xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 8e8e69d6)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include <linux/mm_types.h>
10 #include <drm/drmP.h>
11 #include <drm/drm_util.h>
12 #include <drm/drm_encoder.h>
13 #include <drm/drm_gem_cma_helper.h>
14 #include <drm/drm_atomic.h>
15 #include <drm/drm_syncobj.h>
16 
17 #include "uapi/drm/vc4_drm.h"
18 
19 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
20  * this.
21  */
22 enum vc4_kernel_bo_type {
23 	/* Any kernel allocation (gem_create_object hook) before it
24 	 * gets another type set.
25 	 */
26 	VC4_BO_TYPE_KERNEL,
27 	VC4_BO_TYPE_V3D,
28 	VC4_BO_TYPE_V3D_SHADER,
29 	VC4_BO_TYPE_DUMB,
30 	VC4_BO_TYPE_BIN,
31 	VC4_BO_TYPE_RCL,
32 	VC4_BO_TYPE_BCL,
33 	VC4_BO_TYPE_KERNEL_CACHE,
34 	VC4_BO_TYPE_COUNT
35 };
36 
37 /* Performance monitor object. The perform lifetime is controlled by userspace
38  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
39  * request, and when this is the case, HW perf counters will be activated just
40  * before the submit_cl is submitted to the GPU and disabled when the job is
41  * done. This way, only events related to a specific job will be counted.
42  */
43 struct vc4_perfmon {
44 	/* Tracks the number of users of the perfmon, when this counter reaches
45 	 * zero the perfmon is destroyed.
46 	 */
47 	refcount_t refcnt;
48 
49 	/* Number of counters activated in this perfmon instance
50 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
51 	 */
52 	u8 ncounters;
53 
54 	/* Events counted by the HW perf counters. */
55 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
56 
57 	/* Storage for counter values. Counters are incremented by the HW
58 	 * perf counter values every time the perfmon is attached to a GPU job.
59 	 * This way, perfmon users don't have to retrieve the results after
60 	 * each job if they want to track events covering several submissions.
61 	 * Note that counter values can't be reset, but you can fake a reset by
62 	 * destroying the perfmon and creating a new one.
63 	 */
64 	u64 counters[0];
65 };
66 
67 struct vc4_dev {
68 	struct drm_device *dev;
69 
70 	struct vc4_hdmi *hdmi;
71 	struct vc4_hvs *hvs;
72 	struct vc4_v3d *v3d;
73 	struct vc4_dpi *dpi;
74 	struct vc4_dsi *dsi1;
75 	struct vc4_vec *vec;
76 	struct vc4_txp *txp;
77 
78 	struct vc4_hang_state *hang_state;
79 
80 	/* The kernel-space BO cache.  Tracks buffers that have been
81 	 * unreferenced by all other users (refcounts of 0!) but not
82 	 * yet freed, so we can do cheap allocations.
83 	 */
84 	struct vc4_bo_cache {
85 		/* Array of list heads for entries in the BO cache,
86 		 * based on number of pages, so we can do O(1) lookups
87 		 * in the cache when allocating.
88 		 */
89 		struct list_head *size_list;
90 		uint32_t size_list_size;
91 
92 		/* List of all BOs in the cache, ordered by age, so we
93 		 * can do O(1) lookups when trying to free old
94 		 * buffers.
95 		 */
96 		struct list_head time_list;
97 		struct work_struct time_work;
98 		struct timer_list time_timer;
99 	} bo_cache;
100 
101 	u32 num_labels;
102 	struct vc4_label {
103 		const char *name;
104 		u32 num_allocated;
105 		u32 size_allocated;
106 	} *bo_labels;
107 
108 	/* Protects bo_cache and bo_labels. */
109 	struct mutex bo_lock;
110 
111 	/* Purgeable BO pool. All BOs in this pool can have their memory
112 	 * reclaimed if the driver is unable to allocate new BOs. We also
113 	 * keep stats related to the purge mechanism here.
114 	 */
115 	struct {
116 		struct list_head list;
117 		unsigned int num;
118 		size_t size;
119 		unsigned int purged_num;
120 		size_t purged_size;
121 		struct mutex lock;
122 	} purgeable;
123 
124 	uint64_t dma_fence_context;
125 
126 	/* Sequence number for the last job queued in bin_job_list.
