xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision a6ca5ac746d104019e76c29e69c2a1fc6dd2b29f)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include "drmP.h"
10 #include "drm_gem_cma_helper.h"
11 #include "drm_gem_cma_helper.h"
12 
13 #include <linux/reservation.h>
14 #include <drm/drm_encoder.h>
15 
16 struct vc4_dev {
17 	struct drm_device *dev;
18 
19 	struct vc4_hdmi *hdmi;
20 	struct vc4_hvs *hvs;
21 	struct vc4_v3d *v3d;
22 	struct vc4_dpi *dpi;
23 	struct vc4_dsi *dsi1;
24 	struct vc4_vec *vec;
25 
26 	struct drm_fbdev_cma *fbdev;
27 
28 	struct vc4_hang_state *hang_state;
29 
30 	/* The kernel-space BO cache.  Tracks buffers that have been
31 	 * unreferenced by all other users (refcounts of 0!) but not
32 	 * yet freed, so we can do cheap allocations.
33 	 */
34 	struct vc4_bo_cache {
35 		/* Array of list heads for entries in the BO cache,
36 		 * based on number of pages, so we can do O(1) lookups
37 		 * in the cache when allocating.
38 		 */
39 		struct list_head *size_list;
40 		uint32_t size_list_size;
41 
42 		/* List of all BOs in the cache, ordered by age, so we
43 		 * can do O(1) lookups when trying to free old
44 		 * buffers.
45 		 */
46 		struct list_head time_list;
47 		struct work_struct time_work;
48 		struct timer_list time_timer;
49 	} bo_cache;
50 
51 	struct vc4_bo_stats {
52 		u32 num_allocated;
53 		u32 size_allocated;
54 		u32 num_cached;
55 		u32 size_cached;
56 	} bo_stats;
57 
58 	/* Protects bo_cache and the BO stats. */
59 	struct mutex bo_lock;
60 
61 	uint64_t dma_fence_context;
62 
63 	/* Sequence number for the last job queued in bin_job_list.
64 	 * Starts at 0 (no jobs emitted).
65 	 */
66 	uint64_t emit_seqno;
67 
68 	/* Sequence number for the last completed job on the GPU.
69 	 * Starts at 0 (no jobs completed).
70 	 */
71 	uint64_t finished_seqno;
72 
73 	/* List of all struct vc4_exec_info for jobs to be executed in
74 	 * the binner.  The first job in the list is the one currently
75 	 * programmed into ct0ca for execution.
76 	 */
77 	struct list_head bin_job_list;
78 
79 	/* List of all struct vc4_exec_info for jobs that have
80 	 * completed binning and are ready for rendering.  The first
81 	 * job in the list is the one currently programmed into ct1ca
82 	 * for execution.
83 	 */
84 	struct list_head render_job_list;
85 
86 	/* List of the finished vc4_exec_infos waiting to be freed by
87 	 * job_done_work.
88 	 */
89 	struct list_head job_done_list;
90 	/* Spinlock used to synchronize the job_list and seqno
91 	 * accesses between the IRQ handler and GEM ioctls.
92 	 */
93 	spinlock_t job_lock;
94 	wait_queue_head_t job_wait_queue;
95 	struct work_struct job_done_work;
96 
97 	/* List of struct vc4_seqno_cb for callbacks to be made from a
98 	 * workqueue when the given seqno is passed.
99 	 */
100 	struct list_head seqno_cb_list;
101 
102 	/* The memory used for storing binner tile alloc, tile state,
103 	 * and overflow memory allocations.  This is freed when V3D
104 	 * powers down.
105 	 */
106 	struct vc4_bo *bin_bo;
107 
108 	/* Size of blocks allocated within bin_bo. */
109 	uint32_t bin_alloc_size;
110 
111 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
112 	 * used.
