xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 7af6fbdd)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
7 
8 #include <linux/delay.h>
9 #include <linux/refcount.h>
10 #include <linux/uaccess.h>
11 
12 #include <drm/drm_atomic.h>
13 #include <drm/drm_debugfs.h>
14 #include <drm/drm_device.h>
15 #include <drm/drm_encoder.h>
16 #include <drm/drm_gem_cma_helper.h>
17 #include <drm/drm_mm.h>
18 #include <drm/drm_modeset_lock.h>
19 
20 #include "uapi/drm/vc4_drm.h"
21 
22 struct drm_device;
23 struct drm_gem_object;
24 
25 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
26  * this.
27  */
28 enum vc4_kernel_bo_type {
29 	/* Any kernel allocation (gem_create_object hook) before it
30 	 * gets another type set.
31 	 */
32 	VC4_BO_TYPE_KERNEL,
33 	VC4_BO_TYPE_V3D,
34 	VC4_BO_TYPE_V3D_SHADER,
35 	VC4_BO_TYPE_DUMB,
36 	VC4_BO_TYPE_BIN,
37 	VC4_BO_TYPE_RCL,
38 	VC4_BO_TYPE_BCL,
39 	VC4_BO_TYPE_KERNEL_CACHE,
40 	VC4_BO_TYPE_COUNT
41 };
42 
43 /* Performance monitor object. The perform lifetime is controlled by userspace
44  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
45  * request, and when this is the case, HW perf counters will be activated just
46  * before the submit_cl is submitted to the GPU and disabled when the job is
47  * done. This way, only events related to a specific job will be counted.
48  */
49 struct vc4_perfmon {
50 	/* Tracks the number of users of the perfmon, when this counter reaches
51 	 * zero the perfmon is destroyed.
52 	 */
53 	refcount_t refcnt;
54 
55 	/* Number of counters activated in this perfmon instance
56 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
57 	 */
58 	u8 ncounters;
59 
60 	/* Events counted by the HW perf counters. */
61 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
62 
63 	/* Storage for counter values. Counters are incremented by the HW
64 	 * perf counter values every time the perfmon is attached to a GPU job.
65 	 * This way, perfmon users don't have to retrieve the results after
66 	 * each job if they want to track events covering several submissions.
67 	 * Note that counter values can't be reset, but you can fake a reset by
68 	 * destroying the perfmon and creating a new one.
69 	 */
70 	u64 counters[];
71 };
72 
73 struct vc4_dev {
74 	struct drm_device *dev;
75 
76 	struct vc4_hvs *hvs;
77 	struct vc4_v3d *v3d;
78 	struct vc4_dpi *dpi;
79 	struct vc4_dsi *dsi1;
80 	struct vc4_vec *vec;
81 	struct vc4_txp *txp;
82 
83 	struct vc4_hang_state *hang_state;
84 
85 	/* The kernel-space BO cache.  Tracks buffers that have been
86 	 * unreferenced by all other users (refcounts of 0!) but not
87 	 * yet freed, so we can do cheap allocations.
88 	 */
89 	struct vc4_bo_cache {
90 		/* Array of list heads for entries in the BO cache,
91 		 * based on number of pages, so we can do O(1) lookups
92 		 * in the cache when allocating.
93 		 */
94 		struct list_head *size_list;
95 		uint32_t size_list_size;
96 
97 		/* List of all BOs in the cache, ordered by age, so we
98 		 * can do O(1) lookups when trying to free old
99 		 * buffers.
100 		 */
101 		struct list_head time_list;
102 		struct work_struct time_work;
103 		struct timer_list time_timer;
104 	} bo_cache;
105 
106 	u32 num_labels;
107 	struct vc4_label {
108 		const char *name;
109 		u32 num_allocated;
110 		u32 size_allocated;
111 	} *bo_labels;
112 
113 	/* Protects bo_cache and bo_labels. */
114 	struct mutex bo_lock;
115 
116 	/* Purgeable BO pool. All BOs in this pool can have their memory
117 	 * reclaimed if the driver is unable to allocate new BOs. We also
118 	 * keep stats related to the purge mechanism here.