127 	 * Starts at 0 (no jobs emitted).
128 	 */
129 	uint64_t emit_seqno;
130 
131 	/* Sequence number for the last completed job on the GPU.
132 	 * Starts at 0 (no jobs completed).
133 	 */
134 	uint64_t finished_seqno;
135 
136 	/* List of all struct vc4_exec_info for jobs to be executed in
137 	 * the binner.  The first job in the list is the one currently
138 	 * programmed into ct0ca for execution.
139 	 */
140 	struct list_head bin_job_list;
141 
142 	/* List of all struct vc4_exec_info for jobs that have
143 	 * completed binning and are ready for rendering.  The first
144 	 * job in the list is the one currently programmed into ct1ca
145 	 * for execution.
146 	 */
147 	struct list_head render_job_list;
148 
149 	/* List of the finished vc4_exec_infos waiting to be freed by
150 	 * job_done_work.
151 	 */
152 	struct list_head job_done_list;
153 	/* Spinlock used to synchronize the job_list and seqno
154 	 * accesses between the IRQ handler and GEM ioctls.
155 	 */
156 	spinlock_t job_lock;
157 	wait_queue_head_t job_wait_queue;
158 	struct work_struct job_done_work;
159 
160 	/* Used to track the active perfmon if any. Access to this field is
161 	 * protected by job_lock.
162 	 */
163 	struct vc4_perfmon *active_perfmon;
164 
165 	/* List of struct vc4_seqno_cb for callbacks to be made from a
166 	 * workqueue when the given seqno is passed.
167 	 */
168 	struct list_head seqno_cb_list;
169 
170 	/* The memory used for storing binner tile alloc, tile state,
171 	 * and overflow memory allocations.  This is freed when V3D
172 	 * powers down.
173 	 */
174 	struct vc4_bo *bin_bo;
175 
176 	/* Size of blocks allocated within bin_bo. */
177 	uint32_t bin_alloc_size;
178 
179 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
180 	 * used.
181 	 */
182 	uint32_t bin_alloc_used;
183 
184 	/* Bitmask of the current bin_alloc used for overflow memory. */
185 	uint32_t bin_alloc_overflow;
186 
187 	/* Incremented when an underrun error happened after an atomic commit.
188 	 * This is particularly useful to detect when a specific modeset is too
189 	 * demanding in term of memory or HVS bandwidth which is hard to guess
190 	 * at atomic check time.
191 	 */
192 	atomic_t underrun;
193 
194 	struct work_struct overflow_mem_work;
195 
196 	int power_refcount;
197 
198 	/* Set to true when the load tracker is active. */
199 	bool load_tracker_enabled;
200 
201 	/* Mutex controlling the power refcount. */
202 	struct mutex power_lock;
203 
204 	struct {
205 		struct timer_list timer;
206 		struct work_struct reset_work;
207 	} hangcheck;
208 
209 	struct semaphore async_modeset;
210 
211 	struct drm_modeset_lock ctm_state_lock;
212 	struct drm_private_obj ctm_manager;
213 	struct drm_private_obj load_tracker;
214 
215 	/* List of vc4_debugfs_info_entry for adding to debugfs once
216 	 * the minor is available (after drm_dev_register()).
217 	 */
218 	struct list_head debugfs_list;
219 };
220 
221 static inline struct vc4_dev *
222 to_vc4_dev(struct drm_device *dev)
223 {
224 	return (struct vc4_dev *)dev->dev_private;
225 }
226 
227 struct vc4_bo {
228 	struct drm_gem_cma_object base;
229 
230 	/* seqno of the last job to render using this BO. */
231 	uint64_t seqno;
232 
233 	/* seqno of the last job to use the RCL to write to this BO.
234 	 *
235 	 * Note that this doesn't include binner overflow memory
236 	 * writes.
237 	 */
238 	uint64_t write_seqno;
239 
240 	bool t_format;
241 
242 	/* List entry for the BO's position in either
243 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
244 	 */
245 	struct list_head unref_head;
246 
247 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
248 	unsigned long free_time;
249 
250 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
251 	struct list_head size_head;
252 
253 	/* Struct for shader validation state, if created by
254 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
255 	 */
256 	struct vc4_validated_shader_info *validated_shader;
257 
258 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
259 	 * for user-allocated labels.
