1 /* 2 * Copyright (C) 2015 Broadcom 3 * 4 * This program is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License version 2 as 6 * published by the Free Software Foundation. 7 */ 8 9 #include <linux/mm_types.h> 10 #include <drm/drmP.h> 11 #include <drm/drm_util.h> 12 #include <drm/drm_encoder.h> 13 #include <drm/drm_gem_cma_helper.h> 14 #include <drm/drm_atomic.h> 15 #include <drm/drm_syncobj.h> 16 17 #include "uapi/drm/vc4_drm.h" 18 19 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to 20 * this. 21 */ 22 enum vc4_kernel_bo_type { 23 /* Any kernel allocation (gem_create_object hook) before it 24 * gets another type set. 25 */ 26 VC4_BO_TYPE_KERNEL, 27 VC4_BO_TYPE_V3D, 28 VC4_BO_TYPE_V3D_SHADER, 29 VC4_BO_TYPE_DUMB, 30 VC4_BO_TYPE_BIN, 31 VC4_BO_TYPE_RCL, 32 VC4_BO_TYPE_BCL, 33 VC4_BO_TYPE_KERNEL_CACHE, 34 VC4_BO_TYPE_COUNT 35 }; 36 37 /* Performance monitor object. The perform lifetime is controlled by userspace 38 * using perfmon related ioctls. A perfmon can be attached to a submit_cl 39 * request, and when this is the case, HW perf counters will be activated just 40 * before the submit_cl is submitted to the GPU and disabled when the job is 41 * done. This way, only events related to a specific job will be counted. 42 */ 43 struct vc4_perfmon { 44 /* Tracks the number of users of the perfmon, when this counter reaches 45 * zero the perfmon is destroyed. 46 */ 47 refcount_t refcnt; 48 49 /* Number of counters activated in this perfmon instance 50 * (should be less than DRM_VC4_MAX_PERF_COUNTERS). 51 */ 52 u8 ncounters; 53 54 /* Events counted by the HW perf counters. */ 55 u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 56 57 /* Storage for counter values. Counters are incremented by the HW 58 * perf counter values every time the perfmon is attached to a GPU job. 59 * This way, perfmon users don't have to retrieve the results after 60 * each job if they want to track events covering several submissions. 61 * Note that counter values can't be reset, but you can fake a reset by 62 * destroying the perfmon and creating a new one. 63 */ 64 u64 counters[0]; 65 }; 66 67 struct vc4_dev { 68 struct drm_device *dev; 69 70 struct vc4_hdmi *hdmi; 71 struct vc4_hvs *hvs; 72 struct vc4_v3d *v3d; 73 struct vc4_dpi *dpi; 74 struct vc4_dsi *dsi1; 75 struct vc4_vec *vec; 76 struct vc4_txp *txp; 77 78 struct vc4_hang_state *hang_state; 79 80 /* The kernel-space BO cache. Tracks buffers that have been 81 * unreferenced by all other users (refcounts of 0!) but not 82 * yet freed, so we can do cheap allocations. 83 */ 84 struct vc4_bo_cache { 85 /* Array of list heads for entries in the BO cache, 86 * based on number of pages, so we can do O(1) lookups 87 * in the cache when allocating. 88 */ 89 struct list_head *size_list; 90 uint32_t size_list_size; 91 92 /* List of all BOs in the cache, ordered by age, so we 93 * can do O(1) lookups when trying to free old 94 * buffers. 95 */ 96 struct list_head time_list; 97 struct work_struct time_work; 98 struct timer_list time_timer; 99 } bo_cache; 100 101 u32 num_labels; 102 struct vc4_label { 103 const char *name; 104 u32 num_allocated; 105 u32 size_allocated; 106 } *bo_labels; 107 108 /* Protects bo_cache and bo_labels. */ 109 struct mutex bo_lock; 110 111 /* Purgeable BO pool. All BOs in this pool can have their memory 112 * reclaimed if the driver is unable to allocate new BOs. We also 113 * keep stats related to the purge mechanism here. 114 */ 115 struct { 116 struct list_head list; 117 unsigned int num; 118 size_t size; 119 unsigned int purged_num; 120 size_t purged_size; 121 struct mutex lock; 122 } purgeable; 123 124 uint64_t dma_fence_context; 125 126 /* Sequence number for the last job queued in bin_job_list. 127 * Starts at 0 (no jobs emitted). 128 */ 129 uint64_t emit_seqno; 130 131 /* Sequence number for the last completed job on the GPU. 132 * Starts at 0 (no jobs completed). 