1 /* 2 * Copyright (C) 2015 Broadcom 3 * 4 * This program is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License version 2 as 6 * published by the Free Software Foundation. 7 */ 8 9 #include <linux/mm_types.h> 10 #include <linux/reservation.h> 11 #include <drm/drmP.h> 12 #include <drm/drm_util.h> 13 #include <drm/drm_encoder.h> 14 #include <drm/drm_gem_cma_helper.h> 15 #include <drm/drm_atomic.h> 16 #include <drm/drm_syncobj.h> 17 18 #include "uapi/drm/vc4_drm.h" 19 20 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to 21 * this. 22 */ 23 enum vc4_kernel_bo_type { 24 /* Any kernel allocation (gem_create_object hook) before it 25 * gets another type set. 26 */ 27 VC4_BO_TYPE_KERNEL, 28 VC4_BO_TYPE_V3D, 29 VC4_BO_TYPE_V3D_SHADER, 30 VC4_BO_TYPE_DUMB, 31 VC4_BO_TYPE_BIN, 32 VC4_BO_TYPE_RCL, 33 VC4_BO_TYPE_BCL, 34 VC4_BO_TYPE_KERNEL_CACHE, 35 VC4_BO_TYPE_COUNT 36 }; 37 38 /* Performance monitor object. The perform lifetime is controlled by userspace 39 * using perfmon related ioctls. A perfmon can be attached to a submit_cl 40 * request, and when this is the case, HW perf counters will be activated just 41 * before the submit_cl is submitted to the GPU and disabled when the job is 42 * done. This way, only events related to a specific job will be counted. 43 */ 44 struct vc4_perfmon { 45 /* Tracks the number of users of the perfmon, when this counter reaches 46 * zero the perfmon is destroyed. 47 */ 48 refcount_t refcnt; 49 50 /* Number of counters activated in this perfmon instance 51 * (should be less than DRM_VC4_MAX_PERF_COUNTERS). 52 */ 53 u8 ncounters; 54 55 /* Events counted by the HW perf counters. */ 56 u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 57 58 /* Storage for counter values. Counters are incremented by the HW 59 * perf counter values every time the perfmon is attached to a GPU job. 60 * This way, perfmon users don't have to retrieve the results after 61 * each job if they want to track events covering several submissions. 62 * Note that counter values can't be reset, but you can fake a reset by 63 * destroying the perfmon and creating a new one. 64 */ 65 u64 counters[0]; 66 }; 67 68 struct vc4_dev { 69 struct drm_device *dev; 70 71 struct vc4_hdmi *hdmi; 72 struct vc4_hvs *hvs; 73 struct vc4_v3d *v3d; 74 struct vc4_dpi *dpi; 75 struct vc4_dsi *dsi1; 76 struct vc4_vec *vec; 77 struct vc4_txp *txp; 78 79 struct vc4_hang_state *hang_state; 80 81 /* The kernel-space BO cache. Tracks buffers that have been 82 * unreferenced by all other users (refcounts of 0!) but not 83 * yet freed, so we can do cheap allocations. 84 */ 85 struct vc4_bo_cache { 86 /* Array of list heads for entries in the BO cache, 87 * based on number of pages, so we can do O(1) lookups 88 * in the cache when allocating. 89 */ 90 struct list_head *size_list; 91 uint32_t size_list_size; 92 93 /* List of all BOs in the cache, ordered by age, so we 94 * can do O(1) lookups when trying to free old 95 * buffers. 96 */ 97 struct list_head time_list; 98 struct work_struct time_work; 99 struct timer_list time_timer; 100 } bo_cache; 101 102 u32 num_labels; 103 struct vc4_label { 104 const char *name; 105 u32 num_allocated; 106 u32 size_allocated; 107 } *bo_labels; 108 109 /* Protects bo_cache and bo_labels. */ 110 struct mutex bo_lock; 111 112 /* Purgeable BO pool. All BOs in this pool can have their memory 113 * reclaimed if the driver is unable to allocate new BOs. We also 114 * keep stats related to the purge mechanism here. 115 */ 116 struct { 117 struct list_head list; 118 unsigned int num; 119 size_t size; 120 unsigned int purged_num; 121 size_t purged_size; 122 struct mutex lock; 123 } purgeable; 124 125 uint64_t dma_fence_context; 126 127 /* Sequence number for the last job queued in bin_job_list. 128 * Starts at 0 (no jobs emitted). 