xref: /openbmc/linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 4f727ecefefbd180de10e25b3e74c03dce3f1e75)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include <linux/mm_types.h>
10 #include <drm/drmP.h>
11 #include <drm/drm_util.h>
12 #include <drm/drm_encoder.h>
13 #include <drm/drm_gem_cma_helper.h>
14 #include <drm/drm_atomic.h>
15 #include <drm/drm_syncobj.h>
16 
17 #include "uapi/drm/vc4_drm.h"
18 
19 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
20  * this.
21  */
22 enum vc4_kernel_bo_type {
23 	/* Any kernel allocation (gem_create_object hook) before it
24 	 * gets another type set.
25 	 */
26 	VC4_BO_TYPE_KERNEL,
27 	VC4_BO_TYPE_V3D,
28 	VC4_BO_TYPE_V3D_SHADER,
29 	VC4_BO_TYPE_DUMB,
30 	VC4_BO_TYPE_BIN,
31 	VC4_BO_TYPE_RCL,
32 	VC4_BO_TYPE_BCL,
33 	VC4_BO_TYPE_KERNEL_CACHE,
34 	VC4_BO_TYPE_COUNT
35 };
36 
37 /* Performance monitor object. The perform lifetime is controlled by userspace
38  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
39  * request, and when this is the case, HW perf counters will be activated just
40  * before the submit_cl is submitted to the GPU and disabled when the job is
41  * done. This way, only events related to a specific job will be counted.
42  */
43 struct vc4_perfmon {
44 	/* Tracks the number of users of the perfmon, when this counter reaches
45 	 * zero the perfmon is destroyed.
46 	 */
47 	refcount_t refcnt;
48 
49 	/* Number of counters activated in this perfmon instance
50 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
51 	 */
52 	u8 ncounters;
53 
54 	/* Events counted by the HW perf counters. */
55 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
56 
57 	/* Storage for counter values. Counters are incremented by the HW
58 	 * perf counter values every time the perfmon is attached to a GPU job.
59 	 * This way, perfmon users don't have to retrieve the results after
60 	 * each job if they want to track events covering several submissions.
61 	 * Note that counter values can't be reset, but you can fake a reset by
62 	 * destroying the perfmon and creating a new one.
63 	 */
64 	u64 counters[0];
65 };
66 
67 struct vc4_dev {
68 	struct drm_device *dev;
69 
70 	struct vc4_hdmi *hdmi;
71 	struct vc4_hvs *hvs;
72 	struct vc4_v3d *v3d;
73 	struct vc4_dpi *dpi;
74 	struct vc4_dsi *dsi1;
75 	struct vc4_vec *vec;
76 	struct vc4_txp *txp;
77 
78 	struct vc4_hang_state *hang_state;
79 
80 	/* The kernel-space BO cache.  Tracks buffers that have been
81 	 * unreferenced by all other users (refcounts of 0!) but not
82 	 * yet freed, so we can do cheap allocations.
83 	 */
84 	struct vc4_bo_cache {
85 		/* Array of list heads for entries in the BO cache,
86 		 * based on number of pages, so we can do O(1) lookups
87 		 * in the cache when allocating.
88 		 */
89 		struct list_head *size_list;
90 		uint32_t size_list_size;
91 
92 		/* List of all BOs in the cache, ordered by age, so we
93 		 * can do O(1) lookups when trying to free old
94 		 * buffers.
95 		 */
96 		struct list_head time_list;
97 		struct work_struct time_work;
98 		struct timer_list time_timer;
99 	} bo_cache;
100 
101 	u32 num_labels;
102 	struct vc4_label {
103 		const char *name;
104 		u32 num_allocated;
105 		u32 size_allocated;
106 	} *bo_labels;
107 
108 	/* Protects bo_cache and bo_labels. */
109 	struct mutex bo_lock;
110 
111 	/* Purgeable BO pool. All BOs in this pool can have their memory
112 	 * reclaimed if the driver is unable to allocate new BOs. We also
113 	 * keep stats related to the purge mechanism here.
114 	 */
115 	struct {
116 		struct list_head list;
117 		unsigned int num;
118 		size_t size;
119 		unsigned int purged_num;
120 		size_t purged_size;
121 		struct mutex lock;
122 	} purgeable;
123 
124 	uint64_t dma_fence_context;
125 
126 	/* Sequence number for the last job queued in bin_job_list.
