728  * to verify that the shader doesn't read more uniforms than the shader state
729  * record's uniform BO pointer can provide, and we need to apply relocations
730  * and validate the shader state record's uniforms that define the texture
731  * samples.
732  */
733 struct vc4_validated_shader_info {
734 	uint32_t uniforms_size;
735 	uint32_t uniforms_src_size;
736 	uint32_t num_texture_samples;
737 	struct vc4_texture_sample_info *texture_samples;
738 
739 	uint32_t num_uniform_addr_offsets;
740 	uint32_t *uniform_addr_offsets;
741 
742 	bool is_threaded;
743 };
744 
745 /**
746  * __wait_for - magic wait macro
747  *
748  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
749  * important that we check the condition again after having timed out, since the
750  * timeout could be due to preemption or similar and we've never had a chance to
751  * check the condition before the timeout.
752  */
753 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
754 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
755 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
756 	int ret__;							\
757 	might_sleep();							\
758 	for (;;) {							\
759 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
760 		OP;							\
761 		/* Guarantee COND check prior to timeout */		\
762 		barrier();						\
763 		if (COND) {						\
764 			ret__ = 0;					\
765 			break;						\
766 		}							\
767 		if (expired__) {					\
768 			ret__ = -ETIMEDOUT;				\
769 			break;						\
770 		}							\
771 		usleep_range(wait__, wait__ * 2);			\
772 		if (wait__ < (Wmax))					\
773 			wait__ <<= 1;					\
774 	}								\
775 	ret__;								\
776 })
777 
778 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
779 						   (Wmax))
780 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
781 
782 /* vc4_bo.c */
783 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
784 void vc4_free_object(struct drm_gem_object *gem_obj);
785 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
786 			     bool from_cache, enum vc4_kernel_bo_type type);
787 int vc4_dumb_create(struct drm_file *file_priv,
788 		    struct drm_device *dev,
789 		    struct drm_mode_create_dumb *args);
790 struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
791 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
792 			struct drm_file *file_priv);
793 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
794 			       struct drm_file *file_priv);
795 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
796 		      struct drm_file *file_priv);
797 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
798 			 struct drm_file *file_priv);
799 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
800 			 struct drm_file *file_priv);
801 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
802 			     struct drm_file *file_priv);
803 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
804 		       struct drm_file *file_priv);
805 vm_fault_t vc4_fault(struct vm_fault *vmf);
806 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
807 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
808 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
809 						 struct dma_buf_attachment *attach,
810 						 struct sg_table *sgt);
811 void *vc4_prime_vmap(struct drm_gem_object *obj);
812 int vc4_bo_cache_init(struct drm_device *dev);
813 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
814 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
815 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
816 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
817 
818 /* vc4_crtc.c */
819 extern struct platform_driver vc4_crtc_driver;
820 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
821 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
822 		  const struct drm_crtc_funcs *crtc_funcs,
823 		  const struct drm_crtc_helper_funcs *crtc_helper_funcs);
824 void vc4_crtc_destroy(struct drm_crtc *crtc);
825 int vc4_page_flip(struct drm_crtc *crtc,
826 		  struct drm_framebuffer *fb,
827 		  struct drm_pending_vblank_event *event,
828 		  uint32_t flags,
829 		  struct drm_modeset_acquire_ctx *ctx);
830 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
831 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
832 			    struct drm_crtc_state *state);
833 void vc4_crtc_reset(struct drm_crtc *crtc);
834 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
835 void vc4_crtc_get_margins(struct drm_crtc_state *state,
836 			  unsigned int *right, unsigned int *left,
837 			  unsigned int *top, unsigned int *bottom);
838 
839 /* vc4_debugfs.c */
840 void vc4_debugfs_init(struct drm_minor *minor);
841 #ifdef CONFIG_DEBUG_FS
842 void vc4_debugfs_add_file(struct drm_device *drm,
843 			  const char *filename,
844 			  int (*show)(struct seq_file*, void*),
845 			  void *data);
846 void vc4_debugfs_add_regset32(struct drm_device *drm,
847 			      const char *filename,
848 			      struct debugfs_regset32 *regset);
849 #else
850 static inline void vc4_debugfs_add_file(struct drm_device *drm,
851 					const char *filename,