129 */ 130 uint64_t emit_seqno; 131 132 /* Sequence number for the last completed job on the GPU. 133 * Starts at 0 (no jobs completed). 134 */ 135 uint64_t finished_seqno; 136 137 /* List of all struct vc4_exec_info for jobs to be executed in 138 * the binner. The first job in the list is the one currently 139 * programmed into ct0ca for execution. 140 */ 141 struct list_head bin_job_list; 142 143 /* List of all struct vc4_exec_info for jobs that have 144 * completed binning and are ready for rendering. The first 145 * job in the list is the one currently programmed into ct1ca 146 * for execution. 147 */ 148 struct list_head render_job_list; 149 150 /* List of the finished vc4_exec_infos waiting to be freed by 151 * job_done_work. 152 */ 153 struct list_head job_done_list; 154 /* Spinlock used to synchronize the job_list and seqno 155 * accesses between the IRQ handler and GEM ioctls. 156 */ 157 spinlock_t job_lock; 158 wait_queue_head_t job_wait_queue; 159 struct work_struct job_done_work; 160 161 /* Used to track the active perfmon if any. Access to this field is 162 * protected by job_lock. 163 */ 164 struct vc4_perfmon *active_perfmon; 165 166 /* List of struct vc4_seqno_cb for callbacks to be made from a 167 * workqueue when the given seqno is passed. 168 */ 169 struct list_head seqno_cb_list; 170 171 /* The memory used for storing binner tile alloc, tile state, 172 * and overflow memory allocations. This is freed when V3D 173 * powers down. 174 */ 175 struct vc4_bo *bin_bo; 176 177 /* Size of blocks allocated within bin_bo. */ 178 uint32_t bin_alloc_size; 179 180 /* Bitmask of the bin_alloc_size chunks in bin_bo that are 181 * used. 182 */ 183 uint32_t bin_alloc_used; 184 185 /* Bitmask of the current bin_alloc used for overflow memory. */ 186 uint32_t bin_alloc_overflow; 187 188 struct work_struct overflow_mem_work; 189 190 int power_refcount; 191 192 /* Mutex controlling the power refcount. */ 193 struct mutex power_lock; 194 195 struct { 196 struct timer_list timer; 197 struct work_struct reset_work; 198 } hangcheck; 199 200 struct semaphore async_modeset; 201 202 struct drm_modeset_lock ctm_state_lock; 203 struct drm_private_obj ctm_manager; 204 }; 205 206 static inline struct vc4_dev * 207 to_vc4_dev(struct drm_device *dev) 208 { 209 return (struct vc4_dev *)dev->dev_private; 210 } 211 212 struct vc4_bo { 213 struct drm_gem_cma_object base; 214 215 /* seqno of the last job to render using this BO. */ 216 uint64_t seqno; 217 218 /* seqno of the last job to use the RCL to write to this BO. 219 * 220 * Note that this doesn't include binner overflow memory 221 * writes. 222 */ 223 uint64_t write_seqno; 224 225 bool t_format; 226 227 /* List entry for the BO's position in either 228 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list 229 */ 230 struct list_head unref_head; 231 232 /* Time in jiffies when the BO was put in vc4->bo_cache. */ 233 unsigned long free_time; 234 235 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ 236 struct list_head size_head; 237 238 /* Struct for shader validation state, if created by 239 * DRM_IOCTL_VC4_CREATE_SHADER_BO. 240 */ 241 struct vc4_validated_shader_info *validated_shader; 242 243 /* normally (resv == &_resv) except for imported bo's */ 244 struct reservation_object *resv; 245 struct reservation_object _resv; 246 247 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i 248 * for user-allocated labels. 249 */ 250 int label; 251 252 /* Count the number of active users. This is needed to determine 253 * whether we can move the BO to the purgeable list or not (when the BO 254 * is used by the GPU or the display engine we can't purge it). 