133 */ 134 uint64_t finished_seqno; 135 136 /* List of all struct vc4_exec_info for jobs to be executed in 137 * the binner. The first job in the list is the one currently 138 * programmed into ct0ca for execution. 139 */ 140 struct list_head bin_job_list; 141 142 /* List of all struct vc4_exec_info for jobs that have 143 * completed binning and are ready for rendering. The first 144 * job in the list is the one currently programmed into ct1ca 145 * for execution. 146 */ 147 struct list_head render_job_list; 148 149 /* List of the finished vc4_exec_infos waiting to be freed by 150 * job_done_work. 151 */ 152 struct list_head job_done_list; 153 /* Spinlock used to synchronize the job_list and seqno 154 * accesses between the IRQ handler and GEM ioctls. 155 */ 156 spinlock_t job_lock; 157 wait_queue_head_t job_wait_queue; 158 struct work_struct job_done_work; 159 160 /* Used to track the active perfmon if any. Access to this field is 161 * protected by job_lock. 162 */ 163 struct vc4_perfmon *active_perfmon; 164 165 /* List of struct vc4_seqno_cb for callbacks to be made from a 166 * workqueue when the given seqno is passed. 167 */ 168 struct list_head seqno_cb_list; 169 170 /* The memory used for storing binner tile alloc, tile state, 171 * and overflow memory allocations. This is freed when V3D 172 * powers down. 173 */ 174 struct vc4_bo *bin_bo; 175 176 /* Size of blocks allocated within bin_bo. */ 177 uint32_t bin_alloc_size; 178 179 /* Bitmask of the bin_alloc_size chunks in bin_bo that are 180 * used. 181 */ 182 uint32_t bin_alloc_used; 183 184 /* Bitmask of the current bin_alloc used for overflow memory. */ 185 uint32_t bin_alloc_overflow; 186 187 /* Incremented when an underrun error happened after an atomic commit. 188 * This is particularly useful to detect when a specific modeset is too 189 * demanding in term of memory or HVS bandwidth which is hard to guess 190 * at atomic check time. 191 */ 192 atomic_t underrun; 193 194 struct work_struct overflow_mem_work; 195 196 int power_refcount; 197 198 /* Set to true when the load tracker is active. */ 199 bool load_tracker_enabled; 200 201 /* Mutex controlling the power refcount. */ 202 struct mutex power_lock; 203 204 struct { 205 struct timer_list timer; 206 struct work_struct reset_work; 207 } hangcheck; 208 209 struct semaphore async_modeset; 210 211 struct drm_modeset_lock ctm_state_lock; 212 struct drm_private_obj ctm_manager; 213 struct drm_private_obj load_tracker; 214 215 /* List of vc4_debugfs_info_entry for adding to debugfs once 216 * the minor is available (after drm_dev_register()). 217 */ 218 struct list_head debugfs_list; 219 220 /* Mutex for binner bo allocation. */ 221 struct mutex bin_bo_lock; 222 /* Reference count for our binner bo. */ 223 struct kref bin_bo_kref; 224 }; 225 226 static inline struct vc4_dev * 227 to_vc4_dev(struct drm_device *dev) 228 { 229 return (struct vc4_dev *)dev->dev_private; 230 } 231 232 struct vc4_bo { 233 struct drm_gem_cma_object base; 234 235 /* seqno of the last job to render using this BO. */ 236 uint64_t seqno; 237 238 /* seqno of the last job to use the RCL to write to this BO. 239 * 240 * Note that this doesn't include binner overflow memory 241 * writes. 242 */ 243 uint64_t write_seqno; 244 245 bool t_format; 246 247 /* List entry for the BO's position in either 248 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list 249 */ 250 struct list_head unref_head; 251 252 /* Time in jiffies when the BO was put in vc4->bo_cache. */ 253 unsigned long free_time; 254 255 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ 256 struct list_head size_head; 257 258 /* Struct for shader validation state, if created by 259 * DRM_IOCTL_VC4_CREATE_SHADER_BO. 260 */ 261 struct vc4_validated_shader_info *validated_shader; 262 263 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i 264 * for user-allocated labels. 