127 	 * Starts at 0 (no jobs emitted).
128 	 */
129 	uint64_t emit_seqno;
130 
131 	/* Sequence number for the last completed job on the GPU.
132 	 * Starts at 0 (no jobs completed).
133 	 */
134 	uint64_t finished_seqno;
135 
136 	/* List of all struct vc4_exec_info for jobs to be executed in
137 	 * the binner.  The first job in the list is the one currently
138 	 * programmed into ct0ca for execution.
139 	 */
140 	struct list_head bin_job_list;
141 
142 	/* List of all struct vc4_exec_info for jobs that have
143 	 * completed binning and are ready for rendering.  The first
144 	 * job in the list is the one currently programmed into ct1ca
145 	 * for execution.
146 	 */
147 	struct list_head render_job_list;
148 
149 	/* List of the finished vc4_exec_infos waiting to be freed by
150 	 * job_done_work.
151 	 */
152 	struct list_head job_done_list;
153 	/* Spinlock used to synchronize the job_list and seqno
154 	 * accesses between the IRQ handler and GEM ioctls.
155 	 */
156 	spinlock_t job_lock;
157 	wait_queue_head_t job_wait_queue;
158 	struct work_struct job_done_work;
159 
160 	/* Used to track the active perfmon if any. Access to this field is
161 	 * protected by job_lock.
162 	 */
163 	struct vc4_perfmon *active_perfmon;
164 
165 	/* List of struct vc4_seqno_cb for callbacks to be made from a
166 	 * workqueue when the given seqno is passed.
167 	 */
168 	struct list_head seqno_cb_list;
169 
170 	/* The memory used for storing binner tile alloc, tile state,
171 	 * and overflow memory allocations.  This is freed when V3D
172 	 * powers down.
173 	 */
174 	struct vc4_bo *bin_bo;
175 
176 	/* Size of blocks allocated within bin_bo. */
177 	uint32_t bin_alloc_size;
178 
179 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
180 	 * used.
181 	 */
182 	uint32_t bin_alloc_used;
183 
184 	/* Bitmask of the current bin_alloc used for overflow memory. */
185 	uint32_t bin_alloc_overflow;
186 
187 	/* Incremented when an underrun error happened after an atomic commit.
188 	 * This is particularly useful to detect when a specific modeset is too
189 	 * demanding in term of memory or HVS bandwidth which is hard to guess
190 	 * at atomic check time.
191 	 */
192 	atomic_t underrun;
193 
194 	struct work_struct overflow_mem_work;
195 
196 	int power_refcount;
197 
198 	/* Set to true when the load tracker is active. */
199 	bool load_tracker_enabled;
200 
201 	/* Mutex controlling the power refcount. */
202 	struct mutex power_lock;
203 
204 	struct {
205 		struct timer_list timer;
206 		struct work_struct reset_work;
207 	} hangcheck;
208 
209 	struct semaphore async_modeset;
210 
211 	struct drm_modeset_lock ctm_state_lock;
212 	struct drm_private_obj ctm_manager;
213 	struct drm_private_obj load_tracker;
214 
215 	/* List of vc4_debugfs_info_entry for adding to debugfs once
216 	 * the minor is available (after drm_dev_register()).
217 	 */
218 	struct list_head debugfs_list;
219 
220 	/* Mutex for binner bo allocation. */
221 	struct mutex bin_bo_lock;
222 	/* Reference count for our binner bo. */
223 	struct kref bin_bo_kref;
224 };
225 
226 static inline struct vc4_dev *
227 to_vc4_dev(struct drm_device *dev)
228 {
229 	return (struct vc4_dev *)dev->dev_private;
230 }
231 
232 struct vc4_bo {
233 	struct drm_gem_cma_object base;
234 
235 	/* seqno of the last job to render using this BO. */
236 	uint64_t seqno;
237 
238 	/* seqno of the last job to use the RCL to write to this BO.
239 	 *
240 	 * Note that this doesn't include binner overflow memory
241 	 * writes.