260 	 */
261 	int label;
262 
263 	/* Count the number of active users. This is needed to determine
264 	 * whether we can move the BO to the purgeable list or not (when the BO
265 	 * is used by the GPU or the display engine we can't purge it).
266 	 */
267 	refcount_t usecnt;
268 
269 	/* Store purgeable/purged state here */
270 	u32 madv;
271 	struct mutex madv_lock;
272 };
273 
274 static inline struct vc4_bo *
275 to_vc4_bo(struct drm_gem_object *bo)
276 {
277 	return (struct vc4_bo *)bo;
278 }
279 
280 struct vc4_fence {
281 	struct dma_fence base;
282 	struct drm_device *dev;
283 	/* vc4 seqno for signaled() test */
284 	uint64_t seqno;
285 };
286 
287 static inline struct vc4_fence *
288 to_vc4_fence(struct dma_fence *fence)
289 {
290 	return (struct vc4_fence *)fence;
291 }
292 
293 struct vc4_seqno_cb {
294 	struct work_struct work;
295 	uint64_t seqno;
296 	void (*func)(struct vc4_seqno_cb *cb);
297 };
298 
299 struct vc4_v3d {
300 	struct vc4_dev *vc4;
301 	struct platform_device *pdev;
302 	void __iomem *regs;
303 	struct clk *clk;
304 	struct debugfs_regset32 regset;
305 };
306 
307 struct vc4_hvs {
308 	struct platform_device *pdev;
309 	void __iomem *regs;
310 	u32 __iomem *dlist;
311 
312 	/* Memory manager for CRTCs to allocate space in the display
313 	 * list.  Units are dwords.
314 	 */
315 	struct drm_mm dlist_mm;
316 	/* Memory manager for the LBM memory used by HVS scaling. */
317 	struct drm_mm lbm_mm;
318 	spinlock_t mm_lock;
319 
320 	struct drm_mm_node mitchell_netravali_filter;
321 	struct debugfs_regset32 regset;
322 };
323 
324 struct vc4_plane {
325 	struct drm_plane base;
326 };
327 
328 static inline struct vc4_plane *
329 to_vc4_plane(struct drm_plane *plane)
330 {
331 	return (struct vc4_plane *)plane;
332 }
333 
334 enum vc4_scaling_mode {
335 	VC4_SCALING_NONE,
336 	VC4_SCALING_TPZ,
337 	VC4_SCALING_PPF,
338 };
339 
340 struct vc4_plane_state {
341 	struct drm_plane_state base;
342 	/* System memory copy of the display list for this element, computed
343 	 * at atomic_check time.
344 	 */
345 	u32 *dlist;
346 	u32 dlist_size; /* Number of dwords allocated for the display list */
347 	u32 dlist_count; /* Number of used dwords in the display list. */
348 
349 	/* Offset in the dlist to various words, for pageflip or
350 	 * cursor updates.
351 	 */
352 	u32 pos0_offset;
353 	u32 pos2_offset;
354 	u32 ptr0_offset;
355 	u32 lbm_offset;
356 
357 	/* Offset where the plane's dlist was last stored in the
358 	 * hardware at vc4_crtc_atomic_flush() time.
359 	 */
360 	u32 __iomem *hw_dlist;
361 
362 	/* Clipped coordinates of the plane on the display. */
363 	int crtc_x, crtc_y, crtc_w, crtc_h;
364 	/* Clipped area being scanned from in the FB. */
365 	u32 src_x, src_y;
366 
367 	u32 src_w[2], src_h[2];
368 
369 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
370 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
371 	bool is_unity;
372 	bool is_yuv;
373 
374 	/* Offset to start scanning out from the start of the plane's
375 	 * BO.
376 	 */
377 	u32 offsets[3];
378 
379 	/* Our allocation in LBM for temporary storage during scaling. */
380 	struct drm_mm_node lbm;
381 
382 	/* Set when the plane has per-pixel alpha content or does not cover
383 	 * the entire screen. This is a hint to the CRTC that it might need
384 	 * to enable background color fill.