113 	 */
114 	uint32_t bin_alloc_used;
115 
116 	/* Bitmask of the current bin_alloc used for overflow memory. */
117 	uint32_t bin_alloc_overflow;
118 
119 	struct work_struct overflow_mem_work;
120 
121 	int power_refcount;
122 
123 	/* Mutex controlling the power refcount. */
124 	struct mutex power_lock;
125 
126 	struct {
127 		struct timer_list timer;
128 		struct work_struct reset_work;
129 	} hangcheck;
130 
131 	struct semaphore async_modeset;
132 };
133 
134 static inline struct vc4_dev *
135 to_vc4_dev(struct drm_device *dev)
136 {
137 	return (struct vc4_dev *)dev->dev_private;
138 }
139 
140 struct vc4_bo {
141 	struct drm_gem_cma_object base;
142 
143 	/* seqno of the last job to render using this BO. */
144 	uint64_t seqno;
145 
146 	/* seqno of the last job to use the RCL to write to this BO.
147 	 *
148 	 * Note that this doesn't include binner overflow memory
149 	 * writes.
150 	 */
151 	uint64_t write_seqno;
152 
153 	/* List entry for the BO's position in either
154 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
155 	 */
156 	struct list_head unref_head;
157 
158 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
159 	unsigned long free_time;
160 
161 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
162 	struct list_head size_head;
163 
164 	/* Struct for shader validation state, if created by
165 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
166 	 */
167 	struct vc4_validated_shader_info *validated_shader;
168 
169 	/* normally (resv == &_resv) except for imported bo's */
170 	struct reservation_object *resv;
171 	struct reservation_object _resv;
172 };
173 
174 static inline struct vc4_bo *
175 to_vc4_bo(struct drm_gem_object *bo)
176 {
177 	return (struct vc4_bo *)bo;
178 }
179 
180 struct vc4_fence {
181 	struct dma_fence base;
182 	struct drm_device *dev;
183 	/* vc4 seqno for signaled() test */
184 	uint64_t seqno;
185 };
186 
187 static inline struct vc4_fence *
188 to_vc4_fence(struct dma_fence *fence)
189 {
190 	return (struct vc4_fence *)fence;
191 }
192 
193 struct vc4_seqno_cb {
194 	struct work_struct work;
195 	uint64_t seqno;
196 	void (*func)(struct vc4_seqno_cb *cb);
197 };
198 
199 struct vc4_v3d {
200 	struct vc4_dev *vc4;
201 	struct platform_device *pdev;
202 	void __iomem *regs;
203 	struct clk *clk;
204 };
205 
206 struct vc4_hvs {
207 	struct platform_device *pdev;
208 	void __iomem *regs;
209 	u32 __iomem *dlist;
210 
211 	/* Memory manager for CRTCs to allocate space in the display
212 	 * list.  Units are dwords.
213 	 */
214 	struct drm_mm dlist_mm;
215 	/* Memory manager for the LBM memory used by HVS scaling. */
216 	struct drm_mm lbm_mm;
217 	spinlock_t mm_lock;
218 
219 	struct drm_mm_node mitchell_netravali_filter;
220 };
221 
222 struct vc4_plane {
223 	struct drm_plane base;
224 };
225 
226 static inline struct vc4_plane *
227 to_vc4_plane(struct drm_plane *plane)
228 {
229 	return (struct vc4_plane *)plane;
230 }
231 
232 enum vc4_encoder_type {
233 	VC4_ENCODER_TYPE_NONE,
234 	VC4_ENCODER_TYPE_HDMI,
235 	VC4_ENCODER_TYPE_VEC,
236 	VC4_ENCODER_TYPE_DSI0,
237 	VC4_ENCODER_TYPE_DSI1,
238 	VC4_ENCODER_TYPE_SMI,
239 	VC4_ENCODER_TYPE_DPI,
240 };
241 
242 struct vc4_encoder {
243 	struct drm_encoder base;
244 	enum vc4_encoder_type type;
245 	u32 clock_select;
246 };
247 
248 static inline struct vc4_encoder *
249 to_vc4_encoder(struct drm_encoder *encoder)
250 {
251 	return container_of(encoder, struct vc4_encoder, base);
252 }
253 
254 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
255 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
256 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
257 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
258 
259 struct vc4_exec_info {
260 	/* Sequence number for this bin/render job. */
261 	uint64_t seqno;
262 
263 	/* Latest write_seqno of any BO that binning depends on. */
264 	uint64_t bin_dep_seqno;
265 
266 	struct dma_fence *fence;
267 
268 	/* Last current addresses the hardware was processing when the
269 	 * hangcheck timer checked on us.