255 */ 256 refcount_t usecnt; 257 258 /* Store purgeable/purged state here */ 259 u32 madv; 260 struct mutex madv_lock; 261 }; 262 263 static inline struct vc4_bo * 264 to_vc4_bo(struct drm_gem_object *bo) 265 { 266 return (struct vc4_bo *)bo; 267 } 268 269 struct vc4_fence { 270 struct dma_fence base; 271 struct drm_device *dev; 272 /* vc4 seqno for signaled() test */ 273 uint64_t seqno; 274 }; 275 276 static inline struct vc4_fence * 277 to_vc4_fence(struct dma_fence *fence) 278 { 279 return (struct vc4_fence *)fence; 280 } 281 282 struct vc4_seqno_cb { 283 struct work_struct work; 284 uint64_t seqno; 285 void (*func)(struct vc4_seqno_cb *cb); 286 }; 287 288 struct vc4_v3d { 289 struct vc4_dev *vc4; 290 struct platform_device *pdev; 291 void __iomem *regs; 292 struct clk *clk; 293 }; 294 295 struct vc4_hvs { 296 struct platform_device *pdev; 297 void __iomem *regs; 298 u32 __iomem *dlist; 299 300 /* Memory manager for CRTCs to allocate space in the display 301 * list. Units are dwords. 302 */ 303 struct drm_mm dlist_mm; 304 /* Memory manager for the LBM memory used by HVS scaling. */ 305 struct drm_mm lbm_mm; 306 spinlock_t mm_lock; 307 308 struct drm_mm_node mitchell_netravali_filter; 309 }; 310 311 struct vc4_plane { 312 struct drm_plane base; 313 }; 314 315 static inline struct vc4_plane * 316 to_vc4_plane(struct drm_plane *plane) 317 { 318 return (struct vc4_plane *)plane; 319 } 320 321 enum vc4_scaling_mode { 322 VC4_SCALING_NONE, 323 VC4_SCALING_TPZ, 324 VC4_SCALING_PPF, 325 }; 326 327 struct vc4_plane_state { 328 struct drm_plane_state base; 329 /* System memory copy of the display list for this element, computed 330 * at atomic_check time. 331 */ 332 u32 *dlist; 333 u32 dlist_size; /* Number of dwords allocated for the display list */ 334 u32 dlist_count; /* Number of used dwords in the display list. */ 335 336 /* Offset in the dlist to various words, for pageflip or 337 * cursor updates. 338 */ 339 u32 pos0_offset; 340 u32 pos2_offset; 341 u32 ptr0_offset; 342 u32 lbm_offset; 343 344 /* Offset where the plane's dlist was last stored in the 345 * hardware at vc4_crtc_atomic_flush() time. 346 */ 347 u32 __iomem *hw_dlist; 348 349 /* Clipped coordinates of the plane on the display. */ 350 int crtc_x, crtc_y, crtc_w, crtc_h; 351 /* Clipped area being scanned from in the FB. */ 352 u32 src_x, src_y; 353 354 u32 src_w[2], src_h[2]; 355 356 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */ 357 enum vc4_scaling_mode x_scaling[2], y_scaling[2]; 358 bool is_unity; 359 bool is_yuv; 360 361 /* Offset to start scanning out from the start of the plane's 362 * BO. 363 */ 364 u32 offsets[3]; 365 366 /* Our allocation in LBM for temporary storage during scaling. */ 367 struct drm_mm_node lbm; 368 369 /* Set when the plane has per-pixel alpha content or does not cover 370 * the entire screen. This is a hint to the CRTC that it might need 371 * to enable background color fill. 372 */ 373 bool needs_bg_fill; 374 375 /* Mark the dlist as initialized. Useful to avoid initializing it twice 376 * when async update is not possible. 377 */ 378 bool dlist_initialized; 379 }; 380 381 static inline struct vc4_plane_state * 382 to_vc4_plane_state(struct drm_plane_state *state) 383 { 384 return (struct vc4_plane_state *)state; 385 } 386 387 enum vc4_encoder_type { 388 VC4_ENCODER_TYPE_NONE, 389 VC4_ENCODER_TYPE_HDMI, 390 VC4_ENCODER_TYPE_VEC, 391 VC4_ENCODER_TYPE_DSI0, 392 VC4_ENCODER_TYPE_DSI1, 393 VC4_ENCODER_TYPE_SMI, 394 VC4_ENCODER_TYPE_DPI, 395 }; 396 397 struct vc4_encoder { 398 struct drm_encoder base; 399 enum vc4_encoder_type type; 400 u32 clock_select; 401 }; 402 403 static inline struct vc4_encoder * 404 to_vc4_encoder(struct