119 	 */
120 	struct {
121 		struct list_head list;
122 		unsigned int num;
123 		size_t size;
124 		unsigned int purged_num;
125 		size_t purged_size;
126 		struct mutex lock;
127 	} purgeable;
128 
129 	uint64_t dma_fence_context;
130 
131 	/* Sequence number for the last job queued in bin_job_list.
132 	 * Starts at 0 (no jobs emitted).
133 	 */
134 	uint64_t emit_seqno;
135 
136 	/* Sequence number for the last completed job on the GPU.
137 	 * Starts at 0 (no jobs completed).
138 	 */
139 	uint64_t finished_seqno;
140 
141 	/* List of all struct vc4_exec_info for jobs to be executed in
142 	 * the binner.  The first job in the list is the one currently
143 	 * programmed into ct0ca for execution.
144 	 */
145 	struct list_head bin_job_list;
146 
147 	/* List of all struct vc4_exec_info for jobs that have
148 	 * completed binning and are ready for rendering.  The first
149 	 * job in the list is the one currently programmed into ct1ca
150 	 * for execution.
151 	 */
152 	struct list_head render_job_list;
153 
154 	/* List of the finished vc4_exec_infos waiting to be freed by
155 	 * job_done_work.
156 	 */
157 	struct list_head job_done_list;
158 	/* Spinlock used to synchronize the job_list and seqno
159 	 * accesses between the IRQ handler and GEM ioctls.
160 	 */
161 	spinlock_t job_lock;
162 	wait_queue_head_t job_wait_queue;
163 	struct work_struct job_done_work;
164 
165 	/* Used to track the active perfmon if any. Access to this field is
166 	 * protected by job_lock.
167 	 */
168 	struct vc4_perfmon *active_perfmon;
169 
170 	/* List of struct vc4_seqno_cb for callbacks to be made from a
171 	 * workqueue when the given seqno is passed.
172 	 */
173 	struct list_head seqno_cb_list;
174 
175 	/* The memory used for storing binner tile alloc, tile state,
176 	 * and overflow memory allocations.  This is freed when V3D
177 	 * powers down.
178 	 */
179 	struct vc4_bo *bin_bo;
180 
181 	/* Size of blocks allocated within bin_bo. */
182 	uint32_t bin_alloc_size;
183 
184 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
185 	 * used.
186 	 */
187 	uint32_t bin_alloc_used;
188 
189 	/* Bitmask of the current bin_alloc used for overflow memory. */
190 	uint32_t bin_alloc_overflow;
191 
192 	/* Incremented when an underrun error happened after an atomic commit.
193 	 * This is particularly useful to detect when a specific modeset is too
194 	 * demanding in term of memory or HVS bandwidth which is hard to guess
195 	 * at atomic check time.
196 	 */
197 	atomic_t underrun;
198 
199 	struct work_struct overflow_mem_work;
200 
201 	int power_refcount;
202 
203 	/* Set to true when the load tracker is supported. */
204 	bool load_tracker_available;
205 
206 	/* Set to true when the load tracker is active. */
207 	bool load_tracker_enabled;
208 
209 	/* Mutex controlling the power refcount. */
210 	struct mutex power_lock;
211 
212 	struct {
213 		struct timer_list timer;
214 		struct work_struct reset_work;
215 	} hangcheck;
216 
217 	struct semaphore async_modeset;
218 
219 	struct drm_modeset_lock ctm_state_lock;
220 	struct drm_private_obj ctm_manager;
221 	struct drm_private_obj load_tracker;
222 
223 	/* List of vc4_debugfs_info_entry for adding to debugfs once
224 	 * the minor is available (after drm_dev_register()).
225 	 */
226 	struct list_head debugfs_list;
227 
228 	/* Mutex for binner bo allocation. */
229 	struct mutex bin_bo_lock;
230 	/* Reference count for our binner bo. */
231 	struct kref bin_bo_kref;
232 };
233 
234 static inline struct vc4_dev *
235 to_vc4_dev(struct drm_device *dev)
236 {
237 	return (struct vc4_dev *)dev->dev_private;
238 }
239 
240 struct vc4_bo {
241 	struct drm_gem_cma_object base;
242 
243 	/* seqno of the last job to render using this BO. */
244 	uint64_t seqno;
245 
246 	/* seqno of the last job to use the RCL to write to this BO.