265 */ 266 int label; 267 268 /* Count the number of active users. This is needed to determine 269 * whether we can move the BO to the purgeable list or not (when the BO 270 * is used by the GPU or the display engine we can't purge it). 271 */ 272 refcount_t usecnt; 273 274 /* Store purgeable/purged state here */ 275 u32 madv; 276 struct mutex madv_lock; 277 }; 278 279 static inline struct vc4_bo * 280 to_vc4_bo(struct drm_gem_object *bo) 281 { 282 return (struct vc4_bo *)bo; 283 } 284 285 struct vc4_fence { 286 struct dma_fence base; 287 struct drm_device *dev; 288 /* vc4 seqno for signaled() test */ 289 uint64_t seqno; 290 }; 291 292 static inline struct vc4_fence * 293 to_vc4_fence(struct dma_fence *fence) 294 { 295 return (struct vc4_fence *)fence; 296 } 297 298 struct vc4_seqno_cb { 299 struct work_struct work; 300 uint64_t seqno; 301 void (*func)(struct vc4_seqno_cb *cb); 302 }; 303 304 struct vc4_v3d { 305 struct vc4_dev *vc4; 306 struct platform_device *pdev; 307 void __iomem *regs; 308 struct clk *clk; 309 struct debugfs_regset32 regset; 310 }; 311 312 struct vc4_hvs { 313 struct platform_device *pdev; 314 void __iomem *regs; 315 u32 __iomem *dlist; 316 317 /* Memory manager for CRTCs to allocate space in the display 318 * list. Units are dwords. 319 */ 320 struct drm_mm dlist_mm; 321 /* Memory manager for the LBM memory used by HVS scaling. */ 322 struct drm_mm lbm_mm; 323 spinlock_t mm_lock; 324 325 struct drm_mm_node mitchell_netravali_filter; 326 struct debugfs_regset32 regset; 327 }; 328 329 struct vc4_plane { 330 struct drm_plane base; 331 }; 332 333 static inline struct vc4_plane * 334 to_vc4_plane(struct drm_plane *plane) 335 { 336 return (struct vc4_plane *)plane; 337 } 338 339 enum vc4_scaling_mode { 340 VC4_SCALING_NONE, 341 VC4_SCALING_TPZ, 342 VC4_SCALING_PPF, 343 }; 344 345 struct vc4_plane_state { 346 struct drm_plane_state base; 347 /* System memory copy of the display list for this element, computed 348 * at atomic_check time. 349 */ 350 u32 *dlist; 351 u32 dlist_size; /* Number of dwords allocated for the display list */ 352 u32 dlist_count; /* Number of used dwords in the display list. */ 353 354 /* Offset in the dlist to various words, for pageflip or 355 * cursor updates. 356 */ 357 u32 pos0_offset; 358 u32 pos2_offset; 359 u32 ptr0_offset; 360 u32 lbm_offset; 361 362 /* Offset where the plane's dlist was last stored in the 363 * hardware at vc4_crtc_atomic_flush() time. 364 */ 365 u32 __iomem *hw_dlist; 366 367 /* Clipped coordinates of the plane on the display. */ 368 int crtc_x, crtc_y, crtc_w, crtc_h; 369 /* Clipped area being scanned from in the FB. */ 370 u32 src_x, src_y; 371 372 u32 src_w[2], src_h[2]; 373 374 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */ 375 enum vc4_scaling_mode x_scaling[2], y_scaling[2]; 376 bool is_unity; 377 bool is_yuv; 378 379 /* Offset to start scanning out from the start of the plane's 380 * BO. 381 */ 382 u32 offsets[3]; 383 384 /* Our allocation in LBM for temporary storage during scaling. */ 385 struct drm_mm_node lbm; 386 387 /* Set when the plane has per-pixel alpha content or does not cover 388 * the entire screen. This is a hint to the CRTC that it might need 389 * to enable background color fill. 390 */ 391 bool needs_bg_fill; 392 393 /* Mark the dlist as initialized. Useful to avoid initializing it twice 394 * when async update is not possible. 395 */ 396 bool dlist_initialized; 397 398 /* Load of this plane on the HVS block. The load is expressed in HVS 399 * cycles/sec. 400 */ 401 u64 hvs_load; 402 403 /* Memory bandwidth needed for this plane. This is expressed in 404 * bytes/sec. 405 */ 406 u64 membus_load; 407 }; 408 409 static inline struct vc4_plane_state * 410 to_vc4_plane_state(struct drm_plane_state *state) 411 { 412 return (struct vc4_plane_state *)state; 413 } 414 415 enum vc4_encoder_type { 416 VC4_ENCODER_TYPE_NONE, 417 VC4_ENCODER_TYPE_HDMI, 418 VC4_ENCODER_TYPE_VEC, 419 VC4_ENCODER_TYPE_DSI0, 420 VC4_ENCODER_TYPE_DSI1, 421 VC4_ENCODER_TYPE_SMI, 422 VC4_ENCODER_TYPE_DPI, 