drm_encoder *encoder) 405 { 406 return container_of(encoder, struct vc4_encoder, base); 407 } 408 409 struct vc4_crtc_data { 410 /* Which channel of the HVS this pixelvalve sources from. */ 411 int hvs_channel; 412 413 enum vc4_encoder_type encoder_types[4]; 414 }; 415 416 struct vc4_crtc { 417 struct drm_crtc base; 418 const struct vc4_crtc_data *data; 419 void __iomem *regs; 420 421 /* Timestamp at start of vblank irq - unaffected by lock delays. */ 422 ktime_t t_vblank; 423 424 /* Which HVS channel we're using for our CRTC. */ 425 int channel; 426 427 u8 lut_r[256]; 428 u8 lut_g[256]; 429 u8 lut_b[256]; 430 /* Size in pixels of the COB memory allocated to this CRTC. */ 431 u32 cob_size; 432 433 struct drm_pending_vblank_event *event; 434 }; 435 436 static inline struct vc4_crtc * 437 to_vc4_crtc(struct drm_crtc *crtc) 438 { 439 return (struct vc4_crtc *)crtc; 440 } 441 442 #define V3D_READ(offset) readl(vc4->v3d->regs + offset) 443 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) 444 #define HVS_READ(offset) readl(vc4->hvs->regs + offset) 445 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) 446 447 struct vc4_exec_info { 448 /* Sequence number for this bin/render job. */ 449 uint64_t seqno; 450 451 /* Latest write_seqno of any BO that binning depends on. */ 452 uint64_t bin_dep_seqno; 453 454 struct dma_fence *fence; 455 456 /* Last current addresses the hardware was processing when the 457 * hangcheck timer checked on us. 458 */ 459 uint32_t last_ct0ca, last_ct1ca; 460 461 /* Kernel-space copy of the ioctl arguments */ 462 struct drm_vc4_submit_cl *args; 463 464 /* This is the array of BOs that were looked up at the start of exec. 465 * Command validation will use indices into this array. 466 */ 467 struct drm_gem_cma_object **bo; 468 uint32_t bo_count; 469 470 /* List of BOs that are being written by the RCL. Other than 471 * the binner temporary storage, this is all the BOs written 472 * by the job. 473 */ 474 struct drm_gem_cma_object *rcl_write_bo[4]; 475 uint32_t rcl_write_bo_count; 476 477 /* Pointers for our position in vc4->job_list */ 478 struct list_head head; 479 480 /* List of other BOs used in the job that need to be released 481 * once the job is complete. 482 */ 483 struct list_head unref_list; 484 485 /* Current unvalidated indices into @bo loaded by the non-hardware 486 * VC4_PACKET_GEM_HANDLES. 487 */ 488 uint32_t bo_index[2]; 489 490 /* This is the BO where we store the validated command lists, shader 491 * records, and uniforms. 492 */ 493 struct drm_gem_cma_object *exec_bo; 494 495 /** 496 * This tracks the per-shader-record state (packet 64) that 497 * determines the length of the shader record and the offset 498 * it's expected to be found at. It gets read in from the 499 * command lists. 500 */ 501 struct vc4_shader_state { 502 uint32_t addr; 503 /* Maximum vertex index referenced by any primitive using this 504 * shader state. 505 */ 506 uint32_t max_index; 507 } *shader_state; 508 509 /** How many shader states the user declared they were using. */ 510 uint32_t shader_state_size; 511 /** How many shader state records the validator has seen. */ 512 uint32_t shader_state_count; 513 514 bool found_tile_binning_mode_config_packet; 515 bool found_start_tile_binning_packet; 516 bool found_increment_semaphore_packet; 517 bool found_flush; 518 uint8_t bin_tiles_x, bin_tiles_y; 519 /* Physical address of the start of the tile alloc array 520 * (where each tile's binned CL will start) 521 */ 522 uint32_t tile_alloc_offset; 523 /* Bitmask of which binner slots are freed when this job completes. */ 524 uint32_t bin_slots; 525 526 /** 527 * Computed addresses pointing into exec_bo where we start the 528 * bin thread (ct0) and render thread (ct1). 