247 	 *
248 	 * Note that this doesn't include binner overflow memory
249 	 * writes.
250 	 */
251 	uint64_t write_seqno;
252 
253 	bool t_format;
254 
255 	/* List entry for the BO's position in either
256 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
257 	 */
258 	struct list_head unref_head;
259 
260 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
261 	unsigned long free_time;
262 
263 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
264 	struct list_head size_head;
265 
266 	/* Struct for shader validation state, if created by
267 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
268 	 */
269 	struct vc4_validated_shader_info *validated_shader;
270 
271 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
272 	 * for user-allocated labels.
273 	 */
274 	int label;
275 
276 	/* Count the number of active users. This is needed to determine
277 	 * whether we can move the BO to the purgeable list or not (when the BO
278 	 * is used by the GPU or the display engine we can't purge it).
279 	 */
280 	refcount_t usecnt;
281 
282 	/* Store purgeable/purged state here */
283 	u32 madv;
284 	struct mutex madv_lock;
285 };
286 
287 static inline struct vc4_bo *
288 to_vc4_bo(struct drm_gem_object *bo)
289 {
290 	return (struct vc4_bo *)bo;
291 }
292 
293 struct vc4_fence {
294 	struct dma_fence base;
295 	struct drm_device *dev;
296 	/* vc4 seqno for signaled() test */
297 	uint64_t seqno;
298 };
299 
300 static inline struct vc4_fence *
301 to_vc4_fence(struct dma_fence *fence)
302 {
303 	return (struct vc4_fence *)fence;
304 }
305 
306 struct vc4_seqno_cb {
307 	struct work_struct work;
308 	uint64_t seqno;
309 	void (*func)(struct vc4_seqno_cb *cb);
310 };
311 
312 struct vc4_v3d {
313 	struct vc4_dev *vc4;
314 	struct platform_device *pdev;
315 	void __iomem *regs;
316 	struct clk *clk;
317 	struct debugfs_regset32 regset;
318 };
319 
320 struct vc4_hvs {
321 	struct platform_device *pdev;
322 	void __iomem *regs;
323 	u32 __iomem *dlist;
324 
325 	struct clk *core_clk;
326 
327 	/* Memory manager for CRTCs to allocate space in the display
328 	 * list.  Units are dwords.
329 	 */
330 	struct drm_mm dlist_mm;
331 	/* Memory manager for the LBM memory used by HVS scaling. */
332 	struct drm_mm lbm_mm;
333 	spinlock_t mm_lock;
334 
335 	struct drm_mm_node mitchell_netravali_filter;
336 
337 	struct debugfs_regset32 regset;
338 
339 	/* HVS version 5 flag, therefore requires updated dlist structures */
340 	bool hvs5;
341 };
342 
343 struct vc4_plane {
344 	struct drm_plane base;
345 };
346 
347 static inline struct vc4_plane *
348 to_vc4_plane(struct drm_plane *plane)
349 {
350 	return (struct vc4_plane *)plane;
351 }
352 
353 enum vc4_scaling_mode {
354 	VC4_SCALING_NONE,
355 	VC4_SCALING_TPZ,
356 	VC4_SCALING_PPF,
357 };
358 
359 struct vc4_plane_state {
360 	struct drm_plane_state base;
361 	/* System memory copy of the display list for this element, computed
362 	 * at atomic_check time.
363 	 */
364 	u32 *dlist;
365 	u32 dlist_size; /* Number of dwords allocated for the display list */
366 	u32 dlist_count; /* Number of used dwords in the display list. */
367 
368 	/* Offset in the dlist to various words, for pageflip or
369 	 * cursor updates.