385 	 */
386 	bool needs_bg_fill;
387 
388 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
389 	 * when async update is not possible.
390 	 */
391 	bool dlist_initialized;
392 
393 	/* Load of this plane on the HVS block. The load is expressed in HVS
394 	 * cycles/sec.
395 	 */
396 	u64 hvs_load;
397 
398 	/* Memory bandwidth needed for this plane. This is expressed in
399 	 * bytes/sec.
400 	 */
401 	u64 membus_load;
402 };
403 
404 static inline struct vc4_plane_state *
405 to_vc4_plane_state(struct drm_plane_state *state)
406 {
407 	return (struct vc4_plane_state *)state;
408 }
409 
410 enum vc4_encoder_type {
411 	VC4_ENCODER_TYPE_NONE,
412 	VC4_ENCODER_TYPE_HDMI,
413 	VC4_ENCODER_TYPE_VEC,
414 	VC4_ENCODER_TYPE_DSI0,
415 	VC4_ENCODER_TYPE_DSI1,
416 	VC4_ENCODER_TYPE_SMI,
417 	VC4_ENCODER_TYPE_DPI,
418 };
419 
420 struct vc4_encoder {
421 	struct drm_encoder base;
422 	enum vc4_encoder_type type;
423 	u32 clock_select;
424 };
425 
426 static inline struct vc4_encoder *
427 to_vc4_encoder(struct drm_encoder *encoder)
428 {
429 	return container_of(encoder, struct vc4_encoder, base);
430 }
431 
432 struct vc4_crtc_data {
433 	/* Which channel of the HVS this pixelvalve sources from. */
434 	int hvs_channel;
435 
436 	enum vc4_encoder_type encoder_types[4];
437 	const char *debugfs_name;
438 };
439 
440 struct vc4_crtc {
441 	struct drm_crtc base;
442 	struct platform_device *pdev;
443 	const struct vc4_crtc_data *data;
444 	void __iomem *regs;
445 
446 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
447 	ktime_t t_vblank;
448 
449 	/* Which HVS channel we're using for our CRTC. */
450 	int channel;
451 
452 	u8 lut_r[256];
453 	u8 lut_g[256];
454 	u8 lut_b[256];
455 	/* Size in pixels of the COB memory allocated to this CRTC. */
456 	u32 cob_size;
457 
458 	struct drm_pending_vblank_event *event;
459 
460 	struct debugfs_regset32 regset;
461 };
462 
463 static inline struct vc4_crtc *
464 to_vc4_crtc(struct drm_crtc *crtc)
465 {
466 	return (struct vc4_crtc *)crtc;
467 }
468 
469 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
470 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
471 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
472 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
473 
474 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
475 
476 struct vc4_exec_info {
477 	/* Sequence number for this bin/render job. */
478 	uint64_t seqno;
479 
480 	/* Latest write_seqno of any BO that binning depends on. */
481 	uint64_t bin_dep_seqno;
482 
483 	struct dma_fence *fence;
484 
485 	/* Last current addresses the hardware was processing when the
486 	 * hangcheck timer checked on us.
487 	 */
488 	uint32_t last_ct0ca, last_ct1ca;
489 
490 	/* Kernel-space copy of the ioctl arguments */
491 	struct drm_vc4_submit_cl *args;
492 
493 	/* This is the array of BOs that were looked up at the start of exec.
494 	 * Command validation will use indices into this array.
495 	 */
496 	struct drm_gem_cma_object **bo;
497 	uint32_t bo_count;
498 
499 	/* List of BOs that are being written by the RCL.  Other than
500 	 * the binner temporary storage, this is all the BOs written
501 	 * by the job.
502 	 */
503 	struct drm_gem_cma_object *rcl_write_bo[4];
504 	uint32_t rcl_write_bo_count;
505 
506 	/* Pointers for our position in vc4->job_list */
507 	struct list_head head;
508 
509 	/* List of other BOs used in the job that need to be released
510 	 * once the job is complete.
511 	 */
512 	struct list_head unref_list;
513 
514 	/* Current unvalidated indices into @bo loaded by the non-hardware
515 	 * VC4_PACKET_GEM_HANDLES.