529 */ 530 uint32_t ct0ca, ct0ea; 531 uint32_t ct1ca, ct1ea; 532 533 /* Pointer to the unvalidated bin CL (if present). */ 534 void *bin_u; 535 536 /* Pointers to the shader recs. These paddr gets incremented as CL 537 * packets are relocated in validate_gl_shader_state, and the vaddrs 538 * (u and v) get incremented and size decremented as the shader recs 539 * themselves are validated. 540 */ 541 void *shader_rec_u; 542 void *shader_rec_v; 543 uint32_t shader_rec_p; 544 uint32_t shader_rec_size; 545 546 /* Pointers to the uniform data. These pointers are incremented, and 547 * size decremented, as each batch of uniforms is uploaded. 548 */ 549 void *uniforms_u; 550 void *uniforms_v; 551 uint32_t uniforms_p; 552 uint32_t uniforms_size; 553 554 /* Pointer to a performance monitor object if the user requested it, 555 * NULL otherwise. 556 */ 557 struct vc4_perfmon *perfmon; 558 }; 559 560 /* Per-open file private data. Any driver-specific resource that has to be 561 * released when the DRM file is closed should be placed here. 562 */ 563 struct vc4_file { 564 struct { 565 struct idr idr; 566 struct mutex lock; 567 } perfmon; 568 }; 569 570 static inline struct vc4_exec_info * 571 vc4_first_bin_job(struct vc4_dev *vc4) 572 { 573 return list_first_entry_or_null(&vc4->bin_job_list, 574 struct vc4_exec_info, head); 575 } 576 577 static inline struct vc4_exec_info * 578 vc4_first_render_job(struct vc4_dev *vc4) 579 { 580 return list_first_entry_or_null(&vc4->render_job_list, 581 struct vc4_exec_info, head); 582 } 583 584 static inline struct vc4_exec_info * 585 vc4_last_render_job(struct vc4_dev *vc4) 586 { 587 if (list_empty(&vc4->render_job_list)) 588 return NULL; 589 return list_last_entry(&vc4->render_job_list, 590 struct vc4_exec_info, head); 591 } 592 593 /** 594 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 595 * setup parameters. 596 * 597 * This will be used at draw time to relocate the reference to the texture 598 * contents in p0, and validate that the offset combined with 599 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. 600 * Note that the hardware treats unprovided config parameters as 0, so not all 601 * of them need to be set up for every texure sample, and we'll store ~0 as 602 * the offset to mark the unused ones. 603 * 604 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 605 * Setup") for definitions of the texture parameters. 606 */ 607 struct vc4_texture_sample_info { 608 bool is_direct; 609 uint32_t p_offset[4]; 610 }; 611 612 /** 613 * struct vc4_validated_shader_info - information about validated shaders that 614 * needs to be used from command list validation. 615 * 616 * For a given shader, each time a shader state record references it, we need 617 * to verify that the shader doesn't read more uniforms than the shader state 618 * record's uniform BO pointer can provide, and we need to apply relocations 619 * and validate the shader state record's uniforms that define the texture 620 * samples. 621 */ 622 struct vc4_validated_shader_info { 623 uint32_t uniforms_size; 624 uint32_t uniforms_src_size; 625 uint32_t num_texture_samples; 626 struct vc4_texture_sample_info *texture_samples; 627 628 uint32_t num_uniform_addr_offsets; 629 uint32_t *uniform_addr_offsets; 630 631 bool is_threaded; 632 }; 633 634 /** 635 * _wait_for - magic (register) wait macro 636 * 637 * Does the right thing for modeset paths when run under kdgb or similar atomic 638 * contexts. Note that it's important that we check the condition again after 639 * having timed out, since the timeout could be due to preemption or similar and 640 * we've never had a chance to check the condition before the timeout. 