370 	 */
371 	u32 pos0_offset;
372 	u32 pos2_offset;
373 	u32 ptr0_offset;
374 	u32 lbm_offset;
375 
376 	/* Offset where the plane's dlist was last stored in the
377 	 * hardware at vc4_crtc_atomic_flush() time.
378 	 */
379 	u32 __iomem *hw_dlist;
380 
381 	/* Clipped coordinates of the plane on the display. */
382 	int crtc_x, crtc_y, crtc_w, crtc_h;
383 	/* Clipped area being scanned from in the FB. */
384 	u32 src_x, src_y;
385 
386 	u32 src_w[2], src_h[2];
387 
388 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
389 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
390 	bool is_unity;
391 	bool is_yuv;
392 
393 	/* Offset to start scanning out from the start of the plane's
394 	 * BO.
395 	 */
396 	u32 offsets[3];
397 
398 	/* Our allocation in LBM for temporary storage during scaling. */
399 	struct drm_mm_node lbm;
400 
401 	/* Set when the plane has per-pixel alpha content or does not cover
402 	 * the entire screen. This is a hint to the CRTC that it might need
403 	 * to enable background color fill.
404 	 */
405 	bool needs_bg_fill;
406 
407 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
408 	 * when async update is not possible.
409 	 */
410 	bool dlist_initialized;
411 
412 	/* Load of this plane on the HVS block. The load is expressed in HVS
413 	 * cycles/sec.
414 	 */
415 	u64 hvs_load;
416 
417 	/* Memory bandwidth needed for this plane. This is expressed in
418 	 * bytes/sec.
419 	 */
420 	u64 membus_load;
421 };
422 
423 static inline struct vc4_plane_state *
424 to_vc4_plane_state(struct drm_plane_state *state)
425 {
426 	return (struct vc4_plane_state *)state;
427 }
428 
429 enum vc4_encoder_type {
430 	VC4_ENCODER_TYPE_NONE,
431 	VC4_ENCODER_TYPE_HDMI0,
432 	VC4_ENCODER_TYPE_HDMI1,
433 	VC4_ENCODER_TYPE_VEC,
434 	VC4_ENCODER_TYPE_DSI0,
435 	VC4_ENCODER_TYPE_DSI1,
436 	VC4_ENCODER_TYPE_SMI,
437 	VC4_ENCODER_TYPE_DPI,
438 };
439 
440 struct vc4_encoder {
441 	struct drm_encoder base;
442 	enum vc4_encoder_type type;
443 	u32 clock_select;
444 
445 	void (*pre_crtc_configure)(struct drm_encoder *encoder);
446 	void (*pre_crtc_enable)(struct drm_encoder *encoder);
447 	void (*post_crtc_enable)(struct drm_encoder *encoder);
448 
449 	void (*post_crtc_disable)(struct drm_encoder *encoder);
450 	void (*post_crtc_powerdown)(struct drm_encoder *encoder);
451 };
452 
453 static inline struct vc4_encoder *
454 to_vc4_encoder(struct drm_encoder *encoder)
455 {
456 	return container_of(encoder, struct vc4_encoder, base);
457 }
458 
459 struct vc4_crtc_data {
460 	/* Bitmask of channels (FIFOs) of the HVS that the output can source from */
461 	unsigned int hvs_available_channels;
462 
463 	/* Which output of the HVS this pixelvalve sources from. */
464 	int hvs_output;
465 };
466 
467 struct vc4_pv_data {
468 	struct vc4_crtc_data	base;
469 
470 	/* Depth of the PixelValve FIFO in bytes */
471 	unsigned int fifo_depth;
472 
473 	/* Number of pixels output per clock period */
474 	u8 pixels_per_clock;
475 
476 	enum vc4_encoder_type encoder_types[4];
477 	const char *debugfs_name;
478 
479 };
480 
481 struct vc4_crtc {
482 	struct drm_crtc base;
483 	struct platform_device *pdev;
484 	const struct vc4_crtc_data *data;
485 	void __iomem *regs;
486 
487 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
488 	ktime_t t_vblank;
489 
490 	u8 lut_r[256];
491 	u8 lut_g[256];
492 	u8 lut_b[256];
493 
494 	struct drm_pending_vblank_event *event;
495 
496 	struct debugfs_regset32 regset;
497 };
498 
499 static inline struct vc4_crtc *
500 to_vc4_crtc(struct drm_crtc *crtc)
501 {
502 	return (struct vc4_crtc *)crtc;
503 }
504 
505 static inline const struct vc4_crtc_data *
506 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
507 {
508 	return crtc->data;
509 }
510 
511 static inline const struct vc4_pv_data *