423 }; 424 425 struct vc4_encoder { 426 struct drm_encoder base; 427 enum vc4_encoder_type type; 428 u32 clock_select; 429 }; 430 431 static inline struct vc4_encoder * 432 to_vc4_encoder(struct drm_encoder *encoder) 433 { 434 return container_of(encoder, struct vc4_encoder, base); 435 } 436 437 struct vc4_crtc_data { 438 /* Which channel of the HVS this pixelvalve sources from. */ 439 int hvs_channel; 440 441 enum vc4_encoder_type encoder_types[4]; 442 const char *debugfs_name; 443 }; 444 445 struct vc4_crtc { 446 struct drm_crtc base; 447 struct platform_device *pdev; 448 const struct vc4_crtc_data *data; 449 void __iomem *regs; 450 451 /* Timestamp at start of vblank irq - unaffected by lock delays. */ 452 ktime_t t_vblank; 453 454 /* Which HVS channel we're using for our CRTC. */ 455 int channel; 456 457 u8 lut_r[256]; 458 u8 lut_g[256]; 459 u8 lut_b[256]; 460 /* Size in pixels of the COB memory allocated to this CRTC. */ 461 u32 cob_size; 462 463 struct drm_pending_vblank_event *event; 464 465 struct debugfs_regset32 regset; 466 }; 467 468 static inline struct vc4_crtc * 469 to_vc4_crtc(struct drm_crtc *crtc) 470 { 471 return (struct vc4_crtc *)crtc; 472 } 473 474 #define V3D_READ(offset) readl(vc4->v3d->regs + offset) 475 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) 476 #define HVS_READ(offset) readl(vc4->hvs->regs + offset) 477 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) 478 479 #define VC4_REG32(reg) { .name = #reg, .offset = reg } 480 481 struct vc4_exec_info { 482 /* Sequence number for this bin/render job. */ 483 uint64_t seqno; 484 485 /* Latest write_seqno of any BO that binning depends on. */ 486 uint64_t bin_dep_seqno; 487 488 struct dma_fence *fence; 489 490 /* Last current addresses the hardware was processing when the 491 * hangcheck timer checked on us. 492 */ 493 uint32_t last_ct0ca, last_ct1ca; 494 495 /* Kernel-space copy of the ioctl arguments */ 496 struct drm_vc4_submit_cl *args; 497 498 /* This is the array of BOs that were looked up at the start of exec. 499 * Command validation will use indices into this array. 500 */ 501 struct drm_gem_cma_object **bo; 502 uint32_t bo_count; 503 504 /* List of BOs that are being written by the RCL. Other than 505 * the binner temporary storage, this is all the BOs written 506 * by the job. 507 */ 508 struct drm_gem_cma_object *rcl_write_bo[4]; 509 uint32_t rcl_write_bo_count; 510 511 /* Pointers for our position in vc4->job_list */ 512 struct list_head head; 513 514 /* List of other BOs used in the job that need to be released 515 * once the job is complete. 516 */ 517 struct list_head unref_list; 518 519 /* Current unvalidated indices into @bo loaded by the non-hardware 520 * VC4_PACKET_GEM_HANDLES. 521 */ 522 uint32_t bo_index[2]; 523 524 /* This is the BO where we store the validated command lists, shader 525 * records, and uniforms. 526 */ 527 struct drm_gem_cma_object *exec_bo; 528 529 /** 530 * This tracks the per-shader-record state (packet 64) that 531 * determines the length of the shader record and the offset 532 * it's expected to be found at. It gets read in from the 533 * command lists. 534 */ 535 struct vc4_shader_state { 536 uint32_t addr; 537 /* Maximum vertex index referenced by any primitive using this 538 * shader state. 539 */ 540 uint32_t max_index; 541 } *shader_state; 542 543 /** How many shader states the user declared they were using. */ 544 uint32_t shader_state_size; 545 /** How many shader state records the validator has seen. */ 546 uint32_t shader_state_count; 547 548 bool found_tile_binning_mode_config_packet; 549 bool found_start_tile_binning_packet; 550 bool found_increment_semaphore_packet; 551 bool found_flush; 552 uint8_t bin_tiles_x, bin_tiles_y; 553 /* Physical address of the start of the tile alloc array 554 * (where each tile's binned CL will start) 555 */ 556 uint32_t tile_alloc_offset; 557 /* Bitmask of which binner slots are freed when this job completes. */ 558 uint32_t bin_slots; 559 560 /** 561 * Computed addresses pointing into exec_bo where we start the 562 * bin thread (ct0) and render thread (ct1). 