641 */ 642 #define _wait_for(COND, MS, W) ({ \ 643 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \ 644 int ret__ = 0; \ 645 while (!(COND)) { \ 646 if (time_after(jiffies, timeout__)) { \ 647 if (!(COND)) \ 648 ret__ = -ETIMEDOUT; \ 649 break; \ 650 } \ 651 if (W && drm_can_sleep()) { \ 652 msleep(W); \ 653 } else { \ 654 cpu_relax(); \ 655 } \ 656 } \ 657 ret__; \ 658 }) 659 660 #define wait_for(COND, MS) _wait_for(COND, MS, 1) 661 662 /* vc4_bo.c */ 663 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); 664 void vc4_free_object(struct drm_gem_object *gem_obj); 665 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, 666 bool from_cache, enum vc4_kernel_bo_type type); 667 int vc4_dumb_create(struct drm_file *file_priv, 668 struct drm_device *dev, 669 struct drm_mode_create_dumb *args); 670 struct dma_buf *vc4_prime_export(struct drm_device *dev, 671 struct drm_gem_object *obj, int flags); 672 int vc4_create_bo_ioctl(struct drm_device *dev, void *data, 673 struct drm_file *file_priv); 674 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, 675 struct drm_file *file_priv); 676 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, 677 struct drm_file *file_priv); 678 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, 679 struct drm_file *file_priv); 680 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, 681 struct drm_file *file_priv); 682 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 683 struct drm_file *file_priv); 684 int vc4_label_bo_ioctl(struct drm_device *dev, void *data, 685 struct drm_file *file_priv); 686 vm_fault_t vc4_fault(struct vm_fault *vmf); 687 int vc4_mmap(struct file *filp, struct vm_area_struct *vma); 688 struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj); 689 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); 690 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev, 691 struct dma_buf_attachment *attach, 692 struct sg_table *sgt); 693 void *vc4_prime_vmap(struct drm_gem_object *obj); 694 int vc4_bo_cache_init(struct drm_device *dev); 695 void vc4_bo_cache_destroy(struct drm_device *dev); 696 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg); 697 int vc4_bo_inc_usecnt(struct vc4_bo *bo); 698 void vc4_bo_dec_usecnt(struct vc4_bo *bo); 699 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo); 700 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo); 701 702 /* vc4_crtc.c */ 703 extern struct platform_driver vc4_crtc_driver; 704 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg); 705 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id, 706 bool in_vblank_irq, int *vpos, int *hpos, 707 ktime_t *stime, ktime_t *etime, 708 const struct drm_display_mode *mode); 709 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc); 710 void vc4_crtc_txp_armed(struct drm_crtc_state *state); 711 void vc4_crtc_get_margins(struct drm_crtc_state *state, 712 unsigned int *right, unsigned int *left, 713 unsigned int *top, unsigned int *bottom); 714 715 /* vc4_debugfs.c */ 716 int vc4_debugfs_init(struct drm_minor *minor); 717 718 /* vc4_drv.c */ 719 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); 720 721 /* vc4_dpi.c */ 722 extern struct platform_driver vc4_dpi_driver; 723 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused); 724 725 /* vc4_dsi.c */ 726 extern struct platform_driver vc4_dsi_driver; 727 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused); 728 729 /* vc4_fence.c */ 730 extern const struct dma_fence_ops vc4_fence_ops; 731 732 /* vc4_gem.c */ 733 void vc4_gem_init(struct drm_device *dev); 734 void vc4_gem_destroy(struct drm_device *dev); 735 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 736 struct drm_file *file_priv); 737 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 