852 					int (*show)(struct seq_file*, void*),
853 					void *data)
854 {
855 }
856 
857 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
858 					    const char *filename,
859 					    struct debugfs_regset32 *regset)
860 {
861 }
862 #endif
863 
864 /* vc4_drv.c */
865 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
866 
867 /* vc4_dpi.c */
868 extern struct platform_driver vc4_dpi_driver;
869 
870 /* vc4_dsi.c */
871 extern struct platform_driver vc4_dsi_driver;
872 
873 /* vc4_fence.c */
874 extern const struct dma_fence_ops vc4_fence_ops;
875 
876 /* vc4_gem.c */
877 int vc4_gem_init(struct drm_device *dev);
878 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
879 			struct drm_file *file_priv);
880 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
881 			 struct drm_file *file_priv);
882 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
883 		      struct drm_file *file_priv);
884 void vc4_submit_next_bin_job(struct drm_device *dev);
885 void vc4_submit_next_render_job(struct drm_device *dev);
886 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
887 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
888 		       uint64_t timeout_ns, bool interruptible);
889 void vc4_job_handle_completed(struct vc4_dev *vc4);
890 int vc4_queue_seqno_cb(struct drm_device *dev,
891 		       struct vc4_seqno_cb *cb, uint64_t seqno,
892 		       void (*func)(struct vc4_seqno_cb *cb));
893 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
894 			  struct drm_file *file_priv);
895 
896 /* vc4_hdmi.c */
897 extern struct platform_driver vc4_hdmi_driver;
898 
899 /* vc4_vec.c */
900 extern struct platform_driver vc4_vec_driver;
901 
902 /* vc4_txp.c */
903 extern struct platform_driver vc4_txp_driver;
904 
905 /* vc4_irq.c */
906 irqreturn_t vc4_irq(int irq, void *arg);
907 void vc4_irq_preinstall(struct drm_device *dev);
908 int vc4_irq_postinstall(struct drm_device *dev);
909 void vc4_irq_uninstall(struct drm_device *dev);
910 void vc4_irq_reset(struct drm_device *dev);
911 
912 /* vc4_hvs.c */
913 extern struct platform_driver vc4_hvs_driver;
914 void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output);
915 int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output);
916 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_crtc_state *state);
917 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
918 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
919 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_crtc_state *state);
920 void vc4_hvs_dump_state(struct drm_device *dev);
921 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
922 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
923 
924 /* vc4_kms.c */
925 int vc4_kms_load(struct drm_device *dev);
926 
927 /* vc4_plane.c */
928 struct drm_plane *vc4_plane_init(struct drm_device *dev,
929 				 enum drm_plane_type type);
930 int vc4_plane_create_additional_planes(struct drm_device *dev);
931 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
932 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
933 void vc4_plane_async_set_fb(struct drm_plane *plane,
934 			    struct drm_framebuffer *fb);
935 
936 /* vc4_v3d.c */
937 extern struct platform_driver vc4_v3d_driver;
938 extern const struct of_device_id vc4_v3d_dt_match[];
939 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
940 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
941 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
942 int vc4_v3d_pm_get(struct vc4_dev *vc4);
943 void vc4_v3d_pm_put(struct vc4_dev *vc4);
944 
945 /* vc4_validate.c */
946 int
947 vc4_validate_bin_cl(struct drm_device *dev,
948 		    void *validated,
949 		    void *unvalidated,
950 		    struct vc4_exec_info *exec);
951 
952 int
953 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
954 
955 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
956 				      uint32_t hindex);
957 
958 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
959 
960 bool vc4_check_tex_size(struct vc4_exec_info *exec,
961 			struct drm_gem_cma_object *fbo,
962 			uint32_t offset, uint8_t tiling_format,
963 			uint32_t width, uint32_t height, uint8_t cpp);
964 
965 /* vc4_validate_shader.c */
966 struct vc4_validated_shader_info *
967 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
968 
969 /* vc4_perfmon.c */
970 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
971 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
972 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
973 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
974 		      bool capture);
975 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
976 void vc4_perfmon_open_file(struct vc4_file *vc4file);
977 void vc4_perfmon_close_file(struct vc4_file *vc4file);
978 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
979 			     struct drm_file *file_priv);
980 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
981 			      struct drm_file *file_priv);
982 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
983 				 struct drm_file *file_priv);
984 
985 #endif /* _VC4_DRV_H_ */
986