242 	 */
243 	uint64_t write_seqno;
244 
245 	bool t_format;
246 
247 	/* List entry for the BO's position in either
248 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
249 	 */
250 	struct list_head unref_head;
251 
252 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
253 	unsigned long free_time;
254 
255 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
256 	struct list_head size_head;
257 
258 	/* Struct for shader validation state, if created by
259 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
260 	 */
261 	struct vc4_validated_shader_info *validated_shader;
262 
263 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
264 	 * for user-allocated labels.
265 	 */
266 	int label;
267 
268 	/* Count the number of active users. This is needed to determine
269 	 * whether we can move the BO to the purgeable list or not (when the BO
270 	 * is used by the GPU or the display engine we can't purge it).
271 	 */
272 	refcount_t usecnt;
273 
274 	/* Store purgeable/purged state here */
275 	u32 madv;
276 	struct mutex madv_lock;
277 };
278 
279 static inline struct vc4_bo *
280 to_vc4_bo(struct drm_gem_object *bo)
281 {
282 	return (struct vc4_bo *)bo;
283 }
284 
285 struct vc4_fence {
286 	struct dma_fence base;
287 	struct drm_device *dev;
288 	/* vc4 seqno for signaled() test */
289 	uint64_t seqno;
290 };
291 
292 static inline struct vc4_fence *
293 to_vc4_fence(struct dma_fence *fence)
294 {
295 	return (struct vc4_fence *)fence;
296 }
297 
298 struct vc4_seqno_cb {
299 	struct work_struct work;
300 	uint64_t seqno;
301 	void (*func)(struct vc4_seqno_cb *cb);
302 };
303 
304 struct vc4_v3d {
305 	struct vc4_dev *vc4;
306 	struct platform_device *pdev;
307 	void __iomem *regs;
308 	struct clk *clk;
309 	struct debugfs_regset32 regset;
310 };
311 
312 struct vc4_hvs {
313 	struct platform_device *pdev;
314 	void __iomem *regs;
315 	u32 __iomem *dlist;
316 
317 	/* Memory manager for CRTCs to allocate space in the display
318 	 * list.  Units are dwords.
319 	 */
320 	struct drm_mm dlist_mm;
321 	/* Memory manager for the LBM memory used by HVS scaling. */
322 	struct drm_mm lbm_mm;
323 	spinlock_t mm_lock;
324 
325 	struct drm_mm_node mitchell_netravali_filter;
326 	struct debugfs_regset32 regset;
327 };
328 
329 struct vc4_plane {
330 	struct drm_plane base;
331 };
332 
333 static inline struct vc4_plane *
334 to_vc4_plane(struct drm_plane *plane)
335 {
336 	return (struct vc4_plane *)plane;
337 }
338 
339 enum vc4_scaling_mode {
340 	VC4_SCALING_NONE,
341 	VC4_SCALING_TPZ,
342 	VC4_SCALING_PPF,
343 };
344 
345 struct vc4_plane_state {
346 	struct drm_plane_state base;
347 	/* System memory copy of the display list for this element, computed
348 	 * at atomic_check time.
349 	 */
350 	u32 *dlist;
351 	u32 dlist_size; /* Number of dwords allocated for the display list */
352 	u32 dlist_count; /* Number of used dwords in the display list. */
353 
354 	/* Offset in the dlist to various words, for pageflip or
355 	 * cursor updates.
356 	 */
357 	u32 pos0_offset;
358 	u32 pos2_offset;
359 	u32 ptr0_offset;
360 	u32 lbm_offset;
361 
362 	/* Offset where the plane's dlist was last stored in the
363 	 * hardware at vc4_crtc_atomic_flush() time.
364 	 */
365 	u32 __iomem *hw_dlist;
366 
367 	/* Clipped coordinates of the plane on the display. */
368 	int crtc_x, crtc_y, crtc_w, crtc_h;
369 	/* Clipped area being scanned from in the FB. */
370 	u32 src_x, src_y;
371 
372 	u32 src_w[2], src_h[2];
373 
374 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
375 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
376 	bool is_unity;
377 	bool is_yuv;
378 
379 	/* Offset to start scanning out from the start of the plane's
380 	 * BO.
381 	 */
382 	u32 offsets[3];
383 
384 	/* Our allocation in LBM for temporary storage during scaling. */
385 	struct drm_mm_node lbm;
386 
387 	/* Set when the plane has per-pixel alpha content or does not cover
388 	 * the entire screen. This is a hint to the CRTC that it might need
389 	 * to enable background color fill.