738 struct drm_file *file_priv); 739 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 740 struct drm_file *file_priv); 741 void vc4_submit_next_bin_job(struct drm_device *dev); 742 void vc4_submit_next_render_job(struct drm_device *dev); 743 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); 744 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, 745 uint64_t timeout_ns, bool interruptible); 746 void vc4_job_handle_completed(struct vc4_dev *vc4); 747 int vc4_queue_seqno_cb(struct drm_device *dev, 748 struct vc4_seqno_cb *cb, uint64_t seqno, 749 void (*func)(struct vc4_seqno_cb *cb)); 750 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 751 struct drm_file *file_priv); 752 753 /* vc4_hdmi.c */ 754 extern struct platform_driver vc4_hdmi_driver; 755 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused); 756 757 /* vc4_vec.c */ 758 extern struct platform_driver vc4_vec_driver; 759 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused); 760 761 /* vc4_txp.c */ 762 extern struct platform_driver vc4_txp_driver; 763 int vc4_txp_debugfs_regs(struct seq_file *m, void *unused); 764 765 /* vc4_irq.c */ 766 irqreturn_t vc4_irq(int irq, void *arg); 767 void vc4_irq_preinstall(struct drm_device *dev); 768 int vc4_irq_postinstall(struct drm_device *dev); 769 void vc4_irq_uninstall(struct drm_device *dev); 770 void vc4_irq_reset(struct drm_device *dev); 771 772 /* vc4_hvs.c */ 773 extern struct platform_driver vc4_hvs_driver; 774 void vc4_hvs_dump_state(struct drm_device *dev); 775 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused); 776 777 /* vc4_kms.c */ 778 int vc4_kms_load(struct drm_device *dev); 779 780 /* vc4_plane.c */ 781 struct drm_plane *vc4_plane_init(struct drm_device *dev, 782 enum drm_plane_type type); 783 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); 784 u32 vc4_plane_dlist_size(const struct drm_plane_state *state); 785 void vc4_plane_async_set_fb(struct drm_plane *plane, 786 struct drm_framebuffer *fb); 787 788 /* vc4_v3d.c */ 789 extern struct platform_driver vc4_v3d_driver; 790 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused); 791 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused); 792 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); 793 794 /* vc4_validate.c */ 795 int 796 vc4_validate_bin_cl(struct drm_device *dev, 797 void *validated, 798 void *unvalidated, 799 struct vc4_exec_info *exec); 800 801 int 802 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); 803 804 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, 805 uint32_t hindex); 806 807 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); 808 809 bool vc4_check_tex_size(struct vc4_exec_info *exec, 810 struct drm_gem_cma_object *fbo, 811 uint32_t offset, uint8_t tiling_format, 812 uint32_t width, uint32_t height, uint8_t cpp); 813 814 /* vc4_validate_shader.c */ 815 struct vc4_validated_shader_info * 816 vc4_validate_shader(struct drm_gem_cma_object *shader_obj); 817 818 /* vc4_perfmon.c */ 819 void vc4_perfmon_get(struct vc4_perfmon *perfmon); 820 void vc4_perfmon_put(struct vc4_perfmon *perfmon); 821 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon); 822 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon, 823 bool capture); 824 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id); 825 void vc4_perfmon_open_file(struct vc4_file *vc4file); 826 void vc4_perfmon_close_file(struct vc4_file *vc4file); 827 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data, 828 struct drm_file *file_priv); 829 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data, 830 struct drm_file *file_priv); 831 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data, 832 struct drm_file *file_priv); 833