563 */ 564 uint32_t ct0ca, ct0ea; 565 uint32_t ct1ca, ct1ea; 566 567 /* Pointer to the unvalidated bin CL (if present). */ 568 void *bin_u; 569 570 /* Pointers to the shader recs. These paddr gets incremented as CL 571 * packets are relocated in validate_gl_shader_state, and the vaddrs 572 * (u and v) get incremented and size decremented as the shader recs 573 * themselves are validated. 574 */ 575 void *shader_rec_u; 576 void *shader_rec_v; 577 uint32_t shader_rec_p; 578 uint32_t shader_rec_size; 579 580 /* Pointers to the uniform data. These pointers are incremented, and 581 * size decremented, as each batch of uniforms is uploaded. 582 */ 583 void *uniforms_u; 584 void *uniforms_v; 585 uint32_t uniforms_p; 586 uint32_t uniforms_size; 587 588 /* Pointer to a performance monitor object if the user requested it, 589 * NULL otherwise. 590 */ 591 struct vc4_perfmon *perfmon; 592 593 /* Whether the exec has taken a reference to the binner BO, which should 594 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet. 595 */ 596 bool bin_bo_used; 597 }; 598 599 /* Per-open file private data. Any driver-specific resource that has to be 600 * released when the DRM file is closed should be placed here. 601 */ 602 struct vc4_file { 603 struct { 604 struct idr idr; 605 struct mutex lock; 606 } perfmon; 607 608 bool bin_bo_used; 609 }; 610 611 static inline struct vc4_exec_info * 612 vc4_first_bin_job(struct vc4_dev *vc4) 613 { 614 return list_first_entry_or_null(&vc4->bin_job_list, 615 struct vc4_exec_info, head); 616 } 617 618 static inline struct vc4_exec_info * 619 vc4_first_render_job(struct vc4_dev *vc4) 620 { 621 return list_first_entry_or_null(&vc4->render_job_list, 622 struct vc4_exec_info, head); 623 } 624 625 static inline struct vc4_exec_info * 626 vc4_last_render_job(struct vc4_dev *vc4) 627 { 628 if (list_empty(&vc4->render_job_list)) 629 return NULL; 630 return list_last_entry(&vc4->render_job_list, 631 struct vc4_exec_info, head); 632 } 633 634 /** 635 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 636 * setup parameters. 637 * 638 * This will be used at draw time to relocate the reference to the texture 639 * contents in p0, and validate that the offset combined with 640 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. 641 * Note that the hardware treats unprovided config parameters as 0, so not all 642 * of them need to be set up for every texure sample, and we'll store ~0 as 643 * the offset to mark the unused ones. 644 * 645 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 646 * Setup") for definitions of the texture parameters. 647 */ 648 struct vc4_texture_sample_info { 649 bool is_direct; 650 uint32_t p_offset[4]; 651 }; 652 653 /** 654 * struct vc4_validated_shader_info - information about validated shaders that 655 * needs to be used from command list validation. 656 * 657 * For a given shader, each time a shader state record references it, we need 658 * to verify that the shader doesn't read more uniforms than the shader state 659 * record's uniform BO pointer can provide, and we need to apply relocations 660 * and validate the shader state record's uniforms that define the texture 661 * samples. 662 */ 663 struct vc4_validated_shader_info { 664 uint32_t uniforms_size; 665 uint32_t uniforms_src_size; 666 uint32_t num_texture_samples; 667 struct vc4_texture_sample_info *texture_samples; 668 669 uint32_t num_uniform_addr_offsets; 670 uint32_t *uniform_addr_offsets; 671 672 bool is_threaded; 673 }; 674 675 /** 676 * _wait_for - magic (register) wait macro 677 * 678 * Does the right thing for modeset paths when run under kdgb or similar atomic 679 * contexts. Note that it's important that we check the condition again after 680 * having timed out, since the timeout could be due to preemption or similar and 681 * we've never had a chance to check the condition before the timeout. 