390 	 */
391 	bool needs_bg_fill;
392 
393 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
394 	 * when async update is not possible.
395 	 */
396 	bool dlist_initialized;
397 
398 	/* Load of this plane on the HVS block. The load is expressed in HVS
399 	 * cycles/sec.
400 	 */
401 	u64 hvs_load;
402 
403 	/* Memory bandwidth needed for this plane. This is expressed in
404 	 * bytes/sec.
405 	 */
406 	u64 membus_load;
407 };
408 
409 static inline struct vc4_plane_state *
410 to_vc4_plane_state(struct drm_plane_state *state)
411 {
412 	return (struct vc4_plane_state *)state;
413 }
414 
415 enum vc4_encoder_type {
416 	VC4_ENCODER_TYPE_NONE,
417 	VC4_ENCODER_TYPE_HDMI,
418 	VC4_ENCODER_TYPE_VEC,
419 	VC4_ENCODER_TYPE_DSI0,
420 	VC4_ENCODER_TYPE_DSI1,
421 	VC4_ENCODER_TYPE_SMI,
422 	VC4_ENCODER_TYPE_DPI,
423 };
424 
425 struct vc4_encoder {
426 	struct drm_encoder base;
427 	enum vc4_encoder_type type;
428 	u32 clock_select;
429 };
430 
431 static inline struct vc4_encoder *
432 to_vc4_encoder(struct drm_encoder *encoder)
433 {
434 	return container_of(encoder, struct vc4_encoder, base);
435 }
436 
437 struct vc4_crtc_data {
438 	/* Which channel of the HVS this pixelvalve sources from. */
439 	int hvs_channel;
440 
441 	enum vc4_encoder_type encoder_types[4];
442 	const char *debugfs_name;
443 };
444 
445 struct vc4_crtc {
446 	struct drm_crtc base;
447 	struct platform_device *pdev;
448 	const struct vc4_crtc_data *data;
449 	void __iomem *regs;
450 
451 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
452 	ktime_t t_vblank;
453 
454 	/* Which HVS channel we're using for our CRTC. */
455 	int channel;
456 
457 	u8 lut_r[256];
458 	u8 lut_g[256];
459 	u8 lut_b[256];
460 	/* Size in pixels of the COB memory allocated to this CRTC. */
461 	u32 cob_size;
462 
463 	struct drm_pending_vblank_event *event;
464 
465 	struct debugfs_regset32 regset;
466 };
467 
468 static inline struct vc4_crtc *
469 to_vc4_crtc(struct drm_crtc *crtc)
470 {
471 	return (struct vc4_crtc *)crtc;
472 }
473 
474 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
475 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
476 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
477 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
478 
479 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
480 
481 struct vc4_exec_info {
482 	/* Sequence number for this bin/render job. */
483 	uint64_t seqno;
484 
485 	/* Latest write_seqno of any BO that binning depends on. */
486 	uint64_t bin_dep_seqno;
487 
488 	struct dma_fence *fence;
489 
490 	/* Last current addresses the hardware was processing when the
491 	 * hangcheck timer checked on us.
492 	 */
493 	uint32_t last_ct0ca, last_ct1ca;
494 
495 	/* Kernel-space copy of the ioctl arguments */
496 	struct drm_vc4_submit_cl *args;
497 
498 	/* This is the array of BOs that were looked up at the start of exec.
499 	 * Command validation will use indices into this array.
500 	 */
501 	struct drm_gem_cma_object **bo;
502 	uint32_t bo_count;
503 
504 	/* List of BOs that are being written by the RCL.  Other than
505 	 * the binner temporary storage, this is all the BOs written
506 	 * by the job.
507 	 */
508 	struct drm_gem_cma_object *rcl_write_bo[4];
509 	uint32_t rcl_write_bo_count;
510 
511 	/* Pointers for our position in vc4->job_list */
512 	struct list_head head;
513 
514 	/* List of other BOs used in the job that need to be released
515 	 * once the job is complete.
516 	 */
517 	struct list_head unref_list;
518 
519 	/* Current unvalidated indices into @bo loaded by the non-hardware
520 	 * VC4_PACKET_GEM_HANDLES.