516 	 */
517 	uint32_t bo_index[2];
518 
519 	/* This is the BO where we store the validated command lists, shader
520 	 * records, and uniforms.
521 	 */
522 	struct drm_gem_cma_object *exec_bo;
523 
524 	/**
525 	 * This tracks the per-shader-record state (packet 64) that
526 	 * determines the length of the shader record and the offset
527 	 * it's expected to be found at.  It gets read in from the
528 	 * command lists.
529 	 */
530 	struct vc4_shader_state {
531 		uint32_t addr;
532 		/* Maximum vertex index referenced by any primitive using this
533 		 * shader state.
534 		 */
535 		uint32_t max_index;
536 	} *shader_state;
537 
538 	/** How many shader states the user declared they were using. */
539 	uint32_t shader_state_size;
540 	/** How many shader state records the validator has seen. */
541 	uint32_t shader_state_count;
542 
543 	bool found_tile_binning_mode_config_packet;
544 	bool found_start_tile_binning_packet;
545 	bool found_increment_semaphore_packet;
546 	bool found_flush;
547 	uint8_t bin_tiles_x, bin_tiles_y;
548 	/* Physical address of the start of the tile alloc array
549 	 * (where each tile's binned CL will start)
550 	 */
551 	uint32_t tile_alloc_offset;
552 	/* Bitmask of which binner slots are freed when this job completes. */
553 	uint32_t bin_slots;
554 
555 	/**
556 	 * Computed addresses pointing into exec_bo where we start the
557 	 * bin thread (ct0) and render thread (ct1).
558 	 */
559 	uint32_t ct0ca, ct0ea;
560 	uint32_t ct1ca, ct1ea;
561 
562 	/* Pointer to the unvalidated bin CL (if present). */
563 	void *bin_u;
564 
565 	/* Pointers to the shader recs.  These paddr gets incremented as CL
566 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
567 	 * (u and v) get incremented and size decremented as the shader recs
568 	 * themselves are validated.
569 	 */
570 	void *shader_rec_u;
571 	void *shader_rec_v;
572 	uint32_t shader_rec_p;
573 	uint32_t shader_rec_size;
574 
575 	/* Pointers to the uniform data.  These pointers are incremented, and
576 	 * size decremented, as each batch of uniforms is uploaded.
577 	 */
578 	void *uniforms_u;
579 	void *uniforms_v;
580 	uint32_t uniforms_p;
581 	uint32_t uniforms_size;
582 
583 	/* Pointer to a performance monitor object if the user requested it,
584 	 * NULL otherwise.
585 	 */
586 	struct vc4_perfmon *perfmon;
587 };
588 
589 /* Per-open file private data. Any driver-specific resource that has to be
590  * released when the DRM file is closed should be placed here.
591  */
592 struct vc4_file {
593 	struct {
594 		struct idr idr;
595 		struct mutex lock;
596 	} perfmon;
597 };
598 
599 static inline struct vc4_exec_info *
600 vc4_first_bin_job(struct vc4_dev *vc4)
601 {
602 	return list_first_entry_or_null(&vc4->bin_job_list,
603 					struct vc4_exec_info, head);
604 }
605 
606 static inline struct vc4_exec_info *
607 vc4_first_render_job(struct vc4_dev *vc4)
608 {
609 	return list_first_entry_or_null(&vc4->render_job_list,
610 					struct vc4_exec_info, head);
611 }
612 
613 static inline struct vc4_exec_info *
614 vc4_last_render_job(struct vc4_dev *vc4)
615 {
616 	if (list_empty(&vc4->render_job_list))
617 		return NULL;
618 	return list_last_entry(&vc4->render_job_list,
619 			       struct vc4_exec_info, head);
620 }
621 
622 /**
623  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
624  * setup parameters.
625  *
626  * This will be used at draw time to relocate the reference to the texture
627  * contents in p0, and validate that the offset combined with
628  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
629  * Note that the hardware treats unprovided config parameters as 0, so not all
630  * of them need to be set up for every texure sample, and we'll store ~0 as
631  * the offset to mark the unused ones.
632  *
633  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
634  * Setup") for definitions of the texture parameters.