682 */ 683 #define _wait_for(COND, MS, W) ({ \ 684 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \ 685 int ret__ = 0; \ 686 while (!(COND)) { \ 687 if (time_after(jiffies, timeout__)) { \ 688 if (!(COND)) \ 689 ret__ = -ETIMEDOUT; \ 690 break; \ 691 } \ 692 if (W && drm_can_sleep()) { \ 693 msleep(W); \ 694 } else { \ 695 cpu_relax(); \ 696 } \ 697 } \ 698 ret__; \ 699 }) 700 701 #define wait_for(COND, MS) _wait_for(COND, MS, 1) 702 703 /* vc4_bo.c */ 704 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); 705 void vc4_free_object(struct drm_gem_object *gem_obj); 706 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, 707 bool from_cache, enum vc4_kernel_bo_type type); 708 int vc4_dumb_create(struct drm_file *file_priv, 709 struct drm_device *dev, 710 struct drm_mode_create_dumb *args); 711 struct dma_buf *vc4_prime_export(struct drm_device *dev, 712 struct drm_gem_object *obj, int flags); 713 int vc4_create_bo_ioctl(struct drm_device *dev, void *data, 714 struct drm_file *file_priv); 715 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, 716 struct drm_file *file_priv); 717 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, 718 struct drm_file *file_priv); 719 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, 720 struct drm_file *file_priv); 721 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, 722 struct drm_file *file_priv); 723 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 724 struct drm_file *file_priv); 725 int vc4_label_bo_ioctl(struct drm_device *dev, void *data, 726 struct drm_file *file_priv); 727 vm_fault_t vc4_fault(struct vm_fault *vmf); 728 int vc4_mmap(struct file *filp, struct vm_area_struct *vma); 729 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); 730 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev, 731 struct dma_buf_attachment *attach, 732 struct sg_table *sgt); 733 void *vc4_prime_vmap(struct drm_gem_object *obj); 734 int vc4_bo_cache_init(struct drm_device *dev); 735 void vc4_bo_cache_destroy(struct drm_device *dev); 736 int vc4_bo_inc_usecnt(struct vc4_bo *bo); 737 void vc4_bo_dec_usecnt(struct vc4_bo *bo); 738 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo); 739 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo); 740 741 /* vc4_crtc.c */ 742 extern struct platform_driver vc4_crtc_driver; 743 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id, 744 bool in_vblank_irq, int *vpos, int *hpos, 745 ktime_t *stime, ktime_t *etime, 746 const struct drm_display_mode *mode); 747 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc); 748 void vc4_crtc_txp_armed(struct drm_crtc_state *state); 749 void vc4_crtc_get_margins(struct drm_crtc_state *state, 750 unsigned int *right, unsigned int *left, 751 unsigned int *top, unsigned int *bottom); 752 753 /* vc4_debugfs.c */ 754 int vc4_debugfs_init(struct drm_minor *minor); 755 #ifdef CONFIG_DEBUG_FS 756 void vc4_debugfs_add_file(struct drm_device *drm, 757 const char *filename, 758 int (*show)(struct seq_file*, void*), 759 void *data); 760 void vc4_debugfs_add_regset32(struct drm_device *drm, 761 const char *filename, 762 struct debugfs_regset32 *regset); 763 #else 764 static inline void vc4_debugfs_add_file(struct drm_device *drm, 765 const char *filename, 766 int (*show)(struct seq_file*, void*), 767 void *data) 768 { 769 } 770 771 static inline void vc4_debugfs_add_regset32(struct drm_device *drm, 772 const char *filename, 773 struct debugfs_regset32 *regset) 774 { 775 } 776 #endif 777 778 /* vc4_drv.c */ 779 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); 780 781 /* vc4_dpi.c */ 782 extern struct platform_driver vc4_dpi_driver; 783 784 /* vc4_dsi.c */ 785 extern struct platform_driver vc4_dsi_driver; 786 787 /* vc4_fence.c */ 788 extern const struct dma_fence_ops vc4_fence_ops; 789 790 /* vc4_gem.c */ 791 void vc4_gem_init(struct