270 	 */
271 	uint32_t last_ct0ca, last_ct1ca;
272 
273 	/* Kernel-space copy of the ioctl arguments */
274 	struct drm_vc4_submit_cl *args;
275 
276 	/* This is the array of BOs that were looked up at the start of exec.
277 	 * Command validation will use indices into this array.
278 	 */
279 	struct drm_gem_cma_object **bo;
280 	uint32_t bo_count;
281 
282 	/* List of BOs that are being written by the RCL.  Other than
283 	 * the binner temporary storage, this is all the BOs written
284 	 * by the job.
285 	 */
286 	struct drm_gem_cma_object *rcl_write_bo[4];
287 	uint32_t rcl_write_bo_count;
288 
289 	/* Pointers for our position in vc4->job_list */
290 	struct list_head head;
291 
292 	/* List of other BOs used in the job that need to be released
293 	 * once the job is complete.
294 	 */
295 	struct list_head unref_list;
296 
297 	/* Current unvalidated indices into @bo loaded by the non-hardware
298 	 * VC4_PACKET_GEM_HANDLES.
299 	 */
300 	uint32_t bo_index[2];
301 
302 	/* This is the BO where we store the validated command lists, shader
303 	 * records, and uniforms.
304 	 */
305 	struct drm_gem_cma_object *exec_bo;
306 
307 	/**
308 	 * This tracks the per-shader-record state (packet 64) that
309 	 * determines the length of the shader record and the offset
310 	 * it's expected to be found at.  It gets read in from the
311 	 * command lists.
312 	 */
313 	struct vc4_shader_state {
314 		uint32_t addr;
315 		/* Maximum vertex index referenced by any primitive using this
316 		 * shader state.
317 		 */
318 		uint32_t max_index;
319 	} *shader_state;
320 
321 	/** How many shader states the user declared they were using. */
322 	uint32_t shader_state_size;
323 	/** How many shader state records the validator has seen. */
324 	uint32_t shader_state_count;
325 
326 	bool found_tile_binning_mode_config_packet;
327 	bool found_start_tile_binning_packet;
328 	bool found_increment_semaphore_packet;
329 	bool found_flush;
330 	uint8_t bin_tiles_x, bin_tiles_y;
331 	/* Physical address of the start of the tile alloc array
332 	 * (where each tile's binned CL will start)
333 	 */
334 	uint32_t tile_alloc_offset;
335 	/* Bitmask of which binner slots are freed when this job completes. */
336 	uint32_t bin_slots;
337 
338 	/**
339 	 * Computed addresses pointing into exec_bo where we start the
340 	 * bin thread (ct0) and render thread (ct1).
341 	 */
342 	uint32_t ct0ca, ct0ea;
343 	uint32_t ct1ca, ct1ea;
344 
345 	/* Pointer to the unvalidated bin CL (if present). */
346 	void *bin_u;
347 
348 	/* Pointers to the shader recs.  These paddr gets incremented as CL
349 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
350 	 * (u and v) get incremented and size decremented as the shader recs
351 	 * themselves are validated.
352 	 */
353 	void *shader_rec_u;
354 	void *shader_rec_v;
355 	uint32_t shader_rec_p;
356 	uint32_t shader_rec_size;
357 
358 	/* Pointers to the uniform data.  These pointers are incremented, and
359 	 * size decremented, as each batch of uniforms is uploaded.