512 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
513 {
514 	const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
515 
516 	return container_of(data, struct vc4_pv_data, base);
517 }
518 
519 struct vc4_crtc_state {
520 	struct drm_crtc_state base;
521 	/* Dlist area for this CRTC configuration. */
522 	struct drm_mm_node mm;
523 	bool feed_txp;
524 	bool txp_armed;
525 	unsigned int assigned_channel;
526 
527 	struct {
528 		unsigned int left;
529 		unsigned int right;
530 		unsigned int top;
531 		unsigned int bottom;
532 	} margins;
533 };
534 
535 #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
536 
537 static inline struct vc4_crtc_state *
538 to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
539 {
540 	return (struct vc4_crtc_state *)crtc_state;
541 }
542 
543 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
544 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
545 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
546 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
547 
548 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
549 
550 struct vc4_exec_info {
551 	/* Sequence number for this bin/render job. */
552 	uint64_t seqno;
553 
554 	/* Latest write_seqno of any BO that binning depends on. */
555 	uint64_t bin_dep_seqno;
556 
557 	struct dma_fence *fence;
558 
559 	/* Last current addresses the hardware was processing when the
560 	 * hangcheck timer checked on us.
561 	 */
562 	uint32_t last_ct0ca, last_ct1ca;
563 
564 	/* Kernel-space copy of the ioctl arguments */
565 	struct drm_vc4_submit_cl *args;
566 
567 	/* This is the array of BOs that were looked up at the start of exec.
568 	 * Command validation will use indices into this array.
569 	 */
570 	struct drm_gem_cma_object **bo;
571 	uint32_t bo_count;
572 
573 	/* List of BOs that are being written by the RCL.  Other than
574 	 * the binner temporary storage, this is all the BOs written
575 	 * by the job.
576 	 */
577 	struct drm_gem_cma_object *rcl_write_bo[4];
578 	uint32_t rcl_write_bo_count;
579 
580 	/* Pointers for our position in vc4->job_list */
581 	struct list_head head;
582 
583 	/* List of other BOs used in the job that need to be released
584 	 * once the job is complete.
585 	 */
586 	struct list_head unref_list;
587 
588 	/* Current unvalidated indices into @bo loaded by the non-hardware
589 	 * VC4_PACKET_GEM_HANDLES.
590 	 */
591 	uint32_t bo_index[2];
592 
593 	/* This is the BO where we store the validated command lists, shader
594 	 * records, and uniforms.
595 	 */
596 	struct drm_gem_cma_object *exec_bo;
597 
598 	/**
599 	 * This tracks the per-shader-record state (packet 64) that
600 	 * determines the length of the shader record and the offset
601 	 * it's expected to be found at.  It gets read in from the
602 	 * command lists.
603 	 */
604 	struct vc4_shader_state {
605 		uint32_t addr;
606 		/* Maximum vertex index referenced by any primitive using this
607 		 * shader state.
608 		 */
609 		uint32_t max_index;
610 	} *shader_state;
611 
612 	/** How many shader states the user declared they were using. */
613 	uint32_t shader_state_size;
614 	/** How many shader state records the validator has seen. */
615 	uint32_t shader_state_count;
616 
617 	bool found_tile_binning_mode_config_packet;
618 	bool found_start_tile_binning_packet;
619 	bool found_increment_semaphore_packet;
620 	bool found_flush;
621 	uint8_t bin_tiles_x, bin_tiles_y;
622 	/* Physical address of the start of the tile alloc array
623 	 * (where each tile's binned CL will start)
624 	 */
625 	uint32_t tile_alloc_offset;
626 	/* Bitmask of which binner slots are freed when this job completes. */
627 	uint32_t bin_slots;
628 
629 	/**
630 	 * Computed addresses pointing into exec_bo where we start the
631 	 * bin thread (ct0) and render thread (ct1).