521 	 */
522 	uint32_t bo_index[2];
523 
524 	/* This is the BO where we store the validated command lists, shader
525 	 * records, and uniforms.
526 	 */
527 	struct drm_gem_cma_object *exec_bo;
528 
529 	/**
530 	 * This tracks the per-shader-record state (packet 64) that
531 	 * determines the length of the shader record and the offset
532 	 * it's expected to be found at.  It gets read in from the
533 	 * command lists.
534 	 */
535 	struct vc4_shader_state {
536 		uint32_t addr;
537 		/* Maximum vertex index referenced by any primitive using this
538 		 * shader state.
539 		 */
540 		uint32_t max_index;
541 	} *shader_state;
542 
543 	/** How many shader states the user declared they were using. */
544 	uint32_t shader_state_size;
545 	/** How many shader state records the validator has seen. */
546 	uint32_t shader_state_count;
547 
548 	bool found_tile_binning_mode_config_packet;
549 	bool found_start_tile_binning_packet;
550 	bool found_increment_semaphore_packet;
551 	bool found_flush;
552 	uint8_t bin_tiles_x, bin_tiles_y;
553 	/* Physical address of the start of the tile alloc array
554 	 * (where each tile's binned CL will start)
555 	 */
556 	uint32_t tile_alloc_offset;
557 	/* Bitmask of which binner slots are freed when this job completes. */
558 	uint32_t bin_slots;
559 
560 	/**
561 	 * Computed addresses pointing into exec_bo where we start the
562 	 * bin thread (ct0) and render thread (ct1).
563 	 */
564 	uint32_t ct0ca, ct0ea;
565 	uint32_t ct1ca, ct1ea;
566 
567 	/* Pointer to the unvalidated bin CL (if present). */
568 	void *bin_u;
569 
570 	/* Pointers to the shader recs.  These paddr gets incremented as CL
571 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
572 	 * (u and v) get incremented and size decremented as the shader recs
573 	 * themselves are validated.
574 	 */
575 	void *shader_rec_u;
576 	void *shader_rec_v;
577 	uint32_t shader_rec_p;
578 	uint32_t shader_rec_size;
579 
580 	/* Pointers to the uniform data.  These pointers are incremented, and
581 	 * size decremented, as each batch of uniforms is uploaded.
582 	 */
583 	void *uniforms_u;
584 	void *uniforms_v;
585 	uint32_t uniforms_p;
586 	uint32_t uniforms_size;
587 
588 	/* Pointer to a performance monitor object if the user requested it,
589 	 * NULL otherwise.
590 	 */
591 	struct vc4_perfmon *perfmon;
592 
593 	/* Whether the exec has taken a reference to the binner BO, which should
594 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
595 	 */
596 	bool bin_bo_used;
597 };
598 
599 /* Per-open file private data. Any driver-specific resource that has to be
600  * released when the DRM file is closed should be placed here.
601  */
602 struct vc4_file {
603 	struct {
604 		struct idr idr;
605 		struct mutex lock;
606 	} perfmon;
607 
608 	bool bin_bo_used;
609 };
610 
611 static inline struct vc4_exec_info *
612 vc4_first_bin_job(struct vc4_dev *vc4)
613 {
614 	return list_first_entry_or_null(&vc4->bin_job_list,
615 					struct vc4_exec_info, head);
616 }
617 
618 static inline struct vc4_exec_info *
619 vc4_first_render_job(struct vc4_dev *vc4)
620 {
621 	return list_first_entry_or_null(&vc4->render_job_list,
622 					struct vc4_exec_info, head);
623 }
624 
625 static inline struct vc4_exec_info *
626 vc4_last_render_job(struct vc4_dev *vc4)
627 {
628 	if (list_empty(&vc4->render_job_list))
629 		return NULL;
630 	return list_last_entry(&vc4->render_job_list,
631 			       struct vc4_exec_info, head);
632 }
633 
634 /**
635  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
636  * setup parameters.
637  *
638  * This will be used at draw time to relocate the reference to the texture
639  * contents in p0, and validate that the offset combined with
640  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
641  * Note that the hardware treats unprovided config parameters as 0, so not all
642  * of them need to be set up for every texure sample, and we'll store ~0 as
643  * the offset to mark the unused ones.