360 	 */
361 	void *uniforms_u;
362 	void *uniforms_v;
363 	uint32_t uniforms_p;
364 	uint32_t uniforms_size;
365 };
366 
367 static inline struct vc4_exec_info *
368 vc4_first_bin_job(struct vc4_dev *vc4)
369 {
370 	return list_first_entry_or_null(&vc4->bin_job_list,
371 					struct vc4_exec_info, head);
372 }
373 
374 static inline struct vc4_exec_info *
375 vc4_first_render_job(struct vc4_dev *vc4)
376 {
377 	return list_first_entry_or_null(&vc4->render_job_list,
378 					struct vc4_exec_info, head);
379 }
380 
381 static inline struct vc4_exec_info *
382 vc4_last_render_job(struct vc4_dev *vc4)
383 {
384 	if (list_empty(&vc4->render_job_list))
385 		return NULL;
386 	return list_last_entry(&vc4->render_job_list,
387 			       struct vc4_exec_info, head);
388 }
389 
390 /**
391  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
392  * setup parameters.
393  *
394  * This will be used at draw time to relocate the reference to the texture
395  * contents in p0, and validate that the offset combined with
396  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
397  * Note that the hardware treats unprovided config parameters as 0, so not all
398  * of them need to be set up for every texure sample, and we'll store ~0 as
399  * the offset to mark the unused ones.
400  *
401  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
402  * Setup") for definitions of the texture parameters.
403  */
404 struct vc4_texture_sample_info {
405 	bool is_direct;
406 	uint32_t p_offset[4];
407 };
408 
409 /**
410  * struct vc4_validated_shader_info - information about validated shaders that
411  * needs to be used from command list validation.
412  *
413  * For a given shader, each time a shader state record references it, we need
414  * to verify that the shader doesn't read more uniforms than the shader state
415  * record's uniform BO pointer can provide, and we need to apply relocations
416  * and validate the shader state record's uniforms that define the texture
417  * samples.
418  */
419 struct vc4_validated_shader_info {
420 	uint32_t uniforms_size;
421 	uint32_t uniforms_src_size;
422 	uint32_t num_texture_samples;
423 	struct vc4_texture_sample_info *texture_samples;
424 
425 	uint32_t num_uniform_addr_offsets;
426 	uint32_t *uniform_addr_offsets;
427 
428 	bool is_threaded;
429 };
430 
431 /**
432  * _wait_for - magic (register) wait macro
433  *
434  * Does the right thing for modeset paths when run under kdgb or similar atomic
435  * contexts. Note that it's important that we check the condition again after
436  * having timed out, since the timeout could be due to preemption or similar and
437  * we've never had a chance to check the condition before the timeout.
438  */
439 #define _wait_for(COND, MS, W) ({ \
440 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
441 	int ret__ = 0;							\
442 	while (!(COND)) {						\
443 		if (time_after(jiffies, timeout__)) {			\
444 			if (!(COND))					\
445 				ret__ = -ETIMEDOUT;			\
446 			break;						\
447 		}							\
448 		if (W && drm_can_sleep())  {				\
449 			msleep(W);					\
450 		} else {						\
451 			cpu_relax();					\
452 		}							\
453 	}								\
454 	ret__;								\
455 })
456 
457 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
458 
459 /* vc4_bo.c */
460 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
461 void vc4_free_object(struct drm_gem_object *gem_obj);
462 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
463 			     bool from_cache);
464 int vc4_dumb_create(struct drm_file *file_priv,
465 		    struct drm_device *dev,
466 		    struct drm_mode_create_dumb *args);
467 struct dma_buf *vc4_prime_export(struct drm_device *dev,
468 				 struct drm_gem_object *obj, int flags);
469 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
470 			struct drm_file *file_priv);
471 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
472 			       struct drm_file *file_priv);
473 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
474 		      struct drm_file *file_priv);
475 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
476 			     struct drm_file *file_priv);
477 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
478 struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
479 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