635  */
636 struct vc4_texture_sample_info {
637 	bool is_direct;
638 	uint32_t p_offset[4];
639 };
640 
641 /**
642  * struct vc4_validated_shader_info - information about validated shaders that
643  * needs to be used from command list validation.
644  *
645  * For a given shader, each time a shader state record references it, we need
646  * to verify that the shader doesn't read more uniforms than the shader state
647  * record's uniform BO pointer can provide, and we need to apply relocations
648  * and validate the shader state record's uniforms that define the texture
649  * samples.
650  */
651 struct vc4_validated_shader_info {
652 	uint32_t uniforms_size;
653 	uint32_t uniforms_src_size;
654 	uint32_t num_texture_samples;
655 	struct vc4_texture_sample_info *texture_samples;
656 
657 	uint32_t num_uniform_addr_offsets;
658 	uint32_t *uniform_addr_offsets;
659 
660 	bool is_threaded;
661 };
662 
663 /**
664  * _wait_for - magic (register) wait macro
665  *
666  * Does the right thing for modeset paths when run under kdgb or similar atomic
667  * contexts. Note that it's important that we check the condition again after
668  * having timed out, since the timeout could be due to preemption or similar and
669  * we've never had a chance to check the condition before the timeout.
670  */
671 #define _wait_for(COND, MS, W) ({ \
672 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
673 	int ret__ = 0;							\
674 	while (!(COND)) {						\
675 		if (time_after(jiffies, timeout__)) {			\
676 			if (!(COND))					\
677 				ret__ = -ETIMEDOUT;			\
678 			break;						\
679 		}							\
680 		if (W && drm_can_sleep())  {				\
681 			msleep(W);					\
682 		} else {						\
683 			cpu_relax();					\
684 		}							\
685 	}								\
686 	ret__;								\
687 })
688 
689 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
690 
691 /* vc4_bo.c */
692 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
693 void vc4_free_object(struct drm_gem_object *gem_obj);
694 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
695 			     bool from_cache, enum vc4_kernel_bo_type type);
696 int vc4_dumb_create(struct drm_file *file_priv,
697 		    struct drm_device *dev,
698 		    struct drm_mode_create_dumb *args);
699 struct dma_buf *vc4_prime_export(struct drm_device *dev,
700 				 struct drm_gem_object *obj, int flags);
701 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
702 			struct drm_file *file_priv);
703 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
704 			       struct drm_file *file_priv);
705 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
706 		      struct drm_file *file_priv);
707 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
708 			 struct drm_file *file_priv);
709 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
710 			 struct drm_file *file_priv);
711 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
712 			     struct drm_file *file_priv);
713 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
714 		       struct drm_file *file_priv);
715 vm_fault_t vc4_fault(struct vm_fault *vmf);
716 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
717 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
718 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
719 						 struct dma_buf_attachment *attach,
720 						 struct sg_table *sgt);
721 void *vc4_prime_vmap(struct drm_gem_object *obj);
722 int vc4_bo_cache_init(struct drm_device *dev);
723 void vc4_bo_cache_destroy(struct drm_device *dev);
724 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
725 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
726 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
727 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
728 
729 /* vc4_crtc.c */
730 extern struct platform_driver vc4_crtc_driver;
731 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
732 			     bool in_vblank_irq, int *vpos, int *hpos,
733 			     ktime_t *stime, ktime_t *etime,
734 			     const struct drm_display_mode *mode);
735 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
736 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
737 void vc4_crtc_get_margins(struct drm_crtc_state *state,
738 			  unsigned int *right, unsigned int *left,
739 			  unsigned int *top, unsigned int *bottom);
740 
741 /* vc4_debugfs.c */
742 int vc4_debugfs_init(struct drm_minor *minor);
743 #ifdef CONFIG_DEBUG_FS
744 void vc4_debugfs_add_file(struct drm_device *drm,
745 			  const char *filename,
746 			  int (*show)(struct seq_file*, void*),
747 			  void *data);
748 void vc4_debugfs_add_regset32(struct drm_device *drm,
749 			      const char *filename,