644  *
645  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
646  * Setup") for definitions of the texture parameters.
647  */
648 struct vc4_texture_sample_info {
649 	bool is_direct;
650 	uint32_t p_offset[4];
651 };
652 
653 /**
654  * struct vc4_validated_shader_info - information about validated shaders that
655  * needs to be used from command list validation.
656  *
657  * For a given shader, each time a shader state record references it, we need
658  * to verify that the shader doesn't read more uniforms than the shader state
659  * record's uniform BO pointer can provide, and we need to apply relocations
660  * and validate the shader state record's uniforms that define the texture
661  * samples.
662  */
663 struct vc4_validated_shader_info {
664 	uint32_t uniforms_size;
665 	uint32_t uniforms_src_size;
666 	uint32_t num_texture_samples;
667 	struct vc4_texture_sample_info *texture_samples;
668 
669 	uint32_t num_uniform_addr_offsets;
670 	uint32_t *uniform_addr_offsets;
671 
672 	bool is_threaded;
673 };
674 
675 /**
676  * _wait_for - magic (register) wait macro
677  *
678  * Does the right thing for modeset paths when run under kdgb or similar atomic
679  * contexts. Note that it's important that we check the condition again after
680  * having timed out, since the timeout could be due to preemption or similar and
681  * we've never had a chance to check the condition before the timeout.
682  */
683 #define _wait_for(COND, MS, W) ({ \
684 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
685 	int ret__ = 0;							\
686 	while (!(COND)) {						\
687 		if (time_after(jiffies, timeout__)) {			\
688 			if (!(COND))					\
689 				ret__ = -ETIMEDOUT;			\
690 			break;						\
691 		}							\
692 		if (W && drm_can_sleep())  {				\
693 			msleep(W);					\
694 		} else {						\
695 			cpu_relax();					\
696 		}							\
697 	}								\
698 	ret__;								\
699 })
700 
701 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
702 
703 /* vc4_bo.c */
704 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
705 void vc4_free_object(struct drm_gem_object *gem_obj);
706 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
707 			     bool from_cache, enum vc4_kernel_bo_type type);
708 int vc4_dumb_create(struct drm_file *file_priv,
709 		    struct drm_device *dev,
710 		    struct drm_mode_create_dumb *args);
711 struct dma_buf *vc4_prime_export(struct drm_device *dev,
712 				 struct drm_gem_object *obj, int flags);
713 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
714 			struct drm_file *file_priv);
715 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
716 			       struct drm_file *file_priv);
717 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
718 		      struct drm_file *file_priv);
719 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
720 			 struct drm_file *file_priv);
721 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
722 			 struct drm_file *file_priv);
723 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
724 			     struct drm_file *file_priv);
725 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
726 		       struct drm_file *file_priv);
727 vm_fault_t vc4_fault(struct vm_fault *vmf);
728 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
729 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
730 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
731 						 struct dma_buf_attachment *attach,
732 						 struct sg_table *sgt);
733 void *vc4_prime_vmap(struct drm_gem_object *obj);
734 int vc4_bo_cache_init(struct drm_device *dev);
735 void vc4_bo_cache_destroy(struct drm_device *dev);
736 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
737 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
738 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
739 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
740 
741 /* vc4_crtc.c */
742 extern struct platform_driver vc4_crtc_driver;
743 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
744 			     bool in_vblank_irq, int *vpos, int *hpos,
745 			     ktime_t *stime, ktime_t *etime,
746 			     const struct drm_display_mode *mode);
747 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
748 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
749 void vc4_crtc_get_margins(struct drm_crtc_state *state,
750 			  unsigned int *right, unsigned int *left,
751 			  unsigned int *top, unsigned int *bottom);
752 
753 /* vc4_debugfs.c */
754 int vc4_debugfs_init(struct drm_minor *minor);
755 #ifdef CONFIG_DEBUG_FS
756 void vc4_debugfs_add_file(struct drm_device *drm,
757 			  const char *filename,
758 			  int (*show)(struct seq_file*, void*),
759 			  void *data);
760 void vc4_debugfs_add_regset32(struct drm_device *drm,
761 			      const char *filename,