drm_device *dev); 792 void vc4_gem_destroy(struct drm_device *dev); 793 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 794 struct drm_file *file_priv); 795 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 796 struct drm_file *file_priv); 797 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 798 struct drm_file *file_priv); 799 void vc4_submit_next_bin_job(struct drm_device *dev); 800 void vc4_submit_next_render_job(struct drm_device *dev); 801 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); 802 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, 803 uint64_t timeout_ns, bool interruptible); 804 void vc4_job_handle_completed(struct vc4_dev *vc4); 805 int vc4_queue_seqno_cb(struct drm_device *dev, 806 struct vc4_seqno_cb *cb, uint64_t seqno, 807 void (*func)(struct vc4_seqno_cb *cb)); 808 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 809 struct drm_file *file_priv); 810 811 /* vc4_hdmi.c */ 812 extern struct platform_driver vc4_hdmi_driver; 813 814 /* vc4_vec.c */ 815 extern struct platform_driver vc4_vec_driver; 816 817 /* vc4_txp.c */ 818 extern struct platform_driver vc4_txp_driver; 819 820 /* vc4_irq.c */ 821 irqreturn_t vc4_irq(int irq, void *arg); 822 void vc4_irq_preinstall(struct drm_device *dev); 823 int vc4_irq_postinstall(struct drm_device *dev); 824 void vc4_irq_uninstall(struct drm_device *dev); 825 void vc4_irq_reset(struct drm_device *dev); 826 827 /* vc4_hvs.c */ 828 extern struct platform_driver vc4_hvs_driver; 829 void vc4_hvs_dump_state(struct drm_device *dev); 830 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel); 831 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel); 832 833 /* vc4_kms.c */ 834 int vc4_kms_load(struct drm_device *dev); 835 836 /* vc4_plane.c */ 837 struct drm_plane *vc4_plane_init(struct drm_device *dev, 838 enum drm_plane_type type); 839 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); 840 u32 vc4_plane_dlist_size(const struct drm_plane_state *state); 841 void vc4_plane_async_set_fb(struct drm_plane *plane, 842 struct drm_framebuffer *fb); 843 844 /* vc4_v3d.c */ 845 extern struct platform_driver vc4_v3d_driver; 846 extern const struct of_device_id vc4_v3d_dt_match[]; 847 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); 848 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used); 849 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4); 850 int vc4_v3d_pm_get(struct vc4_dev *vc4); 851 void vc4_v3d_pm_put(struct vc4_dev *vc4); 852 853 /* vc4_validate.c */ 854 int 855 vc4_validate_bin_cl(struct drm_device *dev, 856 void *validated, 857 void *unvalidated, 858 struct vc4_exec_info *exec); 859 860 int 861 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); 862 863 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, 864 uint32_t hindex); 865 866 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); 867 868 bool vc4_check_tex_size(struct vc4_exec_info *exec, 869 struct drm_gem_cma_object *fbo, 870 uint32_t offset, uint8_t tiling_format, 871 uint32_t width, uint32_t height, uint8_t cpp); 872 873 /* vc4_validate_shader.c */ 874 struct vc4_validated_shader_info * 875 vc4_validate_shader(struct drm_gem_cma_object *shader_obj); 876 877 /* vc4_perfmon.c */ 878 void vc4_perfmon_get(struct vc4_perfmon *perfmon); 879 void vc4_perfmon_put(struct vc4_perfmon *perfmon); 880 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon); 881 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon, 882 bool capture); 883 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id); 884 void vc4_perfmon_open_file(struct vc4_file *vc4file); 885 void vc4_perfmon_close_file(struct vc4_file *vc4file); 886 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data, 887 struct drm_file *file_priv); 888 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data, 889 struct drm_file *file_priv); 890 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data, 891 struct drm_file *file_priv); 892