480 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
481 						 struct dma_buf_attachment *attach,
482 						 struct sg_table *sgt);
483 void *vc4_prime_vmap(struct drm_gem_object *obj);
484 void vc4_bo_cache_init(struct drm_device *dev);
485 void vc4_bo_cache_destroy(struct drm_device *dev);
486 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
487 
488 /* vc4_crtc.c */
489 extern struct platform_driver vc4_crtc_driver;
490 bool vc4_event_pending(struct drm_crtc *crtc);
491 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
492 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
493 			     bool in_vblank_irq, int *vpos, int *hpos,
494 			     ktime_t *stime, ktime_t *etime,
495 			     const struct drm_display_mode *mode);
496 
497 /* vc4_debugfs.c */
498 int vc4_debugfs_init(struct drm_minor *minor);
499 
500 /* vc4_drv.c */
501 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
502 
503 /* vc4_dpi.c */
504 extern struct platform_driver vc4_dpi_driver;
505 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
506 
507 /* vc4_dsi.c */
508 extern struct platform_driver vc4_dsi_driver;
509 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
510 
511 /* vc4_fence.c */
512 extern const struct dma_fence_ops vc4_fence_ops;
513 
514 /* vc4_gem.c */
515 void vc4_gem_init(struct drm_device *dev);
516 void vc4_gem_destroy(struct drm_device *dev);
517 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
518 			struct drm_file *file_priv);
519 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
520 			 struct drm_file *file_priv);
521 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
522 		      struct drm_file *file_priv);
523 void vc4_submit_next_bin_job(struct drm_device *dev);
524 void vc4_submit_next_render_job(struct drm_device *dev);
525 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
526 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
527 		       uint64_t timeout_ns, bool interruptible);
528 void vc4_job_handle_completed(struct vc4_dev *vc4);
529 int vc4_queue_seqno_cb(struct drm_device *dev,
530 		       struct vc4_seqno_cb *cb, uint64_t seqno,
531 		       void (*func)(struct vc4_seqno_cb *cb));
532 
533 /* vc4_hdmi.c */
534 extern struct platform_driver vc4_hdmi_driver;
535 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
536 
537 /* vc4_hdmi.c */
538 extern struct platform_driver vc4_vec_driver;
539 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
540 
541 /* vc4_irq.c */
542 irqreturn_t vc4_irq(int irq, void *arg);
543 void vc4_irq_preinstall(struct drm_device *dev);
544 int vc4_irq_postinstall(struct drm_device *dev);
545 void vc4_irq_uninstall(struct drm_device *dev);
546 void vc4_irq_reset(struct drm_device *dev);
547 
548 /* vc4_hvs.c */
549 extern struct platform_driver vc4_hvs_driver;
550 void vc4_hvs_dump_state(struct drm_device *dev);
551 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
552 
553 /* vc4_kms.c */
554 int vc4_kms_load(struct drm_device *dev);
555 
556 /* vc4_plane.c */
557 struct drm_plane *vc4_plane_init(struct drm_device *dev,
558 				 enum drm_plane_type type);
559 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
560 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
561 void vc4_plane_async_set_fb(struct drm_plane *plane,
562 			    struct drm_framebuffer *fb);
563 
564 /* vc4_v3d.c */
565 extern struct platform_driver vc4_v3d_driver;
566 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
567 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
568 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
569 
570 /* vc4_validate.c */
571 int
572 vc4_validate_bin_cl(struct drm_device *dev,
573 		    void *validated,
574 		    void *unvalidated,
575 		    struct vc4_exec_info *exec);
576 
577 int
578 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
579 
580 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
581 				      uint32_t hindex);
582 
583 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
584 
585 bool vc4_check_tex_size(struct vc4_exec_info *exec,
586 			struct drm_gem_cma_object *fbo,
587 			uint32_t offset, uint8_t tiling_format,
588 			uint32_t width, uint32_t height, uint8_t cpp);
589 
590 /* vc4_validate_shader.c */
591 struct vc4_validated_shader_info *
592 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
593