762 			      struct debugfs_regset32 *regset);
763 #else
764 static inline void vc4_debugfs_add_file(struct drm_device *drm,
765 					const char *filename,
766 					int (*show)(struct seq_file*, void*),
767 					void *data)
768 {
769 }
770 
771 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
772 					    const char *filename,
773 					    struct debugfs_regset32 *regset)
774 {
775 }
776 #endif
777 
778 /* vc4_drv.c */
779 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
780 
781 /* vc4_dpi.c */
782 extern struct platform_driver vc4_dpi_driver;
783 
784 /* vc4_dsi.c */
785 extern struct platform_driver vc4_dsi_driver;
786 
787 /* vc4_fence.c */
788 extern const struct dma_fence_ops vc4_fence_ops;
789 
790 /* vc4_gem.c */
791 void vc4_gem_init(struct drm_device *dev);
792 void vc4_gem_destroy(struct drm_device *dev);
793 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
794 			struct drm_file *file_priv);
795 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
796 			 struct drm_file *file_priv);
797 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
798 		      struct drm_file *file_priv);
799 void vc4_submit_next_bin_job(struct drm_device *dev);
800 void vc4_submit_next_render_job(struct drm_device *dev);
801 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
802 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
803 		       uint64_t timeout_ns, bool interruptible);
804 void vc4_job_handle_completed(struct vc4_dev *vc4);
805 int vc4_queue_seqno_cb(struct drm_device *dev,
806 		       struct vc4_seqno_cb *cb, uint64_t seqno,
807 		       void (*func)(struct vc4_seqno_cb *cb));
808 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
809 			  struct drm_file *file_priv);
810 
811 /* vc4_hdmi.c */
812 extern struct platform_driver vc4_hdmi_driver;
813 
814 /* vc4_vec.c */
815 extern struct platform_driver vc4_vec_driver;
816 
817 /* vc4_txp.c */
818 extern struct platform_driver vc4_txp_driver;
819 
820 /* vc4_irq.c */
821 irqreturn_t vc4_irq(int irq, void *arg);
822 void vc4_irq_preinstall(struct drm_device *dev);
823 int vc4_irq_postinstall(struct drm_device *dev);
824 void vc4_irq_uninstall(struct drm_device *dev);
825 void vc4_irq_reset(struct drm_device *dev);
826 
827 /* vc4_hvs.c */
828 extern struct platform_driver vc4_hvs_driver;
829 void vc4_hvs_dump_state(struct drm_device *dev);
830 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
831 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
832 
833 /* vc4_kms.c */
834 int vc4_kms_load(struct drm_device *dev);
835 
836 /* vc4_plane.c */
837 struct drm_plane *vc4_plane_init(struct drm_device *dev,
838 				 enum drm_plane_type type);
839 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
840 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
841 void vc4_plane_async_set_fb(struct drm_plane *plane,
842 			    struct drm_framebuffer *fb);
843 
844 /* vc4_v3d.c */
845 extern struct platform_driver vc4_v3d_driver;
846 extern const struct of_device_id vc4_v3d_dt_match[];
847 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
848 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
849 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
850 int vc4_v3d_pm_get(struct vc4_dev *vc4);
851 void vc4_v3d_pm_put(struct vc4_dev *vc4);
852 
853 /* vc4_validate.c */
854 int
855 vc4_validate_bin_cl(struct drm_device *dev,
856 		    void *validated,
857 		    void *unvalidated,
858 		    struct vc4_exec_info *exec);
859 
860 int
861 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
862 
863 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
864 				      uint32_t hindex);
865 
866 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
867 
868 bool vc4_check_tex_size(struct vc4_exec_info *exec,
869 			struct drm_gem_cma_object *fbo,
870 			uint32_t offset, uint8_t tiling_format,
871 			uint32_t width, uint32_t height, uint8_t cpp);
872 
873 /* vc4_validate_shader.c */
874 struct vc4_validated_shader_info *
875 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
876 
877 /* vc4_perfmon.c */
878 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
879 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
880 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
881 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
882 		      bool capture);
883 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
884 void vc4_perfmon_open_file(struct vc4_file *vc4file);
885 void vc4_perfmon_close_file(struct vc4_file *vc4file);
886 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
887 			     struct drm_file *file_priv);
888 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
889 			      struct drm_file *file_priv);
890 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
891 				 struct drm_file *file_priv);
892