750 			      struct debugfs_regset32 *regset);
751 #else
752 static inline void vc4_debugfs_add_file(struct drm_device *drm,
753 					const char *filename,
754 					int (*show)(struct seq_file*, void*),
755 					void *data)
756 {
757 }
758 
759 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
760 					    const char *filename,
761 					    struct debugfs_regset32 *regset)
762 {
763 }
764 #endif
765 
766 /* vc4_drv.c */
767 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
768 
769 /* vc4_dpi.c */
770 extern struct platform_driver vc4_dpi_driver;
771 
772 /* vc4_dsi.c */
773 extern struct platform_driver vc4_dsi_driver;
774 
775 /* vc4_fence.c */
776 extern const struct dma_fence_ops vc4_fence_ops;
777 
778 /* vc4_gem.c */
779 void vc4_gem_init(struct drm_device *dev);
780 void vc4_gem_destroy(struct drm_device *dev);
781 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
782 			struct drm_file *file_priv);
783 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
784 			 struct drm_file *file_priv);
785 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
786 		      struct drm_file *file_priv);
787 void vc4_submit_next_bin_job(struct drm_device *dev);
788 void vc4_submit_next_render_job(struct drm_device *dev);
789 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
790 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
791 		       uint64_t timeout_ns, bool interruptible);
792 void vc4_job_handle_completed(struct vc4_dev *vc4);
793 int vc4_queue_seqno_cb(struct drm_device *dev,
794 		       struct vc4_seqno_cb *cb, uint64_t seqno,
795 		       void (*func)(struct vc4_seqno_cb *cb));
796 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
797 			  struct drm_file *file_priv);
798 
799 /* vc4_hdmi.c */
800 extern struct platform_driver vc4_hdmi_driver;
801 
802 /* vc4_vec.c */
803 extern struct platform_driver vc4_vec_driver;
804 
805 /* vc4_txp.c */
806 extern struct platform_driver vc4_txp_driver;
807 
808 /* vc4_irq.c */
809 irqreturn_t vc4_irq(int irq, void *arg);
810 void vc4_irq_preinstall(struct drm_device *dev);
811 int vc4_irq_postinstall(struct drm_device *dev);
812 void vc4_irq_uninstall(struct drm_device *dev);
813 void vc4_irq_reset(struct drm_device *dev);
814 
815 /* vc4_hvs.c */
816 extern struct platform_driver vc4_hvs_driver;
817 void vc4_hvs_dump_state(struct drm_device *dev);
818 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
819 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
820 
821 /* vc4_kms.c */
822 int vc4_kms_load(struct drm_device *dev);
823 
824 /* vc4_plane.c */
825 struct drm_plane *vc4_plane_init(struct drm_device *dev,
826 				 enum drm_plane_type type);
827 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
828 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
829 void vc4_plane_async_set_fb(struct drm_plane *plane,
830 			    struct drm_framebuffer *fb);
831 
832 /* vc4_v3d.c */
833 extern struct platform_driver vc4_v3d_driver;
834 extern const struct of_device_id vc4_v3d_dt_match[];
835 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
836 int vc4_v3d_pm_get(struct vc4_dev *vc4);
837 void vc4_v3d_pm_put(struct vc4_dev *vc4);
838 
839 /* vc4_validate.c */
840 int
841 vc4_validate_bin_cl(struct drm_device *dev,
842 		    void *validated,
843 		    void *unvalidated,
844 		    struct vc4_exec_info *exec);
845 
846 int
847 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
848 
849 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
850 				      uint32_t hindex);
851 
852 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
853 
854 bool vc4_check_tex_size(struct vc4_exec_info *exec,
855 			struct drm_gem_cma_object *fbo,
856 			uint32_t offset, uint8_t tiling_format,
857 			uint32_t width, uint32_t height, uint8_t cpp);
858 
859 /* vc4_validate_shader.c */
860 struct vc4_validated_shader_info *
861 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
862 
863 /* vc4_perfmon.c */
864 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
865 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
866 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
867 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
868 		      bool capture);
869 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
870 void vc4_perfmon_open_file(struct vc4_file *vc4file);
871 void vc4_perfmon_close_file(struct vc4_file *vc4file);
872 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
873 			     struct drm_file *file_priv);
874 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
875 			      struct drm_file *file_priv);
876 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
877 				 struct drm_file *file_priv);
878