632 	 */
633 	uint32_t ct0ca, ct0ea;
634 	uint32_t ct1ca, ct1ea;
635 
636 	/* Pointer to the unvalidated bin CL (if present). */
637 	void *bin_u;
638 
639 	/* Pointers to the shader recs.  These paddr gets incremented as CL
640 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
641 	 * (u and v) get incremented and size decremented as the shader recs
642 	 * themselves are validated.
643 	 */
644 	void *shader_rec_u;
645 	void *shader_rec_v;
646 	uint32_t shader_rec_p;
647 	uint32_t shader_rec_size;
648 
649 	/* Pointers to the uniform data.  These pointers are incremented, and
650 	 * size decremented, as each batch of uniforms is uploaded.
651 	 */
652 	void *uniforms_u;
653 	void *uniforms_v;
654 	uint32_t uniforms_p;
655 	uint32_t uniforms_size;
656 
657 	/* Pointer to a performance monitor object if the user requested it,
658 	 * NULL otherwise.
659 	 */
660 	struct vc4_perfmon *perfmon;
661 
662 	/* Whether the exec has taken a reference to the binner BO, which should
663 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
664 	 */
665 	bool bin_bo_used;
666 };
667 
668 /* Per-open file private data. Any driver-specific resource that has to be
669  * released when the DRM file is closed should be placed here.
670  */
671 struct vc4_file {
672 	struct {
673 		struct idr idr;
674 		struct mutex lock;
675 	} perfmon;
676 
677 	bool bin_bo_used;
678 };
679 
680 static inline struct vc4_exec_info *
681 vc4_first_bin_job(struct vc4_dev *vc4)
682 {
683 	return list_first_entry_or_null(&vc4->bin_job_list,
684 					struct vc4_exec_info, head);
685 }
686 
687 static inline struct vc4_exec_info *
688 vc4_first_render_job(struct vc4_dev *vc4)
689 {
690 	return list_first_entry_or_null(&vc4->render_job_list,
691 					struct vc4_exec_info, head);
692 }
693 
694 static inline struct vc4_exec_info *
695 vc4_last_render_job(struct vc4_dev *vc4)
696 {
697 	if (list_empty(&vc4->render_job_list))
698 		return NULL;
699 	return list_last_entry(&vc4->render_job_list,
700 			       struct vc4_exec_info, head);
701 }
702 
703 /**
704  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
705  * setup parameters.
706  *
707  * This will be used at draw time to relocate the reference to the texture
708  * contents in p0, and validate that the offset combined with
709  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
710  * Note that the hardware treats unprovided config parameters as 0, so not all
711  * of them need to be set up for every texure sample, and we'll store ~0 as
712  * the offset to mark the unused ones.
713  *
714  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
715  * Setup") for definitions of the texture parameters.
716  */
717 struct vc4_texture_sample_info {
718 	bool is_direct;
719 	uint32_t p_offset[4];
720 };
721 
722 /**
723  * struct vc4_validated_shader_info - information about validated shaders that
724  * needs to be used from command list validation.
725  *
726  * For a given shader, each time a shader state record references it, we need
727  * to verify that the shader doesn't read more uniforms than the shader state
728  * record's uniform BO pointer can provide, and we need to apply relocations
729  * and validate the shader state record's uniforms that define the texture
730  * samples.
731  */
732 struct vc4_validated_shader_info {
733 	uint32_t uniforms_size;
734 	uint32_t uniforms_src_size;
735 	uint32_t num_texture_samples;
736 	struct vc4_texture_sample_info *texture_samples;
737 
738 	uint32_t num_uniform_addr_offsets;
739 	uint32_t *uniform_addr_offsets;
740 
741 	bool is_threaded;
742 };
743 
744 /**
745  * __wait_for - magic wait macro
746  *
747  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
748  * important that we check the condition again after having timed out, since the
749  * timeout could be due to preemption or similar and we've never had a chance to
750  * check the condition before the timeout.
751  */
752 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
753 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
754 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
755 	int ret__;							\
756 	might_sleep();							\
757 	for (;;) {							\
758 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
759 		OP;							\
760 		/* Guarantee COND check prior to timeout */		\
761 		barrier();						\
762 		if (COND) {						\
763 			ret__ = 0;					\
764 			break;						\
765 		}							\
766 		if (expired__) {					\
767 			ret__ = -ETIMEDOUT;				\
768 			break;						\
769 		}							\
770 		usleep_range(wait__, wait__ * 2);			\
771 		if (wait__ < (Wmax))					\
772 			wait__ <<= 1;					\
773 	}								\
774 	ret__;								\
775 })
776 
777 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
778 						   (Wmax))
779 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
780 
781 /* vc4_bo.c */
782 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
783 void vc4_free_object(struct drm_gem_object *gem_obj);
784 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
785 			     bool from_cache, enum vc4_kernel_bo_type type);
786 int vc4_dumb_create(struct drm_file *file_priv,
787 		    struct drm_device *dev,
788 		    struct drm_mode_create_dumb *args);
789 struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
790 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
791 			struct drm_file *file_priv);
792 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
793 			       struct drm_file *file_priv);
794 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
795 		      struct drm_file *file_priv);
796 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
797 			 struct drm_file *file_priv);
798 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
799 			 struct drm_file *file_priv);
800 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
801 			     struct drm_file *file_priv);
802 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
803 		       struct drm_file *file_priv);
804 vm_fault_t vc4_fault(struct vm_fault *vmf);
805 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
806 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
807 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
808 						 struct dma_buf_attachment *attach,
809 						 struct sg_table *sgt);
810 void *vc4_prime_vmap(struct drm_gem_object *obj);
811 int vc4_bo_cache_init(struct drm_device *dev);
812 void vc4_bo_cache_destroy(struct drm_device *dev);
813 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
814 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
815 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
816 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
817 
818 /* vc4_crtc.c */
819 extern struct platform_driver vc4_crtc_driver;
820 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
821 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
822 		  const struct drm_crtc_funcs *crtc_funcs,
823 		  const struct drm_crtc_helper_funcs *crtc_helper_funcs);
824 void vc4_crtc_destroy(struct drm_crtc *crtc);
825 int vc4_page_flip(struct drm_crtc *crtc,
826 		  struct drm_framebuffer *fb,
827 		  struct drm_pending_vblank_event *event,
828 		  uint32_t flags,
829 		  struct drm_modeset_acquire_ctx *ctx);
830 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
831 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
832 			    struct drm_crtc_state *state);
833 void vc4_crtc_reset(struct drm_crtc *crtc);
834 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
835 void vc4_crtc_get_margins(struct drm_crtc_state *state,
836 			  unsigned int *right, unsigned int *left,
837 			  unsigned int *top, unsigned int *bottom);
838 
839 /* vc4_debugfs.c */
840 void vc4_debugfs_init(struct drm_minor *minor);
841 #ifdef CONFIG_DEBUG_FS
842 void vc4_debugfs_add_file(struct drm_device *drm,
843 			  const char *filename,
844 			  int (*show)(struct seq_file*, void*),
845 			  void *data);
846 void vc4_debugfs_add_regset32(struct drm_device *drm,
847 			      const char *filename,
848 			      struct debugfs_regset32 *regset);
849 #else
850 static inline void vc4_debugfs_add_file(struct drm_device *drm,
851 					const char *filename,
852 					int (*show)(struct seq_file*, void*),
853 					void *data)
854 {
855 }
856 
857 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
858 					    const char *filename,
859 					    struct debugfs_regset32 *regset)
860 {
861 }
862 #endif
863 
864 /* vc4_drv.c */
865 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
866 
867 /* vc4_dpi.c */
868 extern struct platform_driver vc4_dpi_driver;
869 
870 /* vc4_dsi.c */
871 extern struct platform_driver vc4_dsi_driver;
872 
873 /* vc4_fence.c */
874 extern const struct dma_fence_ops vc4_fence_ops;
875 
876 /* vc4_gem.c */
877 void vc4_gem_init(struct drm_device *dev);
878 void vc4_gem_destroy(struct drm_device *dev);
879 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
880 			struct drm_file *file_priv);
881 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
882 			 struct drm_file *file_priv);
883 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
884 		      struct drm_file *file_priv);
885 void vc4_submit_next_bin_job(struct drm_device *dev);
886 void vc4_submit_next_render_job(struct drm_device *dev);
887 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
888 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
889 		       uint64_t timeout_ns, bool interruptible);
890 void vc4_job_handle_completed(struct vc4_dev *vc4);
891 int vc4_queue_seqno_cb(struct drm_device *dev,
892 		       struct vc4_seqno_cb *cb, uint64_t seqno,
893 		       void (*func)(struct vc4_seqno_cb *cb));
894 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
895 			  struct drm_file *file_priv);
896 
897 /* vc4_hdmi.c */
898 extern struct platform_driver vc4_hdmi_driver;
899 
900 /* vc4_vec.c */
901 extern struct platform_driver vc4_vec_driver;
902 
903 /* vc4_txp.c */
904 extern struct platform_driver vc4_txp_driver;
905 
906 /* vc4_irq.c */
907 irqreturn_t vc4_irq(int irq, void *arg);
908 void vc4_irq_preinstall(struct drm_device *dev);
909 int vc4_irq_postinstall(struct drm_device *dev);
910 void vc4_irq_uninstall(struct drm_device *dev);
911 void vc4_irq_reset(struct drm_device *dev);
912 
913 /* vc4_hvs.c */
914 extern struct platform_driver vc4_hvs_driver;
915 void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output);
916 int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output);
917 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_crtc_state *state);
918 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
919 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_crtc_state *old_state);
920 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_crtc_state *state);
921 void vc4_hvs_dump_state(struct drm_device *dev);
922 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
923 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
924 
925 /* vc4_kms.c */
926 int vc4_kms_load(struct drm_device *dev);
927 
928 /* vc4_plane.c */
929 struct drm_plane *vc4_plane_init(struct drm_device *dev,
930 				 enum drm_plane_type type);
931 int vc4_plane_create_additional_planes(struct drm_device *dev);
932 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
933 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
934 void vc4_plane_async_set_fb(struct drm_plane *plane,
935 			    struct drm_framebuffer *fb);
936 
937 /* vc4_v3d.c */
938 extern struct platform_driver vc4_v3d_driver;
939 extern const struct of_device_id vc4_v3d_dt_match[];
940 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
941 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
942 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
943 int vc4_v3d_pm_get(struct vc4_dev *vc4);
944 void vc4_v3d_pm_put(struct vc4_dev *vc4);
945 
946 /* vc4_validate.c */
947 int
948 vc4_validate_bin_cl(struct drm_device *dev,
949 		    void *validated,
950 		    void *unvalidated,
951 		    struct vc4_exec_info *exec);
952 
953 int
954 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
955 
956 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
957 				      uint32_t hindex);
958 
959 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
960 
961 bool vc4_check_tex_size(struct vc4_exec_info *exec,
962 			struct drm_gem_cma_object *fbo,
963 			uint32_t offset, uint8_t tiling_format,
964 			uint32_t width, uint32_t height, uint8_t cpp);
965 
966 /* vc4_validate_shader.c */
967 struct vc4_validated_shader_info *
968 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
969 
970 /* vc4_perfmon.c */
971 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
972 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
973 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
974 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
975 		      bool capture);
976 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
977 void vc4_perfmon_open_file(struct vc4_file *vc4file);
978 void vc4_perfmon_close_file(struct vc4_file *vc4file);
979 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
980 			     struct drm_file *file_priv);
981 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
982 			      struct drm_file *file_priv);
983 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
984 				 struct drm_file *file_priv);
985 
986 #endif /* _VC4_DRV_H_ */
987